Old World cover
Old World screenshot
Genre: Simulator, Strategy, Turn-based strategy (TBS)

Old World

Old World May 7th Updated Test Build

Test Branch 1.0.77641 Test 2025-05-07



Design



Law changes:


  • Guilds now gives +10 money per specialist type per city instead of -10% Rebel chance
  • Freedom now gives -5% Rebel chance instead of +1 happiness per city
  • Calligraphy now gives +10 culture per city instead of +4 culture per library
  • Swapped Calligraphy and Iconography upkeep costs
  • Swapped Colonies and Serfdom upkeep costs


Other design changes:


  • Ruthless AI declares war on a winning player even if that player is not directly reachable
  • Ruthless AI gets more chances to conduct diplomacy when a player is close to winning
  • Ruthless AI now takes alliances and national ambitions into account for determining if a player is close to winning
  • The Old World premade map edits - boundaries slightly expanded, marshes added and resources redistributed
  • When a unit move cannot be completed because a lack of orders, a partial 1-tile move results in a unit swap, if possible
  • In Rise of Carthage scenario 3, Orator-recruited mercenaries now count as hired and contribute to the optional merc hiring goal
  • Drought effect tweaks (Wrath of Gods)
  • Occurrences that result in small seas (18 tiles or less) convert that water to lakes. Mainly affects Ebbing Sea mapscript (Wrath of Gods)
  • Occurrences can now cause terrain changes on improved tiles, as long as the improvement remains legal for that tile (Wrath of Gods)


New Events



14 new events added - 11 for base game and 3 for Behind the Throne DLC


  • A City Like No Other
  • Deadly Inheritance
  • I Love It When A Plan Comes Together!
  • New Front
  • No War Declaration
  • Not to Be Trusted
  • Offensive Remarks
  • Reaping the Whirlwind
  • The God Queen
  • Triple Cross!
  • Tutorial: Upgrade Mercenaries
  • No Longer of Use (x2) (Behind the Throne)
  • Support or Scheme (Behind the Throne)


Programming




  • Improved AI chokepoint management and attacks with high unit density
  • Memory allocation improvements
  • Occurrence terrain change refactor, now more mod friendly
  • Changed opinion-calculating functions to return a tuple
  • Event triggers can now have an arbitrary number of subjects


UI




  • Foreign city citizen and specialist numbers now shown if the city tile is visible
  • Foreign city tooltips no longer show defense and damaged state unless the city is visible
  • Jobs are no longer shown on foreign character tooltips, unless their unit is visible (for Generals) or player has an agent in the relevant city (for Governors)
  • Stacked worker count shown on tooltip even when not actively building an improvement
  • Added "Improvements (Special)" section to the Encyclopedia, to include non-buildable Improvements
  • Added dynamic helptext for Attribute effects and tweaked Attribute helptext
  • Added Prosperity to Wrath of Gods setup


Bugs Fixed




  • Fixed occurrence notification localization when playing MP with players using different languages
  • Fixed tech names not showing up on cards in some languages
  • Fixed changing a tile improvement affecting city build queue specialists on other tiles
  • Fixed character card not selecting tribe leader
  • Fixed occurrence overlay getting stuck in some cases
  • Fixed temporary overlays not getting cleared when blocking popups are active
  • Fixed units being bounced by an Occurrence before taking damage from it
  • Fixed bug with Player.canEverHaveEffectCity
  • Fixed tile territory assignment in game editor
  • Fixed Grand Vizier interfering with automated unit management
  • Fixed camera zooming to fog when clicking foreign character with job
  • Fixed Towers giving extra height instead of extra range
  • Fixed movement bug that resulted in allied units not getting bounced out of your territory
  • Fixed some AI retreat confusion
  • Fixed promotion button icons not aligning to right of button
  • Fixed nation crest color issues
  • Fixed tooltip positioning issues with HUD scaling
  • Fixed missing source traits on some effectCity entries
  • Fixed Opulence project not granting family opinion bonus
  • Fixed tooltip for event options that marry away characters
  • Fixed Learn to Play ambitions not displaying correctly in Hall of Fame
  • Fixed mods not showing in Upload tab in some cases
  • Fixed map mod attributes not being checked in setup screen
  • Fixed Rise of Carthage scenario 3 Epic Victory achievement sometimes not unlocking
  • Fixed Pharaohs of the Nile scenario 2 Tribal peace/truce/war missions
  • Fixed Pharaohs of the Nile scenario issues with Urusalim not being a city site
  • Fixed Pharaohs of the Nile overlapping goals UI
  • Fixed unwanted VPs in The Hill scenario
  • Fixed "Wrath of Gods" map script showing with "show hidden map scripts" enabled and content not owned
  • Fixed occurrences causing rivers with deltas flowing into land tiles (Wrath of Gods)
  • Text and event fixes

Old World Update: Rejuvenation map script added and naval combat tweaks

Main Branch 1.0.77503 Release 2025-04-30



Headline Changes




  • New map script Rejuvenation added to the Wrath of Gods DLC. A barren desert that becomes more temperate and acquires resources over time
  • Ships can now enter defensive formation, which works in the same way as Fortify for melee infantry. Ship promotion balance tweaked
  • Added upgrade icon to city production buttons for specialists that replace an existing specialist


