Multi-layer structure; The Space Factory; Prisoner chaplain
Preface
Hello everyone, I am seeking cooperation, after unremitting efforts, we finally ushered in the first important update in 2025, after more than two months of development, the game added a lot of new features let's take a look. The first is the long-awaited "hull multi-layer structure" and space gameplay, where we have added a lot of resources and building blueprints, and now our base can launch satellites! At the same time, we worked on the humanities, giving the crew more identity tags, they will perform more interesting random actions in different states, and we also fixed a few bugs and details optimization.
Unconsciously, Ocean Current has been on the market for two years, during which I have maintained steady updates, and players have continued to give me encouragement and feedback, I really appreciate it. In the next 2025, I hope we can improve this game even better, and we will add more island terrain, biomes, faction communication, quality of life, and architectural blueprints.
(Secretly tell you a little secret: I am also making a new game of meat pigeon dungeon, if you are interested in this kind of gameplay of the game please do not forget to pay attention to my home page oh, here I guarantee that the development of the new game will not suspend the update progress of the ocean current, please rest assured and supervision, thank you ~)
Hull multi-layer structure
Added 5 layers of hull structure, players can build pillars to expand the hull space
Added stone column: 25 force, 10 decoration (stone brick material)
New steel column: 250 force, -10 decoration (steel, ship components)
Gameplay rules: (upper level open need to verify the force of the lower level)
1~2: Small force requirements recommend the use of stone columns
3~5: The force requirements are large recommended steel columns
Perfect space
New resources
Atomic ore: extremely dense, hardest material (lacquer black)
Superconducting ore: Helping higher space technology
Aerogel: Thermal insulation, viscosity
Bioooze: Key materials for life sciences
Fire Gel (100) : The resource with the highest fuel value (electric furnace: fire stone + aerogel)
Space Factory (New Technology node)
Atomic Shield: Buffer the ship deck from any collisions (constantly consuming electricity) (huge heat release) [Built: Atomic mine]
Ion pump: can more efficiently eliminate and reduce the value of bacteria and radiation, create a clean and sanitary environment [Construction: atomic mine]
Gel wall: can eliminate large area noise [Construction: Aerogel]
Satellite expansion gameplay: * Satellites need to be mounted with the main rocket, and then launched together, no need to recover * (increased motion orbit line) (electromagnetic)
Weather satellite: can adjust the world temperature [Build: chip + superconducting ore] (consumes a lot of fuel → fire gel)
Photovoltaic satellite: directly absorb stellar beams in space extremely efficient power generation [Construction: chip + atomic ore + superconducting ore]
Crew Tag Expansion
Captain Title (retained) : The captain has the ability to escape death, and can be revived after 1 day of death, while boosting morale
The store increases the purchase of prisoners, recruited prisoners may escape in the next few days so players need to find a way to naturalize
Prisoner: will not work, but will need to consume food, and may even beat the crew, will automatically assimilate randomly every once in a while
Priest: (not yet completed)
Traitor: If the crew is poorly treated for a long time, then the crew may consider mutiny, first by sabotage, and finally by deserting the team
Optimization and repair
New Transfer Tower (Blueprint)
Redo the sea support
New deep-sea rapid descent aircraft: Increase the speed of seabed exploration
New boat kit (replace old mortise and tenon joints)
Added Sandcastle ↔ Ice Castle (skin) (the following Spring Festival only)
Added Flower POTS ↔ Snowman (skin)
Added dumpling (= wheat + egg) : Blood back san
The yellow box in the optimization tutorial about using equipment indicates the specific item direction
Communities that optimize story characteristics may be refreshed due to the floating island mechanism and cannot be restored, preventing the elimination of key building protection
Optimize skill system reset wash function
The tip of the Optimize log button should display all information
Improved Drowsiness buff: Added new damage reduction effect to prevent players from staying awake and feeling obvious (for fleets)
Improved world boss strength: Increased difficulty per kill (season boss, world boss)
Fixed some sound volume anomalies: some sound effects that appear to be BGM are actually sound effects, such as landing, npc sound effects are categorized into bgm management
Fixed preference reset issue after skill reset
Fix yeast clicking "Always" can not make continuous issue
Fixed the metal rain collector reading file created by the initial water selector will report a bad file exception directly
Fix tutorial interrupt after reading the file accidental tutorial can not end normally, resulting in some buttons in the management group can not interact with the exception
Fix first tech node research complete without prompt issue
Fix drunk after drifting directly outside the ship went abnormal (adventure)
After fixing the transfer, it will still be transferred
Fix to mini flag blocking Adventure mode acquisition exception (tested: Collision after reading)
Fixed an exception that could not be deleted after chart placement mark (originally only after chart restart)
Fixed Shirazawa's extra orb failure exception (risky)
Fix to unlocking character buttons that sometimes have inspiration and can't interact, or can interact without reputation, resulting in negative reputation exception (button status is not updated in time)
Fixed four dock error exceptions (checking player logs found that MiniDock's FindDeck() error was frequently reported)
Fixed bug where the crew would keep sending resources to the nuclear power switch off
Fixed terrain generation or some ** terrain missing ** issue
Fixing the tavern and other NPCS will still refresh to the island exception (more counter-intuitive, players care)
Fixed an exception where the world boss automatically leaves and still pops up with the kill popup
Perfect ending subtitles: Shows a list of crew members who have died in the past, after the list of survivors
Improve button prompt sync shortcut text
Perfect key change
Improved some arcane effects (trade, repel projectiles)
Improve the random seed terrain data display inside the Settings, easy to view debug which terrain is missing
Improve the effect of civilization points: science and technology node on the actual installation
Improved character label display: next to gender, include descriptions of each
Improved crew recruitment with additional Prisoner character tag
Adjust the view function of G button to the position of mouse alignment (risk)
Test platform switching tools: ordinary package, steam package, automation
Major Optimization Update, Winter Sale with All-Time Low Prices!
Hello everyone, I am asking for good, long time no see we have ushered in the monthly update announcement, because steam opened the winter promotion two days ago, so I also want to update quickly so that everyone can see what interesting gadgets we have done.
