Oaken cover
Oaken screenshot
Linux PC Mac Switch Gog Steam
Genre: Turn-based strategy (TBS), Indie, Card & Board Game

Oaken

FIRESTARTER 0.10.0 Update - Out Now!

Spirits of the Oak! Are you ready for twice as much cards in Oaken!?

FIRESTARTER Update 0.10.0 🐒🔥😳


+ Gameplay Balance! 💜


+ Steam Deck Support! 🖤





We decided it is time to share our second hero - Kidu and his gang - with all of you! There are maaany new spirits and spells to check out, as well as events, levels and game improvements.

The biggest improvements are connected to the UI and UX of the game, we have improved further the gamepad mode, and high readability font and thus we think Oaken will now work perfectly on your Steam Deck too!

MAIN CHANGES:


  • added a new hero - Kidu and the Outcasts
  • added full Steam Deck support and improved controller support
  • updated localisation for all available languages (CN has no more missing symbols)
  • made a ton of bugfixes in different areas of the game
  • added a few new achievements and reduced the required counters of some old ones
  • added wild Outcasts and their levels to all worlds for gameplay variety
  • reworked and balanced levels in all worlds
  • reworked and balanced many trinkets, wisps and cards
  • made some guides more fun (Raiku, Baralai) and nerfed the most powerful one a bit (Kusta)
  • increased the difficulty of the final boss
  • removed all placeholder art
  • made some global changes to shrines, talents and pushing immobile units

[you can see the full detailed lsit of changes on our discord]

Wishlist or join the Early Access right now!


https://store.steampowered.com/app/1348690/Oaken/

And check our Discord to talk about the development of the game!
Click there to join the Discord!

Have fun, spirits!

Release date and price increase coming soon!

Hello spirits,

As Oaken is getting closer to leaving early access (we'll announce the release date soon 👀), we wanted to let you know that we'll be raising the game's prices shortly after the current discount ends, so the new prices will be in effect for the full launch.

But until then, enjoy the last 25% discount at the current prince!

https://store.steampowered.com/app/1348690/Oaken/

As you may know, we've made significant additions to Oaken during the early access phase. The game content on the full release will be twice as big, with the addition of a new faction and twice as many cards. Based on pricing for similar titles, we believe a price increase is a fair decision.

Here's a comparison of the current pricing and the upcoming pricing (shown in red):



We hope you understand our decision, and we want to remind you that you have until March 2nd to purchase Oaken at the current price with a 25% discount!

Buy now:



https://store.steampowered.com/app/1348690/Oaken/

Stay tuned for more news regarding the full launch!
-Laki Studios & Goblinz Publishing


Shadow Spirits 0.9.3 Update - Out Now!

Hello Spirits of the Oak! Here we are with yet another update of Oaken!

Shadow Spirits Update 0.9.3 🍇😈


+ Gameplay Balance! 💜





This time we have focused on improving your boss fights experience, and reworked many levels to have a more balanced and polished feeling (especially in the Crown world).

MAIN CHANGES:


  • the final boss fight was reworked - it's more streamlined and more challenging, especially with masteries
  • boss fights in the SoS, the Crown and the Hollows were reworked/improved
  • all old levels in the Crown were reworked/improved, and a few additional levels were added
  • you can now choose the world you want to visit, based on the guaranteed rewards from the chapter's boss
  • achievements now track progression
  • masteries are now selected by rows - you can still select the masteries you want, but masteries from further tiers can only be selected after a whole previous tier is selected
  • you can now preview the enemy hero on their portrait, and enemy skills are visible all the time, with the one that's currently available being highlighted
  • the highest mastery on which you have won with a particular guide is now displayed in the player profile as a trophy
  • shrine visibility was improved
  • chill mode is now more visible and available since the first game
  • strength, shield and other modifiers had their system improved and should now display more sensibly
  • many, many various bugs were removed
  • a few slight changes to items and masteries were made


Note: CN localisation is not fully supported for this update, it will come at the end of the month!

