Old World cover
Old World screenshot
Genre: Simulator, Strategy, Turn-based strategy (TBS)

Old World

September 13th Updated Test Build

The test branch has been updated!

Test Branch: 1.0.68629 Test 09/13/2023

Design

  • Revised city site placement algorithm so that you can now have player starts closer than two minimum city site distances apart, if the map is too small for the number of players
  • Higher-tier wonders now count toward lower-tier goals - e.g. Legendary wonders will be counted for the "have 1 Strong wonder" goal
  • Can now hurry obsolete units already in the build queue
  • End turn is canceled if there are new decisions to make after automated units move


Programming

  • Tribal invasion AI improvements
  • Combat AI improvements
  • Added console command setTribeInvasion
  • Added mod support for specific tribes and tribe strengths to use central AI to coordinate their units
  • Change mod Infos files now processed after append mod Infos files
  • Improved terrain mod support and performance optimizations
  • Map scripts now use internal variable/functions to set terrain formations, without persisting them to tile data since formations are only needed at generation time
  • Removed terrain formation ID and tile elevation from network data
  • Removed some unused terrain renderers
  • Removed unnecessary calls for timeline border tiles
  • Got rid of tile latitude in network data and saves. The save now instead stores the min/max latitude of the generating mapscript, latitudes are calculated as needed
  • Optimization to avoid calls to native code in a few places


UI

  • Added list of past events to character tooltip
  • Added toggle to tutorial events to allow the tutorial to be disabled directly from the event
  • Improved urban adjacency requirement help text
  • Tooltips for Barracks, Harbors etc now say they are a spawn point for relevant units
  • Removed city site text on tiles with settlements on them. Tile tooltip now shows if tile is a city site.
  • Map editor UI cleanup
  • Added progress for "Establish a State Religion" ambition
  • Hurry helptext now shows warning if cannot hurry due to missing prereq, such as Scholar governor for Inquiry
  • Event browser added new event warnings
  • Added strategy notes to Encyclopedia entries for Laws


Bugs Fixed

  • Map editor fixed generate map not placing city site improvements on city site tile
  • Map editor fixed bug that reset active nation start sites.
  • Map editor generate map now checks mapSizes and assigns the right number of start city sites based on map size in the editor.
  • Map editor fixed Seaside script not being selectable as off the bottom of the panel
  • Map editor fixed missing tooltips
  • Map editor fixed not clearing NationType and TribeType when removing a city site via terrain/height/improvement tools
  • Modio fix for slow mod download speed due to buffer bottleneck
  • Fixed bug causing game to get stuck when the Era of Peace occurrence ended via an event
  • Fixed Play/Win LAN achievement errors
  • Points to win setting no longer persists from main game to scenarios
  • Fixed initial Settler sometimes not being placed in the build queue
  • Fixed some raycast issues with map pins/recommendations
  • Fixed mountain renderer hanging if there are mountain clusters outside map boundaries
  • Fixed bug where player custom name and email were being reset in multiplayer
  • Fixed unit ModVariables not being copied when copying the unit
  • Fixed UI issue when logging out from modio
  • Fixed eliminated players in cloud games who still need to load the game not getting marked with a star
  • Text and event fixes

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.


September 6th update - New city site number options

The main branch has been updated!

Headline changes:

  • New map option City Site Number
  • AI performance improvements
  • Enhanced modding features


Design

  • New map option City Site Number that limits the number of city sites available based on the number of nations. Options are Unrestricted (default), Restricted (3 city sites per family per nation), Family Seats (1 city site per family per nation) and Capitals (1 city site per nation). Tribal settlements will still appear in places that would have been city sites but these cannot be settled by nations.
  • Map generator tries to place at least as many free city sites as starting locations on a given land area surrounded by water and mountains.
  • Tribe units now occupy empty settlements, when given the chance
  • Game of the Week games now much less likely to have non-default city spacing
  • Egypt now has -20% costs for same adjacent buildings (down from -25%)



Programming

  • AI performance improvements
  • AI finishes already started Wonders with more urgency
  • Improvements to AI value estimate of effects Added support for showing dynasty portraits, names and backgrounds on the Choose Leader and Setup screens
  • New features for modders:


    • Cognomen can now add a memoryCharacter
    • Added SetHeight to bonuses
    • Added EffectUnitUnlock to EffectUnit
    • Description field added to many xmls
    • Enabled adding custom variables to UnitTypes
    • Removed hardcoded terrain references
    • Amended coast renderer and unified mountain and volcano renderers to be more mod friendly


