Offworld Trading Company cover
Offworld Trading Company screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Offworld Trading Company

Offworld Trading Company Update 5 (ver 13492)

***RELEASED 8/11/2016***

Note: This update will break saves. You campaign progression and unlocks will be maintained, but saves in the middle of a game won't work. 

Features
  • Added an option to Turn Off Unprofitable Buildings
  • You can now speed up Daily Challenge games (if you want!)


Balance
  • Debt thresholds are higher in games with 5+ players
  • Increased effect of Power Shortages and Surpluses
  • Lowered starting Offworld prices for Food & Oxygen
  • Colony grows faster


Fixes
  • Fix for the bug where you couldn't name the lobby when you created it


AI
  • Better algorithm for holograms


UI
  • Better piracy feedback
  • Shows resource lines when placing scientific buildings
  • More accurate Total Costs text for constructing buildings
  • When observing, can now see closest buyout percent for all players

Offworld Trading Co. - New Map Toolkit DLC is Now Available



Design Your Own Map with the Map Toolkit DLC
The new Map Toolkit DLC is here and ready for you to make sprawling Martian landscapes.
With several new maps to get you started, you will be creating amazing Martian landscapes in no time!

New Map Editing Tool
Design and create your own Martian landscapes with looming plateaus, deep craters, and more

New Maps
Enjoy several new maps based on real Martian locations, perfect for getting you started with editing your own

New Campaign Locations
Explore new maps that work with the "real Mars maps" option, now incorporated into the campaign

The Map Toolkit DLC is now available on Steam or at Stardock.

For more information about Offworld Trading Company, please visit www.offworldgame.com

Offworld Trading Company Patch 4 (version 13267)

*** RELEASED 06/10/2016 ***

This patch adds better AI, UI enhancements and campaign rebalancing.

Fixes
  • Fix for if you only have a resume save game not showing up.
  • Fixing replay auction problem
  • Ranked match lost communications bug fix
  • Fixing the Play and Beat Soren Achievements in Ranked Play
  • Fixed an issue migrating hosts if the host drops out of a MP game
  • Fixed found HQ gfx issue
  • Fixed campaign planet animation when transitioning back to CEO screen
  • Fixed slanted orientation of campaign planet text
  • fixed an issue that kept you from skipping the intro cinematic if there was a game notification

UI
  • Game settings now shown when you mouse over the menu button
  • Fixed Typos
  • We now show tooltips for sabotages after purchase

Campaign
  • Campaign balance tweaks
  • Can now skip promotions in campaign
  • Game now displays where purchased colony modules will go
  • Added extra government bonus button for help text


AI
  • Improved auction AI
  • Fixed some AI issues

Offworld Trading Company Patch 3 (ver 13174)

*** Released 5/25/2016 ***


Changelog
  • UI/campaign/adjacency bonus display: Added adjacency bonus display.
  • Fixed some lobby issues for Use Real Maps.
  • Improved AI.
  • Added stock delay when on the verge of a majority buyout.
  • Added a new Majority Buyout Vulnerable event.
  • UI: Fixing missing building icons for Scientific versions of Chemical Refinery and Steel Mill.
  • AI much better at handling ice maps.
  • UI: Adjusting the metal mine icon for Soren.
  • UI/campaign character select: Improved the (as Assistant) text to work better.
  • Players can now choose between 1v1 and 4p ffa at any time.
  • Added Scavenger's building texture.
  • UI/in-game/resource deposit display: Align geothermal icon.
  • UI/campaign character select/settings button: Trying to make the text sizes fit.
  • UI/campaign/planet links: Now have dotted lines that animate toward available missions. Lines are grey between colonies that have no bonuses, player colored if there is a bonus. Doing work on the nodes now.
  • Goon squad is now the same height for buildings and constructions.
  • Claim block timer no longer blocks the resources.
  • Improved text for New Days.
  • Cut down required base inline icons and adding the needed tutorial ones to the tutorial mod.
  • Scavengers now have to wait 40s for the black market to unlock.
  • Fixed a hang waiting for a ranked match to begin.
  • UI: Auctions now use a sane layout in team games.
  • Crash fixes.
  • Adjusted the AI that takes over dropped players.
  • Fixed typeo (this is seriously how this entry came in from the devleoper, I'm not sure if I should be scared).
  • Martian Thrillride sound now plays at appropriate time.
  • Added help to explain future colony income.
  • Added a Play Soren achievement.
  • Added help text if Daily Challenge is disabled to explain why.
  • Fixed some issues with the hologram.
  • Reni-6 is now 3% less likely to become sentient, take over your computer and begin ordering batteries online.
  • Fix for leaderboard name pointing to garbage memory in some cases.
  • Added match history screen.
  • Fixed some Core Sample issues.
  • Click on Auction winner in chat log will go to their HQ.
  • TAB cycles forward through HQs, SHIFT+TAB goes backwards.
  • Fixed charts & graphs bug.
  • Destroyed Offworld no long count towards buyout percentage.
  • Boosted market effect of events.
  • Fixed issue with hologrammed offworlds and player list.
  • UI: Moving replays list to the match history screen.
  • UI: Splitting date and time in match history layout.
  • UI: Fixing the "Tip:" label on the loading screen.
  • UI: Updating match history labels and layout.