Design




  • Ships can enter defensive formation, giving +10% defence against Ships per turn, up to a max of 30%. A counterattack is gained at maximum level and each attack against the ship removes one level.
  • Grappler promotion immobilizes ships instead of stunning them and no longer has an attack penalty
  • Fireship promotion no longer gives +10% attack
  • Cockswain promotion gives +20% strength in National Territory instead of Rout
  • AI more likely to break alliances with poor opinion
  • Ruthless AI declares war on a winning player even if it's not completely ready to do so
  • When a tribal alliance ends and there are tribal units in the same tile as player units, the tribal units are bounced, not the player units
  • When a national alliance ends, a unit in its own territory never gets bounced
  • Expose Agent mission takes 1 turn to complete (was 2)
  • Rise of Carthage campaign tweaks and rebalancing
  • Heroes of the Aegean scenario 2 rebalanced
  • Slums worker discount removed and militia discount increased (Behind the Throne)
  • New map script Rejuvenation added (Wrath of Gods)
  • Occurrences that affect water movement (eg Hurricane) affect player-controlled water as well, both for water units and land units using anchored tiles (Wrath of Gods)
  • Hurricanes remove Anchored status from ships (Wrath of Gods)


Programming




  • Restart Game and New Map now generate a new game ID so that a new entry can be recorded in the Hall of Fame
  • AI less averse to building Militia and Conscripts when it cannot build a latest upgrade regular military unit
  • Pathfinder performance optimization
  • Moved project spread to the Player class
  • Memory refactor
  • Testudo is now a unit effect
  • Added delete functionality to Manage Mods tab for mapfiles with no ModioID/WorkshopID
  • Added support for showing images of workshop maps in Manage Mods tab
  • Added support for council positions that don't require any traits
  • Added support in the game class for adding visual effects to tiles independently from the occurrence system
  • Added support for yields with negative demand
  • Added backwards compatibility for mods with zero-cost projects (notably fixes freezes in Projects+ mod)


UI




  • Added upgrade icon to city production buttons for specialists that replace an existing specialist
  • Added year of discovery to each acquired tech on the Tech Tree
  • Can no longer see citizens, specialists, and happiness level of foreign cities without an agent
  • Selection panel tooltips appear on the left
  • Score/ambitions panel hidden with attack preview active
  • Ambition display tweaks
  • Added Net Yield Change to project build tooltips
  • Improvement and specialist tooltip tweaks
  • Added reminder count on tooltip for pillage reminders
  • Decreased size of religion icons on city widgets and archetype/family icons near leader portrait
  • Discord/Steam rich presence now updated after loading a save
  • Added Save button to cloud host controls screen
  • Notification URL icon shown in cloud game list
  • Observer hosts of MP games can send messages only to everyone
  • Added notification icon for City Damaged
  • Added Increase Unit Movement Radius Visibility button to accessibility options to allow players to boost unit movement radius contrast
  • Added spacing between archetype/ratings/items on character cards
  • Source of counterattack damage in the combat preview is more specific
  • Improved tooltip alignment and positioning
  • Law tooltips now show F1 Encyclopedia links
  • Encyclopedia updates
  • Localization text updates
  • Added explanation popup to target player when a mission has resulted in an AI or a tribe agreeing to declare war on that player
  • Shrines are listed in city pagan religion help text, just as monasteries, temples, etc are listed for world religions
  • Agent networks with agents now shown in Spymasters Agent Networks submenu
  • Improved helptext for traits that can replace other traits
  • Removed the Text tab from the Event Browser


Bugs Fixed




  • Fixed DLC that is not owned being marked as disabled
  • Fixed bug that forced some map scripts to put all players on the same continent
  • Fixed increasing player count disabling Allow Duplicate Nations option
  • Fixed Governor gendered helptext issue
  • Fixed event browser not using selected language for event preview
  • Fixed a bug that sometimes prevented the AI from declaring war to expand
  • Fixed broken river segments in mirror maps
  • Fixed missing available luxury highlights
  • Fixed enlisted unit of eliminated nation becoming a rebel
  • Fixed bug with AI understanding of how city attacks work
  • Fixed character mission tooltip positioning inconsistency
  • Fixed left unit healthbar always showing 0 damage in attack preview
  • Fixed specialist tooltip net yield change to correctly account for the loss of a citizen
  • Fixed tile tooltips revealing yields for foreign improvements when at Peace
  • Fixed restarting a hotseat game losing player information
  • Fixed map selection clickthrough issues
  • Fixed F7 city list not sorting when agent tab is selected
  • Fixed incorrect default number of opponents set in single player setup screen
  • Fixed configuration of female scout and female worker combat portrait prefabs
  • Fixed city recommendation icons appear for non-visible production buttons
  • Fixed agent networks submenu player colors
  • Fixed issues with city widget capture text
  • Fixed data issue for culture on city tab
  • Fixed data issues for specialist widgets and pings
  • Fixed improvements placed in the map editor always getting raised to the hill height offset
  • Fixed irrelevant tribes appearing in the tooltip of some character bonuses
  • Fixed team/tribe diplomacy icon not updating in score area when diplomacy changes
  • Fixed event text/goal mismatch
  • Fixed incorrect number of players stored in the options file for multiplayer settings
  • Fixed hotseat games restarting with the wrong active player
  • Fixed modio maps not showing in mod browser
  • Fixed modio maps not updating properly
  • Fixed a couple of issues with maps on Workshop
  • Fixed Modio API errors on uploading mods
  • Fixed modio uploading all files in Maps folder
  • Fixed modio maps reporting version issues if modVersion is blank
  • Fixed modio maps sometimes not getting metadata embedded in the mapfile
  • Fixed modio maps images not showing on manage mods tab
  • Fixed possible null reference when map filename isn't the same as map display name
  • Fixed mods with file information showing private full path filename
  • Fixed mod uninstall button not working on Install tab immediately after an installation
  • Fixed issues with loading mod units from asset bundles
  • Fixed UI exception for non-civics projects when AI build recommendations are enabled (affects mods only)
  • Fixed non-civics projects displaying the incorrect yield above the build queue (affects mods only)
  • Fixed Enlist killing enlisted units if the enlist-on-heal amount was too low (affects mods only)
  • Fixed Rise of Carthage scenario 3 not taking into account the final turn's yields for determining goal completion
  • Fixed Rise of Carthage scenario 3 issue with rebels capturing cities
  • Fixed Civil War affecting all players (Behind the Throne)
  • Fixed missing Clergy in Wrath of Gods scenario
  • Fixed Stele appearing in improvements list when it cannot be built manually (Wrath of Gods)
  • Fixed crash caused by Inferno (Wrath of Gods)
  • Fixed Occurrences sometimes occurring more often than they should for a given player (Wrath of Gods)
  • Fixed map Occurrences not being added to mirror maps (Wrath of Gods)