This month I spent a lot of time in the promotion whether it is a small black box or b station live broadcast have taken up a lot of my time, but also a lot of player feedback let me optimize the basic operation experience, so I focus on this part, at the same time to repair a lot of bugs and optimize the tutorial, I hope to help you, but also hope to plan to start new friends a little help ~
If you have any questions, please contact me, I will reply and optimize as soon as possible.
(Please note: English and other languages have not yet been translated, please wait for a while, thank you)
New story, new mission
Added new story: Revenge Pirate Lair
Added new start quest "Survival Problem" :
Added the main quest after the end of the tutorial or during the new opening, before the discovery of pirates.
Players are required to build two wooden beds and collect food, and when this task is completed, they will trigger subsequent missions and reward new crew members
Added Pirate Messenger
Added story Quest Sacrifice mechanism: repair broken devices, so some advanced technology resources need to be produced
Source search: If you don't know the source, you can check the wiki tips
Story Quest: Quest view location prompts
Skill system explanation: includes basic (fleet adventure is applicable) functions and speed up the work effect in adventure mode
Optimization and adjustment
Added fraility (buff) : CPR crew members can be revived with added fraility (thus balancing the building).
Added * Crew attribute growth * : After the crew inspiration level is upgraded, it should increase the satiety, thirst, and consumption speed and other attributes, thus increasing the difficulty growth, and consuming more resources in the later stage to increase the operating cost
Added Remove button: Added Remove Cancel button prompt next to build Close button (Adventure mode)
Added marsh quicksand: Add marsh quicksand effect to parasite nests on rotten soil, can be slowed down
New building description panel: Add various construction conditions, supply needs (building supply needs: electrical, electromagnetic, pipeline these buildings add these required building ICONS beside the construction dependence, such as stone cutting machine need utility poles)
Added food and other props resource view next to the right eat/use button prompt
Added "Harvest" button in the right column of Entity Information panel: more intuitive (for trees that can be harvested, a harvest button should be added, as well as stones, and switch to the corresponding mode) (including attack)
Added tutorial wiki teaching
Added tutorial view teaching
Added "Select All" Toggle: Batch modification is supported
New Building panel Copy Build button
Optimized Settings show whether the performance mode toggle is enabled
Optimize volcanoes and glaciers (new range temperature component)
Optimized pop-up view bar rules when side quests appear
Optimized rain screen effects: changed according to the color of the rain, such as acid rain, blood rain
Optimize the processing button: The required raw materials should also show the source, preferably in the display of inventory progress
Optimized ore sorter new formula: coral, flint stone
Optimized Fountain of Youth mechanic tips: Automatically pop a temporary tip to tell the player when the spring is full (reminiscent of full moon conditions)
Optimized machining panels: Esc should be allowed to turn off
Optimize default window style: Default red top bar window
Improved Demolition tutorial: Change to demolish a new ship building (New building: potted plant). This is better. The original treasure chest is not very intuitive
Improved fleet log: Added a building list, similar to the resource list
Improved room system: Increased the allowable conditions for similar buildings (e.g. plantations must have earth tanks and bedrooms must have solid wooden beds, which restricts players from upgrading buildings such as hydroponic tanks and higher level beds)
Optimized management shortcuts or button represses should close Windows rather than invalidate them
Optimize the npc trading Sell button: display your inventory number
Improved Soul Scrubber: Added skill system wash point function
Fix the damage counterattack exception: Restrictions should be added to the creation of attack tasks: for example, do not repeat the attack tasks that attack the same target of the task role, control the number, otherwise a large number of tasks will be generated each time the injury, resulting in performance waste
Fix that during the tutorial Adventure Mode players will accidentally die abnormally and can be revived
Fix tutorial font can not see clearly, too thick ghost and other exceptions
Fixed twitching when animals can't move: Weevils, turkeys, stone beetles, Skeleton Men, Landmen components
Fix to the lower left corner of the panel right side open right button interaction sometimes not working
Fixed the Adventure Mode sleep fast forward time, but some timers may not work: such as the floating island mechanism, which may be delayed for dozens of days later
Repair of sea tombs and other Marine structures can actually be built directly on the ship range (may lead to jamming)
Fix Adventure Mode buff will block blood bar to the right after piling up
Fixed Sea Fire unable to attack exception
Fixed anomalies in Performance mode when moving away from quicksand or getting sucked past (range detection failure)
Repair under blood rain (including acid rain) awning does not work abnormally
Fix the deck at the foot of the pump that is often inexplicably damaged after reading the file (tested as a position accuracy problem, resulting in automatic removal of deck miscontact)
Fixed story events not popping feeder view exceptions when triggered
Fix to changing font size will directly end tutorial exception (changing font in the office will no longer reset the scene)
Fix Search box (wiki) : Conflict with admin shortcuts (letters)
Fixed range detection exception (Tested: Redundancy detection function mistakenly deleted into the object)
Fixed inexplicable trigger story causes pop-ups to cause jams (tested: caused by beavers digging deep rocks)
Repair fungus culture tank failure anomaly
Adjust the speed of hail, meteorites, etc. (↑)
Adjust Water Intake Speed (Adventure mode) (↑)
Adjust the maximum thickness of the skin to 200 points
Adjust volcanic eggs to breed into turkeys
Adjust shortcut key layout: Reduce key combinations and change all to single key triggers
Adjust the "Select mode" window before starting the game: Redo the TAB prompt to let beginners play Adventure mode more first, less difficult, suitable for getting started
Adjust fuel rule reversal (reverse) (default should be consumed from base low calorific value items such as wood)
Changed the side quest reward icon
Changed the way of doing business: To unlock 50 coins (↑)
Tips for improving quests and germs: clicking will automatically open, helping players understand how to use them
Improve the floating island archiving mechanism
Restructure the file structure: remove the old complex sailing operations and keep only the simplest ones
Hello, everyone. I'm just asking. Long time no see. Just now I have pushed the 1.7 update patch, I have been working on this big release all November, so the update content is still rich.
I put the necessary finishing touches on some of the legacy planning for 1.6 (including: adding a lot of random events, talents, performance optimizations ), while also implementing the initial requirements for the carefully prepared 1.7 plan (including: Crash system, optimized MOD support, new "wastland" islands ).
