Small hotfix update to the main branch which is now 1.0.71814 Release 2024-04-04
Bugs Fixed
Fixed network game relist bug
Old World April 4th update - New events, game settings and balancing
Main Branch: 1.0.71795 Release 2024-04-04
Headline changes
New game setting for player starting development in MP and new Victory Point setting option
Balance changes to bonus tech cards, families and dynasties
Lowered apparent age of character portraits when using portrait interpolation
9 new events
Design
Added per player Development setting to multiplayer setup. All players, Human and AI, can have their own development setting, which gives additional starting cities and techs.
Added new victory point setting: Very High. This increases the VP required for winning by 50%. The previous High setting now increases the VP required by 25%.
Bonus tech cards position and cost in the tech tree reorganized
Free units now unlocked on a different tech than the one that would allow that unit to be built. Free Longbowmen, Crossbowmen and Dromon cards now grant 2 units.
Rider family seat now gives 1 Order / turn
Sages no longer have +25% science in their seat
Patrons now get a +25% city culture bonus per Precious Resource instead of the flat +4. Patrons seat now gets 2 happiness levels per culture event instead of 1.
Khufu's wonder cost reduction lowered from 50% to 25% (Wonders and Dynasties)
Marius' enrolment post now gives -25% for warriors only instead of all infantry, training cost for project removed. Sulla now more likely to cause Marius problems. (Wonders and Dynasties)
Hannibal now gets -20 family opinions and an increased legitimacy penalty in some Hannibal specific events (Wonders and Dynasties)
Added preferred families for more dynasty leaders (Wonders and Dynasties)
Sulla's Dictator trait now included in Terrifying trait group (Wonders and Dynasties)
Agrippina unlocking a spymaster is now tied to a trait, the current one will stay if she dies but a new one cannot be appointed (Wonders and Dynasties)
Legitimacy cost for adoption reduced from 4 to 2
Miserable trait has a chance per turn of being removed
Competitive mode back to giving a flat rate of science, civics, training, and money
Improved city site resource placement so that it is less likely that one of them is unreachable
Old World pre-made map tweaks. Extended map one tile north, fixed some resources and ruins that were out of borders. Added Lavender to several locations on map.
You can now shift-click a law to abolish it without replacing it. This will increase the cost of establishing a law in that pair by 100.
When moving allied units, the moving player now gets exploration and ruins yields instead of the unit owner. Moving allied units can no longer trigger events.
Events giving a free siege unit will now give an Onager instead of a Ballista if the player has not yet researched Hydraulics
Can no longer invalidate an ambition offer just by getting a bit closer during the turn in which it was offered
Event trait delay no longer happens when there is no undo
Swapped names of Persian Cleric and Rider families (for historical accuracy)
Changed improvement adjacency requirements to be fulfilled in team territory, to be consistent with adjacency bonuses
Improved scaling of diplomatic event chance with number of AIs
Marriage events now only occur for the leader and their children
Added Greedy to Seven Sins trait group and removed Extravagant
Removed turn delay on more event bonuses when No Undo is enabled
Heroes of the Aegean scenario 5 tweaks - boost science and units on Easy difficulty and limit Persian tech. Persia can no longer build ships. Parsa renamed to Persepolis
New Events
A More Disciplined Approach
Battle Diary
Emergency War Taxes
Enough Missiles to Block the Sun
Learning From Our Mistakes
Masquerade
Taking the Reins
The Fluffy Bunny
Whispers from the Gods
Programming
Worker AI improvements
AI saves yields for Wonders less aggressively, allowing them to spend more developing their economy
Improved AI consideration for connecting its cities to foreign cities
AI no longer spends orders to place military units on city sites when it has not yet met any opponents
AI now purposely builds ships in specific water areas, like humans can
Moved map scripts to their own folder
Network code cleanup
Adjusted character portrait selection to be more likely to choose same portraits if characters' age difference is large, all else being equal
Fallback for DLL mods that fail to load. A message will be shown and mods disabled.
Map files now support DynastySites in the tile data. Mods can append nation start tiles to premade maps
Hotseat with one human player now behaves like single player for achievements, save files, discord, death with no heir, tutorial, hall of fame, etc
Portrait Editor now automatically attempts to regenerate portraits without feature points
Network connection improvements
Dynasty start sites are now definable directly in map files
Removed explicit construction states asset definitions for wonders that shouldn't have one
UI
Adjusted mapping between portrait ages and rendered portraits. This lowers the apparent age of characters portraits when using Portrait Age Interpolation.
