https://www.youtube.com/watch?v=9TWzJdADaBg - Changed central area layout on Outback map - Fixed some general lighting, shadow and LOD issues - Fixed M16 Mine stun and stinger explosion setup - Fixed Claymore stun and stinger explosion setup - Added music and ui volume sliders to audio options - Added some music to end of match and main menu - Added some basic menu click and hover sounds - Added ultraviolet torch when using enhanced battery - Fixed night vision goggles remaining on decapitated players - Fixed sledgehammer throw release timing issue - Fixed combat and hand axe throw release timing issue - Made changes to scale and lifetime of bloodsplats on screen - Made changes to the flash hider mesh - Leg dismemberment and double arm breaks now count as "helpless" for round end mechanics - Added weapon stats to weapon selection page when editing loadout - Added descriptions of weapon attachments on hover - Slowed fire spread on body - Increased rate crawling puts out fire - Buffed heal to put out all fire - Extended possession range - but it takes longer at farther ranges (12s vs. 4s) - Fixed obscurity health being half what it should be - Fixed human armour giving double melee protection in arcade mode - Fixed not being able to select No Headgear - Removed server name option, now only "{PlayerName}'s Server" - Reset all demolitions custom loadouts as older values were too expensive - Fixed bleed effects not playing in first person - Fixed possession of helpless human losing round - Allowed some damage to get through meatshield and limbs to be removed easier - Updated meatshield shed through damage to restore health to 50% - Fixed round-based loadout selection not being confirmed
Thanks WhoAteMyRice and MechanicalTurk!
v 0.41
https://www.youtube.com/watch?v=tUkiajoKcqw - Made kicks easier to land - Improved recovery of kick - Locked aim while using bipod - Added hot swappable equivalent item sets (eg smoke and flashbangs) - Added shotgun incendiary ammo type - Added shotgun beanbag ammo type - Added shotgun flechette ammo type - Changed shotgun slug to ammo type instead of variant - Changed shotgun frag to ammo type instead of variant - Made new shotgun shell icons - Adjusted LMG ammo pricing - Fixed Grappling Hook max ammo - Fixed issue where turn limiting differed by mouse sensitivity (prone, downed, interact) - Fixed default melee weapon rotation in loadout - Fixed a bug with sound effect volume consistancy - Made certain sound effects muffle over distance - Made NVG and torch work as a hot swappable loadout option - Changed the NVG toggle sound and made it unable to be heard by other players - Added a torch toggle sound - Added night vision battery limit - Added mantling sounds - Added ability to mantle through windows - Increased pistol and shotgun audible distances - Tweaked explosive sound audible distances - Tweaked GL thump sound audible distance - Tweaked tripwire and laser trigger sound audible distances - Tweaked which explosive sounds can cut through tinnitus - Tweaked RG7 projectile flyby volume - Tweaked multi-stun pitch variance and volume - Tweaked collision on shipping containers - Tweaked collision on Paintball central tower - Tweaked collision on Military wall mesh - Removed bot spawner from Gunrange - Changed wall jump to leap in direction you're facing - Changed protective equipment in arcade to increase max health instead of scaling damage - Added downing / extraction mechanics to arcade game modes - Fixed intel nades not marking targets - Removed limit on active teargas grenades - Made low light vision desaturated - Made fire spread a bit less chaotic - Added enhanced battery trait for light devices - Changed obscurity perma-night vision to torch that reveals your location - Fixed ammo of obscurity rifle/pistol going above intended limit - Fixed gametype getting stuck in Arcade - Added rank track experience, with levels of unlocks up to 4
Thanks Alystral and Bog!
Playtest #24 - Into The Darkness!
It's getting darker! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting July 7th at 12PM AET.
A larger update this month. We have a heap of changes to help players illuminate their surroundings when darkness hits, including a big change to how Obscurity players interact with soldiers at night. Bipods also got some love and players can now traverse the map even better with a rework to the Wall Jump skill and the addition of window mantling.
The Progression system is still coming along and we have enabled player progression of each loadout class to rank 4, which should allow you all to unlock some useful things along the way for your loadout customisation.
