Offworld Trading Company cover
Offworld Trading Company screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Offworld Trading Company

Fight against Mars itself in the new Limited Supply DLC for Offworld Trading Company!

Stock Markets and Rival Businesses Aren't Your Enemies Here


In "Limited Supply," your main goal is simple: survive.

This was the only objective for the first pioneers from Earth before business on Mars started booming.

Play through over a dozen challenging scenarios and overcome the struggles of settling on Mars by aiding the growing colonies and ensuring their healthy futures.

https://youtu.be/FrzmtVZhZN8

------ DLC Features ------



New Scenarios
Experience over a dozen new missions, each with their own challenges! Each new scenario has unique rule sets and locations that will take you on a fun and exciting journey as humanity settles on Mars.

Changing Environment
As you progress through the scenarios, you will face different restrictions on what you're able to buy and sell. In order to survive, you'll have to constantly re-evaluate your strategies and adapt to each new location and challenge.

Evolving Technologies
In a normal game of Offworld, you'd build up your business so that you could buy out your competition. Instead, you'll need to meet a list of objectives set by the colony. As you progress, the tech you have access to becomes more advanced - but, so do the colony's requests!

Unique Challenges
This DLC breaks the core rule of Offworld Trading Company, which is "buy what you want, when you want (as long as you've got the cash)." Each scenario has a different ruleset that restricts what resources you're allowed to buy and sell - even essentials like food, water, fuel and oxygen! Failing to maintain a steady supply and manage your resources effectively could mean catastrophe for the colony - and for you.

A New Way to Play
Instead of the head-to-head "buy or be bought out" combat in a normal game of Offworld, this DLC lets you experience the game through a series of puzzles needing to be solved. There is no stock market, no competing businesses - your only competition here is Mars itself.







Available for purchase here:

http://store.steampowered.com/app/756060

To learn more about Offworld Trading Company, visit www.offworldgame.com

Conspicuous Consumption DLC for Offworld Trading Company is Now Available

Conspicuous Consumption brings cosmetic upgrades for advanced buildings



Add some flare to your game with custom art, animations, and audio lines

https://youtu.be/I7-HgtCnMVE

Check out the new building versions:

Hacker Array: Well, it ain't Vegas, but it'll have to do. Take your chances and make luck your mistress while styling the goofy roulette version, or embrace the retro feel with an old-style radio tower.

Offworld Market: The colors, Duke, the colors! Launch your goods offworld and hope the popsicle rocket doesn't melt, or change to a sleek retro rocket to make your opponents envious of your sweet ride.

Pleasure Dome: Disco Inferno, baby! Tear up the dance floor inside a giant disco ball, or leave your platform shoes at home and enjoy some space burgers at a retro-styled diner. Just...don't order the special.

Optimization Center: Careful not to burst anyone's bubble while you optimize your resources in a silly bubble machine, or give your opponents a little shock with the retro-styled Tesla coil.

Patent Lab: Research some science inside a giant Rubik's cube (we DARE you not to get distracted trying to match the sides!), or get ahead of your opponents in a building that looks suspiciously like the robot's head from "Forbidden Planet."





Conspicuous Consumption is now available on Steam.

To learn more about Offworld Trading Company, visit www.offworldgame.com.


Changelog:

Patch 1.16.17762 adds 4k support and a large number of UI optimizations to Offworld Trading company. The team also continues to support the game with balance, stability and performance updates to continue to improve the game for all players.

