Guilds now gives +10 money per specialist type per city instead of -10% Rebel chance
Freedom now gives -5% Rebel chance instead of +1 happiness per city
Calligraphy now gives +10 culture per city instead of +4 culture per library
Swapped Calligraphy and Iconography upkeep costs
Swapped Colonies and Serfdom upkeep costs
Other design changes:
Ruthless AI declares war on a winning player even if that player is not directly reachable
Ruthless AI gets more chances to conduct diplomacy when a player is close to winning
Ruthless AI now takes alliances and national ambitions into account for determining if a player is close to winning
The Old World premade map edits - boundaries slightly expanded, marshes added and resources redistributed
When a unit move cannot be completed because a lack of orders, a partial 1-tile move results in a unit swap, if possible
In Rise of Carthage scenario 3, Orator-recruited mercenaries now count as hired and contribute to the optional merc hiring goal
Drought effect tweaks (Wrath of Gods)
Occurrences that result in small seas (18 tiles or less) convert that water to lakes. Mainly affects Ebbing Sea mapscript (Wrath of Gods)
Occurrences can now cause terrain changes on improved tiles, as long as the improvement remains legal for that tile (Wrath of Gods)
New Events
14 new events added - 11 for base game and 3 for Behind the Throne DLC
A City Like No Other
Deadly Inheritance
I Love It When A Plan Comes Together!
New Front
No War Declaration
Not to Be Trusted
Offensive Remarks
Reaping the Whirlwind
The God Queen
Triple Cross!
Tutorial: Upgrade Mercenaries
No Longer of Use (x2) (Behind the Throne)
Support or Scheme (Behind the Throne)
Programming
Improved AI chokepoint management and attacks with high unit density
Memory allocation improvements
Occurrence terrain change refactor, now more mod friendly
Changed opinion-calculating functions to return a tuple
Event triggers can now have an arbitrary number of subjects
UI
Foreign city citizen and specialist numbers now shown if the city tile is visible
Foreign city tooltips no longer show defense and damaged state unless the city is visible
Jobs are no longer shown on foreign character tooltips, unless their unit is visible (for Generals) or player has an agent in the relevant city (for Governors)
Stacked worker count shown on tooltip even when not actively building an improvement
Added "Improvements (Special)" section to the Encyclopedia, to include non-buildable Improvements
Added dynamic helptext for Attribute effects and tweaked Attribute helptext
Added Prosperity to Wrath of Gods setup
Bugs Fixed
Fixed occurrence notification localization when playing MP with players using different languages
Fixed tech names not showing up on cards in some languages
Fixed changing a tile improvement affecting city build queue specialists on other tiles
Fixed character card not selecting tribe leader
Fixed occurrence overlay getting stuck in some cases
Fixed temporary overlays not getting cleared when blocking popups are active
Fixed units being bounced by an Occurrence before taking damage from it
Fixed bug with Player.canEverHaveEffectCity
Fixed tile territory assignment in game editor
Fixed Grand Vizier interfering with automated unit management
Fixed camera zooming to fog when clicking foreign character with job
Fixed Towers giving extra height instead of extra range
Fixed movement bug that resulted in allied units not getting bounced out of your territory
Fixed some AI retreat confusion
Fixed promotion button icons not aligning to right of button
Fixed nation crest color issues
Fixed tooltip positioning issues with HUD scaling
Fixed missing source traits on some effectCity entries
Fixed Opulence project not granting family opinion bonus
Fixed tooltip for event options that marry away characters
Fixed Learn to Play ambitions not displaying correctly in Hall of Fame
Fixed mods not showing in Upload tab in some cases
Fixed map mod attributes not being checked in setup screen
Fixed Rise of Carthage scenario 3 Epic Victory achievement sometimes not unlocking
Fixed Pharaohs of the Nile scenario 2 Tribal peace/truce/war missions
Fixed Pharaohs of the Nile scenario issues with Urusalim not being a city site
Fixed Pharaohs of the Nile overlapping goals UI
Fixed unwanted VPs in The Hill scenario
Fixed "Wrath of Gods" map script showing with "show hidden map scripts" enabled and content not owned
Fixed occurrences causing rivers with deltas flowing into land tiles (Wrath of Gods)
Text and event fixes
Old World Update: Rejuvenation map script added and naval combat tweaks
Main Branch 1.0.77503 Release 2025-04-30
Headline Changes
New map script Rejuvenation added to the Wrath of Gods DLC. A barren desert that becomes more temperate and acquires resources over time
Ships can now enter defensive formation, which works in the same way as Fortify for melee infantry. Ship promotion balance tweaked
Added upgrade icon to city production buttons for specialists that replace an existing specialist
Design
Ships can enter defensive formation, giving +10% defence against Ships per turn, up to a max of 30%. A counterattack is gained at maximum level and each attack against the ship removes one level.
