Lead your dynasty in Old World at a 75% discount as part of the Autumn Publisher Sale until December 4th.
Old World is a detailed strategy game where you manage resources, shape your legacy, and guide your family through generations. Old World's DLCs are also discounted, with Heroes of the Aegean at 90% off and other DLCs at 30% off, adding new leaders, events, and challenges.
The Advanced Difficulty setting is now called Prosperity
The Simple Difficulty presets remain as they were
Difficulty components are grouped together and indented under difficulty mode in the game parameters tooltip
Difficulty will be listed as Custom for combinations outside of the simple difficulty presets
Distant raids are now tied to Tribe Level instead of Difficulty
Alliance victory is now an setup option, default is off
Ask to Declare War mission disabled for allies
Upgrading a unit now keeps its fortification state
Gifting, converting, hiring, or recruiting a unit can no longer result in it being in territory where it should not be
Can now upgrade units inside your team's cities, even if they are not your own cities
Vizier courtiers are no longer giftable in MP
Programming
Improved replay so that it still works if there is data only from the current turn
AI performance optimization
Added more logging for AI unit priority comparison failure
UI
Character tooltips no longer show trait effects
All attacks now listed under Units Attacked notifications (previously kills were not shown)
Free promotions are now indicated in the city production list and unit type tooltip
Death of governor decision now auto-invalidates if the city can no longer have a governor
Defeat status now shown when the active player is eliminated in MP even if the game is still ongoing
Event browser story preview improvements
Law strategy notes updated
Bugs Fixed
Fixed invalid moves adding undo points
Fixed some events failing to appear with the Ruthless AI setting enabled
Fixed player connection state UI for single-player network games
Fixed Thracians in Learn to Play 4 being visible before they should be
Fixed unit widgets failing to display icon and shapes not included in their respective default sprite atlases (affects mods)
Fixed server games preventing eliminated players from joining one last time to see what happened, and for the game to be saved locally as a loss
Fixed bug where client could be in a different language to the active player
Fixed Hall of Fame bug where regenerating was replacing Scenario specific text with Generic game text for Nation, Leader names, and Difficulty
Fixed Hall of Fame difficulty sorting
Fixed network messages being sent out of order
Fixed character suffix bug where a ruler would get the II suffix if a parent had the same name but never was a ruler
Fixed achievement text that referred to Kushite Cavalry instead of Mounted Lancers
Fixed Ten Crowns achievement incorrectly counting regents twice
Fixed Rise of Carthage scenario 2 goals sometimes not getting offered
Fixed Rise of Carthage starting heirs not being Royal and therefore not tutorable
Fixed Pharaohs of the Nile scenario 2 event triggering multiple times
Text and Event fixes
Nominate Old World for the Steam Awards
Calling all great leaders – Nominations are underway for this year’s Steam Awards, and we’re hoping you’ll show your support for Old World in the Labor of Love category.
Over the last year, Old World has received 14 major updates – including the Free Content Update, the Shrine Rebalancing Update, & the AI Improvement Update. These updates have added loads of new content (maps, items, etc) and several new events, made permanent improvements to the AI, and implemented other significant enhancements to the UI and the gameplay.
We also released two DLCs: Wonders & Dynasties and Behind the Throne. Together, these DLCs offered new ways to play Old World, introduced new events & gameplay mechanics, added new Dynastic leaders, and brought new historical figures to the playing field.
We’re proud of everything we’ve accomplished so far, and you can expect to see plenty more from us.
Since development began many years ago, Old World has been a labor of love. The only thing more rewarding than building a dynasty has been building the Old World community. You all have been a steadfast source of inspiration for our team, and your feedback has been invaluable to improving the game. We’re grateful for your ongoing support of this project.
To nominate Old World for the 2024 Labor of Love Award, please click the “Nominate” button that’s part of this post.