From July 7th at 12PM AET until July 14th at 12PM AET:
Official dedicated servers will be live on each night of the playtest from 7pm-10pm for NA, EU and OCE (Dedicated server local times can be viewed from within the main menu).
P2P is available all week long.
Dedicated server events, community discussions, polls and regional LFG channels can be found via the Community Discord.
Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.
All the fashion! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting June 2nd at 12PM AET.
Another month has seen a rework to the loadout editing system in preparation for a revised progression and ranking system that we hope will be more rewarding for players.
There are a few changes that players may notice, but the two biggest ones are:
Custom loadouts have been replaced with the ability to directly edit the class specific preset loadouts.
Loadout ammo, attachments and camos can now be changed directly in-game, while in a match.
From June 2nd at 12PM AET until June 9th at 12PM AET:
Official dedicated servers will be live on each night of the playtest from 7pm-10pm for NA, EU and OCE (Dedicated server local times can be viewed from within the main menu).
P2P is available all week long.
Dedicated server events, community discussions, polls and regional LFG channels can be found via the Community Discord.
Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.
https://www.youtube.com/watch?v=lI_hlzuZ9s4 - Added Arid Splinter camo - Added Brown Khaki camo - Added Bushland camo - Added Deep Sea camo - Added Mist camo - Added Moss camo - Added Navy camo - Added Olive camo - Added Redback camo - Renamed some headgear variants - Created Venom SSK sniper rifle weapon - Created Rattler 14 sniper rifle weapon - Created Rattler 14 Puncture dmr weapon - Created new muzzle fx for obs tracking pistol - Reduced obs tracking pistol recoil and kick - Removed shell fx from obs tracking pistol - Fixed incorrect spelling on Outback zone - Fixed collision issues on truck mesh - Removed cost of all gun attachments - Changed gun ammo variants to scale ammo rather than cost - Allowed editing of loadout attachments and camos ingame - Allowed full customisation of premade loadouts - Changed unlocks to be specific to rank tracks - Greatly improved the loadout customisation menus - Changed attachment access to depend on rank track
Thanks Maze and Alystral!
Playtest #22 - The Battle Heats Up!
Firebug stance has arrived! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting May 5th at 12PM AEDT.
It's been 2 months since our last playtest in March and a lot has been achieved. The Outback map has seen a major update and had another optimisation pass performed on it. There are a heap of menu and voting system changes. Players can now swap to spectator and pings should finally be correct. Plus plenty more! Oh, there are also bunnies...
From May 5th at 12PM AEDT until May 12th at 12PM AEDT:
Official dedicated servers will be live on each night of the playtest from 7pm-10pm for NA, EU and OCE (Dedicated server local times can be viewed from within the main menu).
P2P is available all week long.
Dedicated server events, community discussions, polls and regional LFG channels can be found via the Community Discord.
Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.
https://www.youtube.com/watch?v=i9KLyshNRXs - Created Grenadier outfit - Created Support outfit - Created Paramedic outfit - Created Stealth Exo outfit - Fixed ingame ping display - Fixed server browser not showing updated map / mode - Fix obs phase effect only working viewed in some directions - Allow obs taunts during recon phase - Allowed selecting taunts during its recharge - Made obs taunt 'Track Wounded' check for broken limbs - Changed obs taunt 'Track Wounded' to 25m for 60s - Changed obs taunt 'Locate' to unlimited range for 1s - Improved mine endpoint detection - Changed deployable sandbag to use adaptive camo - Changed Nest preset loadout to use adaptive camo - Created Sneaky Rabbit playtest loadout - Made spill smoke edges fade near walls - Made changes to gore textures and materials - Added firebug stance - Added Obscurity tracker pistol - Made layout changes to Military Base map - Made layout changes to Outback map - Made Outback ambient sound procedural based on time of day - Made shadows on Outback darker at midnight - Fixed artifacting issue caused by fx on Outback - Added spectator mode - Fixed bodies sometimes being not lootable when they have equipment - Separated game mode from "Hardcore" / "Arcade" vote - First Aid Kits now restore your blood to 50% - Dousing fire heal action is now always fast - Fixed push firemode being able to ragdoll characters - Fixed Obscurity being able to use capture nodes - Fixed leaving inversion stance causing stutter - Fixed possession being spoiled by scoreboard - Allow Obscurity to see helpless marines (pink bloodlust) - Simplified Die to taunt to only obliterate helpless marines - Simplified intel nades to only extract helpless marines - Fixed Obscurity being able to stutter without falling - Made jump / crouch / prone keys cancel Obscurity wall stick - Being hit now interrupts healing action - Traps no longer trigger for friendlies - Disabled Obscurity roar / push firemode triggering traps - Allow Obscurity to change firemode in recon phase
Thanks Sam!