Grappler promotion immobilizes ships instead of stunning them and no longer has an attack penalty
Fireship promotion no longer gives +10% attack
Cockswain promotion gives +20% strength in National Territory instead of Rout
AI more likely to break alliances with poor opinion
Ruthless AI declares war on a winning player even if it's not completely ready to do so
When a tribal alliance ends and there are tribal units in the same tile as player units, the tribal units are bounced, not the player units
When a national alliance ends, a unit in its own territory never gets bounced
Expose Agent mission takes 1 turn to complete (was 2)
Rise of Carthage campaign tweaks and rebalancing
Heroes of the Aegean scenario 2 rebalanced
Slums worker discount removed and militia discount increased (Behind the Throne)
New map script Rejuvenation added (Wrath of Gods)
Occurrences that affect water movement (eg Hurricane) affect player-controlled water as well, both for water units and land units using anchored tiles (Wrath of Gods)
Hurricanes remove Anchored status from ships (Wrath of Gods)
Programming
Restart Game and New Map now generate a new game ID so that a new entry can be recorded in the Hall of Fame
AI less averse to building Militia and Conscripts when it cannot build a latest upgrade regular military unit
Pathfinder performance optimization
Moved project spread to the Player class
Memory refactor
Testudo is now a unit effect
Added delete functionality to Manage Mods tab for mapfiles with no ModioID/WorkshopID
Added support for showing images of workshop maps in Manage Mods tab
Added support for council positions that don't require any traits
Added support in the game class for adding visual effects to tiles independently from the occurrence system
Added support for yields with negative demand
Added backwards compatibility for mods with zero-cost projects (notably fixes freezes in Projects+ mod)
UI
Added upgrade icon to city production buttons for specialists that replace an existing specialist
Added year of discovery to each acquired tech on the Tech Tree
Can no longer see citizens, specialists, and happiness level of foreign cities without an agent
Selection panel tooltips appear on the left
Score/ambitions panel hidden with attack preview active
Ambition display tweaks
Added Net Yield Change to project build tooltips
Improvement and specialist tooltip tweaks
Added reminder count on tooltip for pillage reminders
Decreased size of religion icons on city widgets and archetype/family icons near leader portrait
Discord/Steam rich presence now updated after loading a save
Added Save button to cloud host controls screen
Notification URL icon shown in cloud game list
Observer hosts of MP games can send messages only to everyone
Added notification icon for City Damaged
Added Increase Unit Movement Radius Visibility button to accessibility options to allow players to boost unit movement radius contrast
Added spacing between archetype/ratings/items on character cards
Source of counterattack damage in the combat preview is more specific
Improved tooltip alignment and positioning
Law tooltips now show F1 Encyclopedia links
Encyclopedia updates
Localization text updates
Added explanation popup to target player when a mission has resulted in an AI or a tribe agreeing to declare war on that player
Shrines are listed in city pagan religion help text, just as monasteries, temples, etc are listed for world religions
Agent networks with agents now shown in Spymasters Agent Networks submenu
Improved helptext for traits that can replace other traits
Removed the Text tab from the Event Browser
Bugs Fixed
Fixed DLC that is not owned being marked as disabled
Fixed bug that forced some map scripts to put all players on the same continent
Fixed increasing player count disabling Allow Duplicate Nations option
Fixed Governor gendered helptext issue
Fixed event browser not using selected language for event preview
Fixed a bug that sometimes prevented the AI from declaring war to expand
Fixed broken river segments in mirror maps
Fixed missing available luxury highlights
Fixed enlisted unit of eliminated nation becoming a rebel
Fixed bug with AI understanding of how city attacks work
Fixed character mission tooltip positioning inconsistency
Fixed left unit healthbar always showing 0 damage in attack preview
Fixed specialist tooltip net yield change to correctly account for the loss of a citizen
Fixed tile tooltips revealing yields for foreign improvements when at Peace
Fixed restarting a hotseat game losing player information
Fixed map selection clickthrough issues
Fixed F7 city list not sorting when agent tab is selected
Fixed incorrect default number of opponents set in single player setup screen
Fixed configuration of female scout and female worker combat portrait prefabs
Fixed city recommendation icons appear for non-visible production buttons
Fixed agent networks submenu player colors
