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Genre: Role-playing (RPG), Adventure

Old School RuneScape

25th Anniversary Event: 25 Years, 25 Mementos | February 18th



25 years of RuneScape meets 13 years of Old School... This calls for a celebration!


Changelog - February 18th


[expand type=details expanded=false]

25th Anniversary Event: 25 Years, 25 Mementos
  • This year marks 25 years of RuneScape and 13 years of Old School, bringing the perfect opportunity for a brand-new anniversary event!
  • Start the event by talking to the Apprentice Wizard Gary Grayzag in southern Varrock, and help him open a portal to the Realm of Memories, a place where you can see and fight versions of creatures from the history of RuneScape. Think you've been there before? Well, there are more memories now - including the retro Kalphite Queen in her 2004-style glory!
  • New rewards, inspired by Tim & Crunchy and by the event itself, await those who complete the event:
    • 25th Anniversary Helmet
    • 25th Anniversary Skeleton Tabard
    • 25th Anniversary Warrior Tabard
    • 25th Anniversary 5x5 Hat
  • Plus, mark your calendars for our upcoming Anniversary Livestream on February 27th 16:00 UTC, where we'll be joined by MMORPG, Zecookies and Megan!

Deadman: Annihilation Tweaks
  • To complete the “Have Prissy Scilla protect your Magic tree” task in the Western Province Diary, you can now pay Prissy Scilla to protect the tree.
  • Summoned thralls via the spellbook will now last twice as long if you have the Sigil of the Augmented Thrall unlocked.
  • Deadman Chests for Artio/Callisto, Calvarion/Vetion, Spindel/Venenatis now spawn outside of their cave entrance, allowing you to attempt to loot the chests without constantly being attacked by the bosses.
  • The Trinket of Avarice will now also loot bones from NPCs automatically.
  • Your noted items will now stack as intended even if your Looting Bag is full when you have the Trinket of Avarice active.
  • The risk calculation when attempting to enter a raids area is now based on high alch value, instead of grand exchange value. Accordingly, the required value has also been lowered to 500,000 GP from 800,000.
  • Since parts of the Ruins of Unkah breach occur in a safe zone, the location has been removed.
  • Breach NPCs will no longer spawn on water.
  • The Deadman skull countdown timer for the 2am breach now shows the remaining time left correctly.

Sailing Tweaks
  • The current restrictions for UIMs on the Cargo hold have been removed. UIMs will be able to use the Cargo Hold like regular Ironmen - no more limited capacity!
  • We’d love your feedback! Should the colours of Steel and Iron cannonballs be swapped to better match their appearance elsewhere in-game, and should the same change also apply to Steel and Iron nails? Share your thoughts in the comments on the dedicated update post across our social media platforms.

Other Changes
  • We've made some feedback changes to the music system improvements from last week:
    • Your mobile and desktop clients will now remember their volume settings separately. Meaning if you're an audio-enjoyer when gaming at home but don't want the entire bus to hear you blasting tunes on your way to work, your mobile client will remember its own muted settings.
    • We've made it even easier to tell at a glance which track you're vibing along to with a handy recolour - and yes you can pick the colour from the settings!
    • The "now playing" text above the music list can be clicked to read the unlock hint and to add/remove the track from a playlist.
  • Fixed an issue with right-clicking Eluned in Prifddinas to recharge crystals, they will now charge correctly.
  • Resolved a host of Z-buffering issues:
    • Clipping issues have been fixed for the following:
      • The Nightmare's flower visual effects
      • The Kalphite Queen's tunnel entrance
      • Upstairs in the Grimstone Dungeon
      • The cave where the Hueycoatl sits
      • The vines near the Gryphon nests
      • Pier floors of Port Sarim, Port Phasmatys, Lunar Isle, Rellekka and Piscarillius
      • Rocnar and Tok-Xil from the dungeon below in POH
      • The Large Orrery in POH
      • The Blue Moon Inn fireplace
      • The walls of the Civitas and Fancy Stone house styles through another floor
    • Fixed some rendering and flickering issues for:
      • The shadows of the pillars in Tombs of Amascut
      • The shadows of Leagues Trophies in the POH
      • The Earthen Shield and the ranged larvae at The Doom of Mokhaiotl
      • Some visual effects inside the Scar maze during Desert Treasure II
      • The Elemental Guards from the Sorceress's Garden
      • The wall kit of the Fancy Stone house style
      • The exam room door in the Surprise Exam random event
      • The Kourend Sigil banners
      • Various assets in The Path of Glouphrie environment
      • Some staircases in Hosidius as well as Varrock Museum stairs
    • The cape icons of the Skillcape Masters are now visible for Crafting, Woodcutting, Herblore, Fishing and Firemaking.
  • Hovering over the 10 quantity button in the bank/GIM storage no longer claims that the default quantity would be 5 if you clicked that button.

PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.



25 Years, 25 Mementos



This year marks 25 years of RuneScape. That's a quarter of a century of 'Scaping! In other words, a quarter century of grinds and gains, action and achievements, fun and friendships forged across Gielinor...

On top of 25 years of RuneScape, this month marks 13 years of Old School, bringing the perfect opportunity for a brand-new anniversary event. We've previously said that special events like anniversaries or birthdays would be reserved to milestone years, 25 years of 'Scaping is exactly that! So, get ready to take a walk down memory lane with: 25 Years, 25 Mementos.


If you can’t see the image above, click here!

To kick things off, head to southern Varrock and chat to the Apprentice Wizard Gary Grayzag. He's been digging through his father's old notes on the mysterious Realm of Memories, and he's convinced he can open a portal there! To do it, he needs your help gathering 25 symbolic mementos - each one represents the skills and moments that have shaped RuneScape over the last 25 years. Will you help this young wizard work his magic and prove himself as a fully-fledged wizard?


Remember asking "Where Varrock?" when you first set foot in Gielinor? Where better than Varrock to initiate the anniversary event?
If you can’t see the image above, click here!




Speak to Gary in southern Varrock to start the event.
If you can’t see the image above, click here!


Think you've been to the Realm of Memories before? Not this version! Once all mementos are in place, you'll unlock an updated version of the Realm of Memories - with new memories and NPCs including the retro Kalphite Queen in her 2004-style glory! To explore this realm where you can see and fight versions of creatures from the history of RuneScape, go ahead and embark on an adventure with Gary!

Rewards



Of course, it wouldn't be an anniversary without brand new rewards! The following four cosmetics await those of you complete the event:
  • 25th Anniversary Helmet and 25th Anniversary Skeleton Tabard, inspired by Crunchy from the iconic Tim and Crunchy duo.
  • 25th Anniversary Warrior Tabard, inspired from Tim likewise.
  • 25th Anniversary 5x5 Hat - you'll know why when you play the event...



25th Anniversary Helmet and 25th Anniversary Skeleton Tabard
If you can’t see the image above, click here!




25th Anniversary Warrior Tabard and 25th Anniversary 5x5 Hat
If you can’t see the image above, click here!


Make sure to grab these goodies while you can! If you've completed the event, you'll also unlock the rewards from previous birthday events and the 20th Anniversary Event. Just claim them from Diango in Draynor or a toy box in your POH!

Anniversary Livestream Next Friday!



Did you think we'd stop with an in-game Anniversary Event? Mark your calendars for our upcoming Anniversary Livestream next Friday!

We'll be joined by some of your favourite OSRS content creators for some fun and games: MMORPG, Zecookies, Megan!

Plus, Postbag from the Hedge will make a return. You can write directly to the characters of Gielinor, and some of them will answer you live on stream.


If you can’t see the image above, click here!

  • Always wanted to ask Death what he actually does all day?
  • Curious how King Roald handles his taxes?
  • Got beef with a Lumbridge Cow?
  • Need advice from the Wise Old Man?

Send us your questions here for a chance to have them answered live! During the stream, Mod Ash will read selected replies out loud in the characters' own words. While filling out the survey, make sure to include:
  • Who you’re writing to
  • Your question
  • Your in-game display name

Plus, there will be giveaways and some surprise segments. More details to come next week!


Deadman: Annihilation Tweaks



If you have the Sigil of Nature, you might’ve run into an issue where you couldn’t complete the “Have Prissy Scilla protect your Magic tree” task in the Western Province Diary. This is because the sigil automatically plants and grows seeds in farming patches, but that’s been sorted. You can now just right-click Prissy Scilla, pay her to protect the tree, and the achievement will be completed.


If you can’t see the image above, click here!

In addition, we've got the following fixes:
  • Summoned thralls via the spellbook will now last twice as long if you have the Sigil of the Augmented Thrall unlocked.
  • Deadman Chests for Artio/Callisto, Calvarion/Vetion, Spindel/Venenatis now spawn outside of their cave entrance, allowing you to attempt to loot the chests without constantly being attacked by the bosses.
  • The Trinket of Avarice will now also loot bones from NPCs automatically.
  • Your noted items will now stack as intended even if your Looting Bag is full when you have the Trinket of Avarice active.
  • The risk calculation when attempting to enter a raids area is now based on high alch value, instead of grand exchange value. Accordingly, the required value has also been lowered to 500,000 GP from 800,000.
  • Since parts of the Ruins of Unkah breach occur in a safe zone, the location has been removed.
  • Breach NPCs will no longer spawn on water.
  • The Deadman skull countdown timer for the 2am breach now shows the remaining time left correctly.

We know that you'd have liked to see some of these changes sooner, and we can only apologise for the delay. There's been a lot going on behind-the-scenes that requires careful testing and consideration, so we haven't been able to fit as many player-facing changes in as we'd have wanted to. For now, make the most of these changes ahead of the Finale on February 21st, and note that these improvements will carry forward into future Deadman events as well.

Finale Prizes



While we've got your attention and this weekend's Finale is fresh on your minds, we've got exciting news! Despite there not being a cash prizepool this year, winners of the various brackets won't be going away empty-handed and will instead be getting some merch to show off (alongside the bragging rights). That means that if you're lucky enough to be the last player standing, make sure to keep an eye on your character's inbox because we'll be in touch! Full Terms & Conditions can be found here, and below is a list of what's on the line!

Make sure to join us live on Twitch this Saturday, February 21st at 18:00 UTC for the epic conclusion to our biggest Deadman yet!


Sailing Tweaks



The current restrictions for UIMs on the Cargo hold have been removed. UIMs will be able to use the Cargo Hold like regular Ironmen - no more limited capacity! We hope you'll enjoy these changes, and thanks for your patience as we worked on them.

In other news, the team is hoping to launch changes to boat combat very soon, so that we can start to tackle the problems highlighted around boat combat from the Sailing opinion poll. If you're not familiar with the changes yet, please check out this blog for more information. During the development of these changes, we identified that the colour of cannonballs are a little confusing. Steel cannonballs look like they should be Iron, and vice versa. Not to mention that Steel and Iron Nails also don't seem to accurately depict their metal.

We think this should be changed, please see the following picture for our proposal:


If you can’t see the image above, click here!

We feel strongly that this change makes sense for the game and would improve the new player experience in particular. However, since the current assets have been in-game for quite a while, we would really appreciate your feedback on these tweaks before they are live. Would you be happy with these changes, or do you feel strongly that the current assets should remain the same?

As this type of adjustment relates to art, it falls under content that we don't typically poll. However, do let us know your thoughts on it and we'll take it into consideration.
New Failed Payment Service E-mail
We're introducing a new automated service email that will be sent if a scheduled membership payment doesn't go through.

If you receive this message, don’t worry. It's a standard notification letting you know there was an issue processing your payment and guiding you on how to update your details if needed.

Payment issues can happen for many reasons, such as expired cards or bank regulations, and this alert is simply to help you take action quickly and avoid any interruption to your membership.

As always, please stay vigilant when it comes to your account security. While this email is a legitimate part of our account support process, phishing attempts do still occur and bad actors may attempt to fool you using this new email alert.

If you're ever unsure about an email claiming to be from Jagex, please keep the following in mind:
  • We only send these notifications from no-reply@contact.jagex.com
    • Attackers may still be able to spoof this address, however, it should be flagged as spam by your email provider in most situations.
  • We will never ask for your password via email.
  • Links provided in the email go to our billing page via the Jagex Launcher. If you have any doubt, do not click links in the email. Instead, visit the official Old School RuneScape or RuneScape website directly and review your account there.

Your account security is important to us, and this update is simply part of keeping things running smoothly.


Merch & Publishing Update



13th Birthday Limited Edition Pins



We're celebrating Old School's birthday in style with two brand new, limited edition pins!


If you can’t see the image above, click here!

You probably don't want to eat this cake, but please tell this birthday Baron you like it. He worked really hard on it! This year's annual Dragon fire shield variant has also arrived, in a nicely nostalgic colourway, featuring red pearl effect enamel and 2.5D antique gold metal!

Nab both Angels Scapes designs on the official merch store.

New Audio Book




If you can’t see the image above, click here!

RuneScape: Fall of Hallowvale is now available alongside The Gift of Guthix on Audible.

All three novels including the latest, RuneScape: Shadows of Amascut are available as physical editions from bookstores globally!


If you can’t see the image above, click here!

Graphic Novel – Out Soon!




If you can’t see the image above, click here!


If you can’t see the image above, click here!

All issues of the comic series RuneScape: Untold Tales of the Godwars release as a graphic novel on March 31st. Pre-order now from your local comic store or online retailer.


Other Changes



  • We've made some feedback changes to the music system improvements from last week:
    • Your mobile and desktop clients will now remember their volume settings separately. Meaning if you're an audio-enjoyer when gaming at home but don't want the entire bus to hear you blasting tunes on your way to work, your mobile client will remember its own muted settings.
    • We've made it even easier to tell at a glance which track you're vibing along to with a handy recolour - and yes you can pick the colour from the settings!
    • The "now playing" text above the music list can be clicked to read the unlock hint and to add/remove the track from a playlist.
    • Fixed an issue with right-clicking Eluned in Prifddinas to recharge crystals, they will now charge correctly.
  • Resolved a host of Z-buffering issues:
    • Clipping issues have been fixed for the following:
      • The Nightmare's flower visual effects
      • The Kalphite Queen's tunnel entrance
      • Upstairs in the Grimstone Dungeon
      • The cave where the Hueycoatl sits
      • The vines near the Gryphon nests
      • Pier floors of Port Sarim, Port Phasmatys, Lunar Isle, Rellekka and Piscarillius
      • Rocnar and Tok-Xil from the dungeon below in POH
      • The Large Orrery in POH
      • The Blue Moon Inn fireplace
      • The walls of the Civitas and Fancy Stone house styles through another floor
    • Fixed some rendering and flickering issues for:
      • The shadows of the pillars in Tombs of Amascut
      • The shadows of Leagues Trophies in the POH
      • The Earthen Shield and the ranged larvae at The Doom of Mokhaiotl
      • Some visual effects inside the Scar maze during Desert Treasure II
      • The Elemental Guards from the Sorceress's Garden
      • The wall kit of the Fancy Stone house style
      • The exam room door in the Surprise Exam random event
      • The Kourend Sigil banners
      • Various assets in The Path of Glouphrie environment
      • Some staircases in Hosidius as well as Varrock Museum stairs
    • The cape icons of the Skillcape Masters are now visible for Crafting, Woodcutting, Herblore, Fishing and Firemaking.
  • Hovering over the 10 quantity button in the bank/GIM storage no longer claims that the default quantity would be 5 if you clicked that button.



JMod Wars: Free-to-Play Castle Wars Chaos



Get ready for another round of JMod Castle Wars chaos - this time, in Free-to-Play!


If you can’t see the image above, click here!

On Saturday, February 28th, join us at the Ferox Enclave on World 499 as Mods Rach and Civ go head-to-head in a Castle Wars showdown.

This isn’t your standard Castle Wars match. Each team gets a J-Mod dropped into the action as an unkillable, flag-stealing menace. Mods Rach and Civ will each have 100k Hitpoints, zero fear, and one goal: steal the enemy flag. As soon as the match begins, the opposing J-Mod will teleport straight into your base. Your job is to stop them, protect your own J-Mod, and escort that walking mountain of Hitpoints safely home.

When?
  • Saturday, February 28th
  • 16:00 UTC/GMT (massing from 15:45 UTC/GMT, 10:45 ET, 07.45 PT, 2:45 AET)

Where?
  • Ferox Enclave
  • World 499
  • The Mods will be live in a Discord Call and screensharing too, for anyone who wants to sit back and watch the chaos unfold!




PvP World Rota



The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Ed, Elena, Enigma, Entropi, Freddie, Frogs, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Lotus, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora & Yume

The Old School Team.

Music System Improvements & Deadman Tweaks | February 11th



This week we've got music system improvements and Deadman: Annihilation tweaks, alongside some under-the-hood improvements!


Changelog - February 11th



[expand type=details expanded=false]

Music System Improvements
  • Audio Slider: The volume sliders in the settings menu will now actually slide whenever you want to adjust the volume.
  • Area Mode: We’ve now expanded the modern music Area Mode across the entire game, using natural scenery like walls and cliffs for smoother instead of perfectly square areas, resulting in more natural and atmospheric music transitions between locations.
  • Custom music playlists: You can now make up to three custom playlists of your own. Just pick any music tracks you’ve unlocked in-game, right-click them, and add them to a playlist.
  • The random music mode is updated to a true shuffle.
  • Added a host of new settings to help refine your music experience. You can now:
    • Enable remembering the last music mode on login rather than always reverting to Area Mode
    • Choose a default track to play when entering an area in Area Mode
    • Automatically update music when switching between playlists
    • Pick which music mode is used when manually selecting tracks
    • Hide locked or unlocked tracks in playlists
    • Change the colours of locked and unlocked tracks in playlists

Deadman: Annihilation Changes
  • The Trinket of Fortuity's teleport timer can no longer be bypassed if you place it in your looting bag.
  • Only the 7-second teleport timer will apply if you have a Trinket of Fortuity active on you, meaning you no longer have to also wait for the out-of-combat timer too.
  • The Emblem Trader will now roam in the multi-area of the Revenant Caves without any issues, so you can hand in your Emblems without needing to high alch them.

Permanent Deadman Changes
  • Your autocast settings will now be remembered in Permanent Deadman, just as they are in Deadman: Annihilation. This means that if you haven’t attacked a player for 20 seconds, your staff’s autocast setting will remain even after switching to another weapon and back again.
  • The bank chest found inside the Chambers of Xeric raid can no longer be used in Permanent Deadman.

Behind-the-Scenes Improvements to Combat Infrastructure
  • We've focused on strengthening and future-proofing the combat infrastructure for upcoming major releases like Leagues VI, The Blood Moon Rises and The Fractured Archive. This will help ensure these combat-heavy updates integrate well with the engine, and are implemented smoothly for launch. If you come across any bugs or unusual behaviours, please let us know - we'll be keeping an eye of your feedback!

