Oirbo cover
Oirbo screenshot
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Genre: Adventure, Indie

Oirbo

Oirbo Uncovered

Hi everyone,

We decided to make a quick post with a little more information regarding Oirbo, the team, and the contents of the demo.

About the game



Oirbo is an action-adventure platformer with Metroidvania elements, where you control a tiny robot called Oirbo to uncover its mysterious origin. The game takes place on a huge interstellar spaceship, divided into interconnected open areas, filled with hostile robots, skills to unlock, puzzles to solve and items to collect. Oirbo will be a textless game, all the story elements, menus, and in the future, all the game descriptions will be written using the game's own pictogram based visual language combining the platforming challenges with the mystery of a new language to learn and explore.

The Team


The team is composed of the usual trio in game development, a programmer (Diogo Cardoso), a designer (Eddie Yorke), and an audio engineer (Stephen Pierce). Combined we have worked on dozens of different games and other projects, as ImaginationOverflow, Oirbo will be our 4th game, it will also be the biggest game we've made so far. Oirbo development started in August 2018 (almost 2 years ago xDD) and we expect to release it somewhere in Q1 of 2021 for PC, and on Q2 for consoles. Until then we hope that you join us and help test it and give us feedback to make Oirbo the best game we developed.

The Demo


Oirbo will ultimately have 5 different areas to explore. The demo takes place in the Nature area the "2nd" area of the game. This is subjective since after the first area (the warehouse) you can pretty much explore all the other 4 areas at will (although you won't be able to fully explore any of them without finding and unlocking all skills). The remaining area code names are Medical, Mechanical, and Control.

The demo will have 2 unlocked skills, the Night Vision and the Dash enabling you to explore about 3/4 of the area, the only aspects that you won't be able to explore are sections that require some skills unlocked later in the game.

Since the entire area area is open to exploration, the demo time can vary depending on the route you take and what side content you decide to see. You can expect between 30 minutes to 2 hours of content depending on how far you explore the Nature area.

The demo ends after you defeat the area boss, but you can play it as many times as you wish.

We disabled/blocked a few game features for this demo, such as the lore memories, the spacecraft logs, fast traveling, all borders to adjacent areas, and the game save system. The latter implies that every time you exit the game or go back to the main menu, the demo will restart from the beginning.

Oirbo teaser #2

https://www.youtube.com/watch?v=369LNYcSkvc

Hi everyone!

After finishing most of the third area of the game we decided to create a quick teaser, you can watch it on youtube or directly on the Oirbo Store page.
Hope that everyone enjoys it and don't forget to wishlist it too!


https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #64 - Getting there, tower challenge details



Hi everyone!

We are sorry about this downtime we had some personal issues to sort out but we are finally back at 100%, and with a new devlog ready! You can check the latest Oirbo news and developments on our blog! Next one we will probably include some cool insights on the medical area boss, so stay tuned!

A big thanks for all the feedback and support that you everyone is giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #63 - Medical area done!



Hi guys, another couple of weeks and more stuff done, this time we finished the medical area level design, another milestone for us especially because it was right on time with what we schedule for it \o/. Now we will tackle the boss and the environment design, for more on the last sections that we worked checkout our devlog!

A big thanks for all the feedback and support that you everyone is giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

*Demo Update* - Oirbo devlog #62 - Path to boss done! Split/Merge Robo Overview

Hi everyone!

We just released another Demo update, fixing some issues reported and improving some others xD, you can download the 0.5.8 version right now!

Today we also made the #62 Oirbo devlog, where we talk about the details of the last enemy that we implemented for the medical area, and the usual status report, you can read all about it on our blog.

A big thanks for all the feedback and support that you everyone is giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo demo update to 0.5.7



Hi everyone!

We just released an update to our Demo, fixing a few bugs that you reported back and adding another Assembly Pod (where you spawn) into the map.

On the developer department, we are making huge progress on the medical area (the third of the game), above you can check a little gif of one of the enemies (WIP)

A big thanks for all the feedback you guys are sending over to us and keep it coming!

Don't forget to drop us a wishlist.
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo devlog #61 - Demo Experience and Planning, New demo update



Hi everyone!

We just released the 0.5.6 version of Oirbo demo, fixing some issues that you guys reported to us, a big thanks to all the feedback and suggestions that you've been throwing at us!

