Full notes can be reviewed here: https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.07.21
These changes can be accessed on the test branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.
July 12th Updated Test Build
The test branch has been updated!
Notable changes:
The No Ancient Ruins option will now work on premade maps
Can no longer start a diplomatic mission to change war/truce/peace state until both sides have met each other
UI xml files are now allowed in user mods. UI xml files have been added to the Reference folder
Full notes can be reviewed here: https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.07.12
These changes can be accessed on the test branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.
July 5th update - UI, AI, performance improvements and scenario rebalancing
The main branch has been updated!
Headline changes:
New Options 'Only Show Map Tacks for Worker' and 'Disable environmental sounds'
Added support for changing players mid game when loading a multiplayer save
Heroes of the Aegean scenario rebalancing
Tribes and AI nations can now raze captured cities if the option for razing cities is enabled
AI and performance improvements
Full notes can be reviewed here: https://mohawkgames.com/2023/07/05/old-world-update-110
June 29th Updated Test Build
The test branch has been updated!
Notable changes:
Dynasties now have their own starting tiles on premade maps
AI can have a leader from any available dynasty of that nation
Added support for changing players or letting the AI take over midway through network games
Full notes can be reviewed here: https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.06.29
These changes can be accessed on the test branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.
June 21st Updated Test Build
The test branch has been updated!
Notable changes:
Tribes now raze captured cities, if the game option to allow cities to be razed is on. AI nations may also choose to raze captured cities.
Heroes of the Aegean scenario 5 has been rebalanced. Hard difficulty is now harder.
]Traders now get +6 Money per Specialists (up from +5)
Mod.io version upgrade
Full notes can be reviewed here: https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.06.21
These changes can be accessed on the test branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.
June 14th Updated Test Build
The test branch has been updated!
Notable changes:
Heroes of the Aegean scenario 3 has been rebalanced, it is now easier particularly on lower difficulties
Marshes no longer interrupt rivers
Added option to only show Map Tacks when a unit that can build them is selected. The AI now favors building tacked improvements with automated workers.
Added audio option to disable environmental sounds
Full notes can be reviewed here: https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.06.14
These changes can be accessed on the test branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.
May 31st update - enabled Alliance victories
The main branch has been updated!
Headline changes:
Alliance Victory is now possible in single player
Minor cities are now easier to create
The turn summary popup has been improved
Full notes can be reviewed here: https://mohawkgames.com/2023/05/31/old-world-update-109/
May 24th Updated Test Build
The test branch has been updated!
Notable changes:
Free ship tech cards will no longer appear until the player owns a coast tile
Distant raids on coastal cities can now contain ships of the same type the city is able to build
AI and UI improvements
Full notes can be reviewed here: https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.24.05
These changes can be accessed on the test branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.
May 17th Updated Test Build
The test branch has been updated!
Notable changes:
Improved turn summary popup
Steam Deck controller enhancements
Enabled Alliance victory for single player games
Full notes can be reviewed here: https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.05.17
These changes can be accessed on the test branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.