 

Get Ready to Stake your Claim: Soren Johnson's Offworld Trading Company is Available Today!

Offworld Trading Company is Now Available!

From the designer of Civilization IV comes a new kind of strategy game...
Wage economic war and control the Martian market before your competition controls you.


Leave your life on Earth behind to face a new and challenging frontier on Mars! Build up your business and send your opponents packing. Overcome sneaky hackers, pilfering pirates, and control the market before you competition controls you. Do you have what it takes to go Offworld?

https://youtu.be/wOjeepczC6g

Deluxe Edition

Reg. $59.99 $39.59
Get the deluxe edition today
Includes the game and:
- 1 Extra Gift Key
- Dev Almanac
- Real Mars Map Pack
- Soundtrack

Standard Edition


Reg. $39.99 $29.99
Get the standard edition today
Includes the game and:
- Dev Almanac

Purchase the DLC separately!
Soundtrack | Real Mars Map Pack

Earn Your Fortune
Join other hopeful business savvies and head to Mars, the next great frontier! Rekindle humanity's adventurous spirit by leaving Earth behind and starting up a major corporation to seek your fortune.

Thwart the Competition
No one said that corporate war was fair! Sneak in some underhanded attacks against your opponents by hiring pirates from the black market to steal hard-earned goods. Feeling particularly mischievous? Send a spy with a device to trigger an electromagnetic pulse to disrupt their business plans!

Turn Friends into Frenemies
Experience new adventure in multiplayer mode! With games that can host up to 8 players, no two experiences will be the same. Strategy is key, and tenuous alliances between rivals are easily broken when the opportunity arises

Control the Market
Fight your battles with wit, not weapons! The real-time player driven market is your sword and your shield here. In order to win, you will need to make tough choices on what resources to acquire, what goods to build and sell, how to interact with the planet's thriving underworld, and what stocks to acquire and when.

Shape Mars' Fate
Establish yourself as the dominant Offworld Company in the dynamic campaign, unique each time you play! Four big businesses, each with their own abilities and traits, are vying for all of the resources and control on Mars. Learn about what brought them there and how they intend to drive their competition into the ground and come out on top.

Get Offworld Trading Company and the FREE Dev Almanac now!


Grammy Award Winning Composer, Christopher Tin, talks about composing the soundtrack for Offworld Trading Company

This week Soren Johnson's start-up, Mohawk Games, releases its first game -- Offworld Trading Company. Set on Mars in the near future, players are tasked with setting up a company to help supply the fledgling colony with resources, products and goods with the goal of eventually expanding their reach offworld.

To create the mood for the unique setting, Mohawk turned to Grammy Award winning composer, Christopher Tin, who previously teamed up with Johnson on Civilization IV.

Now, in an exclusive interview, Tin discusses his philosophy and methods for creating the kind of music that brings a level of richness to gameplay that is often a rarity in games.

The interview: http://www.mohawkgames.com/2016/04/26/christopher-tin-goes-offworld

Listen now to 'Red Planet Nocturne' – the title track for Offworld Trading Company.

Christopher Tin

Get Ready to Stake your Claim: Soren Johnson's Offworld Trading Company is Available Today!

Offworld Trading Company is Now Available!

From the designer of Civilization IV comes a new kind of strategy game...
Wage economic war and control the Martian market before your competition controls you.


Leave your life on Earth behind to face a new and challenging frontier on Mars! Build up your business and send your opponents packing. Overcome sneaky hackers, pilfering pirates, and control the market before you competition controls you. Do you have what it takes to go Offworld?

https://youtu.be/wOjeepczC6g

Deluxe Edition

Reg. $59.99 $39.59
Get the deluxe edition today
Includes the game and:
- 1 Extra Gift Key
- Dev Almanac
- Real Mars Map Pack
- Soundtrack

Standard Edition


Reg. $39.99 $29.99
Get the standard edition today
Includes the game and:
- Dev Almanac

Purchase the DLC separately!
Soundtrack | Real Mars Map Pack

Earn Your Fortune
Join other hopeful business savvies and head to Mars, the next great frontier! Rekindle humanity's adventurous spirit by leaving Earth behind and starting up a major corporation to seek your fortune.

