Exploration Update - Patch v0.134.2 on public_testing
Dear Martians!
Thank you for playing Exploration Update and all the feedback so far! We appreciate it a lot!
During Early Access we aim to address your suggestions as fast as possible. If you encounter any bugs or you have more thoughts about update, please email us to eracolonisthelp@gmail.com, this will help to track down the issues faster.
We are hard at work on next hotfixes and QoL changes and we have already released a patch v0.134.2 on public_testing beta branch on Steam. Feel free to try it out and we will switch it to default branch if no new problems occur, meanwhile we are working on the next one.
Build v0.134.2 - Changelog (public_testing)
Fixed bug which sometimes showed incorrect outposts after load
Fixed bug with dirty motocross after building
Fixed bug with turning wheels of multiple vehicles
Fixed bug with Heavy Suit when set to realistic movement type
Fixed bugs related to unpowered workshop fuses and inside temperature
Fixed scrolling of print queue in Big Crusher
Fixed tracking points naming on the radar
Fixed saving state of capsule door open/closed
Fixed sleeping for longer time than allowed
Fixed bug with getting stuck on 3D printer screen
Fixed battery upgrade scrap not scrappable
Fixed moving items between inventories
Fixed bug with misplaced tool after upgrading on workbench
Fixed CO2 bottle capacity and highlighting when Z is pressed
Fixed wrong default settings for interactable distance
Fixed bug with UI cursor staying on tablet
Fixed multiple incorrect texts / translations
Fixed bug with suit battery disappearing from inventory
Fixed bug with new location notification sometimes not showing in TPP
In the next build we are focusing on more improvements and QoL changes, including the balance of the tool durability system - based on your feedback.
Yours, Occupy Mars Team
Exploration Update!
Dear Martians!
Welcome to Sol #111 on Mars!
The Exploration Update is finally going live today, so let's dive in right into the details (this is going to be a long post). First check out the info-graphic with summary and our brand new trailer:
Build v0.134.0 - Changelog
Core:
Upgraded Unity Engine version to the most stable one
Map generation system upgrade
New Features:
redesign of well panel (added more info and improved readability)
added tanks for rover (for transporting water, oxygen and methane)
added inventory boxes (for extra storage space)
added possibility to hide from weather effects in abandoned bases
added settings window during first game launching
added snow dust when riding on frozen land
added notification when player enters new location
added tool durability system
rebalanced amount of resources after grinding roadster
added Motocross vehicle
added Mars Truck vehicle
added Wind Turbines (Big & Small)
added Sink in the Workshop
added possibility to switch on/off devices (fuses in buildings)
added icons for every type of science bench
added information in blueprints menu about how much energy does every object need
added box for stacking circuit boards
added battery rack for batteries and power expansions charging
added the possibility to fix tools with repair kits and using workbench
added the possibility to change suit in lobby building
added the possibility to change suit colors in lobby building
added Heavy Suit for astronaut
added possibility to pick up ready to load rocks (player can throw them into crusher or truck’s trunk)
added creating backup copy of player’s saves / save versioning
reworked audio course system (affects performance)
added more eye colors
added possibility to change body type
added the protection against the situation when player is stuck in screen because of weather event
added the info about reaching max number of vehicles
increased water flow in water spots
added notifications in TPP view
added possibility to print Solid Rocket A kit in Workshop Printer
added possibility to find new batteries
added several knowledge base records
changed model of small crusher
airlocks in abandoned bases remain open after the player unlocks them
added arrows on crushers that indicate correct driving direction
information about bonus to seeds quality on Seed Magazine
added radiation and loot in destroyed base
added option to change the mouse target color to a more contrasting one
added possibility to destroy jetpack in the crusher
added new look of electricity table
Bugfixes:
fixed the problems with items disappearing from containers
fixed Devil’s Dust weather effect killing player by sucking it out from the abandoned base
problem with blocked door after driving rover
problem with placing ATV ghost
rare problem with inactive ESC button
problem with blocking the game if driving on ATV into pile of cables
problem with player dying in starting capsule because of wrong plant crate collider
problem with player dying after walking into rover’s wheel on small crusher
