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Genre: Adventure, Indie

Oirbo

0.9.19 changelog

Hi everyone!

Sorry for the 24h delay on the weekly update, we couldn't finish it yesterday, but here it is in all of its glory!

We did a lot of work on the Cargo bay area and its boss, as well as fixing a couple of issues. We also finally added support for the most common Logitech controllers (in-game) hopefully fixing all the major issues we had (even with Steam input), still, we plan on integrating fully with Steam input before we get out of the early access!

Thanks again for the amazing support and reception you are giving us, critic, good or bad, is always welcomed in any ImaginationOverflow game, and we take pride in consuming all of it and making the game better, one update at a time XD.

Well back to work on the next update! Don't forget to keep that feedback coming

0.9.19 changelog

  • Fixed timed platforms on Mechanical Bay
  • Added native support for Logitech gamepads
  • Cargo Bay boss no longer throws a tantrum unless it’s provoked
  • Cargo Bay boss no longer “trades blows” when it’s attacked while jumping
  • Buttons after clicking no longer act as obstacles
  • Fixed issue regarding the look-up and down animations
  • Given Cargo Boss a pacifier

0.9.18 update changelog

Hi everyone,
New week, new update, this time focused heavily on the Cargo Bay area and fixing performance issues.

On the Cargo Bay, we tweaked the difficulty on some early and later sections, making it more approachable and some less so xD, basically we are trying to fine-tune the experience of this area for the upcoming major update. The rest are the usual performance boosts and tweaks

Thanks for your continued support, don't forget to follow us on our socials and join our Discord community!

0.9.18 changelog

  • Minor changes in the Cargo Bay, adjusting nerfing some sections' difficulty and boosting others.
  • Fixed more "phantom" blocks that didn't have any colliders
  • Major performance upgrade on the big Crusher challenge on the Mechanical Bay
  • Tweaks to Split robos over at the Medical Bay
  • Painted Oirbo in Carrot Orange

0.9.17 update changelog

Hi everyone,

It's a new month and we restarted the Monday updates!!! Although they should be every two weeks now in preparation for the upcoming major update with the new intro section, so stay tuned and keep smashing those robos!


0.9.17 changelog

  • Performance improvements on the Cargo Bay
  • Fixed some more pop-in issues in all areas
  • Improved the Scythe Robo hitboxes
  • Improved Medical Bay boss fight
  • Boosted Oirbo cuteness by 103%

0.9.16 update changelog

Hi everyone,

This week we tackled some more visual glitches as well as world-related inconsistencies, like some spawn points in some areas and the default audio profile for the game, we also finally fixed the forever issue of the sound going mute so from now on it should be a better experience overall!
Next week we will miss the weekly update since we will be out of the office for the entire week attending a conference, but we will resume the weekly updates on November 6th!

As always a big thanks for the support and keep killing those robos!!!


0.9.16 changelog

  • Fixed Oirbo animation issues while using the gravity flip skill
  • Fixed major and minor issues regarding the environmental sound
  • Fixed some spawn points on the Mechanical and Nature Bay
  • Changed default audio values
  • Changed timings on some Oirbo animations
  • Installed anti-motion sickness upgrade on Oirbo

0.9.15 update changelog

Hi everyone,

More tiny fixes and improvements, on our now normal weekly update!
The new intro section development is finally ending, we are planning to wrap it up this week!!! With that, we should be a few weeks off the first public test runs!!!!

Thanks again for supporting Oirbo and helping us on this game dev adventure!
For all Oirbo news don't forget to follow us on our social media pages!
Now, go lose yourself in the Oirbo spacecraft for a few more minutes!!!

0.9.15 changelog

  • Performance improvements in the Cargo and Nature area
  • Nerfed some sections on the Mechanical and Medical Bay
  • Improved Oirbo animation transitions
  • Removed some visual glitches from the Mechanical Boss
  • Installed new green contact lenses on Oirbo

0.9.14 update changelog

Hi everyone,

This week was boss week, we made a bunch of small changes to almost all bosses and we should improve them even more in the coming weeks so stay tuned for that.
The new intro section is about 50% complete, so hopefully we will meet our end-of-October deadline for a public beta!
Thanks as always for the constant feedback you guys are sending to us and keep crushing those tiny robos!!


  • Fixed issues on some puzzles, that couldn't be solved without a specific skill, yet were accessible with a combination of other skills
  • Performance improvements in the Mechanical Bay area
  • Fixed weird visual glitch with the Medical Bay Boss
  • Improved hitboxes in the Nature Bay Boss
  • Adjusted timings in the Cargo Bay Boss
  • Installed anti-motion sickness add-on to Oirbo


0.9.13 update changelog

Hi everyone!
Another Monday another update \o/, with yet more fixes and small changes overall, last week you guys continued to deliver on feedback so we keep doing more and more updates so keep it coming!
No major progress on the upcoming intro update (codename), just the usual slog of making new and exciting challenges for you guys.
Big thanks for giving us feedback and supporting the game, don't forget to keep in touch with us on our socials ;)


0.9.12 changelog

  • Fixed timed platforms on Mechanical Bay
  • Nature Bay Robo Bees now have a visual indication of their anger state
  • Oirbo no longer spawns with gravity inverted if it enters an astral section or fast travels
  • Fixed issues with fast travel during a dark room
  • New health containers now replenish health
  • Fined the Nature Bay boss for growing banned substances

0.9.12 update changelog

Hi everyone,
Another week a couple more tweaks, this will probably be our most significant update in a while since our to-do list is shrinking a lot XD, this time we focused more on the feedback regarding the Oirbo feel and some design issues that you and we found.
The intro overall is still ongoing and unfortunately, we still don't have an ETA, but we will keep you guys posted here and on our social accounts!
Thanks again for all the feedback and constructive criticism! Now back to work :D

0.9.12 changelog

  • Adjusted the wall jump overall feel
  • Fixed some graphical issues that caused weird scan lines in some rooms
  • Nerfed some Hammer rooms
  • Slight changes to Oirbo's Jump and Double jump
  • Minor redesigns on some platforming sections across all areas
  • Fixed some world floor/ceiling issues where colliders were missing
  • Trimmed down Nature Bay canopy, it was getting hugeeee

0.9.11 update changelog

Hi everyone \o
Another week another update!
We are deep into our next big content update, so we continue to honor our commitment to you guys and fix everything that you get to us ASAP! Luckily we are finally making a real dent to the extensive issue list but as games are, issues will continue to pop up here and there so keep that feedback coming!

A big thanks again for your support, now it's time to get back to the next content update!


0.9.11 changelog

  • Fixed hammer issues where sometimes they pushed you to inside walls
  • Slightly changed Scythe Robos hitboxes
  • More performance improvements on content-heavy rooms
  • More tweaks on Oirbo animations and controls
  • Upgraded Oirbo footwear, it's growing too fast :3

0.9.10 changelog

Hi everyone \o

We are back to our usual weekly updates, this time focusing again on small stuff and issues you guys reported back to us, we are already tackling our next big update (name TBA)!!! You can follow us on our socials for daily updates on some sneak peeks!!

Keep that feedback coming, we are making good use of it in the upcoming Control area :D


0.9.10 changelog

  • Improved Astral sections movement, the camera is now a lot quicker to "look at" the direction you are heading
  • Changed some sceneries on the Nature and Mechanical Bays
  • Improved hitboxes on some enemies
  • Fixed some pop-ins in all areas
  • Fixed some issues regarding frame drops on some sections in Mechanical and Medical Bays
  • Changed Robo Bees AI configuration
  • Changed Robo Bees AI configuration
  • Fined Medical boss, for dangerous working laser conditions