Old World cover
Old World screenshot
Genre: Simulator, Strategy, Turn-based strategy (TBS)

Old World

Old World October 29th Hotfix

Main Branch Hotfix 1.0.74722 Release 2024-10-29

UI




  • Improved resolution of icons on family list
  • Added stability warning popup for i9-13900K CPUs


Bugs Fixed




  • Fixed Timeline map display after game is completed
  • Fixed Offer Tribute for Truce and Demand Tribute for Truce missions silently failing
  • Fixed Map Editor cursor position
  • Fixed issue with load dialog not working in some cases

Old World Update: Shrine Rebalance, Critical Hits for Cities, & UI Improvements

Old World Release Update 2024.10.24



Changes Overview


  • Shrine Rebalancing: Adjustments to shrine effects.
  • City Damage: Now affected by critical hits.
  • Modded MP Games: Easier to start thanks to relaxed version checking.
  • UI Improvements: Various interface updates.


Design:


  • Shrines of Water: (Melqart, Poseidon, Anahita) now give 2 money per water tile in the city, in addition to previous effects.
  • Shrines of Healing: (Eshmun, Isis) now give a free Healer promotion to units built in the city instead of the previous healing ability.
  • City Damage: Now affected by critical hits.
  • Improvement Build Times: Now take 1 extra turn to build per 5 points of Worker damage (+1 turn at 15-19 HP to +4 turns at 1-4 HP).
  • Undo Functionality: Re-enabled for strict(teams) turnstyle cloud games. After starting to play a turn, it must be completed before other players on the team can take their turn.
  • Law Switch Costs: First switch costs 200 Civics, with each subsequent change costing 100 extra.
  • Power Comparison: Now solely calculated on military unit strength, with ships counting for less based on the amount of water on the map.
  • Unit Upgrade Restrictions: Can no longer upgrade a unit if the upgraded unit is not allowed to be in that tile.
  • Fort Building: Can no longer build forts on non-urban tribe settlement ruins (affects non-default City Site Number options).
  • Rally Defense: Now only activates on killing promotable military units (i.e., not Militia).
  • Unit Spawning from Improvements: Improvements that spawn units (Colosseum, Cothon, Holy Sites, etc.) now try to spawn them on the tile of the improvement.
  • Punic Duel Balance Pass: Adjustments made to the premade map.
  • Drunk Trait: Now gives -20 opinion to religious and family heads, down from -40.
  • Event Options Delay: Added turn delay to most event options with random traits or relationships.
  • Mission Costs: Slander, High Synod, and Trade missions now cost Money instead of Civics.
  • Competitive Mode (Behind the Throne): Grand Vizier position disabled.
  • Beja Archers: No longer have the Pierce effect (Pharaohs of the Nile).
  • Scheme Against a Rival Mission: Reduced chance of an event from this mission (Behind the Throne).


Programming:


  • Relaxed Version Checking: Modded MP games now show a warning popup when versions do not match but allow the game to proceed.
  • Version Mismatch Warning: MP players without identical mods will see a "Version Mismatch" warning in their tooltip.
  • Simultaneous MP AI Turns: AI now waits for all human players to end their turn, or for the turn timer to nearly expire, before taking its turn.
  • Event Processing Optimization: Performance improvements.
  • Raider AI Improvements: AI now prioritizes building roads, connecting cities, and exploring more.
  • AI Code Cleanup: General improvements and optimization.
  • Ctrl-Shift-X Functionality: No effect when it’s not your turn in cloud games.
  • Modio Errors Suppressed: Suppressed "Invalid Token" errors on game start.
  • Mac Terrain Rebuild: Removed unneeded terrain rebuild on application focus for Macs.
  • Mod Support Updates: Added support for new diplomacy types and dynamic improvement names.
  • Yield Price Calculation: Now moddable via XML.
  • Map Editor: Max map size increased to 180x180 (modifiable via XML).
  • XML Changes: Updates to units and event links (see Notes for Modders section).
  • New Event Triggers: Added EVENTTRIGGER_PLAYER_ALLIANCE_OFFER and EVENTTRIGGER_PLAYER_ALLY_DECLARED_WAR.
  • New Statistics: Added STAT_CHILDREN_COUNT.
  • City Luxuries Info: Added InfoGoal.miCityLuxuries.
  • Script Support: Old World no longer supports runtime compiled scripts; standalone compiler removed.


