The future is in your hands! Well, the direction Occupy White Walls takes on is heavily influenced by community feedback.
Some of you might have noticed that we recently released a patch (1.1.0) and with it came a whole host of features, improvements, levels and assets and as we are preparing ourselves for what 2019 is going to bring we would like your feedback on how we can improve the game and what additions you think would be the best for OWW.
Of course, there are no guarantees we’ll do all of them. But we want to show that we’re listening.
So go over to this link: https://goo.gl/forms/Jc9YW2YznPwD5Tn52 and share your feedback with us.
The questions we are currently asking have to do with the tutorial, leveling experience, money, future content, performance, the plaza and general ideas.
And for those of you that are having issues, over the next few days (or weeks) we’re compiling a FAQ here on the Steam forums to clarify some things. So check it out if you’re having some issues! https://steamcommunity.com/app/876160/discussions/2/1741103267266216268/
Thank you all for helping us make this game awesome!
PS. Before you go! I recommend you come back tomorrow to check out the latest OWW news, because we have something fun planned. Well, I think it’s fun anyway.
Change log Early Access v1.1.0 | Tis the season to patch our game.
T’is the season and with it comes a new update to your favourite game, this one’s pretty big and just filled with all sorts of presents. Get it? Because it’s the season? No? Okay then.
We added some new levels for everyone with a new level cap of 30 and with it comes a lot of new assets. You can also expect some new holiday themed assets but get them while they’re still hot because once the season is over you will no longer find these available for building.
New Features:
Increased the level cap from 20 to 30. Look out for questions about this in the near future.
Style picker tool! Don’t want to look for that wall? Well just point at it with the new tool!
Colored lights! (most of them can change colors now, anyway)
You can now mirror some assets with [F] (mainly stairs)
Added brightness and hex color input to Text edit window.
Colorised chat! Local messages shown in blue, Mods and Devs have a tag now
Favourite a gallery you are
currently* in (not the one you were in before)
Ability to toggle HUD with [F6] (romantic mode)
New loading screen featuring screenshots from the game
Ability to reset controls to default
Ability to bind actions to mouse wheel
New Content:
New plaza! A much cooler space to hang out, and a hit towards our future!
New Weather category in inventory featuring Snow and “sunny”
Christmas tree
Christmas ornaments
Cactuses
New Mask
New collections: Paranormal Pt. 2, Finlandia, Rancho Pt.2, Volta Catalana, Volta Catalana Pt.2, Steam, Luce, Arco, Dadirri, Lights camera action.
These new collections contain the following items
Ceilings
Furniture
Walls
Walls with interactive doors
A plant
New stairs
Columns
Lights
and one extremely cool interactive wall.
For a total of 31 new assets in these new collections.
Bug Fixes:
Fixed bug where artworks would be eaten up by walls and can never be recovered
Fixed bug when Moving object caused space it occupied previously to be locked from placing other stuff in there
Fixed some galleries could become unreachable
Fixed Favourites and Recent would sometimes reset after teleportation/relogin
Fixed bug when unlocked assets would disappear from inventory
Fixed some artists social media links could not be opened
Fixed Open gallery button were shown sometimes instead of timer while the gallery was opened
Fixed Open gallery timer sometimes showing incorrect values
Fixed Gallery closed notification was appearing twice
Fixed paintings could be sometimes placed inside the wall
Fixed some NPC Visitors had incorrect names
Significantly optimized Frames performance
Fixed tutorial typos
Fixed some shadowing artefacts
Fixed bug when changing text could not save sometimes
Fixed bubble of paint staying in the gallery for some time after teleportation
We promised that launch was only the start, and today we are bringing the first post-launch update. This patch is addressing some of the biggest issues players were having with the game as well as bringing in some of the most requested quality of life features.
This patch however brings more than meets the eye (prime insisted). Our servers got (yet another) overhaul to deal with the growing pain issues. Basically now they are working on a mix of plutonium and meth, should be enough but fingers crossed…
Change log Early Access v1.0.9
New Features:
New stable servers infrastructure
Added mouse sensitivity settings
Ability to add assets to favorite list
Ability to add galleries to favorite list
“New” filter in inventory
“Recent” filter in inventory
New users will have to accept the code of conduct on registration
New moderation tools, take that trolls!
New Content:
Statues (level 20)
A single lone tree (level 10)
4 Art Nouveau walls (level 12)
4 Water floors (level 20)
2 Baroque frames (available at level 1)
Paranormal “chair” (level 19)
Paranormal column (level 19)
Paranormal colorful ceilings (level 19)
Paranormal wooden plank walls (level 19)
4 Glass floors (level 7)
4 Glass ceilings (level 7)
2 Glass walls (level 7)
A new evening skybox (available at level 1)
And a new emote, the chicken dance.
Bug Fixes:
Fixed teleportation sometimes sent you to wrong gallery
Fixed galleries crash when someone visits you
Fixed chat showed UTC time instead of your own local
Fixed chat jumping to the bottom when new message appeared.
Removed all notifications about NPCs visiting gallery.
Fixed bug with undoing painting placement led to weird behavior.
Fixed some minor typos in text.
Fixed collisions for Art Nouveau walls.
Fixed icons for Casa de Arte floors.
Improved Villa Ronda walls.
Balance:
Adjusted the pricing curve of the expansions. It now has ups and downs.
Lowered the expansion price cap by 70%
StikiPixels,
London, November 2018
Occupy White Walls - State of Play
Hello curators!
It’s almost a week since we launched into Early Access, and we’d love to share an update on the current status and our plans for the near future.
Server Issues
So the good news is that we are overwhelmed with the enthusiastic reception and how many of you like our strange vision of an upside down MMO.
