Update 1.5.0 - Touch/Hand/Motion Controls added to Obduction.
We’ve added hand controls in this feature-rich update — along with lots of clean-up and tuning. (Players who have already purchased Obduction for PC or Rift will receive Vive and Rift hand control support with this update.)
Art
Various art fixes and tweaks throughout Kaptar
Small LOD fixes in hunrath
Technical
Improvements to loading/streaming
Many fixes and improvements to the gamma adjustment option
Fix for game continuously minimizing after starting the game a second time
Localization
Obduction - Localization - Fix for "BACK" translation not being entirely in uppercase in Polish and Portuguese.
Many localization changes for the new menu entries
Known issues:
Missing localized new menu terms for Spanish, Polish, and Dutch
Overlapping localized terms in some controller screens
MRS toggle is greyed out
Sounds of footsteps when teleporting are missing
Active Dome sound missing in teleportation mode
Lever guides in Kaptar are misbehaving again
Coupler mechanism in Kaptar can't be engaged using VR motion controller in Free movement
Kaptar rotating bridge lock hard to interact with using VR motion controllers
Color corruption can occur on the waterfall in Hunrath with all AMD GPUs
Update 1.4.2 Now Live!
Hey everyone!
We have quite a few fixes and updates in this release, it also includes brand new community made translations for previously unsupported languages: Portuguese and Dutch.
Fixes and changes:
Audio
• Fix for some build types crashing when loading a level with ambient sounds in the world.
Art
• Various tweaks and improvements throughout Hunrath
• Various tweaks and improvements throughout Kaptar
• Bad collision area on the Hunrath Maray sphere.
• Fixed a shading pop on the mine cart when crossing the zone thresholds.
• Increased cart blocker volume size on the scrap yard gate.
• Scaled/moved one of the tower fog plane blockers where it didn't quite meet the wall.
• Cleaned up collision in the caves near the swap spheres.
• Open edge of Hunrath wall was visible near elevator. Moved/added some small rocks to hide it.
• Fixed river-flow direction in the Hunrath bosque, near the clothesline
• Fixed translucency issues on mine cart
• Many art updates and improvements to the stairs in Kaptar
• Fog in (area redacted) no longer displays overly bright
• Re-positioned the ‘fallen tree’ backer reward
• Hid/covered a couple of unsightly light map and clipping issues near the Kaptar stairs swap sphere.
• Minor tweaks to one of the Arai swarm's light path, as the light was (slightly) visible outside the hive where it shouldn't have been.
UI
• Updated UI elements to accommodate the requested Keyboard addition
• Updated Credits
• Generic fixes for setting resolution issues
General
• Fix for being able to "disable" the bomb as it's blowing up
• Fix for screenshots not using the correct view when engaged with objects like the mine cart.
• Fix for CW disappearing a little too soon while the door is closing on him
• Fix for being able to drive the mine cart while pushing a link button.
• Fix for Kaptar winch ride issue allowing player to move too far from platform
• Fix for the Kaptar elevator leaving without player
• Fix for engaging the mine cart after loading a game.
• Fix for the player falling through the very cold Maray elevator chamber.
• Fix for the Maray movie panel turning back on if you take a screenshot of it when it's off.
Performance
• Hunrath imagers now load in and out of memory at runtime.
• Many tweaks to loading zones in Kaptar, Maray, and Hunrath
• Fixes to pop-ins at Farley's house
• Fix for a loading issue in Maray that could cause a fall-through
• Fixes for loading when leaving the Hub on very slow machines
• Fixes for possible shader related crashes
• Misc tweaks to try and improve performance on very slow computers
VR
• Localization fixes for VR terminology in menu – translations have been finalized
• Fix for weird camera angles in player controller after playing in VR.
• Added text for mirror mode (M key) to keyboard mapping display (Oculus)
Localization
• Localized text for the "Too many save games" message now displays after menu fix
• Removed duplicated "EXPLOSION' subtitle line for back side of Farley’s tape
• All of Farley's vault journals have been finalized and have full localization
Public Preview 1.4.2 Now Available
Hey everyone!
We're very excited to announce we're in the final stretch for releasing a macOS version to the world with just a few more fixes to go, so we're happy to be updating the public preview build to 1.4.2. We have quite a few fixes and updates in this release, and not just for the Mac!
This release also includes brand new community made translations for previously unsupported languages: Portuguese and Dutch, along with many fixes and changes to others to make the Obduction experience the best it can be for everyone around the world!
Words of Warning
There's a few issues with AMD graphics drivers under macOS that are beyond our control. These issues include random crashing on Macs with AMD graphics cards. As these issues require coordinated fixes from both Apple and AMD, we are unable to fix them in-house. Thanks for your understanding and patience with this, we can assure you all we're working as hard as possible on our end. Installing Apple’s latest macOS updates (Including public betas if available) should reduce crashing. Any remaining crashes will be addressed in future updates from Apple.