Ps. we are just one step from the release of the second faction - the Outcast!

Wishlist or join the Early Access right now!



https://store.steampowered.com/app/1348690/Oaken/

And check our Discord to talk about the development of the game!
Click there to join the Discord!

Have fun, spirits!

Sea of Serpents 0.8.2 Update - Out Now!

Happy New Year Spirits! If you are wondering what's up - we're still here and going strong for the release point of Oaken 1.0!

In the meantime, here's the biggest update yet for you:

Sea of Serpents 0.8.2


+ a HUGE visual update! 🍪





IMPORTANT: As this patch has some substantial changes, it will clear your current run - not the whole player profile, just the run. If you have a run in progress, we recommend downloading the patch after finishing it.

↓ Complete patch notes ↓



[expand type="details"]

Oaken version 0.8.2 detailed patch notes:

MAIN CHANGES:


  • Seas of Serpents - a new world for Chapter 2 with a new boss, elites and events
  • VFX visuals for most spells, skills and abilities were reinvented
  • Multiple objects, cards and units were improved or has been recreated from scratch (finally shrines too!)
  • Objectives were completely reworked and should work and display more accurately
  • Spell targeting was completely reworked and should now allow for more precise spell range indicators
  • A large general balance/rework pass was also performed, with all guides, talents, trinkets, spells, wisps, etc that needed a buff/nerf receiving one
  • Bosses and elites that leave the board for a turn now cannot move or attack after returning, but they now cast those spells only after finishing their turn
  • Refuge node now restores all Exhausted cards to the player, no matter which option they choose
  • Regen/Degen now activate at the end of a unit's turn, not the start and it is much easier to anticipate its damage
  • More events are now shared between worlds in the same chapter for an increased variety
  • Obstacles are now interactive and can be destroyed
  • Node distribution was changed to allow for more varied outcomes
  • Elder and hollow units are now easier to differentiate from their basic versions
  • New trinkets were added (16)
  • New Wisps were added (16)
  • And, as always, a ton of bugfixes

    SPELLS:


  • wade can now also push units onto occupied hexes
  • impale can now be cast on allies
  • decompose has been redesigned a bit
  • decomposeA+ and flowB+ also make the caster swap rotation with the target (this was inconsistent between spells)
  • flow now costs 1 less Lumi
  • flowB+ now moves the targets forward instead of giving strengthened targets strength
  • surge now costs 1 more Lumi - it overperforms by a lot for it's cost and should still be competitive at 3 Lumi
  • allureC+ can now affect allies
  • repel can now target enemies
  • addle can now target allies
  • debilitateB+ now inflicts Exposure based on the amount of allied hexes adjacent to the target
  • recycleC+ now deals additional damage if the target is ensnared, not weakened
  • launch now can be cast onto the hero in its basic version
  • launch A+ now restores health to the target after a collision occurs
  • launch C+ now gives the target Growth
  • shift now doesn't prevent attacking and can be cast onto any nearby hex, but doesn't have reach
    shift A, B and C+ have been changed
  • protect was fixed to include Strength, but now only affects nearby hexes
  • recycle now spawns niblets rotated in the same direction as the target
  • sprout now spawns niblets rotated in the direction of the spell

    SKILLS:


  • Aya's skill can now target allies if the player for some reason wants to do it
  • upgraded Aya's skill now deals additional damage if the target is not adjacent instead of hitting more targets
  • upgraded Enju's skill now makes the target a Defender
  • Kusta's skill now only affects a single enemy in your LoS
  • Kusta's upgraded skill now works like the previous unupgraded one
  • Baralai's upgraded skill now pushes all units in your frontal arc away
  • Plague now deals damage to ALL nearby units
  • upgraded Plague now deals damage to ALL units
  • upgraded Cultivate now creates an additional allied hex under yourself
  • Buff Up now also removes Weakness from the target

    ENEMIES


  • The lord of niblets now summons a single Wild Niblet instead of 2, but also summons one when attacked
  • The conqueror's spit now summons a hollow orbling instead of 2 wild ones on expert
  • Enemies now summon pawns in a way which is not so vulnerable to outsmating
  • Grandmaster Artisan was changed a bit

