Centralization allows building farms on marsh, no longer gives +10 civics. Farms on marsh produce +2 Wood/Turn (in addition to food)
Added options to change team color intensity and to reduce framerate when application is not in focus
Competitive mode now disables off-map tribal raids and prevents cognomens with negative legitimacy
Many AI improvements
Many bug fixes and UI improvements
Full notes can be reviewed here: https://github.com/MohawkGames/main_buildnotes/blob/main/Old%20World%20Release%20Update%2011-30-22
Nominate Old World for Best Soundtrack!
The Steam Award nominations have started, and we'd absolutely love it if you'd consider nominating Old World for "Best Soundtrack" -- we're enormously proud of the amazing work done by the composer and all the artists!
We also have some exciting news to share -- Old World's soundtrack has been nominated for a Grammy® Award! The soundtrack is composed by Christopher Tin, who previously won a Grammy for his song Baba Yetu in the Civilization IV soundtrack.
You can click the image above if you'd like to nominate the game. Thank you to everyone for all the support this past year!
Nov 23rd Updated Test Build
The testing branch has been updated!
Notable changes:
Can now build Farms on Marsh with Centralization. Farms on Marsh produce +2 Wood/Turn
More marsh tiles will be generated near lakes
New events!
Added graphics option to reduce game framerate when application is not in focus
Localisation text fixes
AI Improvements
Full notes can be reviewed here: https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2011.23.2022
These changes can be accessed on the testing branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.
Old World Autumn Sale
Old World and the Heroes of the Aegean DLC are 20% off during the Steam Autumn Sale! Come check out the game.
Competitive mode now disables off-map tribal raids and prevents cognomens with negative legitimacy
Improvements to AI and performance
Localization text additions and fixes
Many bug fixes
Full notes can be reviewed here: https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2011.16.2022
These changes can be accessed on the testing branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.
Nov 10th update
The main branch has been updated!
Notable changes:
Improvements to AI
New spymaster missions - Expose Agent Network (requires Scholarship) and Move Agent Network (requires Manor)
Free laws from events no longer require having the prerequisite tech
Team cloud games now allow teammates to play their turns in any order
Steam workshop mod subscriptions are not installed until opening the Mods screen, show a notification when installing and install faster
Many bug fixes and UI improvements
Full notes can be reviewed here: https://github.com/MohawkGames/main_buildnotes/blob/main/Old%20World%20Release%20Update%2011-10-22
Nov 2nd Updated Test Build
The testing branch has been updated!
Notable changes:
Reworked network multiplayer code
New spymaster and agent missions
Added searchable dropdown for Steam friends in cloud game setup
Improvements to AI
Many bug fixes
Full notes can be reviewed here: https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2011.02.2022
These changes can be accessed on the testing branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.
Oct 26th Updated Test Build
The testing branch has been updated!
Notable changes:
Improvements to AI
Improvements to Steam workshop mod installation
Added LAN support for network MP games
Team cloud games now allow teammates to play their turns in any order
Many bug fixes
Full notes can be reviewed here: https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2010.26.2022
These changes can be accessed on the testing branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.
Oct 19th update
The main branch has been updated!
Notable changes:
Improvements to performance and AI
Coin Debasement now costs Money for Upkeep and Monetary Reform costs Civics
Projects that become invalid can no longer be rushed (i.e. when a Scholar governor leaves a city)
Improvements that give Legitimacy now give Orders in No Characters mode
Events now correctly grant bonuses and penalties when at maximum strengths or weaknesses
Many bug fixes
Full notes can be reviewed here: https://github.com/MohawkGames/main_buildnotes/blob/main/Old%20World%20Release%20Update%2010-19-22
Oct 12th Updated Test Build
The testing branch has been updated!
Notable changes:
Improvements to performance and AI
Coin Debasement now costs Money for Upkeep and Monetary Reform costs Civics
Projects that become invalid can no longer be rushed (i.e. when a Scholar governor leaves a city)
Improvements that give Legitimacy now give Orders in No Characters mode
Events now correctly grant bonuses and penalties when at maximum strengths or weaknesses
Many bug fixes
Full notes can be reviewed here: https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2009.28.2022
These changes can be accessed on the testing branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.