- fixed the sensitivity finder bug (min sensitivity gets chosen) - fixed a issues with deactivating all scenarios in a sens profile - fixeddifferent typos - other issues
Hotfix for 1.6
- fixed an issue with the sensitivity information widget - fixed some typos
Oblivity Update v1.6 // new Sensitivity Finder Algorithm & Screen
Developer Note
Hello, Oblivity community, many of the new features and bug fixes were requested by you on our official Discord server. You also helped us rework the sensitivity finder algorithm, thank you to our testers! So feel free to join and help us to improve Oblivity! Cheers Poly Games
Change Logs
Sensitivity Finder
Algorithm
We entirely reworked the sensitivity finding algorithm. Your optimal Sensitivities will likely change on your profiles. The new algorithm is faster, more accurate, more performant, more transparent and more customizable through the advanced sens finder screen. This doesn't mean we finished developing on it, the algorithm will always be a work in progress, and we are dedicated to work a lot on it in the future.
- randomized start sensitivities increased from 8 to 10 (randomized order)
Advanced Sensitivity Finder Screen
The new Advanced Sens Finder Screen allows you to view/analyze and configure your profiles. It also makes it possible to adjust different parts of the algorithm
The Chart Widget provides bigger charts that display different values over sensitivity. - you can toggle, charts for performance, score, accuracy, and -deviation - The Timeline slider allows you to view the progress over time of your profile. You can watch how the performance chart develops over runs - you can also adjust the playable sensitivity range
The Scenario Widget provides a detailed breakdown of each scenario you played. - Piechart which displays the percentage of each scenario you played - A list with each scenario, displaying percentage, run count, optimal sensitivity for the scenario, and a smaller performance over sensitivity chart - you can activate and deactivate scenario runs, so they have no impact on the calculation
The Sensitivity Information / Progress Widget provides a lot of different settings to configure your profile. - You can view your currently optimal sensitivity, and by hovering over it you can view more options you selected - it allows you to adjust your playable sensitivity range. Oblivity will only test your skill on sensitivities in this range. The optimal sensitivity doesn't need to be in this range, it is only limited by the start sens range. - enabeling "allow auto adjust range", will automaticly shrink the sensitivity range after a decent run count - You can select and input your own performance calculation formula to find your perfect Sensitivity. e.g If you only want to include Score and -deviation in your calculation, you can input "score - deviation". - You can also switch between progress profiles, or create your own one - You can also configure a data falloff, as old data should have less impact on the final sensitivity than new runs.
First Steps Screen & MouseX/Y multipliers
We added a third First Steps Page, including new algorithm settings and sensitivity X/Ý multipliers. You can access it by clicking the advanced button on the 2nd first steps page. - configure Data falloff - configure calculation formula: You can input your own version or use the Oblivity default one. - configure MouseX and MouseY multipliers
Tutorial Video
We reworked the tutorial video. - updated graphics to fit with the current Oblivity version - higher quality Voice-Over - moved close button to the top right of the video
Features and Changes
Replay System
We added Interpolation for smoother playback. Watching replays at lower speeds will now work without lag. Aiming Down Sight (ADS) will now be recorded to replays.
Ingame Scenario Description
After loading into a Scenario you can view its Description, in the top left corner of the UI. it disappears after starting a round. Added an option to disable the description in the settings.
Searchbar
We improved the searchbar behavior, so it works more intuitively. - you can now close it by clicking next to the searchbar - if you input nothing the searchbar won't display options - the searchbar now also works in the Endscreen/Pausemenu.
Smaller features and changes
- added caret to previous sensitivity inputfield in the first steps - overshoot/undershoot/deviation calculation now works better with scenarios that include movement or spawnpoints - favorite playlists now have a better click-box - added news popup with information to the sensitivity finder screen - adjusted the design of the Sensitivity Information Widget
Bugs
- fixed pausing when tabbing out - fixed a lot of problems with score calculation formulas - fixed history sorting issues for sensitivity finder runs - fixed a sensitivity finder bug (NAN). - fixed issue with performance over sensitivity chart not displaying correctly - fixed typos
Oblivity Update v1.45 // ADS system & Target glow
Developer Note
Hello Oblivity community, many of the new features were requested by you on our official Discord server. So feel free to join and help us to improve Oblivity! Cheers Poly Games
Change Logs
New Features
ADS - Aim Down Sights
Scenario creators can now easily activate and customize ADS. In the Weapon editor we introduced a new ADS Widget. - adjustable zoom factor/fixed fov - adjustable scope-in/scope-out time - adjust if your crosshair should be disabled while scoping in - Select a Scope from our presets or import your own png. - Preset scopes: Reflex / Acog / Sniper scope
The ADS settings in the optionsmenu allow for easy user customization Select your ADS sensitivity with different options: - ADS sens Multiplier - Monitor distance coefficient - different zoom factor scope multipliers. - You can also override scenario scope settings and use your own scope/our presets.
