We've just pushed hotfix 1.6.2 from our Public Preview to Live. This is intended to fix some startup issues that were reported with the HTC Vive.
Thanks to everyone out there who helped with finding and reporting any issues found with the new updates, the amount of positive and constructive feedback has been wonderful. We're currently working on a 1.6.3 update with a few more fixes reported by the community, and we're hoping to have that out as soon as possible, possibly even tomorrow.
Thanks again to all our players!
Current known issues:
While this update improves Vive startup times quite a bit, it won't make it as perfect as we like due to functionalities out of our control. Current expected behavior is you will see a loading message within the Vive while the logo movies play on the desktop. You will then see a brief flash of the menu in one eye as VR gets set up, then it should quickly jump fully into VR. The brief flash should be fixed in our next update.
Windows 7 users:
An issue has appeared with windows 7 seeing an error of 'The procedure entry point CreateDXGIFactory2 could not be located in the dynamic link library dxgi.dll' on start up. This error should not affect the game, and can be closed with no issue. The error comes from an issue we've found in the OSVR plugin. We're currently working on getting the offending file updated, and hope to have the fix in for the 1.6.3 update.
Hotfix 1.6.2 on Public Preview
Small hotfix -
Fix for Vive HMD sometimes not starting in VR.
Update 1.6.0 live - 10/23/2017
Hey everyone, we’ve been working really hard on Obduction. As an indie shop, we have a small, but amazing team - and they’ve been pushing very hard to make Obduction better and better. We hope you like what we’ve cleaned up. This update focuses primarily on stability and engine updates, but you’ll also find lots of little tuning and polishing. And just so you know, the next update will fix a few of the known issues below, and it will be coming very quickly - we promise! And we still have more performance specific updates coming, along with some surprises down the road. So… enjoy this update, stayed tuned, and thanks so much for the support.
Known Behaviors
Hitching: Loading times are improved in this update and we have partially addressed hitching in the game. There are still a few areas that hitching can be seen and we are continuing to work on these areas for a future update.
Known Issues
Vive HMD sometimes won’t start in VR: A fix for this will be in hotfix 1.6.2 - which will be up in Public Preview very soon - like within a day or two. The current work-around is to start the game in Desktop (2D) mode and then put on the headset while at the Main menu.
Free-movement in Vive: This issue will be fixed in hotfix 1.6.3 - which will also be coming very soon. Partial Free movement is possible if you have an Xbox one controller. To initiate movement, disable the Vive controllers (plug into charger) and plug in the Xbox controller.
Side-effects when using this workaround for Free movement on the Vive:
The lighthouses scan since a Vive controller is not visible
Xbox controller won’t work if at least one Vive controller is active
The camera reset button is not mapped as it is listed in the Settings menu
The reticle is not always present
Change in HDR feature: Due to changes in how Microsoft supports HDR in Windows 10, the in-game HDR option has been removed. Workaround: For supported nVidia graphics cards, turn ‘on” the HDR option under Windows Settings > System > Display. For AMD graphics cards, due to current engine support, washed out visuals will be noticed with HDR. Please temporarily disable the HDR option within windows while playing with an AMD graphics card.
Temporarily Disabled Features
Nvidia VRWorks: nVidia VRWorks and related features have been disabled. This is due to an issue that is beyond our control at this time. While VR will continue to function as well, or better than before, the following options have been removed: Single Pass Stereo, Multi-res rendering, Multi-GPU, and Lens-Matched Shading. We are continuing to work closely with nVidia to get these issues resolved and returned as soon as possible.
Changes
Unreal Engine updated to 4.15.3
General
Lightmap data size on disk dramatically reduced
Game-wide Texture resolution optimizations
Better-tuned scalability settings
Arai creature optimized to reduce hitching
CW updated to use less resources
Book system optimized to reduce hitching
Loading screens now display progress
Level streaming optimizations
Startup videos added
UI navigation fixes
VR Features & Fixes
VR support no longer requires VR command line flags
Wearing or removing VR headset will enable or disable VR automagically
New and improved hand models for VR motion controllers
Fixed teleport position issue when attempting to teleport to an invalid location first
Fix for threading issue that could occur if motion controllers disconnect
License plates have been enlarged in VR mode for better readability
VR controller interface updated to support various motion controllers
Teleport indicator provides a better sense of depth
Subtitles improved to reduce penetration with other objects in the scene
Interaction with in game devices improved for motion controllers
Better Vive support
Player height fixes
Added support for stereo capture cameras to clean up portals
Show tracking sensors (if controller connection lost) to help players reorient
Media Player Features & Fixes
New media player framework
Increased stability of media player
Movies now loaded only when needed
Increased trigger area for Farley’s message in Maray
Fixed issue with imagers still playing audio & video when disabled
Removed test movies that are no longer needed
Razer Chroma Updates
Updated Chroma to support new hardware, including Chroma Link.
