Leader unit goes on new launched offensive cooldown
For team games, bonus orders from the offensive go to the unit owners
Other design changes
Critical hits on cities are no longer possible
Stun is now possible when attacking a unit in a city without any HP left
Commander leaders always grant +10XP per turn to all units (previously units had to be idle)
Free improvements are now allowed on resource tiles with a generic improvement ping. Placing a free urban improvement on a resource removes the resource without harvesting it
Adjusted ambition threshold calculations so a greater variety of ambitions gets offered
Events where the AI offers Truce on breaching a city now trigger when the city is captured instead
Can no longer build roads and improvements in territory of an ally
Water tiles no longer need to be adjacent to land in order to transfer them from one of your cities to another
Units that earn XP past the maximum level convert that XP to training
Ezana's Evangelist trait only gives new units Christianity/Adept in city where he is governor (Wrath of Gods)
Programming
Rendering API change: Linux / Steam Deck now default to Vulkan. Windows supports Vulkan with a command-line switch
Epic Mac build now runs natively when run outside of the Epic launcher, i.e. using alternative launcher such as Heroic
Improved UI responsiveness when cycling through workers
Performance improvements
AI combat improvements
Improved AI use of Launch Offensive
Improved AI order predictions when planning moves
AI is more aggressive in moving towards enemy cities when at war
AI more likely to place ranged units in forest when defending its territory with a Tactician leader
AI fort building now less common
AI tries harder to delay using anchored units so that land units don't get stranded
AI now less eager to build some wonders that are not very useful (e.g. Jebel Barkal without world religion)
Added ALLOW_CITY_CRITICAL_HITS to globalsInt, for use by modders
UI
Setup screen changes:
Removed Options Preset dropdown from Simple setup and added Event Level
Added Reset Options button to Advanced and MP setup screens
Added difficulty mode to Advanced setup screen
Simple setup settings are saved separately from advanced setup settings. Going back and forth between Advanced and Simple screens retains only nation and dynasty settings
Entering the setup screens with a premade map that restricts nation choices stored in the options file will no longer keep that map choice, to ensure all nations are shown
Enabled DLC no longer gets reset every time
Other UI changes:
Selected characters now appear in the upper right side of the screen and Ambitions in the upper left
Strategic resource icons for unit production shown on city categories when available
Temporary unit effects now show the remaining turn count on their icons
Changed all happiness/discontent yield displays to use relevant icon instead of signed text
Added worker list to tile tooltip when multiple workers are stacked
Selecting a character centers the camera on job-relevant city or unit
Research UI is now always shown regardless of selection
Added reminder for pillaged tiles
Added ability to hide improvement tooltips by holding CTRL
Timeline now shows map terrain changes over time
Timeline now shows current revealed-not-visible state for borders when it is set to show the current turn
With a land unit selected, hovering over a water tile in anchor range will show "Must end move on land tile"
Network games are now paused automatically when the game is over
Cannot surrender a multiplayer game if you are the last player remaining
World tile text now shows over city UI
Unworked wonders show Requires Worker text with worker selected
Right-click toggles tab panel menus off if already open
Improved unit strength tooltip text
Updated premade map descriptions
Removed some of the yield breakdown from the specialist tooltip and added modified total yield
Removed line break from event option tooltips that start goals
Removed 'New Event in Wizard' button from Event Browser
City links that do not open the city screen now pan the camera to the city when clicked (i.e. tribal raid notifications)
Starting a game using a parameter string no longer updates the options file with the game's settings
Added custom savegame prefix to standalone scenarios
Added more promotion and effectUnit information to encyclopedia
Updated Shapur's dynasty description to clarify that Strike applies to melee and ship units (Wonders and Dynasties)
Plague flies are only shown on units with the Plagued effect. Plague fog effect is confined to city territory (Wrath of Gods)
Wildfire visual effect is less extreme (Wrath of Gods)
Bugs Fixed
Fixed workers and ships in cities with no defenses not taking damage from attacks
