Oirbo cover
Oirbo screenshot
Linux PC Mac Steam
Genre: Adventure, Indie

Oirbo

Sudoku Zenkai updated to 1.5.0

Hi everyone!

We just released a new version of our Sudoku Zenkai game with a new multiplayer service provider. For you the changes should not be noticeable, but do let us know if you find any issues!
The update is online on Steam, itch and Android, the iOS and Nintendo Switch versions are still waiting to be certified on their respective stores, we will let you know when they all passed certification.
For more info regarding the update check our blog post.

We also fixed a couple of small and big issues reported, so if you find any more issues do let us know!

Best Regards

Oirbo Demo 0.6.4 changelog


Hi everyone!

We lied! We just released a new update for Oirbo demo, with some bug fixes as well as some suggestions from you guys, the changes for this update are the following:


  • More navigation and help signs, hopefully helping out the Nature area navigation
  • Fixed death screen, deaths and items counter
  • Nerfed the Cargo Boss tantrum, giving it more time until it makes damage
  • Spike seeds now disappear after a while
  • Fixed a loading issue that prevented some sections of the map to load properly
  • Minor visibility and feasibility improvements on some sections


The update is mostly fixes, some nerf and some boosts, nothing major but some changes can really change the way a section is traversed so we are eager to hear what you guys think about them!

A big thanks to all of you that reached out and sent feedback, keep it coming and we will continue to update the demo!!! Now back to the mechanical area xDD.




https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter, Facebook or just join our Discord Community!

Oirbo Demo 0.6.3 changelog


Hi everyone!

The last demo update (for a while), is here! We just pushed the demo update to steam and the other stores where Oirbo is present! So you can go and get it!!!

The content didn't change, you can still play only the first 2 areas, but now you will have a couple of new features:



  • New optional skill added (Attract health orbs)
  • New Death Screen
  • Redesigned Visual Language Signs
  • Reduced loading times between spawns
  • Redesigned dash challenge section on the hive


With this push, the game is pretty locked systems wise and we can finally play with what we built so far, so expect sneak peeks of the mechanical area as early as this week!!! We have a nice section that we will build first!!!!




https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter, Facebook or just join our Discord Community!

Oirbo demo updated to 0.6.2!!!


Hi everyone!

As you know we are still investing time on Oirbo demo in order to act as soon as possible to your feedback in order to restart the feedback loop, today we just released a major update to the demo with a bunch of fixes and suggestions from you guys, as well as some cool new stuff XD.

[New] Warehouse area boss design remake
[New] Item collection popup
[New] Key bindings signs
[New] Mouse support on the main menu
[New] Door design
[New] Dark section environment at the Nature area
[Improvement] Changed a few of our Visual Language Signs to improve readability
[Improvement] Changed some Visual Language Icons
[Improvement] Nerfed laser sections
[Improvement] Slightly changed a bunch of platforms in order to facilitate navigation
[Improvement] Nature area entrance
[Fixed] Rascals issue that made them not spam sometimes
[Fixed] Mine explosion

Next week we plan to publish an overall to the character and death screens, so stay tuned for that.

A big big thanks to every player that shared their opinions with us, we collected it all and act on practically every issue reported, so keep that feedback coming!!!





https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #70 - Demo analysis - Into big data xD


Hi everyone!

Another promise delivered (a few days late, sorry xD), we just published a devlog exploring all the issues we detected by your gameplay, and how we will address those! Also fun stats in the end xDD.

To the madlads that finished the demo in 7 minutes and to the other that finished the demo twice, we would love to chat with you guys! Reach out to us in any of our social platforms or right here on steam!

https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #69 (nice) - Demo and ongoing work

Oirbo new demo is here, Boss contest annoucement

Hi everyone!

We are so excited to announce the latest demo version of Oirbo, besides a bunch of bug fixes and balancing upgrades we also include for the first time both the Cargo Bay and Nature Area. Right now you can play 2/5 of Oirbo's Levels. Besides the new level, we completely revamped the Nature Area with a few more challenges and visual elements.

Now, with the launch of the 0.6.0 demo version, we are also hosting an open contest for all Oirbo demo players, the prize? A free copy of the game upon release, on all digital stores where Oirbo is launched!

So what do you need to do?

  1. Update to the latest demo version (0.6.0)
  2. Retweet the contest Tweet or share Facebook contest post (only one required)
  3. Send us a screenshot (or video/gif) of the section after you defeated the Warehouse Boss, with the time it took to defeat it. To submit your time, send us a screenshot of you near the defeated boss and with the character menu open showing off the game statistics. (by replying to one of our social media posts)

Warehouse Boss




The fastest gamers to defeat the boss will be crowned winners, the winner announcement will be live on October 15th.

You can enter multiple times, the players with the quickest times will win a free key of Oirbo to any platform where Oirbo is launched!

What about news and roadmap? On Thursday we will release a new devlog stating the current state of the game and our plans for the future, so stay tuned for that!!!!

Oirbo devlog #68 - Status report and future


Hi everyone!
It's been a while, but we are finally back to dev logging (XD), you can read what the hell happened since our last status report, our current and future plans on our blog!
But you can expect more devlogs with more content updates coming more regularly!!

https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #67 - Let there be Signs



Hi everyone!

After so long we finally get everything back together and it's time for a new devlog!!! We talk about how we will convey to you the story, lore, and mechanics as well as show off our new billboard system, check this and more on our newest devlog!

A big thanks for all the feedback and support that everyone is giving us!
We also wish Happy Holidays to everyone, keep playing, and stay safe!

https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #66 - Medical area boss done...



Hi everyone!

Today we unveil how the medical boss will behave, the its art it's still on the concept phase but you can already see how its patterns will work, at least on its more basic form xDDD, read all about it on our latest devlog!

A big thanks for all the feedback and support that you everyone is giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!