We are pleased to announce that the fourth DLC for Old World, entitled Wonders and Dynasties, is now available.
Old World - Wonders and Dynasties introduces 30 brand new ways of starting your game with the addition of new Dynastic leaders – each empire has received new leaders and starting conditions. Play as the dictator Sulla to leverage your unique dictator trait, as Khufu to construct endless wonders with the help of his wonder cost reduction, or as Nebuchadnezzar to quickly control large amounts of territory and forge a massive empire in the early game.
Meanwhile, eight new wonders of the ancient world will add new and unique modifiers to your empire. Generate free specialists with the Jerwan Aqueduct, become the trade capital of the world with the Al Khazneh, or spawn an endless army of swordsmen with the Colosseum.
Read all about it and get "Wonders and Dynasties" now!
Old World January 11th update - Improved map randomisation options
Main Branch: 1.0.70360 Release 01/11/2024
Headline changes
Added extra map randomisation options and enabled more options for Random map scripts
Added heir name selection popup on birth of heir
UI and AI improvements
Design
Enabled Resource Density, City Site Density, and City Site Number map options on Random map script selection
Added Random options to above map options and set these with the Random game preset
Added Random option to Map Size
Increased city site density for lower density options (25% and 50% distance increases instead of 50% and 100%)
Christian and Manichaean clergy can now marry like clergy of other religions
Game of the week now has a 4.5% chance to use competitive mode
Added heir name selection popup on birth of heir
Halved number of center area resources when using the King of the Hill map option for the Disjunction mapscript
Programming
Improved AI exploration and use of reveal territory missions
Added support for events that can trigger for the AI
New attempt to address remote server disconnection issues
UI
When random map options are selected, the game description help text shows which option was actually selected
Permanent game log tweaks - fewer deaths, city breaches shown instead of city captures, offensives no longer shown
State religion notification reminder now opens the Adopt Stage Religion context menu
Team games with duplicate nations no longer force team colors
Revised player color assignment so that unique colors are always assigned to the active team players
Made the "adopt state religion" list in the UI use the same check as gameplay logic for whether a religion can be adopted
Added tooltip to gift unit button
Nation opinion now displayed when there is at least one modifier even if the net opinion is 0
Removed event option text from tutorial events that directs players to options to turn off (redundant with in-event tutorial toggle)
Renamed Active DLC in Encyclopedia to DLC Mechanics
Added duplicate Steam Deck-specific GraphicsOptionsSave fields for scaling options, with higher defaults
Added Wonders & Dynasties DLC to announcement popup
Added support for preset characters with suffixes
Trait help now shows conditional probabilities for gaining other traits or removing this one
Added helptext and concept for trait fallback ratings
Added helptext for a dynasty's first ruler character to link back to the dynasty description
Hall Of Fame screen layout tweaked
Bugs Fixed
Fixed some legacy issues with harvesting and forts
Fixed dynasty selection being unavailable on Choose Leader screen after using a custom archetype
Fixed MP teammate portraits not displaying
Fixed improvement turns remaining not updating when military units go on cooldown (affects Kush when building Forts)
Fixed unit action indicators sorting incorrectly with other worldspace UI
Fixed trait layout for character encyclopedia pages
Fixed unit position jitter on city sites during undo
Fixed stacked workers using different positions
Fixed cloud shader clipping at certain viewing angles
Fixed Odeons on hills not displaying correctly
Fixed resource fade not being preserved when changing graphics settings, and resource fade not occurring when a unit sharing a resource tile is revealed via exploration
Fixed issue with hill height textures cutting off and leaving tear lines in the terrain
Fixed river start flow splats being too large, causing artifacts when it's placed next to other assets with water
Fixed inconsistent hex grid outlines in the transition between passable and impassable terrain
Fixed undo not updating timeline screen
Fixed AI not invalidating danger calculations after a city has been captured
Fixed tooltip overlap for Leonidas effect in Greece2