Fixed clicks on parts of the UI selecting map elements behind them
Fixed Continents map script bug
Fixed Caravans being unable to travel through anarchy territory
Fixed improvements being repairable inside hostile territory
Fixed unit health bars appearing incorrectly for some attack previews
Fixed the Ignore Map Nation Starts option not working on some maps
Fixed Family Seat founding bonus not showing in the setup screens and in game before player has founded their capital
Fixed Road To overlay not updating when changing mouseover tile
Fixed flickering issue when hovering over build recommendations on some parts of the screen
Fixed bug where AI could still win in some cases when player achieves victory on the same turn
Fixed goal threshold bug incorrectly making ambitions invalid
Fixed Barbarian Horde MP achievement not working in hotseat
Fixed Greek and Assyrian capitol buildings not being shown when adjacent to rivers
Fixed Allow Negative Cognomens option appearing when no characters option selected
Fixed Free Court Minister encyclopedia entry with null icon
Fixed encyclopedia prompt showing on traits with no encyclopedia page
Fixed encyclopedia null references
Fixed succession law preview tooltip showing wrong law
Fixed Courtiers Added stat not increasing when recruiting an existing foreign courtier
Fixed Organized tribes not healing
Fixed some AI bugs
Fixed research UI not updating immediately when yield rates change
Fixed Carthage scenarios giving a lower-tier victory than earned if one of the goals was completed indirectly
Fixed Calamities causing city sites to become impassable
Fixed Flood not displaying correctly in some cases (Wrath of Gods)
Fixed Calamity level showing on in-game difficulty mode and game parameters tooltips, if the content is disabled in the current game (Wrath of Gods)
Text and event fixes
Old World March 4th Hotfix
Main Branch 1.0.76679 Release 2025-03-04
Hotfix release that fixes a bug preventing mountains from being removed on the Tumbling Mountain map script. This fix applies to new games only. Apologies for the issue!
Old World - Wrath of Gods is Now Available
Old World – Wrath of Gods has arrived, bringing divine fury and untamed forces into the grand strategy battlefield. With a launch discount of 10%, now is the time to test your dynasty against relentless storms, quaking earth, and the gods' ever-changing whims. Navigate their demands, invoke their blessings, or suffer their wrath as you carve your place in history.
With the Steam launch of Wrath of Gods, Korean localization is now available for the base game and all DLC. If you’ve been waiting for full Korean support — or know someone who has — now’s the time to jump in.
A new trailer offers a glimpse at the trials ahead — watch it now.
Wrath of Gods Features
Calamities Shape the World – Nine disasters, including wildfires, plagues, tsunamis, and volcanic eruptions, reshape terrain, impact the strategic map, and create military opportunities for those who adapt.
200+ New Events – Experience the fallout of disasters through dynamic events, offering choices that test your leadership, compassion, and opportunism.
New Projects & Traits – 26 projects, 8 traits, and new missions let you manage disaster recovery, aid the afflicted, and fortify your kingdom against future hardships.
Evolving Map Scripts – Two new world-generation options introduce terrain that changes over time, from receding coastlines to mountain ranges that become passable.
Aksum Joins the Fight – Play as one of the four great powers of the era, led by historical figures like Kaleb, Ezana, and Makeda. Unique units, events, and structures, including Aksum’s iconic steles, offer fresh ways to build an empire.
The Wrath of Gods Scenario – Set in a remembered past, this scenario tells the story of a nation’s founding under the watchful eyes of four pagan gods. Appease them for blessings or risk their wrath as you navigate divine expectations and shifting allegiances. This is a self-contained story and does not introduce supernatural elements into the base game.
Master the Game, Join the Community
Whether you're managing your dynasty, handling disasters, or making strategic decisions, join the discussion on the subreddit or Discord to share strategies, ask questions, and stay updated.
Shaped by the Gods — And You
As you experience Wrath of Gods, we’d love to hear your thoughts. Share your feedback and insights in Steam reviews or discussions—whether it’s about divine trials, dynasty decisions, or the challenges ahead. We’re always listening!
The Old World release branch has been updated and is now version 1.0.76330 Release 2025-02-28
This small update includes bug fixes for Game of the Week as well as for a potential case of the game getting stuck. It also includes content to support the upcoming DLC launch.
