Oirbo devlog #59 - New enemy, incoming demo details!
Hi guys!
This week on oirbo #59 devlog we talk a little about the upcoming demo, that will be featured during the upcoming Steam Game Festival!
The demo will take place in Oirbo nature area, you will be able to explore most of it (about 2/3) and you can expect content for 1 to 2 hours of gameplay, depending on how you explore it.
The nature area spotlighted in the demo won't necessarily be the same that we will have in the end game, although we aren't planning on any overall structure changes.
For the complete details be sure to check our devlog!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo devlog #58 - Creative block surpassed, a new enemy has arrived
Hi guys!
Two weeks ago, we weren't in a great place creatively, fortunately for us that gone and went and we are finally making progress again!!!
We started the new enemy, added some puzzle elements, and achieved one of the most important design goals we had since we begin developing the game, read all about it on our blog!
We are also proud to announce that we will be part of the Steam Game Festival, Summer Edition, so you can expect a demo of Oirbo by June! We are also planning some other ways of us getting involved with you guys during the event, so stay tuned for them too!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo devlog #57 - Problems and Lasers
Hi guys!
A new devlog is finally online, this time we go a little meta, talking about some issues we are having on the med area. But we still end up with lasers, and who doesn't like a lot of them xDDD.
Next week we plan to finally complete all the med area enemies and mechanics so stay tuned for more news, here or on any of our social media channels ;)
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo devlog #56 - Design and mechanics fest.
Hi guys!
After a skipped week Oirbo devlog is back! This time we reveal the new look and feel of the medical area, some new cool art that we've done for Astral Oirbo and the medical area "spikes" and we cap it off with the usual level design progress gif, so go check it!.
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo devlog #55 - New enemy ready, new button ready!
Hi guys,
Last week were all about finalizing some of the main mechanics of the ongoing med area, we finalized the Anesthesiologist Robo and the new health draining button, you can read all about it on our blog!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo devlog #54 - New Oirbo coming up!
Hi guys,
Coming from one of the most productive weeks so far on Oirbo, we talk about the new design, the new enemy and the new button that we worked all week on the latest devlog!
This week we are aiming to polish the new enemy, and continuing working on the floor plan and level design of the medical area, so stay tuned!
As usual a big thanks for all the feedback and help that you guys are giving us!
This time we do a review of what we've been doing for the past 2 weeks, mainly a lot of level design and the creation of the new mechanic Astral Oirbo (the one you see in the gif above).
Now for this week, we will tackle the all so important anesthesiologist, a kind of mini-boss that will be present across the medic area, and the button mechanic for this area.
As usual a big thanks for all the feedback and help that you guys are giving us!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo Devlog #51 - UI done!
Hi guys!
Last week we finally ended the first version of Oirbo User Interface \o/.
With it, we got a huge motivation boost from it and we are finally ready to tackle the new area! It's been a few months since we added actual content to the game so we are super eager to start but first will fix some loose ends on our engine.
The devlog is as usual on our blog, feel free to read it and let us know on your thoughts of the UI ;)
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo Devlog #50 - Character menu done!
Hi guys!
This week devlog we go through the hurdles that we had to pass in order to get the map system that we wanted to deliver to you guys.
We also finally ended the character screen and are aiming to start the third area of the game this week! We are already working on the area tiles and hopefully next week we can give you guys a sneak peek of what you will be playing!
Until then don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo Devlog #49 - Making the in game UI
Hi guys!
This week we finally jumped in headfirst to the in-game UI, we finalized the fist tab that serves as a guide to the skills that you progressively unlock and made the side panel which is misc of information, from location to inventory. You can read more about it on our blog.
Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!