UI:


  • Mission Target List Sorting: Characters now sorted by importance in mission target lists.
  • Shift-Click Improvements: Shift-clicking on recommended improvements now adds them to the worker’s queue.
  • Shrine Pings: Shrine improvement pings can now be placed even if the shrine already exists.
  • Improvement Pings: Improved accuracy of yields for out-of-territory improvements.
  • Luxury Management Menu: Now scrollable for easier management.
  • Unit Tooltips: Now scrollable, with unit effects ordered alphabetically.
  • Cloud Game Tooltips: Now show the elapsed time since the last upload.
  • Yield Icons: Recently added yield name and sign removed from help text (now shows yield icon only, as previously).
  • Legitimacy Graph: Added to the Records screen.
  • Family Unit Banners: Family unit banner shape now shown on the family tab panel.
  • Specialists on Pillaged Tiles: Existing specialists now shown on pillaged tiles.
  • Replay for Team Games: Improved functionality.
  • Resource Removal Warning: Added for Add Urban action.
  • Project Help Text: Now includes information about other projects that add the same project (e.g., Inquiry shows different levels).
  • Opinion Yield Rate Help Text: Moved from potential to main effects.
  • Contact Event Truce Flags: Made more consistent in event options.
  • Religion Icon on Unit Production: Now shown on unit production buttons when applicable.
  • Religion Tooltips: Simplified for clarity.
  • Character Pinning: Any non-leader character can now be pinned (e.g., foreign leaders), and pins are no longer cleared on character death.
  • Trait Display Order: Reordered for clarity.
  • Scenario Screen Arrows: Category toggle arrows no longer select scenario class.
  • EffectPlayer and EffectCity Help Text: Total yields display removed from most entries to simplify tooltips.
  • Foreign City Widget: Clicking on the nation name now selects the nation.
  • Game Log Graphics: Re-aligned for improved presentation.
  • Mod Folder Display: Mod folders that begin with "." are no longer displayed.


Bugs Fixed:


  • Fixed religious improvements being affected by other religions’ theologies.
  • Fixed workers stopping rout of African and Turreted Elephants.
  • Fixed double religion indicators on tribe widgets.
  • Fixed raycasting issues on tribe widget and character list religion icons.
  • Fixed former regents affecting succession in some cases.
  • Fixed yield rates not updating when units move to/from improvements.
  • Fixed minimized decision UI not working for diplomacy decisions.
  • Fixed effectCity improvement yield help text.
  • Fixed unit yield consumption estimate for effectPlayer to show yields saved instead of new yields consumed.
  • Fixed yield preview overlays getting stuck.
  • Fixed ally declared war event trigger.
  • Fixed monitor option setting.
  • Timeline screen map now only shows city borders that the player currently has visibility of (fixes bug showing unrevealed borders).
  • Fixed missing damage preview for civilian units/ships if they are the only unit in a city.
  • Fixed Passive AI attacking cities when it shouldn't.
  • Fixed EffectCity terrain yields being counted twice.
  • Fixed fog reveal animation not clearing tiles it has already animated.
  • Fixed unit animations freezing.
  • Fixed bad player start placement asserts.
  • Fixed hidden units not getting bounced when hostile borders expand to include their location.
  • Fixed unexpected click behavior on city screen.
  • Fixed multiplayer replay for games where multiple players can take their turns simultaneously.
  • Fixed mission results not appearing in target player's turn summary (e.g., city damage from treachery).
  • Fixed tribute bug which sometimes allowed tribute while at war.
  • Fixed issues starting multiplayer games from the mods screen.
  • Fixed unloading mods when toggling off "Use Mods" in the MP setup screen.
  • Fixed null check for notification help text.
  • Fixed exception when right-clicking the empty head of a not-yet-founded religion.
  • Fixed AI unit protection calculation and possible divide-by-zero errors when attackers can't do any damage (affects mods).
  • Fixed missing trait in Hanno II's dynasty tooltip (Wonders and Dynasties).
  • Text and Event fixes.