Thwart the Competition
No one said that corporate war was fair! Sneak in some underhanded attacks against your opponents by hiring pirates from the black market to steal hard-earned goods. Feeling particularly mischievous? Send a spy with a device to trigger an electromagnetic pulse to disrupt their business plans!

Turn Friends into Frenemies
Experience new adventure in multiplayer mode! With games that can host up to 8 players, no two experiences will be the same. Strategy is key, and tenuous alliances between rivals are easily broken when the opportunity arises

Control the Market
Fight your battles with wit, not weapons! The real-time player driven market is your sword and your shield here. In order to win, you will need to make tough choices on what resources to acquire, what goods to build and sell, how to interact with the planet's thriving underworld, and what stocks to acquire and when.

Shape Mars' Fate
Establish yourself as the dominant Offworld Company in the dynamic campaign, unique each time you play! Four big businesses, each with their own abilities and traits, are vying for all of the resources and control on Mars. Learn about what brought them there and how they intend to drive their competition into the ground and come out on top.

Get Offworld Trading Company and the FREE Dev Almanac now!



Announcing the Release of Offworld Trading Company on 04.28.2016!

The next great strategy game from Civilization IV designer Soren Johnson
Bankrupt your friends in the economic strategy game, Offworld Trading Company


Releasing on 04.28.2016!

Grab your briefcases and ready your billfolds, the time for all-out corporate warfare has finally arrived! Hire pirates to raid your enemies' businesses, corner the market on your resources of choice, and turn your friends into frenemies in this fast-paced economic RTS!  

Win your fight with wit, not weapons
The Martian market is a battlefield where your money, wits, and business savvy win the wars. Race against your opponents to control the stock market and drive their businesses into the ground.
 
Experience new adventure in every game
Every time you play Offworld, it's a new experience! Since the gameplay is market-driven and changes each time, no two games will ever be the same.
 
Manipulate the Market
No one ever said that corporate war was fair. Sneak in some underhanded attacks against your opponents by hiring pirates from the black market to steal their hard-earned goods, or send a spy in with a device to trigger an Electro Magnetic Pulse to disrupt their business for a short time.
 
Exciting Daily Challenges
Try our daily challenges and test your mettle against other players to try and get the highest score! Take a look at the scoreboard and watch the leaders' replay videos to check out their strategies.
 
Learn about Mars' Corporations in the Campaign
Four big businesses are vying for all of the resources and control on Mars. Learn about what brought them there and how they intend to drive their competition into the ground and come out on top.  

Offworld Trading Company will be releasing on 04.28.2016!
If you haven't already, check out our Early Access version on Steam or Stardock.
For more information, visit www.offworldgame.com 

Offworld Trading Company Beta 10 Now Available

Offworld Trading Company Beta 10 is now available. This update includes a variety of improvements and fixes including new custom maps, new building auctions, optimized multiplayer, and more.

See all the updates in the changelog:


[Gameplay]
  • New custom maps are available!
  • Buying out a player costs less the more shares of them you own.
  • Stock value now takes into account whether you are Expansive or Scavenger when valuing your buildings.
  • Adjusted stock delay after buyouts.
  • Pleasure Dome now gets +10% per adjacent housing module (instead of +16%).
  • Boosted base wind power from 0.9 to 1.0
  • Bond rating thresholds now scale from 2 to 8 players.
  • Water and carbon is no longer guaranteed on maps with ice and dry ice, respectively.
  • More carbon on maps.
  • Added Building auctions.
  • Better game event warnings
  • Power Surges, etc. no longer have "bad bounces"
  • Added Core Sample probability help
  • Better Hologram logic.
  • Added Pause Selection mode where the game pauses in single player while you are founding, claiming, building, etc.
  • AI is better at founding with Reveal Map on.
  • Reveal map timer is a little slower.
  • Better & faster AI.



[Art]
  • New Scavenger HQ art and animation!
  • New Art for Colony Hub!
  • New Art for Colony Office Module
  • New Art for Colony Lab Module
  • New Patent Lab construction animation
  • Sparks added to construction animations
  • Fixed terrain shaders for ambient lighting.
  • Placeholder Solar Flare effect is back, baby!
  • Animation polish for elemental quarry, engineering lab, and scientific electrolysis reactor.
  • Nighttime animation for solar panels.



[Multiplayer]
  • Reduced network traffic by half!
  • Add code to display the number of people waiting for a ranked match while waiting for a match so people playing 4 Player FFA quick match can see that other people have joined the wait and how many.
  • Multiplayer screen now shows the leaderboards
  • Changed it so the player's handicap is the default handicap instead of none which speeds up the process of joining a lobby.