problem with player losing all of the plants and damaged buildings after saving during fire
problem with player dying from suffocation after loading a save
problem with water spot and well incorrect production values
fixed some causes of transparent building (it won't fix old saves, but it shouldn't happen on the new ones)
fixed taking water bottle with ctrl in tutorial 2
fixed death from lack of oxygen after sitting in rover's chair
raycast improvements (big bases optimization)
fixed problem with incorrect weather effect when player is in abandoned base
fixed invisible HQ collider
fixed problem with inability to build new battery section after battery being damaged
fixed most of the problems with loot falling under the terrain or into the foundations of the buildings
fixed battery extension couldn't be repaired
fixed wrong items for constructing workbench
fixed chemistry tech tree points after use meteor rocket
fixed most of the problems with players inside/outside status (causing transparent walls and “terraforming mars” bug)
fixed LOD problems on higher graphic levels
fixed tessellation active by default on lower graphic settings
fixed problem with storage cabinet working as fridge
fixed problem with tools doubling when upgrading one on workbench
fixed problems with choosing tools on gamepad
fixed missing key in infopanel (tutorial 6)
changed sandstorm sound
fixed resetting rover with trailer
fixed quad floating after accident
fixed ability to genetically engineer seeds without tech unlocked
fixed container exploit
fixed player could replenish water without having water bottle attached to the suit
fixed Ingenuity landing bug (drone falling into buildings collider)
fixed problem with player being thrown into a abandoned base collider after being hit by the rover
fixed problem with incorrect values in the battery after destroying ghost of the battery expansion
fixed problem with losing all of the oxygen from the base after adding or destroying parts of it
fixed problem with meteor hit pushing player through the walls of the buildings
fixed problem with limited number of backers shown in credits
fixed problem with CO2 Scrubber exploding after loading save
fixed adding target to the list blocks player movement
several cases of player dying while running into rock and using jackhammer
several cases of game crashing while launching
fixed problem with Rover not spawning in Freeplay mode on Tourist difficulty level
fixed broken helmet was nor marked red in the inventory
fixed wrong description of controls in crane arm mode in Rover
fixed problem with LOD colors
fixed some outposts have one color textures
several fixes of appearance and colliders in Destroyed Base
fixed domes didn't have dirt effect
fixed wrong labels on spectral detector
fixed incorrect name of fridge and storage cabinets
fixed wrong movement of fuse hatch in corridor
fixed graphical glitch after meteor hit
fixed tablets outlet still visible after crushing
fixed problem with tablets with blueprints hanging in the air after using them from hotbar
fixed wrong description of a lobby in tech tree
fixed problem with container changing its given name after loading save
fixed music stops after condition alert in destroyed base
fixed board icons in build progress preview
improved placing small antenna
LOD improvements
airlock looks improvements
fixed domes can't be printed in big rock crusher
fixed domes - some buttons to set the automatic current value don't respond
fixed possibility to build container underground
improved placing domes on uneven terrain
small fixes to music slider
fixed wrong drill sound
fixed problem with air leak in wrong place in corridor
fixed too short stairs in some abandoned bases
fixed missing parts of the pipe props in abandoned bases
fixed indestructible objects in abandoned bases
fixed several grammar mistakes and spelling issues in EN translation
fixed description of several achievements
fixed problem with mute option
fixed graphic glitch that caused colors look like dirt on buildings
fixed lack of snow texture on the mountains
fixed position of video button
fixed shredded fabric spawned in the air
fixed player could walk under greenhouse in abandoned bases
fixed icon of big antenna
fixed problem with depth change of capsule lever
fixed rover’s windows after sandstorm
fixed player could interact with already grinded-down vent in abandoned base
fixed low quality ATV particles
fixed Alpha base still on the map even if player grinds it completely
fixed boxes and crates hanging in the air after destroying props under them
fixed low quality blowtorch particles on higher levels of tool
fixed incorrect Olympus Mons color
fixed plants glowing from afar
fixed foil curtains visible only on certain background
and much more...
What's next?
Our first plan is to introduce hotfixes to the exploration update based on your post-launch feedback. We also have some more tasks implemented which didn't make it to the testing phase but should arrive in the next updates.