Notes for Modders:


  • Units in unit.xml: Add a bRegular flag (after bGeneral in the order) to denote a "regular military" unit. The flag makes the unit count as "regular military" in the stats, and the AI assumes that non-regular units are worth less.
  • Event Links in eventLink.xml:
  • aeSubjectClasses is no longer needed. The link will save all subjects in the triggering event and figure out the classes by itself.
  • If you only want some subjects saved, put iNumSubjects on the link (in eventLink.xml) to save that many subjects.
  • Use iNumSubjects = 0 if you don’t care about any subjects and are only using the link as a shortcut to trigger something else.
  • For immediate event links, tag the link with bImmediate = 1 in eventLink.xml. Use EventLinkAdd in eventOption.xml. EventLinkStart will be removed in the future.


To the Community


Thank you for your continued support! We're always listening and improving based on your feedback, and we hope you enjoy these latest updates. If you have any thoughts or suggestions, we’d love to hear them—please consider leaving a review on Steam to share your experience with us!

If you'd like to keep up to date with the latest Old World news and announcements:
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Old World October 16th Updated Test Build

Test Branch 1.0.74469 Test 2024-10-16


Design



  • City damage is now affected by critical hits
  • Slander, High Synod, and Trade missions cost Money instead of Civics
  • Grand Vizier position disabled in Competitive mode (Behind the Throne)
  • Beja Archers no longer have the Pierce effect (Pharaohs of the Nile)
  • Reduced the chance of an event from the "Scheme Against a Rival" mission (Behind the Throne)


Programming



  • AI prioritizes building roads, connecting cities, and exploring more
  • In Simultaneous MP games, the AI now waits for any human players to end their turn, or the turn timer to almost expire, before taking its turn
  • Removed unneeded terrain rebuild on application focus for Macs
  • minRating/maxRating subjects can now check for a value of 0
  • Relaxed version checking requirements on modded MP games. A warning only popup is displayed when joining games where mod versions do not match
  • MP players without identical mods will have a warning "Version Mismatch" in their player tooltip
  • Added mod support for adding new diplomacy types
  • Added mod support for dynamic improvement names
  • Yield price calculation values now moddable via XML
  • Map Editor max map size increased to 180x180. This is now moddable via XML
  • XML changes to units and event links. See the 'Notes for modders' section


UI



  • Shift-Clicking on recommended improvements now adds them to the worker's queue
  • Any non-leader character can now be pinned (e.g. foreign leaders) and pins are no longer cleared on character death
  • Unit tooltip is now scrollable and unit effects are alphabetically ordered
  • Cloud game tooltips now show elapsed time since the last upload
  • Scenario screen category toggle arrows no longer select scenario class
  • Removed total yields display from most effectPlayer and effectCity help text, to simplify tooltips
  • Re-aligned game log graphics
  • Player luxury management context menu now scrollable
  • Clicking on the nation name in a foreign city widget now selects the nation
  • Improved accuracy of yields on out of territory improvement pings


Bugs Fixed



  • Fixed missing damage preview for civilian units/ships if they are the only unit in a city
  • Fixed Passive AI attacking cities when it shouldn't
  • Fixed EffectCity terrain yields being counted twice
  • Fixed fog reveal animation not clearing tiles it has already animated
  • Fixed unit animations sometimes freezing
  • Fixed some bad player start placement asserts
  • Fixed hidden units not getting bounced when hostile borders expand to include their location
  • Fixed clicks not behaving as expected on city screen
  • Fixed replay for games where multiple players can take their turns simultaneously
  • Fixed toggling off "Use Mods" in the MP setup screen not unloading mods
  • Fixed mission results not appearing in target player's turn summary e.g. city damage from treachery
  • Fixed bug which sometimes allowed tribute while at war
  • Fixed issues with starting a multiplayer game from the mods screen
  • Fixed null check for notification helptext
  • Fixed exception if right-clicking the empty head of a not-yet-founded religion
  • Fixed missing trait in Hanno II's dynasty tooltip (Wonders and Dynasties)
  • Text and event fixes


Notes for modders:



If your mod adds units in unit.xml:

  • Add a bRegular flag (after bGeneral in the order) to denote a "regular military" unit.
  • The flag makes the unit count as "regular military" in the stats, and the AI also assumes that non-regular units are worth less.