Other Changes
  • If you’re on a boss-specific Slayer task, you can now enter the lair of that specific Wilderness boss without meeting the diary requirements. Note that this won’t work for generic Slayer tasks, it has to be for that specific boss.

PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.



Will It Slide?



If you caught our Game Jam VII blog (link), you already know that some music system improvements are landing with this update. OSRS grinds in Gielinor just aren’t the same without the soundtrack along for the ride, so as we roll into our 25th anniversary year, we figured now was the perfect time to freshen up the music system interface.

Audio Slider



Picture this: a banger tune starts to play in-game, you go to turn it up- only to find out that the slider doesn't actually... slide?

Turns out that “slider” was really just 21 buttons pretending to be one. After three days of focused development work, and a couple of interesting bug fixes later, that’s officially a thing of the past! The volume sliders in the settings menu will now - you guessed it - slide whenever you want to adjust the volume.


If you can’t see the image above, click here!

Area Mode



Previously, those atmospheric, nostalgia-packed Old School tracks were tied to perfectly square areas instead of general locations. That meant you could find yourself vibing to the tones of White Wolf Mountain, but take one wrong step into Catherby’s map square, and boom, your whole flow gets interrupted.

The good news: a few years back we added a modern music area mode, where boundaries follow scenery such as walls and cliffs rather than being in perfect squares. However, it was only rolled out for some areas of the world. We're happy to announce that we've now expanded this mode to cover the entire game. This results in a more natural transition from one melody to the next, making each location change more atmospheric.

Click here to see the new natural transition with the Area Mode!


'Scape and Jam to Playlists



There was one specific request you've asked for a lot when it comes to the music system interface, and now it's time to tackle it: Custom music playlists! You can now make up to three custom playlists of your own. Just pick any music tracks you’ve unlocked in-game, right-click them, and add them to a playlist. Once you’re set, the playlist will randomly play through those selected songs. You can also remove any music tracks from the playlist in the same way; right-clicking them and selecting the relevant option. If you prefer Area Mode or Single Mode, you can activate those options via their relevant buttons.


If you can’t see the image above, click here!


The buttons in order: Area Mode, Shuffle Mode, Single Mode, Skip Track.
If you can’t see the image above, click here!


Additionally, the random music mode is now updated to a true shuffle, and we’ve added a host of new settings to help refine your music experience. You can now:
  • Enable remembering the last music mode on login rather than always reverting to Area Mode
  • Choose a default track to play when entering an area in Area Mode
  • Automatically update music when switching between playlists
  • Pick which music mode is used when manually selecting tracks
  • Hide locked or unlocked tracks in playlists
  • Change the colours of locked and unlocked tracks in playlists



If you can’t see the image above, click here!


If you can’t see the image above, click here!

We hope you find these changes to be sound!


Deadman: Annihilation Tweaks



Deadman: Annihilation mayhem continues! Whether you are a seasoned PvPer or this is your first PvP experience, it's been amazing to see so many of you joining the action. As we enter the second week of all-out PvP chaos, we've got a few feedback changes and fixes for you:
  • The Trinket of Fortuity's teleport timer can no longer be bypassed if you place it in your looting bag.
  • Only the 7-second teleport timer will apply if you have a Trinket of Fortuity active on you, meaning you no longer have to also wait for the out-of-combat timer too.
  • The Emblem Trader will now roam in the multi-area of the Revenant Caves without any issues, so you can hand in your Emblems without needing to high alch them.



Permanent Deadman Tweaks


  • Your autocast settings will now be remembered in Permanent Deadman, just as they are in Deadman: Annihilation. This means that if you haven’t attacked a player for 20 seconds, your staff’s autocast setting will remain even after switching to another weapon and back again.
  • The bank chest found inside the Chambers of Xeric raid can no longer be used in Permanent Deadman.



Android 32 bit & Min Spec Increase



We previously mentioned that we'll be making a few changes to our Minimum Specification. As Old School continues to grow, and devices evolve, we have to periodically look at what our baseline is for what we test against internally and can realistically support. As part of this process, we're now deprecating the Android 32 bit platforms.

Why deprecate Android 32 bit?

The Android OS itself is moving away from 32 bit, and continuing to support it holds back what we can do to improve Client performance on mobile.

What to expect?

Around mid-March, a client update will ship without Android 32 bit, at which time the App will no longer be available in the stores for those devices, and existing installs will no longer be able to update or access the game. We'll give you a heads up closer to the date, too.
Behind-the-Scenes Improvements to Combat Infrastructure
In addition to above changes, a large portion of this week’s update focuses on behind-the-scenes improvements that players shouldn't notice, but are essential for preparing the game for upcoming content.

Basically, the team has been strengthening and future-proofing the combat infrastructure for major releases like Leagues VI, The Blood Moon Rises and The Fractured Archive. This will help ensure these combat-heavy updates integrate well with the engine, and are implemented smoothly for launch.

So while you shouldn't be seeing any visible changes with this game update, this foundational work helps ensure the battles ahead are stable and ready for action. If you come across any bugs or unusual behaviours though, please let us know - as always, we'll be keeping an eye of your feedback!


Birthday Cake Competition




If you can’t see the image above, click here!

To celebrate Old School’s upcoming 13th birthday and RuneScape's 25th, we’re hosting another 🎂 "Bake an OSRS-themed birthday cake" competition!

Whip up a cake that would make the Lumbridge Cook proud!

Competition opens 10:00 am UTC February 13th and ends 10:00 pm UTC February 22nd.

Once the competition kicks off on Friday, share your masterpiece in the dedicated Birthday Cakes channel on the Official OSRS Discord - stay tuned!

We’ll narrow it down to three finalists, and the ultimate winner will be determined by the Twitch chat live on our Birthday Stream on Friday, February 27th.

Prizes for the winner include:
  • 12-month OSRS membership
  • 10 x Old School bonds

Full Terms & Conditions here. Good luck!
Other Changes
This week there’s just one change here, and it's one driven by your feedback. Some of you asked if Wilderness boss diary requirements could be bypassed while on a Slayer task. Now, if you’re on a boss-specific Slayer task, you can enter the lair of that specific Wilderness boss without meeting the diary requirements. Note that this won’t work for generic Slayer tasks, it has to be for that specific boss.


JMod Wars: Free-to-Play Castle Wars Chaos



Get ready for another round of JMod Castle Wars chaos - this time, in Free-to-Play!


If you can’t see the image above, click here!

On Saturday, February 28th, join us at the Ferox Enclave on World 499 as Mods Rach and Civ go head-to-head in a Castle Wars showdown.

This isn’t your standard Castle Wars match. Each team gets a J-Mod dropped into the action as an unkillable, flag-stealing menace. Mods Rach and Civ will each have 100k Hitpoints, zero fear, and one goal: steal the enemy flag. As soon as the match begins, the opposing J-Mod will teleport straight into your base. Your job is to stop them, protect your own J-Mod, and escort that walking mountain of Hitpoints safely home.

When?
  • Saturday, February 28th
  • 16:00 UTC/GMT (massing from 15:45 UTC/GMT, 10:45 ET, 07.45 PT, 2:45 AET)

Where?
  • Ferox Enclave
  • World 499
  • The Mods will be live in a Discord Call and screensharing too, for anyone who wants to sit back and watch the chaos unfold!



PvP World Rota



The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Ed, Elena, Enigma, Entropi, Freddie, Frogs, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Lotus, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora & Yume

The Old School Team.

DMM Tweaks, Shellbane Gryphon CAs & More! | February 4th



Deadman: Annihilation first round tweaks are here! Plus, Shellbane Gryphon CAs, Getting Around poll changes and more…

Changelog - February 4th



[expand type=details expanded=false]

Deadman: Annihilation Tweaks
  • Breaches now award points to the top 100 damage dealers per Breach NPC (up from 16).
  • Fixed a bug where the Deadman's Chests were taking longer to open than they should in both Single- and Multi-way combat areas.
  • Removed the limit on Starter Kit reclaims for non-PvP deaths. You can now receive an unlimited amount of Starter Kits from the Combat Tutors in Lumbridge, or Burger Brunsen at the Grand Exchange.
    • We're also converting the Chronicle pages you'd receive into charges already stored in the Chronicle.
  • Reduced the strength of Zemouregal’s summons from 300 to 150.
  • Adjusted the number of Deadman: Annihilation worlds per bracket to better match player demand. You can see the details further down the blog.
  • We've increased the Hitpoints for nearly all Breach NPCs to account for the increase in player numbers in Breaches.
  • We’ve slightly reduced the damage dealt by the Yama boulder across all brackets. In the 3-60 bracket specifically, the boulder’s damage will now max between 20 and 30, while in all other brackets it will max between 30-60.
  • Ancient Warrior equipment can now be bought and sold on the Grand Exchange.
  • Scroll of Redirection can be bought from the Emblem Trader, located the north of the Grand Exchange. This allows you to complete the Desert Medium Diary task, if you wish to.
  • If you have Level 80 Thieving and then pickpocket a Hero in Ardougne, it'll complete the diary task.
  • The descriptions for the Sigil of Nature and Enhanced Harvest have been updated to make clear that they don't work at Tithe Farm.
  • Fixed a visual issue when opening the Trinket of Advanced Weaponry, the weapons should be easier to see.

Plus, a Permanent Deadman change:
  • Guards no longer spawn in the Unkah area.

Sailing Updates
  • Gryphon tasks are more common. See further down the blog for the details.
  • Introduced an optional task extension for 50 Slayer points: Gryphon and on. This adds a flat +80 kills to the task you're assigned, making the Gryphon tasks more impactful once you get them.
  • Belle's Folly is now more common, dropping at a rate of 1/256 instead of 1/400.
  • Shellbane Gryphon Combat Achievements are here! Check out the details further down in the blog.
  • Facility Bottles are now purchasable from Shipwright Seb for 75,000 GP each.
    • They're also now more common across their existing salvaging sources.
    • Additionally, we've added Facility Bottles to the loot table of Opulent Salvage from Merchant Shipwrecks.
  • Added the new logs from Sailing (which are Camphor, Ironwood and Rosewood logs) to the loot tables of the salvage from the Mercenary and Fremennik shipwrecks.
  • You can now hunt Red Salamanders on Charred Island without any issues.

Getting Around Poll Changes
  • Eluned will now recharge Teleport Crystals regardless of how many charges they currently have. Note that this will still cost the full amount, even though it may not be charging from empty to full.
    • Teleport Crystals now recharge up to 3 charges by default, or 5 charges if you’ve completed the Western Provinces Hard Diary.
  • Using a charged Quetzal Whistle now opens the Quetzal Transport interface immediately.
    • You can select your destination directly, provided it’s unlocked.
    • Added a 'Last Destination' option, teleporting you to the last travelled Quetzal site if there's one, allowing for quick repeat travel.
    • You can toggle whether the whistle sends you straight to the Hunter Guild or opens the destination selection menu, which is on by default.
  • Improved the level progression of Spirit Trees by spreading them more evenly across Farming levels, as follows:
    • Level 83: 1 Spirit Tree
    • Level 88: 2 Spirit Trees
    • Level 93: 3 Spirit Trees
    • Level 96: 4 Spirit Trees
    • Level 99: Unlimited Spirit Trees
  • The Red and Blue Rum from Trouble Brewing are now tradeable.
  • NPC spawns in the Fight Pits minigame now escalate over time, including Magers and Jads in later stages, with improved roaming behaviour and more frequent target switching.
  • Re-introduce the item's GP value shown when broadcasting raid uniques, and removed broadcasts for duplicate Thread of Elidinis or Tombs of Amascut gems.

Other Changes
  • The 'Empty Containers' button now also empties worn containers, meaning equipped items can be emptied straight into the bank. These worn containers are:
    • Log Basket
    • Fish Sack Barrel
    • Forestry Basket
  • Potion Storage now immediately opens after clicking the button in the bank interface.
  • Fixed the following models from clipping into the ground:
    • Zuk's lava base is visible once again
    • Sailing skillcape animation
    • The defence animation of dragons when they're moving
    • The death animation of the Fever Spider
    • The trap pit animation of Antelopes
    • The bank note certificate
  • Fixed the terrain clipping on a cliff in Varlamore.
  • The River Dougne bridge's legs no longer stick out. Likewise, a terrain clipping issue by River Dougne was resolved.
  • The entrance of the Waterbirth Island Dungeon now renders and appears correctly.
  • Fixed an issue where some sounds were playing back at a lower quality than intended.
  • Fixed an issue where items could be incorrectly rotated when dropped on certain tiles of the floor.
  • Improved player and NPC height adjustment on sloped terrain.
  • Fixed an issue where some windows seemed detached from the wall.
  • Fixed incorrect camera positions during certain cutscenes.
  • Fixed an issue where destination tile highlights didn't work on boats.
  • Fixed some NPCs animating incorrectly while on boats.

Upcoming Maintenance
  • With our continued efforts towards improving the core experience of all our games, from next week (Tuesday, February 10th) we are going to be starting an updated weekly maintenance schedule

PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker ' loadouts in Ranked Duels and Tournaments this week.



Deadman: Annihilation Changes




If you can’t see the image above, click here!

Deadman: Annihilation launched last Friday and you've been busy since then. This has been one of our most action-packed Deadman events yet and it's been phenomenal to see so many of you getting stuck in, especially those of you without any prior PvP experience!

We've got a handful of changes to make this week to address common pain points so that anybody looking to start late or make a further push for points has the best experience - or at least as good an experience as possible when surrounded by other players looking to send you back to the Grand Exchange...

Breach NPC Point Allocation



While it's fantastic to see worlds so full and Breaches so crowded, the increased levels of activity compared to the Deadman Modes of days gone by have shone a light on one issue in particular which hasn't really taken centre stage in the past: Deadman point allocation at Breaches.

Points at Breaches are allocated per NPC, meaning that rather than tracking your damage on your own character, every NPC is tracking the players dealing damage to it in order to award them all points when the NPC meets its untimely ends. Since the inception of Breaches in 2023, the number of players that these NPCs can keep track of has been capped at 16 due to technical limitations - there are some NPCs in-game who exceed this cap like Nex or the Nightmare, but they handle damage contribution very differently.

This week, we're happy to say that we have the ability to increase this number to 100, meaning the top 100 damage dealers to a Breach NPC will receive points when the NPC dies. This change is made possible by some behind the scenes tweaks we made while prototyping an infamous worm boss, but the tech was ultimately deployed alongside everybody's favourite crustacean: the Gemstone Crab! Thank you Gemstone Crab!

Deadman's Chest Changes



The Deadman's Chest is a brand new addition to Deadman: Annihilation, and while the tension of waiting to open it and hoping for some cool loot is a nail biter, we'd like to make some changes here to reduce the effectiveness of ragging and prevent some crafty players from mitigating their risk of being interrupted entirely.

On Monday, we deployed a hotfix to prevent players from looting these chests if they were stood on directly on top of it, since some players were hopping worlds to log in directly under the chest and looting it with no real threat of retaliation from other players.

Today, we've got a fix for a bug where the chests were taking longer to open than they should in both Single- and Multi-way combat areas, meaning that it takes 60 seconds in a Singles area and 30 seconds in a Multi area, as opposed to 80 seconds and 41 seconds respectively.

Earlygame Tweaks



It's no secret that Deadman worlds aren't the most inviting places to be, even in the lower Combat brackets, but two things in particular stood out on launch that we'd like to improve for any players starting late!

First up: we're removing the limit on Starter Kit reclaims for non-PvP deaths. With today's update, you'll be able to receive an unlimited amount of Starter Kits from the Combat Tutors in Lumbridge, or Burger Brunsen at the Grand Exchange. We're also converting the Chronicle pages you'd receive into charges already stored in the Chronicle to save you some clicks!

That should be a big help to players dying to NPCs while they're just trying to establish themselves, rather than needing them to die a PvP death to readily reclaim those kits. Usually NPC deaths at the start of Deadman are quite rare, but Zemouregal and his summons flipped that on its head a little, so we're reducing the Strength of Zemouregal's Summons from 300 to 150, meaning they'll hit less hard and should prove easier to tank so long as you've got a couple of Hitpoints levels and some food handy!

World Adjustment



We’ve adjusted the number of Deadman: Annihilation worlds per bracket to better match player demand, which should improve ping consistency overall. Below, you can see removed worlds highlighted in red and newly added worlds in green.



Other Deadman: Annihilation Tweaks



Alongside all of the above, we've got a rapidfire list of quick fixes and improvements to make as you head in to week two of Deadman: Annihilation!
  • We've increased the Hitpoints for nearly all Breach NPCs to account for the increase in player numbers in Breaches.
  • We’ve slightly reduced the damage dealt by the Yama boulder across all brackets. In the 3-60 bracket specifically, the boulder’s damage will now max between 20 and 30, while in all other brackets it will max between 30-60.
  • Ancient Warrior equipment can now be bought and sold on the Grand Exchange.
  • Scroll of Redirection can be bought from the Emblem Trader, located the north of the Grand Exchange. This allows you to complete the Desert Medium Diary task, if you wish to.
  • If you have Level 80 Thieving and then pickpocket a Hero in Ardougne, it'll complete the diary task.
  • The descriptions for the Sigil of Nature and Enhanced Harvest have been updated to make clear that they don't work at Tithe Farm.
  • Fixed a visual issue when opening the Trinket of Advanced Weaponry, the weapons should be easier to see.

Permanent Deadman Change
  • Guards no longer spawn in the Unkah area.

We're excited to see you all keep progressing and gearing up and hope to see as many of you as possible kitted-out for the epic Deadman: Annihilation Finale on February 21st!


Sailing Updates



Gryphon Task Weight Improvements



As promised in the Winter Summit blog, we're increasing the task weighting of Gryphons, the Tortugans' deadliest enemy.

You can also purchase an optional task extension for 50 slayer points: "Gryphon and on". This adds a flat +80 kills to the task you're assigned, making Gryphon tasks more impactful once you get them.

[table] [tr] [td]Slayer Master[/td] [td]Weighting[/td] [td]Base Amount[/td] [td]Extended Amounts[/td] [/tr] [tr] [td]Chaeldar[/td] [td]Up to 10 from 5 (out of 360)[/td] [td]60-100[/td] [td]140-180[/td] [/tr] [tr] [td]Duradel[/td] [td]7 (out of 327)[/td] [td]100-210[/td] [td]180-290[/td] [/tr] [tr] [td]Nieve[/td] [td]7 (out of 294)[/td] [td]110-170[/td] [td]190-250[/td] [/tr] [tr] [td]Vannaka[/td] [td]Up to 10 from 7 (out of 325)[/td] [td]30-80[/td] [td]110-160[/td] [/tr][/table]

How does this affect Belle's Folly?