Fixes and changes in this current public preview release:
Mac Specific
• Various fixes and improvements for texture usage
• Fix for corruption on Trees
• Improvements for menu loading times
• Potential fixes for multiple crashes
• Fix for CW not appearing after loading a game
• Fix for errant Arai floating on the Tree in Kaptar
• Improvements for the screen scaling factor under Mac
• Improvements for being able to outrun the loading zones in Hunrath
Audio
• Fix for some build types crashing when loading a level with ambient sounds in the world.
Art
• Various tweaks and improvements throughout Hunrath
• Various tweaks and improvements throughout Kaptar
• Bad collision area on the Hunrath Maray sphere. Rebuilt collision from scratch.
• Fixed a nasty shading pop on the mine cart when crossing the zone thresholds.
• Increased cart blocker volume size on the scrap yard gate.
• Scaled/moved one of the tower fog plane blockers where it didn't quite meet the wall.
• Cleaned up a bunch of awful collision in the caves near the swap spheres.
• Open edge of Hunrath wall was visible near elevator. Moved/added some small rocks to hide it.
• Fixed some dumb river-flow direction in the Hunrath bosque, near the clothesline
• Fixed translucency issues on mine cart
• Many art updates and improvements to the stairs in Kaptar
• Fog in (area redacted) no longer displays overly bright
• Added a new decal inside of the train car you can walk in. This is for an easter egg image that was forgotten about. Jeremiah is really sorry about this.
• Repositioned the ‘fallen tree’ backer reward
• Hid/covered a couple of unsightly light map and clipping issues near the Kaptar stairs swap sphere.
• Minor tweaks to one of the Arai swarm's light path, as the light was (slightly) visible outside the hive where it shouldn't have been.
UI
• Updated UI elements to accommodate the requested Keyboard addition
• Updated Credits!
• Generic fixes for setting resolution issues
General
• Fix for being able to "disable" the bomb as it's blowing up
• Fix for screenshots not using the correct view when engaged with objects like the mine cart.
• Fix for CW disappearing a little too soon while the door is closing on him
• Fix for being able to drive the mine cart while pushing a link button.
• Fix for Kaptar winch ride issue allowing player to move too far from platform
• Fix for the Kaptar elevator leaving without player
• Fix for engaging the mine cart after loading a game.
• Fix for the player falling through the very cold Maray elevator chamber.
• Fix for the Maray movie panel turning back on if you take a screenshot of it when it's off.
Performance
• Hunrath imagers now load in and out of memory at runtime.
• Many tweaks to loading zones in Kaptar, Maray, and Hunrath
• Fixes to pop-ins at Farley's house
• Fix for a loading issue in Maray that could cause a fall-through
• Fixes for loading when leaving the Hub on very slow machines
• Fixes for possible shader related crashes
• Misc tweaks to try and improve performance on very slow computers
VR
• Localization fixes for VR terminology in menu – translations have been finalized
• Fix for weird camera angles in player controller after playing in VR.
• Added text for mirror mode (M key) to keyboard mapping display (Oculus)
Localization
• Localized text for the "Too many save games" message now displays after menu fix
• Removed duplicated "EXPLOSION' subtitle line for back side of Farley’s tape
• All of Farley's vault journals have been finalized and have full localization
Mac 1.4.1 updated for backers only
Hey everyone!
We're super excited to announce the new preview release of the Mac version of Obduction! This is the result of a lot of hard work from everyone here for the past few months and we hope you enjoy it. This preview release, and any official release going forward, absolutely requires upgrading to the newest macOS upgrade (10.12.2), released just this morning. This latest macOS upgrade has many performance improvements, updates and more that make Obduction the best it can be. As always, this is a preview release, and sometimes unforeseen issues can appear.
Known issues in this current Mac release: We are investigating a crash that can occur under certain AMD graphics configurations. While we're currently working with all related companies involved to get this issue solved, we are looking for feedback from those who are experiencing this crash. If you do happen to run into this issue, please contact our customer support team with detailed hardware specs at support@cyan.com.
When reporting this issue, or any other issue to our support team, please include or attach a copy of the system report for your Mac. For detailed information on how to run this report, go to https://support.apple.com/en-us/HT203001.