If your mod adds event links in eventLink.xml:

  • aeSubjectClasses is no longer needed
  • The link will save all subjects in the triggering event, it will figure out the classes by itself
  • If you only want some subjects saved, put iNumSubjects on the link (in eventLink.xml) to save that many subjects
  • Put iNumSubjects = 0 if you don't care about any subjects and are only using the link as a shortcut to trigger something else
  • For any event links that are meant to be immediate, and are used with EventLinkStart:
  • Tag the link with bImmediate = 1 in eventLink.xml
  • Use EventLinkAdd in eventOption.xml, as with regular links. EventLinkStart will be removed in the future

Old World is on Sale!

The Hooded Horse Publisher Sale Has Arrived!

Now through October 10, build your dynasty and lead your empire through generations in Old World at a 50% discount.

Old World DLC is on sale, too, with 90% off Heroes of the Aegean and 30% off Behind the Throne, Wonders and Dynasties, and The Sacred and the Profane.

In Old World, you’re juggling wars, heirs, court politics, and the occasional barbarian raid while trying to leave a legacy that isn’t “wow, they messed that up.” Forget about managing resources like “industry” or “food.” No, you’re dealing with wood, stone, and making sure your kids don’t stab you in the back while they’re being tutored by famous philosophers.

Each of the seven kingdoms in Old World has families with personalities as fiery as their grudges. Manage their egos (or don't) while trying to survive both court intrigue and actual warfare. One minute you’re hosting a wedding for political gain, the next you’re fending off marauding tribes because someone didn’t secure the borders. There’s always something.

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Old World October 2nd Updated Test Build

Test Branch 1.0.74282 Test 2024-10-02

Design



  • Drunk trait now gives -20 opinion to religious and family heads, down from -40
  • Water shrines now give 2 money per water tile in the city instead of 10 per nets improvement (from previous test branch update)
  • Added turn delay to most event options with random traits or relationships


Programming



  • Loading and exiting a team cloud game without changing the game state no longer locks the turn
  • Reimplemented Rally Defense to be more robust for mods
  • Suppressed Modio errors (i.e. Invalid Token) on game start


UI



  • Shrine improvement pings can now be placed even if shrine already exists
  • Characters in mission target lists now sorted by importance
  • Made contact event truce flags more consistent in event options
  • Religion icon now shown on unit production buttons when applicable
  • Simplified religion tooltips


Bugs Fixed



  • Fixed religious improvements being affected by other religions theologies
  • Fixed yield preview overlays getting stuck
  • Fixed ally declared war event trigger
  • Fixed monitor option setting
  • Timeline screen map now only shows city borders that player currently has visibility of. This fixes a bug where unrevealed borders could be shown.
  • Text and event fixes

Hooded Horse Publisher Sale 2024

The Hooded Horse Publisher Sale Has Arrived!

Now through October 10, build your dynasty and lead your empire through generations in Old World at a 50% discount.

Old World DLC is on sale, too, with 90% off Heroes of the Aegean and 30% off Behind the Throne, Wonders and Dynasties, and The Sacred and the Profane.

Explore amazing deals on all Hooded Horse titles!







Old World is a revolutionary historical strategy game where you lead your dynasty over generations, manage your court, wage wars, and build a legacy. Check out the latest free content update!


From Today Until October 10th


Enjoy the enhanced Old World experience and all Hooded Horse games at discounted rates through October 10th — a perfect opportunity to enhance your Fall gaming experience.

We can’t wait to see the empires and legacies you forge.

Happy gaming!