Additionally, alongside these changes we've improved the drop rate of Belle's Folly from the Shellbane Gryphon. Players told us that it didn't feel worthwhile to grind for one due to how uncommon it was. We pitched this item as a mid-game reward, comparable to the Zombie Axe, but just a stab version. Following your feedback, it now drops at a rate of 1/256 (previously 1/400).

Shellbane Gryphon Combat Achievements




If you can’t see the image above, click here!

With task weightings now adjusted based on your feedback, you can get cracking on the Shellbane Gryphon Combat Achievements!

The Shellbane Gryphon is a mid-level boss, so its CAs are designed to be challenging while not being overly difficult. We’ve also leaned into tasks that introduce mid-level players to some of the key Slayer fight mechanics. For example, the Featherweight Fighter CA is designed to teach you more about weight mechanics. Additionally, since the Shellbane Gryphon can be fought on a Slayer task, we took into account for all tasks to be achievable within a single task, so you don't have to keep rolling for more.

From pushing kill count limits to testing your endurance, it’s time to take on the challenge and level up your Slayer game!

[table] [tr] [td]Shellbane Adept[/td] [td]Kill the Shellbane Gryphon 25 times.[/td] [td]Kill Count[/td] [td]Easy[/td] [/tr] [tr] [td]Dry Cleaning[/td] [td]Kill the Shellbane Gryphon after clearing its corrosive spit from your armour.[/td] [td]Mechanical[/td] [td]Easy[/td] [/tr] [tr] [td]Shellbane Veteran[/td] [td]Kill the Shellbane Gryphon 50 times.[/td] [td]Kill Count[/td] [td]Medium[/td] [/tr] [tr] [td]Perfect Shellbane[/td] [td]Kill the Shellbane Gryphon without taking damage.[/td] [td]Perfection[/td] [td]Medium[/td] [/tr] [tr] [td]Shellbane Speedrunner[/td] [td]Kill the Shellbane Gryphon 10 times within 12:30 minutes of entering the cave.[/td] [td]Speed[/td] [td]Medium[/td] [/tr] [tr] [td]Shellbane Survivor[/td] [td]Kill the Shellbane Gryphon 25 times without leaving the cave.[/td] [td]Stamina[/td] [td]Hard[/td] [/tr] [tr] [td]Featherweight Fighter[/td] [td]Kill the Shellbane Gryphon 5 times without leaving the cave, while wearing gear weighing less than 40kg.[/td] [td]Restriction[/td] [td]Hard[/td] [/tr][/table]

Facility Bottles Tweaks



We're making improvements to our design of Facility Bottles based on your feedback. Here's what's changing:
  • Facility Bottles are now purchasable from Shipwright Seb for 75,000 GP each.
    • This means that you don't have to engage in Shipwreck Salvaging to move your facilities if you would prefer to purchase them outright, however, it comes with a cost.
    • Note that purchasing them via Shipwright Seb will not unlock the collection log entry, as we don't want to encourage 'buyable' collection log items. We're aware there are places in game that allow this, but it's a direction we'd like to steer away from.
  • They're also now more common across their existing salvaging sources so that they're likely to drop more frequently.
  • Additionally, we've added Facility Bottles to the loot table of Opulent Salvage from Merchant Shipwrecks, so that you don't have to engage in only lower-levelled salvaging in order to obtain them.



If you can’t see the image above, click here!

We hope that by making the bottles purchasable and more common from a wider range of salvages, they'll be easier to obtain. Also, reminder that with Facility Bottles, you can move your built-in facilities not only on your boat, but between your boats, too!

Furthermore, we've seen players compare Facility Bottles to moving rooms in a Player Owned House. One has a cost, and the other is free. Why is that?Well, to start with: you have one POH, but you can own up to five boats, and we want you to make the most out of all five slots available. Moving your facilities is also different to changing your rooms in your POH. Not only can you change the location of your facility on your boat, but you can transfer it between your boats, too.It would be really easy for us to remove the cost entirely on Facility Bottles and call it a day, however, we're mindful about the long-term implications this could have. If facilities were incredibly easy to move, we might see you only use one boat and swap their facilities in and out of it in the same way we treat player gear!In making Facility Bottles have a cost, we're hoping to make boat facilities feel like more important milestones in your journey, and reward players who put the time into thinking about dedicated boat builds and ship layouts. We want to see players have dedicated boats for all sorts of things, like Combat, Trawling, and more!We understand that this might feel overly punishing for those of you who might have simply made a mistake early on in their Sailing journey, however, we hope that increasing their drop rate from Salvaging will help with this. Additionally, the increased price of them should mean that you're able to get some decent Alch value from them, too.

Other Sailing Changes



  • Added the new logs from Sailing (which are Camphor, Ironwood and Rosewood logs) to the loot tables of the salvage from the Mercenary and Fremennik shipwrecks.
  • You can now hunt Red Salamanders on Charred Island without any issues.



Getting Around Poll Changes



We kicked things off with the Getting Around Poll changes by releasing Holy Moleys and the Hooded Slayer Helm in a previous game update, which you can find here. You can also check out the poll blog here. We're now picking up from where we left off! Let's take a look at what updates we've got to make getting around Gielinor smoother.

Recharge Partially Charged Teleport Crystals



Ever had that 'only 1 charge left' Teleport Crystal staring you down in the bank? Yep, we know the feeling. But it's no longer the case!


If you can’t see the image above, click here!

Now, you can recharge Teleport Crystals regardless of how many charges they currently have by talking to Eluned. Note that this will still cost the full amount, even though it may not be charging from empty to full. Crystals now recharge up to 3 charges by default, or 5 charges if you’ve completed the Western Provinces Hard Diary.

If you use the right-click option on Eluned, she will recharge seeds and crystals without any further confirmation, prioritising seeds first. So make sure to bring enough GP to recharge crystals as well, otherwise you'll only be able to recharge the seeds.

Teleport Crystals are handy, and we hope these changes make managing them so too!

Quetzal Whistle Improvements



Previously, activating a Quetzal Whistle always used to send you to Renu first, before asking where you actually want to go, adding an extra step every time.

To simplify this, we've made it so that:
  • Using a charged Quetzal Whistle now opens the Quetzal Transport interface immediately.
  • You can select your destination directly, provided it’s unlocked.
  • Added a 'Last Destination' option, teleporting you to the last travelled Quetzal site if there's one, allowing for quick repeat travel.
  • You can toggle whether the whistle sends you straight to the Hunter Guild or opens the destination selection menu, which is on by default.

This change gets rid of the unnecessary back-and-forth, while still keeping the original behaviour available for those who prefer it.
Spirit Tree Level Progression
We've improved the level progression of Spirit tree unlocks to spread them more evenly across the farming skill. Now, progression looks like this:
  • Level 83: 1 Spirit Tree
  • Level 88: 2 Spirit Trees
  • Level 93: 3 Spirit Trees
  • Level 96: 4 Spirit Trees
  • Level 99: Unlimited Spirit Trees



If you can’t see the image above, click here!

Note that temporary boosts, like the Garden Pie, still let you plant Spirit Trees at lower levels. We hope this new system will streamline your progression and make levelling feel a little more rewarding.

Tradeable Trouble Brewing Rum Teleports



We've made it so that the Red and Blue Rum from Trouble Brewing are now tradeable, meaning:
  • You can buy them from other players or via the Grand Exchange.
  • Players who regularly play Trouble Brewing could sell spare Red and Blue rum from the rewards shop of the minigame.

Quest progression still applies! You have to complete the Cabin Fever quest so that the rum will whisk you away.

Overall, this should make it easier to start playing Trouble Brewing without the prep work, or provide a handy route to Mos Le'Harmless, while also giving dedicated minigame enjoyers a way to turn excess rum into a tidy profit.
Fight Pit Minigame Improvements
We’ve made a small update to the TzHaar Fight Pits to help matches reach a clearer conclusion.

As matches progress, additional NPCs will now begin spawning over time, ramping up the pressure on any players still standing. This addresses situations where modern gear and potions made it possible to simply outlast the later stages rather than fight through them.

The escalation now works as follows:
  • 1.5 minutes: Tz-Kih (Bats)
  • 3.5 minutes: Tz-Kek (Blobs)
  • 5.5 minutes: Tok-Xil (Rangers)
  • 7.5 minutes: Ket-Zek (Magers)
  • 9.5 minutes: TzTok-Jad (Jad)
  • 11.5 minutes: TzHaar gas begins dealing continuous damage, with a warning message in chat

NPCs will now roam further around the arena, actively hunting down players and using improved pathfinding to avoid getting stuck. Aggro will also shift between players over time, rather than focusing on one player indefinitely.

The aim here is to ensure that when Fight Pits are played (via organised Discords, clans, or more J-Mod community events), rounds feel more decisive, chaotic, and true to the spirit of the Pit.

Raid Unique Broadcast Tweaks



Last but not least, we're bringing a small improvement to how raid unique drops are broadcast.

Previously, when a raid unique was broadcast, the message also included its Grand Exchange value. That extra bit of context helped put drops into perspective in the moment, whether you were the one getting the loot or watching it pop up in your clan chat.

We've now brought this back, so raid unique broadcasts once again show the item’s GP value alongside the drop.

Additionally, in order to reduce some unnecessary noise, we’ve removed broadcasting duplicate copies of the Thread of Elidinis or Tombs of Amascut gems, which can otherwise clutter chats without adding much value.

That's it for today, but we'll continue from where we left off with the Getting Around Poll changes in the upcoming weeks - stay tuned!


Other Changes



Last week, we added the "Empty Container" button to the Bank Interface, allowing you to quickly empty the contents of containers like Coal Bags, Essence Pouches, Herb Sacks, and more. We also deployed a hotfix that allows the 'Empty Containers' button to empty the contents of containers that are in locked Inventory slots. Regarding this, we had said that we planned to develop a toggle for it, but it seems as though the behaviour that we've got now is what's best for all players. If you've got strong feelings on use-cases for those locked slots not being emptied and would like to see a toggle in the future, please let us know and we'll keep monitoring your feedback.

Many of you requested that this button also work with worn containers. Following your feedback, the 'Empty Containers' button now also empties worn containers, meaning equipped items can be emptied straight into the bank. These worn containers are:
  • Log Basket
  • Fish Sack Barrel
  • Forestry Basket

Moreover, we've fixed an issue where Potion Storage opened slower than usual. It now opens immediately when you click the button in the bank interface.

We've also seen some of you asking why the order of the deposit buttons have changed in the Deposit Box UI. This is to ensure a consistent order for deposit buttons between the Bank and Deposit Box interfaces, making it more straightforward in the long term. However, we’re aware that having the Deposit Worn Items button on the right has caused some players to accidentally deposit their gear into the Deposit Box by mistake and weren't able to retrieve back. To address this, we're exploring a toggle option to let you hide the "Deposit Worn Items" button in the Deposit Box UI. We don't have an ETA for this yet, but it's planned to come in the upcoming weeks.

Some additional changes:
  • Fixed the following models from clipping into the ground:
    • Zuk's lava base is visible once again
    • Sailing skillcape animation
    • The defence animation of dragons when they're moving
    • The death animation of the Fever Spider
    • The trap pit animation of Antelopes
    • The bank note certificate
  • Fixed the terrain clipping on a cliff in Varlamore.
  • The River Dougne bridge's legs no longer stick out. Likewise, a terrain clipping issue by River Dougne was resolved.
  • The entrance of the Waterbirth Island Dungeon now renders and appears correctly.
  • Fixed an issue where some sounds were playing back at a lower quality than intended.
  • Fixed an issue where items could be incorrectly rotated when dropped on certain tiles of the floor.
  • Improved player and NPC height adjustment on sloped terrain.
  • Fixed an issue where some windows seemed detached from the wall.
  • Fixed incorrect camera positions during certain cutscenes.
  • Fixed an issue where destination tile highlights didn't work on boats.
  • Fixed some NPCs animating incorrectly while on boats.



Upcoming Maintenance



With our continued efforts towards improving the core experience of all our games, from next week (Tuesday, February 10th) we are going to be starting an updated maintenance schedule!

While this does mean a little bit more downtime each week and additional breaks for Mod 🐹, it will give our core infrastructure teams a more consistent timeline to continually update our systems and backend tech, rather than our current sporadic approach. So, what can you expect?

At its core, we will be scheduling maintenance for every Tuesday at 9am UTC. During this time, both games will be taken offline for improvements with downtime usually lasting ~20 minutes. While this will normally be the case, there may be some instances that will warrant a longer period of downtime. To help, we will be adding a new part into the Game Status page to show you a list of upcoming maintenance windows and approximate downtime.

We are also looking to slightly alleviate those who are always online around that time, with every few weeks of maintenance happening at the later time of 11am UTC, with no changes in the amount of downtime stated above. Any period of downtime will be accompanied with a 45-minute shutdown timer to give you plenty of notice.

You may wonder, why not just have these periods alongside the regular Game Update? While that approach does have benefits specifically for Old School, this approach means if any issues arise then we can isolate investigating the problem with the maintenance work taking place, rather than trying to first identify whether it comes from game changes or external ones.

The team have already been doing some great maintenance work without it directly affecting both games (which we spoke about in our previous Spudworks blogs), but this is a continued effort to get our infrastructure into a place where the team are able to perform future maintenance without always needing to bring the games offline at all.

To start off, here is the first batch of upcoming maintenance you can expect:

[table] [tr] [td]Date[/td] [td]Time[/td] [td]Downtime[/td] [/tr] [tr] [td]Tuesday, February 10th[/td] [td]9am UTC[/td] [td]~20 minutes[/td] [/tr] [tr] [td]Tuesday, February 17th[/td] [td]9am UTC[/td] [td]~20 minutes[/td] [/tr] [tr] [td]Tuesday, February 24th[/td] [td]9am UTC[/td] [td]~20 minutes[/td] [/tr] [tr] [td]Tuesday, March 3rd[/td] [td]11am UTC[/td] [td]~20 minutes[/td] [/tr][/table]

We wanted to thank everyone who took part in our recent opinion poll that helped us gauge how this would affect you. Remember to check the Game Status to keep up to date with all the latest maintenance and upcoming downtime.


Birthday Cakes



To celebrate Old School’s upcoming 13th birthday and RuneScape's 25th, we’re hosting another: Bake a RuneScape-themed birthday cake competition!

Whip up a cake that would make the Lumbridge Cook proud!

Competition opens 10:00 am UTC February 13th and ends 10:00 pm UTC February 22nd.

Once the competition kicks off, share your masterpiece in the dedicated Birthday Cakes channel on the Official OSRS Discord - stay tuned!

We’ll narrow it down to three finalists, and the ultimate winner will be determined by the Twitch chat live on our Birthday Stream on Friday, February 27th.

Prizes for the winner include:
  • 12-month OSRS membership
  • 10 x Old School bonds

Full Terms & Conditions here. Good luck!


PvP World Rota



The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Ed, Elena, Enigma, Entropi, Freddie, Frogs, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Lotus, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora & Yume

The Old School Team.

Deadman: Annihilation Drops This Friday!



Get ready for Deadman: Annihilation dropping this Friday! Plus, we've got some feedback changes and tweaks.


Changelog - January 28th



[expand type=details expanded=false]

Deadman: Annihilation drops this Friday!
  • Deadman: Annihilation will drop this Friday, January the 30th, at 17:00 UTC!
  • Reminder: if you have a permanent Deadman character on world 345, you'll need to reset its progress at Nigel in Lumbridge Graveyard to use that same character for Deadman: Annihilation.
  • Here's a quick breakdown of what you can expect:
    • Earn Deadman Points through just about any activity you can think of: PvM, Skilling, completing Quests, completing Achievement Diaries/Combat Achievements, completing Clue scrolls... Then trade those points for exclusive (tradeable) cosmetics in the main game including the Wilderness POH Kit, a new Home teleport animation, and recolours for the Toxic Staff of the Dead, Bow of Faerdhinen and Crystal Armour!
    • Bank keys are no more! You'll only risk what you've got on you, but there's no use hiding expensive gear in your inventory because your risked wealth will be symbolised by coloured skulls above your character, similar to Bounty Hunter.
    • While killing NPCs, you might stumble across a Deadman's Chest as a rare drop. This chest takes 60 seconds (30 seconds in multi-combat) to open, so you'll need to stand your ground to claim your treasure, but stand to be handsomely rewarded with powerful items - including tweaked versions of the Dogsword and the Thunder Khopesh.
    • Sigils are no longer RNG drops to be bought and sold on the Grand Exchange. Instead, use the Deadman's Skull to pull up a shop UI where you can spend your hard-earned Deadman points to buy whichever Sigils you'd like.
    • Non-combat Sigils no longer require attuning, meaning you can unlock them with points and enjoy their benefits forever, regardless of your setup.
    • The Ruinous Powers are back! Take the forbidden knowledge of the Fallen Empire for a test drive as you put this all-out offense Prayer book to use against other players in fast-paced PvP combat.
    • Combat bracket worlds are making a return with revamped level ranges to keep worlds active while letting you play any build you'd like and always find a fair fight!
    • Breaches are sticking around, with new bosses, adjustments to existing bosses, readjusted loot rarity and more. Find consistent action at set times while you try to earn powerful items, rack up Deadman points, or perhaps just pick off the lucky players getting all of the cool breach drops...
      • Breaches will start at: 2am UTC, 10am UTC, 7pm UTC
      • Remember: if you still have PvP Protection, you can do damage to Breach NPCs at single-combat breaches, but you can't do damage to Breach NPCs at multi-combat breaches.
    • Experience full-on carnage in a revamped multi-combat Finale, which sees competitors split into two factions for a time before the remaining players are left to fight amongst themselves in a free for all.

Move Your Built-in Facilities Around in Your Boat
  • Introducing: Facility Bottles!
    • By using Facility Bottles, you can now store your facilities as an object that goes to your inventory.
    • You can then use the bottled-up facility to build its contents at any other suitable hotspot on board!
    • Facility Bottles can be found in various types of salvage such as Large, Pirate, Mercenary and Fremennik shipwreck salvages.

