Ocean Current Punk cover
Ocean Current Punk screenshot
Genre: Simulator, Strategy, Indie

Ocean Current Punk

Fixed inability to harvest exceptions and visual optimizations after cancelling

This optimization will resolve more crew waiting exceptions, while optimizing a few art and fixing UI errors.





  1. Fixed failure to harvest exceptions after cancelling a task

  2. Added task sleep mechanism baseline time (about 5 seconds)

  3. Fixed bug Mc-10889 - Tutorial Tech prompts not working properly

  4. Added deck damage message

  5. Redo deck ripples

Fixed excessive save exceptions and UI optimization

Hello player, this optimization involves the save structure, so you may have an unexpected situation after updating the original save is invalid , so please pay attention to backup and update carefully .





  1. Fix the exception after saving more than 10, optimize the archive structure

  2. Adds version iterator panel visualization

  3. Changed enemy, storm, weather, season, etc timer to horizontal progress bar

  4. Fixed an exception where ghosts lost their target when reading files

  5. Remove most building collision barriers (keep only wall barriers)

Reworked the tavern with improved save

Fixed some bugs and optimized the difficulty curve.





  1. Reworked the tavern look and spawn logic

  2. Remove the lock lock restriction on the key of the treasure chest

  3. Reduced ghost count, but increased health

  4. Fix archive exception after 10

  5. Reduce the probability of magma fractures and the temperature of fireball

Tame wild fires

Hello everyone good evening, the main purpose of this update is still to optimize the operation experience, and at the same time to fix some previous bugs, including display exception, click exception and so on, thank you for your play and feedback, goodbye.





  1. Fixed intra-office save will not exit the menu exception

  2. Fixed Tavern, Drowning, and other recruiting exceptions only for old characters

  3. Shorten the duration of serious injury

  4. Opening steel deck, fixed bug where trawler wouldn't unlock (presetting issue)

  5. Adjusted the plan panel and added the branch of technology tree

  6. Adjust tutorial prompt box (off screen), fix world size recommendation text error

  7. Slow the spread of the fire

  8. Add Click Research Normal will close the Tech Tree panel directly

  9. Add "View following" How to use

  10. Added violent collision to destroy reef trees directly

  11. Fix achievement no exception: Tit for tat

English Version Announcement

Sorry for giving a bad experience to the players. Cause of the bugs, there are some translation problems in the English version. We are going to fix these problems so we will temporarily close the English version and open it when the problems are solved.

Added crew automatic counterattack; The vagabonds' goods go up!

This update will improve the operating experience and optimize the numerical balance, thank you for your support!





  1. Link Board Return button renamed "Recall"

  2. Seagull cuts to 50 blood points

  3. Sandcastle adds a small amount of health recovery

  4. Merchants can make multiple purchases and add lights at night

  5. The prices of goods in shops are rising

  6. Add intra-office archive button

  7. Increased single impact limit on deck (25)

  8. Villains automatically fight back when they are wounded

Add shortcut tips to simplify fire extinguishing and add version iterators

This update is used to optimize the operating experience, and will go home tomorrow! So the next update may be delayed a day or two. Have fun.





  1. Add button shortcut prompt;

  2. Simplify the fire extinguishing process (fire extinguishing no longer consumes water);

  3. Add version iterator;

  4. Optimized underfoot suspension correction;

Crew no more touching fish!!

This patch update fixes several serious bugs and optimizes the operating experience. Thank you for your support!





  1. Reduce the toxicity of common foods;

  2. Added a hover fix when the deck under the character is damaged;

  3. Fixed character event timer debugging exception;

  4. Fixed role not working exception (forced work attribute exception);

  5. Added automatic "Alert" switch between combat and fire;

  6. Add lighting time;

  7. Speed up the Angle height change;

  8. Temporarily restrict the use of beds only on board;

Optimized Schmel's Enemy event, cancelled moth volume, fixed a few display error


  1. Optimized Schmel's "Enemy Event" : will be delayed by 5 days after starting random triggers;
  2. Fixed the abnormal area color retention when the "link board" was removed;
  3. Fixed Q group button failure exception;
  4. Fixed moths striking deck causing deck to disappear

OceanPunk is available now!

Dear Players,

We're excited to announce that the EA version of Deepening Fire is available on Jan.12. It's now!

This Early Access version will present you with the complete storyline content of the game. In the future, more content will be added into the full game. So please stay tuned!

If you like our game, please add it to your wishlist and join our communities for the latest news! Also welcome to join our discord: https://discord.com/invite/rtvqvaBDHy
Thank you for your support, let's start the survivor's challenge journey on the Sea.

Cheers,
ETime Studio