Fixed issues with city widget capture text
Fixed data issue for culture on city tab
Fixed data issues for specialist widgets and pings
Fixed improvements placed in the map editor always getting raised to the hill height offset
Fixed irrelevant tribes appearing in the tooltip of some character bonuses
Fixed team/tribe diplomacy icon not updating in score area when diplomacy changes
Fixed event text/goal mismatch
Fixed incorrect number of players stored in the options file for multiplayer settings
Fixed hotseat games restarting with the wrong active player
Fixed modio maps not showing in mod browser
Fixed modio maps not updating properly
Fixed a couple of issues with maps on Workshop
Fixed Modio API errors on uploading mods
Fixed modio uploading all files in Maps folder
Fixed modio maps reporting version issues if modVersion is blank
Fixed modio maps sometimes not getting metadata embedded in the mapfile
Fixed modio maps images not showing on manage mods tab
Fixed possible null reference when map filename isn't the same as map display name
Fixed mods with file information showing private full path filename
Fixed mod uninstall button not working on Install tab immediately after an installation
Fixed issues with loading mod units from asset bundles
Fixed UI exception for non-civics projects when AI build recommendations are enabled (affects mods only)
Fixed non-civics projects displaying the incorrect yield above the build queue (affects mods only)
Fixed Enlist killing enlisted units if the enlist-on-heal amount was too low (affects mods only)
Fixed Rise of Carthage scenario 3 not taking into account the final turn's yields for determining goal completion
Fixed Rise of Carthage scenario 3 issue with rebels capturing cities
Fixed Civil War affecting all players (Behind the Throne)
Fixed missing Clergy in Wrath of Gods scenario
Fixed Stele appearing in improvements list when it cannot be built manually (Wrath of Gods)
Fixed crash caused by Inferno (Wrath of Gods)
Fixed Occurrences sometimes occurring more often than they should for a given player (Wrath of Gods)
Fixed map Occurrences not being added to mirror maps (Wrath of Gods)
Notes for Modders
Five separate memory types (MemoryCharacter, MemoryTribe, MemorReligion, MemoryFamily, MemoryPlayer) are now one type, Memory. The base file name is memory.xml
Mods that add memories need to rename files, e.g. memoryCharacter-add.xml should be memory-character-add or just memory-add. The dash after memory is the important part
Event bonuses are now just Memory / Forget, for all memory types. Events should take care to apply the bonus to the right subject. For example, a Memory bonus applied to a SUBJECTCLASS_CHARACTER subject is the equivalent of the earlier MemoryCharacter bonus
It is recommended to upload new versions of map mods in order to take advantage of fixes and new features
Old World April 23rd Updated Test Build
Test Branch 1.0.77393 Test 2025-04-23
Design
Expose Agent mission takes 1 turn to complete (was 2)
Rise of Carthage campaign tweaks
Programming
Restart Game and New Map now generate a new game ID so that a new entry can be recorded in the Hall of Fame
AI less averse to building Militia and Conscripts when it cannot build a latest upgrade regular military unit
Added support for yields with negative demand
Added delete functionality to Manage Mods tab for mapfiles with no ModioID/WorkshopID
Added support for showing images of workshop maps in Manage Mods tab
UI
Added upgrade icon to city production buttons for specialists that replace an existing specialist
Added year of discovery to each acquired tech on the Tech Tree
Added explanation popup to target player when a mission has resulted in an AI or a tribe agreeing to declare war on that player
Can no longer see citizens, specialists, and happiness level of foreign cities without an agent
Shrines are listed in city pagan religion help text, just as monasteries, temples, etc are listed for world religions
Agent networks with agents now shown in Spymasters Agent Networks submenu
Added minimum range to unit encyclopedia entries where relevant
Improved helptext for traits that can replace other traits
Localization text updates
Removed the Text tab from the Event Browser
Bugs Fixed
Fixed repair recommendation and improvement ping hover issues
Fixed production queue buttons
Fixed increasing player count disabling Allow Duplicate Nations option
Fixed character memories also getting applied to the character's family
Fixed city recommendation icons appear for non-visible production buttons
Fixed agent networks submenu player colors
Fixed issues with city widget capture text
Fixed data issue for culture on city tab
Fixed data issues for specialist widgets and pings
Fixed improvements placed in the map editor always getting raised to the hill height offset
Fixed irrelevant tribes appearing in the tooltip of some character bonuses
