Obscurity: Unknown Threat cover
Obscurity: Unknown Threat screenshot
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Genre: Shooter, Indie

Obscurity: Unknown Threat

v 0.37

https://www.youtube.com/watch?v=dHPXsjpEwCM
- Made anchored kick attacks disengage anchor bolts
- Made kick attack cancel out of dash correctly
- Made anchor bolts attach from slightly further
- Made 1P obs sword, rifle and hands glow 90% less
- Made tripwires work with trap avoidance outfit bonus
- Made tripwire cord thinner
- Created smoke tripwire variant
- Created teargas tripwire variant
- Created toxic tripwire variant
- Created multistun tripwire variant
- Created flare tripwire variant
- Created intel tripwire variant
- Created fire tripwire variant
- Created frag tripwire variant
- Created sting tripwire variant
- Updated loadout preview to support more items
- Fixed some ui icon artifacts
- Fixed unable to pick up Bak11 gun
- Fixed maps being too dark due to previous update
- Improved melee impact slowdown and emphasis
- Tweaked sledgehammer and baseball bat impact timings
- Added side objectives to koth
- Added teammate tags to Obscurity Elimination
- Fixed preround info being incorrect
- Added forward / back / strafe bind settings
- Brighten drone night vision
- Increased high powered bullet shots required to dismember hands / feet
- Double recon drone range

Thanks Sam, Arta, and C.I.A!

v 0.36

https://www.youtube.com/watch?v=nXhiCShMrdQ
- Added wobble to smashed skull
- Fixed midnight getting extremely dark in weather
- Fixed Military Base strange shiny surfaces
- Fixed extreme night time shine in rain
- Fixed some issues with character mesh weighting
- Improved flesh layer visuals on all outfits
- Improved lightning flash visuals
- Optimised character meshes where possible
- Reorder and condense gadget widgets
- Tweaked Stormer loadout to have A22 and Orbstar
- Created full leg gib
- Created full arm gibs
- Enabled chance for full limb gibs to occur

Playtest #19 - Happy New Year!

Happy new year! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting January 6th at 12PM AEDT.

A smaller update this month, but an update nonetheless. We have some fixes for Military Base map, some improvements to the flesh layer on all the character models and some more gory things. We also have this month's research loadout - Swamp Monster!



From January 6th at 12PM AEDT until January 13th at 12PM AEDT:

  • Official dedicated servers will be live on each night of the playtest from 7pm-10pm for NA, EU and OCE (Dedicated server local times can be viewed from within the main menu).
  • P2P is available all week long.
  • Dedicated server events, community discussions, polls and regional LFG channels can be found via the Community Discord.

Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.

Patch notes for this release: v0.36


v 0.35

https://www.youtube.com/watch?v=qfvIID7FcXw
- Greatly improved character movement synchronisation
- Night dark areas now enforced regardless of screen brightness
- Increased moonlight on all maps
- Fixed issue with lightning strike fx display
- Fixed issue with rain fx not playing for all players
- Fixed low and medium setting rain and lightning fx
- Fixed extremely low hipfire to ADS transition animations
- Fixed some issues with reload complete sounds
- Renamed GE3 DMR to GE3 Guardian
- Renamed KAK LMG to KAK Charger
- Created GE3 Aggressor LMG
- Created GE3 Legion LMG
- Created KAK Thrasher LMG
- Created Electrical Storm weather type
- Created Hitmarker Volume slider in Audio settings
- Made thrown weapon impact fx and sounds work
- Made molotovs light up their environment
- Improved visuals of KA47, Micro KA and KAK Charger
- Tweaked Nest loadout to use new KAK Thrasher
- Improved the performance of Storage / Paintball
- Fixed shadowing issues with Paintball / Military Base
- Lowered the ignition frequency of incendiary ammo (based on fire rate)

Playtest #18 - A Jolly Good Time

Jolly Jump into action! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting December 2nd at 12PM AEDT.

Performance improvements and visual consistency was a main focus this time, but we made sure to add some festive spirit via the research loadout - Jolly Jumper!



From December 2nd at 12PM AEDT until December 9th at 12PM AEDT:

  • Official dedicated servers will be live on each night of the playtest from 7pm-10pm for NA, EU and OCE (Dedicated server local times can be viewed from within the main menu).
  • P2P is available all week long.
  • Dedicated server events, community discussions, polls and regional LFG channels can be found via the Community Discord.

Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.

Patch notes for this release: TBC


Playtest #17 - Pumpkin?

Don't be scared to join in the fun! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting November 4th at 12PM AEDT.

There is a heap of new settings for everyone to customise their HUD to their liking. There is also dust, ragdolls, sights and... PUMPKINS!




  • Official dedicated servers will be live on each night of the playtest from 7pm-10pm for NA, EU and OCE (Dedicated server local times can be viewed from within the main menu).
  • P2P is available all week long.
  • Dedicated server events, community discussions, polls and regional LFG channels can be found via the Community Discord.

Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.

Patch notes for this release: v0.34


Playtest #17 - Rundown

Don't be scared to join in the fun! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting November 4th at 12PM AEDT.

A lot of work went into an overhaul to the UI system to allow players to customise their HUD as much as possible. Along with this comes a revamped health diagram, improved ragdolls, a heap of premade loadout updates and more. Feel free to check out the highlights video below for more info.


From November 4th at 12PM AEDT until November 11th at 12PM AEDT:

  • Official dedicated servers will be live every night from 7pm-10pm local for NA, EU and OCE (Dedicated server local times can be viewed from within the main menu).
  • P2P is available all week long.
  • Dedicated server events, community discussions, polls and regional LFG channels can be found via the Community Discord.
Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.

Patch notes for this release: v0.34

v 0.34

https://www.youtube.com/watch?v=IGYArkmmd8Y
- Added various options to reduce hud visibility
- Improved UI layering
- Fixed spectator hud
- Improvements to the health diagram system
- Updated the main menu scene
- Added dust puffs when guns are fired near a surface
- Improved ragdoll physics and performance
- Fixed issue with Casual Outfit colouring
- Fixed colouring of Midnight camo
- Added XV Reflex and Univ Reflex sights
- Made headgear weight factor into launch calculation
- Made Adaptive camo colours cycle
- Created an event headgear
- Created Hitman premade loadout
- Created Landslide premade loadout
- Tweaked premade loadouts for Assault
- Tweaked premade loadouts for Brawler
- Tweaked premade loadouts for Demolitions
- Tweaked premade loadouts for Defender
- Tweaked premade loadouts for Medic
- Tweaked premade loadouts for Scout
- Tweaked premade loadouts for Special Ops
- Tweaked premade loadouts for Night

Thanks Alystral!

Playtest #16

Playtest #16 is now live - Time to head to the frontline!
Dedicated servers will run every night from 7pm-10pm local for NA, EU and OCE.

Playtest #16 sees the introduction of new ammo types, which can be used by creating a custom loadout or trying out the experimental loadout - Frontline Medic. Another big change that we introduced is the ability to swap between all unlocked presets during a match, so players no longer need to exit to the main menu to change up their preset selections.




  • Official dedicated servers will be live on each night of the playtest from 7pm-10pm for NA, EU and OCE (Dedicated server local times can be viewed from within the main menu).
  • P2P is available all week long.
  • Dedicated server events, community discussions, polls and regional LFG channels can be found via the Community Discord.

Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.

Patch notes for this release: v0.33


v 0.33

https://www.youtube.com/watch?v=NJ3Qe5rh268
- Renamed Pugilist to Unarmed Expert
- Made Fire Axe secondary use blunt push
- Fixed animation desync when throwing Crowbar
- Created Heavy Medic outfit
- Created Gun Show outfit
- Created Bulk and Bulk Pro traits
- Made Bomb Defusal outfit have more bonuses
- Reduced Bomb Defusal outfit weight slightly
- Fixed scaling of neck cap censor box
- Improved ribcage LOD slightly for low graphics
- Added marker to make selected loadout more obvious
- Reduced cost of green laser attachment
- Added descriptions for laser attachments
- Added descriptions for muzzle attachments
- Created three new shotgun choke attachments
- Created VEK (SMG)
- Created VEK SDP (Pistol)
- Added gun ammo types:

  • Standard
  • Tracer
  • Incendiary
  • Subsonic
  • Hollow Point
  • Armour Piercing

- Fixed UI layering issues with chat widget
- Fixed some issues with kick and other actions
- Reduced how quickly fully burning incapacitates you
- Fixed spectator body positioning
- Made push attacks always effective against downed targets (ignoring weight difference)
- Added any loadout selection from ingame
- Buffed recon grenades to work through walls
- Fixed loadout selection showing on match end

Thanks Sam and Maze!