OGAT - 63 Update - New Zombie, Gadget and SANDBOX/Survival Spoiler!
Of Guards and Thieves 32.0 Update Overview
Hi guys,
Update 63 is available from September 19!
Here's the complete changelog for 63.0 update:
Spectators now can join anytime during a match (optional in server settings)
New Ability Cooldown system
Upgrade: endless uses for zombie abilities
New Zombi: The Fat (with Puke ability)
New Avatar: The Fat Zombie
Wooden debris footstep sound
Bullet trail remake
New Gadget for Scout: Glue Bomb
New Slowdown effect for gadgets and abilities
Bug fix: Invisibile Fire/Acid pool damage
Bug fix: Fake damage feedback
Bug fix: no more particle persistence after explosion
Bug fix: Now gadget kill with the right owners name
New Zombie!
The Fat zombie is an ibrid support-defensive class, its slow movements do not allow him to be very versatile in offensive maneuvers,
but his strength and his melee attacks damage make it very useful in defensive positions.
In addition, the puke ability allows him to block important spot, damaging his enemies and supporting the team maneuvers.
Fat Stats
Health: 80
Base max speed: 4
Puke Ability
The puke ability creates a pool of gastric juices that slow down movements and damage enemies that pass through.
*The puke pool also affects your teammates and yourself, so use it with care!
Puke effects
Area Damage: 12 DPS
Hit Damage: 30
Explosion Damage: 15
Explosion range: 0.8 meters
Slow down factor: 0.3
Duration: 7 seconds
New Avatar
Ability Cooldown system
Ability/equipment now have a cooldown timer, this means that you have to wait a certain period of time before being able to reuse that ability.
You can check the ability/equipment cooldown status on the right bottom section of the game screen.
Here the list of the actual cooldown time:
- Acid spit: 4 seconds
- Puke: 4 seconds
- Smoke bomb: 7 seconds
- Rock Launcher: 3 seconds
- Railgun: 1.2 seconds
New Gadget: Glue Bomb
The glue bomb is a grenade available for scout class, the explosion generates a puddle of glue that will slow down anyone moves over it.
Glue Bomb effect
Slow down factor: 0.3
Duration: 12 seconds
SPOILER ABOUT SANDBOX MODES FEATURES
*NOTE: All the contents below is not available yet.
Crafting and Inventory
Crafting will be one of the most 'important and rich aspect of this gamemode, our goal is to create a really deep and solid crafting and harvesting system with huge amounts of recipes and items combination.
*Crafting recipe sample: Empty magazine + 9mm bullets pack = Full magazine
To do that we need a solid inventory system, and this is our solution for that.
Farming
If you like farming simulation games, prepare your shovel and fertilizer, you'll have hours and hours of farming!
That's all! Just a little spoiler ;-)
If you want more details don't miss our future updates and check out our official forum.
Again, thanks all for the support and see you in game!
OGAT - 62 Update - CTF gamemode, New Classes, New Zombies and More!
Of Guards and Thieves 62.0 Update Overview
Hi guys,
Update 62 is available from September 3!
Here's the complete changelog for 62.0 update:
New gamemode: Capture the Flag (CTF)
New gamemode: Instagib Capture the Flag (igCTF)
Runner and Heavy zombie classes REMAKE
New Zombie classes: Tank, Acid, Smoke
Zombie ability: Acid Spit, Smoke Bomb, Throwable Rock
New Guard class: Carrier
New Thief class: Saboteur
New Primary Weapon: XN8 automatic rifle, NP5 Kompact SD
New Gadget: Incendiary grenade, Molotov
6 brand new profile Avatar
Capture the flag (CTF)
In this mode, there are two teams (Blue and Red). There is a time limit of 5 minutes at the end of which the team with most points is the winner.
Each team have to defend their own Flag and must steal the enemy Flag to make points.
If at the end of the 5 minutes teams have the same score, the game will switch to "golden flag" phase: during this phase the first team to score a point wins the game.
Instagib Capture the flag (igCTF)
igCTF rules are the identical to the normal CTF mode, the differences are the presence of the same class for both teams and daylight illumination.
* For more details, see the information about instagib (IG) gamemode.
Tips about CTF and igCTF
Remember, every time your Flag is stolen, the opposing team scores one point.
If the Flag Carrier is killed, the flag falls to the ground and can be picked up again within 15 seconds, if no one picks it up will return automatically to the respective base.
You can not collect your own flag from the ground but you have to protect it until it respawns automatically to your base.
Think about what you are doing, rushing the enemy base will result in a easy enemy flag capture, but leaving your own flag unprotected is very risky.
Try to intercept the flag carrying enemy before he reaches the capture point.
New Zombie classes and Abilities!
Tank
Health: 100
Base max speed: 4
Primary Attack Secondary Attack
Acid
Health: 50
Base max speed: 4.4
Primary Attack Secondary Attack
Acid spit sample in action
Smoke
Health: 65
Base max speed: 4.6
Primary Attack Secondary Attack
Carrier and Saboteur
The Carrier (Guard) and the Saboteur (Thief) are two new classes with an ibrid Support/Assault role.
They are equipped with two new main weapons, the XN8 automatic rifle and the NP5 Kompact SD submachinegun.