If you have not yet experienced the attention of the player, take advantage of this autumn promotion activity can start to try oh ~ if you are already supported by our players, then we immediately start to introduce this update content!
breakdown reaction
The game will usher in more chain management mechanism gameplay, while adding the character "other" property page, you can view these attributes and the character's inherent attributes.
Crash reaction
You act up when you're depressed
Demolition (wanton destruction of surrounding buildings)
Arson (wantonly arson, vent anger)
Poisoning (poisoning revenge)
Fighting (conflict intensifies leading to fighting)
Name-calling (endless abuse of others)
Binge eating
Crying (makes constant noise and is offensive)
Open discharge (open discharge of sewage)
Gossip makers (people who spread doomsday rhetoric and scare people)
Gambling addiction: People who are in a bad mood will gamble and usually lose money (crazy addiction to the roulette table)
Nightmare: Ghosts appear (Fleet mode mechanism has been replaced)
Joy response
Helps people when they are happy
Flying: plus moving speed (run fast)
Work flow: speed up work (improve work efficiency, shorten working hours)
Berserker: Increased attacks (Bloodthirsty warlike, more brave)
Trendy art: randomly make the building more decorative (decorate the surrounding scenery)
Performer: similar use of instruments (playing music to delight the crowd)
Food dedication: randomly make food for everyone (make food to share with everyone)
Circus clown: To make everyone laugh, restore the mood (perform stunts to make everyone laugh, restore the mood)
MOD Workshop Optimization
Simplify the material pack Mod production process
Optimized Mod panel layout
Optimization Mod takes effect immediately when enabled
Added Mod reset record button to prevent status record error
Optimize Mod panel display: increase prompt types (stickers, packages) and sources (local, Steam), and support one-click upload ↓
New Mod Updated Toggle: Automatically fill in the title and description and other information
at the same time I uploaded the MOD tutorial MOD tutorial video
Performance optimization
This deep optimization has a significant effect, even in the late stage can have 30 to 60 frames
Optimize physical simulation performance consumption such as building inspection
Optimization of ship movement physical simulation performance cost
Optimize pipeline performance
Optimize building canvas performance
Add random events
Favorable event
Reverse engineering: Previously unlocked tech nodes have a chance to recover some inspiration
Animals falling into the water: Random (2-3) small animals appear on the boat
Everything revives: Random planting of crops for unplanted soil boxes
Dead Rising: All the dead on the ship directly become children
Discover Floating Island: Randomly refresh a floating island
Marine litter: Randomly add multiple garbage bags
Divine Blessing: A random crew member removes all bad talents
Cloning: You will get an identical crew clone, but the maximum health is only 50
Refresh with old: Restores all deck durability
Emergency shift: The crew's energy is restored and the sleeping mission interrupted
Love Ratio: Random one crew member's social relationship degree randomly reaches full rank
Going out for fun: Crew members get some random gems when they return (can be recalled early, but then lose the harvest)
Reinforcement supplies: Drop a special treasure chest at a random location, which contains this delicate food, water and medicine
Fish migration: A large number of random fish appear on the deck
Bad event
Dust storm: obstructs the view of the crew (and slows down, only shows when the ship is near the island)
Volcanic eruption: Directly triggers a meteorite weather
Iron Rain: Drop a lot of stones, may injure the crew, but can also gain a lot of ore, metal
Blood Rain: Crew contact deteriorates mood, may fight, may also refresh some zombies
Load imbalance: random electrical explosion and fire
Water pollution: Loss of 10 bottles (-50%, maximum 50) of fresh water resources
Equipment wear: All stored equipment has a high (-50%) chance of damage (-50% durability)
Disrepair: All ship buildings have a small probability of damage waiting to be repaired (excluding decks and other tiles)
Loss of control: The direction of the vessel is reversed from the operation for a short period of time
God's Rage: Rage will burn a crew member continuously (every 5 seconds for 100 seconds)
Plague outbreak: 3 to 10 rats randomly appear on the ship (and spread poisoning)
Nuclear crisis: Unfortunately, a nuclear leak results in increased radiation levels (+50) (only during or after the radiation phase) (zombies, putrid bodies, radioactive debris at sea will also appear)
General strike: Crew members do not work for a period of time
Fishing ban: No overfishing (all fishing missions are suspended during this period)
Added Talent
Advantages
Alcohol tolerance: not drunk for a long time
Socializer: Socialize with people more frequently
Ascetic monk: The higher the pressure (pressure - comfort), the better the mood
Thick skin: Damage has a chance to increase maximum health
Writer: Has the chance to produce books in his spare time
Pharmacist: Chance to make potions when free
Blood Pact: Transfer 50% damage to teammates when wounded
Pirate Buster: Has a chance to make pirates disappear when attacked by pirates
Senior electrician: The generator built by him will increase the power by 25%, and the appliance will reduce the power consumption by 25%.
Flame: Can be lit at night (permanent)
Not afraid of heat and cold: not afraid of heat and cold
Disadvantages
Binge drinking: frequency of drinking
Chattering: His bubble speech occurs more frequently
Bomb Kid: Periodically has the chance to refresh a bomb beside the ship
Electromagnetic fear: the presence of electromagnetic buildings around will be upset
Streaker: The equipment field is 0
Appearance association: prefer people who are more attractive than oneself; They hate people below them
Snoring like thunder: sleep will affect the quality of sleep around
Deafness: will no longer be affected by noise, but will be in a bad mood all the time, and focus (energy) is better
Corruption Infection: There is a small chance of breeding a zombie
Floating island mechanism
Floating island mechanism: An island is refreshed approximately every 20 days Added Island: Wasteland Includes new biomes (garbage dumps, robots, acid ponds, etc.), resources (beets, nickel ore, strong acids, catalysts) Technical blueprints (electric melting reactor, chemical laboratory, saccharin concentrator, blasting detonator, royal vase, etc.)