Fixed unique dynasty buildings not showing on nation select stats (Ptolemy)
Fixed nested link issue with Pagan Clergy subject
Fixed bug where iAdultProb traits would never be assigned to dynamically generated already-adult characters
Fixed Encyclopedia breaking if there are UnitTraits with no EffectUnits (affects mods)
Fixed modio upload not storing correct metadata blob
Fixed modio API url
Fixed event browser audio picker layout
Updating mods now deletes any files from previous versions that are no longer present in the mod
Heirs can no longer marry other nations leaders, causing them to leave the players nation
Mod Manager will no longer try to display mod update popup if not in the main menus
Rout indicator now longer shown when unit cannot advance to target tile
Fixed DLC ownership caching
Fixed More Water map script option
Fixed map script desert generation error
Fixed bug where characters with Archetypes that allowed them to be Agents could not be Agents if they were also Clergy
Caravans can no longer displace neutral units from their positions
AI discontent value correction
Fixed leftover sign error from discontent to happiness conversion
Fixed replay for team turnstyle cloud games
Text and event fixes
Old World January 3rd Updated Test Build
The Old World test branch has been updated and is now version 1.0.70235 Test 01/03/2024
Bugs Fixed
Fixed heir name popup not having any options (introduced in last test update)
Fixed DLC ownership caching
Fixed More Water map script option
Fixed map script desert generation error
Fixed bug where characters with Archetypes that allowed them to be Agents could not be Agents if they were also Clergy
Caravans can no longer displace neutral units from their positions
AI discontent value correction
Fixed leftover sign error from discontent to happiness conversion
Fixed modio API url
25% off Old World
Hi everyone, get Old World for 25% off during the Steam Winter Sale! Lead your dynasty over generations of rule against rival monarchs. Wage wars, manage your court, and build a dynasty — or watch your empire crumble.
Happy Holidays! From now until January 4th, you can save 25% on Old World, and get great deals on all other games published by Hooded Horse during the Steam Winter Sale. Come check the game out!
In 2023, we released two DLCs this year: The Sacred and The Profane, and Pharaohs of the Nile. We've also announced that the next upcoming DLC, titled Wonders and Dynasties, will be arriving on January 11, 2024. Now is the perfect time to get Old World and shape history!
Old World December 20th Updated Test Build
The Old World test branch has been updated and is now version 1.0.70129 Test 12/20/2023
Design
Enabled Resource Density, City Site Density, and City Site Number map options on Random map script selection
Added Random options to above map options and set these with the Random game preset
Added Random option to Map Size
Increased city site density for lower density options (25% and 50% distance increases instead of 50% and 100%)
Christian and Manichaean clergy can now marry like clergy of other religions
Game of the week now has a 4.5% chance to use competitive mode
Added heir name selection popup on birth of first heir
Halved number of center area resources when using the King of the Hill map option for the Disjunction mapscript
Programming
Improved AI exploration and use of reveal territory missions
Added support for events that can trigger for the AI
New attempt to address remote server disconnection issues
UI
When random map options are selected, the game description help text shows which option was actually selected
Permanent game log tweaks - fewer deaths, city breaches shown instead of city captures, offensives no longer shown
State religion notification reminder now opens the Adopt Stage Religion context menu
Team games with duplicate nations no longer force team colors
Revised player color assignment so that unique colors are always assigned to the active team players
Made the "adopt state religion" list in the UI use the same check as gameplay logic for whether a religion can be adopted
Added tooltip to gift unit button
Nation opinion now displayed when there is at least one modifier even if the net opinion is 0
Removed event option text from tutorial events that directs players to options to turn off (redundant with in-event tutorial toggle)
Renamed Active DLC in Encyclopedia to DLC Mechanics
Added duplicate Steam Deck-specific GraphicsOptionsSave fields for scaling options, with higher defaults
Added Wonders & Dynasties DLC to announcement popup
Added support for preset characters with suffixes