Balance
  • Increased profit from Elite Pleasure Domes by +50%
  • Return Claim black market now gives 2 items
  • Patent time penalty is lowered with >4 players.
  • Lowered base market demand slightly
Fixes/Perf
  • Fixed some AI sabotage bugs and AI is less likely to target human in Practice Challenges
  • Fixing built-in mods failing to register on start up
  • Buying out an unfounded player no longer gives them shares after they found
  • Fixing bug where loading a map doesn't check if a mod is required.
  • Fixing replay's overwriting previous match history
  • Fixed an issue where some text elements were not updating due to being enabled and disabled in one frame
  • Disabling claim canceling in the last two tutorials to fix a bug related to doing that.
  • Fixing strange map number return on the infinite challenge screen
  • Fixing issue with lobbies not refreshing properly because Steam thought we were still in a mod
  • Optimizing Tile network message performance by 2x
  • Reduced network message sizes by 50%
  • Loaded games now wait for the loading screen to finish before progressing
  • Optimizing AI found performance by 2x
UI
  • Added 4k support
  • Game Option size is no longer hard-coded
  • Fixed random prices bug, added warning when player has X% of the money to buy you out
  • Added Options Toggle for muting the menu music when application is out of focus
  • Made location nodes on io appear less blurry
  • Adjusted ceres lighting fog
  • Made sure Banner Notification scales uniformly as it animates in and out
  • Fixed splotchy outline text on banner notifications by scaling uniformly
  • Added higher poly version of io
  • Adjusted scaling for glowing text on tutorial check buttons
  • Adjusted "Compare Players" text to scale correctly in the charts and graphs screen
  • Added layout element to pagination text on daily and infinite map challenge pages so they  scale properly
  • Slight adjustment to Infinite Map Challenge updating leaderboard current page (so it stays the same when a button is pressed, and switches to first page onEnable)
  • Fixed scaling issues for the auto sell indicator and the espionage arrows
  • Patents now highlight for perks in campaign mode
  • Clicking on the Infinite Map Challenge Leaders will now take you to that map number
  • Mod dropdown menus now have tooltips so users can read long mod names
  • Adjusted credit text and unity image to scale with larger monitors
  • Changed width of object so the help button (campaign screen) would display onscreen in 1920x1080 and other resolutions
  • Fixed alignment of banner notification text
  • Styling Loading Screen progress bars
  • Adjusted auto sell icon to scale with aspect to prevent squishing
  • New text-tutorial info regarding placement of scientific buildings on ice (text provided by Dorian)
  • Fixed tooltip blocking map number for infinite map challenge
  

wccftech gives Jupiter’s Forge 8/10!



“Jupiter’s Forge expands on Offworld Trading Company, taking you to Jupiter’s moon, Io. With this area comes two new factions, a range of new buildings and a whole new way in how to manage resources. Io is a try planet, there is no water to pump and the game will challenge you in a way that makes it feel fresh.” -Chris Wray, wccftech

See the full review here: http://wccftech.com/review/offworld-trading-company-jupiters-forge/

New Jupiter's Forge Expansion for Offworld Trading Company Releases Today!


Thrive on the Volcanic Moon of Io and Crush your Competition
in Jupiter's Forge

You thought Mars was a tough environment? Think again.



https://youtu.be/d1EbK-gdVD4
Prudent business decisions take you to Jupiter's moon, Io, to harvest its resources and keep an edge on your competition. Io's 42-hour days and lack of an atmosphere means that you'll have to change your strategy and choose what to build very carefully! Radiation storms, sulfur frosts, tremors, and harsh landscapes threaten your business model and force you to adapt in order to survive.

Take your adventure to Io
Explore Jupiter's volcanic and volatile moon where energy is plentiful, but life support is so difficult that it makes Mars look like a paradise.

Adapt to new Resources
On Io, production works a little differently. There are plenty of new sources of power, but basic human needs - like water - simply don't exist. Priorities for what you build and harvest on Io are vastly different from Mars or Ceres. New resources like basalt exist only on Io and will let you build new structures and adapt to the lack of other materials.

Attempt the Infinite Map Challenge
Compete against the rest of the community in this unique set of challenges. Each map evolves, becoming more difficult than the last - can you fight your way onto the leaderboards? Push yourself past the competition and see how many maps you can conquer before the harsh environment of space gets the better of you.

Conquer the New Campaign
Show that you have what it takes to build your business on the harsh environment of Io. Snag your resources before your adversaries do and prove to everyone that money talks: you made it on Mars, and you can make it on Io, too.

New Faction: Diadem Trust
An elite business group with grand visions, they are ready to crush any other corporation that gets in their way. Advanced buildings like Hacker Arrays and Patent Labs are top of the line and grant them an edge on competitors. The patent race also means nothing to them - they can purchase a patent at any time, even if its already been researched by another player. It's all legal, they assure you - read the fine print.

New Faction: Penrose Collective
Highly adaptable and influential, they intend to thrive on the harsh environment of Io. With the ability to found 2 headquarters at the start of the game, they are able to spread their operations across an already depleted environment in order to afford them access to more resources. When resources deplete on a claim, the Collective simply trades it in for a more profitable spot.