General update
New
Added Alchemy Pot: Use essence to create magic potions
Added blood donation station: Villains get injured and get blood after use
Added Royal Vase: Lots of decoration (flowers + POTS) (+50 decoration)
Added Brave sculpture: provides a lot of decoration (colorless crystal +Boss drops) (season boss countdown)
Added blasting detonators: The explosive power is very large, can blow up most of the surrounding objects, resulting in huge waves can make the island directly into the ocean
Added saccharin concentrator: Extract sugar from beets
Added electromelting reactor: Electric furnace to obtain more advanced products (future space resources can be smelted)
Added monitoring host list mechanism: Fix out of view when changing island terrain can not clean up old object exception
Added hints when crew crash response is triggered
Optimization
Improved permanent protection of landmark buildings (corruption no longer destroys important buildings such as statues and lottery machines)
Optimized construction circle display (only shows the same building circle)
Optimized treasure logic (added timer)
Optimized treasure box to cancel collision directly (prevent card slots)
Optimize build list: Restore the total inventory of consumables to display, while increasing the maximum build number
Optimized tech tree incompatibility with old archives
Optimized building status icon
Improved progress display of food equipment resources (change the progress bar to red if it deteriorates quickly)
Optimize the "Crew status is poor" prompt: click to directly focus and open the corresponding crew information
Optimized propeller status display (should not show lack of power if there is power at idle)
Optimize the circuit icon
Optimize role task ICONS
Improved sea fog visual effects while ships travel at reduced speed during this time
Repair
Fixed interactive conflict in Adventure mode (when the rudder is next to the campfire, pressing E sometimes fails to get out of the steering state and instead fuels the adjacent facility)
Fix diagnostic failure exception
Fixed the abnormal position and status of some resources after reading the file: for example, the grinding bowl can not make yeast and other anomalies caused by this reason
Fix room area unlock display issue (original: previous archive unlocked, open another archive still shows the previous one)
Fix that other entity suspension prompts still appear when the cursor is on the window UI (count threshold error)
Fixed building (entity) status icon display error exception (original: no similar to the building menu button to follow the building rotation)
Fixed the fault that the task scheduling table cannot interact
Beaver Nest restoration Harvest (Full harvest)
Fixed the effect that the ball speed was too slow when the real machine was running
Fix tutorial can also select world size exception when opening Settings
Repair Trend art only adds architectural decoration, but does not add total decoration anomaly
Adjustment
Adjust coral drop (fish → clams)
Adjust the scope of the Soul lamp (↓)
Adjustment of industrial building decoration are (uglier)
Improved crew status ICONS: Added bored and dirty status ICONS
🎃Update: Misty Forest & Controller Support & Happy Halloween🎃
Hello, everyone. I'm trying to make it work. At the beginning of the month, we carried out the National Day promotion, and harvested a group of new players, and everyone also gave me a lot of feedback and optimization suggestions, so I almost every day in the non-stop code modification and bug repair. During this period, some players also asked about Steam Deck compatibility issues, so I began to pay attention to the gamepad and console play experience, and it took a lot of effort to finally complete. In addition to these experience upgrades, I've added the "Misty Forest" story essentials, which include new ecological communities, new Vientiane Misty technology blueprints, and resources related to hallucinogenic spores to make your adventure a little more interesting Next, let's get straight to what's new!
Misty forest
Evil Obelisk: Human sacrifice is required to unlock Vientiane Fog technology
Hallucinospore: timed explosion, near explosion, causing fainting
Mushroom trees: Create fog, release hallucinogenic spores, and release a large number of spores when cut down
Rosemary Flower: Similar to the ice thorn mechanism, crew proximity will trigger, causing the player to get drunk
New technology building blueprint
Mushroom farm: Efficient production of mushrooms, but with a small probability of explosive accidents (6* hallucinogenic spores)
Mushroom battery: similar to the scarecrow range, the more mushrooms grow around the more power generation (power n*300w)
Fungus culture machine: Use ethanol to produce spores (the more mushrooms around the more efficient)
Gas chamber: Use spores + sea salt to generate: chlorine (gas) (new gas source) (has a chance to cause gas explosion) (noise)
Controller Optimization
Redo the input system
Adventure Mode key independent
Gamepad recommended to play adventure mode
Complete the tutorial, Settings, prompts and other font adaptation
Cut scenes, movie animations skip the tips
The ability system to improve the efficiency of adventure mode (such as collecting, building, extinguishing, etc.) ↓↓↓↓↓
Binding of carrying and cutting trees, construction and maintenance speed and construction skills, research speed and research skills, fire fighting and boat skills, farming and agriculture skills (accelerated)
Fix Adventure mode working current flicker and fleet collision bug
Note: The current game to support xbox and other series of controller support, ps has not been tested. In theory, it is compatible with Steam Deck, but because I do not have a test machine at hand, I cannot test the compatibility for you at the moment. Please test your own console players and feedback your playing experience with me. I will continue to pay attention to this issue.
Halloween activities
New gameplay content will be added to the game during the holiday event, and I will be opening it before November 1st
Adventure Mode optimization
Adventure Mode Character Inspiration Cap increased
Planting tips The seed panel should open automatically when seeds are missing
Fix black screen jam (caused by black screen animation)
Fix cooking Daily count issue
Fix Adventure Mode lack of preference judgment exception (Can Adventure Mode fish eat blueberries? !)
E Key Optimization: All cases with only one interactive button can be simplified to direct E effect
E key Optimization: Automatically cancels the building before E when sprinting
Fixed a bug where E rudder could not get off ship after being burned by fire
Fixed crew movement slide step
Fixed bug where equipment would continue to wear when it was full (it could not wear but would consume)
Adjust "Fishing Competition" refresh time: 1 month ↑ (while adjusting the weight limit of some fish)
Adjust the distribution of lily of the valley: the flowers near the tombstone grow 3*3, including the flowers of the spring are more dense
Allow drag and drop to build one or more rows of buildings (e.g. decks)
When the building is out of power, the interaction will indicate that the player cannot work without power (the electrical building cannot open the operation panel when there is no power).
The building panel adds a reminder that water is being transported, or the total amount of liquid currently required
Colorless crystal added to gemstone re-engraving machine (original non-renewable)
Adjust the position of the stool technology node, and the tutorial needs to be adjusted
Adjust ship navigation restrictions: Add to the right message bubble, click back
Added flying fish season disappeared
Redo the battery logic
Electrical panel increases joule energy information
The "Build and Management bar" is no longer automatically closed after it is opened
Optimize foreclosure events: interface allows open at any time
This update mainly adds multi-national or regional languages, including: French, Russian, Italian, German, Spanish, Portuguese, Turkish, Japanese, Korean, Polish, and traditional Chinese. (AI text translation technology provided by deep-translator and Google Translate) The localized languages of this opening will be continuously updated. If you encounter any problems, please contact me. Thank you for your continued attention and support! This update also fixes some known bugs.