Bank UI Changes & 'Empty Containers' Button
  • After consulting the community for feedback on the bank interface, we've now tweaked the Bank UI, featuring a new 'Empty Containers' button!
    • Clicking this button will empty any containers from your inventory. Essence pouches, Coal bags, Herb sacks, Meat pouches, Log baskets, Reagent pouches, Fish barrels, Plank sacks, Fur pouches and even Looting bags - all of them emptied in an instant!
  • Opted for diagrams instead of text, unifying the UI by reducing the blend of 'old' text (e.g. Swap/Insert, Note) and 'modern' images (e.g. Search, Placeholders, Deposit Inventory).
  • The 'quantity' buttons have been sized up a little, which should be a nice helping hand for mobile players.
  • To make space, the 'View worn items' button has been shifted to the top right, and we've moved some features to the left-hand side. If toggled on, the Incinerator will appear on the left-hand side, which is also where Potion Storage and the Group Storage (for Group Iron players) are housed. Players who have both Group Storage and Potion Storage available can collapse them using the drop-down arrow shown in the screenshot above, which should help them see a handful of extra Bank Tag Tabs if they have any set up via third-party clients like RuneLite!
  • The unfortunate piece of news here is that we're not yet at a point where we can configure what you deposit via custom toggles, as we mentioned in the poll question, but will revisit this feature if we feel able to confidently deliver this in the future.
  • All of the above UI elements are plugged into the bank tutorial too, which sits at the top left to prevent you from misclicking it quite as much while you're trying to close the bank. If you run into any problems or have any feedback for us then make sure to let us know, even if you're a UIM and aren't really sure what all of this means!
  • Coffins from the Shades of Mort'ton minigame now have a right-click "Empty" option while you're in the banking interface. Note that this coffin is excluded from the "Empty Containers" button we spoke about above, since players tend to want to keep their shade remains in here rather than the bank.
    • Clicking the "Empty" option deposits all Shade remains in the Coffin into your bank, as long as there's enough bank space for them.
    • If there isn't enough bank space for all Shade remains, as many remains as possible will be deposited.

Other Changes
  • Devout Boots can now be dismantled back into Holy Sandals, giving Irons a way to create Holy Moleys without starting the grind over, if they wish to!
  • The Holy Moleys icon is now correctly centered in the Worn Equipment interface.
  • We've made various Wilderness adjustments to combat unscrupulous sorts and give those playing by the rules a fairer experience:
    • Entering the lairs of Callisto, Venenatis and Vet'ion now requires completion of the Medium Wilderness Diary. If you're no longer eligible to complete an existing Slayer task targeting those bosses, speak to a Slayer Master to get a new assignment. This does not reset your streak.
    • Entering the lairs of Artio, Spindel and Calvar'ion now requires completion of the Hard Wilderness Diary, instead of the Medium Wilderness Diary.
    • Irons are now eligible for loot from Undead Pirates even if another player has damaged them, but the loot obtained will be proportional to the damage dealt. This number always rounds down, meaning alchables that drop as a single item won't appear, but things like runes, coins or blighted supplies will still drop.
    • Chests at the Rogues Castle now provide no loot without completion of the Medium Wilderness Diary. The existing behaviour is that the loot scales down for players without this diary completed, but it's still too strong for how easily accessible it is. You'll still receive XP from the chests even if you're not eligible for loot.
  • The floor mural and the tiles at the Gauntlet now render in the correct order.
  • Razmire's Building Supplies Shop is now completely separate for Irons and Mains.
  • Fixed a bug where the Oddskull couldn't be picked up by the opposing team after it's dropped on the ground in Clan Wars.
  • Added Monkey Bars in the Yanille Dungeon which requires Level 57 Agility to the Agility skill guide.
  • The Monkey Bars under Edgeville that require Level 15 Agility now have the correct icon instead of a jump one.

PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.



Deadman: Annihilation, starts January 30th



Deadman: Annihilation is launching this week! Here's a quick reminder of the important times to keep in mind:


If you can’t see the image above, click here!

That's right, it's almost time to dive into an alternate Gielinor, one on the brink of certain annihilation. PvP's enabled almost everywhere, XP and drop rates are boosted, powerful sigils are available to supercharge your progression and combat potency, and there are some fearsome cosmetic rewards up for grabs!

One important thing for you to keep in mind (so important that we'll say it again later): if you have a permanent Deadman character on world 345, you'll need to reset its progress at Nigel in Lumbridge Graveyard to use that same character for Deadman: Annihilation.

We've released a number of blogs going over the specifics at this point, so rather than bombarding you with more reams of text, we'd encourage you to check out the following:
  • Top-level overview blog, detailing the most significant system changes and laying out what makes Deadman: Annihilation different from previous Deadman modes: Click here!
  • Information-dense blog, detailing how many points various activities award, the point costs of unlocks and Sigils, the specific effects of all of the Sigils, and a whole host of small gameplay tweaks: Click here!

If you're not in the mood for reading and would rather hear about Deadman: Annihilation from somebody who's been here for every single Deadman Mode event, then check out this video from PureSpam and editor jonmp4 for a crash course on everything you need to know, with the occasional helpful hint thrown in the mix!

https://youtu.be/bCI8cwUtw0k?si=3zlFTzhoXculgrNF
If you can’t see the video above, click here!

Still not rapidfire enough? Here's a quick breakdown of the most important bits, and why we believe Deadman: Annihilation is our most approachable yet - if you've never participated in a Deadman mode event before, there's no better time than this coming Friday!
  • Earn Deadman Points through just about any activity you can think of: PvM, Skilling, completing Quests, completing Achievement Diaries/Combat Achievements, completing Clue scrolls, you name it! Then trade those points for exclusive (tradeable) cosmetics in the main game including the Wilderness POH Kit, a new Home teleport animation, and recolours for the Toxic Staff of the Dead, Bow of Faerdhinen and Crystal Armour!
  • Bank keys are no more! This time around, you'll only risk what you've got on you, but there's no use hiding expensive gear in your inventory because your risked wealth will be symbolised by coloured skulls above your character, similar to Bounty Hunter.
  • While killing NPCs, you might stumble across a Deadman's Chest as a rare drop. This chest takes 60 seconds (30 seconds in multi-combat) to open, so you'll need to stand your ground to claim your treasure, but stand to be handsomely rewarded with powerful items - including tweaked versions of the Dogsword and the Thunder Khopesh.
  • Sigils are no longer RNG drops to be bought and sold on the Grand Exchange. Instead, use the Deadman's Skull to pull up a shop UI where you can spend your hard-earned Deadman points to buy whichever Sigils you'd like.
  • Non-combat Sigils no longer require attuning, meaning you can unlock them with points and enjoy their benefits forever, regardless of your setup. This means you're free to rock your chosen Combat Sigils at all times and shouldn't ever be massively disadvantaged for a fight.
  • The Ruinous Powers are back! Take the forbidden knowledge of the Fallen Empire for a test drive as you put this all-out offense Prayer book to use against other players in fast-paced PvP combat.
  • Combat bracket worlds are making a return with revamped level ranges to keep worlds active while letting you play any build you'd like and always find a fair fight!
  • Breaches are sticking around, with new bosses, adjustments to existing bosses, readjusted loot rarity and more. Find consistent action at set times while you try to earn powerful items, rack up Deadman points, or perhaps just pick off the lucky players getting all of the cool breach drops...
    • Breaches will start at: 2am UTC, 10am UTC, 7pm UTC
    • Remember: if you still have PvP Protection, you can do damage to Breach NPCs at single-combat breaches, but you can't do damage to Breach NPCs at multi-combat breaches.
  • Experience full-on carnage in a revamped multi-combat Finale, which sees competitors split into two factions for a time before the remaining players are left to fight amongst themselves in a free for all - can your alliances be trusted?

Despite all of that, we do have a few more things to share that we missed in our most recent blog.

First up, you had questions around the specific stat bonuses of the new Ancient Warrior equipment variants, which we said would be less defensive than before but still pack an offensive punch, this approach should result in BiS from more conventional content still being worthwhile!

Vesta's Armour



If you can’t see the images above, click here and here!

Statius' Armour




If you can’t see the images above, click here, here and here!

Morrigan's Armour




If you can’t see the images above, click here, here and here!

Zuriel's Armour




If you can’t see the image above, click here, here and here!

Next, we saw some questions around how we're handling the transfer to the permanent Deadman world (world 345) this time around:
  • If you have a permanent Deadman character on world 345, you'll need to reset its progress at Nigel in Lumbridge to use that same character for Deadman: Annihilation.
  • At the end of Deadman: Annihilation, your character will be transferred to world 345 so that you can use it in permanent Deadman if you'd like. None of your tradeable items will carry over (with more checks in place to prevent loopholes from last time), nor will any untradeable items that can be converted into tradeable items (e.g. Barrows gloves for coins or God books for pages). Instead, you'll keep all of your Skills progression and be given 12 hours of protection on world 345 which you can use to get yourself geared up without interruption, if you'd like to carry on playing on the permanent Deadman world.

We've also made a change to the Sigil of Deception, following concerns raised by players that people might just AFK pickpocket Elves on a bunch of characters and find themselves swimming in GP, which harms the overall economy of Deadman. Instead, the Sigil of Deception now effectively sets your Thieving level to an invisible 150, so its description reads: "Automatically re-pickpocket an NPC until you can no longer do so. Drastically improves pickpocketing success rates at early levels." Keep in mind that Guards do not take kindly to you pickpocketing in safezones!

One last thing! In Deadman: Annihilation, you can block your Combat stats and (for the first time ever) Hitpoints independently at Nigel in Lumbridge. We're sure this will have some of you cooking up some utterly bananas builds and we can't wait to see them!

With that, you should be up to speed! Get those routes figured out, but stay alert and be ready to improvise at a moment's notice - even the best-laid plans can fall apart in an instant in Deadman mode.

We'll see you at the Breaches!


Move Your Built-in Facilities Around in Your Boat



As your adventures across the seas of Gielinor progressed, so did the facilities in your boats. With more options unlocked over time, the ability to rearrange built-in facilities without losing all the materials you've used to build them has become a need. If you relate to this, we've got good news for you: You can now move built-in facilities to other suitable spots on your boat without removing them. Customise your ship to suit your journey, all while keeping the materials you used to build your Sailing facilities in the first place.

Introducing: Facility Bottles!

By using Facility Bottles, you can now store your facilities as an object which goes to your inventory, don't think too hard about it - it's boat magic.


If you can’t see the image above, click here!


If you can’t see the image above, click here!

You can then use the bottled-up facility to build its contents at any other suitable hotspot on board! Doing so consumes the bottle and does not provide any XP.

Great, but how do we get Facility Bottles? These can be found in various types of salvage such as Large, Pirate, Mercenary and Fremennik shipwreck salvaging - so get those hooks ready!

Note that empty bottles without facilities in them are tradeable, but bottles with facilities in them are untradeable.


Bank UI Changes & 'Empty Containers' Button



In April last year, we asked an innocuous question as part of Poll 84: "Should we add an "Empty Containers" button to banks and deposit boxes, allowing you to quickly empty things like Coal Bags, Essence Pouches, Herb Sacks, and more - with custom toggles to control exactly what gets emptied?"

Naturally you were thrilled about this one and it seemed like a simple addition at the time. It's been 9 months since then and is perhaps evident that this was not, in fact, a simple addition...

Our bank UI has been cramped for some time, meaning just adding an extra button wasn't an option and we needed to move some bits around to make things fit, which has the added benefit of making the UI more intuitive for new players and easier to interact with for mobile players. We've showed off screenshots in the past and had a lot of feedback to take on board, so today we feel confident in launching this tweaked Bank UI, featuring a swanky new 'Empty Containers' button!


If you can’t see the image above, click here!

As you can see, we're not exactly reinventing the wheel here. We've opted for diagrams instead of text which should help new players identify what Swap/Insert actually do, or perhaps learn where bank notes come from without embarrassing themselves at the Grand Exchange, this also unifies the UI by reducing the blend of 'old' text (e.g. Swap/Insert, Note) and 'modern' images (e.g. Search, Placeholders, Deposit Inventory). The 'quantity' buttons remain but have been sized up a little, which should be a nice helping hand for mobile players. You can still search your bank and toggle placeholders as before, but just to the right of those is a brand new 'Empty Containers' button.

Clicking the 'Empty Containers' button will - you guessed it - empty any containers from your inventory. The future is now: Essence pouches, Coal bags, Herb sacks, Meat pouches, Log baskets, Reagent pouches, Fish barrels, Plank sacks, Fur pouches and even Looting bags - all of them emptied in an instant! Note that if you have a container in a 'locked' slot (meaning it isn't deposited when using the 'Deposit Inventory' button) then its contents will not be emptied when using the 'Empty Containers' button.

To make space, the 'View worn items' button has been shifted to the top right, and we've moved some features to the left-hand side. If toggled on, the Incinerator will appear on the left-hand side, which is also where Potion Storage and the Group Storage (for Group Iron players) are housed. Players who have both Group Storage and Potion Storage available can collapse them using the drop-down arrow shown in the screenshot above, which should help them see a handful of extra Bank Tag Tabs if they have any set up via third-party clients like RuneLite!

The unfortunate piece of news here is that we're not yet at a point where we can configure what you deposit via custom toggles, as we mentioned in the poll question, but will revisit this feature if we feel able to confidently deliver this in the future.

All of the above UI elements are plugged into the bank tutorial too, which sits at the top left to prevent you from misclicking it quite as much while you're trying to close the bank. If you run into any problems or have any feedback for us then make sure to let us know, even if you're a UIM and aren't really sure what all of this means!

Finally, Coffins from the Shades of Mort'ton minigame now have a right-click "Empty" option while you're in the banking interface. Note that this coffin is excluded from the "Empty Containers" button we spoke about above, since players tend to want to keep their shade remains in here rather than the bank.
  • Clicking the "Empty" option deposits all Shade remains in the Coffin into your bank, as long as there's enough bank space for them.
  • If there isn't enough bank space for all Shade remains, as many remains as possible will be deposited.



Other Changes


  • Last week, a community favourite made its way into the game: Holy Moleys. One frustration for Ironman players who’d already upgraded to Devout Boots was needing to regrind Holy Sandals to make them. To address this, Devout Boots can now be dismantled back into Holy Sandals, giving Irons a way to create Holy Moleys without starting the grind over, if they wish to!
  • On that note, the Holy Moleys icon is now correctly centered in the Worn Equipment interface.
  • We've made various Wilderness adjustments to combat unscrupulous sorts and give those playing by the rules a fairer experience:
    • Entering the lairs of Callisto, Venenatis and Vet'ion now requires completion of the Medium Wilderness Diary. If you're no longer eligible to complete an existing Slayer task targeting those bosses, speak to a Slayer Master to get a new assignment. This does not reset your streak.
    • Entering the lairs of Artio, Spindel and Calvar'ion now requires completion of the Hard Wilderness Diary, instead of the Medium Wilderness Diary.
    • Irons are now eligible for loot from Undead Pirates even if another player has damaged them, but the loot obtained will be proportional to the damage dealt. This number always rounds down, meaning alchables that drop as a single item won't appear, but things like runes, coins or blighted supplies will still drop.
    • Chests at the Rogues Castle now provide no loot without completion of the Medium Wilderness Diary. The existing behaviour is that the loot scales down for players without this diary completed, but it's still too strong for how easily accessible it is. You'll still receive XP from the chests even if you're not eligible for loot.
  • The floor mural and the tiles at the Gauntlet now render in the correct order.
  • Razmire's Building Supplies Shop is now completely separate for Irons and Mains.
  • Fixed a bug where the Oddskull couldn't be picked up by the opposing team after it's dropped on the ground in Clan Wars.
  • Added Monkey Bars in the Yanille Dungeon which requires Level 57 Agility to the Agility skill guide.
  • The Monkey Bars under Edgeville that requires Level 15 Agility now have the correct icon instead of a jump one.



PvP World Rota



The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Ed, Elena, Enigma, Entropi, Freddie, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Lotus, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora & Yume

The Old School Team.

Holy Moleys & The Hooded Slayer Helm are Here! | January 21st



Holy Moleys and the Hooded Slayer Helmet have landed! Alongside some further fixes to Sailing and more…

Changelog - January 21st



[expand type=details expanded=false]

Holy Moley, the Hooded Slayer Helm is Here!
  • You can now combine the Holy Sandals and Mole Slippers into Holy Moleys!
    • With the Holy Sandals and Mole Slippers in your inventory, visit Wyson in Falador Park and speak to him to combine them.
  • You can now combine the Slayer Skillcape Hood and the Slayer Helmet or Slayer Helmet (i) into the Hooded Slayer Helmet!
    • Visit any Slayer Master to unlock the Absolutely Slayin' option at the Slayer Rewards Shop for 1,000 points.

Sailing Tweaks & Fixes
  • Last Wednesday, we hotfixed an issue where storing a Rosewood Blowpipe in the Brittle Isle STASH unit could delete the darts it was loaded with, and any lost darts were returned to impacted accounts. As a result of this initial fix, you could only store an empty Rosewood Blowpipe in that STASH unit. This week, we've deployed a coldfix so that you can store the Rosewood Blowpipe with darts loaded once again. Apologies for the inconvenience this has caused and thank you for bearing with us in the meantime!
  • Increased the capacity of the Seed Vault up to 104, giving you room to store the new seeds, saplings and corals added with Sailing.
  • The Humidify spell now works on the new seeds from Sailing as well, which are Camphor, Ironwood and Rosewood seeds.
  • The Red Reef - a planned future quest for Sailing that passed the poll - no longer shows up in the new-style Skill Guide interface.
  • Lost crates that are occasionally found at sea will now update the Collection Log if they give you something cloggable, such as the Dragon Sword.

Permanent Deadman Changes

In preparation for Deadman: Annihilation dropping next week, we've got some changes to Permanent Deadman (World 45), featuring:
  • Stockpiling charms now apply to a wider variety of activities, including:
    • Wintertodt
    • Tempoross
    • Guardians of the Rift
    • Golden nuggets from Motherlode Mine
    • Pizazz points
    • Tithe Farm
    • Barbarian Assault
    • Brimhaven Agility
    • Giants' Foundry
    • Hallowed Sepulchre
    • Chompy Bird hunting
  • The Emblem Trader now sells various Deadman: Annihilation Quest lamps that can be used to automatically complete a number of Quest storylines.
  • Godwars KC will no longer be reset when leaving.
  • Kylie Minnow's fishing platform now has an entry fee of 100,000 GP, to try and add some risk that discourages would-be botters.
  • Two new uniques have been added to breaches, the Trinket of Avarice and the Trinket of Fortuity.
  • The PJ timer has been updated to match the Deadman: Annihilation PJ timer of 24 ticks.

Update on the Legacy Java Client
  • As part of our ongoing efforts to reduce illicit activity such as botting, the Legacy Java Client will be discontinued as a stand-alone option, starting next Wednesday, January 28th. This will also allow us to better focus on improving the Official Client.
  • This won’t affect players using third-party clients like RuneLite or HDOS.