Get Offworld Trading Company: Jupiter's Forge on Steam today!

http://store.steampowered.com/app/561150/Offworld_Trading_Company_Jupiters_Forge_Expansion_Pack/

Missing some DLC in your collection? Get the rest for the complete experience!
The Ceres Initiative | The Patron and the Patriot | Blue Chip Ventures | Map Toolkit | Soundtrack
Real Mars Map Pack | FREE Almanac

Offworld Trading Company: Jupiter's Forge Releases Thursday, May 18th


Conquer the volcanic moon of Io this Thursday, May 18 in Offworld Trading Company: Jupiter's Forge



Offworld Trading Company is an economic strategy game from Civilization IV's lead designer, Soren Johnson. Competition on Earth has grown as resources have started to deplete, so businesses have turned their attention to Mars in order to turn a profit. Hire pirates to raid your enemies' assets, research patents to gain an edge over your competition, ship resources back to Earth for massive profits, and more in this fast-paced RTS!

Jupiter's Forge takes you to the volcanic moon of Io, where life is much harsher than it was on Mars. 

It expands on the features and gameplay from the base game, adding:


  • New Location: Io -Explore Jupiter's volcanic and volatile moon, where you'll need to re-learn everything you thought about making life work on Mars if you want to survive.
  • New Resource System - Io has plenty of power sources, but lacks certain basic human elements necessary for life - like water.
    Priorities for what you build and harvest on Io are vastly different from Mars or Ceres. You will need to build structures specifically for creating and purifying sources of water and other basic needs.
  • Infinite Map Challenge - Fight your way onto the leaderboards with other Offworld players.  The never-ending slew of maps constantly evolves, each map becoming more difficult than the last. See how many maps you can conquer before the harsh environment of space gets the better of you.
  • New Campaign - Show that you have what it takes to build your business and survive on Io. Snag your resources before your adversaries do and prove to everyone that money talks: you made your business work on Mars, and you can make it work on Io, too.
  • New Faction: Diadem Trust - An elite business group with grand visions, they are ready to crush any other corporation that gets in their way. Advanced buildings like Hacker Arrays and Patent Labs are the top of the lime and grant them an edge on competitors. The patent race also means nothing to them - they can purchase a patent even if it's already been claimed by another player. It's all legal, they assure you - read the fine print.
  • New Faction: Penrose Collective - Highly adaptable and influential, they intend to thrive on the harsh environment of Io. With the ability to found 2 headquarters at the start of the game, they are able to spread their operations across an already depleted environment in order to gain access to more resources. When a claim is no longer necessary, the Collective simply trades it in for a more profitable spot.


https://youtu.be/Qo7dS9q7iMc

New Jupiter's Forge Expansion for Offworld Trading Company Arrives this Spring!



Offworld Trading Company's new Jupiter's Forge expansion takes you to the volcanic moon of Io and challenges you to thrive

You thought Mars was a harsh environment?

Think again.



https://youtu.be/Qo7dS9q7iMc

Prudent business decisions take you to Jupiter's moon, Io, to harvest its resources and keep an edge on your competition. Io's 42-hour days and lack of an atmosphere means that you'll have to change your strategy and choose what to build very carefully! Radiation storms, sulfur frosts, landscapes, and tremors threaten your business model and force you to adapt in order to survive.

Jupiter's Forge introduces some new and exciting content:



New Location: Io
Explore Jupiter's volcanic and volatile moon where energy is plentiful, but life support is so difficult that it makes Mars look like a paradise.

New Resource System
On Io, production works a little differently. There are plenty of new sources of power, but basic human needs - like water - simply don't exist. Priorities for what you build and harvest on Io are vastly different from Mars or Ceres. New resources like basalt exist only on Io and will let you build new structures and adapt to the lack of other materials.

New 1000 Map Challenge
Compete against the rest of the community in this unique set of challenges. Each map evolves, becoming more difficult than the last - can you fight your way onto the leaderboards? Push yourself past the competition and see how many maps you can conquer before the harsh environments of space get the better of you.

New Campaign
Show that you have what it takes to build your business on the harsh environment of Io. Snag your resources before your adversaries do and prove to everyone that money talks: you made it on Mars, and you can make it here on Io too.

