Ocean Current Punk cover
Ocean Current Punk screenshot
Genre: Simulator, Strategy, Indie

Ocean Current Punk

Translation update (preview version)

This update will simplify much of the display information to accommodate the new translation, and also fix several bugs.





  1. Fixed errors reported directly when reading maps of different sizes

  2. Fixed floating ice generation logic

  3. Fixed map reading errors of different sizes

  4. Expand the capacity of the refrigerator

  5. Fixed scope overlay exception

  6. Adjust Ice boss skill: Create ice that disappears on time

  7. Adjusted ice moth hostile detection

  8. Repair the fault of the temperature control panel of the heating module

  9. Fixed sea fruit seed text error in pharmaceutical table recipe

  10. Lift seasonal growth restrictions on ice trees and snowdrops

  11. Increased the number of effective tree species for tree cutting

  12. Redo the new Entity Information panel

  13. Hides the intra-office Log panel

  14. Simplified entity pointer prompt

  15. Add translated text

Give me back my gold!

Hello everyone, this update is still focused on optimizing the operating experience and fixing a few bugs.





  1. Fixed the sound effects of the characters in the selection panel being overlapped

  2. Fixed bug Toilet bucket description on tech tree

  3. Optimize the tutorial experience: Give extra fresh water in the planting tutorial, and remove the button error limit

  4. Add a priority operation

  5. Add character movement control

  6. Fixed coins always being 0 exception

Ice plants and scene filling; Fixed achievement unlock exception. Num adjustment

This update is pretty piecemeal, including new MOBS, scenery, tweaks, bug fixes, and more.





  1. Enhanced Leaf Ware (can collect water 5 times before damaging)

  2. Changed the wildflower drop (key) to gold, harvest spirit

  3. Ice boss: Reduced the difficulty a little bit (big icicle changed to ice, removable)

  4. Add snow drops and floating ice

  5. Redo the ice tree

  6. Fixed rabbit running in the same direction after injury

  7. Fixed Garbage Pickup achievement, Gold Logger and Tech Revival achievement not being able to reach exceptions

  8. Saving prompt cannot be displayed when fixing the real machine (only gear)

  9. Reduce the damage probability of water generator

  10. Reduces weevils damage

  11. Nerfs the "Lose a Teammate" buff

Fixed some stuck exceptions and operational adjustments

Hello everyone, the main goal of this patch is still to fix the jam, so if you still encounter a sudden jam in the future, please feel free to contact me, thank you.





  1. Fixed some crew members still stuck on the island

  2. Optimized combat mission creation (maximum one per person)

  3. Fixed tax prompt error when finding treasure map

  4. Added rest (sleep, eat) buttons in the character panel

  5. Reduce meteorite velocity

  6. Adjust withered grass to mature

Fixed the Upisland battle choke and resource adjustment

Hi, Friday's update is expected to be brought forward due to the Upisland battle jam which is seriously affecting the experience. If you still encounter any lag phenomenon, please let me feedback, and concentrate on dealing with it recently. Thank you





  1. Optimized wayfinding performance loss for "go" behavior

  2. Fixed continued build under (current) sound without stopping abnormal

  3. Added Tentacle has a chance to drop "tentacle" and "fish"

  4. Added no fish during storm season

Open "diving" system and optimize layout

Hello everyone, due to the gradual progress of bug repair, the current version has become stable (but it still needs a lot of optimization in the future), so the patch update for the purpose of bug repair will gradually slow down, it is expected to be updated every 2 to 5 days (excluding monthly big change update), thank you for your feedback!





  1. Open the "diving" system

  2. Optimize chart centering Angle (vertical axis 0.5) and display at the top

  3. Optimize the EntityID allocation algorithm

  4. Fix plan archive partial missing exception

  5. Exchange the position of the left information panel such as world coordinates and modes (add ICONS) with the right button column

New "Chart"

This update reworks the "chart" and fixes several nasty bugs. Happy Year of the Rabbit!





  1. Fixed "5 at a time" button failure exception in furnace

  2. Redo the "chart"

  3. Redo Talent Emergence Event (Multiple Talents)

  4. Optimized event timer initialization (fixed character, boss event trigger early exception)

"Build planning" must have!

This update optimizes some of the underlying task logic, which may cause unexpected bugs, but it also brings better operational support.





  1. Improved behavior error wait mechanism (improved build planning, i.e., fixed auto-cancel exceptions during build)

  2. Added tutorial to continue playing

  3. Added "Reset" button in character panel (manually return to origin when character is stuck)

  4. Repair task creation suddenly all cannot execute exception

  5. Modified seedling collisions on some land trees

Fix login archive exception and optimize container view

Hi, this optimization is still about fixing past bugs and optimizing UI operations.





  1. Fixed the character reading file while on the island, where the character would run directly out of the ship and into the water far away

  2. Stones falling from rocks and pillars;

  3. Increase ore consumption in the middle and late technological nodes

  4. Adjust the sequence arrangement of planting and other technologies

  5. Added a separate discard button for items in the bin

  6. Optimize the box resource view

  7. Added rule that Mulberry Gathering should not save the dead

  8. Added azimuth Pointers to merchants and pubs

The file reader brush is finally free of hhhhh

I'm going to bed





  1. Optimize the building immersion mechanism

  2. Fixed an exception to the reader brush equipment

  3. Fixed incomplete storage exception of read resource

  4. Fixed chest not opening exception