Winter Summit 2026
  • The Winter Summit is landing this Sunday, January 25th where you'll be able to see what's in store for Old School in 2026! Tune into the livestream at 20:00 UTC/GMT (15:00 ET / 12:00 PT / 07:00 AET) over on the official OSRS Twitch channel at twitch.tv/oldschoolrs
  • Just before the Winter Summit starts, we've got something new and extremely exciting for you... Deadman: Factions! Get ready for a God Wars themed, chaotic 4-hour long event in collaboration with Solo Mission, where over 100 creators are participating!

Other Changes
  • Corrected a mistake in the Skill Interactions section of the Smithing Skill Guide interface.
  • In the Official Client, the toggle for 'Highlight poll booths' now remembers your preference over logout.
  • Some of the Varlamorian wildlife NPCs were not ready to let go of festive vibes just yet. This week, they decided the time for festive hats was over... for now.
  • Fixed a bug where players could float above some stairs in Buccaneers' Haven.

PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.



The Hooded Slayer Helmet and Holy Moleys were part of our recent Getting Around Poll, where everything passed just this Monday. If you haven't already, you can check out the poll blog here. On the back of the poll closing, we're bringing these two community favourites in-game! Plus, this week, the team is also focusing on preparing for the release of Deadman: Annihilation, which is dropping next Friday on January 30th!

Without further ado, let's have a look at what we have in store for you today...

Holy Moley, Hooded Slayer Helm is Here!



Absolutely Slayin': The Hooded Slayer Helmet



You’ve reached 99 Slayer, and you’ve earned the bragging rights to show off your shiny Slayer Cape with its hood, but alas - the moment you put your Slayer Helmet back on, your Slayer Skillcape hood gets benched. That does not slay.


If you can’t see the image above, click here!

Now, you'll be able to show off your mastery in style! Players with 99 Slayer can now spend 1,000 Slayer points at any Slayer Master to unlock the ability: Absolutely Slayin'. You can find this option under the Cosmetics tab of the Slayer Rewards interface.


If you can’t see the image above, click here!

Once unlocked, you can combine your Slayer Skillcape ood with your Slayer Helmet or Slayer Helmet (i) to create a hooded version of the Slayer helm.


If you can’t see the image above, click here!

Use your Slayer Skillcape Hood on your Slayer Helmet or Slayer Helmet (i) to combine and you'll be absolutely slayin'.


Looking good!
If you can’t see the image above, click here!


Your Slayer helmet will function exactly the same as before, while this upgraded look displays your mastery of the skill in style.

Important notes to highlight:
  • You must have 99 Slayer (boosting won’t work).
  • The upgrade is purely cosmetic:
    • No stat changes.
    • No extra effects.
  • The imbued effects of the Slayer Helmet (i) are fully supported once combined, remaining active on the Hooded Slayer Helmet too.
  • It isn't possible to combine item cosmetic variants directly (such as the Araxyte or Black Slayer Helmet). These must first be dismantled back into the base Slayer Helmet, or Slayer Helmet (i) before combining with the Skillcape hood.
  • The Hooded Slayer Helmet will always use the base grey Slayer helmet appearance, regardless of whether the Slayer Helmet used to combine it had a Combat Achievement reward cosmetic applied previously - for example, a Tzkal Slayer Helmet.
  • The Hooded Slayer Helmet can be dismantled at any time, by right-clicking on it in the inventory and selecting the 'dismantle' option. This will return the Slayer helmet or Slayer helmet (i) and the Skillcape hood.



Holy Moleys




If you can’t see the image above, click here!

Our community is full of genius ideas that feel unmistakably Old School to the core, and Holy Moleys are no exception. You've been asking if it would be possible to combine Holy Sandals and Mole Slippers into a single entity - one that keeps the usefulness of the sandals, while embracing the comfort and charm of the slippers - and now you can!

Great, but how?

First of all, make sure you have Holy Sandals and Mole Slippers in your inventory, then make your way to the Falador Park and visit Wyson the Gardener.

Once you're there, talk to Wyson or use either the Holy Sandals or Mole Slippers on him to combine them.


If you can’t see the image above, click here!

While having Holy Sandals and Mole Slippers in the inventory, Wyson has the bonus chat option above to combine them.


If you can’t see the image above, click here!

Or you can use either Holy Sandals or Mole Slippers on Wyson to combine them into Holy Moleys.


✋ Absolute cinema🤚
If you can’t see the image above, click here!


Holy Moleys are a purely cosmetic combination for your Old School pleasure, keeping all the existing functionality you care about, without introducing any balance concerns. This means they retain all the existing properties of the Holy Sandals, including:
  • +3 Prayer bonus and 31 Prayer requirement.
  • Counting as a Saradomin item (useful for God Wars Dungeon).


A few notes:
  • They are untradeable, but fully reversible - which means Holy Moleys can be dismantled at any time, returning both original items so they can be traded again. You can dismantle them by right-clicking on Holy Moleys in your inventory and choosing the specific option.
  • Devout Boots are not compatible to create Holy Moleys. However, players are now able to dismantle Devout Boots back into Holy Sandals, giving Ironman players a way to create Holy Moleys without regrinding, if they wish to!
  • If you die in PvP while wearing Holy Moleys, they will be split back into Holy Sandals and Mole Slippers and be dropped accordingly.



Sailing Fixes & Tweaks



Last Wednesday, we hotfixed an issue where storing a Rosewood Blowpipe in the Brittle Isle STASH unit could delete the darts it was loaded with. Following the hotfix, any lost darts were returned to impacted accounts as quickly as possible. As a result of this initial fix, you could only store an empty Rosewood Blowpipe in that STASH unit. While not ideal, this allowed the team to prioritise resolving the more serious issue of darts being deleted. With the coldfix we've deployed as part of this game update, so you should now be able to store the Rosewood Blowpipe with darts loaded once again. Apologies for the inconvenience this has caused and thank you for bearing with us in the meantime!

In other news, we’ve updated the Seed Vault’s capacity. With Sailing introducing new seeds, saplings and corals, it was no longer possible to store every available Farming supply in the Seed Vault. So we’ve now increased the Seed Vault’s capacity up to 104, giving you room to store the new Farming supplies from Sailing too! While we're at it, we made it so that the Humidify spell now works on the new seeds from Sailing as well, which are Camphor, Ironwood and Rosewood seeds.

Additionally, we know many of you want the ability to move your built-in Sailing facilities to other suitable hotspots on your boat. We all have that facility we built early on and now regret its placement, especially as more facilities are unlocked throughout the journey on the seas. If that sounds familiar, you’ll be pleased to hear that we’re aiming to release this update as part of next week’s game update - stay tuned!

Plus, a couple of other fixes:
  • Last week, some eagle-eyed players spotted that The Red Reef - a planned future quest for Sailing that passed the poll - sneakily slipped into the Quest XP tab of the new-style Skill Guide interface. This has now been corrected - until the quest resurfaces when it's time for its release.
  • Lost crates that are occasionally found at sea will now update the Collection Log if they give you something cloggable, such as the Dragon Sword.



Permanent Deadman Changes



In preparation for Deadman: Annihilation dropping next week, we've got some changes to Permanent Deadman (World 45). We'll be sharing a blog to get you up to speed with all things Deadman: Annihilation by the end of this week, so stay tuned! In the meantime, let's take a look at the changes to Permanent Deadman, featuring:
  • Stockpiling charms now apply to a wider variety of activities, including:
    • Wintertodt
    • Tempoross
    • Guardians of the Rift
    • Golden nuggets from Motherlode Mine
    • Pizazz points
    • Tithe Farm
    • Barbarian Assault
    • Brimhaven Agility
    • Giants' Foundry
    • Hallowed Sepulchre
    • Chompy Bird hunting
  • The Emblem Trader now sells various Quest lamps that can be used to automatically complete a number of Quest storylines. These are the same lamps as will be available in Deadman: Annihilation. Note that completing Quests in this fashion will not grant you their XP rewards, so make sure not to complete anything that you'd like that juicy XP drop from!
  • Godwars KC will no longer be reset when leaving.
  • Kylie Minnow's fishing platform now has an entry fee of 100,000 GP, to try and add some risk that discourages would-be botters.
  • Two new uniques have been added to breaches, the Trinket of Avarice and the Trinket of Fortuity. The Trinket of Avarice will automatically pick up loot for you, while the Trinket or Fortuity can be charged with 50,000,000 GP (lost to your killer on death) to add an extra +100% drop rate multiplier to bosses - this means if you have a 6x drop rate then you'll see it boosted to 7x, for example.
  • The PJ timer has been updated to match the Deadman: Annihilation PJ timer of 24 ticks.



Update on Legacy Java Client



Previously, we announced plans to retire our Legacy Java Client, and we're now in a position to carry out this work.

Through our extensive research, we've identified that the number of legitimate players using the Legacy Java Client is very small and the vast majority of users are botting and taking part in other illicit activity. So, retiring the Legacy Java Client has become a step in our anti-botting strategy. Shutting down the Legacy Java Client will also reduce maintenance strain and allow us to better focus our efforts on continuing to improve the Official Client.

So, starting next Wednesday, January 28th, the Legacy Java Client will be discontinued as a stand-alone option.

For those of you playing on third-party clients like RuneLite or HDOS nothing will change.


Winter Summit 2026


If you can’t see the image above, click here!

The Winter Summit is almost here, and it’s landing this Sunday, January 25th! If you want a clear picture of where Old School is headed in 2026, this is the stream to watch.

We’ll be walking through the year ahead, covering everything from headline updates like Raids 4, Leagues 6 and Blood Moon Rises - along with plenty more!

The livestream kicks off at 20:00 UTC/GMT (15:00 ET / 12:00 PT / 07:00 AET) over on the official OSRS Twitch channel at twitch.tv/oldschoolrs.

Set a reminder and come see what’s next for Gielinor!

But before the Winter Summit kicks off, we've got a surprise event for you…


Deadman: Factions




If you can’t see the image above, click here!

Just before the Winter Summit starts, we've got something new and extremely exciting for you... Get ready for a God Wars themed chaotic 4-hour long event in collaboration with Solo Mission, where over 100 creators are participating! It's Deadman: Factions!

https://www.youtube.com/watch?v=Yt2oxmBN6lc

If you can’t see the video above, click here!


Deadman: Factions is intentionally designed to be played out in a short amount of time, so some specific changes have been made to make this possible. Some of the highlights are:
  • All competitors start from scratch on a private Deadman: Annihilation world with extreme server boosts such as 1000 times XP and 1000 times drop rates!
  • Each faction will have three hours to prepare their accounts before the Finale.
  • In the Finale, all factions will be teleported to the Daimon's Crater where they'll fight alongside their team mates to the death.
  • The last faction standing will be crowned the winner!

Saradomin, Zamorak, Bandos, Armadyl. These are the factions, but who's fighting with who? See below!











Other Changes



  • Corrected a mistake in the Skill Interactions section of the Smithing Skill Guide interface.
  • In the Official Client, the toggle for 'Highlight poll booths' now remembers your preference over logout.
  • Some of the Varlamorian wildlife NPCs were not ready to let go of festive vibes just yet. This week, they decided the time for festive hats was over... for now.
  • Fixed a bug where players could float above some stairs in Buccaneers' Haven.



Clan Wars Discord Chaos (F2P)



We’re hosting a Free-to-Play Clan Wars event on Saturday, January 24th, and everyone is invited.

Mods Rach and Civ will be hosting a large-scale F2P Clan Wars brawl using their Chat Channels (Friends’ Chats) as opposing teams. With Chat capacity now at 500 players, we’re going all-in!
  • Up to 500 players per team.
  • One battlefield, all at once.

This isn’t a tightly drilled war with strict rules or required voice comms. It’s relaxed, messy, and intentionally chaotic.

If organised clans want to show up and do their own thing, great! If you want to turn up with no experience, no plan, wearing nothing but a Bronze Dagger and your breaches, also great!


If you can’t see the image above, click here!

Expect a first-time experiment that will almost certainly be mad, messy, and fun.
King of the Hill
The first round will be King of the Hill.

A square area on the map will act as the 'hill'. The goal is simple:
  • Control the hill.
  • Hold it longer than the other team.
  • Score points while you do

When your team has the majority of players standing inside the marked area, the hill will change colour (red) to show you’re in control. While you hold it, your team starts gaining points.

The other side will be doing everything they can to push you off.

There are no tricks here. You fight for ground, lose it, retake it, and try to hold long enough to win. Expect constant pressure, pile-ins, and sudden swings as control flips back and forth.
Bonus Rounds
Depending on time, we’ll also run a few standard Clan Wars formats, including:
  • Food-off deathmatches
  • First team to get 200 kills

These will be quick, scrappy rounds.

When & Where?
  • World: 499
  • Meet-up: Ferox Enclave purple portal
  • 20:00 UTC & GMT / 15:00 ET / 12:00 PT / 07:00 AET.

How to Join?

On the day, join one of the following Friends' Chats:
  • Mod Rach
  • Mod Civ

Each Friends’ Chat will form one team. Join whichever side you like, but we’ll keep an eye on numbers. If one team looks heavily stacked, we may ask a few players to swap sides before a round starts.

It won’t be perfect, but we’ll do our best to keep things fair.

What to bring?

Anything. Seriously.

There’s no minimum combat level, no gear requirements, and no expectation to be optimal.

If you want to bring sensible F2P PvP gear, the wiki has plenty of guidance. If you want to show up in nothing but Monk Robes and a dream, that’s also fine.


If you can’t see the image above, click here!

This is a first run, and things may get a little messy, especially with lots of people moving around. Please be patient, expect some hiccups, and come along for the laugh.

We’ll also be hosting a Discord voice call during the event if you’d rather just watch the chaos.

See you on Saturday!
RS25 Merch
It's our 25th anniversary, and to mark the occasion we've launched a new Anniversary Pin from AngelsScapes and an Anniversary Desk Mat. You can purchase them now from their merch store.


If you can’t see the image above, click here!


If you can’t see the image above, click here!

We've also partnered with Laced Audio to bring you a deluxe 5 disc collectors Vinyl set that is up for pre-order right now! The soundtrack to 25 years of ‘Scaping! Get yours now from here.


If you can’t see the image above, click here!



PvP World Rota



The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Ed, Elena, Enigma, Entropi, Freddie, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora & Yume

The Old School Team.

25 Years of RuneScape | January 15th



Twenty-five years ago, the first adventurers set foot in Gielinor. This year marks the start of new adventures, new content, and new experiences for us to share together across RuneScape, Old School RuneScape and RuneScape: Dragonwilds. With that, we have a packed calendar of events, announcements, and nostalgia lined up to mark RuneScape’s 25th anniversary.

We’re kicking things off today with a special cross-game celebration video. It offers a first look at the year ahead, shaped by deeper investment across all three games, a renewed focus on player driven developments, and some of the most ambitious content and live experiences we’ve built in a long time, all giving you plenty of ways to enjoy your time in Gielinor... and there might even be a few surprises along the way!

https://www.youtube.com/watch?v=yvlXxr0s5TQ
If you can’t see the video, click here.



For more information on 'what's in store for our anniversary year, such as exclusive merch that will be available, check out the dedicated page here.

On top of that, each game will also be hosting its own 2026 preview. Here is when and where to catch them:

RuneScape Ahead



Get an early look at what RuneScape has planned for the rest of the year, including the beginning of a new era as Treasure Hunter is removed from the game. The team will walk you through the big beats for 2026 and what this change means for the future of RuneScape.


Old School RuneScape Winter Summit



Your favourite Old School J-Mods are back with a brand-new Winter Summit, revealing the next roadmap for Old School RuneScape. Expect deep dives into upcoming content, early looks at projects you have been asking about, and plenty of time dedicated to how the year ahead will be shaped with you and the wider community.


RuneScape: Dragonwilds First Summit



RuneScape: Dragonwilds is hosting its very first Summit this month. The team will be sharing new information about the game, unveiling their roadmap and dropping some special announcements about what is coming next for this brand-new adventure.



Whether you have been here since the early days or you joined somewhere along the way, we would love you to be part of this anniversary year. So, join us in celebrating 25 years of RuneScape, together!

The Jagex Team

New Player Improvements Round 2 | January 14th



Today's game update introduces the second batch of New Player Improvements, featuring updates to Quest Journal and Dialogue, as well as more informative Skill Guides - tell your friends!


Changelog - January 14th



[expand type=details expanded=false]
Questing & Interface Improvements for New Players
  • We've updated the dialogue of some older early-game quests to better explain what's expected of new players, pointing them to the right direction more clearly.
  • Likewise, we've improved the the detail of Quest Journal entries for some of the older early-game quests, offering clearer in-game guidance.
  • New-style Skill Guides: We've given the Skill Guides a tune-up and added beginner-friendly "Overview" sections to them, explaining what each skill is, how to train it, how it connects to other skills, and which quests are relevant.

Sailing Fixes & Improvements
  • Speed boosts from trimming the sails should now have the same duration whether performed by a crewmate or the player, as dictated by the sail and mast type.
  • You can now store the outfit cosmetics from Barracuda Trials in the Magic Wardrobe of the POH. These outfits are:
    • Storm Cruiser's Outfit
    • Swamp Cruiser's Outfit
    • Crystal Glider's Outfit
  • The Horn of Plenty and Gryphon Feathers can now be put in a Huntsman's Kit.
  • To make running Port Tasks smoother, we've made the first left-click option on Cargo Holds to be "Deposit-held" if you're carrying a cargo.
  • A STASH unit is added on Brittle Isle, which will come handy for the master emote clue step "Bow in front of the cave on Brittle Isle".
  • POH butlers can now correctly repeat their last Sawmill task when making Ironwood, Camphor, and Rosewood planks.
  • Players can no longer train combat beyond level 3 on Tutorial Island by shooting seaborne NPCs added for Sailing.

Maintenance Opinion Poll
  • To improve performance and stability and ensure everything continues to run smoothly, our engineers must keep our systems up to date and well-maintained. With Old School RuneScape players spread all over the world, we'd like your input on when you’d prefer this maintenance to take place. Therefore, a Maintenance Opinion Poll is live in-game until Monday - make sure to share your thoughts on what timing works best for you before the poll closes!

Official Client Recommended Spec Update
  • As technology continues to advance, we’ve recently reviewed Old School RuneScape’s recommended system requirements. Further down the blog, you’ll find the updated recommended specifications for running Old School RuneScape's Official Client on Windows, macOS and mobile.