UI

  • Can now assign hotkey combos that are only used for inaccessible debug hotkeys
  • Added map option help text for default selections
  • City site widget no longer blocks clicks when it has no help text (when the tutorial is disabled)


Bugs Fixed

  • Fixed several causes of replay data getting discarded
  • Fixed Modio mod tags not adding/deleting on mod updates. Added image size validation to ensure between 256 and 2048 pixels width and height.
  • Units can no longer spawn on the same tile as other, non-allied units
  • Fixed bugs with Toggle Names on the mini Tech Tree
  • Fixed pick later found panel nation help sometimes incorrectly showing preset leaders
  • Fixed free city site location sometimes not getting revealed
  • Fixed AI cache initialization
  • Fixed null reference errors in sprite repo when using portrait mods
  • Can no longer divorce Olympias in Learn to Play 3
  • Fixed mission effects playing after entering and exiting city screen
  • Fixed load/save error with pings that have been placed but not yet been validated
  • Fixed initial settler tooltip data being treated as cached and not being populated
  • Fixed editor not assigning tribe tile owner when placing a settlement improvement
  • Fixed unit status not updating after tile ownership change
  • Tribe ruins no longer show countdown timer when tribe is extinct
  • Fixed city site text being updated without visibility
  • Fixed issues joining MP games and replay data getting discarded with map script mods installed
  • Adjusted improvement construction turns widget projection distance and scale to prevent occlusion from terrain
  • Fixed city widgets getting hidden behind camels
  • Fixed knockback animation incorrectly playing on secondary attack targets
  • Fixed autonomous cities not getting queued production refunded when it is canceled
  • Fixed Rider family getting negative opinion from having a tribal spouse - now correctly only applies to a foreign nation spouse
  • Fixed bug with modded spritesheets
  • Text and event fixes

August 31st Updated Test Build

The test branch has been updated!

Test Branch: 1.0.68478 Test 08/31/2023

Design

  • The leader dying with no heir will no longer cause the game to be lost. Instead another character will seize the throne.
  • City site location placements are now better balanced between nations when using restricted city site numbers

Programming

  • AI improvements
  • AI finishes already started Wonders with more urgency
  • AI performance optimization
  • Removed more hardcoded terrain references
  • Amended coast renderer and unified mountain and volcano renderers to be more mod friendly
  • Added support for showing dynasty portraits, names and backgrounds on the Choose Leader and Setup screens

Bugs Fixed

  • Tribe ruins no longer show countdown timer when tribe is extinct
  • Fixed city site text being updated without visibility
  • Fixed issues joining MP games and replay data getting discarded with map script mods installed
  • Fixed some map script issues when using restricted city site numbers
  • Adjusted improvement construction turns widget projection distance and scale to prevent occlusion from terrain
  • Fixed city widgets getting hidden behind camels
  • Fixed knockback animation incorrectly playing on secondary attack targets
  • Fixed autonomous cities not getting queued production refunded when it is canceled
  • Fixed Rider family getting negative opinion from having a tribal spouse - now correctly only applies to a foreign nation spouse
  • Fixed bug with modded spritesheets
  • Text and event fixes

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.




25% Off Sale for Old World

August 23rd Updated Test Build

The test branch has been updated!

Test Branch: 1.0.68373 Test 08/23/2023

Design

  • New map option City Site Number that limits the number of city sites available based on the number of nations. Options are Unrestricted (default), Restricted (3 city sites per family per nation), Family Seats (1 city site per family per nation) and Capitals (1 city site per nation). Tribal settlements will still appear in places that would have been city sites but these cannot be settled by nations.
  • Tribe units now occupy empty settlements, when given the chance
  • Game of the Week games now much less likely to have non-default city spacing
  • Egypt now has -20% costs for same adjacent buildings (down from -25%)
  • Map generator tries to place at least as many free city sites as starting locations on a given land area surrounded by water and mountains.


