Octodad: Dadliest Catch cover
Octodad: Dadliest Catch screenshot
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Genre: Platform, Simulator, Strategy, Adventure, Indie

Octodad: Dadliest Catch

Update Released (1.0.10738)

Octodad: Dadliest Catch, Version 1.0.10738



Change List

  • Auto save backup loading if save file gets corrupted/deleted.
  • Mac: Apple Magic Trackpad Support (tap to click grabbing if Auto Mode Switch is off [i.e. three finger tap to switch modes])
  • Achievements list in Extras Menu.

Soundtrack Released and Midweek Madness Sale!

Octodad: Dadliest Catch Original Soundtrack
http://store.steampowered.com/app/296170/

Written and Produced by Seth Parker.
Artwork by Chris Stallman.

You can find more music from Kozilek here.
Ian McKinney's Bandcamp is here.
and more of Whitaker Trebella's tunes are here.

If you purchased the soundtrack DLC the files will be placed in your Octodad Dadliest Catch folder in the Steam Directory: ...\Steam\SteamApps\common\Octodad Dadliest Catch\Octodad Dadliest Catch Original Soundtrack\ (Right click Octodad Dadliest Catch in the Games list -> Local Files -> Browse Local Files).

Polish Language Update Released

Thanks to Bartłomiej "ZuTheSkunk" Słodkowski.

Update Released (1.0.10512)

Octodad: Dadliest Catch, Version 1.0.10512



Change List

  • 5.1 and 7.1 Audio options.
  • Loading Bar.
  • Other minor level bug fixes.
  • Workshop: On Input Trigger Event expanded to allow specific keyboard and mouse options.
  • Previous Linux Hotfix: Fix for possible crash while loading Sea Legs.

Language Update Released

Languages:

  • French
  • German


Update Released (1.0.10393)

Octodad: Dadliest Catch, Version 1.0.10393



Change List

  • Fixed object spawning invisibility issue.
  • Fixed Gervason's Grocery achievements.
  • Other minor level bug/achievement fixes.

Update Released (1.0.10377)

Octodad: Dadliest Catch, Version 1.0.10377



Sea Legs

  • Added intro cutscene
  • Replaced initial stealth segment with new objective
  • Added new objectives while on deck of the boat
  • Replaced end encounter challenge
  • Additional voiceovers


Silent but Dadly

  • Replaced gift shop room stealth segment with new objective
  • Added more solutions to stealth segment in entrance area
  • Added new, guided objective to replace final stealth portion of the level (previous path still exists)
  • Changed tie location to account for changed objective
  • Additional voiceovers


Hot Concessions

  • Added cutscene for respawning in rafters
  • Reduced likelihood of glitches when in rafters
  • Improved camera placement
  • Replaced instant loss hit within final challenge to be force + suspicion


Other Levels:

  • Wedding Bells - Added additional checkpoint after leaving reception room
  • Gervason’s Grocery - Changed Soda City layout, added new cameras to freezer section, added additional animaton for Chef
  • Shark Naked - Added loss animation, changed music, additional rumble
  • Improved performance for World of Kelp, Aquatic Fun Center, Silent but Dadly, Hot Concessions
  • Various other level design bug fixes


Other:

  • Ability to toggle audio output between mono, stereo, 5.1 surround, 7.1 surround
  • Reduce access to save file, create additional backups to saves.
  • Resize fullscreen resolution down if desktop resolution is smaller than 1280x720 (or game resolution)
  • Tutorial notifications now change instantly based on dominant device
  • Linux uses CLOCK_MONOTONIC_RAW now instead of CLOCK_MONOTONIC.


Editor

  • Fixed an issue with fog settings affecting multiple tabbed levels
  • Fixed an issue where attributes would not properly show up when creating an object
  • Added link to wiki in Help menu
  • Log when end level event occurs


FAQ:



Why did you make significant changes to some of the levels in the later part of the game?

Many players found these levels to be a significant departure from the earlier levels because it too heavily relied on stealth as a game mechanic, which did not work out too well. These levels did not get as much iteration and playtesting as the earlier levels did.

How does this affect speed runs?

Most of the original paths still exist, but there is an emphasis on the new objectives/solutions for typical players to complete.

Language Update Released

Community Translated Languages:

  • Hungarian (Thanks to [CooL] The Reaper)
  • Korean (Thanks to J.T OH Inc./미리칸 [Team.SM])
  • Romanian (Thanks to Birsan Cosmin Mihai)


French and German translations are coming soon.

Linux Update Released (1.0.9874)

Octodad: Dadliest Catch, Version 1.0.9874



Linux:

  • Fix for SDL mouse controls inverting when invisible cursor got near the edge of the screen and got reset to center (especially noticeable at small resolutions and/or high mouse sensitivity and kind of screwed up otherwise). (Thanks to [Fin] Gamoobro for reporting).
  • Mouse cursor now clipped to the window when the cursor is hidden in play mode (no more cursor escaping in windowed mode).
  • Fix for sound sometimes muting if the cursor leaves the window or in fullscreen mode.
  • gettimeofday() replaced with clock_gettime(CLOCK_MONOTONIC) to have more accurate delta time and prevent possible freezes if another application changes the system time while the game is running.

Update Released (1.0.9873)

Octodad: Dadliest Catch, Version 1.0.9873



Major:

  • Fix for possible co-op freeze when certain gamepad devices are connected.


Previous Hotfixes (2/15/2014):

  • Fix for game crashing at launch on some older Macs (8600M graphics card).
  • Fix for mistranslation of Russian "Physics Threads" in settings menu.