Other Changes
  • Reverted an efficiency change we've done last week, stopping several NPC scripts when no players were nearby, after it caused unintended behaviour in certain scenarios. This change is reverted for the following NPCs:
    • Kruk's dungeon monkeys
    • Thermy and smoke devils
    • Light creatures near Juna
    • Most hunter creatures, including chinchompas
    • Mor-Ul-Rek Tzhaars
    • Ogress Shamans
  • Fixed invisibility issues occuring when using Eye of Ayak:
    • In Tombs of Amacut, Akkha and his shadows no longer disappear after getting hit by Eye of Ayak.
    • Likewise, the player character no longer disappears after dealing damage to Yama using Eye of Ayak.
  • Resolved some Z-buffering graphical bugs for the following:
    • Waterfalls no longer have clipping issues
    • Mounted Dragon head no longer clips into the wall of Wizard Traiborn's room at Wizards' Tower
    • A skeleton in the Fight Arena jail cell no longer phases with the wall
    • The rod of the workbench in the Crafting Guild no longer sticks through the ceiling
    • Harbour archways in Fortis Cothon now render correctly
    • The star symbol on the Astral Altar no longer looks broken
    • The Morytania Swamp waterline has been cleaned up
  • To make reading polls easier on mobile, the Poll Interface now takes up the whole screen on mobile devices.
  • Fixed a bug where some Karamja Diary reward lamps could be used on skills below their intended level requirements, bringing their behaviour in line with other reward lamps:
    • Karamja Hard Diary reward lamp can now only be used on skills that meet the level 40 requirement
    • Karamja Medium Diary reward lamp can now only be used on skills that meet the level 30 requirement

PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.



New Player ImprovementsQuesting & Interface Improvements




If you can’t see the image above, click here!

Remember your early 'Scaping days? When Lumbridge felt enormous, a single Giant Rat could spell your doom, or when you might be asked to share your Fishing level at a moment's notice? We've all been there, and that feeling of wonder that comes with getting lost in a brand new world is one that we all look back on fondly.

Last year, we shared a blog detailing some changes aimed at improving the experience for brand new players embarking on their journeys across Gielinor. Our aims were to set new players up for long-term success while preserving that warm, fuzzy feeling that comes with your first few steps in Lumbridge. That means we set out to make changes to help players find their feet but without reinventing the wheel - no brand new tutorial areas, no NPCs with giant exclamation marks above their heads, no pop-ups telling you how you're 'supposed' to progress, just simple changes to help even the cutest of cute noobs become a true champion.

We already rolled out the first batch of new player improvements here, and we're back today to make some small tweaks to improve quest journals, quest dialogue and provide more informative skill guides for players who are just getting started!

Improve the Journal & Dialogue of Early Game Quests



Picture this: You've completed Tutorial Island and arrived in Lumbridge, you open up your Quest journal and are greeted with a laundry list of stories to explore:
  • Cook’s Assistant
  • Sheep Shearer
  • Romeo & Juliet
  • Ernest the Chicken
  • Restless Ghost
  • Misthalin Mystery
  • Prince Ali Rescue
  • Demon Slayer
  • Rune Mysteries
  • Dragon Slayer

You've probably learned what a plot twist is at an early age thanks to Romeo & Juliet, felt as if you mastered level 99 Crafting with Sheep Shearer and had a rage-filled moment of reflection during Misthalin Mystery.

Some of these quests are older than some of you reading this post, so might have unclear dialogue or particularly vague Quest journal entries. We know that many players will opt to use the OSRS Wiki to help them where they get stuck, but want to reduce how heavily we rely on taking new players out of the game to figure things out - there's still plenty of content in Gielinor that will benefit from getting familiar with the Wiki, we'd just like to help players get situated with the game's core systems and interactions first.

To address this, we've tweaked some of the dialogue to better explain what's expected of players, such as the core mechanics they should interact with - talking to NPCs, using items from their inventory, solving a puzzle etc... But rest assured that while doing this, we made sure that the tone, charm and humour of Old School's dialogue are preserved.

Likewise, some of these older early-game Quests could benefit from more detailed Quest Journal entries. While most players opt to use guides to complete these, we feel that the in-game guidance provided could be clearer in a lot of places, so we've improved the detail of Quest Journal entries for some of them.


If you can’t see the image above, click here!

New-Style Skill Guides



Additionally, we’ve given the Skill Guides a tune-up, so that they’re now a little more… guiding. We've added beginner-friendly "Overview" sections to the in-game Skill Guides, accessed by clicking on any icon in the Skills tab. These "Overview" sections include:
  • What the skill is: A brief overview of what the skill is and why it matters.
  • How to train the skill: Step by step instructions on how to train the skill, including tools needed, locations, and a basic method.
  • How the skill links to other skills: Suggestions for early interactions with other skills. For example, you need Firemaking for Cooking, or Crafting might benefit your Ranged gear progression.
  • Quests: Shows the quests for players to start the skill and the quests giving XP for the skill, as well as listing the requirements.



If you can’t see the image above, click here!


If you can’t see the image above, click here!

New players will have this new-style skill guide menu by default, but if you also want to switch to this interface, you can enable the new-style skill guide option in the Settings menu. While you're at it, make sure to also enable interface resizing and repositioning, which allows you to move and resize the Skill Guide.


If you can’t see the image above, click here!

If you've got friends that you want to get into Old School, there's never been a better time!


Sailing Fixes & Improvements



This week, we've got some smaller fixes and improvements for Sailing. We're still in the process of analysing feedback from the Sailing Opinion Poll, as mentioned in our newspost last week. So, you can expect more quality of life changes when we've had a chance to discuss your suggestions as a team. Our biggest priority with Sailing at the moment is to address feedback around Ship Combat - this was the loudest feedback we heard coming from the Opinion Poll. We're currently working on some design changes for Ship Combat, but we're not quite ready to share them yet. We'll give you an update on what we've got planned when we've had more time to discuss them. Stay tuned!

Now, back to this week's changes:
  • We’ve resolved an inconsistency where speed boost durations were shorter when sails were trimmed by a crewmate instead of the player. Speed boosts from trimming the sails should now have the same duration whether performed by a crewmate or the player, as dictated by the sail and mast type.
  • You can now store the outfit cosmetics from Barracuda Trials in the Magic Wardrobe of the POH. These outfits are:
    • Storm Cruiser's Outfit
    • Swamp Cruiser's Outfit
    • Crystal Glider's Outfit
  • The Horn of Plenty and Gryphon Feathers can now be put in a Huntsman's Kit.
  • To make running Port Tasks smoother, we've made the first left-click option on Cargo Holds to be "Deposit-held" if you're carrying a cargo.
  • A STASH unit is added on Brittle Isle, which will come handy for the master emote clue step "Bow in front of the cave on Brittle Isle".
  • POH butlers can now correctly repeat their last Sawmill task when making Ironwood, Camphor, and Rosewood planks.
  • Players can no longer train combat beyond level 3 on Tutorial Island by shooting seaborne NPCs added for Sailing.



Maintenance Opinion Poll


Last year, we shared a blog outlining major upgrades to our infrastructure, including the gradual shift to cloud-based world hosting to improve performance and stability. These will also eventually pave the way for us to add servers in new regions, which is a popular request from the community. Additionally, we need to keep our systems up-to-date and secure as new threats can arise in the fast-paced world of the internet! To ensure everything continues to run securely, our engineers must keep our systems up to date and well-maintained by installing firmware patches and kernel updates, etc. Some of this work can’t be carried out safely or feasibly while everyone's playing, meaning we need to pick times when the games may be shut down for this maintenance to take place.

With Old School RuneScape players spread all over the world, any downtime will inevitably clash with the perfect playing time for some of you. That’s why we've come up with a Maintenance Opinion Poll to ask you, the players, when you’d prefer this maintenance to take place, since we can't slip it all out alongside the existing Wednesday game updates. This opinion poll will be live in-game until Monday, so make sure to share your thoughts with us before the poll closes!

To be extra clear, the maintenance updates we're talking about are infrastructure improvements, separate from our regular weekly game updates. And this poll will not lock in any results - it's purely to provide the team with valuable insight to help inform our decision.
Official Client Recommended Spec Update
As technology continues to advance, we’ve recently reviewed Old School RuneScape’s recommended system requirements. We will also be reviewing Android minimum spec again in the near future, particularly with regard to 32 bit support.

Below you’ll find the updated minimum specifications for running Old School RuneScape's Official Client on Windows, macOS and mobile.




Other Changes


In last week's game update, we implemented an efficiency improvement that stopped some NPC scripts when no players were nearby. However, this caused some NPCs to behave incorrectly in certain scenarios, so we’ve reverted the change for the following NPCs:
  • Kruk's dungeon monkeys
  • Thermy and smoke devils
  • Light creatures near Juna
  • Most hunter creatures, including chinchompas
  • Mor-Ul-Rek Tzhaars
  • Ogress Shamans

Let us know if you encounter any other issues where NPCs aren't behaving as expected and we'll make sure to review them!

Another bug report we received was about encountering invisibility issues when using Eye of Ayak:
  • In Tombs of Amacut, Akkha and his shadows no longer disappear after getting hit by Eye of Ayak.
  • Likewise, the player character no longer disappears after dealing damage to Yama using Eye of Ayak.

Plus, we also have the following improvements:
  • Resolved some Z-buffering graphical bugs for the following:
    • Waterfalls no longer have clipping issues
    • Mounted Dragon head no longer clips into the wall of Wizard Traiborn's room at Wizards' Tower
    • A skeleton in the Fight Arena jail cell no longer phases with the wall
    • The rod of the workbench in the Crafting Guild no longer sticks through the ceiling
    • Harbour archways in Fortis Cothon now render correctly
    • The star symbol on the Astral Altar no longer looks broken
    • The Morytania Swamp waterline has been cleaned up
  • To make reading polls easier on mobile, the Poll Interface now takes up the whole screen on mobile devices.
  • Fixed a bug where some Karamja Diary reward lamps could be used on skills below their intended level requirements, bringing their behaviour in line with other reward lamps:
    • Karamja Hard Diary reward lamp can now only be used on skills that meet the level 40 requirement
    • Karamja Medium Diary reward lamp can now only be used on skills that meet the level 30 requirement



PvP World Rota



The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Ed, Elena, Enigma, Entropi, Freddie, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

QoL Tweaks & Fixes | January 7th



We’re kicking off 2026 in Gielinor with our first game update of the year!


Changelog - January 7th



[expand type=details expanded=false]

Sailing Fixes

Many thanks to the thousands of you who shared your thoughts in the Sailing Opinion Poll! We're still analysing the results so we won't be sharing them today, however, we'll aim to give you a broad update on what we've learned sometime during the Winter Summit, which is happening on the 25th January.

For now though, we'd like to acknowledge that Ship Combat needs changes. We're aiming for this work to happen as soon as possible, ideally within this month or next.

Additionally, we fixed the following bugs before the team headed off for the holidays:
  • Previously, some facilities had different requirements on different types of boats. We've corrected these facility requirements to be consistent across the board. For example:
    • Linen trawling nets now all require level 65 Sailing to build and use on any boat.
    • Hemp trawling nets now all require level 76 Sailing and 65 Construction to build and use on any boat.
  • Players now require a Sailing level to trim sails, which is the same level required as to build the sail.
  • Crewmates now operate facilities such as the helm, trawler net and salvaging hook only if the player has the required level for them - not based on crewmate stats.
  • Resolved an issue where weeds would be shown on the Anglers' Retreat island's hardwood tree patch, when the rosewood tree was growing on it.
  • Likewise, resolved an issue where players couldn't summon their boat after opening and exiting the "Replace" menu on the Teleport Focus.

Lastly, here's a hotfix we rolled out before the break that's worth highlighting, in case you missed it:
  • If you receive multiple drops from sea creatures and don’t have enough inventory space, any excess items will now be dropped on the floor.

Slayer Rewards UI Update
  • To easily differentiate the functional Slayer unlocks and cosmetic Slayer rewards, we’ve updated the Slayer Rewards Interface with an additional tab. Now, all cosmetic Slayer rewards live in their own dedicated Cosmetics tab, including Slayer helm recolours. Whereas functional Slayer unlocks will remain Unlocks tab.

Other Changes
  • With the festive season now behind us, the Christmas 2025 Event has been removed from the game.
  • The special attack of Burning Claws now applies the burn to Olm's melee hand in Chambers of Xeric.
  • Added Leagues V: Raging Echoes Top 100 rankings to the League Accomplishment Scroll in POH.
  • Watson's notice board now lists the three STASH units added with Sailing.
  • The quest can now proceed if an NPC deals the final blow on Gadderanks during In Aid of the Myreque, instead of the player doing it.
  • Soulreaper Axe special attack and Moth Mixes will no longer heal the player if they are at 0 HP.
  • Fixed a bug where Monster Inspect was marked as a members-only spell in the spellbook interface even though it is available to non-members.
  • The extended Metal Dragons Slayer task now correctly requires 150–200 kills instead of 90–120.
  • Updated the clue helper box to show the missing information for certain clue scrolls:
    • The NPC the player needs to talk to is now displayed for the Mus Kil Reader master clue scroll: Radimus Erkle.
    • The solution is now shown for the EEK ZERO OP medium scroll.
  • Fixed a bunch of graphical issues:
    • The cursed banana animation no longer causes glitching if Ahrim's Robe Top and Mystic Robe Skirt are equipped.
    • Prospector and Golden Prospector outfits have had a tidy-up, so that all pieces line up well together on both body types.
    • Chatheads with Guild Hunter headwear no longer glitch and display the player character's hair style correctly.
    • Fixed clipping issues for wall signs and portraits in the Quest Hall of the POH, as well as the Mounted Digsite Pendant and the Mounted Amulet of Glory.
  • The formal garden layout in the Hosidius house style has had its unusually shaggy grass trimmed back a bit, making it look about as formal as the versions for other house styles.
  • When another clan member completes a combat task, you can now correctly view the completed task in the chatbox and open the Combat Task interface via right-clicking the notification.
  • Some debug text that sneakily lingered has now been removed from the new menu system.

PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.



Sailing Fixes




If you can’t see the image above, click here!

We’re back with our first game update of the new year! We hope you all had a jolly time over the festive season and enjoyed your Christmas din-dins also IRL. We’ve missed you!

At the end of 2025, you might remember that we ran our first Sailing Opinion Poll. Thousands of you shared your thoughts with us on Sailing and the areas around it that you want to see improved - it was great to see so many responses!

We know you're eager to hear more about what the results of that poll looked like, and most importantly, what we're doing to address your feedback. We're still analysing the results so we won't be sharing them today, however, we'll aim to give you a broad update on what we've learned sometime during the Winter Summit, which is happening on the 25th January.

For now though, we'd like to acknowledge that Ship Combat needs changes. The community has told us that DPS is low, boat movement and cannon placement can make it feel awkward, and the cost of the cannonballs is too high. As a result of this feedback, we've made changes in our schedule to prioritise fixes to Ship Combat before we launch any larger updates for Sailing. As we're still designing what these changes will be, we can't share much on them just yet. However, we will get your thoughts before implementing them. We're aiming for this work to begin within this month or next, so keep an eye out for more on Ship Combat!

Once again, thanks for the responses and your feedback as it will help to steer the work we do much more with better insights and data. You can expect to hear more about our plans for Sailing in our Winter Summit update and beyond. Thanks again for all of your feedback!

Before the team headed off for the holidays, we've done some improvements and fixed the following bugs:
  • Previously, some facilities had different requirements on different types of boats. We've corrected these facility requirements to be consistent across the board. For example:
    • Linen trawling nets now all require level 65 Sailing to build and use on any boat.
    • Hemp trawling nets now all require level 76 Sailing and 65 Construction to build and use on any boat.
  • Players now require a Sailing level to trim sails, which is the same level required as to build the sail.
  • Crewmates now operate facilities such as the helm, trawler net and salvaging hook only if the player has the required level for them - not based on crewmate stats.
  • Resolved an issue where weeds would be shown on the Anglers' Retreat island's hardwood tree patch, when the rosewood tree was growing on it.
  • Likewise, resolved an issue where players couldn't summon their boat after opening and exiting the "Replace" menu on the Teleport Focus.

Lastly, here's a hotfix we rolled out before the break that's worth highlighting, in case you missed it:
  • If you receive multiple drops from sea creatures and don’t have enough inventory space, any excess items will now be dropped on the floor.
Slayer Rewards UI Update
From our Interface Uplift blog, we've already rolled out three batches of updates, which you can find here, here and here. The Slayer Interface update was safer for us to release once the full team was back from the holidays and available to support it. Now that the Slayer menu is getting adjusted today, let's take a look at what's changed!


If you can’t see the image above, click here!

Previously, functional Slayer unlocks and cosmetic Slayer rewards were grouped together under the "Unlocks" tab, which could make it unclear what affected gameplay and what was purely cosmetic. To make things clearer at a glance, we’ve updated the Slayer Rewards Interface with an additional tab. Now, all cosmetic Slayer rewards live in their own dedicated Cosmetics tab, including Slayer helm recolours. Whereas Unlocks tab will contain only functional Slayer unlocks going forward.


Other Changes



First of all, with the festive season now behind us (even if the denial is real) and you lot had your din-dins, the Christmas 2025 Event has been removed from the game. The snow has melted, the decorations are packed away, and Muffin is no longer in the cage...


If you can’t see the image above, click here!

In addition, we've got a bunch of fixes and improvements lined up for you:
  • The special attack of Burning Claws now applies the burn to Olm's melee hand in Chambers of Xeric.
  • Added Leagues V: Raging Echoes Top 100 rankings to the League Accomplishment Scroll in POH.
  • Watson's notice board now lists the three STASH units added with Sailing.
  • The quest can now proceed if an NPC deals the final blow on Gadderanks during In Aid of the Myreque, instead of the player doing it.
  • Soulreaper Axe special attack and Moth Mixes will no longer heal the player if they are at 0 HP.
  • Fixed a bug where Monster Inspect was marked as a members-only spell in the spellbook interface even though it is available to non-members.
  • The extended Metal Dragons Slayer task now correctly requires 150–200 kills instead of 90–120.
  • Updated the clue helper box to show the missing information for certain clue scrolls:
    • The NPC the player needs to talk to is now displayed for the Mus Kil Reader master clue scroll: Radimus Erkle.
    • The solution is now shown for the EEK ZERO OP medium scroll.
  • Fixed a bunch of graphical issues:
    • The cursed banana animation no longer causes glitching if Ahrim's Robe Top and Mystic Robe Skirt are equipped.
    • Prospector and Golden Prospector outfits have had a tidy-up, so that all pieces line up well together on both body types.
    • Chatheads with Guild Hunter headwear no longer glitch and display the player character's hair style correctly.
    • Fixed clipping issues for wall signs and portraits in the Quest Hall of the POH, as well as the Mounted Digsite Pendant and the Mounted Amulet of Glory.
  • The formal garden layout in the Hosidius house style has had its unusually shaggy grass trimmed back a bit, making it look about as formal as the versions for other house styles.
  • When another clan member completes a combat task, you can now correctly view the completed task in the chatbox and open the Combat Task interface via right-clicking the notification.
  • Some debug text that sneakily lingered has now been removed from the new menu system.