Notes for Modders




  • Five separate memory types (MemoryCharacter, MemoryTribe, MemorReligion, MemoryFamily, MemoryPlayer) are now one type, Memory. The base file name is memory.xml
  • Mods that add memories need to rename files, e.g. memoryCharacter-add.xml should be memory-character-add or just memory-add. The dash after memory is the important part
  • Event bonuses are now just Memory / Forget, for all memory types. Events should take care to apply the bonus to the right subject. For example, a Memory bonus applied to a SUBJECTCLASS_CHARACTER subject is the equivalent of the earlier MemoryCharacter bonus


  • It is recommended to upload new versions of map mods in order to take advantage of fixes and new features

Old World April 23rd Updated Test Build

Test Branch 1.0.77393 Test 2025-04-23



Design




  • Expose Agent mission takes 1 turn to complete (was 2)
  • Rise of Carthage campaign tweaks


Programming




  • Restart Game and New Map now generate a new game ID so that a new entry can be recorded in the Hall of Fame
  • AI less averse to building Militia and Conscripts when it cannot build a latest upgrade regular military unit
  • Added support for yields with negative demand
  • Added delete functionality to Manage Mods tab for mapfiles with no ModioID/WorkshopID
  • Added support for showing images of workshop maps in Manage Mods tab



UI




  • Added upgrade icon to city production buttons for specialists that replace an existing specialist
  • Added year of discovery to each acquired tech on the Tech Tree
  • Added explanation popup to target player when a mission has resulted in an AI or a tribe agreeing to declare war on that player
  • Can no longer see citizens, specialists, and happiness level of foreign cities without an agent
  • Shrines are listed in city pagan religion help text, just as monasteries, temples, etc are listed for world religions
  • Agent networks with agents now shown in Spymasters Agent Networks submenu
  • Added minimum range to unit encyclopedia entries where relevant
  • Improved helptext for traits that can replace other traits
  • Localization text updates
  • Removed the Text tab from the Event Browser



Bugs Fixed




  • Fixed repair recommendation and improvement ping hover issues
  • Fixed production queue buttons
  • Fixed increasing player count disabling Allow Duplicate Nations option
  • Fixed character memories also getting applied to the character's family
  • Fixed city recommendation icons appear for non-visible production buttons
  • Fixed agent networks submenu player colors
  • Fixed issues with city widget capture text
  • Fixed data issue for culture on city tab
  • Fixed data issues for specialist widgets and pings
  • Fixed improvements placed in the map editor always getting raised to the hill height offset
  • Fixed irrelevant tribes appearing in the tooltip of some character bonuses
  • Fixed team/tribe diplomacy icon not updating in score area when diplomacy changes
  • Fixed bug that forced some map scripts to put all players on the same continent
  • Fixed event text/goal mismatch
  • Fixed incorrect number of players stored in the options file for multiplayer settings
  • Fixed hotseat games restarting with the wrong active player
  • Fixed modio uploading all files in Maps folder
  • Fixed modio maps reporting version issues if modVersion is blank
  • Fixed modio maps sometimes not getting metadata embedded in the mapfile
  • Fixed modio maps images not showing on manage mods tab
  • Fixed possible null reference when map filename isn't the same as map display name
  • Fixed mods with file information showing private full path filename
  • Fixed mod uninstall button not working on Install tab immediately after an installation
  • Fixed Civil War affecting all players (Behind the Throne)
  • Fixed map Occurrences not being added to mirror maps (Wrath of Gods)
  • Text and event fixes


Notes for Modders




  • It is recommended to upload new versions of map mods in order to take advantage of fixes and new features