Clicking a link within a mission button will activate the mission rather than opening the link
Popups and tooltips now have scrollbars when needed, will no longer make text smaller to fit
Adjusted floating text to better accommodate some bonuses
HUD changes to prevent overlap. Research is now centered according to the other HUD elements rather than the center of the screen
Added founded turn to city sort. This was always the default sort and can now be selected again after changing the sort order
City screen (F7) now applies default founding turn sort when clicking the city name column
Added connected icon to cities tab
Moved family/religion actions to bottom of selection panel
Added per-culture level limits to improvement Encyclopedia entries
Ships show a text status while anchoring
Raider unit tooltips now show original tribe
Unit tooltips now show original unit owner
Improvements to unit range tooltips. Fixed range now indicated in the unit's tooltip
Improvement yield modifiers are shown even if they sum to zero
Trait gain / loss bonus helptext now shows yield change for traits with leader effects
Added popup for when connection is restored in network multiplayer
Changed Mod Browser resources link to Modding Guide page
Added button with link to documentation to Portrait Editor
Added Turns to Hall of Fame and allowed sorting by Legitimacy, VPs, Turns and Ambitions
Show character subject requirements in red when no valid characters found for a mission
Allow deselection on inheritance screen by clicking background
Aligned ping popup dropdown/input field
Added a hint about customizing opponent player parameters in a single player game
Former regents now included in turn summary
Improvement helptext displays when max improvement count is 1 for a city
Updated National Alliance helptext to include that players can move and attack with allied units
Added descriptions to Make Clergy and Pagan Sacrifice missions
Add Road button now shown on invalid terrain
Wonders now shown on city Improvements tooltip
Negative penalty for missing family luxuries shown on send luxury to family button
Added email reminder to non-strict turnstyle team server and cloud games for the last player to take their turn
Added unsubscribe instructions to multiplayer turn emails
Mod browser speed improvements
Display the build's date in unambiguous international format instead of American
Character name is now always show in character help tooltip to give a link for selection
Player option to follow moves of AI at war no longer includes civilian units
Added target/prereq icons to techs tooltip while hovering over tech tree button
Killed unit log entry now includes the killed unit's promotions
Added reminders for clergy missions
Research choice event no longer appears. Research popup shown on trying to end turn without having selected anything to research.
Map Editor now handles setting DynastySites for defining where a dynasty will start from
Improved Hall of Fame column header formatting
Improved tooltip for heir naming options
Renamed Enlist Next to Enlist Next Kill
Units that level up no longer wake up. This fixes auto-heal getting canceled on level up.
Bugs Fixed
Ship build water area now takes priority over city territory
Fixed units incorrectly advancing when rout not possible
Fixed event level not being visible in scenario MP screen
Fixed missing Resource density, city site density, and city site number options on some map scripts
Fixed some mod load/unload issues
Fixed DLL mods not shutting down when loading a save in-game
Mod assemblies are now reference counted to fix DLL load/unload issues
Fixed inconsistent header sizing on tab panel
Fixed unit action buttons not appearing for units of allied nations
Fix tile yield calculation with maiYieldRateSpecialistUrban only getting counted once per EffectCity
Fixed assert error in Heroes of the Aegean scenario 5
Fixed double mission display in Hero tooltip with Shammuramat selected (Wonders and Dynasties)
Fixed unit harvest tooltip to display yields gained for allied units
Fixed initialization of mod browser scrollbar on manage mod list.