Important Update: Adventure Mode Preview & Art renovation
Hello everyone, this month I focus on the development of "adventure mode", considering that a large number of players do not adapt to the original God perspective control and planning of the fleet of gameplay, so I plan to develop a parallel role-playing gameplay mechanism, players can choose to control one of the crew to drift and survive on the sea, which will be a new experience. I simplified the behavior of landing, collecting, attacking, etc., and added new behavior mechanisms such as sprinting, manipulation, and sleeping. The development progress is faster than I expected. Although I have conducted a lot of tests, there will certainly be strange bugs during the play, so please contact me or direct community feedback if you have any questions, thank you. I hope you like the new game mode, and I have also fixed some bugs, so the current experience should be better! Without further ado, take a look at the update below.
Adventure Mode
A new game experience, perfectly inherit the mechanics and features, and start a new rafting adventure on your own
Independent redo mission system : such as fishing, operations, maintenance, etc., need to be redone
Use of item resources (food) (meals, potions, etc.)
Resource view right click quick use, easy to eat
Sleep redo: Black screen will speed up the passage of time, can not be interrupted
Suitable for fire protection, planting, irrigation, research
Cooking optimization
Processing, maintenance (including deck)
Remove and build mark cancel (F key)
Automatic resource feeding
G key to view entity object information
Long press F and mouse click to remove the building
Added F + right-click force attack
Landing Optimization: Jump directly to the island, no link board required, just the boat close to shore
Attack Optimization: Direct long-range fire, and increased damage ((power + intelligence) *10)
Job optimization: left mouse click to use tools (cutting trees, cutting grass, digging, etc.)
Death Optimization: Resurrection mechanism Crew can be re-cast on board after death
Salvage Optimization: Automatically picks up fallen resources
Added Lab Adventure mode description
Added Adventure Mode tutorial
Added secondary work tips: Left click manual work to add a new icon i to remind players (construction, research, processing)
Added Individual Character Properties Overview (Click to open Character panel)
Added crew reset button: any position to quickly return to the ship, to prevent the ship out of control offshore can not return
Added Death penalty: After death, the original character's data is lost, requiring the player to select a new random character to start
New fleet, adventure mode achievement statistics
Optimized bullet counterattack (when bullets hit scavengers, spiders and other enemies, they are allowed to counterattack)
Optimize sleep: Calculate research and arcane progress (currently skip time and calculate directly)
Improved Resurrection Stone adaptation: Wake up from bed after death instead of a resurrection (including voodoo doll effect adaptation)
Optimize volcanic mechanism (Restore ore production ↑)
Improved dock maintenance performance (deck flicker)
Optimize and simplify UI: world temperature, terrain, etc
Optimized motion mechanism: the angular vector between the edge velocity allows calculating movement (e.g. 45° welt walk)
Optimized jump mechanism: Automatically jump if there is a pit on the deck
Optimize more building interactions: sink, soul scrubber, fitness cushion, garbage baler, options trading machine, medical bed, sleep pod, anvil, mechanical rudder
Optimized buff display (color differentiation near blood bar)
Adjust Inspiration Acquisition speed (↑)
Adjust anchor technology node position (advance, lower material, optimize interaction)
Adjust the script to calculate by quota (too many initial resources, recalculate by individual amount)
Adjust and cancel the recruitment mechanism, and give rewards and subsidies
Adjust silent "crew overboard" event
Changed the ability of the Fish King (to accept any special eggs, except bird eggs)
Adjust camera mechanics: Only follow the crew or follow the ship's view (except cutscenes), no free view (except console)
Fixed bug where harvesting cactus would not hurt
Fixed the sandpile unlimited collection bug
Repair construction does not automatically switch schemes
Fixed Character Panel not being able to open again after closing the panel
Fixed bug where it was easy to remove deck first when demolishing buildings
Fixed bug that could not be planted
Fixed the bug where the sleep black screen was suspended by other Windows
Fixed a bug that sometimes the buttons in processed buildings did not respond
Fix cooking target error bug
Fixed bug where baby dinosaurs eat seaweed indefinitely
Fixed the aquaculture cage refeeding bug
Additions and adjustments
New stealing, Anger, and killing NPCS: Wandering merchants add stealing features, players have a chance to steal successfully, and if they fail, they will anger the merchant, similar to boss battles (after killing an npc, they need to wait more time to come back) (Merchants frantically summon pirates; Taverns attack with ship guns)
Added "Captain" title setting: Captain has the ability to escape death, can be revived after 1 day of death, while boosting morale
Added vortex black screen animation and transport tower black screen animation
Added Console "Event Manager" panel (similar to Task Manager panel, preview all random events to see event status, and trigger or interrupt in advance)
Added tutorial total progress display (x/n)
Added special pages of Technology Blueprint (e.g. Abyss Technology, Radiation Technology)
Added crew status icon tips (diving and space status tips instead of ambiguous "??" While adding status markers such as depression, intoxication, drunkenness, and death)
Added random map eggs (such as mushroom array, Imperial Cemetery, etc.)