Known issues we are currently working on fixing:
the heavy suit doesn't work properly when you have realistic type movement enabled
tech tree point number notification on HUD sometimes show incorrect number
some save files need to be loaded from the main menu instead of esc menu
after loading an autosave upon completing tutorial 2, you can die
rocks can spawn in bases after converting save from old version (in this situation, destroy the rock and save the game)
save loading times can take long, especially when loading a save from a previous game version for the first time (save conversion)
sometimes interaction gets blocked after picking up a board
incorrect default settings for interactable distance highlights
after equipping the battery in specific situations, it can disappear from the inventory
if you save the game while sitting in the rover, driving can glitch. In that case, stand up and sit down again
when your inventory is full and you try to pick up a levitating board, it may fall through the ground
MRE nutrition values are sometimes changing after save and load
motocross can sometimes remain stuck on the track after transporting
tablet UI improvements
FPS drops while driving and with big bases - still work in progress
Some Technical Features we are also working on to be added in the next updates:
Translations: Additional 4 languages: Chinese Traditional, Dutch, Ukrainian, Romanian - are almost done: currently in testing phase. Also additional language: Japanese is still in development.
Animations: better hand animations in FPP mode, snapping to levers etc (still in testing)
We are also experimenting with switching the game to Universal Rendering Pipeline (URP) which may allow us to provide better graphics quality and optimized performance with modern realtime lighting and shading. We are not sure how long it will take, but initial builds were promising.
We also have a small team dedicated to implementing the Online Co-Op mode. It's still a long way to go, but daily progress is being made in this regard. Once we have something playable, we will likely launch a beta branch with limited access.
We are also working on more content updates according to our Roadmap
Stay safe and have fun on Mars!
From Occupy Mars Team
---------------------
P.S. Our Friends from Drago Entertainment are releasing new important devlog for their Winter Survival Simulator and they asked us to share the news, so here it is :)
A significant update is rapidly approaching. In the upcoming devlogs, we will be introducing to you what new things you will encounter on the surface of Mars. We will begin with new vehicles: a motocross bike and a pickup truck.
The motocross bike is an electric motorcycle that enables fast movement across the planet. Riding it requires advanced skills, but experienced Martians will undoubtedly appreciate the joy of riding it. To construct it, a blueprint and building materials will be necessary.
The truck is an extremely versatile vehicle. Depending on your needs, you can transport ATVs or motocross bikes, and you can also manually load rocks onto the truck that can be dumped on the crusher.
Additionally, it provides protection from the cold at night, has 5 slots in the cargo inventory, and solar panels on the roof to recharge its battery. The front cargo area accommodates space for an electronic board controller, inventory control screen, and a place for an extension battery.
We will show you more upcoming features in the next devlog. Remember that there are only 2,5 weeks left until Exploration Update goes live!
See you on the developer stream! We meet as always: on Thursday at 17:00 CEST time on Twitch.
Occupy Mars Team
---------------------
P.S. Our Friends from Atomic Jelly Studio are releasing their Space Mechanic Simulator tomorrow:
(they will become available after Space Mechanic Simulator launch)
Devlog #70 Announcement of Major Content Update
Dear Martians!
It's been almost 3 months since our first landing on Mars! During this time we survived many Sols, fixed a lot of bugs (thanks to your help!) and released updates, but now it's time for the Big Update!
Since the last update we touched and reworked many aspects of the game, starting from Unity engine upgrade. We will tell you more about each of the new functionalities in the next devlogs! ːsteamhappyː
The Exploration Update will come to Steam, EPIC and GOG on August 28th!
We also prepared a new trailer announcing the update! Without further ado - you can watch it here:
We wish you a fantastic weekend on the Red Planet!
Best regards, Occupy Mars Team
------------------------
P.S. While waiting for the update, you can also check our previous game, Rover Mechanic Simulator:
In this devlog #69 we will tell you more about the upcoming Major Content Update and what we've been focused on in the last few weeks, but first...
Welcome new players!
For those of you who have just recently joined us on our adventure: please remember that Occupy Mars is a huge and complex open-world sandbox survival game for fans of the genre. The game may be hard to understand at first, but to make your start a little easier please check the following links:
In case of any issues please remember that you can always press F4 while playing the game to automatically send feedback (including screenshots and logs) directly from the game.
What we've been up to
1. Engine upgrade
Since the last update v0.122.2 we have started a huge rework of the game (in preparation for the Major Content Update) including raising the Unity Engine version. We had to do this since the previously used version had a texture limit and we couldn't add any more objects to the game. Together with the engine version bump you should notice performance improvements and some graphics quality improvements.
2. Save system rework
Once the game was successfully adapted to the new engine build our next focus was a rework of the save system, which seemed to cause the most issues reported by players. We found that the problem was related to system language & culture settings, that's why it only occurred for some players and was so hard to track down. But it should be finally solved!
