Genre: Turn-based strategy (TBS), Indie, Card & Board Game
Oaken
FIRESTARTER 0.10.0 Update - Out Now!
Spirits of the Oak! Are you ready for twice as much cards in Oaken!?
FIRESTARTER Update 0.10.0 🐒🔥😳
+ Gameplay Balance! 💜
+ Steam Deck Support! 🖤
We decided it is time to share our second hero - Kidu and his gang - with all of you! There are maaany new spirits and spells to check out, as well as events, levels and game improvements.
The biggest improvements are connected to the UI and UX of the game, we have improved further the gamepad mode, and high readability font and thus we think Oaken will now work perfectly on your Steam Deck too!
MAIN CHANGES:
added a new hero - Kidu and the Outcasts
added full Steam Deck support and improved controller support
updated localisation for all available languages (CN has no more missing symbols)
made a ton of bugfixes in different areas of the game
added a few new achievements and reduced the required counters of some old ones
added wild Outcasts and their levels to all worlds for gameplay variety
reworked and balanced levels in all worlds
reworked and balanced many trinkets, wisps and cards
made some guides more fun (Raiku, Baralai) and nerfed the most powerful one a bit (Kusta)
increased the difficulty of the final boss
removed all placeholder art
made some global changes to shrines, talents and pushing immobile units
[you can see the full detailed lsit of changes on our discord]
As Oaken is getting closer to leaving early access (we'll announce the release date soon 👀), we wanted to let you know that we'll be raising the game's prices shortly after the current discount ends, so the new prices will be in effect for the full launch.
But until then, enjoy the last 25% discount at the current prince!
As you may know, we've made significant additions to Oaken during the early access phase. The game content on the full release will be twice as big, with the addition of a new faction and twice as many cards. Based on pricing for similar titles, we believe a price increase is a fair decision.
Here's a comparison of the current pricing and the upcoming pricing (shown in red):
We hope you understand our decision, and we want to remind you that you have until March 2nd to purchase Oaken at the current price with a 25% discount!
Stay tuned for more news regarding the full launch! -Laki Studios & Goblinz Publishing
Shadow Spirits 0.9.3 Update - Out Now!
Hello Spirits of the Oak! Here we are with yet another update of Oaken!
Shadow Spirits Update 0.9.3 🍇😈
+ Gameplay Balance! 💜
This time we have focused on improving your boss fights experience, and reworked many levels to have a more balanced and polished feeling (especially in the Crown world).
MAIN CHANGES:
the final boss fight was reworked - it's more streamlined and more challenging, especially with masteries
boss fights in the SoS, the Crown and the Hollows were reworked/improved
all old levels in the Crown were reworked/improved, and a few additional levels were added
you can now choose the world you want to visit, based on the guaranteed rewards from the chapter's boss
achievements now track progression
masteries are now selected by rows - you can still select the masteries you want, but masteries from further tiers can only be selected after a whole previous tier is selected
you can now preview the enemy hero on their portrait, and enemy skills are visible all the time, with the one that's currently available being highlighted
the highest mastery on which you have won with a particular guide is now displayed in the player profile as a trophy
shrine visibility was improved
chill mode is now more visible and available since the first game
strength, shield and other modifiers had their system improved and should now display more sensibly
many, many various bugs were removed
a few slight changes to items and masteries were made
Note: CN localisation is not fully supported for this update, it will come at the end of the month!
Ps. we are just one step from the release of the second faction - the Outcast!
Happy New Year Spirits! If you are wondering what's up - we're still here and going strong for the release point of Oaken 1.0!
In the meantime, here's the biggest update yet for you:
Sea of Serpents 0.8.2
+ a HUGE visual update! 🍪
IMPORTANT: As this patch has some substantial changes, it will clear your current run - not the whole player profile, just the run. If you have a run in progress, we recommend downloading the patch after finishing it.
↓ Complete patch notes ↓
[expand type="details"]
Oaken version 0.8.2 detailed patch notes:
MAIN CHANGES:
Seas of Serpents - a new world for Chapter 2 with a new boss, elites and events
VFX visuals for most spells, skills and abilities were reinvented
Multiple objects, cards and units were improved or has been recreated from scratch (finally shrines too!)