    TRINKETS:


  • Lifeblood now works on turn start, not on turn end
  • Emblem of Loyalty now grants Shield on losing Shield
  • Zapbloom now triggers on Slay
  • Crippling Vines are now AoE and trigger the first time you attack each battle
  • The Cycle affects the whole board, not only nearby units
  • Toxic Coating doesn't give you degen anymore
  • Spore Infestation now weakens all adjacent units when you are attacked
  • Lumite Symbionts now inflict Weakness and Exposure on the attacker, not yourself, but don't give any stats
  • Cleansing Heart now protects from becoming Weakened, too
  • Source of Eternity doesn't give minus stats now
  • Alluring Sundew gives +1 health
  • Horn of the Winds doesn't grant "Elusive" but "Mobility" instead
  • Necklace of Forecast grants just Vigilant now
  • Incorruptible Bark gives +1 health
  • Thorn Thrower grants just Shooter now
  • Barbed Rose's Seed doesn't deal damage to your units now
  • Dark Infusion now heals all Fatigue when received
  • The rarity of some trinkets was changed to better fit the way they now work

    WISPS:


  • Wisp and trinket names are now colored by rarity
  • Twisted Wisp now Ensnares the first enemy in the line to its front
  • Caustic Wisp now deals 1 damage, but to all enemies in its frontal arc
  • Versatile Wisp now doesn't trigger on Outsmart, only on Awake
  • Unwavering Wisp now grants Shield, not Strength, to actually increase the survaviblity of the unit with Fatigue
  • The Storm Inbound now grants Haste on Slay, not Mobility - it was overperforming by a lot

    UNITS:


  • Elder Daughter is now 3/4 instead of 4/3
  • Elder Shaper now summons Niblets in its frontal arc instead of pushing the unit in front of it away
  • Aya's Awake now deals bonus damage to non-adjacent units (up to 2), and her talent increases that to up to 3

    TALENTS:


  • Talent 1:3 doesn't remove units from your deck anymore, but it also cannot roll trinkets of the highest rarity
  • Talent 4:3 now gives a Lumi Globe at the start of the game
  • Talent 5:2 was reworded to better mean what it actually does. More rewards are included as guide-synergistic, but the chance increase was reduced to +25%
  • Talent 5:3 now gives +0/+3 instead of an upgraded spell

    OTHER:


  • Luminati is now a global event that can only appear in the 2nd and 3rd chapters
[/expand]


Wishlist or join the Early Access right now!



https://store.steampowered.com/app/1348690/Oaken/

And check our Discord to talk about the development of the game!
https://discord.gg/XtA2rmNuF8

Have fun, spirits!

Nominate Oaken 🌿

Hello spirits!

If you like Oaken, please consider nominating it in the Outsdanding Visual Style category, or in another category that you think is relevant.

This will help us a lot, so thank you for your support! ♥



https://store.steampowered.com/app/1348690/Oaken/

Deigo, the Mystic Update - Out Now!

Hello spirits,

We've just released our latest update, including a new guide and... gamepad support! 🎉
Many of you have been waiting for this feature, and we hope you will enjoy it!

As always, you can share your feedback with us on Discord - https://discord.gg/edTWrG4BTj



↓ Complete patch notes ↓



[expand type="details"]

Features:



  • Added a new Guide centered around movement - Deigo
  • Gamepad controls are now supported
  • Added the Glossary with all keywords listed and additional tutorials


Changes:



  • Reworked the Bane fight in Amber Falls to be much more dynamic and consistent
  • Slightly reworked Wurm boss to increase its dynamics - especially the way it colapses the ceiling
  • All enemy unit cards used by enemy heroes are now spells
  • Enemies no longer have a Lumi pool (none of them actually used it for a while) and can simply use all cards they have in their hand
  • Added new keyword to replace "also attacks allies and enemies in its frontal arc"
  • Reworked Reckless Rioter wisp to include the new Swing keyword
  • Reduced the length of tutorial texts wherever possible to decrease the amount of reading a new player has to do
  • Legend has been removed from the world map and tooltips appear on hovering over map nodes instead


