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Genre: Adventure, Indie

Oirbo

Oirbo 1.5.3 is out!

[p]
Hey everyone!
We’ve been super busy with the recent Oirbo console releases, but we wanted to jump in with a quick update. Even though those launches are still being wrapped up, we needed to push out a small patch to fix an issue with the 100% achievement, along with a few other bugs we spotted along the way.[/p][p]Thanks for sticking with us, and happy exploring!
The updates will be live tomorrow on PS and Xbox too![/p][p][/p][p]1.5.3 Changelog[/p]
  • [p]Fixed issue with 100% achievement[/p]
  • [p]Fixed issue with Health bar[/p]
  • [p]Big performance improvement on some sections in the Control Bay area[/p]

The time for 1.5.2 is now!

Hi everyone,

A few more weeks and a new update ready for you!! This time, without adding anything ne,w but consolidating the game and fixing a few small and big issues you guys have encountered.

We also decided on the console's release dates! We will announce them in a few days, but the order that we decided is Xbox, PlayStation, and finally Switch.

So keep playing, keep sending us feedback and keep smashing that bots!

And a big thanks for all your support!

1.5.2 changelog

  • Fixed some UI animations
  • Fixed some pop-ins in the Nature and Cargo Bay areas
  • Fixed Giant Oirbo Room
  • Minor Performance improvements on the Control Bay Area

1.5.0 is here!!!!

Hi everyone,
It's been over a month since the last update. We've been collecting all your feedback in order to make a bigger update than usual, and today it has arrived!
The main feature addition is the new custom map pins, which you kept asking for, so we decided to include them in the game. In the beginning, you get 3 custom pins, and for each memory you collect, you gain 2 more pins to set anywhere you want :D.

The rest is the continuing housekeeping and fixing issues. This new version is also the same, you will be able to find soon on consoles (the game was approved on all platforms already \o/) and like we always do with our games, we will keep feature parity between all the game builds.

We have other features in the pipeline and will keep gathering feedback from you guys in order to make the game even better.

Thanks for playing Oirbo and keep that feedback coming!!

1.5.0 changelog

  • Added custom map pins
  • Major performance enhancements
  • Parity with console builds
  • Moved Nature bay assembly pod, to near start of the boss fight
  • Fixed some UI issues
  • Fixed bug that allowed the spawn of multiple room instances
  • Nerfed the Medical and Mechanical bosses
  • Fixed some spawn related issues
  • Tweaked background audio scripts to avoid the common "no BG audio" issue

Wild 1.4 update appears!

Hi everyone!

It's been over a month since Oirbo release, and it's time for a new update, once again tackling a bunch of bugs and issues you guys encountered and adding some QoL improvements.

We are also happy to reveal that Oirbo will be coming soon on consoles, the game already runs smoothly on all of them, so it's a matter of getting it certified and published :3, news on timings soon!

Once again a big thanks to all the players, the reception far exceeded our expectations, as well as the support that everyone is giving us, so keep it coming, and have fun playing Oirbo!

1.4.0 changelog

  • Added continue button
  • Improved SFX and MX
  • Fixed an issue that prevented some achievements from triggering
  • Tweaked some enemy AI
  • Fixed some camera twitches
  • Minor improvements to the UI
  • More random small bugs crushed!

1.3 just just arrived!

Hi everyone!

Hope you guys are having fun with Oirbo!!!
Today we fixed a bunch of small and bug issues that have been reported to us (shoutout to Sekeri) on huge others not so, still with this update the game should be a lot more stable and have a lot less critical issues and bugs.

Thanks for playing Oirbo and keep that feedback coming!

1.3.0 changelog

  • Fixed issue that made the spawn points go crazy when dying in an Astral Section
  • Fixed Astral Pods being activated by enemies
  • Fixed dark sections issues, sometimes dark sections would be visible and vice-versa
  • Fixed slot deletion now doesn’t delete the first slot
  • Fixed some more popups
  • General optimizations
  • The game now uses less RAM and VRAM
  • Mitigated crashes during death screen

Oirbo new update is live!

Hi everyone!

We just launched a new update fixing some reported issues!
If you are having trouble with the boss keys in the Nature bay or Control Bay area reach out to us directly to contact@imaginationoverflow.com or our Discord Server we will help you out!
We had a bug that used more than one key to unlock only one door, thus making it impossible to reach the Nature and Final boss. Fortunately, the bug wasn't that easy to trigger thus not many players were affected.