Programming

  • AI performance improvements
  • Improvements to AI value estimate of effects
  • New features for modders:


  • Cognomen can now add a memoryCharacter
  • Added SetHeight to bonuses
  • Added EffectUnitUnlock to EffectUnit
  • Description field added to many xmls
  • Enabled adding custom variables to UnitTypes
  • Removed hardcoded assumption about water heights


UI

  • Can now assign hotkey combos that are only used for inaccessible debug hotkeys
  • Added map option help text for default selections
  • City site widget no longer blocks clicks when it has no help text (when the tutorial is disabled)


Bugs Fixed

  • Fixed several causes of replay data getting discarded
  • Fixed Modio mod tags not adding/deleting on mod updates. Added image size validation to ensure between 256 and 2048 pixels width and height.
  • Units can no longer spawn on the same tile as other, non-allied units
  • Fixed bugs with Toggle Names on the mini Tech Tree
  • Fixed pick later found panel nation help sometimes incorrectly showing preset leaders
  • Fixed free city site location sometimes not getting revealed
  • Fixed AI cache initialization
  • Fixed null reference errors in sprite repo when using portrait mods
  • Can no longer divorce Olympias in Learn to Play 3
  • Fixed mission effects playing after entering and exiting city screen
  • Fixed load/save error with pings that have been placed but not yet been validated
  • Fixed initial settler tooltip data being treated as cached and not being populated
  • Fixed editor not assigning tribe tile owner when placing a settlement improvement
  • Fixed unit status not updating after tile ownership change
  • Text and event fixes


These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.




August 16th update - AI combat improvements

The main branch has been updated!

Headline changes:

  • AI combat improvements
  • Combat damage preview improvement
  • Fixed issue with minimum distance between city sites


Design

  • The minimum distance of AI nations from human players now scales appropriately with the city site density setting


Programming

  • AI combat improvements
  • AI no longer attacks when there is no value in doing so
  • AI no longer makes attrition attacks if attacking unit is in danger
  • AI has a better understanding of counterattack damage
  • AI has a better understanding of the Zealot general ability to not die with more than 1 HP
  • AI more mindful of enemy units that can stun
  • Improved speed of Modio mod browser


UI

  • Combat preview damage text next to unit health bar now shows the unit's maximum damage even if the target has less HP or a Zealot general
  • Leader is now included in reminders for available tutor targets
  • Critical hit preview now updates when a unit's critical hit chance changes
  • Added confirmation dialogs for load hotkeys
  • Added tooltip info for added turn for building outside territory (only affects forts)
  • Added tooltips for traits in leader customizer
  • Added scroll bar to founding panel to allow use of leader customizer with high UI scaling
  • Added strike bonus to unit attack preview summary against cities
  • Added game log entry when other nation declares war on you on your turn
  • Map Editor - reformatted right-side utilities to compress and shrink vertical size. Removed not-working map autosize button


Bugs Fixed

  • Fixed issue with minimum distance between city sites
  • Fixed trait helptext showing hidden subjects
  • Fixed bug with capturing some Roman cities in Carthage 4 scenario
  • Fixed traits being added to a character while iterating over their traits
  • Fix for index out of range crash
  • Fixed bug allowing players to build improvements and roads in non-allied player's territory
  • Fixed bug in sprite repository asset unloading and loading, which resolves sprite sheet errors when loading games with modded art assets
  • Fixed bug with delayed random traits and relationships
  • Fixed rare trade network bug
  • Fixed some cases where a rival unit in your borders was not getting bumped out of the way when you moved one of your units into its tile
  • Fixed potential border expansion preview issue
  • Fixed some AI city effect valuation issues
  • Fixed citizen count bug when upgrading a building with a queued specialist
  • Fixed some dynasty specific intro events not firing
  • Fixed grayed out "Found Capital" button showing wrong helptext when no Family selected
  • Fixed nicknames not being assigned for new custom characters in events
  • Fixed intro events not triggering in some circumstances
  • Fixed being unable to make truce with an AI after they declared war via an event without having met the player
  • Fixed achievement Alexander The Great not triggering for Alexander Dynasty
  • Fixed Customize leader option not being remembered
  • Text and event fixes

August 11th Updated Test Build

The test branch has been updated!

Notable changes:

  • AI combat improvements
  • Combat preview damage text next to unit health bar now shows the unit's maximum damage even if the target has less HP or a Zealot general
  • Bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.08.11

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.




August 2nd Updated Test Build

The test branch has been updated!

Notable changes:

  • Fixes to minimum city site distance and minimum distance between players
  • Improved speed of Modio mod browser
  • UI improvements

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.08.02

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.




July 28th Hotfix update

The main branch has been updated.

This hotfix patch fixes a border expansion bug introduced in the last main update

July 26th update - Leader customizer and city site density options

The main branch has been updated!

Headline changes:

  • Added Customize Leader option
  • Added city site density map option
  • Improved AIs use of anchoring


Full notes can be reviewed here:
https://mohawkgames.com/2023/07/26/old-world-update-111/