3. Content & Features
Next we focused on adding the content planned in our Kickstarter Roadmap including but not limited to: New Vehicles, Heavy Suit, Wind Turbines and much much more. Below you will find some sneak peaks of those features. We will write more details about them in the next devlog. You can also re-watch our yesterday's stream to get a closer look at some of the things we are preparing for you :)
Our plan was to release this update for the Summer Sale (so between June and July), but making smaller updates without upgrading the engine was no longer possible. Ironing out the issues related to upgrading the engine took way longer than we initially expected, that's why we didn't make it on time with the major update release. We still need more time for testing and improving the new gameplay so our current schedule for the release of the big update is August.
We want to ensure that this time, a much larger number of players will be pleased with the improved quality of the game after the update. Therefore, we believe that dedicating additional time to fine-tuning it will be worth it.
and while we all wait for the update...
New Bundle with Astro Colony
We have just launched a fresh bundle together with Astro Colony. It's a cool space game made by our friends. The bundle together with the fact that Summer Sale is still running makes it a great value for the price!
The Summer Sale will last until Thursday July 13th so there are only a few days left to get Occupy Mars and other games from our studio with the biggest discounts of the year!
Wishing you a fantastic weekend in Space!
Warm regards, The Occupy Mars Team
Update v0.122.2 is Live!
Greetings, Martians!
Welcome to the sixth week on Mars!
We are thrilled to announce that the testing phase for build v0.122.2 is now complete, and it has just been switched to the default branch. Rest assured, if you encounter any issues, you can always revert to the previous branch on Steam.
You can find the complete changelog for build v0.122.2 in the previous devlog:
Check it out here: https://store.steampowered.com/news/app/758690/view/3687931332330630923?l=english
In this update, we have introduced several exciting additions:
Autowalk feature Suit charging from batteries and transformers Building trailers and containers without the need for Big Crusher And that's not all! This update also includes numerous other features and fixes.
We are currently reworking the save system, and while a major fix will be available in the next update, we have already resolved some of the issues with saving and loading the game.
We hope you thoroughly enjoy this update! But hold on tight, as we are already in the testing phase for the next one.
In the upcoming weeks, we will provide you with more detailed information about our plans, as we have an exciting major update scheduled for June/July. Stay tuned for further updates! ːsteamhappyː
Don't forget that you can always press F4 to automatically send us feedback, including screenshots and logs directly from the game.
For collecting priority bugs, we have a pinned forum thread available: https://steamcommunity.com/app/758690/discussions/0/3829792817308237223/
Wishing you a fantastic weekend on Mars!
Warm regards, The Occupy Mars Team
------------------------
P.S. Calling all Rover enthusiasts! Check out our previous game, Rover Mechanic Simulator:
Update v0.122.2 is now live on public_testing branch.
This is a bigger patch than all the previous ones so we want to make sure there are no issues before putting it on the main branch. Those who wish to try it can switch to public_testing branch on Steam but remember to backup your save files just in case. You can switch the branch in game's properties:
As a reminder: the save files to backup are located in the following directory: C:\Users\%USERNAME%\AppData\LocalLow\PyramidGames\OccupyMars Another important information is that due to adding Autowalk feature we had to reset controls settings to default so you may need to re-bind your keys again, sorry for the inconvenience.