Bugfixes:



  • Fixed an issue that prevented Linux and Steam Deck saves from being synchronized via Steam Cloud. For players with existing saves on different devices the save with higher level will be chosen
  • Fixed many minor bugs of all kinds
[/expand]

Save 20% off Oaken / Play now!



https://store.steampowered.com/app/1348690/Oaken/

Have fun, spirits!

Valley of Thorns Update - Out Now!

Hey spirits,

As announced two days ago on our Discord server, our latest update is now available!

It is called Valley of Thorns and includes a new world, a new boss and more! 🍀



↓ Complete patch notes ↓



[expand type="details"]

Features:



  • the Valley of Thorns is now available as a variation of the first chapter! It's available after beating the Crown world at least once.
  • a new boss awaits at the end of the Valley - defeat the suspicious deity of the cult!
  • 5 new events were added, and 2 events made for the Valley were moved from the Crown to their homeland
  • 12 new battles, 7 new encounters, 3 new elites, all of them overgrown with the Spikeweed - the main global mechanic of the Valley of Thorns
  • several new achievemenets added
  • added animations for Trailer and repaired some missing animations globally


Changes:



  • wild Conservators had their keyword changed to be more consistent
  • wild Orblings had their keyword changed to be more balanced
  • elite Picker fight has been redesigned
  • elite Hive fight has been reworked


Bugfixes:



  • fixed an issue causing multiple objects (shrines, obstacles) to spawn on the same hex in some cases
  • fixed an issue with effect countdowns remaining visible after Undo
  • fixed some issues causing some achievements to by unlocked incorrectly
  • fixed an issue causing the Difficulty/Mastery tree to glitch in some situations
  • fixed an issue causing units present on the board when Undo was used to not have fatigue/mana reduction correctly applied after the battle
  • fixed an issue causing "Spellcast" on player units to trigger when an enemy hero used a spell
  • fixed the drawing order of the dialogue actors at the start/end of a level. They don't appear under a board foreground decoration anymore
  • fixed the frontal arc fade in/out animations
  • fixed an issue causing "Slay" to not trigger correctly for voiceless units
[/expand]

Save 20% off Oaken / Play now!



https://store.steampowered.com/app/1348690/Oaken/

Have fun, spirits!

Spellcasters Update - Out Now!

Hey spirits,

As announced earlier, we have a new update for you: the Spellcasters!

Play a new guide, the scientist Raiku, and enjoy 8 new spells!

Here's our latest trailer:



↓ Complete patch notes ↓



[expand type="details"]

Main Features:



  • improved tutorial, now it includes world-map steps and much more information
  • added a new Guide - Raiku. He can be unlocked in any chapter after the player has unlocked 3 or more Guides
  • added 8 new spells
  • added separate world illustration for the Crown
  • many UX improvements


Changes:



  • large rework of the keyword script system, making interactions between different unit effects, spells and special fields more consistent and fixing multiple issues with "on death" effects
  • slightly reduced and unified the amount of Lumi Dust gained, especially from main battle objectives
  • added animations for Keeper spirit and a new model and animations for Picker spirit
  • changed few achievements to provide a better challenge


Bugfixes:



  • fixed trinkets sprite areas
  • fixed shrines and made them more visible
  • fixed a bug causing shrines to sometimes spawn on top of each other
  • fixed few achievements not working correctly
  • fixed Source of Eternity and Spore Infestation trinkets
  • fixed levitating Lurkers bug
  • fixed some VFX visuals
[/expand]

Save 20% off Oaken / Play now!



https://store.steampowered.com/app/1348690/Oaken/

Enjoy!

Mastery and Talents Update

Hey spirits,

The biggest gameplay addition yet - Mastery and Talents Update - is now live!

Enjoy a brand new difficulty system with the Mastery and Talent Trees.