PvP World Rota



The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med / Zerker / 1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Ed, Elena, Enigma, Entropi, Freddie, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

More Sailing & Interface Changes | December 17th



Changelog - December 17th



[expand type=details expanded=false]

Sailing Improvements & Fixes
  • In the Gwenith Glide, if your boat is hit by Resonance Crystals while you’re off the Helm, you can now get back on it shortly after breaking the crystal, instead of being locked out.
  • Rune and Dragon Helms now have increased Resonance Crystal resistance, meaning fewer clicks for removing crystals at higher tiers.
  • In the Gwenith Glide, the speed boost now fully resets when a trial starts, so the speed boost from removing the crystals from the Crystal Helm can no longer be carried over to the next trial.
  • Fixed an issue in the Gwenith Glide where leaving the crystal’s teleport area just before the teleport occured could sometimes stop you from using your next teleport.
  • Your boat can no longer get stuck on the Scoreboard buoy during Barracuda Trial 1.
  • Barracuda Trials now finish when you sail away, meaning you can only start a trial when close by.
  • The Shellbane Gryphon now respawns every 12 seconds instead of every 18 seconds.
  • The Shellbane Gryphon Collection Log now lists the pet first, inline with other Collection Logs.
  • Added a new right-click option to the ledger tables as "Take-any-cargo", allowing you to quick-take a random cargo without bringing up the choice menu.
  • You’ll no longer run into issues taking a second Port task because it uses the same type of crate as your previous accepted task. Note that some crates or tasks may be cleared on login as part of the change.
  • Reduced the number of sharks around Mermaid locations, including in multi-combat zones like North of Crash Island. This should make Mermaid tasks clearer and less disruptive, giving you more breathing room to spot hints and respond.
  • If your helm's covered in crystals when you order your crew to operate it, the game will now recognise immediately that they can't do it, instead of waiting until the crew reaches the helm before giving the feedback.
  • On Mos Le'Harmless, Patchy's menu has had a quick spruce-up:
    • Fixed the problem where it had extra 'Buy' options that didn't work.
    • The menu can now be viewed by players who aren't already carrying a suitable pair of items, making it easier for new arrivals to learn about Patchy's options.
    • His bandana eyepatch combo items now have their colours written into the item names to help distinguish between them.
  • The Jar of Feathers can now be stored in the Achievement Gallery display of a player-owned house.
  • The Gull’s (aka Scrongly’s) idle animation has had a tidy-up, with the tail now looping seamlessly.
  • In the skill guide, checking materials for the Eternal Brazier now correctly mentions the 6 Runite bars required.
  • You can no longer receive double Wind or Gale Catcher charges at once when multiple players trim sails on the same tick.
  • Coral patches have had a buff this week:
    • Firstly, all three variants have a reduced chance of disease.
    • Secondly, the harvest yields have increased - for patches that grow after this update. Moving forward, the minimum yield for each variant should be 4 at all Farming levels, increasing as your level improves until you have a decent chance of receiving over 16 at level 99. The magic secateurs still improve your chances of a higher yield, as they did before.
  • Fixed an issue where boats could be summoned without a Teleport Focus if one had previously been built on the boat.
  • Fixed an issue where boats could get stuck in certain positions near the Brimhaven Port.
  • Rum-dashed Ralph now refers to the correct helm material in his tips.
  • Drinking Lunarshine no longer causes the player character's jaw to disappear.
  • The correct player's RSN is now shown on all messaging boxes of the Navigation Permissions, including the cargo hold access message.
  • Updated the model of dog castaways in the Castaway Sailing random event.
  • The camera starts now panning without delay when using the telescope at Piscarilius food hall.
  • The pirates of the wandering Pirate NPC boat have come to their senses! The boat no longer crashes into the rocks and gets stuck.
  • An Opinion Poll for Sailing will be live in-game later today! Have your say on important topics such as Ship Combat, Quality of Life Changes, 2026 Sailing content, UIM-specific concerns and more!


Interface Uplift Round 3
  • Added a toggle for Rune Pouch loadout name tags in the Settings menu which you can toggle off to fit more loadouts on screen at once, for a more condensed view.
  • Added a whole heap of Rune Pouch loadout names based on your feedback and suggestions. The full list is available further down.
  • Shades of Mort'ton Coffin Improvements:
    • You can now withdraw Shade remains into your inventory from the right-click menu, without needing to open the 'Configure' dialogue.
    • When withdrawing Shade remains from the coffin, it will now withdraw as many as possible into the inventory.
    • If you have multiple types of Shade remains in your coffin, the highest-tier remains will be withdrawn first, similar to how the Herb Sack functions.
    • The option to open and close the coffin is now available in the Configure menu as well.
  • Added a toggle to give the Teleport Destinations interface a more modern look so that mobile users have a little more space and fewer misclicks.
  • The Coal Bag, Gem Bag, Herb Sack, Plank Sack, Bottomless Compost Bucket and Essence Pouches now all share a consistent order for their right-click options, which is mirroring the existing order for the Coal Bag.
  • Adjusted world-map icons to make clear which Agility short-cuts are one-way only and which are two-way (meaning they can be used from either side). One-way shortcuts now use reversed colours, with a white arrow on a green base, and are labelled as “one-way” in the mouse-over text.
  • The Home Teleport icon and the 'Teleport' button in the Grouping interface will now appear grey if these particular teleports are on cooldown.
  • Added right-click/long-press options to sidestones, so that you can quickly navigate anywhere you'd like in the menus. E.g. right-clicking on the Character Summary stone to instantly navigate to the Quests, Achievement Diaries or Character Summary tab.
  • Bosses who have their kill times tracked have had a 'Personal Best' section added at the top of their respective Collection Log entry.
  • You can now right-click on Stony Basalt to teleport directly to the either the roof or entrance of Troll Stronghold, depending on your preference. Likewise, you can also toggle whether left-clicking Stony Basalt takes you to the Troll stonghold roof or entrance by default.


QoL Improvements
  • If you're carrying an active Escape Crystal, it will now auto-teleport you out during phase 3 of Tumeken's and Elidinis' Wardens if you appear AFK when the red skulls explode.
  • The STASH unit at the Lava Maze now allow you to deposit equipped items that are required for its clue step.
  • Updated the message shown when activated Viggora’s or Ursine chainmaces run out of charge, reminding you to uncharge them to continue using them.
  • You'll now get a warning that you won't get the Demon Tears back when dismantling the Avernic Treads.
  • When transferring from Seasonal to Permanent DMM, you'll now be able to unlock all music tracks that failed to be unlocked before because of auto-completed quests. These tracks are tied to quests like the Fremennik series, Recipe for Disaster, Lunar Diplomacy, Dragon Slayer I & II, Monkey Madness II, A Taste of Hope, and more.
  • Updated the gap-crossing animation on the Agility Pyramid to play the arm movements of the player character.
  • The message that appears when attempting to create a Dragon Platebody now correctly says "You need a dragon metal shard, a dragon metal lump and a dragon chainbody."


Other Changes
  • We had a word with King Roald on where the tax money's been going... As a result, the waters of the Varrock Fountain are fixed and all blue once again. Nice.
  • Fixed a Z-buffer issue that caused the player character’s feet to clip into the ground while holding the Christmas Dinner reward.
  • Resolved a graphical issue with the Jad jumper reward from this year's Christmas event.
  • Small Key (Ynsdail) is now correctly called Small Key (Ynysdail).

A hotfix that was rolled out early this week:
  • You can no longer rest at Forester's Campfires where PvP is enabled, to prevent some unintended abuse cases.

PvP Rota

Over the Christmas period, all worlds will be open, regardless of the region. The PvP rota will begin again next year on January 7th!

The PvP Arena will be using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week, starting today. The following weeks will rotate automatically, with Max/Med' loadouts on December 17th, 'Zerker' loadouts on December 24th and '1 Def Pure' loadouts again on December 31st.



Sailing Improvements & Fixes



As your adventure on the vast oceans of Gielinor continues, so does improving Old School's new skill! We've been keeping a close eye on your feedback on Sailing, and we've got some fixes and changes to smooth out the experience for you.

Barracuda Trials Tweaks


  • In the Gwenith Glide, if your boat is hit by Resonance Crystals while you’re off the Helm, you can now get back on it shortly after breaking the crystal, instead of being locked out.
  • Rune and Dragon Helms now have increased Resonance Crystal resistance, meaning fewer clicks for removing crystals at higher tiers.
  • In the Gwenith Glide, the speed boost now fully resets when a trial starts, so the speed boost from removing the crystals from the Crystal Helm can no longer be carried over to the next trial.
  • Fixed an issue in the Gwenith Glide where leaving the crystal’s teleport area just before the teleport occured could sometimes stop you from using your next teleport.
  • Your boat can no longer get stuck on the Scoreboard buoy during Barracuda Trial 1.
  • Barracuda Trials now finish when you sail away, meaning you can only start a trial when close by.


Shellbane Gryphon Tweaks




If you can’t see the image above, click here!

  • The Shellbane Gryphon now respawns every 12 seconds instead of every 18 seconds.
  • The Shellbane Gryphon Collection Log now lists the pet first, inline with other Collection Logs.


Port Task Tweaks




If you can’t see the image above, click here!

  • Added a new right-click option to the ledger tables as "Take-any-cargo", allowing you to quick-take a random cargo without bringing up the choice menu.
  • You’ll no longer run into issues taking a second Port task because it uses the same type of crate as your previous accepted task. Note that some crates or tasks may be cleared on login as part of the change.


Miscellaneous Tweaks


  • Reduced the number of sharks around Mermaid locations, including in multi-combat zones like North of Crash Island. This should make Mermaid tasks clearer and less disruptive, giving you more breathing room to spot hints and respond.
  • If your helm's covered in crystals when you order your crew to operate it, the game will now recognise immediately that they can't do it, instead of waiting until the crew reaches the helm before giving the feedback.
  • On Mos Le'Harmless, Patchy's menu has had a quick spruce-up:
    • Fixed the problem where it had extra 'Buy' options that didn't work.
    • The menu can now be viewed by players who aren't already carrying a suitable pair of items, making it easier for new arrivals to learn about Patchy's options.
    • His bandana eyepatch combo items now have their colours written into the item names to help distinguish between them.
  • The Jar of Feathers can now be stored in the Achievement Gallery display of a player-owned house.
  • The Gull’s (aka Scrongly’s) idle animation has had a tidy-up, with the tail now looping seamlessly.
  • In the skill guide, checking materials for the Eternal Brazier now correctly mentions the 6 Runite bars required.
  • You can no longer receive double Wind or Gale Catcher charges at once when multiple players trim sails on the same tick.
  • Coral patches have had a buff this week:
    • Firstly, all three variants have a reduced chance of disease.
    • Secondly, the harvest yields have increased - for patches that grow after this update. Moving forward, the minimum yield for each variant should be 4 at all Farming levels, increasing as your level improves until you have a decent chance of receiving over 16 at level 99. The magic secateurs still improve your chances of a higher yield, as they did before.
  • Fixed an issue where boats could be summoned without a Teleport Focus if one had previously been built on the boat.
  • Fixed an issue where boats could get stuck in certain positions near the Brimhaven Port.
  • Rum-dashed Ralph now refers to the correct helm material in his tips.
  • Drinking Lunarshine no longer causes the player character's jaw to disappear.
  • The correct player's RSN is now shown on all messaging boxes of the Navigation Permissions, including the cargo hold access message.
  • Updated the model of dog castaways in the Castaway Sailing random event.
  • The camera starts now panning without delay when using the telescope at Piscarilius food hall.
  • The pirates of the wandering Pirate NPC boat have come to their senses! The boat no longer crashes into the rocks and gets stuck.


Sailing Opinion Poll



Later today, at around 2:30pm, we'll be launching an Opinion Poll focused on Sailing, and we'd love to hear what you think.

The poll will cover a range of key topics, including Ship Combat, Quality of Life improvements, and our current plans for Sailing content arriving in 2026. Your feedback will help shape where Sailing goes next!

The poll will be available to all players with Level 2 Sailing or higher. Some questions will be tailored toward specific groups (such as Ultimate Ironmen or those with higher Sailing levels), allowing us to gather more precise insights from different corners of the community.

We've ran tons of surveys in the past, however, this in-game one is our next big step towards getting accurate insights from everyone, regardless of which social platform you're on. The data we get from you will be invaluable in helping us decide what to prioritise next. By running this in-game, we're getting broader, more accurate insights from our community on how you feel about Sailing. With better data, this can create real changes in the way we do things.

The results of this Poll are hidden, but we'll be back with our learnings as soon as we've processed everything. You won't be voting on what does or doesn't get added to the game, but that doesn't make it any less important. This is a new way for you to have your say. The feedback shared in this poll will have a direct impact on how we develop Sailing.... All we need now is you!

Make sure to cast your votes and share your thoughts! This poll will remain open until 5th January.


Non-Sailing Pet Drop Rates from the New Resources



Last week, you've made us know that you'd like to see the drop rates for non-Sailing pets from new Sailing resources. Without further ado, let's dive into the numbers!

[expand type=details expanded=false]
Beaver (Woodcutting)
  • Jatoba 1 in 264,336
  • Camphor 1 in 145,013
  • Ironwood 1 in 72,321
  • Rosewood 1 in 72,321


Heron (Fishing)
  • Swordtip squid 1 in 257,770
  • Jumbo squid 1 in 257,770
  • Giant krill 1 in 257,770
  • Haddock 1 in 247,770
  • Yellowfin 1 in 237,770
  • Halibut 1 in 227,770
  • Bluefin 1 in 217,770
  • Marlin 1 in 207,770


Rock Golem (Mining)
  • Lead 1 in 741,600
  • Nickel 1 in 247,200


Tangleroot (Farming)
  • Coral (Elkhorn, pillar, umbral) 1 in 98,364
  • Flax 1 in 89,933
  • Hemp 1 in 56,208
  • Cotton 1 in 56,208


Rocky (Thieving)
  • Pickpocket pirates 1 in 257,211
  • Cannonball stall 1 in 36,490




Interface Uplift Round 3



From our Interface Uplift blog, we've already released two batches of updates, which you can find here and here. Today, we're continuing with some of the remaining changes, along with some feedback-driven tweaks to the Rune Pouch UI.

Rune Pouch UI Changes



To start with, we’ve added a toggle for loadout name tags in the Settings menu. If you prefer a more compact view, you can toggle this setting off to fit more loadouts on screen at once. This change means a more condensed view for those of you who don't need any of the named presets and would prefer to have more information displayed without needing to scroll.


Rune Pouch Loadout Interface side by side comparison, with the loadout name tags toggled on and off.
If you can’t see the image above, click here!




You can find this option under Interface settings.
If you can’t see the image above, click here!


For those of you who do enjoy having name tags visible, we had many requests for a wider variety of loadout names. While we aren’t able to support custom loadout names natively, we’ve kept a close eye on your most frequently requested suggestions. Based on that feedback, we’ve added the following options:
  • Barrage
  • Vengeance
  • Thralls
  • Death Charge
  • Alchemy
  • Ancients
  • Lunars
  • Arceuus
  • Wintertodt
  • Guardians of the Rift
  • Telegrab
  • Crumble Undead
  • Magic Dart
  • Saradomin Strike
  • Flames of Zamorak
  • Claws of Guthix
  • Melee Combat
  • Ranged Combat
  • Agility
  • Herblore
  • Thieving
  • Fletching
  • Slayer
  • Farming
  • Construction
  • Hunter
  • Prayer
  • Runecrafting
  • Crafting
  • Mining
  • Smithing
  • Fishing
  • Cooking
  • Firemaking
  • Woodcutting



If you can’t see the image above, click here!

If you have any other loadout names that you think would be really useful, then let us know and we may be able to add more to the above list!

Shades of Mort'ton Coffin Improvements



Players who frequent the Shades of Mort'ton minigame have been asking for improvements for some time now, and this week we've got some quick and simple tweaks that should help.


If you can’t see the image above, click here!

  • Updated the right-click options for the Coffins available as a reward from the Shades of Mort'ton minigame: You can now withdraw Shade remains into your inventory from the right-click menu, without needing to open the 'Configure' dialogue.
  • When withdrawing Shade remains from the coffin, it will now withdraw as many as possible into the inventory.
  • If you have multiple types of Shade remains in your coffin, the highest-tier remains will be withdrawn first, similar to how the Herb Sack functions.
  • The option to open and close the coffin is now available in the Configure menu as well.



If you can’t see the image above, click here!

Toggleable Mobile-Friendly Teleport Menus



Those of you who've ever teleported anywhere must have run into the teleport menu interface, with a list of destinations on a scroll background. On Mobile though, you may have ended up teleporting to the wrong place all due to the location texts packed tightly together. Justice for the thumb!

To rectify this, we're giving this a more modern look so that mobile users have a little more space and fewer misclicks, while making sure the design still feels Old School.


If you can’t see the image above, click here!

We know that the scroll interface is iconic, so we're making this a toggle in case you prefer the current look. The new design will be the default for brand new players, but we won't be changing this setting ourselves for established characters. If you'd like to try this updated design for yourself, head to the Settings menu and toggle on Modern menu interfaces.


You can find this under the Interface settings or by searching "modern menu".
If you can’t see the image above, click here!


Consistent Options for Storage Containers



Old School's full of nifty, space-saving unlocks. However, even though many of these are functionally identical, the right-click menus of these unlocks have different and inconsistent orders.

We're smoothing this out by making the Coal Bag, Gem Bag, Herb Sack, Plank Sack, Bottomless Compost Bucket and Essence Pouches all share a consistent order for their right-click options, which is mirroring the existing order for the Coal Bag. Note that the Runecraft pouches should still prioritise their 'empty when full' and 'fill when empty' options to keep the interaction mobile-friendly.


If you can’t see the image above, click here!

Smaller UI Changes




If you can’t see the image above, click here!

  • Adjusted world-map icons to make clear which Agility short-cuts are one-way only and which are two-way (meaning they can be used from either side). One-way shortcuts now use reversed colours, with a white arrow on a green base, and are labelled as “one-way” in the mouse-over text.
  • The Home Teleport icon and the 'Teleport' button in the Grouping interface will now appear grey if these particular teleports are on cooldown.
  • Added right-click/long-press options to sidestones, so that you can quickly navigate anywhere you'd like in the menus. E.g. right-clicking on the Character Summary stone to instantly navigate to the Quests, Achievement Diaries or Character Summary tab.
  • Bosses who have their kill times tracked have had a 'Personal Best' section added at the top of their respective Collection Log entry.
  • You can now right-click on Stony Basalt to teleport directly to the either the roof or entrance of Troll Stronghold, depending on your preference. Likewise, you can also toggle whether left-clicking Stony Basalt takes you to the Troll stonghold roof or entrance by default. Note that you will still need to have completed the Hard Fremennik diary and have 73 Agility to be allowed to teleport directly to the roof. In addition, using the 'toggle' feature on Stony Basalt as an item will also apply the same 'default' location to the POH portals and Nexus teleports made using Stony Basalt.