Changelog v0.122.2
Added Features:
added Autowalk button
camera now remembers selected FPP/TPP mode when player sleeps, sits and takes off helmet
added possibility to charge suit from transformer and battery
added possibility to skip tutorials in intro base
added changes to escape route from the base that makes it easier to navigate
added information in printer about items printing in packs
added description of the button to reset rover
added information about max sleep time on the sleep clock
added warning before ATV explosion while grinding
added possibility to build trailer for rover outside Big Crusher
added possibility to cancel printing
Important bugfixes:
fixed several saving issues
fixed several loading issues
fixed the problem with lack of possibility to refill empty bottles
fixed the problem with game freezing when entering rover seat
fixed the issue, that allowed player to build buildings in introbase after loading the game
fixed the issue with crash caused by cables connected to ATV socket
fixed issue with sound level of music and dialogues
fixed the problem with blocker in Tutorial 6
fixed the issue with duplicating boards
fixed the issue with board obtained from fully grinded building that has no HP
fixed the edge case bug with crusher that can block save and load permanently
fixed the problem with tipper transforming to container after saving/loading the game
fixed unnecessary items in Lobby
fixed the issue with wrong durability of items (boards)
fixed the issue that caused player inside/outside state to be wrong (so called Terraforming bug)
fixed the issue with wrong electricity values in workshop caused by seed machine building and grinding
fixed the problem with radar filters
fixed the problem with resources not coming back to resources tab if you cancel printing after save/load in the meantime
fixed several printing problems connected to amount of printed items
fixed the problem with unloading tipper not giving any resources to the player
fixed the problems with antennas range on terrain that is not flat
fixed the problem with rover doors mismatch (opening/closing partially)
fixed the issue with containers in crusher losing items after save
fixed rover controller issue (game freezing after entering Rover seat)
fixed the problem with loot table resetting every time after loading game
fixed the problem with inability to unlock technology despite having blueprint unlocked
fixed the issue that blocked saving the game after completing all tutorials in intro base
fixed several problems with objects placement in canteen and lobby
fixed ITS crash site and error while using elevator
fixed the issue that player’s base after load was out of power and sleeping after that crashed the game
fixed problem with player gets stuck in chair when pressing ESC after ending tutorial
Minor issues fixes:
fixed wrong number of parts in several items in printer menu
fixed looped elevator sound while using the tablet
fixed wrong text in popup after using tech point
fixed disabled stand by sprite on tutorial monitor after load.
fixed marker in the wrong place during the quest with build workshop
fixed wrong objects in Tutorial 5
fixed the problem that fuses can be removed through the closed flap in Tutorial 6
fixed volume of AI Information sound and equalizing pressure adjustment sound
fixed issue with HQ and Corridors giving items after being blown up
fixed several wrong or missing translations in russian translation
fixed the problem with player being unable to press tab during Tutorial 3
fixed blur postprocess on players personal tablet screen
fixed problems with closing tabs on the tablet
fixed issue that allowed exploiting wall panels
fixed buttons being highlighted and tutorial marker being visible aftert skipping intro
fixed the problem with rover that can built it only in selected defined places
fixed the problem with Rover keeps spawning in unreachable places in Tourist mode
fixed the problems with player unable to use lights or differential buttons
fixed low resources music not changing
fixed the problem with inability to change camera view in campaign
fixed the problem with ITS music turning off default exploration music
fixed missing quest texts, missing other translations and wrong texts in french translation
fixed problem with battery upgrade technology wrong key in polish translation
fixed missing translation after using last blueprint
partially fixed the radioactive rover chair bug
fixed the problem with player getting stuck in chair when pressing ESC after ending tutorials
fixed the problem that player can't put out rover controller, crane not working
fixed the issue with printing more than x1000 cable blocking the printer
fixed the issues that caused the inability to unlock blueprints that should be possible to unlock.
fixed destroyed Rover’s collider in abandoned base
fixed the problem with panel doors that can kill player
fixed air pressure tool cleaning sound
fixed Rover out of battery issue in Tutorial 5
fixed levitating rover in tut 3 after skip tut 0
fixed invisible living/bathroom capsule when building from inside (wrong state of being inside outside the base)
fixed issue with Frozen Lake location when lake has surface above the ground and you can get under it
We will monitor the forums during the weekend to make sure there are no important issues with this build and if everything is ok we will put it on the main branch on monday / tuesday.
As mentioned in the previous devlog: we are planning a major content update for June/July. Stay tuned for more information! ːsteamhappyː
Have a nice weekend on Updated Mars v0.122.2 !
Regards, Occupy Mars Team
Update v0.120.1 is Live!
Dear Martians!
Welcome to the second week on Mars!
The testing of build v0.120.1 is now complete and it was just switched to default branch. In case of any issues you can always go back using the previous branch on Steam.
The full changelog for build v0.120.1 is in the previous devlog:
https://store.steampowered.com/news/app/758690/view/3694685462918618592 In this version most problems with loading should be gone. We also added (among other things):
Option to Skip tutorials in the Campaign mode:
Info about power production / consumption of each blueprint:
A special button in the Landing Capsule which lets you respawn your Rover in case it goes missing:
We hope you'll enjoy the update! We are already testing the next one.