New Faction: The Diadem Trust
An elite business group with grand visions, they are ready to crush any other corporation that gets in their way. All of their advanced buildings - Hacker Arrays, Patent Labs, etc. - are top of the line and afford them an edge over the competition. For example, Hacker Arrays can create both shortages and surpluses at the same time. Oh, and the patent race? That means nothing to them - they can purchase a patent at any time, regardless of whether or not another player already controls it. It's all legal, they assure you - their lawyers challenge you to read the fine print.

New Faction: The Penrose Collective
Highly adaptable and influential, they intend to thrive on the harsh environment of Io. With the ability to found 2 headquarters at the start of the game (and upgrade them simultaneously), they are able to spread their operations across an already depleted environment in order to afford them easier access to more resources. They are also able to return 2 claims per upgrade, allowing them to trade in useless plots of land for something more profitable.

...and more!

This is Jupiter's Forge - you must adapt, or go out of business.

Jupiter's Forge will release in Spring of 2017.

Can you survive the harsh environment of Io?
Add Jupiter's Forge to your wishlist on Steam today!


http://store.steampowered.com/app/561150

For more information, check out www.offworldgame.com/jupitersforge

New DLC "Blue Chip Ventures" is Now Available


Take on new single-player challenges designed by a Top-Tier Offworld Trading Company Player

Blue Chip Ventures' difficult new scenarios will force you to play at your very best to win.

Predict markets, effectively sabotage your opponents, and break monopolies in Blue Chip Ventures! This series of new single-player scenarios is designed by one of Offworld Trading Company’s top competitors - will your business come out on top, or will you be filing for bankruptcy?

Over a dozen scenarios will require you to play at your very best in order to beat difficult objectives. Specific "Challenge" scenarios will require nearly flawless execution of everything you've learned and will make even the most veteran of players work hard for their victories.

Learn valuable management skills and become a better executive by undertaking a unique scenario from one of these different categories:

  • Supply and Demand: They want it? You’ve got it. Focus on monopolizing resources and learn the right times to shift your focus to keep yourself ahead of your competition.
  • Play Well With Others: Can’t we all just get along? Focus on how best to handle your opponents - and also how to work well on a team with your allies to seal your victory.
  • Long-Term Planning: You’re in it for the long haul! Deal with debt strategies and turn around a losing game through careful planning.
  • Challenge: Playtime is over! These scenarios will force you to take all of the concepts you’ve learned and execute them flawlessly in order to win.

Blue Chip Ventures is $4.99 and is available through Steam or at Stardock.
For more information on Offworld Trading Company, visit www.offworldgame.com

Steam Workshop Support Now Available



Make your Offworld Mods and Share Them With Other Players
Change game values in xml or dive deep into the code with your own C# mods

At Stardock and Mohawk Games, we appreciate the modding community. Many of us got our start in games through modding in our spare time and we love to see the incredible ideas and designs that you dream up for our titles. To that end, we’re thrilled to introduce Steam Workshop support for Offworld Trading Company!

Modders can look forward to:

  • Modding xml data for buildings, units, resources, and more
  • Writing your own C# code that can execute alongside the game's code
  • Accessing Steam Workshop easily through the game
  • Easy access to your work with a new "Mods" screen on the Start menu
  • Downloading other game mods from around the world

If you're new to modding (or haven't done it in awhile and would like a refresher), check out these tutorials on Mohawk's blog about how to get started. Steam Workshop support is now fully integrated and is waiting for you in your Steam client.

For more information on Offworld Trading Company, visit www.offworldgame.com

The Patron and The Patriot DLC



Greetings!

We’re releasing the biggest DLC for Offworld Trading Company yet today.  It adds a lot of new content and is, btw, only $4.99.

The Campaign



The Patron and the Patriot is a DLC pack focused on enhancing the single player campaign mode within Offworld Trading Company.

The campaign mode that shipped with the base game operates like a competitive tournament that lasts for seven games. There are nine characters to play, each with their own set of perks. While playing games, your character earns new perks through victory bonuses, events, and via accumulating income that can be spent on perks of your choice. Your strategy applies not just to each individual game, but to your character's perk progression, which lets you tailor your strengths and weaknesses for use in later games to be played. Elimination rounds begin at game three, removing the weakest competitor from the tournament each week, until only four remain to compete in the finale, where stock buyouts eliminate the rest, leaving a sole survivor with a monopoly over all of Mars.