Fixed clicking some input fields (text ping, bug report screen) selecting all text
Fixed settlement religion icon update on undo
Fixed bug where raiders could raid the wrong player
Fixed fortification bar for AI units showing even when they are moving
Fixed leader background not being updated when switching due to premade map
Fixed heir naming popup title
Fixed overlap on dynasty portraits in SP setup
Fixed free ships spawning on smaller bodies of water when a larger one is available
Fixed missing options menu tooltips
Fixed city luxury list tooltip not appearing
Fixed an AI-related UI assert
Fixed an assert for automated human units
Fixed leader tooltip overlap with actions menu
Fixed dynasty dropdowns not populating correctly on scenario setup screen
Fixed decision update bug for MP games
Fixed assign general audio level
Fixed some team contact issues
Fixed a movement bug where you could spend orders but not complete the entire move
Fixed mixed language text appearing in cloud games
Fixed difficulty dropdown in SP advanced setup
Fixed tribes entering their own camp getting credit for capturing a settlement
Fixed highlighted tiles for selected Disciples
Fixed human development not applying due to defaults
Fixed empty parenthesis on trait loss when no ratings change involved
Fixed some button links still activating on click
Fixed some settings getting reverted to default
Development fix in event editor
Portrait Editor fixes
Heroes of the Aegean scenario 5 fixes
Fixed Rome over expanding in Learn to Play 5
Fixed raiders sometimes not raiding
Fixed missing option defaults in Safe Mode
Fixed hotkey rebinding in Safe Mode
Fixed tooltip locking on inheritance screen
Fixed some cases where border preview showed the wrong color
Fixed tooltip positioning issues
Fixed missing UI elements in Carthage and Pharaohs scenarios
Fixed Exodus events not triggering in Pharaohs scenario 5 when loading from a save
Fixed road pathfinder error when used on tiles where roads cannot be built
Fixed two character different character portraits actually referring to the same art
Fixed clergy reminder text reference
Fixed network multiplayer with non-internal mods
Fixed an issue with loading modded games for network play
Fixed issue with premade maps where all dynasty sites were given to an AI nation rather than random city sites based on development
Fixed some button clicks not triggering button audio
Fixed errors on leader selection screen after coming from the scenario selection screen
Fixed single player start menu sometimes not showing character portraits
Fixed an issue with the way player starting tiles are picked to include any dynasty starting tiles
Fixed automated icon showing on city list
Fixed free extra action effectUnit load/save inconsistency
Fixed mod error notification when no mods loaded
Fixed null exception on shutdown in hotkey manager
Fixed yield modifier bug
Fixed invalid index exception
Fixed text preventing tooltips from locking in some cases
Fixed tooltips incorrectly stating that the Pious trait increases the chance of a pagan religion spreading
Fixed techs being able to give invalid bonuses i.e. courtiers in No Characters mode
Fixed Capture Buhen goal in Pharaohs of the Nile scenario 1 not triggering when moving a unit into the city when it has no HP
City tooltip fixes
Added Victory point level backwards compatibility (so that existing games don't have their VPs changed)
Default AI Dynasties option is hidden when No Characters is enabled
Text and event fixes
Old World March 27th Updated Test Build
Test Branch: 1.0.71689 Test 2024-03-27
Design
Bonus tech cards position and cost in the tech tree reorganized
Free units now unlocked on a different tech than the one that would allow that unit to be built. Free Longbowmen, Crossbowmen and Dromon cards now grant 2 units.
Improved scaling of diplomatic event chance with number of AIs
Marriage events now only occur for the leader and their children
Added Greedy to Seven Sins trait group and removed Extravagant
Removed turn delay on more event bonuses when No Undo is enabled
New Events
A More Disciplined Approach
Battle Diary
Emergency War Taxes
Enough Missiles to Block the Sun
Learning From Our Mistakes
Masquerade
Taking the Reins
The Fluffy Bunny
Whispers from the Gods
Programming
Worker AI improvements
Improved AI consideration for connecting its cities to foreign cities
AI no longer spends orders to place military units on city sites when it has not yet met any opponents
Removed explicit construction states asset definitions for wonders that shouldn't have one
UI
Research choice event no longer appears. Research popup shown on trying to end turn without having selected anything to research.
Map Editor now handles setting DynastySites for defining where a dynasty will start from
Improved Hall of Fame column header formatting
Improved tooltip for heir naming options
Renamed Enlist Next to Enlist Next Kill
Units that level up no longer wake up. This fixes auto-heal getting canceled on level up.
Bugs Fixed
Fixed clergy reminder text reference
Fixed network multiplayer with non-internal mods
Fixed an issue with loading modded games for network play
Fixed issue with premade maps where all dynasty sites were given to an AI nation rather than random city sites based on development
Fixed some button clicks not triggering button audio
Fixed errors on leader selection screen after coming from the scenario selection screen
Fixed single player start menu sometimes not showing character portraits
Fixed an issue with the way player starting tiles are picked to include any dynasty starting tiles
Fixed automated icon showing on city list
Fixed free extra action effectUnit load/save inconsistency
Fixed mod error notification when no mods loaded
Fixed null exception on shutdown in hotkey manager
Fixed yield modifier bug
Fixed invalid index exception
Fixed text preventing tooltips from locking in some cases
Fixed tooltips incorrectly stating that the Pious trait increases the chance of a pagan religion spreading
Fixed techs being able to give invalid bonuses i.e. courtiers in No Characters mode
Fixed Capture Buhen goal in Pharaohs of the Nile scenario 1 not triggering when moving a unit into the city when it has no HP
City tooltip fixes
Added Victory point level backwards compatibility (so that existing games don't have their VPs changed)
Default AI Dynasties option is hidden when No Characters is enabled
Text and event fixes
Old World February 21st Updated Test Build
The Old World test branch has been updated and is now version 1.0.71033 Test 02/21/2024
Design
New game option Revealed Map
Added multiple selection to the build queue for ships in cities with borders in multiple bodies of water to allow selection of where to build the ship
When hovering over unit production the tile it will appear in will be highlighted
Some Dynasty leaders now have a preferred family and will convert to that family if it is founded
Carthage scenario 3 and 4 tweaks
Added Theagenes as a historically correct general to the Sacred Band unit in Heroes of the Aegean scenario 3
Programming
AI economy improvements
AI performance optimizations
Improved speed of scenario selection
UI
Added Current Tile worker filter and made it the default. Valid Improvements filter now ignores terrain requirements.