We already started the console ports so expect news about them soon!

Thanks for the amazing reception and support, and keep that feedback coming!


1.2.0 changelog

  • Fixed camera issues on Astral sections
  • Fixed issue that allowed the camera to focus places where Oirbo wasn't visible
  • Fixed boss keys issue on the Naturel and Control Bay areas
  • SFX and MX improvements
  • Performance enhancements

Oirbo updated to 1.1


Hi everyone!

It's been a week since Oirbo release, we've been making small patches here and there, but today we release an update with all the issues and bugs you guys reported last week!
A big thanks for everyone playing the game, reaching out to us with feedback and issue!

1.1.0 changelog

  • Added credit scene after final boss
  • Added Fast Travel UI nudge
  • Tweaks to some enemies hit boxes
  • Tweaked some UI elements
  • Tweaked background music
  • Fixed issue that sometimes caused rooms not to load
  • Fixed popins on all areas
  • Fixed some camera issues across all areas
  • Fixed audio issues
  • Fixed mix random bugs
  • Performance enhancements


Thanks again for playing Oirbo and keep that feedback coming!

Oirbo is out now!


6 years, 4 house moves, a puppy, a marriage, and several thousand discord messages. It’s been a huge journey but we’re very proud to finally announce that Oirbo is fully released as V1.0.

The dev team here is 2 people, a coder in Portugal and an artist in the UK, and we’d both like to thank everyone for following along as we journeyed through Early Access into final release. It’s been a huge project for us so having a community around us has been wonderful motivation.

Since the last major update we have been polishing everything, bug hunting, and making all the systems as sleek as possible.

- Fixed a plethora of annoying bugs and issues
- Updated backgrounds, removed floating elements and pop-in
- Tweaked signs to be more clear
- Adjusted animations
- Added credits!

We will be supporting the game for the foreseeable future, taking care of bugs, issues and reports as they pop up, so if you have any problems be sure to let us know. We have a Discord that you can join to chat with us.

The next task is to support the release with any final small bugs and issues, and begin the porting process for consoles (Xbox, Switch, Playstation). Hopefully a smooth process as this has always been the plan…

We’re really proud of little Oirbo, and we hope you enjoy playing through the adventure! We’re particularly interested in seeing how fast those of you into speed-running can get through the game, if you fancy taking a swing at the record be sure to tag us in your videos!

Our next title is already in development, nothing to talk about just yet, but we’re very excited to share more in the near future.

Thanks for all your support, and have fun playing through the full release of Oirbo!

New Update and a big annoucement!

Hi everyone,
Like we promised, we just pushed a new update to Oirbo, you can download it now (changelog below)

More importantly, we finally decided when Oirbo will come out of early access!!!

10 of February!



So mark the dates on your calendar :D.
We still have a bunch of work to do before the release, still, it's time, with the release of the control bay area and the overall feedback we've been having it's a matter of closing loose ends and polishing the game.

We want to thank again everyone who came along with us on this journey. Although Oirbo development won't be stopping anytime soon (even after the release), getting out of early access is still a major accomplishment for us, especially on a game that we've been developing for almost eight years!


0.11.1 EA



  • Added sound to the final boss's initial cutscene
  • Added sound to the intro cutscene
  • Added boss fight tracks
  • Added skill popup on the collection
  • Added 100% achievement
  • Fixed issues related to some boss activations
  • Fixed possible soft lock between the control bay and nature area
  • Fixed issues that maintained Oirbo in a dark room, even when it shouldn’t
  • Fixed a bunch of visual anomalies

NEW AREA! Control bay area is now available!


Hi everyone!
It took us a while but it's finally here, the control bay area is open for business!

With it, we made a bunch of bug fixes and changed some other things like the main menu.

It's been a hard journey for the team and all of you who followed us along with the development of Oirbo, we will keep pushing on and wrap up the game!

Content-wise, we probably won't add anything new until the game's release. We will now start focusing on polishing and fixing all issues and bugs you reported to us so we can release the game in the coming months.

0.10.0 changelog

  • - Added Control bay area
  • - Added new main menu
  • - Added 2 new achievements
  • - Fixed bunch of small and big bugs


A big big thanks for all the support that you guys have given us, we will keep you guys posted on the game release date and will try to resume the frequent updates with fixes that we've done in the past!


Hope you guys enjoy it and happy new year!