Upon this foundation, we have crafted enhancements designed to improve Breadth, Depth, and Immersion for campaign players who purchase The Patron and the Patriot.

FEATURES
  • Colony Class - Each colony now specializes in one area of the economy, altering local market conditions in a variety of ways.
  • Campaign Length - The campaign tournament can now last for 4, 7, or 10 games. Each length comes with its own balance tweaks and gameplay subtleties.
  • Wholesale Orders game mode - Not all colonies want you to build habitats and work modules for them. Now some instead want your company to supply a variety of wholesale goods.
  • Two new Characters - New CEOs with new gameplay perks.
  • Story-Driven Campaigns - Six interactive short stories about life on Mars, available to experience through playing the new characters on each different length of campaign.
  • New Staffing Perks & New Achievements


 

Breadth



New Colony Classes

Early colonies on Mars had to be self-sufficient. They consisted only of generic habitat modules, which consume life support resources (and drive up prices on these resources), and workplace modules, which consume certain industrial resources.

Rapid colonization of the planet opens up opportunities for colonies to specialize, creating an interdependent web of trading partners amid a more sophisticated Martian economy. Now in addition to generic Habitat and Workplace modules, many colonies have customized module types, which consume different resources than the default types (driving up prices on a different set of commodities) and even in some cases producing resources (which actually drives prices down on those commodities). Custom module types require different materials for construction, which affects games where the colony desires companies to build more domes for them.

We have added 17 classes of colonies in The Patron and the Patriot. These now provide a wide field of localized market conditions, which you as player must anticipate and manage in order to succeed. There are also gameplay tweaks associated with each colony class, including local price controls on commodities produced by the colony and special rules unique to each class that may affect cost or availability of gameplay options.

 

Campaign Length



Changing the number of games played in the tournament affects perk progression. Since perks are the skeleton that gives shape to the body of a campaign, the new campaign lengths offer new opportunities for player strategy.

The shorter campaign length provides fewer opportunities to gain perks before the finale, so starting capital is increased. Players (and their AI opponents!) have the opportunity to make multiple staffing hires before the first game is played, allowing for a "jump right in" strategic experience that pays dividends quickly. With fewer elimination rounds, the number of opponents is reduced and opponents per game is reduced as well. There are fewer levels from which to choose, though, which may require you to play some more difficult scenarios.

The longer campaign length grants more opportunities for progression, but starts with a lot less cash to spend on perks and does not let you make permanent hires for the first couple of weeks. You must decide whether to spend heavily on temporary perks in the early going or try to save toward bigger purchases later. Any income earned from the early games will carry on longer, so this is no easy choice to make. Every game in the early going will pit you against three of your rivals, making for busier and more difficult games. There is more opportunity to recover from a bad game, though, and still press on toward ultimate victory. Near the end of the tournament, you must face more formidable opponents, who themselves have accumulated a high amount of perk progression and pose more threat to you.

 

Adding Depth



Game Modes: Colony Build vs Wholesale Orders

In Colony Build mode, you know what you're up against: need lots of Aluminum to build habitat domes and at least one construction resource for building workplace modules. In The Patron and the Patriot, colony class may affect which modules are available to construct, which can vary the resources you will need to provide. (Penal colonies, for instance, use Carbon instead of Aluminum for constructing their Prison modules.) So even for Colony Build mode, your company will need to become more versatile.

Wholesale Orders mode offers a much more dynamic challenge. The colony may request any of the commodity types. You will need to invest less cash than it takes to construct domes in Colony Build mode, but your material investments will be greater. The size of the orders grows throughout the game, requiring an ever-steeper resource cost. Some order types may be fixed, where the colony will want ever-larger orders for the same commodity. Other orders may be dynamic, where a randomly-chosen resource type will be needed for each successive order filled. Even the number of columns that will be fixed or dynamic changes from one game to the next, requiring your strategy to adapt to the individual market conditions of each game played.

Greater depth of strategy will be needed to succeed in this new, more dynamic Martian economy.

New Characters

In his youth, Doctor Mikhail Nekrasov discovered transparent aluminum, the first clear metal suitable for use in construction. Today he is rich beyond measure, but Mikhail is slowly losing his battle with ALS. A crime committed against him lured him to Mars. Fate may be what keeps him there.