F1 will now always open the encyclopedia even if no related tooltip showing.
Bugs Fixed
Fixed Clergy opinion calculation bug
Fixed generic ping null reference
Fixed null reference from razing a city near the map boundary
Fixed city production icon not showing correctly on loading save
Fixed division by zero on tile mouseover
Fixed divide-by-zero client exception
Fixed bug report text appearing on game load
Fixed load/save error related to Jerwan Aqueduct
Fixed XML first-entry validation for mods that derive from existing Infos and add new fields
Fixed empty text sometimes not updating properly in Encyclopedia
Fixed clicking on preset character links in Encyclopedia not going to character page
Fixed bugs with when African Elephants are valid to build in Carthage scenario 4
Fixed Donut mascript sometimes generating maps with a square hole
Text and event fixes
Old World February 14th Updated Test Build
The Old World test branch has been updated and is now version 1.0.70906 Test 02/14/2024
Design
Rider family import resource projects civics cost reduced from 40 to 20
Programming
AI economy improvements
Infos and validation refactor
Enabled parallel loading of Infos
Persistent text asset cache for internal mods
UI
Improved Riders family helptext
Converted bug report screen to use TextTypes (for future localization)
Removed popup warning about losing progress when exiting a cloud game, as progress is automatically saved
Bugs Fixed
Fixed bug that prevented units in their own territory from bumping other units out of the way
Fixed Portrait Editor behavior when a selected mod has no portraits
Fixed game load exception
Fixed for team color slider not working
Fixed unit religion not being preserved upon upgrade
Tab panel layout fixes
Fixed Heroes of the Aegean scenario 3 bug where the Control Thessaly cities goal did not complete if the final city was acquired peacefully
Premade maps with tiles that have no terrain now load and terrain is treated as out of bounds instead of causing map load to fail
Text and event fixes
Old World February 9th Updated Test Build
The Old World test branch has been updated and is now version 1.0.70827 Test 02/09/2024
Design
New turn scale 'Seasons'
New game option 'Random Improvements', which randomizes the unique improvements (Shrines) for each nation
New map script 'Lakes and Gulfs'
Artisans no longer get the Ingenuity promotion for Ship and Siege units, instead get a 25% resource cost reduction on these units
Promotion options of a general no longer include invalid effects for their unit
The Jerwan Aqueduct gives free Farmers even to new farms after it has been built
Added +6 Culture/turn to Necropolis
Added Player Start Location map option to Seaside map script
Improved multiplayer start location selection, especially for team games
Tribal raiders are now willing to take a long path to their target if they cannot do anything else
Damaged cities can only be gifted to a teammate or their original owner
Regents no longer get a suffix
Programming
Unity upgrade to 2021.3.34
Refactor non-event legitimacy for completing wonders so the AI understands it
AI now takes better advantage of the Jerwan Aqueduct
Added AI for new Rider ability
AI expansion improvements
Improved AI luxury strategy
AI cache memory optimization
Sprite repo optimization
XML reading optimization
Compressed MeshAnimator animations
Improved performance of scenario menu when switching scenarios
Fall back to using default nation/dynasty if the player options file contains a disabled nation
UI
Portrait Interpolation enabled. Character portraits will gradually age each year instead of having fixed ages at which they change. They will also change depending on their opinion of you. This can be enabled and disabled in the Graphics Options menu.