Old World Update: Map updates and AI Improvements
Build 1.0.76453
Headline Changes
Premade map updates including major expansion of The Old World map
New game setup options, UI and accessibility features
AI improvements and performance optimizations
Design
Major expansion of The Old World premade map to accommodate Aksum (upcoming DLC nation)
Minor adjustments to The Middle East premade map, Aksum starting position added
Updated resources on The Imperium Romanum premade map, all luxury resources are now present
Added tribes to The Mediterranean premade map
New game option added 'Allow Negative Cognomens'. Disabled by default
High Event Level now allows more events to occur per turn
Repeatable technologies increase by 50% of the original cost each time they are researched (+1000, up from +500)
All religious buildings (Temples, Monasteries, Cathedrals) are now permanent
Crossbowmen bonus against melee now only applies to attack instead of strength
New advanced setup option 'Balanced starting resources' for single player (previously MP only)
Commander leaders now always grant +10XP per turn to all units (previously units had to be idle)
If the AI reaches a victory condition on its turn and the player also does at the start of their next turn, the player will now be given the victory instead of the AI
Reduced the effect of Grand Vizier and AI leader traits on the number of units they tend to build
Reduced cost of Burning improvements to 50 Training (down from 100)
Purging a religion from a city now prevents it spreading to the city again without use of a Disciple
Can no longer gift Family Seats
Ambition victory now disabled in multiplayer by default (will remain on for ongoing games where it is enabled)
Better matchmaking for auto-marrying characters. More likely for characters that are attracted to each other to get married and less likely for characters that hate each other
Ambition-picking events will try to avoid giving a second crowning ambition, a lower tier fallback will be offered if possible
Seizing the throne no longer adds bypassed relationships to former leader's succession
A non-fatal attack that triggers an event that immediately kills the unit is now treated as a unit kill (for kill unit ambitions, routing etc)
Competitive Mode no longer disables Grand Viziers but does now disable some Rising Star events related to seizing the throne
Laurion Mines now cost 10 wood to repair (previously had no cost)
New tutorial event added when Warriors can be upgraded to Spearmen (previously only occurred for Axemen upgrades)
In Heroes of the Aegean scenario 2, Themistocles now retires after the battle of Salamis
Tweaks to invasions in Pharaohs of the Nile scenario 5
Heroes of the Aegean scenario 5 tweaks - easier difficulties are now easier and initial landing goal made clearer
In Rise of Carthage scenario 4, tribal allies will automatically declare war on Rome
When using the Caesar Dynasty, Princess Julia will now take up family Julius if picked (Wonders and Dynasties)
Rising Stars now demand the throne less and to be Grand Viziers more (Behind the Throne)
Programming
Optimization and performance improvements
Tactical AI improvements
Improved AI use of anchoring
Improved AI Scout movement under Exploration law
Improved AI unit movement
Improved AI family selection when founding a city
Moved default improvement repair cost to XML
Better scenario difficulty mode support
Added command line argument -loadgame
Refactored opinion levels to be independent of XML order
UI
New feature: Parameter strings
Parameter strings can be used in the setup screen to restart the same game from the beginning
The SP setup screen now has a third tab (Simple/Advanced/Parameter String), where players enter the parameter string
Parameter Strings can be found on the in game menu
Added Accessibility option for one-click map centering
A preview of potential water control is now shown when holding CTRL with ship selected
Notification display order reversed, now shows oldest notifications at the top
Character tooltips now show trait effects that are relevant to the current position (leader, general, governor) of the character
In MP the turn timer warning sound now plays with 15 seconds remaining (up from 5) and increases the size of the timer text. Paused text is now shown when the timer is paused.
In Observer mode, decision popups no longer get removed by clicking on an option
Character selection for job assignment popups now defaults to an idle character
Tweaks to job assignment highlighting behavior, selection clearing on the city screen
Opening the reminders list closes the job assignment menu
Unit filter for Infantry changed to Melee Infantry
Rearranged city queue display to avoid overlap. Queue can now display 9 items (up from 4)
Known visibility button now shows visibility for all rivals if no unit or player is selected
Buy Orders shortcut key now defaults to SHIFT+O (instead of O)