Bloom and Spray ADS settings - we also added some bloom/spray ADS settings to the spray/bloom editor widget
Target Glow
We added a adjustable target glow to the settings. - change the intensity in the visual settings.
Converter Games
- added Halo infinite - added Escape from Tarkov
Smaller features and changes
- added round start counter: time adjustable in the settings - smoother Spray patterns (we added interpolation for smoother spraying) - added Mouse x and y multipliers to the settings - resorganized the settings menu - added ambient occlusion settings - bigger crosshair window
Bugs
- fixed a bug locking the player camera when looking at the sky - slight UI adjustments - fixed some color settings issues - fixed some inputfields not registering on click
Hello Oblivity community, many of the new features were requested by you on our official Discord server. So feel free to join and help us to improve Oblivity! Cheers Poly Games
Change Logs
New Features
Spray Patterns / Recoil / Bloom
You can now create custom Spray/Recoil patterns in the Weapon Editor. - added option to set spray pattern positions. It is possible to upload a image in the Background, this makes it easy to recreate spray patterns from your favorite game. - you can adjust how strong the crosshair moves with the spray pattern. This is known as Recoil. - options to adjust how long it takes to reset the spray pattern - Added Bloom settings. Bloom refers to random spray. You can adjust different settings, to recreate moving/jumping/crouch inaccuracy. - with this system it's possible to recreate spray behavior from games like: Valorant, CSGO, COD, Battlefield, Apex Legends
Customizable Tracers
We added Bullet Tracers to help with learning spray patterns. They are fully customizable in the settings (Visuals tab). - decide between normal bullet tracers, a smoke trail or both - color - speed - distance - tracer spawn position - tracer light intensity - tracer light range
News Widget
We added a new Widget to the Overview which will keep you up to date, with anything regarding Oblivity.
Bugs
- fixed some issues with selecting colors in the settings - smaller bug fixes
v1.42 Bug fixes and small changes
Features and changes
- The crosshair editor now behaves like valorant. It should be easy to copy your crosshair from Valorant to Oblivity. - added basic post processing for better visibility - added the option to deactivate the floor in the map editor - adjusted the default visual settings - adjusted selection shader in the model editor (increased transparency) - spotlight widget now automaticly scrolls through different scenarios. - add popup text when hovering over now greyed out continue button in the first steps - log files are now saving a history of the map editor changes for better debugging
Bug fixes
- fixed trainer-widget DPI problem - fixed double uploads to the workshop - small bug fixes
v1.37 - added weapon reloading system, support integration, a lot of bug fixes
Features
Reloading
Scenario editor settings - reload time - magazinsize - reload on kill
Added support tab
With the support tab, you can quickly acces our discord Oblivity support. You can report bugs, get help, add feedback or write suggestions.
Small Features
- the Leaderboard sensitivity is now displayed in cm360 and not in edpi - adjusted the rainbow six siege sens conversion
Bug fixes
- fixed the couldn’t download issue - fixed headdamage not counting into score - sens profile chart dayround count is fixed now - fixed some damage issues - fixed problems inputting decimals in the trainer-widgets - fixed some game breaking bug
Oblivity Update v1.32 // Feature & Trainer Update
Developer Note
Hello Oblivity community, many of the new features were requested by the community on our official Discord server. So feel free to join and help us to improve Oblivity! Cheers Poly Games
Change Logs
New Features
Trainer
Cleaning up the Trainer User Interface (UI): - the Filter System can now be toggled on and off (allows for better visibility and bigger text) - reworked the Trainer Widget - added the Spotlight Widget
Improving the Trainer Workflow
- you can now select your game sensitivity scale and input your sens from different games without converting - change the trainer game on the new Trainer Widget or in the settings - searching for sensitivity is now possible - added new options to change which sensitivity get displayed ingame
Spotlight Widget
- now added to the Overview and the Trainer - thumbnails for scenarios get generated on your device - it displays scenarios from different categories and makes it easier to find good scenarios (e.g. Top rating, Trending, Scenarios of the Month, New, Recently played, favorites ...)
