Fixed inability to harvest exceptions and visual optimizations after cancelling
This optimization will resolve more crew waiting exceptions, while optimizing a few art and fixing UI errors.
Fixed failure to harvest exceptions after cancelling a task
Added task sleep mechanism baseline time (about 5 seconds)
Fixed bug Mc-10889 - Tutorial Tech prompts not working properly
Added deck damage message
Redo deck ripples
Fixed excessive save exceptions and UI optimization
Hello player, this optimization involves the save structure, so you may have an unexpected situation after updating the original save is invalid , so please pay attention to backup and update carefully .
Fix the exception after saving more than 10, optimize the archive structure
Adds version iterator panel visualization
Changed enemy, storm, weather, season, etc timer to horizontal progress bar
Fixed an exception where ghosts lost their target when reading files
Remove most building collision barriers (keep only wall barriers)
Reworked the tavern with improved save
Fixed some bugs and optimized the difficulty curve.
Reworked the tavern look and spawn logic
Remove the lock lock restriction on the key of the treasure chest
Reduced ghost count, but increased health
Fix archive exception after 10
Reduce the probability of magma fractures and the temperature of fireball
Tame wild fires
Hello everyone good evening, the main purpose of this update is still to optimize the operation experience, and at the same time to fix some previous bugs, including display exception, click exception and so on, thank you for your play and feedback, goodbye.
Fixed intra-office save will not exit the menu exception
Fixed Tavern, Drowning, and other recruiting exceptions only for old characters
Adjusted the plan panel and added the branch of technology tree
Adjust tutorial prompt box (off screen), fix world size recommendation text error
Slow the spread of the fire
Add Click Research Normal will close the Tech Tree panel directly
Add "View following" How to use
Added violent collision to destroy reef trees directly
Fix achievement no exception: Tit for tat
English Version Announcement
Sorry for giving a bad experience to the players. Cause of the bugs, there are some translation problems in the English version. We are going to fix these problems so we will temporarily close the English version and open it when the problems are solved.
Added crew automatic counterattack; The vagabonds' goods go up!
This update will improve the operating experience and optimize the numerical balance, thank you for your support!
Link Board Return button renamed "Recall"
Seagull cuts to 50 blood points
Sandcastle adds a small amount of health recovery
Merchants can make multiple purchases and add lights at night
The prices of goods in shops are rising
Add intra-office archive button
Increased single impact limit on deck (25)
Villains automatically fight back when they are wounded
Add shortcut tips to simplify fire extinguishing and add version iterators
This update is used to optimize the operating experience, and will go home tomorrow! So the next update may be delayed a day or two. Have fun.
Add button shortcut prompt;
Simplify the fire extinguishing process (fire extinguishing no longer consumes water);
Add version iterator;
Optimized underfoot suspension correction;
Crew no more touching fish!!
This patch update fixes several serious bugs and optimizes the operating experience. Thank you for your support!
Reduce the toxicity of common foods;
Added a hover fix when the deck under the character is damaged;
Fixed character event timer debugging exception;
Fixed role not working exception (forced work attribute exception);
Added automatic "Alert" switch between combat and fire;
Add lighting time;
Speed up the Angle height change;
Temporarily restrict the use of beds only on board;
Optimized Schmel's Enemy event, cancelled moth volume, fixed a few display error
Optimized Schmel's "Enemy Event" : will be delayed by 5 days after starting random triggers;
Fixed the abnormal area color retention when the "link board" was removed;
Fixed Q group button failure exception;
Fixed moths striking deck causing deck to disappear
OceanPunk is available now!
Dear Players,
We're excited to announce that the EA version of Deepening Fire is available on Jan.12. It's now!
This Early Access version will present you with the complete storyline content of the game. In the future, more content will be added into the full game. So please stay tuned!
If you like our game, please add it to your wishlist and join our communities for the latest news! Also welcome to join our discord: https://discord.com/invite/rtvqvaBDHy Thank you for your support, let's start the survivor's challenge journey on the Sea.