Added Leader Archetype dropdown to Basic Setup options for Barbarian Horde scenario
Added icons for strength and weakness to character tooltips
MP player UI (team research and gifting options) is now shown in SP when player has AI teammates
Stats for all players are now shown to observers in MP games
Removed the 'Edit in Wizard' button from existing events in the Event Browser
Fixed confusing color of unit fatigue pips when already force marched and there is no movement limit. Force marched units now display flashing "marched" text
MP scenario tooltips now show scenario subtitle
Renamed Units Killed stat on stats screen to Military Units Killed
Removed Raiders and Rebels from game history
Improved "Slow AI" tooltip
Bonus tech cards now indicate that they are bonus cards
Added cause of death field to the character tooltip. Traits with a probability of death are removed after death
Riders icon now shown on city widget instead of Connected icon for Riders cities
Rising Star trait no longer removed upon death
Simplified and cleaned up some Family help issues
Removed some yield clutter from specialist tooltips
Encyclopedia and tutorial corrections and improvements
Standalone scenarios are now shown on the top level of the scenario screen instead of under their own category
Bugs Fixed
Fixed memory leaks
Fixed improvements being buildable in territory of non-allied foreign nations
Fixed AI sometimes being unable to declare war on a nation while at peace
Fixed queued unit moves not happening when destination blocked
Fixed automated units sometimes not moving
Fixed ships sometimes being built on the city center instead of the intended water area
Fixed event syntax bug
Fixed nested link in generated diplomacy links
Fixed hover issue on team research display
Fixed UI issue with Create Game button being disabled after unloading a server game
Fixed some AI confusion about who benefits when performing a mission on a character of a different nation
Fix for initial city naming - only relevant in mods
Fixed tribe link in city widget not selecting tribe
Fixed some UI issues with tile highlighting
Fixed AI exception with tribal cities
Fixed missing seat founding bonus in the family class Encyclopedia entries
Fixed add urban recommendation not showing border preview on hover
Fixed regenerating Hall of Fame entries leading to points wins becoming defeats after opulence VP changes
Fixed player placement bug for 2-team MP games that also have independent AI nations
Fixed portrait interpolation errors for portraits that do not have interpolation settings when interpolation is disabled
Fixed boat projectiles causing rendering artifacts on macs
Fixed breaking peace with a tribe in no characters mode
Fixed name display issue in some languages for royal characters with jobs
Fixed goals not completing when new units created
Fixed marauder prefabs being slightly offset
Fixed portraits not updating when age interpolation is enabled for the first time in-game
Fixed portrait editor breaking when interpolation is disabled in graphics options
Fixed portrait editor portraits not updating correctly when a source portrait
Fixed portrait editor opinion tab displays
Fixed incorrect tile highlighting for event options that affect tiles
Fixed ambitions that should only come from specific events (i.e. Destroy the Rival Nation) appearing randomly
Fixed AI complaining about the same stolen city site repeatedly
Fixed Stun preview text incorrectly showing for units in splash radius
Fixed years reigned text issue that could occur with regency
Fixed empty series warning for opinion graphs
Fixed some cases of dropdowns getting cut off
Fixed units with no family sometimes showing incorrect family icon
Fixed attack preview issues
Fixed river movement in captured territory
Fixed religion icons sometimes showing on tribal camps when city site did not have religion
Fixed implicit subject conversion issue
Fixed save game version not being updated
Fixed game editor unit placement in water
Fixed city production yield costs sometimes disappearing
Fixed some succession issues related to usurpers
Fixed non-active city site on Middle East map
Fixed unit effect formatting issues
Fixed bug that allowed the player to choose invalid nations on premade maps
Fixed some Map Editor errors
Fixed Pharaohs of the Nile scenario 5 unit AI
Fixed Learn to Play 2 choose tech goal not completing immediately
Fixed potential issues with retake islands events in Rise of Carthage scenario 4
Fixed bugs with rebellion event triggering twice and Aristotle event not triggering in Heroes of the Aegean scenario 4
Fixed some broken links in Rise of Carthage campaign
Text and event fixes
To the Community
Thank you for your support. Your feedback drives our updates, and we’re always eager to hear more. If you have thoughts or suggestions, leaving a review on Steam is a great way to share your experience!