Old World April 9th Updated Test Build

Test Branch 1.0.77261 Test 2025-04-09



Design




  • Ships can enter defensive formation, giving +10% defence against Ships per turn, up to a max of 30%
  • Reverted Ship counterattack damage back to 1 (from 2)
  • When a tribal alliance ends and there are tribal units in the same tile as player units, the tribal units are bounced, not the player units
  • When a national alliance ends, a unit in its own territory never gets bounced
  • Heroes of the Aegean scenario 2 and Rise of Carthage scenario 3 rebalanced
  • New map script Rejuvenation added (Wrath of Gods)
  • Occurrences that affect water movement (eg Hurricane) affect player-controlled water as well, both for water units and land units using anchored tiles (Wrath of Gods)
  • Hurricanes remove Anchored status from ships (Wrath of Gods)


Programming




  • Added support in the game class for adding visual effects to tiles independently from the occurrence system
  • Memory refactor
  • Testudo is now a unit effect


UI




  • Added Increase Unit Movement Radius Visibility button to accessibility options to allow players to boost unit movement radius contrast
  • Added spacing between archetype/ratings/items on character cards
  • Source of counterattack damage in the combat preview is more specific
  • Improved tooltip alignment and positioning
  • Law tooltips now show F1 Encyclopedia links
  • Encyclopedia updates


Bugs Fixed




  • Fixed missing yields on Council tooltip
  • Fixed missing city build recommendations
  • Fixed specialist tooltip net yield change to correctly account for the loss of a citizen
  • Fixed tribe widget display issues
  • Fixed tile tooltips revealing yields for foreign improvements when at Peace
  • Fixed restarting a hotseat game losing player information
  • Fixed map selection clickthrough issues
  • Fixed F7 city list not sorting when agent tab is selected
  • Fixed incorrect default number of opponents set in single player setup screen
  • Fixed configuration of female scout and female worker combat portrait prefabs
  • Fixed Enlist killing enlisted units if the enlist-on-heal amount was too low
  • Fixed modio maps not showing in mod browser
  • Fixed modio maps not updating properly
  • Fixed a couple of issues with maps on Workshop
  • Fixed Modio API errors on uploading mods
  • Fixed Rise of Carthage scenario 3 not taking into account the final turn's yields for determining goal completion
  • Fixed Occurrences sometimes occurring more often than they should for a given player (Wrath of Gods)
  • Text and event fixes


Notes for Modders




  • Five separate memory types (MemoryCharacter, MemoryTribe, MemorReligion, MemoryFamily, MemoryPlayer) are now one type, Memory. The base file name is memory.xml
  • Mods that add memories need to rename files, e.g. memoryCharacter-add.xml should be memory-character-add or just memory-add. The dash after memory is the important part
  • Event bonuses are now just Memory / Forget, for all memory types. Events should take care to apply the bonus to the right subject. For example, a Memory bonus applied to a SUBJECTCLASS_CHARACTER subject is the equivalent of the earlier MemoryCharacter bonus

    Old World April 2nd Updated Test Build

    Test Branch 1.0.77137 Test 2025-04-02



    Design




    • Ships receive 2HP counterattack damage (up from 1)
    • Grappler promotion immobilizes ships instead of stunning them and no longer has an attack penalty
    • Fireship promotion no longer gives +10% attack
    • Cockswain promotion gives +20% strength in National Territory instead of Rout
    • AI more likely to break alliances with poor opinion
    • Ruthless AI declares war on a winning player even if it's not completely ready to do so
    • Slums worker discount removed and militia discount increased (Behind the Throne)


    Programming




    • Pathfinder performance optimization
    • Added support for council positions that don't require any traits
    • Moved project spread to the Player class


    UI




    • Selection panel tooltips appear on the left
    • Score/ambitions panel hidden with attack preview active
    • Ambition display tweaks
    • Added Net Yield Change to project build tooltips
    • Improvement and specialist tooltip tweaks
    • Added reminder count on tooltip for pillage reminders
    • Decreased size of religion icons on city widgets and archetype/family icons near leader portrait
    • Discord/Steam rich presence now updated after loading a save
    • Added Save button to cloud host controls screen
    • Notification URL icon shown in cloud game list
    • Observer hosts of MP games can send messages only to everyone
    • Added notification icon for City Damaged
    • Tidied Occurrences in Encyclopedia (Wrath of Gods)


    Bugs Fixed




    • Fixed DLC that is not owned being marked as disabled
    • Fixed missing available luxury highlights
    • Fixed UI exception for non-civics projects when AI build recommendations are enabled (affects mods only)
    • Fixed non-civics projects displaying the incorrect yield above the build queue (affects mods only)
    • Fixed issues with loading mod units from asset bundles
    • Fixed event browser not using selected language for event preview
    • Fixed Governor gendered helptext issue
    • Fixed broken river segments in mirror maps
    • Fixed enlisted unit of eliminated nation becoming a rebel
    • Fixed bug with AI understanding of how city attacks work
    • Fixed character mission tooltip positioning inconsistency
    • Fixed left unit healthbar always showing 0 damage in attack preview
    • Fixed Rise of Carthage scenario 3 issue with rebels capturing cities
    • Fixed missing Clergy in Wrath of Gods scenario
    • Fixed Stele appearing in improvements list when it cannot be built manually (Wrath of Gods)
    • Fixed crash caused by Inferno (Wrath of Gods)

    Old World Update: National Ambitions and Launch Offensive changes

    Main Branch 1.0.76988 Release 2025-03-26



    Headline Changes




    • New National Ambition system introduced to allow earlier selection of your final ambition
    • Launch Offensive changes
    • Continent is now the default map script
    • AI and performance improvements