Fixed team/tribe diplomacy icon not updating in score area when diplomacy changes
Fixed bug that forced some map scripts to put all players on the same continent
Fixed event text/goal mismatch
Fixed incorrect number of players stored in the options file for multiplayer settings
Fixed hotseat games restarting with the wrong active player
Fixed modio uploading all files in Maps folder
Fixed modio maps reporting version issues if modVersion is blank
Fixed modio maps sometimes not getting metadata embedded in the mapfile
Fixed modio maps images not showing on manage mods tab
Fixed possible null reference when map filename isn't the same as map display name
Fixed mods with file information showing private full path filename
Fixed mod uninstall button not working on Install tab immediately after an installation
Fixed Civil War affecting all players (Behind the Throne)
Fixed map Occurrences not being added to mirror maps (Wrath of Gods)
Text and event fixes
Notes for Modders
It is recommended to upload new versions of map mods in order to take advantage of fixes and new features
Old World April 9th Updated Test Build
Test Branch 1.0.77261 Test 2025-04-09
Design
Ships can enter defensive formation, giving +10% defence against Ships per turn, up to a max of 30%
Reverted Ship counterattack damage back to 1 (from 2)
When a tribal alliance ends and there are tribal units in the same tile as player units, the tribal units are bounced, not the player units
When a national alliance ends, a unit in its own territory never gets bounced
Heroes of the Aegean scenario 2 and Rise of Carthage scenario 3 rebalanced
New map script Rejuvenation added (Wrath of Gods)
Occurrences that affect water movement (eg Hurricane) affect player-controlled water as well, both for water units and land units using anchored tiles (Wrath of Gods)
Hurricanes remove Anchored status from ships (Wrath of Gods)
Programming
Added support in the game class for adding visual effects to tiles independently from the occurrence system
Memory refactor
Testudo is now a unit effect
UI
Added Increase Unit Movement Radius Visibility button to accessibility options to allow players to boost unit movement radius contrast
Added spacing between archetype/ratings/items on character cards
Source of counterattack damage in the combat preview is more specific
Improved tooltip alignment and positioning
Law tooltips now show F1 Encyclopedia links
Encyclopedia updates
Bugs Fixed
Fixed missing yields on Council tooltip
Fixed missing city build recommendations
Fixed specialist tooltip net yield change to correctly account for the loss of a citizen
Fixed tribe widget display issues
Fixed tile tooltips revealing yields for foreign improvements when at Peace
Fixed restarting a hotseat game losing player information
Fixed map selection clickthrough issues
Fixed F7 city list not sorting when agent tab is selected
Fixed incorrect default number of opponents set in single player setup screen
Fixed configuration of female scout and female worker combat portrait prefabs
Fixed Enlist killing enlisted units if the enlist-on-heal amount was too low
Fixed modio maps not showing in mod browser
Fixed modio maps not updating properly
Fixed a couple of issues with maps on Workshop
Fixed Modio API errors on uploading mods
Fixed Rise of Carthage scenario 3 not taking into account the final turn's yields for determining goal completion
Fixed Occurrences sometimes occurring more often than they should for a given player (Wrath of Gods)
Text and event fixes
Notes for Modders
Five separate memory types (MemoryCharacter, MemoryTribe, MemorReligion, MemoryFamily, MemoryPlayer) are now one type, Memory. The base file name is memory.xml
Mods that add memories need to rename files, e.g. memoryCharacter-add.xml should be memory-character-add or just memory-add. The dash after memory is the important part
Event bonuses are now just Memory / Forget, for all memory types. Events should take care to apply the bonus to the right subject. For example, a Memory bonus applied to a SUBJECTCLASS_CHARACTER subject is the equivalent of the earlier MemoryCharacter bonus
Old World April 2nd Updated Test Build
Test Branch 1.0.77137 Test 2025-04-02
Design
Ships receive 2HP counterattack damage (up from 1)
Grappler promotion immobilizes ships instead of stunning them and no longer has an attack penalty
Fireship promotion no longer gives +10% attack
Cockswain promotion gives +20% strength in National Territory instead of Rout
AI more likely to break alliances with poor opinion
Ruthless AI declares war on a winning player even if it's not completely ready to do so
Slums worker discount removed and militia discount increased (Behind the Throne)
Programming
Pathfinder performance optimization
Added support for council positions that don't require any traits
Moved project spread to the Player class
UI
Selection panel tooltips appear on the left