In the coming weeks we will announce a more detailed plans for current roadmap as we are planning a major update for June/July. Stay tuned for more information! ːsteamhappyː
Remember you can always press F4 to automatically send us feedback with screenshot and log directly from the game, we are also improving th feedback reporting system for the next update.
Pinned forum thread for collecting priority bugs: https://steamcommunity.com/app/758690/discussions/0/3829792817308237223/
Have a nice weekend on Mars!
Regards, Occupy Mars Team
------------------------
P.S. For the fans of real Rovers you can also check our previous game Rover Mechanic Simulator:
After releasing patch v0.119.5, for the last 2 days we've been working on a slightly bigger patch in which we wanted to address many of the most important issues. The testing of build v0.120 took us longer than planned, but we expect that in about 5 hours we will be able to put it on the public_testing branch. Edit: It's now live on public_testing branch.
Build v0.120.1 - Changelog
Bugfixes:
Most issues with save/load should be fixed
Fixed black screen on tutorials screen in Campaign mode [EPIC-only issue]
Fixed custom arm patches which could block quest with eating in campaign
Fixed Heavy rover missing after updating from 119.3
Fixed radar in Chinese translation version
Fixed invisible model of Pump (Pipe Splitter)
Fixed ATV Quad FPP camera which depended on the angle of the terrain
Fixed Voiceovers played after conversation finished
Fixed wrong quest text in FR, RU and other translation fixes
Disabled randomization of blueprints for unavailable technologies
Fixed Fuses can be removed through the closed flap
Fixed New sol is set after completing tutorial
Fixed intro dialogues refreshing after save/load
Fixed Freeplay Quest: connecting workshop to power showed info about completing objective
Fixed CO2 bottle in intro hangar had wrong model
Fixed and improved F4 feedback reporter window ingame
Fixed misplaced Heavy Rover spawned on tourist mode
Fixed abandoned bases sometimes disappear/re-appear after loading
Fixed Rover physics enabling during building destruction
Fixed Workbench balance - Fixing circuit board gave Materials exp
Fixed shredder rollers in tutorial
Fixed no AI sound in tutorials if you unmuted sound
Fixed edge case with CO2 Scrubber doors in intro base
Fixed Jetpack not colliding with corridors
Fixed grinding of destroyed small solar panel
Fixed interaction (hard to put crates on ATV)
Fixed Free Play Starting items inconsistency
Added features:
Added possibility to skip tutorials in the campaign mode
Added power usage to buildings descriptions in blueprints menu
Added focus (blur) postprocess effect when tablet is opened
Added information about "Scan - Z" in upper right corner
Added clickable links from TechTree icons to Knowledge Base articles
Disabled weather effects in introbase (preventing destruction of intro after long waiting - which was kinda cool BTW) ;)
This patch should fix most of the save/load problems, but just in case please make a backup copy of your saves folder: C:\Users\%USERNAME%\AppData\LocalLow\PyramidGames\OccupyMarsWe hope you'll enjoy the update. We are already testing the next one.
Remember you can always press F4 to automatically send us feedback with screenshot and log directly from the game, we are also improving th feedback reporting system for the next update.
Pinned forum thread for collecting priority bugs: https://steamcommunity.com/app/758690/discussions/0/3829792817308237223/
Regards, Occupy Mars Team
------------------------
P.S. Our friends from Games Operators are working on a game called: Solar Expanse.
They don't have any date announced yet, but seems like it's going to be a fun project too:
Yesterday we have released update 0.119.5.0 on public_testing branch. Today, after additional tests and help from community members, we decided to release this update live on default branch on Steam.
We try to test every build but we are a small team and due to our fast update cycle it's always possible that we could miss something, so just in case please make a backup copy of your saves folder: C:\Users\%USERNAME%\AppData\LocalLow\PyramidGames\OccupyMars We are also moving current, stable version of the game to "previous" branch on Steam, so in case you want to go back, you can always switch to it by opening Beta tab in game properties on Steam.
The changelog for this version was posted in yesterday's post: https://store.steampowered.com/news/app/758690/view/3710447427194112482
We hope you'll enjoy the update. We are already testing next one which will hopefully be enabled tomorrow (it will be a slightly bigger one).
Remember you can always press F4 to automatically send us feedback with screenshot and log directly from the game, we are also improving th feedback reporting system for the next update.
Pinned forum thread for collecting priority bugs: https://steamcommunity.com/app/758690/discussions/0/3829792817308237223/