    Design



    National Ambitions:

    • The final ambition is now called a National Ambition and may be offered early, after a player has completed 5 ambitions
    • The offer is triggered soon after the player reaches 70% progress towards one of the national ambitions
    • National Ambitions are not used for tier counting purposes i.e. they do not make regular ambition offers harder
    • All National Ambitions are listed in the Encyclopedia under their own category
    • Added new National Ambition '+250 Food, Iron, Stone, Wood and Money per turn'. This replaces the previous ambition to stockpile 2000 of each resource
    • Added new regular Ambition 'Control 4 Hamlet class improvements'
    • Adjusted ambition threshold calculations and ambition events to allow a greater variety of ambitions to be offered


    Launch Offensive changes:

    • Offensive effects do not apply to the leader unit
    • Cannot launch offensive when on cooldown
    • Leader unit goes on new launched offensive cooldown
    • For team games, bonus orders from the offensive go to the unit owners


    Continent map script changes:

    • Continent is now the default map script
    • Added new Extreme Terrain suboption 'None' and made this the default
    • Tribal Lands placement option removed


    Other design changes:

    • Critical hits on cities are no longer possible
    • Stun is now possible when attacking a unit in a city without any HP left
    • Panic and Fireship effects now cause units that cannot retreat to become Disarmed instead of Stunned
    • Enlisted units by a Zealot leader now return to full health
    • Hidden units now always ignore ZOC
    • Money Boost tech card moved to Coinage
    • Free Trireme and Free Dromon tech cards removed
    • National ambitions now offered at 70% completion instead of 75%
    • National Ambitions event enabled in no events mode
    • Fire shrines now have adjacent modifier to any improvement in the Mine class (now also affects Laurion Mines)
    • Commander leaders always grant +10XP per turn to all units (previously units had to be idle)
    • Free improvements are now allowed on resource tiles with a generic improvement ping. Placing a free urban improvement on a resource removes the resource without harvesting it
    • Adjusted ambition threshold calculations so a greater variety of ambitions gets offered
    • Events where the AI offers Truce on breaching a city now trigger when the city is captured instead
    • Can no longer build roads and improvements in territory of an ally
    • Water tiles no longer need to be adjacent to land in order to transfer them from one of your cities to another
    • Units that earn XP past the maximum level convert that XP to training
    • Ezana's Evangelist trait only gives new units Christianity/Adept in city where he is governor (Wrath of Gods)
    • 7 new events relating to Calamities happening to other players (Wrath of Gods)
    • Reduced other religion opinion penalty duration for Venerate mission (Wrath of Gods)
    • Increased chance of Scrub appearing on new Arid tiles on Ebbing Sea map from 2% to 10% (Wrath of Gods)
    • Eruption and Earthquake intensities tweaked (Wrath of Gods)
    • Made Calamities less common on the Rare and Very Rare settings (Wrath of Gods)
    • Wrath of Gods scenario now uses a customized map script with more Volcanoes (Wrath of Gods)


    Programming




    • Rendering API change: Linux / Steam Deck now default to Vulkan. Windows supports Vulkan with a command-line switch -force-vulkan
    • Epic Mac build now runs natively when run outside of the Epic launcher, i.e. using alternative launcher such as Heroic
    • Improved UI responsiveness when cycling through workers
    • Performance improvements
    • AI combat improvements
    • Improved AI use of Launch Offensive
    • Improved AI order predictions when planning moves
    • AI is more aggressive in moving towards enemy cities when at war
    • AI more likely to place ranged units in forest when defending its territory with a Tactician leader
    • AI fort building now less common
    • AI tries harder to delay using anchored units so that land units don't get stranded
    • AI now less eager to build some wonders that are not very useful (e.g. Jebel Barkal without world religion)
    • AI cares a little more about culture
    • Invading organized tribes are less timid
    • Added ALLOW_CITY_CRITICAL_HITS to globalsInt, for use by modders
    • Mod manager no longer fully loads installed maps when fetching subscription info
    • Unit XP overflow into training uses TRAINING_PER_XP for consistency
    • Buildable projects now use a ProductionType such as YIELD_CIVICS. Non-buildable projects do not require this
    • iCivics has been renamed to iCost in project.xml


    UI



    Setup screen changes:

    • Removed Options Preset dropdown from Simple setup and added Event Level
    • Added Reset Options button to Advanced and MP setup screens
    • Added difficulty mode to Advanced setup screen
    • Simple setup settings are saved separately from advanced setup settings. Going back and forth between Advanced and Simple screens retains only nation and dynasty settings
    • Entering the setup screens with a premade map that restricts nation choices stored in the options file will no longer keep that map choice, to ensure all nations are shown
    • Enabled DLC no longer gets reset every time


    Other UI changes:

    • Selected characters now appear in the upper right side of the screen and Ambitions in the upper left
    • Added Net Yield Change to specialist build tooltip, which takes modifiers into account and subtracts yields for any replaced specialist
    • Popup text minimum scaling reduced
    • Removed background UI blur when events are active
    • EffectUnit links now also include the effect icon by default
    • Timeline screen slider is now disabled while advancing by season or by year
    • Clarified City Site Number help text
    • Wonder legitimacy bonuses now named per culture tier to differentiate them
    • Can now queue the same tile multiple times without the unit executing the queued moves
    • When the last tile in a move queue is right-clicked, the unit executes the queue
    • Flipped luxury panel buttons
    • Tweaked alignment for scenario-specific goal info
    • Archetypes now shown in line of succession panel
    • Strategic resource icons for unit production shown on city categories when available
    • Temporary unit effects now show the remaining turn count on their icons
    • Changed all happiness/discontent yield displays to use relevant icon instead of signed text
    • Added worker list to tile tooltip when multiple workers are stacked
    • Selecting a character centers the camera on job-relevant city or unit
    • Research UI is now always shown regardless of selection
    • Added reminder for pillaged tiles
    • Added ability to hide improvement tooltips by holding CTRL
    • Timeline now shows map terrain changes over time
    • Timeline now shows current revealed-not-visible state for borders when it is set to show the current turn
    • With a land unit selected, hovering over a water tile in anchor range will show "Must end move on land tile"
    • Network games are now paused automatically when the game is over
    • Cannot surrender a multiplayer game if you are the last player remaining
    • World tile text now shows over city UI
    • Unworked wonders show Requires Worker text with worker selected
    • Right-click toggles tab panel menus off if already open
    • Improved unit strength tooltip text
    • Updated premade map descriptions
    • Removed some of the yield breakdown from the specialist tooltip and added modified total yield
    • Removed line break from event option tooltips that start goals
    • Removed 'New Event in Wizard' button from Event Browser
    • City links that do not open the city screen now pan the camera to the city when clicked (i.e. tribal raid notifications)
    • Starting a game using a parameter string no longer updates the options file with the game's settings
    • Added custom savegame prefix to standalone scenarios
    • Added more promotion and effectUnit information to encyclopedia
    • Updated credits
    • Updated Shapur's dynasty description to clarify that Strike applies to melee and ship units (Wonders and Dynasties)
    • Plague flies are only shown on units with the Plagued effect. Plague fog effect is confined to city territory (Wrath of Gods)
    • Wildfire visual effect is less extreme (Wrath of Gods)
    • Improvement pings are no longer removed by an occurrence rendering a tile impassable (Wrath of Gods)
    • Boosted plague fog visibility (Wrath of Gods)
    • Boosted volcano animation speed (Wrath of Gods)


    Bugs Fixed




    • Fixed Korean text sometimes not displaying
    • Fixed text autosizing issues
    • Fixed popup text not updating immediately after changing scaling
    • Fixed assert when removing player ownership from a tile with a religion attached
    • Fixed forest on lake tile in Middle East map
    • Fixed bad city border preview on Old World Map by removing an urban tile to the west of Pella
    • Fixed a threading issue that could cause server-side exceptions
    • Fixed unit queuing bugs
    • Fixed units not being selectable through overlays
    • Fixed some UI elements not updating properly after undoing initial found
    • Fixed occasional opinion arrow misalignment in event popup
    • Fixed city recommendation assert
    • Fixed workers and ships in cities with no defenses not taking damage from attacks
    • Fixed clicks on parts of the UI selecting map elements behind them
    • Fixed Continents map script bug
    • Fixed Caravans being unable to travel through anarchy territory
    • Fixed improvements being repairable inside hostile territory
    • Fixed unit health bars appearing incorrectly for some attack previews
    • Fixed the Ignore Map Nation Starts option not working on some maps
    • Fixed Family Seat founding bonus not showing in the setup screens and in game before player has founded their capital
    • Fixed Road To overlay not updating when changing mouseover tile
    • Fixed flickering issue when hovering over build recommendations on some parts of the screen
    • Fixed bug where AI could still win in some cases when player achieves victory on the same turn
    • Fixed goal threshold bug incorrectly making ambitions invalid
    • Fixed Barbarian Horde MP achievement not working in hotseat
    • Fixed Greek and Assyrian capitol buildings not being shown when adjacent to rivers
    • Fixed Allow Negative Cognomens option appearing when no characters option selected
    • Fixed Free Court Minister encyclopedia entry with null icon
    • Fixed encyclopedia prompt showing on traits with no encyclopedia page
    • Fixed encyclopedia null references
    • Fixed succession law preview tooltip showing wrong law
    • Fixed Courtiers Added stat not increasing when recruiting an existing foreign courtier
    • Fixed Organized tribes not healing
    • Fixed some AI bugs
    • Fixed research UI not updating immediately when yield rates change
    • Fixed Carthage scenarios giving a lower-tier victory than earned if one of the goals was completed indirectly
    • Fixed Portrait Editor loading issue
    • Fixed portrait models potentially obscuring each other
    • Fixed unit cycle tooltip sometimes not locking
    • Fixed ship building on a tile that has turned to land
    • Fixed nested link issue in governor candidate tooltip
    • Fixed team color intensity slider
    • Fixed map timeline GIF palette not representing border colors correctly
    • Fixed citrus grove configuration
    • Fixed ZOC display exception
    • Fixed pillage notification links selecting units
    • Fixed some dropdown appearance issues
    • Fixed autobuild cities not repairing upon being founded with a damaged settler
    • Fixed bug in effectCity help text yield breakdown
    • Fixed occurrence effects after a new city has been founded
    • Fixed sporadic disconnections in network and server games when one or more player slots are open
    • Fixed pathfinding for hidden units
    • Fixed AI bug that caused it to sometimes move units back and forth between the same tiles
    • Fixed null pointer if an init phase EffectPlayer, i.e. from difficulty mode, uses miReligionOpinionChange (only affects mods)
    • Fixed aiUnitTraitConsumptionModifier help text bug (only affects mods)
    • Fixed repair yield purchase for Stateira (Wonders and Dynasties)
    • Fixed Flood not displaying correctly in some cases (Wrath of Gods)
    • Fixed Calamity level showing on in-game difficulty mode and game parameters tooltips, if the content is disabled in the current game (Wrath of Gods)
    • Fixed calamity postprocessing profiles overriding postprocessing settings from graphics settings i.e. Motion Blur (Wrath of Gods)
    • Fixed some rendering issues when terrain changes height (Wrath of Gods)
    • Fixed calamity effects being removed from rivers too early in some cases (Wrath of Gods)
    • Fixed eruptions displaying on volcanos obscured by fog of war (Wrath of Gods)
    • Fixed double legitimacy penalty when abandoning a Demand (Wrath of Gods)
    • Fixed trees removed from building improvements not being counted for demands (Wrath of Gods)
    • Fixed issue where some global calamities that target tiles were instead targeting all tiles (Wrath of Gods)
    • Fixed Wrath of Gods scenario victory event not triggering when next victory becomes impossible (Wrath of Gods)
    • Fixed Wrath of Gods scenario duplicate victory threshold events in some cases (Wrath of Gods)
    • Fixed Hurricanes not displaying correctly in some cases (Wrath of Gods)
    • Fixed wrath generation issues casued by Undo / Restart Map (Wrath of Gods)
    • Fixed mid and major raid Occurrences being invalidated (Wrath of Gods)
    • Fixed Calamities causing city sites to become impassable (Wrath of Gods)
    • Global Occurrence fixes (Wrath of Gods)
    • Text and event fixes