Score/ambitions panel hidden with attack preview active
Ambition display tweaks
Added Net Yield Change to project build tooltips
Improvement and specialist tooltip tweaks
Added reminder count on tooltip for pillage reminders
Decreased size of religion icons on city widgets and archetype/family icons near leader portrait
Discord/Steam rich presence now updated after loading a save
Added Save button to cloud host controls screen
Notification URL icon shown in cloud game list
Observer hosts of MP games can send messages only to everyone
Added notification icon for City Damaged
Tidied Occurrences in Encyclopedia (Wrath of Gods)
Bugs Fixed
Fixed DLC that is not owned being marked as disabled
Fixed missing available luxury highlights
Fixed UI exception for non-civics projects when AI build recommendations are enabled (affects mods only)
Fixed non-civics projects displaying the incorrect yield above the build queue (affects mods only)
Fixed issues with loading mod units from asset bundles
Fixed event browser not using selected language for event preview
Fixed Governor gendered helptext issue
Fixed broken river segments in mirror maps
Fixed enlisted unit of eliminated nation becoming a rebel
Fixed bug with AI understanding of how city attacks work
Fixed character mission tooltip positioning inconsistency
Fixed left unit healthbar always showing 0 damage in attack preview
Fixed Rise of Carthage scenario 3 issue with rebels capturing cities
Fixed missing Clergy in Wrath of Gods scenario
Fixed Stele appearing in improvements list when it cannot be built manually (Wrath of Gods)
Fixed crash caused by Inferno (Wrath of Gods)
Old World Update: National Ambitions and Launch Offensive changes
Main Branch 1.0.76988 Release 2025-03-26
Headline Changes
New National Ambition system introduced to allow earlier selection of your final ambition
Launch Offensive changes
Continent is now the default map script
AI and performance improvements
Design
National Ambitions:
The final ambition is now called a National Ambition and may be offered early, after a player has completed 5 ambitions
The offer is triggered soon after the player reaches 70% progress towards one of the national ambitions
National Ambitions are not used for tier counting purposes i.e. they do not make regular ambition offers harder
All National Ambitions are listed in the Encyclopedia under their own category
Added new National Ambition '+250 Food, Iron, Stone, Wood and Money per turn'. This replaces the previous ambition to stockpile 2000 of each resource
Added new regular Ambition 'Control 4 Hamlet class improvements'
Adjusted ambition threshold calculations and ambition events to allow a greater variety of ambitions to be offered
Launch Offensive changes:
Offensive effects do not apply to the leader unit
Cannot launch offensive when on cooldown
Leader unit goes on new launched offensive cooldown
For team games, bonus orders from the offensive go to the unit owners
Continent map script changes:
Continent is now the default map script
Added new Extreme Terrain suboption 'None' and made this the default
Tribal Lands placement option removed
Other design changes:
Critical hits on cities are no longer possible
Stun is now possible when attacking a unit in a city without any HP left
Panic and Fireship effects now cause units that cannot retreat to become Disarmed instead of Stunned
Enlisted units by a Zealot leader now return to full health
Hidden units now always ignore ZOC
Money Boost tech card moved to Coinage
Free Trireme and Free Dromon tech cards removed
National ambitions now offered at 70% completion instead of 75%
National Ambitions event enabled in no events mode
Fire shrines now have adjacent modifier to any improvement in the Mine class (now also affects Laurion Mines)
Commander leaders always grant +10XP per turn to all units (previously units had to be idle)
Free improvements are now allowed on resource tiles with a generic improvement ping. Placing a free urban improvement on a resource removes the resource without harvesting it
Adjusted ambition threshold calculations so a greater variety of ambitions gets offered
Events where the AI offers Truce on breaching a city now trigger when the city is captured instead
Can no longer build roads and improvements in territory of an ally
Water tiles no longer need to be adjacent to land in order to transfer them from one of your cities to another
Units that earn XP past the maximum level convert that XP to training
Ezana's Evangelist trait only gives new units Christianity/Adept in city where he is governor (Wrath of Gods)
7 new events relating to Calamities happening to other players (Wrath of Gods)
Reduced other religion opinion penalty duration for Venerate mission (Wrath of Gods)
Increased chance of Scrub appearing on new Arid tiles on Ebbing Sea map from 2% to 10% (Wrath of Gods)
Eruption and Earthquake intensities tweaked (Wrath of Gods)