Added physical drifter log
Added script openings (such as single crew or more crew with more supplies)
Added resource overload (loop icon) : Can refresh the resource inventory to prevent empty reference exceptions
Added archive preview tutorial and console icon tips
Optimized the Radiation Island terrain change diffusion algorithm: changed to spread from the center point (or designated point) to the periphery
Optimize side view (the first task opens automatically when the side task is activated or the main task is displayed)
Optimize talent emergence events
Optimize room view (increase decoration degree data display)
Optimized propeller (hidden arrow)
Optimize music box (add note bubbles)
Improved Life Spring (added point light source)
Optimized laser structures such as laser domes and deep dive radars (increased light efficiency)
Improved Global Relief, Taxation event UI (added federal icon)
Improved effects for ship and submarine work (added explosion smoke effects and waves when leaving and returning)
Optimize UI application to simplify UI in all aspects
Optimize the resident event timer display in the upper right corner
Optimized file reading process (more robust: prevents modules from throwing abnormal interrupts)
Improved world boss touch error mechanism (48 seconds countdown)
Optimized death blast effects (Shock wave + explosion smoke)
Improved the effect of exploding particles when wizards are injured
Optimized equipment bar (resident slot display, pet bar)
Improved recruitment of new crew names (xxx 1)
Optimized art renovation (Main islands); Trees add shade
Optimized pointer arrow (added click function to quickly focus on the object, such as treasure pointer)
Optimize statistics (add data archive while removing block color)
Improved sandbag function (added function to prevent deck flooding)
Optimize collision detection at different stages of trees
Adjust the separate switch button to remove the heat emitter; Adjust the new Buddy Panel role avatar UI
Adjust the growth efficiency of all plants (↓)
Improve the archiving mechanism for space and deep submarine systems
Improved plot rewards (↑ also offers options)
Improved the re-challenge mechanism after the world boss is killed
Fixed bugs born on the island
Fixed a bug where multiple link boards could not be used due to conflicts
Fixed the bug that the world page could not go back to the previous page from the casting page during the tutorial stage
Fixed bug where crossing borders could get stuck because the hull was too large
Fixed shark land swimming bug
Fix the bug that mode and physical cursor prompt disappear after touching other UIs
Fixed the bug that wearing equipment can brush equipment repeatedly
Fixed a bug where the planting tutorial repeatedly stacked the planting box, causing a file reading error
Fixed bug where Fishman could accidentally touch an angry tavern
Fix missing "Welcome to the world" prompt after tutorial completion
Fixed bubble text not showing on newspaper; Optimized the "View" button on the newspaper desk (old newspaper icon prompts)
Translation
Translate "Login transfer" mode of mouse hover prompts
Translated new simplified UI switch button
Translate the "comfort" description of the room view
Translate Skills panel character icon mouse hover description
Translated new Adventure Mode tutorial
Sound and Art
Added firefly flying sound
Added water baby crying sound
Added tombstone Ghost Howl
Added stun gun firing sound
Added sprint sound
Added resource pick tone
Resets flamingos and nests
Reset shield building art
Island art optimization
Redone the island and some scenery materials, optimize the cartoon style; Update store screenshots;
Climactic Battle: Reinforcements Arrive, Skill System and UI Upgrades
Hello everyone, imperceptibly passed more than a month, time really quickly, during this period of time happened a lot of things, I am also very emotional, in short, everything is calm, I can be happy to make their own games. During this period, I improved the final plot and true ending according to the normal false ending process of "Radiation Crisis", which meant that "Ocean Current Punk" welcomed the moment of the end of the plot, and my heart was very excited. This was the first time for me to write a game story, as if I had personally experienced it, and as if I had made a dream of a long journey. hope you can also take part in it and experience that different story. Although the overall plot is complete, I have a lot of side plots planned, such as fighting pirates, investigating ruins, etc., so the story is still developing, let's see where it goes.
In this episode I added new "radiation technology" blueprints, including some new radiation power generation devices, and radiation defense towers; There's also a new "radiation sickness" particle infection mechanism, and your little man may inadvertently fluoresce. As well as improving those powerful radiation creatures from last month, and adding the final boss "Alien Queen", as well as the long-awaited "Space reinforcements", they have finally unraveled the veil ~. The second is to improve the "Abyss of Terror" story elements, I added a new "Shadow Technology" blueprint, which also includes some interesting new powerful buildings. I also added a new "skill system" where the crew gets inspired to learn different skills to improve their work efficiency, but you also need to pay attention to their personal preferences and choose the skills they are good at and divide the team. Finally, I optimized the overall UI style, and now it is more flat and smooth, I think it should be more close to the lovely game style (does anyone think it is very much like win11 ha ha ha).
According to the plan map, we will add more technical blueprints, terrain ecology, and random plot in the future, so stay tuned for updates on the game, thank you.
Radiation tsunami
New Special Events
Radiation Storm (randomly refresh some radiation enemies)
Spore spread (random islands increase spore nest)
Radiation dust (on the deck will slowly pile up change the rancid body) (Radioactive waste at sea)
--【 Reveal plot 】
After the radiation crisis began, all guide towers began to generate waves around them, symbolizing that the rich energy was starting to get cranky (while also allowing them to emit radiation particles).
First, the player needs to clean the Nest spores, and then the pop-up window indicates that the Nest nucleus can be used to create a enrichment tower
Players set up a "replacement factory" at sea, using it to absorb the huge amount of energy in the ocean floor, so as to avoid the next current disaster, but also will obtain endless energy, and eventually the waves calm down.
Trigger "energy-rich tsunami" after all treatment; The enemy host breeds a large number of little brothers, and the number of enemies is huge in the last battle, but at this time, space reinforcements suddenly arrive, the sky is full of spaceships, and what appears inside is actually hanging heavily armed humans, you will fight side by side, and the reinforcements are also countless casualties, but they continue to be born from the spaceship. Finally successfully kill the host to complete the mission, play the real ending 1, scroll subtitles......