Trait help now shows conditional probabilities for gaining other traits or removing this one
Added helptext and concept for trait fallback ratings
Added helptext for a dynasty's first ruler character to link back to the dynasty description
Hall Of Fame screen layout tweaked
Bugs Fixed
Fixed some legacy issues with harvesting and forts
Fixed dynasty selection being unavailable on Choose Leader screen after using a custom archetype
Fixed MP teammate portraits not displaying
Fixed improvement turns remaining not updating when military units go on cooldown (affects Kush when building Forts)
Fixed unit action indicators sorting incorrectly with other worldspace UI
Fixed trait layout for character Encyclopedia pages
Fixed unit position jitter on city sites during undo
Fixed stacked workers using different positions
Fixed cloud shader clipping at certain viewing angles
Fixed Odeons on hills not displaying correctly
Fixed resource fade not being preserved when changing graphics settings, and resource fade not occurring when a unit sharing a resource tile is revealed via exploration
Fixed issue with hill height textures cutting off and leaving tear lines in the terrain
Fixed river start flow splats being too large, causing artifacts when it's placed next to other assets with water
Fixed inconsistent hex grid outlines in the transition between passable and impassable terrain
Fixed undo not updating timeline screen
Fixed AI not invalidating danger calculations after a city has been captured
Fixed tooltip overlap for Leonidas effect in Greece2
Fixed unique dynasty buildings not showing on nation select stats (Ptolemy)
Fixed nested link issue with Pagan Clergy subject
Fixed bug where iAdultProb traits would never be assigned to dynamically generated already-adult characters
Fixed Encyclopedia breaking if there are UnitTraits with no EffectUnits (affects mods)
Fixed modio upload not storing correct metadata blob
Fixed event browser audio picker layout
Updating mods now deletes any files from previous versions that are no longer present in the mod
Heirs can no longer marry other nations leaders, causing them to leave the players nation
Mod Manager will no longer try to display mod update popup if not in the main menus
Rout indicator now longer shown when unit cannot advance to target tile
Text and event fixes
December 15th Hotfix update
Small hotfix update to the main branch today, which is now 1.0.70052 Release 12/15/2023
This fixes a bug with DLC ownership checks.
Old World Wonders and Dynasties DLC announced
We are excited to announce the 4th DLC for Old World, Wonders and Dynasties.
Old World - Wonders and Dynasties introduces 30 brand new ways of starting your game with the addition of new Dynastic leaders – each empire has received new leaders and starting conditions. Play as the dictator Sulla to leverage your unique dictator trait, as Khufu to construct endless wonders with the help of his wonder cost reduction, or as Nebuchadnezzar to quickly control large amounts of territory and forge a massive empire in the early game.
Meanwhile, eight new wonders of the ancient world will add new and unique modifiers to your empire. Generate free specialists with the Jerwan Aqueduct, become the trade capital of the world with the Al Khazneh, or spawn an endless army of swordsmen with the Colosseum.
Old World December 13th update - Clergy and Competitive mode reworks
Main Branch: 1.0.70024 Release 12/13/2023
Headline changes
Sacred and Profane Clergy have been reworked
Changes to Competitive mode character yields and modifiers
History of the Old World added to loading screen for new games
Design
Sacred and Profane Clergy rework:
The Initiate into Clergy mission run by the Head of Religion has been replaced by a new mission Suggest For Clergy. This is run via the Chancellor and uses the target characters religion
A limit of 2 Clergy per nation has been added
Clergy can now also be Courtiers and marriage restrictions have been removed
Clergy can run the Tutor as Courtier mission (even if they are not a Courtier)
Clergy give a base bonus of +30 religion opinion, modified by character opinion
Pagan Clergy have a +40% chance to become the next Head of Religion and World Religion Clergy have a +20% chance
Pagan Clergy have a new mission Pagan Sacrifices. This targets a pagan city and has a 75% chance to increase the cities happiness and 25% chance to give an opinion penalty to the religion
World Religion Clergy can now act as Agents in cities of their religion
In Competitive mode character yields and modifiers now scale linearly. Ratings lower than 5 will have higher effects and higher ratings lower effects. Previous flat 50% penalty removed.
