Reduced default physics threads again from 3 to 2 on Mac/Windows based on lag spike feedback. You can now change physics threads in the Game Settings. If you still have lag spikes at 2 try lowering to 1.
Amount of rain on boat reduced to improve performance (you can still turn it off completely by lowering Physics Detail in Game Settings. Yeah, I know that doesn't make a lot of sense, but it's really the only detail setting supported in editor to hide meshes currently.)
Minor: <*>End credits people are set to ignore Octodad and disappear after 20 seconds to fix bug where Octodad could not leave the theater.
<*>Fixed an issue where arms would not trigger triggers when grabbing an object.
<*>Respawning jointed physics objects more stable.
Linux:
STEAM OVERLAY WORKS.
Open Source AMD/ATI driver now supported, but shadows do not work right and it is very slow so fglrx still recommended for playable performance on all but the best desktop cards.
Borderless now supports alt-tabbing, but Unity and Gnome menu bars will try and be on top (thanks window manager). Please use fullscreen at desktop resolution if this is undesired.
Fixed bug where using 360 controller with DS4 controller in co-op would assign 360 mapping to DS4 permanently.
Some graphics performance increases.
Mac:
Graphics performance increase for non HD4000 cards (HD4000 shader driver bug workaround was slowing down other cards). If you have an HD3000 please let us know if it is more playable now.
OpenGL multithreading enabled which may improve performance on some CPUs.
Needless glFlush() removed to improve graphics performance.
Windows:
Poor Shader Quality now has transparency. (Poor Shader Quality not recommended unless the other shader mode doesn't work, or you have a very fast CPU and a terrible graphics card. It can be much slower than High Quality because it doesn't use hardware skinning or instancing.)
Other fixes for Poor Shader Quality animation/skinning bugs.
Workshop:
Custom FMOD sound banks now can load from zip file.
Update Released (1.0.9738 / 1.0.9741 )
Octodad: Dadliest Catch, Version 1.0.9738
Major:
You can unsubscribe and remove Workshop levels from the Workshop menu now.
Disabling cloud and syncing in Steam will now properly disable it in the game.
Two second safety delay added on level load before suspicion starts hurting you (Infinte death loop prevention).
Reduced physics threads (3 on Mac/Windows and 1 on Linux) that may have been causing performance slowdown and random freezes. If more or less threads are desired they can be edited in OctodadConfig.xml but the max is 10.
Mac:
Fixed bug where starting to use a mouse after starting the game playing with "no-switch" multitouch caused mouse to also be in no-switch mode (moving left leg would also grab objects).
Screensaver disabled while playing the game. (Using controller wouldn't prevent screen saver from showing up.)
Linux:
Desktop resolution properly reset when exiting the game now from fullscreen.
Fixed Borderless mode freezing because it hadn't grabbed input.
Windowed mode no longer starts centered (would sometimes be centered between multiple monitors).
Update Released (1.0.9701)
Octodad: Dadliest Catch, Version 1.0.9701
Major:
'Everybody Loves Joe' achievement is now achievable.
Rising Tide tie no longer unhinges the crane from the boat.
Prevent the ability to skip the cafeteria run.
Fixed Stacy's movement behavior in dark.
Failsafe added for jumping to the front of the boat without smashing boxes.
Rain turns off on boat while "Low Detail" is enabled in Settings->Gameplay.
Fixed an issue where unassigned co-op arm would not drop grabbed object.
Gamepads with less than four buttons are now ignored (laptop accelerometers causing menu to constantly scroll up).
Ability to disable gamepad input.
Minor:
Reduced physics objects in boat, world of kelp, and cafeteria to improve performance.
Rafters no longer randomize, falling rafters are marked.
Chop blocker camera is fixed.
Chef pauses for longer after a checkpoint load in the run.
Grass contrast now visible.
Removed grocery poster collision.
Caiman claw game easier to get inside.
Improved 'Trick Shot-Gun Wedding' achievement.
Big Picture Mode no longer forces fullscreen.
Mac:
Subscribing to Workshop levels while using the in-game overlay will prompt a download so they show up in the Workshop menu without restarting the game.
Linux:
Fix an issue where case sensitivy prevented workshop levels from loading.
Windowed mode now starts centered instead of in a corner.
Borderless Window option.
Setting custom window sizes in OctodadConfig.xml will not be overwritten by closest supported monitor resolution (except when in fullscreen).
Workshop:
Ability to package level to test locally without submitting to Steam.
Update Released
Octodad: Dadliest Catch, Version 1.0.9641
Changes:
Windows:
Expanded-character set (Cyrillic) usernames will now correctly save, load checkpoints, and sync to cloud.
Subscribing to Workshop levels while using the in-game overlay will prompt a download so they show up in the Workshop menu without restarting the game.
Always set default gravity in production levels to prevent possible Workshop levels affecting the normal game's gravity.
Better checking to reduce accidentally skipping cutscenes when still pressing grab.
Mac (Version 1.0.9625):
Fixed issue where Russian word for "loading.." could cause crash in windowed mode.