Thanks again, The Old World Team
Old World Update: More kids, permanent improvements and better AI
Main Branch 1.0.75065 Release 2024-11-20
Changes Overview
More kids: Increased chances for leaders to have children
Permanent improvements: Shrines, Slums, and Estates are now permanent improvements
AI improvements
Design
More kids: leaders with no children now have a higher chance to have kids
VP calculation: Points required to win are now increased when projects that grant VP are available (i.e. Opulence in Behind the Throne)
Permanent improvements: Shrines, Slums, and Estates are now permanent improvements that can be pillaged but do not get destroyed, and cannot be replaced
Tribal Divorces: Divorcing a tribal spouse now results in a negative opinion with that tribe
Distant raids: No longer include ships
AI unit building:
The traits of Grand Viziers and AI leaders now influence their decisions of how many units they build
Heroes, Commanders, Tacticians, and Warlike characters build more units and Builders, Scholars, Diplomats, and Timid characters build fewer units
AI is more likely to build units in cities that give unit promotions and experience
Alliance events: Most alliance and tribal alliance events now either require a diplomat leader or are disabled in competitive mode
City reveal: Cities are now revealed from a greater distance, like settlements
City capture: Cities now take 1 turn longer to capture
Unit spawn location: Rebels from Slums spawn on Slum tiles and Religious Dissent rebels spawn on religious buildings, if possible
Starting units no longer spawn on the same tile, even if they are allowed to do so
Programming
AI improvements:
Less aggressive in saving yields for many turns when spending results in an immediate, albeit lesser, benefit
Better evaluation of laws to properly take into account the unlocking of unique units
Increased the value of growth for a city that is building Settlers/Workers
Decreased value of disciples, AI avoids building them if has no use for them
Revised AI build hurrying priorities
Improved AI danger assessment and retreating
Improved AI unit build selection
Headless autoplay:
Added support for AI auto-runs in headless mode
Run OldWorldAutorun.bat in the same folder as the game executable
All players in the save are controlled by the AI for the specified number of turns, after which the game exits
Can examine runs by opening the autosaves that are placed in the Auto folder
Other programming changes:
Performance optimizations: Improved performance of terrain rendering, tile ownership changes and event processing
Improvement and Project Legitimacy: now tied to effectCity and always converted to orders in no characters mode
Added triggers: EVENTTRIGGER_PLAYER_DIPLOMACY_CHANGED and EVENTTRIGGER_TRIBE_DIPLOMACY_CHANGED
Moving capital: Added support for moving the capital. Player's original capital is now remembered and exposed to the event system
Roads from improvements: Added support for improvements adding roads to the tile
ZOC changes from improvements: Added support for improvements allowing units to ignore enemy ZOC
Mission bonus rework: InfoMission.miXP replaced with SubjectCharacterBonus
Diplomacy methods: now take players as arguments instead of teams, to that events are triggered for the most relevant players
UI
Family tab icons: removed player color
Marriage missions: now grouped together
Inheritance and Tech Tree screens: now scrollable with camera keys (WASD)
Religion Tooltips: Active Clergy and Current Followers no longer shown if there are none. Added +2 civics to Holy City line
City Tooltips: Added tile tooltip content to bottom of city tooltip
Royal characters: Changed 'your Relative' to 'A Royal'
Nation tooltips: Now always show number of cities on nation tooltips
Honey resource audio: Reduced volume of honey environmental audio
Custom campaign audio: Added custom sounds for priest attacks in Pharoahs of the Nile scenario 3
Tutorial events: Adjusted timing and added more to No Events mode
Button dragging: Disabled unnecessary button clone when dragging buttons
Laurion Mines: No longer show extra text on map
Bugs Fixed
Fixed recruitment with legitimacy penalty not getting applied on loading a save
Fixed info loading bug that could cause new games to fail to start
Fixed undo/redo related to tribal invasions
Fixed bug with random seed for event story trigger test not matching the seed of the actual triggered event
Fixed silent event failures caused by type cast issue
Fixed units failing to spawn from improvements in Barbarian Horde games after the invasion had started
Fixed disable environment audio toggle not taking effect immediately
Fixed Fickle Band effects not triggering when divorce happened from an event
Fixed ships exiting Great Cothon not always getting their size updated
Fixed multiple selection highlights
Fixed title of MP setup screen when coming from Mod selection screen
Fixed improvement spawned units not respecting DLC checks
Fixed project ambitions not respecting DLC checks
Fixed border expansion preview not updating when selecting option in minimized event
Fixed issues with unit list scrolling and units becoming unselectable
Fixed AI value placed on Strongholds and Citadels (will now be built more often)
Fixed spurious assert triggering when a nation is eliminated
Fixed inconsistency with the number of capture turns of cities
Fixed eliminated tribes being eligible for forming an alliance
Fixed improvement max player count not working for improvements with no improvement class
Fixed exception when submenus scrolled off-screen
Fixed bug where goal subject weight could result in an ineligible subject being chosen
Fixed acquired techs cost in Encyclopedia and added cost to tooltips in tech tree
Fixed some rebel spawn issues
Fixed event cache bug
Fixed modified collection exception
Fixed sort exception
Fixed incorrect iTriggerExtra in EVENTTRIGGER_CITY_CAPTURED
Fixed bug with bSingle effectCity effects that spawn rebels possibly being counted multiple times (affects mods only)
Text and event fixes
Old World at the Hooded Horse November Publisher Sale
Greetings, strategists of the ancient world!
We’re here to share the latest developments for Old World, including new maps, events, and gameplay refinements added in recent updates. Additionally, Old World is part of the Hooded Horse November Publisher Sale, offering 50% off the base game, 90% off Heroes of the Aegean DLC, and 30% off other DLCs until November 23rd.