Map Editor
Workflow Improvements for the model editor - UNDO (ctrl + Z) - REDO (ctrl + Y) - REMOVE (ctrl + X or Delete) - DUPLICATE (ctrl + D) - SAVE (ctrl +S) - added UI Overlay for UNDO, REDO, SAVE - added auto save to modeleditor
Map Editor Features - added cylinder 3dobject - added map scale multiplier setting to scenario editor - adjusted the player movement controller for smoother gameplay - added wall propertie: kill targets on collision - Force area: added new dropdown - add force: adds another force affecting the target velocity - override velocity: removes all other forces accelerating the target
Small changes and Features
- you can now select games as fov type to get the correct field view - you can now see the name of the author under the scenario title (in extended scenario screen) - you can also search for authors to find playlists and scenarios created by the person - added patch notes widget - small UI changes to the navbar - the performance over sensitivity chart now displays the game sensitivity
Bug fixes
- fixed savedata.txt broken bug leading to a ton of problems - fixed issue with sensitivity progress not displaying correctly - 1px crosshair fix - fixed a target startdirection bug (z axis wasn't working correctly) - fixed a bug crashing the game after creating a new profile - fixed optimal path overlay not rendering over 3d Objects - fixed random targets spawning in preview - fixed bug preventing you favoriting scenarios from the searchbar - fixed undo and redo problems - fixed replay start position
Oblivity Update v1.18 // Feature Update
Developer Note
Hello Oblivity community, This update focuses on improving the crosshair editor and clearing up some of the confusing UI. Most of the new features were requested by the community on our official Discord server. So feel free to join and help us to improve Oblivity! Cheers Poly Games
Change Logs
New Features
Crosshair
- The Crosshair Painter is a new way create crosshairs. It allows you to paint the pixels of your crosshair inside Oblivity. You can adjust the opacity of the crosshair painter overlay on the crosshair widget. The painted image gets saved as png, so you can use it in other games, too. The crosshair painter UI will be reworked in the future.
- 1px crosshairs should now be aligned correctly - Added titles to the Crosshair widget - increased the size of Crosshair widget - the crosshair-preview will stay the same size on mouse hover
Favorites
- You can favorite scenarios by clicking on the start next to ther rating - all your marked scenarios are displayed in the new Trainer tab called: Favorites
Sensitivity Finder UI
- your primary sensitivity calculation playlist can be accesed via the new Sensitivity Finder tab named after your selected game - we reworked the sensitivity profile widget and adjusted how the progress gets calculated.
Sensitivity progress system
To finish a profile you need - a certain amount of total runs - a certain amount of finished days (we lowered the values to finish a day) the new progress values (we will probably adjust those) - fast: 1 day | 120 run per day | 120 total runs - medium: 3 days | 50 run per day | 225 total runs - accurate: 4 days | 50 runs per day | 325 total runs - hardcore: 7 days | 75 runs per day | 630 total runs
Map editor
New properties for walls - use custom material - Material color, roughness (smoothness) and metallic - switch target direction on collision added new Light3D to the pool - you can adjust range, intensity, color and shadows (to see shadows activate them in your graphics settings)
Small changes and Features
- reorganized the settings menu with more titles - added new color pickers - target lights now interact with the floor - added revert to default settings button - added scenario preview to the playlist editor (click on a scenario and you see some gameplay of it) - adjusted some info (i) icons
Performance
- end-screen problem fixed that triggered some performance stutters - improved UI widget performance
Bug fixes
- fixed some search bugs with playlists - fixed a leaderboard upload bug for scenarios with 0 entries - fixed an issue with bouncing targets - fixed a target speed bug - fixed weird audio bugs
v1.09 map editor features and bug fixes
- [ ] Map Editor - [ ] added bounciness propertie to walls (for popcorn scenarios) - [ ] added force areas to the map editor. - [ ] fixed some problems with pausing a scenario - [ ] added short pauses between rounds, so you don't start the next round by accident.