Portrait Editor added to Extras menu
City production can now be automated
Worker icon replaced with a shovel (to disambiguate it from Axemen)
Research popup no longer always appears at the start of the turn and follows the priority set for events
Visual improvements for Royal Library, Jerwan Aqueducts, Hanging Gardens, Hovel and Range Improvements
Added action menu when right clicking military units in the Units tab
Hid "F1 to open encyclopedia entry" helptext for hidden projects
Added Encyclopedia category for "Traits (Items)"
Encyclopedia now defaults to a random Hints page instead of a completely random page
Removed obsolete warnings about losing the game due to having no heirs
Bugs Fixed
Fixed history generator not showing for SP games
Fixed game of the week using the premade map in the options file
Fixed razed city undo/redo visibility issue
Fixed LAN menu being unavailable with no internet connection
Fixed non-host cloud game deleting
Fixed username field in cloud setup screen not being copyable
Fixed cloud load null reference
Fixed "Join as any player" multiplayer game option
Fixed player team assignments not getting saved
Fixed heir name in notable events
Fixed case where heir could have the same name as a sibling
Fixed AI stun consideration bug
Fixed AI passively healing when it would be better to attack
Fixed some AI improvement selection bugs
Fixed AI specialist value calculation
Fixed AI yields values
Fixed bug with AI not realizing that adjacent unit bonus applies only for the same type of units
Fixed worker AI that resulted in sub-optimal improvement placement decisions
Fixed AI wasting orders shuffling their units around
Fixed rout indicator issues
Fixed an issue with undo/redo in hotseat and cloud games
Fixed theology effects help text
Fixed regent legitimacy bug where leaders after a regent would pass down too much legitimacy
Fixed Regent / Usurper bugs
Fixed remote server host controls sometimes not working
Fixed misleading Ruthless AI tooltip
Fixed lower tier ambitions being offered as crowning ambitions when higher tier ambitions are still valid
Fixed null reference on start when default dynasty in saved player options is random
Fixed trait helptext not displaying rating change in some cases
Fixed character rename undo bug
Fixed game restart on premade maps
Fixed city right-click menu clipping
Heir name popup gets invalidated when the character is no longer the heir
Fixed bug with Carthage scenario 3 calculation for ship damage goal
Text and event fixes
Old World February 5th Hotfix update
Main Branch Hotfix: 1.0.70751 Release 02/05/2024
This hotfix release changes the Rider family bonus from free resources on founding the seat to enabling one time projects to import these resources. There are 3 projects, Import Horses, Import Elephants and Import Camels. Completing the project will add the relevant resource to the city on an empty tile. Each project can only be built once per nation and is restricted to Rider cities.
This change was made to prevent issues with Rider families losing access to units mid game for ongoing games.
Old World January 31st update - Localization improvements and new events
Main Branch: 1.0.70671 Release 01/31/2024
Headline changes
Major localization text update for all languages
95 new events added
Many design changes including new map scripts, game options and rebalancing
Design
New map script Player islands. Each nation gets their own island, with optional empty islands.
New map script Highlands. Inland map with lots of mountain ranges and elevated terrain.
Inland Sea map script reworked. Now has more variation and is more Mediterranean-like.
New game option Random Tech Tree. Shuffles the position of each tech within its column.
No longer possible to lose when dying without an heir, another character will take over
Tech tree changes:
Infantry Square now requires Battleline instead of Bodkin Arrow
Windlass now requires Architecture instead of Scholarship
Added Luxury bonus cards to the tech tree - on Forestry, Metaphysics, Coinage, Portcullis and Lateen Sail
Hittite UU 2 bonus tech (Free Three Man Chariot) science cost reduced from 800 to 600 (to be consistent with other UU bonus techs)
Free-for-all multiplayer game player start improvements:
All map scripts now spread out the players as much as possible, at the expense of selecting the best terrain.
Added a different, experimental, player placement for highlands and coastal rain basin map scripts, which are relatively uniform land maps
Player start adjustment to try to avoid being placed in a small area surrounded by impassable terrain
More resources between city sites, especially at low city site density
Baths class improvements give one extra Happiness per turn
AI (nations and tribes) now have a chance to cancel an alliance when at cautious opinion or lower
Split Away from Court event class into individual classes. This lowers the frequency of some events that were triggering too often (i.e. imprisoned events)
Players without an online ID (e.g. not running through Steam, Epic Launcher or GoG Galaxy) are now able to play network multiplayer
Regents will now be forced for child leaders up to age 6 when previous leader died and up to age 12 if previous leader abdicated
Rider family seat bonus now includes the addition of horses, elephants, and camels to tiles within the city territory, no longer allows building units without resources.
Generals over 50 now get general-related traits offered on upgrade (previously only Generals eligible for assignment were offered these)
Autonomous rule no longer clears the build queue, but AI can change it to build what it wants to
Leaders can no longer be Exploring. Exploring Leader events have been reworked.