Dr. Nekrasov holds the patent for Transparent Aluminum, which permits him to substitute aluminum for glass in construction. As an indie developer, he can construct any HQ type. His company's mining, steel-making, and geothermal capabilities are unmatched, but his specializations leave weakness in other areas.

Manuel Valencia was the brightest star in a young group of investors helping to rebuild the global economy. His firm, Icarus Investments, was responsible for establishing Santiago as the financial center of South America. A failed gamble on his biggest trade cost Icarus a quarter of its assets. Clients fled and the firm was forced to shut its doors. Seeking a fresh start, Manuel has accepted an offer from Paulo Rubini to join Seneca and come to Mars.

Manny maintains good relations with many of his former clients. Some are willing to bet on his rise from the ashes, allowing him to maintain a strong bond rating and pay only half the cost (compared to others) for financing his short term debts. Manny has set up a Core Sampling division, which provides him one Core Sample perk per level of his local Headquarters. He has no staffing specializations, instead maintaining a versatile footing, from which he relies on his Core Samples to turn the resource tide in his favor at each colony.

 

Increasing Immersion



Story-Driven Campaigns

Six short stories have been written about life on Mars during the era of colonial expansion and economic diversification. The new colony class environment serves as the backdrop for these stories, while a fleet of colony ships sent from Earth to Mars during the optimum travel window (when the planets are near each other) explains why there will be a flurry of intense competition over the new colonies, which will culminate at a final game played at the last colony founded by the fleet.

The stories are driven in part by the player's choices. Interactivity is indirect: you will not face forks in the road where you choose the direct outcome of a story. Instead, the subplots and details of each story will mold themselves around the games that you play: your level selections, opponents faced, staffing perks, and victory or defeat in your games. You will journey with your character through playing the games, immersing yourself in life on Mars as you apply your strategies and struggle to obtain victory.

Play the new CEOs to experience the stories. Each CEO has one story tied to each of the three campaign lengths, so you will need to win each campaign length twice (once for each new CEO) to experience all six stories to completion.

Replays of a story may yield new details not previously experienced, as different subplots or sections of background information are triggered by different player choices and game outcomes.

 

About the Designer



Bob Thomas, designer of The Patron and the Patriot, worked previously with lead designer Soren Johnson on Sid Meier's Civilization IV and other projects. Bob specializes in matters of game balance and replayability and has a background in writing. This talent set was well matched to the task of enhancing the campaign experience for our players.


The home page is www.offworldgame.com.  

The Offworld Trading Co. Steam page is: http://store.steampowered.com/app/271240/

Let us know what you think.

New Ceres Initiative DLC takes you off Mars and brings new resources, buildings, and more!



Travel Beyond Mars in The Ceres Initiative DLC


The largest asteroid in the belt has chartered its first colony and there's money to be made...

Humanity proved that we could thrive on Mars… but, now we need to learn how to survive on a dead rock. Enjoy the brand new scenery of Ceres while mining for Uranium, a resource unique to the landscape of the frozen asteroid. Use it to power the new Nuclear Power Plant building and fuel your colony while you fight for dominance of the stock market once again!

Features


New Location: Ceres - The largest asteroid in the asteroid belt, Ceres presents great challenges to colonization with its vast spans of ice and rock. Enjoy some new scenery as you crush your competition to remain on top of the stock market. Some of the terrain on Ceres also provides additional bonuses:
  • Salt Terrain: Farms produce 50% more food.
  • Cave Terrain: Mines, quarries, and pumps can access resources in adjacent tiles.

New Building: Nuclear Power Plant - The new power plant is an excellent source of energy for your colony and can be built on any tile. This building is powered by Uranium and is only available on Ceres.

New Challenge: Depleting Resources - On Ceres, resources deplete as they are used. Over time, your plots will start to decrease and you will need to be on the lookout for new resource points since even the best of them won't last forever.

New Resource: Uranium - Only available on Ceres, this mineable resource provides power to Power Plants and is just one more way to manipulate the stock market in your favor.

New Patent: Liquid Batteries - This new patent could be critical to the success of your colony on Ceres. Liquid Batteries will allow you to keep your Solar Condenser running no matter what time of the day it is, collecting valuable water so you can keep your operations running smoothly.

The Ceres Initiative is now available on Steam or through Stardock.
www.offworldgame.com