Character upgrades for leaders, governors, and generals (under retirement age) now include only traits, if possible
Doubled money income from connected foreign cities
Event-caused tribal raids will now target the player, even if at Peace or if another foreign city would be a better target
Added doubled Desert map size as a map option (this is the same size as Deserts were before being reduced recently)
Tweaks to the New Difficulty level - start with an added Militia, increased civics and training per turn
Unimproved water tiles can now be exchanged between cities
Tiles cannot be exchanged between cities if that will cause a city territory to no longer be contiguous
Increased tier of grove luxuries ambition
Programming
Improved AI obsolete unit upgrading
AI now has memory about what non-visible city sites are being claimed by other players
AI tries to avoid ending the turn with pending in-place attacks
AI tries to connect road network to foreign cities at peace for the money
Placed a limit on the number of military units the AI uses for exploring
Corrected AI performance regression
AI no longer razes gifted cities and cities obtained from events, even if it can
Fixed bug in AI hurry cost value that was causing it to spend civics instead of saving them for better use
Fixed AI sometimes not healing units when it has the chance
Revised character portrait selection algorithm to duplicate the portrait from a different player, if global duplication can't be avoided
Removed hardcoded prohibition on foreign paganisms being picked for religion subjects
Platform achievements now unlock completed scenarios when resetting gameOptionsSave file
Added Modio verbose logging added to gameOptionsSave file (off by default)
Added better logging for undo/redo errors
More logging and a possible fix for remote server disconnections
Better failure reporting when an EventOption using the new syntax specifies an invalid subject alias
mapPath now excluded from GameParameters when writing to XML
UI
History of the Old World added to loading screen for new games. This will also appear on the Game Log after the first turn
Added a generic improvement ping that is used to indicate preferred placement of any improvement
Improvement pings are less restrictive in checking validity (i.e. can now add improvement pings to Sand that would be valid for Clerics before founding city)
CTRL-click Heal now automatically heals the unit every turn until fully healed or idle healing would bring unit to full health anyway
Specialist tooltip adjusted. All yields are summarized first and the Rural/Apprentice/etc effects are no longer separated from the rest of the list
Character tooltip always shows heir rank, if any
Improved succession help text for characters after the 4th in line
Clergy included in turn summary announcements and notable character list
Religion changes for unimportant characters no longer shown in turn summary
Clergy traits in Encyclopaedia show the related religion
Added Encyclopedia description for city site improvement
Removed "Could lead to future events" link help which was not working consistently
Added text scaling to reduce overlap on city production menu for some mods
Added hint about Polytheism to the 8 shrine ambition
When an Idle Leader reminder is active, the reminder icon replaces the General/Governor icon to the left of the leader portrait
Added Idle Leader reminder for Tutor as Leader (Scholar ability)
Added tooltips to some cloud game host control buttons
Added new Active DLC Encyclopedia category
Fewer characters included in the turn summary
Bugs Fixed
Fixed context buttons not showing up consistently (Send Goods, Assign Agent etc)
Fixed unit upgrades requiring a city with a resource (for an upgrade of A to B, the EffectCity requirements of unit B are only checked if they're different from requirements of unit A)
Fixed some cases where clicking on non-link text doesn't trigger button underneath
Fixed Unavailable trait not always getting removed at the start of the players turn
Fixed interrupting a unit in motion over water with a combat action failing to update the unit's model from water to land
Fixed unit healthbar ticks not getting the correct material, leading to tall models obscuring the ticks
Fixed Carthage scenario null reference for tribal invasion
Fixed city selection lighting change bug
Fixed bug in Heroes of the Aegean scenario with late-game event getting invalidated upon triggering
Fixed display issue with Hierro in Carthage scenarios 3 and 4
Fixed nested link issue with some goal links
Possible fix for EOS re-authentication at 59 minutes causing Modio to reload and throw errors
Fixed replay being discarded in Learn to Play 4
Fix Ptolemy and Seleucus being unable to adopt a state religion in Heroes of the Aegean scenario 6
Fixed stolen city site event trigger
Fixed some flickering on tooltips and unit HP bar
Fixed boundary tiles remaining visible after gaining and then losing visibility
Fixed Caravan stacking bug
Fixed Event Browser showing new syntax message for all events
Fixed Theology Ambitions getting canceled as impossible too soon
Fixed trade events not getting canceled on war declaration
Fixed no-target missions not working with reminders
Fixed some undo/redo issues (i.e. hunter family opinion not resetting after undoing unit kills in territory)
Fixed bonus help text when adding trait
Fixed missing city happiness modifiers for Kush and Hittite pagan religions