[UI]
  • Colony now has a name visual and HQs now have a player name visual.
  • Clamping terrain mouse over to minimum playable height
  • Improved patent/tech messaging.
  • Added a warning popup if you try to found too early with Reveal Map on.
  • 7 Sols end game screen added.
  • Blocking input while the game is loading. Preventing hotkeys and mouse input from firing.
  • Multiplayer observers are automatically ready and the ready button is disabled.
  • In-game campaign results screen improved.
  • Adding a gameplay tip while the game is loading.
  • Displaying resource icon in region text.
  • Build panel is always up. Until it's not when you close it. But if you open it again it is sticky.
  • Resource ordering: moved silicon next to carbon as Dorian requested.
  • Now showing building connection lines to constructions as well as buildings.
  • Showing potential dividend in buy stock button for subsidiaries.
  • Enabling MapSeed field in Skirmish & Multiplayer settings screen.
  • The map seed can be found in the main game's escape menu.
  • Resource rates now show buildings that are short of resource input.
  • Reworked cursor and selection logic.
  • Moved tile tooltips below mouse cursor
  • Added Random options for resource presence and minimums.
  • Clicking on a player's name will now select their HQ.
  • Added mouseover help for sabotage if tile is invalid.



[Graphics]
  • Fixing depth of field effect to work on D3D10 video cards



[Audio]
  • Added 6th song to the game.
  • New win & lose end game music.
  • New HQ founding/upgrade sounds.
  • “Quickmatch thrill ride” sound effect added back in.
  • Added delay ability to sounds and made the found & upgrade slightly delayed so they don't smash on top of the music fanfares.
  • When you set the music to zero volume in the options window, the volume changes appropriately.



[General]
  • Tutorial 2 is now ready to play!
  • Added “Show Total Cost” player option.
  • Added “Hide Build Menu” player option.
  • Added “reset” to skirmish and campaign games.
  • Moved replay files into a "Replays" sub-folder.
  • Add the file picker for selecting a replay file to playback from the main menu.  Also added a popup to show if you selected a file that it can't play back and what version of the game it was created with.
  • Separated skirmish and campaign games saves into their own folders
  • Added file picker for saving and loading skirmishes.
  • Daily Challenge replays now work!



[Bug fixes]
  • Fixed bug where you could resign, go back in as observer, and then resign again in Skirmish mode.
  • Fixed bug where you could resign, go back in as observer, and then couldn't exit the game in multiplayer mode.
  • Fix for trying to resume a ranked match when the game is over.
  • Fix so that exiting a non-ranked lobby game takes you back to the find lobby screen.
  • Fixed orders not updating when game is paused
  • Fixed where "Exit and Save" option was available when playing back a replay.
  • Fixed being able to existing and saving a game from a replay and exiting and saving a game after the play has conceded.
  • Fixed save games to have the correct game pause state.
  • Fixed HQ hotkeys not working.
  • Fixed a bug with where the "save and exit" option takes you from a campaign.

Offworld Trading Company Beta 9 Now Available

New stock mode and ELO rankings for the top players.


[Gameplay]
  • Subsidiary dividends now come each turn.
  • Reveal Map is on for Daily Challenges
  • Renamed Parks to Warehouses.
  • Offworld Markets launch faster if next to Warehouses.
  • Hacker Arrays are faster next to Offices.
  • Patent Labs are faster next to Labs.
  • Upgrade Labs are faster next to Toolshops.
  • 2-3 players: start with 1 share of stock.
  • 4-5 players: start with 2 shares.
  • 6+ players: start with 3 shares.
  • Fixed issues with team game.
  • Better AI.



[Multiplayer]
  • The main menu will indicate if there is a lobby available.
  • Displays "Game Available" next to multiplayer if a lobby is up or a player is looking for a quick match.
  • Fixed replay after a multiplayer AI game.


 [UI]
  • Player list now re-orders when players lose and become subsidies.
  • Double clicking on lobby entry now takes you to that lobby.
  • Added Verbose Messages player option (to show more messages in chat)



[General]
  • New version of tutorial 1.
  • Fixed a 3-4MB/minute memory leak.
  • Recording application errors to the cloud.
  • Updated language translations.



[Graphics]
  • Defaulting new installations to fullscreen.
  • Drawing ambient occlusion behind depth fog.
  • Updated the edge-of-map visual.
  • Fixed camera mouse drag when switching between Offworld and other applications.
  • Increased the number of extra tiles around the edge of the map.
  • Reduced the number of internal objects by 30%.
  • Improved terrain mouse ray-casting.Fixed missing Offworld Rocket trail.
     


[Audio]
  • New building complete sounds. There is a unique sound for the four building types: mining, factories, power, and advanced.
  • New sounds for opening and closing the tabs.