Added cinematic dialogue cutscenes (hide UI, widescreen no combat and start dialogue)
Follow the target vision and return to the ship at the end to follow
The Boss appearance will also start a 5-second cutscene
The Esc exit key can interrupt the performance in advance
Space Reinforcements: Emerge from large ships, unified in spacesuits + jetpacks, long-range attack, decoy bombs, light up
Heterastral Queen: Sea Cucumber boss: Summons a large number of alien flying insects and nests, with 2 bloods, higher strength
Floating radioactive waste (radiation source, metal) : This radiation will appear around the ship, the mechanism is similar to floe ice, can be manually removed, but will reappear over time. (appear when radiation dust)
Radiation technology (radiation energy brings great creativity, but at the same time has great side effects or hidden hazards (i.e. leakage caused by improper storage and crisis))
"Radiation particles" : The radiation source emits this purple particle, similar to a tiny orb, and is only visible in the "Build/Radiation View". ** Contact with a creature will increase the amount of radiation (or directly injure) **
Nuclear reactor power generation will also increase the diffusion of radioactive particles
Enrichment centrifuge: Directly collect the surrounding radiation particles, continuously increase the amount of temporary radiation, and then generate "radiation water"
Radiation lamp: Build consumption radiation mine, stable and efficient diffusion of radiation particles
Radiation Core exhibit: Constructed from a large amount of radiation ore, it provides a large amount of decoration, but diffuses a small amount of radiation particles
Alien putrid body: an animal body that does not attack but emits radiation particles
Enrichment tower: It needs to be built on the guide tower to absorb the rich energy and then produce the rich energy crystal. (Consumption of radiation water)
Shadow Technology
Shadow Tech Station: You need to use Hearts *3 to activate, then you can unlock Shadow Tech
Shadow Altar: Produces ghosts regularly
Shadow lamp: The use of soul fuel, a wide range of light, and make people around to add mood, add energy
Shadow Bone Tower: Long Range, Shadow Light Blade (penetrable)
Skill system
This is a crew management from the early stages throughout the gameplay
According to the work category branch, the crew after the upgrade to get inspiration points will also get skill points, you can unlock different skills, each crew can have a different focus, obtaining new skills although improve the crew attributes but also increase the difficulty of management
Generate a dedicated skill list based on the character's basic attributes (for example, if some are good, then they do not increase the pressure after unlocking, and if they are not good, they may not be able to unlock or increase the pressure)
Each crew member is randomly assigned a favorite branch and a disliked branch (none).
Astronaut/Diver is an advanced skill that requires cross-learning between the two branches, but is the only qualification that allows spaceflight and deep-sea stealth.
The pressure the crew can withstand is related to the room system, so please try to build superior rooms
Detail optimization
New
Added an internal crew trait display (e.g. recruitment panel)
Add sand mining machine: mining offshore ore
Add liquid oxygen compressor: to produce oxygen, but the noise is huge and there is a chance of explosion and fire
Add noise mechanic: Large industrial buildings will increase range noise, so the player needs to separate the industrial area from the living area
Add status display of building, biological and other entity information panel: including switch, flood, temperature, power (also including plant, animal status)
Add "Effects" column in the building information description: include fuel, products, noise, electromagnetism
Add building repair material requirements to display
Added tutorial link guidance: Added dotted line guidance for tutorial chests, pubs, battles and other target objects
Add feedback popup: The first time you play the game, if you detect that the exit time is less than 30 minutes, the "feedback popup" will be forced to pop up (the author is eager to understand the reasons why players do not want to play).
Added cursor line guide: When there is a gold demand for the player mouse to add a line to remind the player of the amount of gold (later include ship limit hint, because few people feel aware of the backtracking function)
Add Shortcut Rest button: It appears next to the shortcut landing of the crew icon
Added upgrade effects: Added upgraded light beam effects and bangs when you get inspiration points
Added capture flash and destroy effects
Added map edge fog: Ships can cross from one side of the ocean to the other
Add a button icon
Add character emojis: eating and drinking need emojis, etc., combat emojis (" sweating beans ", "red warm"), etc
Added progress bars and time estimates for space and diving
Add more UI action plugin, add Twitter button
Added UI streamer: Added streamer effect for preferred skill nodes, tech trees, Arcane, ranking crowns, and kernel versions
Added some sound effects: Mermaids singing after approaching, including farmers, shepherds exclusive bgm
Added sound effects when the canopy is raining
Redo key control system: Support too many key changes
Some artwork reworked: Bird box (birch), carpet, bone hand (skull sword), Basa fruit changed to demon fruit, beehive (hidden bee particle effect when full), shield (streamer)
Repair
Improve wiki source: Extract the recipe for each machine and add it to the source
Fixed wiki resource data: mainly multi-stage drop of some plants, such as coconut tree products without coconuts
Fix missing font in description text of wiki role page
Fix alien lair, jack-o '-lantern may appear abnormal outside the map (difficult to attack, poor experience)
Fixed a bug where tax collection events could not be avoided: causing enemies to go crazy
Fixed planktonic flicker bug
Fix Radiation brood may not eliminate bugs after purification
Abnormally slow reaction time when repairing crew island combat
Repair Arcane "Gifted" does not work abnormally
Fixed historical achievement failure to unlock exception: Prevents some old players from reaching an achievement before it triggers
Fix room system, Rocket achievement can not unlock exception, bug cure missing progress prompt exception
Fixed abnormal operation of production platform during file reading
Fixed a BUG where the default popup panel would cause coroutines to fail when clicking building while hiding UI
Fix hidden UI recovery when the cursor always floats with the previous button prompt box BUG
Fixed an issue where other archive slices could not be loaded when they were loaded abnormally
Adjustment Simplify operation under sail no longer shows directional arrows
Tweaking creative mode will not trigger achievements
Adjust the matter portal: Add electrical and electromagnetic markers
Adjustment of pregnancy time ↑
Improved English translation: including new system, some plot pop-ups
Fixed the problem that Japanese and Korean fonts could not display mouth and mouth properly fixed (note that the translation progress of the text in this language was not increased)
Fixed crew name change when directly right-click to close the crew panel, resulting in no input detection exception
Perfect
Improved sleep (increased Health recovery) : Not only energy recovery, but now health can be restored
Improve task priority mode to display numbers
Improved panel for all assigned crews: Added status alerts, such as the display of crew members who have already arranged a berth, to prevent duplication
Improve reading file loading tips: add "loading popup window" after loading game click
Improved the crew's mission list display information: added the mission's target object
Improved pipeline view information: Added liquid pipeline data
Improve the yellow prompt block on the lower left side of character creation (for example, only two crew members can be carried), and enrich the color of the interface
Optimization
Optimize planting and landing mode: When you click the soil culture box, the planting menu will be opened automatically; The login menu opens automatically when you click on the link board
Improved main line display: Added to side view (Main line: Activate Guide Tower, Space Reinforcements, Investigate shipwrecks, Fly to Space, Deep Sea City, Radiation Crisis, Dawn Dawn)
Reminding of main task optimization: the side task view is displayed. Added folding function for side quest subitems
Improved job class iconization on the crew task priority panel
Optimize the background of blueprints such as tech trees: use dark mesh
Optimized submarine terrain ICONS: Blue hole, volcano, glacier and other ICONS to replace, click streamer
Optimize the basic UI: flat design, smooth Angle
Update log: Radiation Crisis, Story generator
Hello everyone, this update I will release a number of new system early preview versions, mainly for the late game experience, I will continue to update and improve them, expect to be fully completed by the end of the year stay tuned. I also fixed a lot of bugs, thanks to the players who gave me that feedback, and I also improved the performance of the game, which will significantly improve your graphics even at 3x speed. If you haven't played the game in more than three months, try it again this time.