Khufu now has a family penalty for each wonder built (Wonders and Dynasties)
Meritities is now Righteous instead of Revered (Wonders and Dynasties)
New Events
89 new base game events:
A Brush With Death
A Child No More (x4)
A Famous Hill
A Gracious Welcome
A Greater Calling Just Called
A Little More Time
A Narrow Escape
A Matter of Faith
A Royal Suspect
A Shift in Thought
Age Of Unrest
Alien Traditions
An Ignominious Wound
Arrow To The Eye
Bonds of Faith
Celebration of Our Many Blessings
Champions of the Guard
Complications
Cultural Similarities (x10)
Elephants of City
Entwined Beliefs
Familial Ties
Family Needs
Family Power Play
Family Traditions (x10)
Fangs Of Our Foes
Felled By Arrows
Hard Rain
Heaven Help Us
Hero Of The Realm
In The Hands Of God
Influence Of Weakness
Keepsake
Laches
Last Of His Line
Lucky Break
Naming and Necessity
National Tour
National Treasure
No Time Wasted
Not Without Risk
Poisoned Tips
Prime Surplus
Rain Of Arrows
Rebel Phase
Select Timber
Shattered Shield
Stalwart Spouse (x2)
Stronger For It
Test Of Metal
The Captured Agent
The End of an Era (x2)
The Freedom Of Divorce (x2)
The Goal Of Life
The Hunt Continues
The Pále
The Peoples Shield
The Third Man
Too Young To Rule
Tribe Eliminated Nickname
Two Birds
Untimely
Ward No Longer
Welcome Return
Wondrous Nation
6 new Sacred and Profane events:
Fugitive From God
General Devotion
Joined in Mystery
The Eyes of God
Turning Mani (x2)
Programming
Increased the minimum target unit number for the AI, to deal with military threats when it has few cities
AI technology value adjustments. AI chooses Navigation with higher priority.
AI no longer places value on bonus units if no such units are needed (e.g. free Settler with no vacant city sites)
AI now knows about effectPlayer YieldUpkeepModifier, TeamDiplomacyYields and TribeDiplomacyYields
When at war with a tribe with multiple known settlements, Settlers are planned for one site at a time, not all at once
Quick Infos XML validation optimization. Eliminates most memory allocations
Added support for having the same character in multiple dynasties
AI yield value corrections
Can now set a religion to be not Pagan or World
UI
Major localization text update for all languages including all missing Wonders and Dynasties text
Added missing Wonders and Dynasties event art
Changed Remind Turn to Turns until Reminder in Improvement and Text pings
Temporary traits now display time remaining in parentheses
Added tooltip about the loss/gain of tribute yields by declaring war on a tribe
Added Tribal Strength game setup option help text for empty city sites
Added missing icons for some Wonders & Dynasty missions and effects
Added new icon for Zealot's Enlist Next effect
Added Greek dynasty leader bios
Updated character suffix localization code and added support for Chinese numerals
Tech selection UI is now updated immediately when available techs change
Disabled history generator for multiplayer games (as this was causing bugs)
Custom Leader Archetype shown on Choose Leader screen when selected
In network games the client no longer exits to main menu immediately upon disconnection but instead tries to automatically reconnect
Smoke particles on mines are now hidden when the smokestack is hidden
New Game option enabled on premade maps, will reroll nation and dynasty selection if these have been randomized
Made Religion/Family/Nation/Tribe sections on tab panels collapsible
Added concepts/linkable helptext about the tech card system
Added intermediate Scripted/Freeform menu to Learn to Play
Proscription mission is now hidden unless enabled (Wonders and Dynasties)
Added new icon for Explorer unit (Wonders and Dynasties)
Bugs Fixed
Fixed units on cooldown getting moved when units try to move into their tile
Heir births are entered into the game log only after they have a name
Fixed bug where cut trees could be cleared on Lumbermill tiles
Fixed Restart Game button in cases where a premade map was picked through Advanced Setup instead of going through the Scenarios screen
Fixed cycle military button tooltip text
Learn to Play fixes. Prevented some player actions that could cause LTP scenarios to break.