Latest Updates: New Maps, Events, and Gameplay Improvements
Since its release, Old World has continued to evolve, with recent updates bringing new content and refinements shaped by community feedback. The latest updates introduce two premade duel maps, a collection of unique events, new items, and significant gameplay adjustments. Here’s a look at the recent major additions to Old World.
New Content and Feature Highlights
New Duel Maps: Players can experience focused, one-on-one battles with:
Punic Duel: Recreate the rivalry between Carthage and Rome.
Median Duel: Relive the tension between Greece and Persia in a historical context.
Unique Events: Over 20 new narrative-driven events have been added, including four exclusive to Behind the Throne. Scenarios like Ransom, Towering Stones, Under Attack, and To Rule is to Disappoint offer deeper decision-making opportunities.
New Items for Leaders: Eleven new items, such as the Harvest Crown, Banner of Loyalty, and Crown of the Just, now provide unique abilities to enrich gameplay and influence character interactions.
Gameplay Adjustments and Improvements
Key refinements have been implemented to improve balance, progression, and overall gameplay quality:
Law and Tech Tree Adjustments: The progression system has been rebalanced to provide more meaningful and logical choices.
Hall of Fame Updates: Reflect achievements and legacies more accurately, enhancing the end-of-game experience.
Campaign Balancing: Adjustments to Rise of Carthage and Heroes of the Aegean ensure smoother pacing and progression.
AI and Performance Optimizations: Improved AI decision-making and better performance during late-game scenarios enhance overall playability.
Shrine Updates: Effects for shrines, such as bonuses for water tiles or unique promotions, have been reworked for better gameplay impact.
See the recent patch notes for even more details. https://store.steampowered.com/news/app/597180/view/4515514058306224140?l=english https://store.steampowered.com/news/app/597180/view/4700158472323743314?l=english
Hooded Horse November Publisher Sale
As a reminder, Old World is currently available at 50% off, with Heroes of the Aegean DLC at 90% off, and other DLCs at 30% off as part of the Hooded Horse November Publisher Sale, which ends on November 23rd. We value your feedback and encourage you to share your thoughts on the latest updates and gameplay adjustments. Thank you for being part of the Old World community and for your continued support.
Old World November 15th Hotfix
Main Branch Hotfix 1.0.75012 Release 2024-11-15
Bugs Fixed
Fixed crash issue affecting players using Chinese language
Old World November 13th Updated Test Build
Test Branch 1.0.74986 Test 2024-11-13
Design
Childbirth rate: leaders with no children now have a higher chance to have kids
VP calculation: Points required to win are now affected by projects that grant VP (i.e. Opulence in Behind the Throne)
Permanent improvements: Shrines, Slums, and Estates are now permanent improvements that can be pillaged but do not get destroyed, and cannot be replaced
Programming
Diplomacy methods: now take players as arguments instead of teams, to that events are triggered for the most relevant players
AI improvements:
Less aggressive in saving yields for many turns, when spending results in an immediate, albeit lesser, benefit
Better evaluation of laws to properly take into account the unlocking of unique units
Increased the value of growth for a city that is building Settlers/Workers
Decreased value of disciples, AI avoids building them if has no use for them
Revised AI build hurrying priorities
Improved AI danger assessment and retreating
UI
Researched bonus techs: now included in the timeline and turn summary
Hall of Fame: added difficulty to game tooltips and sort dropdown
Turn/scenario text: now sorted behind research popup
Bugs Fixed
Fixed potential crash for players using Simplified Chinese language
Fixed AI development not adding tile improvements
Fixed missing Sand Pits event project icon
Fixed map overlays not updating immediately on improvement changes
Fixed tribe leader info showing in no characters mode
Fixed some minor issues with Learn to Play scenarios
Fixed peace with Thracians blocking completion of Learn to Play 4
Fixed bugs with VP threshold calculation
Fixed religion heads getting duplicated in religion characters list
Fixed potential issues with save/load dialog system
Fixed non-deterministic event seeds in Pharaohs of the Nile scenarios
Fixed AI bug that was placing undue attack priority on cities
Fixed AI bug that caused it not to build enough units in some cases
Fixed AI improvement priority for stacking workers
Fixed AI supporting attacks
Fixed AI tactics bug where it was not taking full advantage of adjacent unit bonus
Fixed Assassination missions not getting canceled if the target becomes a leader
Fixed fields on Mods Upload page not height expanding when text entered
Fixed researched bonus techs no longer showing on the tech tree after loading a save
Fixed build queue information being visible on a foreign nation's cities tooltip
Text and event fixes
Old World and all DLC are on sale now!
Old World is now 50% off through November 23. Lead your dynasty, manage resources, and shape your legacy in this detailed strategy game.
DLCs are also discounted, with Heroes of the Aegean at 90% off and other DLCs at 30% off, adding new leaders, events, and challenges.