Sorry for the 24h delay on the weekly update, we couldn't finish it yesterday, but here it is in all of its glory!
We did a lot of work on the Cargo bay area and its boss, as well as fixing a couple of issues. We also finally added support for the most common Logitech controllers (in-game) hopefully fixing all the major issues we had (even with Steam input), still, we plan on integrating fully with Steam input before we get out of the early access!
Thanks again for the amazing support and reception you are giving us, critic, good or bad, is always welcomed in any ImaginationOverflow game, and we take pride in consuming all of it and making the game better, one update at a time XD.
Well back to work on the next update! Don't forget to keep that feedback coming
0.9.19 changelog
Fixed timed platforms on Mechanical Bay
Added native support for Logitech gamepads
Cargo Bay boss no longer throws a tantrum unless it’s provoked
Cargo Bay boss no longer “trades blows” when it’s attacked while jumping
Buttons after clicking no longer act as obstacles
Fixed issue regarding the look-up and down animations
Given Cargo Boss a pacifier
0.9.18 update changelog
Hi everyone, New week, new update, this time focused heavily on the Cargo Bay area and fixing performance issues.
On the Cargo Bay, we tweaked the difficulty on some early and later sections, making it more approachable and some less so xD, basically we are trying to fine-tune the experience of this area for the upcoming major update. The rest are the usual performance boosts and tweaks
Thanks for your continued support, don't forget to follow us on our socials and join our Discord community!
0.9.18 changelog
Minor changes in the Cargo Bay, adjusting nerfing some sections' difficulty and boosting others.
Fixed more "phantom" blocks that didn't have any colliders
Major performance upgrade on the big Crusher challenge on the Mechanical Bay
Tweaks to Split robos over at the Medical Bay
Painted Oirbo in Carrot Orange
0.9.17 update changelog
Hi everyone,
It's a new month and we restarted the Monday updates!!! Although they should be every two weeks now in preparation for the upcoming major update with the new intro section, so stay tuned and keep smashing those robos!
0.9.17 changelog
Performance improvements on the Cargo Bay
Fixed some more pop-in issues in all areas
Improved the Scythe Robo hitboxes
Improved Medical Bay boss fight
Boosted Oirbo cuteness by 103%
0.9.16 update changelog
Hi everyone,
This week we tackled some more visual glitches as well as world-related inconsistencies, like some spawn points in some areas and the default audio profile for the game, we also finally fixed the forever issue of the sound going mute so from now on it should be a better experience overall! Next week we will miss the weekly update since we will be out of the office for the entire week attending a conference, but we will resume the weekly updates on November 6th!
As always a big thanks for the support and keep killing those robos!!!
0.9.16 changelog
Fixed Oirbo animation issues while using the gravity flip skill
Fixed major and minor issues regarding the environmental sound
Fixed some spawn points on the Mechanical and Nature Bay
Changed default audio values
Changed timings on some Oirbo animations
Installed anti-motion sickness upgrade on Oirbo
0.9.15 update changelog
Hi everyone,
More tiny fixes and improvements, on our now normal weekly update! The new intro section development is finally ending, we are planning to wrap it up this week!!! With that, we should be a few weeks off the first public test runs!!!!
Thanks again for supporting Oirbo and helping us on this game dev adventure! For all Oirbo news don't forget to follow us on our social media pages! Now, go lose yourself in the Oirbo spacecraft for a few more minutes!!!
0.9.15 changelog
Performance improvements in the Cargo and Nature area
Nerfed some sections on the Mechanical and Medical Bay
Improved Oirbo animation transitions
Removed some visual glitches from the Mechanical Boss
Installed new green contact lenses on Oirbo
0.9.14 update changelog
Hi everyone,
This week was boss week, we made a bunch of small changes to almost all bosses and we should improve them even more in the coming weeks so stay tuned for that. The new intro section is about 50% complete, so hopefully we will meet our end-of-October deadline for a public beta! Thanks as always for the constant feedback you guys are sending to us and keep crushing those tiny robos!!
Fixed issues on some puzzles, that couldn't be solved without a specific skill, yet were accessible with a combination of other skills
Performance improvements in the Mechanical Bay area
Fixed weird visual glitch with the Medical Bay Boss
Improved hitboxes in the Nature Bay Boss
Adjusted timings in the Cargo Bay Boss
Installed anti-motion sickness add-on to Oirbo
0.9.13 update changelog
Hi everyone! Another Monday another update \o/, with yet more fixes and small changes overall, last week you guys continued to deliver on feedback so we keep doing more and more updates so keep it coming! No major progress on the upcoming intro update (codename), just the usual slog of making new and exciting challenges for you guys. Big thanks for giving us feedback and supporting the game, don't forget to keep in touch with us on our socials ;)
0.9.12 changelog
Fixed timed platforms on Mechanical Bay
Nature Bay Robo Bees now have a visual indication of their anger state
Oirbo no longer spawns with gravity inverted if it enters an astral section or fast travels
Fixed issues with fast travel during a dark room
New health containers now replenish health
Fined the Nature Bay boss for growing banned substances
0.9.12 update changelog
Hi everyone, Another week a couple more tweaks, this will probably be our most significant update in a while since our to-do list is shrinking a lot XD, this time we focused more on the feedback regarding the Oirbo feel and some design issues that you and we found. The intro overall is still ongoing and unfortunately, we still don't have an ETA, but we will keep you guys posted here and on our social accounts! Thanks again for all the feedback and constructive criticism! Now back to work :D
0.9.12 changelog
Adjusted the wall jump overall feel
Fixed some graphical issues that caused weird scan lines in some rooms
Nerfed some Hammer rooms
Slight changes to Oirbo's Jump and Double jump
Minor redesigns on some platforming sections across all areas
Fixed some world floor/ceiling issues where colliders were missing
Trimmed down Nature Bay canopy, it was getting hugeeee
0.9.11 update changelog
Hi everyone \o Another week another update! We are deep into our next big content update, so we continue to honor our commitment to you guys and fix everything that you get to us ASAP! Luckily we are finally making a real dent to the extensive issue list but as games are, issues will continue to pop up here and there so keep that feedback coming!
A big thanks again for your support, now it's time to get back to the next content update!
0.9.11 changelog
Fixed hammer issues where sometimes they pushed you to inside walls
Slightly changed Scythe Robos hitboxes
More performance improvements on content-heavy rooms
More tweaks on Oirbo animations and controls
Upgraded Oirbo footwear, it's growing too fast :3
0.9.10 changelog
Hi everyone \o
We are back to our usual weekly updates, this time focusing again on small stuff and issues you guys reported back to us, we are already tackling our next big update (name TBA)!!! You can follow us on our socials for daily updates on some sneak peeks!!
Keep that feedback coming, we are making good use of it in the upcoming Control area :D
0.9.10 changelog
Improved Astral sections movement, the camera is now a lot quicker to "look at" the direction you are heading
Changed some sceneries on the Nature and Mechanical Bays
Improved hitboxes on some enemies
Fixed some pop-ins in all areas
Fixed some issues regarding frame drops on some sections in Mechanical and Medical Bays
Changed Robo Bees AI configuration
Changed Robo Bees AI configuration
Fined Medical boss, for dangerous working laser conditions