Fix for Event Browser UI
Likely fix for map element names sometimes not matching between client and server
Fixed some scenario load/save inconsistencies
Fixed AI exploration bug
Fixed AI AdjacentSameModifier value
Fixed AI research selection actually following the AI evaluation instead of being random
Corrected some inconsistent use of the AI in-city yield evaluation
Fix for mod dependency bug
Fixed archetype icon not reflecting selected dynasty leader on SP setup screen
Fixed incorrect estimate of effectPlayer on help text when it involved adjacency bonuses from existing improvements (e.g. science output of Pilgrimage)
Removed double spaces betwixt icons and yield names in some cases
Fixed default improvements/units shown as unique when no nation/dynasty is specified
Fixed landmark names sometimes displaying incorrectly in MP games
Random nation on premade maps now correctly remain random on new game
Premade map selection now remembered for next game
Fixed top section of tab headers getting cut off
Fixed Pick Later nation and Random Dynasty setting the dynasty to Default
Fixed queued actions triggering unit selection before decision selection
Fixed Tooltip Scale and Popup Text Size options not saving on Steam Deck
Fixed Heroes of the Aegean scenario 5 save/load bug
Fixed Heroes of the Aegean scenario 5 bugs with Darius events, rebels and autonomous rule
Fixed Wonder and Dynasties content being missing from World Maps and Barbarian Horde scenarios
Fixed Caesar's dynasty description (Wonders and Dynasties)
Fixed null ref on leader select helptext for dynasties with free tech (Wonders and Dynasties)
Jerwan Aqueduct now has a history that prevents it from changing drastically when city layouts change (Wonders and Dynasties)
Fixed Carthage scenario 1 goal (Markets and Money)
Fixed Jebel Barkal bonus description (Wonders and Dynasties)
Text and event fixes
Known Bugs
Starting Game of the Week after having started a game using a premade map will cause GotW to use that map.
Old World January 24th Updated Test Build
The Old World test branch has been updated and is now version 1.0.70578 Test 01/24/2024
Design
No longer possible to lose when dying without an heir, another character will take over
Regents will always be offered for child leaders up to age 6
Infantry Square tech cost reverted, still follows Battle Line but is no longer a requirement for Cohorts
Rider family seat bonus now includes the addition of horses, elephants, and camels to tiles within the city territory, no longer allows building units without resources.
Generals over 50 now get general-related traits offered on upgrade (previously only Generals eligible for assignment were offered these)
Autonomous rule no longer clears the build queue, but AI can change it to build what it wants to
Hittite UU 2 bonus tech (Free Three Man Chariot) science cost reduced from 800 to 600 (to be consistent with other UU bonus techs)
Leaders can no longer be Exploring
New inland sea map script now has more tiles to compensate for more of it being ocean
Khufu now has a family penalty for each wonder built (Wonders and Dynasties)
Meritities is now Righteous instead of Revered (Wonders and Dynasties)
New Events
89 new base game events:
A Brush With Death
A Child No More (x4)
A Famous Hill
A Gracious Welcome
A Greater Calling Just Called
A Little More Time
A Narrow Escape
A Matter of Faith
A Royal Suspect
A Shift in Thought
Age Of Unrest
Alien Traditions
An Ignominious Wound
Arrow To The Eye
Bonds of Faith
Celebration of Our Many Blessings
Champions of the Guard
Complications
Cultural Similarities (x10)
Elephants of City
Entwined Beliefs
Familial Ties
Family Needs
Family Power Play
Family Traditions (x10)
Fangs Of Our Foes
Felled By Arrows
Hard Rain
Heaven Help Us
Hero Of The Realm
In The Hands Of God
Influence Of Weakness
Keepsake
Laches
Last Of His Line
Lucky Break
Naming and Necessity
National Tour
National Treasure
No Time Wasted
Not Without Risk
Poisoned Tips
Prime Surplus
Rain Of Arrows
Rebel Phase
Select Timber
Shattered Shield
Stalwart Spouse (x2)
Stronger For It
Test Of Metal
The Captured Agent
The End of an Era (x2)
The Freedom Of Divorce (x2)
The Goal Of Life
The Hunt Continues
The Pále
The Peoples Shield
The Third Man
Too Young To Rule
Tribe Eliminated Nickname
Two Birds
Untimely
Ward No Longer
Welcome Return
Wondrous Nation
6 new Sacred and Profane events:
Fugitive From God
General Devotion
Joined in Mystery
The Eyes of God
Turning Mani (x2)
Programming
AI chooses Navigation with higher priority
AI yield value corrections
Can now set a religion to be not Pagan or World
UI
Localization text update for all languages including all missing Wonders and Dynasties text
Changed Remind Turn to Turns until Reminder in Improvement and Text pings
Added Free Luxury bonus tech art
Smoke particles on mines are now hidden when the smokestack is hidden
New Game option enabled on premade maps, will reroll nation and dynasty selection if these have been randomised
Made Religion/Family/Nation/Tribe sections on tab panels collapsible
Added concepts/linkable helptext about the tech card system
Added intermediate Scripted/Freeform menu to Learn to Play
Proscription mission is now hidden unless enabled (Wonders and Dynasties)
Bugs Fixed
Fixed archetype icon not reflecting selected dynasty leader on SP setup screen
Fixed incorrect estimate of effectPlayer on help text when it involved adjacency bonuses from existing improvements (e.g. science output of Pilgrimage)
Removed double spaces betwixt icons and yield names in some cases
Fixed Stun from Push not working, and other unit stacking issues
Fixed default improvements/units shown as unique when no nation/dynasty is specified
Fixed landmark names sometimes displaying incorrectly in MP games
Random nation on premade maps now correctly remain random on new game
Premade map selection now remembered for next game
Fixed top section of tab headers getting cut off
Fixed Pick Later nation and Random Dynasty setting the dynasty to Default
Fixed queued actions triggering unit selection before decision selection
Fixed Heroes of the Aegean scenario 5 save/load bug
Fixed Heroes of the Aegean scenario 5 bugs with Darius events, rebels and autonomous rule
Fixed Carthage scenario 1 goal (Markets and Money)
Fixed Jebel Barkal bonus description (Wonders and Dynasties)
Text and event fixes
Old World January 17th Updated Test Build
The Old World test branch has been updated and is now version 1.0.70456 Test 01/17/2024
Design
Tech tree changes:
Infantry Square is now cheaper, requires Battleline and leads to Cohorts.
