Some games have no randomness except the actions of the human might (such as Chess) whereas others are only games of chance (many card games). However, most games exist in the mid-space exploring the use of dice/randomness yet giving the player some control over events. This panel explores that middle ground of gamic chance as exemplified by the roll of the dice!
Here is the latest additions and bug fixes for Ogre!
Additions
Added the combat results table to display when clicking the odds tooltip on the attack summary
Updated premade formation 1 in scenario MkIII Attacking
Updated localization
Updated credits
Bug fixes
Fixed AI deploying units incorrectly in scenario MkIIIs Attacking
Fixed bridges not having correct strength value
Fixed replay screen speed dial being capped at 1.9x
Fixed nuke effect not displaying correctly
Fixed the "Delete" deploy action not highlighting correctly on right click
Fixed units being selectable when unable to move
Fixed being able to deploy more than 5 infantry to the same hex
Fixed tanks with infantry riding it being selectable for movement after all movement points are used
As always, thank you you for telling us so we can continue working on the game and making it even better for you, our players ✨
Ogre - The Language Update (& others)
We've updated the game with some new additions and the requested language switch option.
Updates;
Added languages; French, Italian, German, Spanish, Brazilian Portuguese, Simplified Chinese & Japanese
Added Language Options (separate to computer OS) in Settings
Spillover fire misses added to combat log
Bridges have correct defence of 8
Added concede popups for Ogres/CPs
Other minor fixes with popup layouts.
Note: We've disabled Mac creating a custom MP game - there's an issue currently with the combination of Unity/Steamworks versions and we need to investigate further. Can still join games/play ranked fine! We're looking into this now.
Thanks all for feedback & patience!
Ogre - The Langauge Update (& others)
We've updated the game with some new additons and the requested langauge switch option.
Updates;
Added langauges; French, Italian, German, Spanish, Brazilian Portuguese, Simplified Chinese & Japanese
Added Language Options (separate to computer OS) in Settings
Spillover fire misses added to combat log
Bridges have correct defence of 8
Added concede popups for Ogres/CPs
Other minor fixes with popup layouts.
Note: We've disabled Mac creating a custom MP game - there's an issue currently with the combination of Unity/Steamworks versions and we need to investigate further. Can still join games/play ranked fine! We're looking into this now.
Thanks all for feedback & patience!
💥 OGRE IS OUT NOW ON XBOX AND PLAYSTATION, COMING SOON TO SWITCH 💥
Auroch Digital first brought the legendary and multi-award-winning strategy war game from Steve Jackson Games to PC in 2017, and now we’re excited to announce that it is coming to console!
You’ll be able to find Ogre on PlayStation, Xbox, and play the updated PC version right now! Ogre will be releasing on Switch on May 25th.
Ogre is a turn-based strategy game, requiring tactical decision-making and strategic thinking
Engage in futuristic warfare with hovercraft, heavy tanks, and giant cybernetic war machines called Ogres
💥 A refresh of a classic 💥
Variety 🎲
With two factions to choose from – the North American Combine and the Paneuropean Federation – and a whole host of different unit types from Light, Superheavy, and Missile Tanks, G.E.V.s, Infantry, Marines, Howitzers, all the way to Ogres (Mark I to Mark VI), you’ll be able to play your way, a different way, every time.
Everlasting ⏰
Ogre’s gameplay has withstood the test of time for over forty years since it was first released on tabletop and then more recently on PC.
Compelling gameplay 🎮
Take control and compete for power on the irradiated battlefields of the future as you play your part in an endless world war. Console players will now get a chance to play the definitive version of Ogre, which includes the expanded G.E.V. rules.
Achievements 🏆
With the console editions come achievements! Xbox and PlayStation players will be able to collect achievements as they play Ogre again and again.
Game designer Steve Jackson talks about the origins of Ogre and the process of bringing Ogre to the Last Gameboard, a digital platform that bridges the gap between digital and physical boardgames.
David Rock, AKA granitepenguin, has a chat with us about his journey with Steve Jackson Games' Ogre. David tells us how he started as a fan of the TTRPG and our digital adaptation for PC, and tells us of his experience as being a Line Editor at Steve Jackson Games.
💥 Where to buy Ogre 💥
Ogre is now available on Xbox, PlayStation, and Steam to buy!
Switch will be releasing on May 25th - not long now!
BIGGEST UPDATE YET! 💥
New Ogre PC Update
We have been hard at work updating the PC version of Ogre for our community.
🏆Added 5 new achievements🏆
For all those achievement hunters out there, we have added new achievements for you to find;
Ready Fire - Have 10+ units (armour or infantry) fire on the same turn
Demolition Ogre - Destroy an enemy Ogre in Overrun
Steel Rain - Destroy 3 units with spillover fire
One Ping Only - Deploy reinforcements when down to one remaining unit
David and Ogreliath - Destroy or disable an Ogre using only Infantry or MBS units
✨Added localization for the following languages✨
French
Italian
German
Spanish
Brazilian Portuguese
Simplified Chinese
Japanese
📚Added custom and premade formations for deployment📚
This is a new feature we wanted to bring into the game. For any scenario that requires manual deployment, we now have formations! Each of these scenarios will include 2 premade formations of units, so now you'll be able to jump into the action so much quicker. Each scenario also has 3 custom formation slots, so you can save your perfect formation ready to re-use whenever you jump into that scenario in the future!
😊Added accessibility options😊
Disable auto-zoom
Disable intense particles
Disable post-processing effects
💥And that's not all...💥
Added new AI icons for skirmish games
Updated audio
Updated VFX and Post-Processing
Fixed hex highlighting issues
Also we have released Xbox and PlayStation versions of Ogre today! Switch will be released May 25th. Read more in our announcement here!
Ogre steam update 11/11/2021
New Ogre Update is now Live!
We have listened to our community and now we have some nice little updates for you all - available to download now!
Here is what's new in the update:
Added Terrain destruction 🍃
Added Defence markers 💢
Added Autosave⌛
Some Gameplay bug fixes and improvements 🐛
Some AI bug fixes and improvements 🤖
Added some additional Keyboard shortcuts 💻
Let us know how you get on!
Ogre minor update 23/9/21
Greetings, Ogre players. We've just pushed a fix for an issue which prevented players being able to use their full arsenal of weapons during Ogre vs Ogre attack.
Ogre minor update 16/9/21
Greetings, Ogre players. We've just pushed a fix for an issue people were having setting up a multiplayer lobby. The lobbies are now back to being robust and ready to use. Happy blasting! - Auroch Ogre Team
Ogre Steam update 14/9/21
Greetings, Ogre players. We've just pushed live a new patch for all builds of Ogre. This patch reinstates some fixes which we had to revert as well as some extra bug fixes.
Changelog - Fix for the options menu crashing the game - Fix to AI Ogres (And Possibly Superheavy Tanks?) Make Useless AP Attacks - Fix to a firing on Infantry with AP guns rules issue - Fix for Ogres being played by human players having all their weapons marked as AP guns