The bad news is that our poor back-end servers have a very hard time, we added more machines and our devs spent most of last week with no sleep working and fixing these issues. But we are happy to report that most of them are fixed, the game is way more stable than it’s been at launch, with less disconnects and less people stuck in the tutorial - and more people creating amazing galleries (check out the screenshots!).
However it’s not entirely fixed and sadly some people still face issues at times. If you are affected by these issues, we apologize. Rest assured we are working on a totally new and sparkling backend that will sort this, it will be available SOON™. But for the time being if you have issues with ‘no permission to build’ in the tutorial - we recommend you log out, wait five minutes, and then log back in.
Bugs
Sure, there are lots of bugs, Indie MMO early access beta kind of thing… However we are hard at work at fixing some issues that sometimes rear their ugly head. Including, but not limited to, crashes, comments not saving, text not saving and objects that can’t be moved back after using the move tool, not having building permissions and teleporting to the wrong place.
Economy
As you may have noticed, the price of expansion spaces had jumped up quite significantly. This is by design. We made it so that each expansion adds 100 to the price for each expansion you have purchased. We will continue to tweak and balance these numbers. But we would actually really appreciate it if you could give us some feedback about the expansion spaces over at this link: (Edit: We stopped taking feedback through that link but you can always give it through Discord)
The Future
We’re not stopping with the release. But we’re also not ready to talk about it. But please know we’re always willing to listen to feedback and ideas.
Other Issues
We’re also looking into better moderation tools for our game and hope to leverage our amazingly helpful community in the future to help us out in this regard.
See you on the other side,
StikiPixels
Occupy White Walls Launch - Server Update
Hello everyone!
Let’s start off by thanking everyone for playing our game! We did not anticipate the amount of traffic our game about art would recieve!
As a result the servers were on fire and we functioned on coffee and cookies while searching for the error. But the good news is that our two biggest issues have been found and fixed.
No more will you teleport to the wrong gallery or have terrible connection issues. We also upgraded our servers to allows for the bigger load and removed a bottleneck in the server that caused our backend to come to a crawl.
So outside of the occasional disconnect that we are still working on the game should actually run like it was intended and we will back here soon to share more news about the future of our game!
Thank you for your patience and understanding,
- Marnick (Protobear)
Occupy White Walls is coming SOON(ish)
We know, we know, you are all waiting (patiently?) for THE Steam release. We know it was promised a while ago, but alas, it took longer than expected - Sorry - not an easy job taming the dragon that is Gamedev.
The good news is that the new version is made almost from scratch, it has much improved performance (runs smoother now), a ton of new assets, new design mechanics + a couple of surprises...
Completely re-designing the back-end was a lot of work, because everything is interconnected (in OWW and in life in general, too). But with it came a lot of game-breaking bugs… and with each bug we fixed two more popped up… ¯\_(ツ)_/¯
But today we are happy to announce that Occupy White Walls will launch on Steam Early Access in October! (fingers crossed). If you haven’t wishlisted us already, what’s wrong with you? Go do that already!
What's new in OWW?
So you might be wondering what’s coming up in the new version of Occupy White Walls, we had to remove every (Alpha) gallery in the game after all, so there better be some new stuff coming with the game!
Well, there is. First of all the game runs so much smoother. Like… a lot smoother. We added a bunch more assets to the game as well as a new unlock system and an improved economy system, well more like the basis on which we will continue to build.
Look out on our Steam page for more information in the near future.
A look at new art in OWW
A weird game about art without new art would be even weirder right? Well, we’ve added a good number of new paintings - including some new ‘living’ artists! For example, this particular piece is from Lars Kristoffer Armando Hormander Alvarez, but I’m happy he shortens it to LARSKRISTO. An American from Swedish and Guatemalan origin currently based in Guatemala with an amazing portfolio of works, most of which you can find at his Instagram (and the Steam release of OWW). There will be a lot more of that in the future.
Thank you for your feedback and support
We couldn’t have done this if not for all the amazing enthusiasm feedback you’ve given us over the last few months on Discordand we’re working round the clock to make the game even better than it was yesterday.
See you on the other side (SOON),
Hello Steam!
Hello World! (stranger?)
Whether you heard about Occupy White Walls just now or you’ve been following our adventures in art for a while now we’re happy that you’ve joined us.
And as a way of saying hello to steam we wanted to share some details
When will OWW launch?
We are currently aiming for somewhere in August. But we’re perfectionists and want the game to be in its best shape yet when it launches Early Access. So there’s always a possibility that we have to push that date back a little, we hope we don’t have to - fingers crossed.
We will announce a release date once our Steam client is closer to perfection.
I’ve been involved with the alpha for a while, what will be different?
A lot.
Oh, you want more information? It’s been a couple of months since we released the last update to the alpha. But here’s what we’ve been up to.
We took a look at all the code we had and started tackling the largest optimization issues and bugs we could find, including those you guys have reported to us so far. Not all of them have made it in there but the game should run and feel a lot smoother now.
We made a lot of animation changes including a locomotion system with inverse kinematics, actual jumping, a teleport effect that looks damn sexy if I can say so myself. And one of the biggest additions, and this one is big and important… We finally have added running to the game. YES! No more slow walking in huge galleries. Run till your legs fall off!
Next to that the biggest change is our new economy system (more information about that leading up to release) and quite a few new assets for you to play with.
And that’s all I’m contractually allowed to say to you.
Our community
The community is a big and important part of OWW. It provides us with feedback and I got to know some seriously amazing people through it.
We welcome you to engage with us either here on the Steam Discussions, our own forum over at www.oww.ist and our discord https://discord.gg/kRfkkdy