Festival Celebration (Finished)
We are once again celebrating Dragon Boat Festival for a week. We believe that games are not just a closed virtual space, they should be connected to everyone's real life. We are passionate about sharing that joy and culture, and we will open up more fun festival activities in the future. To this end, we added a festival manager: we managed the festival exclusively as a separate system. We also added more festivals to the World Lab (preview)
Radiation Crisis (later content)
The current system is not very perfect, the specific gameplay i will fill in the next three months, please look forward to
Rule: Start with a random eruption of the Nest on multiple islands, which will infect surrounding creatures and become a radiation island
Spore Nest: Randomly refreshed on some islands as the origin point of a radiating spore community, which can be killed using a "purification potion"
Putrefaction Flying insects: Higher than alien insects, with spiky shells, these spikes resemble energy-rich fragments that regularly produce radioactive ore, from which they decompose
Radiation ore: After mining the "radiation ore", only energy-rich fragments are obtained after smelting, and energy-rich spires need to be synthesized twice
Important falling objects: rotten wood, radiation leaves, rotten body pieces, energy-rich fragments (=0.25 energy-rich SPAR)
Purification potion: Fluorescent fruit + radiant leaf, developed by medical system
Story Generator (Global Content)
The current system is not very perfect, the specific gameplay i will fill in the next five months, please look forward to
The new "Cause of story" : The Abyss of Terror
Abyss Fissure: Monster refresh point that requires mining the sealed "Abyss Rock" to activate, while multiple fruit trees and blueberries grow around it
Abyss Bat: Biting crew members will reduce their mental value, suck blood, and grow shadow tentacles around them
Abyss Slime: A small Slime that splits into 50% HP after death (and is also reduced in size by 25%) and does not die until the single Max is below 100 HP
New drops: Bloody Hearts, Dirty Black Hearts
Reworked "Space Systems" (later content)
The current system is not very perfect, the specific gameplay i will fill in the next three months, please look forward to
Add "Space" button, "Space" management panel (including star map, ship status panel)
The gameplay is similar to "underwater diving", requiring spacesuits, astronauts, oxygen, thrust requirements, and fuel requirements
Temporarily requisitioned cell towers as detection structures
Performance optimization
Reduced performance monitor operating frequency (significant pressure ↓↓↓)
More wildlife supervision (pressure significant ↓)
Regular (daily) cleaning of Marine resources, sorting of resources on board (significant pressure ↓)
Enable Vsync Settings (off by default) to improve frame rates
Archive slimming: The map data structure is optimized, the single archive slice is reduced to 5M, about one-fifth of the original, and the cloud archive speed will also be greatly improved. Backward compatibility is also guaranteed
Details
Added resolution popup: When the game is first started, the screen resolution is detected, prompting some players to modify the Settings - layout width and height
Add fuel filling rule option: By default, the fuel with a high fuel value is used first (if you do not want to give priority to burning natural gas, crude oil and other resources can be turned on)
Added reputation recycling when an external office deleted archive
Added tutorial guides, including tips on food acquisition, dangerous islands, and dangerous creatures
Add a resource collection, including persistence: You can choose to make the viewed resource permanent
Added Lily of the Valley: This flower will grow in large quantities around the moon spring and the statue, only blooming at night (Lily of the Valley fluorescent fruit is a key material for radiation control)
Added salt mine: ultra-deep sea (heritage area, crude oil area), sustainable sea salt mining
Added Guardian Statue: Cost Kill to gain talent or equipment
Added Fishman King: Gather nearby Fishman house, consume sea eggs randomly in exchange for various gems
Optimize technology, arcane, and other UI interface splines
Improved Archive panel: Layout and information changes, adding more detail preview and more user-friendly layout
Improve the attribute effect description of the missing button
Improved wall hit animation and lowered wall health
Improved the failure report on the failure panel: added a cause prompt for "Nightmare or Not"
Improved focus application: Increased view focus on the right side injury warning message of the crew
Perfect development group scrolling subtitles: Collection plugin technology supports unity, Lean(CW), Odin, Text Animation, Spine, Sentry, Behavior Designer, aseprite, Shapes, Chart And Graph, freepik (icon), FreeSound
Adjust the project version migration to 2022 LTS: This will be a new starting point, we must do well to face the next 5 years of possible technological innovation and challenges, Ocean current Punk as a key experimental project, we will introduce more new technologies, new plug-ins to make it better!
Reworked opening animation: Sci-fi opening animation using 3D footage (instant calculus)
Adjust Coal wiki: Source modified the furnace to an ore sorter
Adjust tutorial session schedule open permissions (no longer allowed)
Fixed an issue where some resolution sea maps were difficult to close
Fixed one of the flashback issues (turkeys crash when attacked while hiding out of view)
Fixed one of the issues where landing on some larger islands could flash back
Fixed an issue where the cover image did not automatically fit after adjusting the layout width and height
Fix livestock overcrowding: Livestock will have range detection anomalies if they are captured
Fixed log display error on the first day after entering the game
Fixed an uncontrolled volume exception for the opening animation
Fixed abnormal first frame position of working current effect
Fixed the lack of automatic refueling function in boat lights
Repair window Settings invalid exception: The window size is reset when the intra-office Settings are opened
Fixed abnormal garbage cards produced by garbage balers and added rectangular ring prompts
Emergency Update: Flash back bug fix
For the recent frequent "flash back" problem emergency repair, I apologize for the bad experience brought by players >﹏<, if there is a flash back bug in the future, please report to me in the community, thank you.
For updates on other content please wait patiently for the monthly announcements.