Made Calamities less common on the Rare and Very Rare settings (Wrath of Gods)
Wrath of Gods scenario now uses a customized map script with more Volcanoes (Wrath of Gods)
Programming
Rendering API change: Linux / Steam Deck now default to Vulkan. Windows supports Vulkan with a command-line switch -force-vulkan
Epic Mac build now runs natively when run outside of the Epic launcher, i.e. using alternative launcher such as Heroic
Improved UI responsiveness when cycling through workers
Performance improvements
AI combat improvements
Improved AI use of Launch Offensive
Improved AI order predictions when planning moves
AI is more aggressive in moving towards enemy cities when at war
AI more likely to place ranged units in forest when defending its territory with a Tactician leader
AI fort building now less common
AI tries harder to delay using anchored units so that land units don't get stranded
AI now less eager to build some wonders that are not very useful (e.g. Jebel Barkal without world religion)
AI cares a little more about culture
Invading organized tribes are less timid
Added ALLOW_CITY_CRITICAL_HITS to globalsInt, for use by modders
Mod manager no longer fully loads installed maps when fetching subscription info
Unit XP overflow into training uses TRAINING_PER_XP for consistency
Buildable projects now use a ProductionType such as YIELD_CIVICS. Non-buildable projects do not require this
iCivics has been renamed to iCost in project.xml
UI
Setup screen changes:
Removed Options Preset dropdown from Simple setup and added Event Level
Added Reset Options button to Advanced and MP setup screens
Added difficulty mode to Advanced setup screen
Simple setup settings are saved separately from advanced setup settings. Going back and forth between Advanced and Simple screens retains only nation and dynasty settings
Entering the setup screens with a premade map that restricts nation choices stored in the options file will no longer keep that map choice, to ensure all nations are shown
Enabled DLC no longer gets reset every time
Other UI changes:
Selected characters now appear in the upper right side of the screen and Ambitions in the upper left
Added Net Yield Change to specialist build tooltip, which takes modifiers into account and subtracts yields for any replaced specialist
Popup text minimum scaling reduced
Removed background UI blur when events are active
EffectUnit links now also include the effect icon by default
Timeline screen slider is now disabled while advancing by season or by year
Clarified City Site Number help text
Wonder legitimacy bonuses now named per culture tier to differentiate them
Can now queue the same tile multiple times without the unit executing the queued moves
When the last tile in a move queue is right-clicked, the unit executes the queue
Flipped luxury panel buttons
Tweaked alignment for scenario-specific goal info
Archetypes now shown in line of succession panel
Strategic resource icons for unit production shown on city categories when available
Temporary unit effects now show the remaining turn count on their icons
Changed all happiness/discontent yield displays to use relevant icon instead of signed text
Added worker list to tile tooltip when multiple workers are stacked
Selecting a character centers the camera on job-relevant city or unit
Research UI is now always shown regardless of selection
Added reminder for pillaged tiles
Added ability to hide improvement tooltips by holding CTRL
Timeline now shows map terrain changes over time
Timeline now shows current revealed-not-visible state for borders when it is set to show the current turn
With a land unit selected, hovering over a water tile in anchor range will show "Must end move on land tile"
Network games are now paused automatically when the game is over
Cannot surrender a multiplayer game if you are the last player remaining
World tile text now shows over city UI
Unworked wonders show Requires Worker text with worker selected
Right-click toggles tab panel menus off if already open
Improved unit strength tooltip text
Updated premade map descriptions
Removed some of the yield breakdown from the specialist tooltip and added modified total yield
Removed line break from event option tooltips that start goals
Removed 'New Event in Wizard' button from Event Browser
City links that do not open the city screen now pan the camera to the city when clicked (i.e. tribal raid notifications)
Starting a game using a parameter string no longer updates the options file with the game's settings
Added custom savegame prefix to standalone scenarios
Added more promotion and effectUnit information to encyclopedia
Updated credits
Updated Shapur's dynasty description to clarify that Strike applies to melee and ship units (Wonders and Dynasties)
Plague flies are only shown on units with the Plagued effect. Plague fog effect is confined to city territory (Wrath of Gods)