Today we also resumed our Oirbo devlog series, uncovering what we are working on and our plans for the future.


A big thanks for all the feedback and support that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo Uncovered

Hi everyone,

We decided to make a quick post with a little more information regarding Oirbo, the team, and the contents of the demo.

About the game



Oirbo is an action-adventure platformer with Metroidvania elements, where you control a tiny robot called Oirbo to uncover its mysterious origin. The game takes place on a huge interstellar spaceship, divided into interconnected open areas, filled with hostile robots, skills to unlock, puzzles to solve and items to collect. Oirbo will be a textless game, all the story elements, menus, and in the future, all the game descriptions will be written using the game's own pictogram based visual language combining the platforming challenges with the mystery of a new language to learn and explore.

The Team


The team is composed of the usual trio in game development, a programmer (Diogo Cardoso), a designer (Eddie Yorke), and an audio engineer (Stephen Pierce). Combined we have worked on dozens of different games and other projects, as ImaginationOverflow, Oirbo will be our 4th game, it will also be the biggest game we've made so far. Oirbo development started in August 2018 (almost 2 years ago xDD) and we expect to release it somewhere in Q1 of 2021 for PC, and on Q2 for consoles. Until then we hope that you join us and help test it and give us feedback to make Oirbo the best game we developed.

The Demo


Oirbo will ultimately have 5 different areas to explore. The demo takes place in the Nature area the "2nd" area of the game. This is subjective since after the first area (the warehouse) you can pretty much explore all the other 4 areas at will (although you won't be able to fully explore any of them without finding and unlocking all skills). The remaining area code names are Medical, Mechanical, and Control.

The demo will have 2 unlocked skills, the Night Vision and the Dash enabling you to explore about 3/4 of the area, the only aspects that you won't be able to explore are sections that require some skills unlocked later in the game.

Since the entire area area is open to exploration, the demo time can vary depending on the route you take and what side content you decide to see. You can expect between 30 minutes to 2 hours of content depending on how far you explore the Nature area.

The demo ends after you defeat the area boss, but you can play it as many times as you wish.

We disabled/blocked a few game features for this demo, such as the lore memories, the spacecraft logs, fast traveling, all borders to adjacent areas, and the game save system. The latter implies that every time you exit the game or go back to the main menu, the demo will restart from the beginning.

Oirbo Q&A Session

Hi everyone!

We are hosting an event on our Discord Server where you can join and ask us anything. We will also prepare some behind the scenes content from previous and upcoming development of the game.

You can also join before or after the actual event, we are always there ;)

If Discord isn't your thing you can also ping us on either Twitter or Facebook!

About the game


Oirbo is a 2D action-platformer adventure that takes place on a huge spacecraft divided into interconnected areas. Search in every section for the pieces that make out the history of the journey and enhance your skills and components to get to new heights.

Explore every section of the spacecraft to reach your goal, but beware of the army of robots that are coming for you; avoid them; fight them or simply outsmart them on this futuristic hand-drawn adventure in space!

https://store.steampowered.com/app/1074280/Oirbo/

Discord | Website | Steam | Twitter | Instagram | Facebook

About ImaginationOverflow


We are a small team of 3, a programmer, a designer, and an audio engineer that started making games a few years ago, our first game Stellar Interface was released here on steam in late 2016 and since then we did some small mobile games before finally deciding to make another full-fledged game.

Oirbo devlog #60 - Polishing the demo



Hi guys!

The Steam Game Festival, Summer Edition is almost here, and we are still preparing up and polishing as much as we can Oirbo demo! We hope that you guys enjoy everything that we included in the demo, but don't forget that we left a bunch out too.

On this week devlog, we talk exactly about everything we've been doing to Oirbo on these past weeks and what we are planning to do during the event.

You will be able to talk directly to us and ask us any question, (a little secret you can already do that, just join our Discord Community), but we are trying to see if we can also make a streaming session with you guys, but it will depend on a bunch of factors that we do not control (like the internet speeds right now).

Even so, we are excited to show off what we've been working for almost 2 years now, we hope that you guys enjoy Oirbo!

A big thanks for all the feedback and support that you guys are giving us!
https://store.steampowered.com/app/1074280/Oirbo/


Feel also free to follow our daily news on our Twitter or Facebook!