Happy Holidays! We decided to combine the December and January playtests together for a two week long playtest over the holiday period. Dedicated servers will be available for the whole duration of this playtest. Get some friends together and come try out the latest update!
This time around we have the beginnings of the weapon levelling and attachment unlock system in place, giving players a different selection of attachments per gun to try out from the get-go. The Gun Range has been updated to include weapon benches, so players can test all of the guns and attachments quickly and easily. The Obscurity Elimination game mode has also had some significant changes to scoring and round flow.
Many other updates and changes are included, such as new and reworked grenade launchers, a bunch of new headgear and further map updates.
Finally, for the holidays we have added Jolly Hats and some victory screen pizzazz!
From December 22nd at 12PM AET until January 5th at 12PM AET:
Dedicated servers and P2P will be available 24/7.
Dedicated server events, community discussions, polls and LFG channels can be found via the Community Discord.
Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.
https://www.youtube.com/watch?v=CArwF2PiikA - Changed Baseball Caps to Jolly Hats for Holiday Season - Changed end of round victory poses for Holiday Season - Changed descriptions of some headgear - Changed Combat x2 and x4 to use chevron crosshair - Made crosshairs higher resolution - Renamed Univ Reflex to Borderless - Renamed XV Reflex to Swift - Updated sight icons to match crosshair visuals - Added initial stages of weapon levelling and unlock system - Added tactical torch attachment for guns - Added glint to zoomed scopes - Added Weapon Benches to Gun Range - Added some 'ProtoHusk' spawners to Gun Range - Added some of the missing guns and attachments to Gun Range - Fixed hipfire alignment issue with large amount of guns - Fixed physics issue when dropping Scarab guns - Created some new grenade launcher weapon variants - Created new MGL Frag and MGL Fire weapons - Reworked grenade launchers to improve functionality - Made grenade launcher equivalents for hotswapping - Reduced power of shotgun slug rounds - Created more goggle headgear - Created more tactical goggle headgear - Created face scarf headgear - Created raider headgear - Created assassin and assassin master headgear - Created more beret headgear and updated the mesh - Created new mesh for neck armour headgear - Created and updated some headgear icons - Improved some character and headgear LOD setups - Improved visuals of fire explosion fx - Improved performance (cpu limited) - Improved obscurity elimination round flow - Added scoring by tags to obscurity elimination - Fixed grenade cooking not working - Fixed bloodlust appearing on extracted players - Fixed name tags lingering on extracted players - Fixed problems with other players appearing ragdolled when not - Reduced recoil control when semi-hip firing (due to low mobility) - Made possession require players to look towards the target - Made capture zone markers stick to screen edges - Lowered heal prompt UI on screen - Fixed bugs with meatshield not preventing death - Increased meatshield health - Made meatshield shed on phase - Further map changes and bullet penetration passes for:
Chaos Arena
Containment
Containment Enlarged
Gun Range
Parking
Storage
Thanks Chaoticgoon and Darrell!
Playtest #28 - Spooktacular Vision!
Spooktacular Vision! Dedicated servers are back in action and will be running 24/7 for the duration of this playtest. Bring your Pumpkin headgear and some friends and check out the latest update!
This month we have decided to unlock a few more attachments per class for those that want to tweak their weapon setups. We have also thrown in a few new advanced sights to try out, along with a Halloween themed headgear and outfit to keep the scares coming.
A lot of work went into the dedicated server setup behind the scenes as well as optimisations that will hopefully make the game run better when the player counts are higher.
From November 3rd at 12PM AET until November 10th at 12PM AET:
Dedicated servers and P2P will be available 24/7.
Dedicated server events, community discussions, polls and LFG channels can be found via the Community Discord.
Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.
https://www.youtube.com/watch?v=knaO11bOWGM - Changed Soldier to Meat for Halloween - Changed Gas Masks to Pumpkins for Halloween - Made new firing sounds for the Komodo pistol - Made new firing sounds for the Moray pistol - Made changes to generic pistol muzzle flash fx - Fixed central terminal placement on Outback - Fixed incorrect terminal positions on Skirmish - Fixed Grapple weapon pickup on Outback - Fixed shotgun sight misalignment - Reduced shotgun penetration values - Added more penetrative surface types - Unlocked 1 starter cosmetic headgear for each class - Replaced GE3DMR with Rattler 14 Puncture on Assault class - Unlocked more attachments for guns - Replaced night vision charge with movement vision penalty - Replaced 2x and 4x sniper scopes with new 2x and 4x combat scopes - Updated adjustible sniper scopes to use new scope setup - Added a new 2x NV scope - Added a new depth scope - Improved visual clarity of all scopes that have zoom - Made cardboard boxes more resilient to explosions - Made changes to the layout of Parking map - Fixed some areas where obs could hide inside walls on Parking
Further bullet penetration passes performed for:
Chaos Arena
Military Base
Outback
Parking
Storage
- Improved performance with higher player lobbies - Added support for on-demand servers - Fixed NVG not being affected by flashbangs
Thanks Aurogami and yabloko!
v 0.44
https://www.youtube.com/watch?v=gZslq1TiVl4 - Added bullet penetration system based on damage and material - Initial bullet penetration pass performed for:
Chaos Arena
Containment
Containment Enlarged
Military Base
Outback
Skirmish
Storage
- Made light blunt damage accumulate faster as bones break - Fixed low settings having no shadows - Fixed issue affecting Gore shot functionality - Fixed some terrain issues on Skirmish map - Made changes to the base layouts on Skirmish map - Further optimised Outback map
Thanks Aurogami and Yabloko!
v 0.43
https://www.youtube.com/watch?v=QelwStW0S5c - Fixed neck bleed not generating heavy bleed decals - Improved obs sword primary melee attack - Added melee aim assist (hold melee button to lock on) - Added FOV slider - Made soldiers cover eyes with left arm when blinded - Improved shotgun shell cycle timings and positioning - Made updates to Outback map layout - Added Pull Shot sound fx - Added Stun Orb explosion particles and sound fx - Added Dazzle Orb explosion particles - Added a light to both Stun and Dazzle Orbs - Added a blood fountain to Gore Shot - Increased Stun Orb concussion range - Improved visuals of the Dazzle Orb - Improved Spider Shot firemode - Fixed some sound concurrency issues - Fixed gunfire sounds when using burst fire - Added warm-up phase to round based modes - Added admin force match start and end buttons - Merged c4 and detonator into one gadget - Made Fuel Can weaker to explosive damage - Made Gas Bottle weaker to explosive damage - Improved explosive damage detection around irregular walls - Fixed issue with blood decals not appearing - Improved smoke spill wall detection - Limited panic flash use speed - Improved flashbang blinding to be less easily blocked by small obstacles - Changed grappling hook and smoke launcher to have unlimited ammo - Allowed grappling hook to be fired forward from the hip (long press) instead of just down - Reset all demolitions, special ops, and medic custom loadouts to accommodate item rebalancing - Changed tracking pistol to detonate explosives slowly rather than instantly - Added explosive detonation to tank roar - Allowed quick-detonation of C4 by holding bind - Added bayonet muzzle attachment (accessible to all classes for playtest) - Improved disarming with perk to pick up explosive - Added fall protection to push firemode - Allowed players to join on the match end screen - Added benefits to having no muzzle or grip on guns - Allowed melee swings while sprinting - Improved clarity of end game voting screen - Destroying mines now transfers kill credit - Lowered elimination round count to 5
Thanks WhoAteMyRicel, Alystral, and WeedDominator!
Playtest #25 - The Perfect Combo!
The Perfect Combo! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting August 4th at 12PM AET.
There was a lot of background work this month in preparation for future updates, but there's still some decent things to take note of. Importantly, we have expanded on the displayed weapon stats to help you create the ideal setup. Attachments will now update stats and spray charts as you select them. There are now spray charts for hipfire, aimed and bipod as well. We have also included tooltips to help explain what each attachment does.
Other updates include UI click sounds, volume sliders, an ultraviolet torch and a decent balance pass on how fire spreads and is doused to make it a bit less troublesome.
From August 4th at 12PM AET until August 11th at 12PM AET:
Official dedicated servers will be live on each night of the playtest from 7pm-10pm for NA, EU and OCE (Dedicated server local times can be viewed from within the main menu).
P2P is available all week long.
Dedicated server events, community discussions, polls and regional LFG channels can be found via the Community Discord.
Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.