Wildfire visual effect is less extreme (Wrath of Gods)
Improvement pings are no longer removed by an occurrence rendering a tile impassable (Wrath of Gods)
Boosted plague fog visibility (Wrath of Gods)
Boosted volcano animation speed (Wrath of Gods)
Bugs Fixed
Fixed Korean text sometimes not displaying
Fixed text autosizing issues
Fixed popup text not updating immediately after changing scaling
Fixed assert when removing player ownership from a tile with a religion attached
Fixed forest on lake tile in Middle East map
Fixed bad city border preview on Old World Map by removing an urban tile to the west of Pella
Fixed a threading issue that could cause server-side exceptions
Fixed unit queuing bugs
Fixed units not being selectable through overlays
Fixed some UI elements not updating properly after undoing initial found
Fixed occasional opinion arrow misalignment in event popup
Fixed city recommendation assert
Fixed workers and ships in cities with no defenses not taking damage from attacks
Fixed clicks on parts of the UI selecting map elements behind them
Fixed Continents map script bug
Fixed Caravans being unable to travel through anarchy territory
Fixed improvements being repairable inside hostile territory
Fixed unit health bars appearing incorrectly for some attack previews
Fixed the Ignore Map Nation Starts option not working on some maps
Fixed Family Seat founding bonus not showing in the setup screens and in game before player has founded their capital
Fixed Road To overlay not updating when changing mouseover tile
Fixed flickering issue when hovering over build recommendations on some parts of the screen
Fixed bug where AI could still win in some cases when player achieves victory on the same turn
Fixed goal threshold bug incorrectly making ambitions invalid
Fixed Barbarian Horde MP achievement not working in hotseat
Fixed Greek and Assyrian capitol buildings not being shown when adjacent to rivers
Fixed Allow Negative Cognomens option appearing when no characters option selected
Fixed Free Court Minister encyclopedia entry with null icon
Fixed encyclopedia prompt showing on traits with no encyclopedia page
Fixed encyclopedia null references
Fixed succession law preview tooltip showing wrong law
Fixed Courtiers Added stat not increasing when recruiting an existing foreign courtier
Fixed Organized tribes not healing
Fixed some AI bugs
Fixed research UI not updating immediately when yield rates change
Fixed Carthage scenarios giving a lower-tier victory than earned if one of the goals was completed indirectly
Fixed Portrait Editor loading issue
Fixed portrait models potentially obscuring each other
Fixed unit cycle tooltip sometimes not locking
Fixed ship building on a tile that has turned to land
Fixed nested link issue in governor candidate tooltip
Fixed team color intensity slider
Fixed map timeline GIF palette not representing border colors correctly
Fixed citrus grove configuration
Fixed ZOC display exception
Fixed pillage notification links selecting units
Fixed some dropdown appearance issues
Fixed autobuild cities not repairing upon being founded with a damaged settler
Fixed bug in effectCity help text yield breakdown
Fixed occurrence effects after a new city has been founded
Fixed sporadic disconnections in network and server games when one or more player slots are open
Fixed pathfinding for hidden units
Fixed AI bug that caused it to sometimes move units back and forth between the same tiles
Fixed null pointer if an init phase EffectPlayer, i.e. from difficulty mode, uses miReligionOpinionChange (only affects mods)
Fixed aiUnitTraitConsumptionModifier help text bug (only affects mods)
Fixed repair yield purchase for Stateira (Wonders and Dynasties)
Fixed Flood not displaying correctly in some cases (Wrath of Gods)
Fixed Calamity level showing on in-game difficulty mode and game parameters tooltips, if the content is disabled in the current game (Wrath of Gods)
Fixed calamity postprocessing profiles overriding postprocessing settings from graphics settings i.e. Motion Blur (Wrath of Gods)
Fixed some rendering issues when terrain changes height (Wrath of Gods)
Fixed calamity effects being removed from rivers too early in some cases (Wrath of Gods)
Fixed eruptions displaying on volcanos obscured by fog of war (Wrath of Gods)
Fixed double legitimacy penalty when abandoning a Demand (Wrath of Gods)
Fixed trees removed from building improvements not being counted for demands (Wrath of Gods)
Fixed issue where some global calamities that target tiles were instead targeting all tiles (Wrath of Gods)
Fixed Wrath of Gods scenario victory event not triggering when next victory becomes impossible (Wrath of Gods)
Fixed Wrath of Gods scenario duplicate victory threshold events in some cases (Wrath of Gods)
Fixed Hurricanes not displaying correctly in some cases (Wrath of Gods)
Fixed wrath generation issues casued by Undo / Restart Map (Wrath of Gods)