Playtest #21 - Healing Rework
Break a leg! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting March 3rd at 12PM AEDT.
This month brings a rework to the health system to make it more intuitive and fun. Players will be tripping over themselves to try it out... literally. The research loadout is the Flaming Ninja, packed with a the highly requested incendiary rocket launcher. Special thanks to everybody who provided some good feedback from the last playtest!
From March 3rd at 12PM AEDT until March 10th at 12PM AEDT:
Official dedicated servers will be live on each night of the playtest from 7pm-10pm for NA, EU and OCE (Dedicated server local times can be viewed from within the main menu).
P2P is available all week long.
Dedicated server events, community discussions, polls and regional LFG channels can be found via the Community Discord.
Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.
https://www.youtube.com/watch?v=VTjVanOk8s4 - Made obs melee attacks reach further - Fixed obs glow when on the podium - Made Storage map aisle light setup change each match - Made new icon for the obs rifle
- Hardcore damage system overhaul:
Allowed anyone to partially heal broken legs without equipment
Partially broken legs now fully break if overused
Allowed anyone to partially heal broken arms without equipment
Partially broken arms now lead to weakness
Everyone now has unlimited bandages
Simplified slowed movement speed to just leg muscle damage
Allowed anyone to heal slowed movement speed without equipment
Added lowered dexterity effect for wounded arm muscles which slows healing and reload actions
Allowed anyone to heal lowered dexterity without equipment
Added hud to show active health status effects
- Basic damage system updates:
Fixed health display not always updating, especially as Obscurity and Tank Stance
Increased the rate of Obscurity health regeneration
Increased heal with no medical equipment to 20
- Rolled all the medical equipment and perks into one item: First Aid Kit - Gave every soldier 1 first aid kit - Added bonus first aid kits to medic outfits - Created more capture node meshes (wall mount and bench) - Edited visuals of existing capture node - Made capture nodes have emissive screens to spot them easier - Added more capture nodes to maps to support side objectives - Lobby will now select a random Start Game node
- Capture nodes change colour based on status
Green means terminal can be accessed or hacked
Orange means terminal is currently locked out
Red means terminal is hacked and requires cleanse
- Created Flaming Ninja playtest loadout - Fixed looting with no gain in some situations - Improved suppression overlay edge smoothing - Hosted matches now always start in lobby mode - Add push obs firemode - Fixed Obscurity elimination game mode breaking when players join - Fixed labels giving away Obscurity possession
Thanks Arta, entirehorse, HiroE, whatever, and Sam!
Playtest #20 - It's Trippy!
It's Trippy! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting February 3rd at 12PM AEDT.
Tripwires, side objectives and feedback fixes make up the majority up this update. We have also reduced the glow of the Obscurity in first person considerably so it is no longer a solar flare when running about in Tank stance. This month's research loadout is Strung. Special thanks also goes out to those who provided some good feedback from the last playtest!
From February 3rd at 12PM AEDT until February 10th at 12PM AEDT:
Official dedicated servers will be live on each night of the playtest from 7pm-10pm for NA, EU and OCE (Dedicated server local times can be viewed from within the main menu).
P2P is available all week long.
Dedicated server events, community discussions, polls and regional LFG channels can be found via the Community Discord.
Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.