Mastery will allow you to apply difficulty modifiers while choosing Talents before starting the game will provide some benefits.

Unlock Mastery points by completing harder runs, and unlock Talent points by finishing runs with various guides and completing achievements!



↓ Complete patch notes ↓



[expand type="details"]

Main Features:



  • Completely revamped the difficulty system - expert mode was removed, Mastery Tree was added
  • The player can now choose difficulty modifiers they wish to impose on themselves and unlock Mastery Points by completing runs with the highest Mastery level available
  • Added the Talent Tree
  • The player can choose talents before starting the game that provide some benefits, up to 6 talents can be chosen at once
  • Talents can be unlocked by finishing runs with various guides and completing achievements
  • Added Heal Button for healing Fatigued and Exhausted spirits
  • Added 'Reset Profile' button in the game options (which will allow to restart all tutorials and local progression)
  • Added free Mastery point for each 5 profile levels beyond the 10th (which will allow experienced players to try new modes without unlocking everything again)
  • Added one card discard possibilty each turn
  • Added 'Reset Profile' button in the game options (which will allow to restart all tutorials and local progression)
  • Added free Mastery point for each 5 profile levels beyond the 10th (which will allow experienced players to try new modes without unlocking everything again)


Other Changes:



  • Reduced the length of each chapter by 1 node
  • Buffed/Nerfed some weak/broken trinkets and abilities:
  • Tripwire Creepers - works on enemies only
  • Lumite Symbionts - gives +1/+5 instead of +1/+3
  • The Swift Gardener Wisp - works up to 3 times per turn
  • Adjusted Fatigue values in a few Events
  • Added 5 new trinkets
  • Improved clarity and terms of some keywords
  • Removed the possibility of freely rotating before moving - this feature did not work as intended
  • Refuge shop was balanced a bit - trinkets can now appear there, good items appear more frequently and cost less
  • Deckbuilder interaction improvements
  • Added 4 new Wisps
  • Talent tree is now available at the start of the second run (even if the first one was lost)
  • Localisation for achievements


Bugfixes:



  • fixed an issue causing Aya to be considered the current guide for achievement purposes if the game was reloaded from a save
  • fixed issues causing shrines to not correctly apply their effects in some cases
  • fixed some issues with displaying Unstable cards in hand and deck preview
  • fixed a bug causing push and amber prison interactions to not work as intended
  • other minor bugfixes
  • fixed a bug that made it possible for cards to go below 0 cost
  • fixed some visual issues with the talent tree
  • fixed a bug that caused two tracks of music to play at the same time
  • fixed a bug causing the card-to-mouse trail to show under board decoration
[/expand]

But that's not all! Next updates are coming soon, including new cards, new bosses, new guides and more!



Check out what's coming next in this trailer:



Play now!



https://store.steampowered.com/app/1348690/Oaken/

Don't forget you can join us on Discord to give us your feedback!

Have fun! ♥

Hotfix 0.3.5

Gameplay:
- Increased neutral Spitter's health to let them live through a single enemy attack
- Removed Contaminated Lumi Crystals from existence

Art:
- Replaced most placeholder trinket images
- Fixed most cases of elder and hollow versions of units working incorrectly

UI
- Added 'cure fatigue' visuals
- Added counters for delayed effects description boxes

Bugfixes:
- Fixed a bug causing Baralai to soft-lock the game if he died during his initial charge
- Fixed a soft-lock after summoning a Defender right after Undo
- Fixed a bug causing fatigue to be applied post battle if unit card was hovered over Corrupted Lumi.
- Fixed achievement counters for some achievements not carrying over between battles and runs
- Fixed an interaction between trinkets activating on damage taken, Degeneration and C1 boss
- Fixed an issue with Undo that made it possible to multiply Baralai
- Fixed an issue where gaining/losing fatigue would be shown as taking damage/healing
- Fixed the interaction between Baralai's trinket and the push mechanic/other push trinkets
- Fixed Lurker Hatchling unit animations