Bodkin Arrow leads directly to Military Prestige
Windlass requires Architecture instead of Scholarship
Added Luxury bonus cards to the tech tree - on Forestry, Metaphysics, Coinage, Portcullis and Lateen Sail
Baths class improvements give one extra Happiness per turn
New map script Player islands. Each nation gets their own island, with optional empty islands.
New map script Highlands. Inland map with lots of mountain ranges and elevated terrain.
Inland Sea map script reworked. Now has more variation and should be more Mediterranean-like.
Player start adjustment to try to avoid being placed in a small area surrounded by impassable terrain
Free-for-all multiplayer game player start improvements:
All map scripts now spread out the players as much as possible, at the expense of selecting the best terrain.
Added a different, experimental, player placement for highlands and coastal rain basin map scripts, which are relatively uniform land maps
More resources between city sites, especially at low city site density
New game option Random Tech Tree. Shuffles the position of each tech within its column.
AI (nations and tribes) now have a chance to cancel an alliance when at cautious opinion or lower
Split Away from Court event class into individual classes. This lowers the frequency of some events that were triggering too often (i.e. imprisoned events)
Players without an online ID (e.g. not running through Steam, Epic Launcher or GoG Galaxy) are now able to play network multiplayer
Programming
Increased the minimum target unit number for the AI, to deal with military threats when it has few cities
AI technology value adjustments
AI no longer places value on bonus units if no such units are needed (e.g. free Settler with no vacant city sites)
AI now knows about effectPlayer YieldUpkeepModifier, TeamDiplomacyYields and TribeDiplomacyYields
When at war with a tribe with multiple known settlements, Settlers are planned for one site at a time, not all at once
Quick Infos XML validation optimization. Eliminates most memory allocations
Added support for having the same character in multiple dynasties
UI
Temporary traits now display time remaining in parentheses
Added tooltip about the loss/gain of tribute yields by declaring war on a tribe
Added Tribal Strength game setup option help text for empty city sites
Added missing icons for some Wonders & Dynasty missions and effects
Added new icon for Zealot's Enlist Next effect
Added new icon for Explorer unit (Wonders and Dynasties)
Added Greek dynasty leader bios
Updated character suffix localization code and added support for Chinese numerals
Tech selection UI is now updated immediately when available techs change
Disabled history generator for multiplayer games
Custom Leader Archetype shown on Choose Leader screen when selected
In network games the client no longer exits to main menu immediately upon disconnection but instead tries to automatically reconnect
Bugs Fixed
Fixed units on cooldown getting moved when units try to move into their tile
Heir births are entered into the game log only after they have a name
Fixed bug where cut trees could be cleared on Lumbermill tiles
Fixed Restart Game button in cases where a premade map was picked through Advanced Setup instead of going through the Scenarios screen
Fixed cycle military button tooltip text
Learn to Play fixes. Prevented some player actions that could cause LTP scenarios to break.
Fix for Event Browser UI
Likely fix for map element names sometimes not matching between client and server
Fixed some scenario load/save inconsistencies
Fixed Wonder and Dynasties content being missing from World Maps and Barbarian Horde scenarios
Fixed Caesar's dynasty description (Wonders and Dynasties)
Fixed null ref on leader select helptext for dynasties with free tech (Wonders and Dynasties)
Jerwan Aqueduct now has a history that prevents it from changing drastically when city layouts change (Wonders and Dynasties)
Fixed AI exploration bug
Fixed AI AdjacentSameModifier value
Fixed AI research selection actually following the AI evaluation instead of being random
Corrected some inconsistent use of the AI in-city yield evaluation