“Breathe” animation deprecated by Razer - ambient world color is now static gradient
Audio Features & Fixes
Ensure arai swarm audio components do not auto-activate
Don’t use Oculus Rift audio device for startup movies if Rift isn’t connected
Fix for a threading issue when ambient sounds are removed
Subtitle loading is now asynchronous
Music player music loading is now asynchronous
Music and dialogue can be marked to play when volume is all the way down
Fixed audio hitching on devices that put resources on the game thread
Localization
All [Simplified] Chinese texts have been reviewed for accuracy and are now complete
Any menu terms that were not localized are now complete
Minor corrections made to the Portuguese language
Overlapping menu texts have been fixed
Cut-off menu texts have been fixed
Missing menu texts for localized languages have been added
Public Preview for Update 1.6.0 live 10/19/17
Hey Everyone,
We're excited to let you all know that we've pushed our newest and best update yet out to everyone on our Public Beta. This update contains months and months of blood, sweat, and tears. Well, some blood, a little sweat, LOTS of tears.
With all the improvements that have gone into this update, from huge performance improvements to new VR features, we're looking for a little early feedback before we release it unto the wild. Give us a heads up with any issues you may run into with this Public Beta release here on the steam forums or with our support team at support@cyan.com.
Thanks again to everyone in advance!
Attention Mac users
Hey Mac users!
Looks like the recent update unintentionally rolled back the macOS build to an earlier version. Thanks to everyone who brought it to our attention! We've readied a fix that should be rolling out very shortly.
Thanks again everyone.
PC Hotfix Update 1.5.2 is live.
The patches keep coming. This one fixes a few things in the touch/hand control release. And we’re working on more fixes and optimizations in our next update - 1.6.0. Stay tuned.
Public preview update (Hotfix 1.5.2)
The patches keep coming. This one fixes a few things in the touch/hand control release. And we’re working on more fixes and optimizations in our next update - 1.6.0. Stay tuned.
Hotfix 1.5.1 now live
This is the first of two hotfixes. We are working hard to address the issues brought up by the community.
Known issues:
nVidia Lens Matched Shading is temporarily disabled on HTC Vive while we investigate an issue we found.
Teleport mode has trouble moving the player through some portals in game. We're aware of the issue, are working on it now, and expect to have a fix for the issue in the next update.
Art -Kaptar
Fixes to stop the player from being pushed off of the rotating bridge
Guides should now show correctly on the winch
Tweaks to stop the player getting caught on collision
-Hunrath
Improvements to various buildings to stop players from putting their head through solid walls while in VR
Adjusted collision on Swing Bridge
Player should no longer be able to get stuck behind the gas tank
Fixed up the scrapyard bucket ride. Bucket should no longer shake the player when descending.
Fixed bad lighting in Farley's house
Fixed bad reflections in Farley's house
Improved lighting on Hunrath tower
Art tweaks to Hunrath tower
Technical
Misc tweaks for player collision with interactive objects
Game should no longer start SteamVR while running in desktop mode
Player should no longer be able to reach through and teleport beyond locked portals
Player is no longer allowed to pause the game during the ending sequence
Fixed the issue where the Vive tracking would seem to fail in pause menu
Fixed teleporting into disabled dome
Fixed the tape recorder being hard to reach while seated in VR
The tape recorder should no longer rocket you to the moon
Tape recorder should no longer dissapear when set down
The tape recorder will no longer cause a crash when placed below the player's feet
Players can no longer use teleport mode to enter the water
Kaptar coupler controls should work correctly with motion controls in non-teleport mode
Player can no longer use teleport mode to enter the large sphere in Hunrath while it's spinning
Tweaks to keep the teleport arrow on the ground
Improvement to resolution quality on Vive
Made the Vive menu a fair bit larger
Misc
Fixes for some textures in VR
Introduced click to teleport instead of touch to teleport on Vive controllers due to touch sensitivity issues on the Vive controllers
Improvements to displaying books in VR
Misc tweaks to help reduce players falling from rides and elevators
Fixes for the end of the credits sequence
Tweaks to motion controllers interacting with some levers
Improvements to Teleport mode arrow, should no longer show up in incorrect locations
Fixed a couple of odd conditions where the player can fall out of the world
Menus
Tweaks for the menu when in VR standing and seated modes
Updated UIs for Oculus Touch and Vive motion controls
Oculus and Vive UIs should no longer overlap
Tweaks to the menus while using an Oculus Rift
Localization
Menu updates for De, Fr, It, Pt, Ru, Sp
Cyan Releases Obduction for Mac
Mac for Obduction is finally here!