If you can’t see the image above, click here!



If you can’t see the image above, click here!

That’s it for the Interface Uplift changes for now. We’ve held back the Slayer and Looting Bag interface updates due to the holiday season, as these would require coldfixes if further tweaks are needed, meaning it's safer for us to release them in the new year when the full team is back and available. We’ll also be adding a toggle for Mobile players, allowing them to choose whether or not the keyboard opens automatically when using the Fairy Ring search function - this change is planned for the next Game Update on January 7th.


QoL Improvements



On top of all the above changes, we've also got some shiny QoL improvements this week:
  • If you're carrying an active Escape Crystal, it will now auto-teleport you out during phase 3 of Tumeken's and Elidinis' Wardens if you appear AFK when the red skulls explode.
  • The STASH unit at the Lava Maze now allow you to deposit equipped items that are required for its clue step.
  • Updated the message shown when activated Viggora’s or Ursine chainmaces run out of charge, reminding you to uncharge them to continue using them.
  • You'll now get a warning that you won't get the Demon Tears back when dismantling the Avernic Treads.
  • When transferring from Seasonal to Permanent DMM, you'll now be able to unlock all music tracks that failed to be unlocked before because of auto-completed quests. These tracks are tied to quests like the Fremennik series, Recipe for Disaster, Lunar Diplomacy, Dragon Slayer I & II, Monkey Madness II, A Taste of Hope, and more.
  • Updated the gap-crossing animation on the Agility Pyramid to play the arm movements of the player character.
  • The message that appears when attempting to create a Dragon Platebody now lists the correct materials.



Other Changes


  • We had a word with King Roald on where the tax money's been going... As a result, the waters of the Varrock Fountain are fixed and all blue once again. Nice.
  • Fixed a Z-buffer issue that caused the player character’s feet to clip into the ground while holding the Christmas Dinner reward.
  • Upon getting the Dom drop, the messaging in the clan loot broadcast now correctly mentions Doom of Mokhaiotl as the source.
  • Resolved a graphical issue with the Jad jumper reward from this year's Christmas event.
  • Small Key (Ynsdail) is now correctly called Small Key (Ynysdail).


In case you missed it, we also rolled out a hotfix early this week:
  • You can no longer rest at Forester's Campfires where PvP is enabled, to prevent some unintended abuse cases.



PvP World Rota



Over the Christmas period, all worlds will be open, regardless of the region. The PvP rota will begin again next year on January 7th!

The PvP Arena will be using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week, starting today. The following weeks will rotate automatically, with Max/Med' loadouts on December 17th, 'Zerker' loadouts on December 24th and '1 Def Pure' loadouts again on December 31st.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Bruno, Chilly, Criminal, Curse, Daizong, Ed, Elena, Enigma, Entropi, Freddie, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Christmas 2025 Event | December 10th



It's the most wonderful time of the year! Gielinor has gone all festive for the Christmas 2025 Event!

Changelog - December 10th



[expand type=details expanded=false]

Christmas Event 2025
  • The 2025 Christmas Event is here! Speak to the Cook at Blue Moon Inn in Varrock to start the event.
  • Added festive rewards for completing the event, including a community-designed Christmas Jumper!

Sailing Fixes & Tweaks
  • Group Irons can now use facilities on their group members' ships regardless of whether or not they've built that facility themselves, so long as they have the Sailing level required.
  • The Bonecrusher and Bonecrusher Necklace now work for any Sailing creatures who drop bones.
  • Resetting the Gwenith Glide trial while going through a teleport portal will no longer break the trial.
  • When quick-transporting your boat - for example by recovering via a shipwright or using a boat spell - players will now only lose Port Task cargo, Bounty items, salvage and fish from their Cargo Hold. Anything else will be kept and accessible once your ship is recovered.
  • The Cargo Hold will no longer delete your diving apparatus or crowbar until you have the requirements to retrieve the item again.
  • Cargo crates are now confiscated immediately when you teleport while carrying them.
  • The Collection Log now updates correctly when receiving Dragon Cannonballs from sorting Opulent Salvage.
  • The "Start the boat when setting a heading" option now works more reliably for players whose crewmates were already controlling the helm when they boarded the boat.
  • Gull and Soup will no longer consume entire stacks of Karambwanji when fed. Their hunger is sated, for now...
  • Added an option to disable teleport warnings while on a boat: If you attempt to teleport while you're on a boat, you'll be given options to cancel it, proceed with it or proceed with it and not ask again. If you choose the latter, you'll no longer receive teleport warning while on a boat.
    • If you wish to, you can re-enable this via the Settings Menu, which you can find under Warnings → Sailing Warnings.
  • Fixed an animation glitch that occurs when metamorphing Gull or Gulliver during the emote.
  • Non-alchable items can no longer be fed to the Giant Clam.
  • The following Sailing activities can now be boosted:
    • All sea charting types
      • Generic charting activities
      • Current duck
      • Drink crates
      • Mermaid dives
      • Spyglass - including speaking with Chartin' Charles McAtless
      • Weather trolls
    • Both building and using cannons on a boat
  • Updated the requirement met filter in the Sea Charting interface to include quest requirements.
  • The Blast Furnace no longer allows players to fill it completely with nickel ore, as smelting requires space to add copper ore as well. If you've already got this problem, select the 'Check' option on the Blast Furnace's melting pot. This will allow you to empty the furnace.
  • When Sailing launched, we enabled you to dismantle the combined versions of the max cape. Now, Mac can do this too. For example, if you sell an Infernal Max Cape back to Mac, you'll now receive your Infernal Cape as well as the coins.
  • Added swamp tar to Pygmy Krakens' drop table.
  • The correct icon is now displayed upon showing a Holy Sheet to the High Priest.
  • Testing the currents south of the pest-filled island near the Void Knight's Outpost is now correctly listed under The Simian Sea.
  • Fixed a spade-related typo on the Port Task board.
  • The NPC Ros now refers to a Mithril helm, rather than a Mahogany one, when she gives tips about the Jubbly Jive.

Other Changes
  • Fixed the issue causing player character's feet to clip into terrain due to our switch to Z-buffer rendering.
  • Fairy Rings scroll bar now works correctly when using the search function. Likewise, when using the Fairy Rings search function and pressing Enter, you can now view the results list as intended.
  • In addition, when you interact with a Fairy Ring, the search box will now automatically open letting you type immediately.
  • Juna's chathead no longer appears in place of yours when you tell her stories of certain adventures.

PvP Rota and World Changes

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.

Additionally, with the Launch of sailing we opened up a few extra temporary worlds to deal with the influx of players expected from such a launch.

Now everything has settled, we'll be removing the following worlds post update:
  • UK - 661,662,663,664,665,666,667
  • EU - 677,678,679,680,681
  • USW - 650,651,652,653,654
  • AUS - 687,688,689

On top of this we would like to direct those hungry for salvage onto our 2 Salvaging activity worlds. 596 and 597 have been specifically prepared and we would like players to try and fill them up whilst salvaging to give them a bit of a stress test.



Christmas Event 2025



It’s officially festive season in Gielinor! Varrock’s been wrapped in a fluffy white blanket, and the Blue Moon Inn is buzzing for the Christmas Dinner orders. Fancy helping the Cook with handling all the orders and whipping up some wintry delights?


If you can’t see the image above, click here!

To start the quest, head to Blue Moon Inn at Varrock and talk to the Cook.


You'll find the Cook in the kitchen at the back of the bar.
If you can’t see the image above, click here!


It isn't only Varrock that got that a winter makeover... As tradition goes, some familiar faces, beloved companions and even a few bosses got a festive touch as well. You’ll just have to discover them as you adventure across Gielinor!

Rewards



Lovely Jubbly Bib, Christmas Dinner & Beer Belly Sweater




If you can’t see the image above, click here!

OSRS Christmas rewards always bring a festive flair, and this time also a bit of extra… belly. Here's the full list of fashionscape up for grabs once you've completed the quest:
  • Beer Belly Sweater to flex that belly after having nommed your Christmas dinner and drinks.
  • Lovely Jubbly Bib - need we say more?
  • Main-hand Christmas dinner platter and off-hand novelty Christmas mug.


Jad Christmas Jumper



Back in early November, we kicked off a competition for a player-designed and OSRS-inspired Christmas jumper across our social channels. The winning design would inspire a reward from this Christmas Event - and here it is! Massive GZs to u/PokemonReb on Reddit for winning the competition and seeing their creation come to life in-game! And of course, huge thanks to everyone who entered the competition. There were so many mind-blowing submissions and your designs absolutely sleighed!


Above is the winning entry from the community-designed Christmas Jumper Competition.
If you can’t see the image above, click here!




And here's how it looks in-game!
If you can’t see the image above, click here!


We love the irony of Gielinor's angriest guy getting all festive, and it seems like you do too! Plus, this jumper pairs perfectly with the Jad Slippers and Jad plush.

As we wrap up, don’t forget - you can claim rewards from previous Christmas events by speaking with Diango in Draynor – although you’ll need to complete this year’s event first!

Christmas 2025 Livestream




If you can’t see the image above, click here!

Tomorrow, December 11th 4pm UTC, we'll be hosting a Christmas Livestream on our Twitch channel consisting of:
  • Festive Pub Crawl for the jolly vibes!
  • A Festive Parade from Blue Moon Inn to Rusty Anchor Inn in Port Sarim
  • Festive Sailing from Port Sarim to Brimhaven, visiting more pubs along the way
  • And some surprises!

Meet us at Blue Moon Inn on World 520 on 4pm UTC!

Make sure to put on your most Christmas inspired fashionscape, bonus points if you mix in some pirate or sailor flair! We can't wait to see what combinations you come up it, and it will be a blast to see 'Scapers in festive fits on their boats, sailing across Gielinor!


Sailing Fixes & Tweaks



Last week, we heard your feedback loud and clear on the Sailing XP review and salvaging changes. After thoroughly reviewing your feedback, we rolled out a batch of hotfixes last Friday, which you can read in detail here. Before diving into today’s update, we want to quickly recap what’s already been adjusted for those who missed it:
  • We've increased the number of 'active' shipwrecks at each salvaging hotspot. This means every hotspot should have two inactive shipwrecks (rather than three or more), which will increase uptime for players salvaging.
  • We've restored XP from sorting salvage to its pre-adjustment levels:
    • Barracuda salvage from 13 XP to 15.5 XP.
    • Large salvage from 20 XP to 24 XP.
    • Pirate salvage from 26 XP to 31.5 XP.
    • Mercenary salvage from 30 XP to 63.5 XP.
    • Fremennik salvage from 32 XP to 75 XP.
    • Merchant salvage from 34 XP to 95 XP.
  • We've improved the player's salvaging speed from 5 ticks (3 seconds) to 4 ticks (2.4 seconds).
  • We've reduced the XP modifier for crewmates pulling up salvage, to shift a little more focus onto Salvaging for yourself.
    • Level 4 Deckhandiness XP modifier reduced from 70% to 40%.
    • Level 3 Deckhandiness XP modifier reduced from 60% to 30%.
  • We've added +1,250 XP to completion of the Marlin Gwenith Glide, meaning you'll receive 16,050 XP for a completion. Keep in mind that this number is now affected by the Horizon's Lure, which would put the new boosted completion XP at 16,451.


Now on to what's changed today...

  • Group Irons can now use facilities on their group members' ships regardless of whether or not they've built that facility themselves, so long as they have the Sailing level required.
  • The Bonecrusher and Bonecrusher Necklace now work for any Sailing creatures who drop bones.
  • Resetting the Gwenith Glide trial while going through a teleport portal will no longer break the trial.
  • When quick-transporting your boat - for example by recovering via a shipwright or using a boat spell - players will now only lose Port Task cargo, Bounty items, salvage and fish from their Cargo Hold. Anything else will be kept and accessible once your ship is recovered.
  • The Cargo Hold will no longer delete your diving apparatus or crowbar until you have the requirements to retrieve the item again.
  • Cargo crates are now confiscated immediately when you teleport while carrying them.
  • The Collection Log now updates correctly when receiving Dragon Cannonballs from sorting Opulent Salvage.
  • The "Start the boat when setting a heading" option now works more reliably for players whose crewmates were already controlling the helm when they boarded the boat.
  • Gull and Soup will no longer consume entire stacks of Karambwanji when fed. Their hunger is sated, for now...
  • Fixed an animation glitch that occurs when metamorphing Gull or Gulliver during the emote.
  • Non-alchable items can no longer be fed to the Giant Clam.
  • The following Sailing activities can now be boosted:
    • All sea charting types
      • Generic charting activities
      • Current duck
      • Drink crates
      • Mermaid dives
      • Spyglass - including speaking with Chartin' Charles McAtless
      • Weather trolls
    • Both building and using cannons on a boat
  • Updated the requirement met filter in the Sea Charting interface to include quest requirements.
  • The Blast Furnace no longer allows players to fill it completely with nickel ore, as smelting requires space to add copper ore as well. If you've already got this problem, select the 'Check' option on the Blast Furnace's melting pot. This will allow you to empty the furnace.
  • When Sailing launched, we enabled you to dismantle the combined versions of the max cape. Now, Mac can do this too. For example, if you sell an Infernal Max Cape back to Mac, you'll now receive your Infernal Cape as well as the coins.
  • Added swamp tar to Pygmy Krakens' drop table.
  • The correct icon is now displayed upon showing a Holy Sheet to the High Priest.
  • Testing the currents south of the pest-filled island near the Void Knight's Outpost is now correctly listed under The Simian Sea.
  • Fixed a spade-related typo on the Port Task board.
  • The NPC Ros now refers to a Mithril helm, rather than a Mahogany one, when she gives tips about the Jubbly Jive.
  • Added an option to disable teleport warnings while on a boat: If you attempt to teleport while you're on a boat, you'll be given options to cancel it, proceed with it or proceed with it and not ask again. If you choose the latter, you'll no longer receive teleport warning while on a boat.
    • If you wish to, you can re-enable this via the Settings Menu, which you can find under Warnings → Sailings Warnings.



If you can’t see the image above, click here!



If you can’t see the image above, click here!

Some additional hotfixes we rolled out last week, in case you missed it:
  • Lava Strykewyrms and Frost Dragons now correctly drop Dragon Sheets with the boosted on task rates while on a Slayer task, as intended.
  • Cargo crates are now confiscated immediately when you teleport while carrying them.
  • Fixed an issue where Tears of Guthix was calculating the XP to award you based off of the wrong skill.



An Update on Jagex Launcher



Heads up, 'Scapers! Later today, installing the Jagex Launcher on PC will no longer require admin permissions. This should make it easier to install the Launcher on shared or restricted devices, though note that some systems may still have local restrictions in place.

We are aware that the Official Client still requires admin permissions to install - in these instances you can continue to use RuneLite.


Mass Chambers with the JMods



Join Mods Rach, Elena, Manked, Midnight, Jelly and Civ for another Chambers mass madness in the official OSRS Discord!


If you can’t see the image above, click here!

Ready to get flattened by Olm? Or maybe (just maybe) show him who’s boss? Either way, grab your Twisted bows, your brews, and your highly questionable raid knowledge and join us for a Chambers Mass Event!
  • Date: Friday, December 12th
  • World: 522
  • Mass-up: 15:45 UTC - 10:45 ET / 07:45 PT / 02:45 AET / 15:45 GMT
  • Raiding Time: 16:00 UTC - 11:00 ET / 8:00 PT / 3:00 AET / 16:00 GMT
  • Where: Official OSRS Discord (the Server-events voice channel opens at mass)


What to expect?



Beautiful chaos. Piles of deaths, Olm’s head almost certainly deciding to laser the entire raid at once, a few heroic clutches, and a tragically low number of purples.

However, you can also expect plenty of laughs, some excellent stories, and that unique brand of mass-event madness that makes it all worth it. We’re here for the fun - not the points (definitely not the points). Whether we walk away with loot (cuz remember, scuffed = stuff) or just tales of chaos, we’ll have a laugh together.

Not keen to be burned alive by your entire team? No worries! You can still join in by spectating - Mods will be streaming their POV so you can enjoy the carnage from the safety of your bank tab.

Requirements & Rules?



Nothing but a bit of Chambers' knowledge, a pulse, and a willingness to die with grace would be beneficial.

The Raid Rules:
  • No alts please - each raid is capped at 100 players, and we want as many people to be able to join in as possible.
  • Do not come in just to afk for the diary - have fun and help out!
  • Prep for others - when prepping for Olm, please make a few extras. We won't start Olm until sufficient prep is complete.
  • No entering Olm early - Please do not enter Olm until everyone has potted and your Friends Chat leader has gone in, else you may be kicked from the raid.
  • Dying in Olm? If you have died in Olm twice and are still learning, consider staying out and watching/learning from others after the second death. Go back in only if you are feeling confident.
  • Choose kindness - these raids are just for the community chaos and fun of a mass, please don't expect to see many points or purples!

We'll be in the #Server-events Discord Channel when it opens 15 minutes before the start time!

So polish your pickaxes, forget your Anti-venom, and let’s give Olm a show we won't forget!
Other Changes
  • Fixed the issue causing player character's feet to clip into terrain due to our switch to Z-buffer rendering.
  • Fairy Rings scroll bar now works correctly when using the search function. Likewise, when using the Fairy Rings search function and pressing Enter, you can now view the results list as intended.
  • In addition, when you interact with a Fairy Ring, the search box will now automatically open letting you type immediately.
  • Juna's chathead no longer appears in place of yours when you tell her stories of certain adventures.



PvP World Rota and World Changes



The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.

Additionally, with the Launch of sailing we opened up a few extra temporary worlds to deal with the influx of players expected from such a launch.

Now everything has settled, we'll be removing the following worlds post update:
  • UK - 661,662,663,664,665,666,667
  • EU - 677,678,679,680,681
  • USW - 650,651,652,653,654
  • AUS - 687,688,689

On top of this we would like to direct those hungry for salvage onto our 2 Salvaging activity worlds. 596 and 597 have been specifically prepared and we would like players to try and fill them up whilst salvaging to give them a bit of a stress test.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Bruno, Chilly, Criminal, Curse, Daizong, Ed, Elena, Enigma, Entropi, Freddie, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.