Commander leaders now always grant +10XP per turn to all units (previously units had to be idle)
Updates to The Old World premade map, mainly around Kush and Aksum start positions
New tutorial event added when Warriors can be upgraded to Spearmen (previously only occured for Axemen upgrades)
In Rise of Carthage scenario 4, tribal allies will automatically declare war on Rome
When using the Caesar Dynasty, Princess Julia will now also take up family Julius if chosen as the first family (Wonders and Dynasties)
Rising Stars now demand the throne less and to be Grand Viziers more (Behind the Throne)
Programming
Optimization and performance improvements
UI
Standalone scenarios are now shown on the top level of the scenario screen instead of under their own category
Bugs Fixed
Fixed memory leak
Fixed issues with paramater strings
Text and event fixes
Old World January 29th Updated Test Build
Test Branch 1.0.76103 Test 2025-02-05
Design
Major expansion of The Old World premade map to accommodate Aksum (upcoming DLC nation)
Minor adjustments to The Middle East premade map, Aksum starting position added
Updated resources on The Imperium Romanum premade map, all luxury resources are now present
Added tribes to The Mediterranean premade map
New game option added 'Allow Negative Cognomens'. Disabled by default
Better matchmaking for auto-marrying characters. More likely for characters that are attracted to each other to get married and less likely for characters that hate each other
Ambition-picking events will try to avoid giving a second crowning ambition, a lower tier fallback will be offered if possible
Seizing the throne no longer adds bypassed relationships to former leader's succession
A non-fatal attack that triggers an event that immediately kills the unit is now treated as a unit kill (for kill unit ambitions, routing etc)
Competitive Mode no longer disables Grand Viziers but does now disable some Rising Star events related to seizing the throne
Heroes of the Aegean scenario 5 tweaks - easier difficulties are now easier and initial landing goal made clearer
UI
Added cause of death field to the character tooltip. Traits with a probability of death are removed after death
One-click centering option moved to Accessibility options, no longer deselects unit unless selected tile is already centered
Riders icon now shown on city widget instead of Connected icon for Riders cities
Rising Star trait no longer removed upon death
Tweaks to job assignment highlighting behavior, selection clearing on the city screen
Opening the reminders list closes the job assignment menu
Removed some yield clutter from specialist tooltips
Encyclopedia and tutorial corrections and improvements
Bugs Fixed
Fixed AI sometimes being unable to declare war on a nation while at peace
Fixed queued unit moves not happening when destination blocked
Fixed automated units sometimes not moving
Fixed attack preview issues
Fixed river movement in captured territory
Fixed religion icons sometimes showing on tribal camps when city site did not have religion
Fixed implicit subject conversion issue
Fixed save game version not being updated
Fixed game editor unit placement in water
Fixed city production yield costs sometimes disappearing
Fixed some succession issues related to usurpers
Fixed non-active city site on Middle East map
Fixed unit effect formatting issues
Fixed bug that allowed the player to choose invalid nations on premade maps
Fixed some broken links in Rise of Carthage campaign
Old World - Wrath of Gods DLC Release Date Announced!
We've just announced the next DLC for Old World - Wrath of Gods. Coming March 3, 2025. Lead the faithful and cower in the face of capricious deities through new map mechanics, a new scenario, a new faction, and more!
Headlining the DLC is the new Wrath of Gods scenario, where players must lead their nation while heeding the ever-increasing (and conflicting) demands of their nation’s pantheon. It will be impossible to keep every deity happy, so some will end up unleashing one of nine new calamities onto the player’s lands, while others will bestow blessings.
Here's what else you need to know:
Calamities work in the base game as well (but in a more grounded context without actual gods) and come with new visual and environmental effects. Heavy flooding can, for example, change land tiles into water, while certain disasters can change the resources a tile has to offer, providing a silver lining even amidst great devastation.
Aksum will be introduced as a new playable nation, known for dominating the Horn of Africa and the Red Sea. It comes with five dynasties headed by legendary figures from the nation’s past, two unique units, nation-specific events, and more!
New map scripts, including one called “The Tumbling Mountain,” which spawns an impassable mountain range that separates players for a specified time before crumbling into navigable terrain.
Over 200 new events, evocative new art, 8 new character traits, and 26 new projects.
Empires rise and fall through military might, political aptitude, and diplomatic savvy – but all know to fear, above all, the wrath of the gods. Old World - Wrath of Gods will release on March 3, 2025.
High Event Level now allows up 10 events per turn (up from 5)
Laurion Mines now cost 10 wood to repair (previously had no cost)
Programming
Improved AI family selection when founding a city
Moved default improvement repair cost to XML
Better scenario difficulty mode support
UI
Added player option for one-click map centering
In MP the turn timer warning sound now plays with 15 seconds remaining (up from 5) and increases the size of the timer text. Paused text is now shown when the timer is paused.
In Observer mode, decision popups no longer get removed by clicking on an option
Character selection for job assignment popups now defaults to an idle character
Cancel button in job assignment now deselects current character instead of closing that UI
Unit filter for Infantry changed to Melee Infantry
Bugs Fixed
Fixed ambitions that should only come from specific events (i.e. Destroy the Rival Nation) appearing randomly
Fixed AI complaining about the same stolen city site repeatedly
Fixed Stun preview text incorrectly showing for units in splash radius
Fixed years reigned text issue that could occur with regency
Fixed empty series warning for opinion graphs
Fixed some cases of dropdowns getting cut off
Fixed units with no family sometimes showing incorrect family icon
Fixed some Map Editor errors
Fixed memory leaks
Fixed Pharaohs of the Nile scenario 5 unit AI
Text and event fixes
Save 75% on Old World
Old World is a historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust, now at 75% off with discounts on all available DLC.