Here the stats for the respective classes:
Carrier
Health: 74
Base max speed: 4.4
Primary Weapon Secondary Weapon Gadget
Saboteur
Health: 70
Base max speed: 4.5
Primary Weapon Secondary Weapon Gadget
Incendiary Grenade and Molotov
Incendiary Grenade and Molotov are very useful gadget,
use them to slow down your enemies and to block crucial ways in the most 'appropriate moment.
New profile Avatar
Carrier, Saboteur, Tank, Acid, Smoke
What's next?
Are you ready?
Experimental Camera offset system
Improved weapon hit detection and better particle system (multiple hit particle rendering, blood splat particle system)
Weapon Muzzleflare
Weapon chellchasing
New Gadgets and Ability
New Zombie classes
General Rebalance and Fix
General improvements
A new gamemode
and..
Huge gamemode spoilers with screenshots, concept art and explanation about new game mechanics.
Again, thanks all for the support and see you in game!
OGAT - 61.2 Update Overview
Of Guards and Thieves 61.2 Update Overview
Hi guys,
Update 61.2 is available from August 1
Here the complete changelog for 61.2 update:
New gamemode : VIP escape (VIP)
New gamemode : Instagib (IG)
New Maps for IG and MB : VR Arena v2 & VR Arena v3
Zombie Rush: added arrow pointing the brain position (for survivor only)
Bug fix: missing level 17
Bug fix: minimum resolution on Steam game client.
Bug fix: wrong class respawn
Bug fix: mixed gamemode bug
Instagib (IG)
In this mode, there are two teams (Red and Blue). The first team to get to 40 kills is the winner. There is a time limit of 5 min which means that if neither teams reached a kill count of 40, the higher scorer will win.
Maximize your kill count while minimizing the kill count of the opposite team. Remember, every time you get killed, you are giving one point away to the opposite team and vice-versa!
In this game mode players are equipped with a single weapon, the Railgun.
The Railgun is capable of inflicting massive damage in a single shot (up to 200hp), but have a slow rate of fire.
Tips about IG
Destroy all the things.
You are a Death machine.
You can kill your opponents with a single blow, but they can do the same with you.
Looking for coverage between kills is a good idea.
Remember, your weapon is deadly, but you must wait for it to cool between shots.
VR Arena Maps
IG is playable on all maps but we have created special maps, with a symmetrical structure.
The VR maps are set, as well as the name suggests, in a "virtual reality" environment.
You can play this maps only in IG (Instagib) and MB (MadBall) game modes.
VIP escort (VIP) version .1
In VIP escort guards must escort the VIP alive up to the exit point, VIP is random chosen at the start of the game.
Thieves Team have to kill to the VIP.
Teams have 5 minutes to complete their goals.
This mode is probably one of the most 'difficult, without an organized team is almost impossible to win.
Tips about VIP
Don't move alone.
Start a conflict only if necessary. Revealing your position too soon might put yourself in danger.
Be stealthy and move with caution!
Remain with the bodyguards as much as possible.
Do not engage the enemy directly. Usually, you can not compete against the thief firepower.
Remember, you need to escape alive, and yeah, VIP can not respawn.
VIP Equipment
Why VIP version 1?
Because this is the first version of the VIP mode, in future updates the gameplay will be improved, making it more 'diverse and satisfying.
Before you can escape and win, VIP and her escort will have to solve a series of goals.
These objectives will be chosen randomly at the beginning of the match from a list that includes things likes:
- Hack and retrieve data files from PC
- Recover important item or valuable information
As happens in GaT game mode, thieves do not know which goals must be completed before VIP can escape.
Gameplay flow example:
1) Hack pc and retrieves the password of the safe
2) unlock the safe
3) recover important information from the safe
4) escape alive
What's next?
We are working on several things, including the first bunch of features for the huge game mode series:
- night and day cycle
- huge map
- NPC (animals and zombies)
- deeper interaction with the environment features
Next update announcements
apart from that we are expanding the content of the actual game mode and the next update will include:
ZR - Runner and Heavy zombie class remake/improvement
ZR - 2 new zombie classes
1 new Guards class
1 new Thieves class
new gadgets and weapons
2 new Game Mode
Again, thanks all for the support and see you in game!
Release and next update announcement
Hi guys
Of Guards and Thieves is now available to play on Steam!
The next update will be released at the end of the month, and will include:
Two new gamemodes
New maps
Bugfix and various improvements
If you are new to the game we recommend you to take a look at the wiki and guides here on Steam.
OGAT Wiki
Thank you all for the great support.
See you in game:)
If you have ideas or suggestions regarding the gameplay, new classes, new gamemode, weapons, gadgets or other feedback, write us here on the Steam forum or join our officiall Workshop forum.
If you have an any sort of technical problems please report it on the tech support forum here on Steam, or directly in the official forum HERE
The first release (build 0.60.0) includes these contents:
Gamemode
GaT (Guards and Thieves)
ZR (Zombie Rush)
DE (Bomb Defusal)
TDM (Team DeathMatch)
MB (MadBall)
SOC (Soccer)
Maps
Mansion
Office
Military Camp
Police Department
Cemetery
MadBall Arena
Soccer Field
Soccer Field 2
Class and Faction
Scout (guards faction)
Assault (guards faction)
Medic (guards faction)
Guardian (guards faction)
Cobra (thief faction)
Shadow (thief faction)
Medic (thief faction)
Juggernaut (thief faction)
The Runner (zombie faction)
The Heavy (zombie faction)
Soccer Player (soccer only)*(with 6 skin available)