Objectives were completely reworked and should work and display more accurately
Spell targeting was completely reworked and should now allow for more precise spell range indicators
A large general balance/rework pass was also performed, with all guides, talents, trinkets, spells, wisps, etc that needed a buff/nerf receiving one
Bosses and elites that leave the board for a turn now cannot move or attack after returning, but they now cast those spells only after finishing their turn
Refuge node now restores all Exhausted cards to the player, no matter which option they choose
Regen/Degen now activate at the end of a unit's turn, not the start and it is much easier to anticipate its damage
More events are now shared between worlds in the same chapter for an increased variety
Obstacles are now interactive and can be destroyed
Node distribution was changed to allow for more varied outcomes
Elder and hollow units are now easier to differentiate from their basic versions
New trinkets were added (16)
New Wisps were added (16)
And, as always, a ton of bugfixes
SPELLS:
wade can now also push units onto occupied hexes
impale can now be cast on allies
decompose has been redesigned a bit
decomposeA+ and flowB+ also make the caster swap rotation with the target (this was inconsistent between spells)
flow now costs 1 less Lumi
flowB+ now moves the targets forward instead of giving strengthened targets strength
surge now costs 1 more Lumi - it overperforms by a lot for it's cost and should still be competitive at 3 Lumi
allureC+ can now affect allies
repel can now target enemies
addle can now target allies
debilitateB+ now inflicts Exposure based on the amount of allied hexes adjacent to the target
recycleC+ now deals additional damage if the target is ensnared, not weakened
launch now can be cast onto the hero in its basic version
launch A+ now restores health to the target after a collision occurs
launch C+ now gives the target Growth
shift now doesn't prevent attacking and can be cast onto any nearby hex, but doesn't have reach shift A, B and C+ have been changed
protect was fixed to include Strength, but now only affects nearby hexes
recycle now spawns niblets rotated in the same direction as the target
sprout now spawns niblets rotated in the direction of the spell
SKILLS:
Aya's skill can now target allies if the player for some reason wants to do it
upgraded Aya's skill now deals additional damage if the target is not adjacent instead of hitting more targets
upgraded Enju's skill now makes the target a Defender
Kusta's skill now only affects a single enemy in your LoS
Kusta's upgraded skill now works like the previous unupgraded one
Baralai's upgraded skill now pushes all units in your frontal arc away
Plague now deals damage to ALL nearby units
upgraded Plague now deals damage to ALL units
upgraded Cultivate now creates an additional allied hex under yourself
Buff Up now also removes Weakness from the target
ENEMIES
The lord of niblets now summons a single Wild Niblet instead of 2, but also summons one when attacked
The conqueror's spit now summons a hollow orbling instead of 2 wild ones on expert
Enemies now summon pawns in a way which is not so vulnerable to outsmating
Grandmaster Artisan was changed a bit
TRINKETS:
Lifeblood now works on turn start, not on turn end
Emblem of Loyalty now grants Shield on losing Shield
Zapbloom now triggers on Slay
Crippling Vines are now AoE and trigger the first time you attack each battle
The Cycle affects the whole board, not only nearby units
Toxic Coating doesn't give you degen anymore
Spore Infestation now weakens all adjacent units when you are attacked
Lumite Symbionts now inflict Weakness and Exposure on the attacker, not yourself, but don't give any stats
Cleansing Heart now protects from becoming Weakened, too
Source of Eternity doesn't give minus stats now
Alluring Sundew gives +1 health
Horn of the Winds doesn't grant "Elusive" but "Mobility" instead
Necklace of Forecast grants just Vigilant now
Incorruptible Bark gives +1 health
Thorn Thrower grants just Shooter now
Barbed Rose's Seed doesn't deal damage to your units now
Dark Infusion now heals all Fatigue when received
The rarity of some trinkets was changed to better fit the way they now work
WISPS:
Wisp and trinket names are now colored by rarity
Twisted Wisp now Ensnares the first enemy in the line to its front
Caustic Wisp now deals 1 damage, but to all enemies in its frontal arc
Versatile Wisp now doesn't trigger on Outsmart, only on Awake
Unwavering Wisp now grants Shield, not Strength, to actually increase the survaviblity of the unit with Fatigue
The Storm Inbound now grants Haste on Slay, not Mobility - it was overperforming by a lot
UNITS:
Elder Daughter is now 3/4 instead of 4/3
Elder Shaper now summons Niblets in its frontal arc instead of pushing the unit in front of it away
Aya's Awake now deals bonus damage to non-adjacent units (up to 2), and her talent increases that to up to 3
TALENTS:
Talent 1:3 doesn't remove units from your deck anymore, but it also cannot roll trinkets of the highest rarity
Talent 4:3 now gives a Lumi Globe at the start of the game
Talent 5:2 was reworded to better mean what it actually does. More rewards are included as guide-synergistic, but the chance increase was reduced to +25%
Talent 5:3 now gives +0/+3 instead of an upgraded spell
OTHER:
Luminati is now a global event that can only appear in the 2nd and 3rd chapters
We've just released our latest update, including a new guide and... gamepad support! 🎉 Many of you have been waiting for this feature, and we hope you will enjoy it!