    Old World March 19th Updated Test Build

    Test Branch 1.0.76900 Test 2025-03-19



    Design




    • Panic now causes units that cannot retreat to become Disarmed instead of Stunned
    • Enlisted units by a Zealot leader now return to full health
    • Hidden units now always ignore ZOC
    • Money Boost bonus card swapped with Free Trireme (available at Coinage / Navigation)
    • National ambitions now offered at 70% completion instead of 75%
    • National Ambitions event enabled in no events mode
    • Fire shrines now have adjacent modifier to any improvement in the Mine class (now also affects Laurion Mines)
    • Eruption and Earthquake intensities tweaked (Wrath of Gods)
    • Made Calamities less common on the Rare and Very Rare settings (Wrath of Gods)
    • Wrath of Gods scenario now uses a customized map script with more Volcanoes


    Programming




    • AI improvements and fixes
    • AI cares a little more about culture
    • Invading organized tribes are less timid


    UI




    • Added Net Yield Change to specialist build tooltip, which takes modifiers into account and subtracts yields for any replaced specialist
    • Removed background UI blur when events are active
    • EffectUnit links now also include the effect icon by default
    • Timeline screen slider is now disabled while advancing by season or by year
    • Clarified City Site Number help text
    • Wonder legitimacy bonuses now named per culture tier to differentiate them
    • Updated credits


    Bugs Fixed




    • Fixed Portrait Editor loading issue
    • Fixed portrait models potentially obscuring each other
    • Fixed unit cycle tooltip sometimes not locking
    • Fixed ship building on a tile that has turned to land
    • Fixed nested link issue in governor candidate tooltip
    • Fixed team color intensity slider
    • Fixed map timeline GIF palette not representing border colors correctly
    • Fixed citrus grove configuration
    • Fixed ZOC display exception
    • Fixed pillage notification links selecting units
    • Fixed some dropdown appearance issues
    • Fixed autobuild cities not repairing upon being founded with a damaged settler
    • Fixed bug in effectCity help text yield breakdown
    • Fixed aiUnitTraitConsumptionModifier help text bug (only affects mods)
    • Fixed suppress dissent projects not showing (introduced in previous Test build)
    • Fixed score list tooltips not appearing with unit selected (introduced in previous Test build)
    • UI fixes for submenus (introduced in previous Test build)
    • Fixed repair yield purchase for Stateira (Wonders and Dynasties)
    • Fixed Hurricanes not displaying correctly in some cases (Wrath of Gods)
    • Fixed wrath generation issues casued by Undo / Restart Map (Wrath of Gods)
    • Fixed mid and major raid Occurrences being invalidated (Wrath of Gods)
    • Global Occurrence fixes (Wrath of Gods)
    • Text and event fixes

    Save 75% on Old World

    Old World News Roundup and Hooded Horse Spring Discounts

    Here's a news roundup for Old World!

    The Old World team has been hard at work, bringing a major update and the launch of the Wrath of the Gods DLC. The update expands maps, refines AI behavior, and adds new game setup options, UI improvements, and gameplay adjustments. Meanwhile, the Wrath of the Gods DLC introduces natural disasters, a new scenario, over 200 events, and the playable kingdom of Aksum, adding fresh challenges and strategic depth.

    As part of the Hooded Horse Publisher Sale, Old World is 75% off, with DLC also discounted.

    Hooded Horse Spring Publisher Sale 2025


    Recent Update News


    The devs have been hard at work, with a recent update bringing expanded maps, new setup options, and AI improvements. The Old World premade map was significantly expanded to accommodate Aksum, while other premade maps saw adjustments. New game setup options were added, including Allow Negative Cognomens and Balanced starting resources for single-player.