TECHNICAL Many, many fixes for Metal related crashes
Fix for the screen scaling factor and related crashes
Fix for media playback within the game
Fixes for Mac Photo Journal
Fix for Image format loading on Mac
Fix for the Control settings default change
Photos taken in the minecart should be from the correct position now
Rotary phone numbers and labels shouldn't be as difficult to read in low resolutions
Starting game with CAPS LOCK on results in running when you turn caps lock off
Crash linking to Kaptar from Hunrath after having disabled Kaptar beam has been fixed
Crash while linking to Kaptar using scrapyard seed machine has been fixed
Crash while activating the Soria seed has been fixed
Crash when taking the Sorian seed machine to Soria should no longer occur
The minecart can no longer be driven around just before teleporting with a seed machine
Random crash when linking back to Hunrath for a sphere swap should no longer occur
Linking no longer turns the screen red
Extruder panel fixes in Maray
ART The player can no longer move the minecart while engaging the seed machine button
Particles in the hub should show in the correct size and animate properly
Linking should no longer cause the environment to be overly bright
Maray should no longer appear overly dark
Corrupt colors should no longer appear in Kaptar
The letter in the mailbox is no longer black while in node mode
Texture improvements all over Hunrath
Campfire shadows should show correctly in Epic level graphics settings
Water near the bleeder does not load in for a few moments
Beam of light can no longer be seen passing through puzzle alley sphere
The Kaptar stair swap should now have the seed machine in its correct position
Stone seed machine to Farley's vault should no longer clip into itself
Fixes for collision in Maray
Scrapyard sphere from Maray should now appear with the correct lighting
A floating Arai should no longer appear in the hub
SOUND CW should only have one audio track playing during his scenes
Update 1.4.1 now live !
New Additions
• VR-only: Smooth Turning for VR is now available as an option in the Controls menu
• Addition of Texture Memory slider-
○ We've added a manual adjustment slider that affects the amount of memory that can used for the game's textures. This can improve image quality when raised, and improve performance when lowered. While this options affects all users, this should help Intel HD graphics users who were unable to read puzzle solutions in-game.
Changes
• The auto-save icon now only appears when you are in the menu. It no longer appears in-game when you are walking around. It continues to save the game; it just won't display the save icon while it's doing it (in-game).
• VR-only: Added 'M' keyboard hotkey to toggle between stereo and mono mirroring modes.
Art
• Various small fixes and tweaks to art in Kaptar
• Various small fixes throughout Hunrath
Audio
• Misc sound fixes in Kaptar
• Raised volume of Imager devices in Hunrath
Misc
• VR-only: Users can no longer unlock doors by sticking their head through the door.
• Fix for buttons breaking if pressed while taking a photo.
• Fixes for navigation points with Farley's vault.
• Fixes for navigation points in Maray.
• Fixes for navigation points in Kaptar.
• Fixes for users getting stuck on an elevator in Maray.
• VR-only: Fix for flicker when changing Resolution Scale.
Update 1.4.1 now live on Public Preview!
We've just pushed our newest fixes and features out to the Public Preview release:
New Additions
• Smooth Turning for VR is now available as an option
• Addition of Texture Memory slider-
○ We've added a manual adjustment slider that affects the amount of memory that can used for the game's textures. This can improve image quality when raised, and improve performance when lowered. While this options affects all users, this should help Intel HD graphics users who were unable to read puzzle solutions in-game.
Changes
• The auto-save icon now only appears when you are in the menu. It no longer appears in-game when you are walking around. It continues to save the game; it just won't display the save icon while it's doing it (in-game).
Art
• Various small fixes and tweaks to art in Kaptar
• Various small fixes throughout Hunrath
Audio
• Misc sound fixes in Kaptar
• Raised volume of Imager devices in Hunrath
Misc
• Users can no longer unlock doors in VR by sticking their head through the door.
• Fix for buttons breaking if pressed while taking a photo.
• Fixes for navigation points with Farley's vault.
• Fixes for navigation points in Maray.
• Fixes for navigation points in Kaptar.
• Fixes for users getting stuck on an elevator in Maray.
• Fix for flicker when changing resolution scale in VR
Update 1.4.0 now live on Public Preview!
Hey everyone!
We've just pushed our newest fixes and features out to the Public Preview release:
New Additions
• Smooth Turning for VR is now available as an option
• Addition of Texture Memory slider-
○ We've added a manual adjustment slider that affects the amount of memory that can used for the game's textures. This can improve image quality when raised, and improve performance when lowered. While this options affects all users, this should help Intel HD graphics users who were unable to read puzzle solutions in-game.
Changes
• The auto-save icon now only appears when you are in the menu. It no longer appears in-game when you are walking around. It continues to save the game; it just won't display the save icon while it's doing it (in-game).
Art
• Various small fixes and tweaks to art in Kaptar
• Various small fixes throughout Hunrath
Audio
• Misc sound fixes in Kaptar
• Raised volume of Imager devices in Hunrath
Misc
• Users can no longer unlock doors in VR by sticking their head through the door.
• Fix for buttons breaking if pressed while taking a photo.
• Fixes for navigation points with Farley's vault.
• Fixes for navigation points in Maray.
• Fixes for navigation points in Kaptar.