Added a new Guide centered around movement - Deigo
Gamepad controls are now supported
Added the Glossary with all keywords listed and additional tutorials
Changes:
Reworked the Bane fight in Amber Falls to be much more dynamic and consistent
Slightly reworked Wurm boss to increase its dynamics - especially the way it colapses the ceiling
All enemy unit cards used by enemy heroes are now spells
Enemies no longer have a Lumi pool (none of them actually used it for a while) and can simply use all cards they have in their hand
Added new keyword to replace "also attacks allies and enemies in its frontal arc"
Reworked Reckless Rioter wisp to include the new Swing keyword
Reduced the length of tutorial texts wherever possible to decrease the amount of reading a new player has to do
Legend has been removed from the world map and tooltips appear on hovering over map nodes instead
Bugfixes:
Fixed an issue that prevented Linux and Steam Deck saves from being synchronized via Steam Cloud. For players with existing saves on different devices the save with higher level will be chosen
As announced earlier, we have a new update for you: the Spellcasters!
Play a new guide, the scientist Raiku, and enjoy 8 new spells!
Here's our latest trailer:
↓ Complete patch notes ↓
[expand type="details"]
Main Features:
improved tutorial, now it includes world-map steps and much more information
added a new Guide - Raiku. He can be unlocked in any chapter after the player has unlocked 3 or more Guides
added 8 new spells
added separate world illustration for the Crown
many UX improvements
Changes:
large rework of the keyword script system, making interactions between different unit effects, spells and special fields more consistent and fixing multiple issues with "on death" effects
slightly reduced and unified the amount of Lumi Dust gained, especially from main battle objectives
added animations for Keeper spirit and a new model and animations for Picker spirit
changed few achievements to provide a better challenge
Bugfixes:
fixed trinkets sprite areas
fixed shrines and made them more visible
fixed a bug causing shrines to sometimes spawn on top of each other
fixed few achievements not working correctly
fixed Source of Eternity and Spore Infestation trinkets
The biggest gameplay addition yet - Mastery and Talents Update - is now live!
Enjoy a brand new difficulty system with the Mastery and Talent Trees.
Mastery will allow you to apply difficulty modifiers while choosing Talents before starting the game will provide some benefits.
Unlock Mastery points by completing harder runs, and unlock Talent points by finishing runs with various guides and completing achievements!
↓ Complete patch notes ↓
[expand type="details"]
Main Features:
Completely revamped the difficulty system - expert mode was removed, Mastery Tree was added
The player can now choose difficulty modifiers they wish to impose on themselves and unlock Mastery Points by completing runs with the highest Mastery level available
Added the Talent Tree
The player can choose talents before starting the game that provide some benefits, up to 6 talents can be chosen at once
Talents can be unlocked by finishing runs with various guides and completing achievements
Added Heal Button for healing Fatigued and Exhausted spirits
Added 'Reset Profile' button in the game options (which will allow to restart all tutorials and local progression)
Added free Mastery point for each 5 profile levels beyond the 10th (which will allow experienced players to try new modes without unlocking everything again)
Added one card discard possibilty each turn
Added 'Reset Profile' button in the game options (which will allow to restart all tutorials and local progression)
Added free Mastery point for each 5 profile levels beyond the 10th (which will allow experienced players to try new modes without unlocking everything again)
Other Changes:
Reduced the length of each chapter by 1 node
Buffed/Nerfed some weak/broken trinkets and abilities:
Tripwire Creepers - works on enemies only
Lumite Symbionts - gives +1/+5 instead of +1/+3
The Swift Gardener Wisp - works up to 3 times per turn
Adjusted Fatigue values in a few Events
Added 5 new trinkets
Improved clarity and terms of some keywords
Removed the possibility of freely rotating before moving - this feature did not work as intended
Refuge shop was balanced a bit - trinkets can now appear there, good items appear more frequently and cost less
Deckbuilder interaction improvements
Added 4 new Wisps
Talent tree is now available at the start of the second run (even if the first one was lost)
Localisation for achievements
Bugfixes:
fixed an issue causing Aya to be considered the current guide for achievement purposes if the game was reloaded from a save
fixed issues causing shrines to not correctly apply their effects in some cases
fixed some issues with displaying Unstable cards in hand and deck preview
fixed a bug causing push and amber prison interactions to not work as intended
other minor bugfixes
fixed a bug that made it possible for cards to go below 0 cost
fixed some visual issues with the talent tree
fixed a bug that caused two tracks of music to play at the same time
fixed a bug causing the card-to-mouse trail to show under board decoration
[/expand]
But that's not all! Next updates are coming soon, including new cards, new bosses, new guides and more!
Bugfixes: - Fixed a bug causing Baralai to soft-lock the game if he died during his initial charge - Fixed a soft-lock after summoning a Defender right after Undo - Fixed a bug causing fatigue to be applied post battle if unit card was hovered over Corrupted Lumi. - Fixed achievement counters for some achievements not carrying over between battles and runs - Fixed an interaction between trinkets activating on damage taken, Degeneration and C1 boss - Fixed an issue with Undo that made it possible to multiply Baralai - Fixed an issue where gaining/losing fatigue would be shown as taking damage/healing - Fixed the interaction between Baralai's trinket and the push mechanic/other push trinkets - Fixed Lurker Hatchling unit animations