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Genre: Adventure, Indie

Oirbo

Oirbo Control bay area is now complete!

Hi everybody
It's been a while since our last progress report here on Steam, but if you follow us around you know that we've been working nonstop on the upcoming 5th and final area of the game the Control Bay Area.
We can finally announce that it's done!


Regarding its release, we are thinking of testing it for one or two months with a limited number of players (reach out to us if you are interested!).

After the Control Bay area release to the public we still won't come out of Early Access, we are planning on spending at least a couple of months polishing the game as best as we can (and concurrently working on the console ports).

So the plan right now is to release the Control Bay area in a major update, in the coming weeks/month, and the 1.0 version of the game sometime in Q1 of 2025.

As usual a big thanks for the continued support, and although we are basically 6 months off what we initially planned (we wanted to release 1.0 one year after the EA release) you guys still kept playing and sending us suggestions and feedback, we hope that the Control Bay area meets everyone's expectations!

Next time we post it will be the Control Bay area update announcement ^_^
Thanks again for playing Oirbo and supporting us on this adventure,

Oirbo progress report



Hi everyone,
It's been almost 2 months since our last game update, with a good reason, we are reaching the end of development of the 1.0 \o/.
The work around the control bay area is going smoothly, although it's taking longer than anticipated. Even so, we are pushing to a release somewhere during July or early August, so stay tuned for more Oirbo goodness.

A big thanks to everyone who keeps sending us feedback and bug reports, we will try to spend a couple of days fixing some of the most common reported issues this month!

Thanks again, and keep crashing those robos!

Dashy update, 0.9.28 changelog

Hi everyone \o

It's been a while since the last update, we decided to stop the weekly updates and push to wrap the Control Bay area, still, we will be making smaller updates and fixing some issues you guys report to us!
We are aiming for a June/July release but it will depend a lot on the boss of the control bay area (we have wacky plans xD).

Until then, keep that feedback coming, we will try to at least do an update a month until the release date!

Thanks again for playing!!

0.9.28 changelog

  • Fixed issue with Dark Tiles not aligning correctly.
  • Fixed multiple decoration pop-in issues.
  • Fixed background multiple-layer issues
  • Fixed issue on Nature Bay where the player would spawn in a dark area without it being dark
  • Fixed N dash bug
  • Fixed dash-jump bug from the ground (sorry xDDD)
  • Configured Natured Bay thermostat to a nice 5ºC

Steam Input, more native controller support and more! 0.9.27 changelog!



Hi everyone, this week we finally ended the Steam Input integration and with it all the steam deck requirements, now fingers crossed that it gets verified soon :).

In the coming weeks we will also be playing around with haptics (we will leave an option on the game settings don't worry) and see what else we can do with the system.

Thanks again for the support and comments and keep them coming!

0.9.27 changelog

  • Added support for Steam Input
  • Added native support for PS5 controllers
  • Fixed some graphical issues on the Nature Bay dark section
  • Changed Robo Bees behavior to be more obvious of their current state
  • Fine-tuned some shaders to improve their effects.
  • Improved controller glyphs

Update time! 0.9.26 changelog.

Hi everyone \o

Sorry for the 2-week break in updates. We've been spending all this time working Steam Input into our input control system and it's taking a lot more time than expected, we plan to release it soon as well as the full Steam deck compatibility, the game already works perfectly fine on it, but some glyphs aren't showing properly.

The game is also participating in the Dinos vs Robots Fest with a sale, so if you haven't got Oirbo in your library yet, this is the time for it!

Thanks again for all your feedback, we will keep making the game better :3

0.9.26 changelog

  • Performance enhancements for Steam Deck
  • Integrated with Steam Input (still disabled for regular players)
  • More changes on a bunch of enemy hitboxes
  • Adjusted some timings on enemies and hazards on the Mechanical bay
  • Added fertilizer to all Nature Bay plants

More fixes! 0.9.25 update changelog!

Hi everyone!

Another update is coming to you guys, almost clearing all outstanding issues, only a ""couple"" more to go, hope you guys enjoy it!
The biggest change in this update was making Oirbo movement adaptative to the analog sticks, we are working on a new animation to smooth things up, but until then tell us what you think!

Thanks again for the feedback, and do let us know your thoughts on the changes we made!

0.9.25 changelog

  • Oirbo movement speed is now sensible to the analog stick (walking animation incoming)
  • Fixed zoom in/out buttons
  • Fixed issue that allowed the "exchange" of damage between Oirbo and enemies
  • Fixed Cargo Bay boss attack patterns
  • Fixed issues with Nature Bay boss hitboxes

New update! 0.9.24 is live!

Hi everybody!

Sorry for the 2-week hiatus, the team had a bunch of other random stuff that kept us well-occupied so we had to break our weekly update streak.

On good news, we finally started development of the 5th and last area (at least for release) and decided to aim for a June/July final release (just to set a clear goal for us), the intro update is still on QA but we expect to eventually release it to anyone that wishes to try it out.

Thanks to all Oirbo fans, for the awesome feedback you keep sending us (even when we don't update the game xD), keep it coming!

0.9.24 changelog

  • More steam deck improvements x2
  • Vastly improved sections memory management
  • Fixed hiccups on the Nature bay bee's sections
  • A bunch of small bugs and visual issues fixed
  • Buffed Oirbo cuteness by 42%

New year, new update => 0.9.23 changelog

Hi everyone!
Hope your holidays were as good as ours was!
We halted the updates during the holiday season but we are back and will try to continue and push the weekly small update!
Thanks for playing and enjoy!
Any issues and suggestions feel free to reach out!

0.9.23 changelog

  • More steam deck improvements
  • Changed some hitboxes on the Cargo Bay boss
  • Tweaked audio default values
  • Fixed audio dead zones on the Nature and Cargo Bay
  • Tweaked Mechanical bay shooters on some sections
  • Improved Robo bees AI

0.9.22 changelog

Hi everyone!

This will (probably) be the final Oirbo update for 2023, we should be back in 2024 with more changes, fixes, and goodies for you all!

We hope you guys enjoy this one, have fun and happy holidays!

0.9.22 changelog
- Improved steam deck experience
- Minor changes on enemies colliders
- Increased window that allows jumping on top of enemies
- Added more navigation nudges across all map
- Fixed some laser issues with the Medical Bay Boss
- Vines of the Nature Bay boss no longer stay longer than they should
- Nerfed Mechanical Boss cannon fight
- Planted a Christmas tree somewhere in Oirbo spacecraft

0.9.20 changelog

Hi everyone,

We missed last week, but we are back to the weekly updates, there are tons of small things we still have to do!

This week we have awesome news, the intro section update level design is complete! We still need to do the introduction cutscene and do some decoration and world-building on it, but there is at least one less task for us to worry about!
We aim to release the update in the coming weeks so keep posted!

Until then do continue sending over any feedback, suggestions or just random comments, we are delighted with all the love that you guys are giving Oirbo, so keep it coming :D

0.9.20 changelog

  • Tweaked look-up and down animations
  • Tweaked player movement, especially mid-aird
  • Changed camera follow behavior
  • Fixed some issues with some generic game controllers
  • Tweaks on Cargo Bay boss animations
  • Further reduced death screen time
  • Increased tell time on the Nature Bay Boss
  • Changed camera sensor to the IMX989