• Fixes for users getting stuck on an elevator in Maray.
Hot Fix - 1.3.4 for VR
Hot-fix, for VR only! A setting is now available for those who want to play with smooth-turning in Free movement mode. This setting is NOT recommended for most players, only experienced VR users who know what they're doing, as it can easily cause discomfort or even sickness. Use at your own risk!
As this was created as a quick update, for now the setting can only be changed by editing a config file. If you'd rather not edit this file, we will be providing this setting as a menu option in an upcoming larger update (roughly planned for end of next week).
To enable:
make sure you have launched the game at least once in VR, and that the game is not currently running
from Windows desktop, click Start or press the Windows key on your keyboard, and enter this: %LOCALAPPDATA%\Obduction\Saved\Config\ConfigVR\WindowsNoEditor
using a text editor, such as Notepad, open the GameUserSettings.ini file
find the setting named FreeIntenseSmoothTurning, change it from false to true, and save the file
Smooth-turning in Free mode will now be enabled.
Public Preview Updated for VR.
Hot-fix, for VR only! A setting is now available for those who want to play with smooth-turning in Free movement mode. This setting is NOT recommended for most players, only experienced VR users who know what they're doing, as it can easily cause discomfort or even sickness. Use at your own risk!
As this was created as a quick update, for now the setting can only be changed by editing a config file. If you'd rather not edit this file, we will be providing this setting as a menu option in an upcoming larger update (roughly planned for end of next week).
To enable:
make sure you have launched the game at least once in VR, and that the game is not currently running
from Windows desktop, click Start or press the Windows key on your keyboard, and enter this: %LOCALAPPDATA%\Obduction\Saved\Config\ConfigVR\WindowsNoEditor
using a text editor, such as Notepad, open the GameUserSettings.ini file
find the setting named FreeIntenseSmoothTurning, change it from false to true, and save the file
Smooth-turning in Free mode will now be enabled.
Update 3 live! Now with support for Oculus Rift VR, nVidia Ansel, and HDR!
Brand new features!
• Oculus Rift VR support:
○ VR playable on Oculus Rift. Support for Oculus Remote and wide range of gamepads. Two movement modes available: Blink (teleport), and Free. Allows for seated and standing play.
• nVidia Ansel and HDR Support:
○ Also being added is NVIDIA HDR support and NVIDIA Ansel, which allows players to capture stunning 3D 360 panoramic screenshots in super resolution, customizable with post-process filters and shareable with friends. Details on how to view the screenshots can be found on the NVIDIA GeForce blog.
• Razer Chroma support:
We are excited to announce that we have added support for Chroma-enabled products made by Razer into Obduction. If you own a Chroma-enabled mouse, mousepad, keyboard, or headset, you will notice that Obduction now lights up those peripherals according to events in the game. We have added the following Chroma effects to Obduction (minor spoilers ahead):
○ Idling cyan + black breathing effect when in main menu
○ Breathing effect between two prominent colors in the current world
○ Linking effect between worlds (keyboard only)
○ Picture-taking flash effect
(If you have chroma-enabled peripherals and want to turn them off, open the GameUserSettings.ini file and change the value of bIsKeyboardLightingEnabled to "false" and restart the game. Options for this in-game will be coming in a future update.)
ART
• Millions of fixes and improvements to loading zones. This should help improve loading hitches in all areas.
• Fixes for license plates at different graphics settings/resolutions
• Marker signs should now be much easier to read at lower resolutions
• Eric knocked over a gravestone. That's bad luck Eric.
• Fix for the grills on the seed machine only being clickable on the top handle portion instead of the whole grill.
• Lots of little improvements and optimizations to art in Hunrath
• Improvements and optimizations to art in Kaptar
• Improvements and optimizations to fog and smoke effects on low quality settings
• fixes to video playback in Maray
• Fixes for some doors closing at the wrong time under some conditions in Maray
• Many fixes for various control panels
UI
• Fix for Back Button functionality in the menu not working.
• Better support for gamepad in photo viewer
• Fix for language changes not saving correctly under certain conditions
• Fix for "Load" text not fitting in the text area on the load screen for multiple languages.
• Increased scale of the surrounding box to allow for longer words to be shown.
• Fix for Delete and Copy dialogs not being localized correctly in Save Game Menu
• Misc fixes for localization issues
• Can now traverse through photo albums with keys.
• A dialog box pops up notifying the user when they are attempting to copy a game but already have 10 save games.
Technical things
• More nodes, node fixes, etc
• Auto Detect graphics on Startup.
• Fix for ViewDistanceQuality settings.
• Fixes for issues with entering and exiting the mine cart in both free roam and point-n-click
• Gamepad input adjustments
Audio
• Adjusted volume levels on some levers and doors in Hunrath
test