All the stars have aligned and Obduction for Mac is now available! It’s been a longer haul than we thought, but we think it’ll be well worth the wait. This extra time means that Obduction will run a bit better, with fewer bugs, and prettier graphics.
The release of the Mac version means that you can now experience Obduction on Mac, Windows, Rift, and Vive. But we’re not resting. We’ll continue to optimize, update, clean, and polish.
Here are a few things you Mac users should know…
Important Mac notes:
Obduction requires Apple's Metal framework. For a list of Macs that support Metal go to https://support.apple.com/en-us/HT205073
Please review these system requirements before making your purchase. Below are 'recommended' system specs (other specs are available at obduction.com)…
OS Version – Sierra 10.12.4*
Processor – Quad Core Intel
Memory – 16GB+ RAM
Graphics – nVidia GT 600M, 700M family / AMD R9 M family or better
Disk Space: 20 GB
Additional Notes:
-- VR not available on Mac
*MacOS 10.12.4 (or later) is required to play Obduction. Any MacOS versions prior to this may result in random crashes.
Known issue(s):
If you had an earlier Mac version of Obduction (Mac preview) and you get a 'serialization' error when launching the Obduction Mac public release version, please clear the corrupt shader cache by doing the following:
1. Open Finder, press "command+shift+g"
2. Type in: ~/Library/application support/, press enter
3. Open "Epic/Obduction/Saved"
4. Delete "ByteCodeCache.ushadercode" & "DrawCache.ushadercache"
If this serialization error does not resolve for you after trying this suggestion, please contact our support team at support@cyan.com.
Public preview update (Hotfix 1.5.1)
This is the first of two hotfixes. We are working hard to address the issues brought up by the community.
Known issues:
nVidia Lens Matched Shading is temporarily disabled on HTC Vive while we investigate an issue we found.
Teleport mode has trouble moving the player through some portals in game. We're aware of the issue, are working on it now, and expect to have a fix for the issue in the next update.
Art -Kaptar
Fixes to stop the player from being pushed off of the rotating bridge
Guides should now show correctly on the winch
Tweaks to stop the player getting caught on collision
-Hunrath
Improvements to various buildings to stop players from putting their head through solid walls while in VR
Adjusted collision on Swing Bridge
Player should no longer be able to get stuck behind the gas tank
Fixed up the scrapyard bucket ride. Bucket should no longer shake the player when descending.
Fixed bad lighting in Farley's house
Fixed bad reflections in Farley's house
Improved lighting on Hunrath tower
Art tweaks to Hunrath tower
Technical
Misc tweaks for player collision with interactive objects
Game should no longer start SteamVR while running in desktop mode
Player should no longer be able to reach through and teleport beyond locked portals
Player is no longer allowed to pause the game during the ending sequence
Fixed the issue where the Vive tracking would seem to fail in pause menu
Fixed teleporting into disabled dome
Fixed the tape recorder being hard to reach while seated in VR
The tape recorder should no longer rocket you to the moon
Tape recorder should no longer dissapear when set down
The tape recorder will no longer cause a crash when placed below the player's feet
Players can no longer use teleport mode to enter the water
Kaptar coupler controls should work correctly with motion controls in non-teleport mode
Player can no longer use teleport mode to enter the large sphere in Hunrath while it's spinning
Tweaks to keep the teleport arrow on the ground
Improvement to resolution quality on Vive
Made the Vive menu a fair bit larger
Misc
Fixes for some textures in VR
Introduced click to teleport instead of touch to teleport on Vive controllers due to touch sensitivity issues on the Vive controllers
Improvements to displaying books in VR
Misc tweaks to help reduce players falling from rides and elevators
Fixes for the end of the credits sequence
Tweaks to motion controllers interacting with some levers
Improvements to Teleport mode arrow, should no longer show up in incorrect locations
Fixed a couple of odd conditions where the player can fall out of the world
Menus
Tweaks for the menu when in VR standing and seated modes
Updated UIs for Oculus Touch and Vive motion controls