Fixed mid and major raid Occurrences being invalidated (Wrath of Gods)
Fixed Calamities causing city sites to become impassable (Wrath of Gods)
Global Occurrence fixes (Wrath of Gods)
Text and event fixes
Old World March 19th Updated Test Build
Test Branch 1.0.76900 Test 2025-03-19
Design
Panic now causes units that cannot retreat to become Disarmed instead of Stunned
Enlisted units by a Zealot leader now return to full health
Hidden units now always ignore ZOC
Money Boost bonus card swapped with Free Trireme (available at Coinage / Navigation)
National ambitions now offered at 70% completion instead of 75%
National Ambitions event enabled in no events mode
Fire shrines now have adjacent modifier to any improvement in the Mine class (now also affects Laurion Mines)
Eruption and Earthquake intensities tweaked (Wrath of Gods)
Made Calamities less common on the Rare and Very Rare settings (Wrath of Gods)
Wrath of Gods scenario now uses a customized map script with more Volcanoes
Programming
AI improvements and fixes
AI cares a little more about culture
Invading organized tribes are less timid
UI
Added Net Yield Change to specialist build tooltip, which takes modifiers into account and subtracts yields for any replaced specialist
Removed background UI blur when events are active
EffectUnit links now also include the effect icon by default
Timeline screen slider is now disabled while advancing by season or by year
Clarified City Site Number help text
Wonder legitimacy bonuses now named per culture tier to differentiate them
Updated credits
Bugs Fixed
Fixed Portrait Editor loading issue
Fixed portrait models potentially obscuring each other
Fixed unit cycle tooltip sometimes not locking
Fixed ship building on a tile that has turned to land
Fixed nested link issue in governor candidate tooltip
Fixed team color intensity slider
Fixed map timeline GIF palette not representing border colors correctly
Fixed citrus grove configuration
Fixed ZOC display exception
Fixed pillage notification links selecting units
Fixed some dropdown appearance issues
Fixed autobuild cities not repairing upon being founded with a damaged settler
Fixed bug in effectCity help text yield breakdown
Fixed aiUnitTraitConsumptionModifier help text bug (only affects mods)
Fixed suppress dissent projects not showing (introduced in previous Test build)
Fixed score list tooltips not appearing with unit selected (introduced in previous Test build)
UI fixes for submenus (introduced in previous Test build)
Fixed repair yield purchase for Stateira (Wonders and Dynasties)
Fixed Hurricanes not displaying correctly in some cases (Wrath of Gods)
Fixed wrath generation issues casued by Undo / Restart Map (Wrath of Gods)
Fixed mid and major raid Occurrences being invalidated (Wrath of Gods)
Global Occurrence fixes (Wrath of Gods)
Text and event fixes
Save 75% on Old World
Lead your dynasty in Old World, now 75% off as part of the Hooded Horse Spring Publisher Sale, with discounts also available on DLC.
Old World is a detailed strategy game where you manage resources, shape your legacy, and guide your family through generations.
Old World News Roundup and Hooded Horse Spring Discounts
Here's a news roundup for Old World!
The Old World team has been hard at work, bringing a major update and the launch of the Wrath of the Gods DLC. The update expands maps, refines AI behavior, and adds new game setup options, UI improvements, and gameplay adjustments. Meanwhile, the Wrath of the Gods DLC introduces natural disasters, a new scenario, over 200 events, and the playable kingdom of Aksum, adding fresh challenges and strategic depth.
As part of the Hooded Horse Publisher Sale, Old World is 75% off, with DLC also discounted.
The devs have been hard at work, with a recent update bringing expanded maps, new setup options, and AI improvements. The Old World premade map was significantly expanded to accommodate Aksum, while other premade maps saw adjustments. New game setup options were added, including Allow Negative Cognomens and Balanced starting resources for single-player.
Read the full details here: https://steamcommunity.com/games/597180/announcements/detail/631169797212602971
Wrath of Gods DLC
The Wrath of the Gods DLC recently launched, introducing natural disasters as a gameplay element. Nine calamities—including droughts, tsunamis, and earthquakes—bring new strategic challenges. The Wrath of the Gods scenario tasks players with balancing the demands of four pagan gods, weighing blessings against calamities. Over 200 new events, 26 projects, 8 character traits, and new missions expand strategic depth. Two new map scripts add evolving terrain mechanics, and the kingdom of Aksum is now playable, featuring five historical leaders, unique units, and specialized buildings.
Learn more about the DLC here! https://steamcommunity.com/games/597180/announcements/detail/527587373100305017