    Read the full details here:
    https://steamcommunity.com/games/597180/announcements/detail/631169797212602971

    Wrath of Gods DLC


    The Wrath of the Gods DLC recently launched, introducing natural disasters as a gameplay element. Nine calamities—including droughts, tsunamis, and earthquakes—bring new strategic challenges. The Wrath of the Gods scenario tasks players with balancing the demands of four pagan gods, weighing blessings against calamities. Over 200 new events, 26 projects, 8 character traits, and new missions expand strategic depth. Two new map scripts add evolving terrain mechanics, and the kingdom of Aksum is now playable, featuring five historical leaders, unique units, and specialized buildings.

    Learn more about the DLC here!
    https://steamcommunity.com/games/597180/announcements/detail/527587373100305017

    https://store.steampowered.com/app/597180/Old_World/

    https://store.steampowered.com/app/3406150/Old_World__Wrath_of_Gods/




    Old World March 12th Updated Test Build

    Test Branch 1.0.76797 Test 2025-03-12



    Design



    National Ambitions:

    • The final ambition is now called a National Ambition and may be offered early, after a player has completed 5 ambitions
    • The offer is triggered soon after the player reaches 75% progress towards one of the national ambitions
    • National Ambitions are not used for tier counting purposes i.e. they do not make regular ambition offers harder
    • All National Ambitions are listed in the Encyclopedia under their own category
    • Added new National Ambition '+250 Food, Iron, Stone, Wood and Money per turn'. This replaces the previous ambition to stockpile 2000 of each resource
    • Added new regular Ambition 'Control 4 Hamlet class improvements'
    • Adjusted ambition threshold calculations and ambition events to allow a greater variety of ambitions to be offered


    Continent map script changes:

    • Continent is now the default map script
    • Added new Extreme Terrain suboption 'None' and made this the default
    • Tribal Lands placement option removed


    Other design changes:

    • 7 new events relating to Calamities happening to other players (Wrath of Gods)
    • Reduced other religion opinion penalty duration for Venerate mission (Wrath of Gods)
    • Increased chance of Scrub appearing on new Arid tiles on Ebbing Sea map from 2% to 10% (Wrath of Gods)


    Programming




    • Mod manager no longer fully loads installed maps when fetching subscription info
    • Unit XP overflow into training uses TRAINING_PER_XP for consistency
    • Buildable projects now use a ProductionType such as YIELD_CIVICS. Non-buildable projects do not require this
    • iCivics has been renamed to iCost in project.xml


    UI




    • Popup text minimum scaling reduced
    • Can now queue the same tile multiple times without the unit executing the queued moves
    • When the last tile in a move queue is right-clicked, the unit executes the queue
    • Flipped luxury panel buttons
    • Tweaked alignment for scenario-specific goal info
    • Archetypes now shown in line of succession panel
    • Improvement pings are no longer removed by an occurrence rendering a tile impassable (Wrath of Gods)
    • Boosted plague fog visibility (Wrath of Gods)
    • Boosted volcano animation speed (Wrath of Gods)


    Bugs Fixed




    • Fixed Korean text sometimes not displaying
    • Fixed text autosizing issues
    • Fixed popup text not updating immediately after changing scaling
    • Fixed assert when removing player ownership from a tile with a religion attached
    • Fixed forest on lake tile in Middle East map
    • Fixed bad city border preview on Old World Map by removing an urban tile to the west of Pella
    • Fixed a threading issue that could cause server-side exceptions
    • Fixed unit queuing bugs
    • Fixed units not being selectable through overlays
    • Fixed some UI elements not updating properly after undoing initial found
    • Fixed occasional opinion arrow misalignment in event popup
    • Fixed city recommendation assert
    • Fixed hire and recruit buttons not showing for Tribal units (affects previous Test build only)
    • Fixed submenus sometimes not appearing or being interactable (affects previous Test build only)
    • Fixed inheritance screen submenu positioning (affects previous Test build only)
    • Fixed research bar showing in city view (affects previous Test build only)
    • Fixed hidden names on mini tech tree (affects previous Test build only)
    • Fixed minimized decisions showing on city screen (affects previous Test build only)
    • Fixed city production and unit submenus getting cut off (affects previous Test build only)
    • Fixed calamity postprocessing profiles overriding postprocessing settings from graphics settings i.e. Motion Blur (Wrath of Gods)
    • Fixed some rendering issues when terrain changes height (Wrath of Gods)
    • Fixed calamity effects being removed from rivers too early in some cases (Wrath of Gods)
    • Fixed eruptions displaying on volcanos obscured by fog of war (Wrath of Gods)
    • Fixed double legitimacy penalty when abandoning a Demand (Wrath of Gods)
    • Fixed trees removed from building improvements not being counted for demands (Wrath of Gods)
    • Fixed issue where some global calamities that target tiles were instead targeting all tiles (Wrath of Gods)
    • Fixed Wrath of Gods scenario failure when random nation and random archetype chosen (Wrath of Gods)
    • Fixed Wrath of Gods scenario victory event not triggering when next victory becomes impossible (Wrath of Gods)
    • Fixed Wrath of Gods scenario duplicate victory threshold events in some cases
    • Text and event fixes