Old World September 25th Updated Test Build

Test Branch 1.0.74203 Test 2024-09-25

Design



  • Improvements now take 1 extra turn to build per 5 points of Worker damage (+1 turn at 15-19 HP to +4 turns at 1-4 HP)
  • Undo re-enabled for strict(teams) turnstyle cloud games. Once the game is loaded, a turn must now be completed before other players on the team can take their turn
  • Shrine of Water now gives 10 money per nets improvement in the city in addition to previous effects
  • Shrine of Healing now gives a free Healer promotion to units built in the city instead of the previous healing ability
  • Revised law switch costs. First switch costs 200 civics and each subsequent change costs 100 extra
  • Power comparison is now solely calculated on military unit strength, with ships counting for less based on how much water is on the map
  • Can no longer upgrade a unit if the upgraded unit is not allowed to be in that tile
  • Can no longer build forts on non-urban tribe settlement ruins (affects non-default City Site Number options)
  • Rally Defense now only activates on killing promotable military units (i.e. not Militia)
  • Improvements that spawn units (Colosseum, Cothon, Holy Sites, etc) try first to spawn them on the tile of the improvement
  • Balance pass on Punic Duel premade map


Programming



  • Event processing performance optimization
  • Raider AI improvements
  • AI code cleanup
  • Added event triggers EVENTTRIGGER_PLAYER_ALLIANCE_OFFER and EVENTTRIGGER_PLAYER_ALLY_DECLARED_WAR
  • Added STAT_CHILDREN_COUNT
  • Added InfoGoal.miCityLuxuries
  • Old World no longer supports runtime compiled scripts. Standalone compiler removed
  • Ctrl-Shift-X (toggle replay) has no effect when it's not your turn in cloud games


UI



  • Removed recently added yield name and sign from helptext, now just shows yield icon as previously
  • Added legitimacy graph to Records screen
  • Family unit banner shape now shown on family tab panel
  • Existing specialists now shown on pillaged tiles
  • Improved replay for team games
  • Added resource removal warning for Add Urban action
  • Project help text now includes information about other projects that add the project (i.e. Inquiry shows the different levels)
  • Reordered trait display order
  • Moved opinion yield rate help text from potential to main effects
  • Mod folders that begin with "." are no longer displayed


Bugs Fixed



  • Fixed workers stopping rout of African and Turreted Elephants
  • Fixed occasional doubled religion indicators on tribe widgets
  • Fixed some raycasting issues on tribe widget, character list religion icons
  • Fixed former regents affecting succession in some cases
  • Fixed yield rates not updating when units move to/from improvements
  • Fixed minimized decision UI not working for diplomacy decisions
  • Fixed effectCity improvement yield help text
  • Fixed unit yield consumption estimate for effectPlayer to correctly show yields saved instead of new yields consumed
  • Fixed AI unit protection calculation and possible divide by zero errors when attackers can't do any damage (affects mods)
  • Text and event fixes

Old World Sep 18th update

Hello, everyone!


We’re releasing a free content update for Old World. This update brings new premade maps, a collection of unique events, new items, and significant gameplay refinements. Elements of this update are rooted in the feedback we’ve gathered from the community.

Let's dive into the major changes. We'll have a full patch changelog right below with all the fixes and other details included in the update.

NEW WORLD MAPS

This update introduces two carefully crafted duel maps designed for focused and intense single-player and multiplayer engagements.

Punic Duel



This map recreates the struggle between Carthage and Rome, one of the most iconic struggles in the Old World.

Median Duel



The second map features Greece against Persia.



NEW EVENTS


This update also expands the narrative depth of Old World with over 20 new events. Four of these events require the Behind the Throne expansion, and they introduce new interactions that will challenge your decision-making and shape the development of your empire.

Event List



  1. [CHARACTER]’s Travels
  2. The Streets of [CITY]
  3. Ransom
  4. [CITY] Within Reach
  5. A Gift
  6. A Gift (alt)
  7. A Crown from [NATION]
  8. Towering Stones
  9. Under Attack
  10. A Dream in the Forest
  11. Taking Root
  12. The Ground
  13. Stitched Together
  14. [CHARACTER]’s Gift
  15. From the Dead
  16. Unwavering
  17. Something to Remember Them By
  18. Another Sunrise
  19. The New Face of [NATION]
  20. To Rule is to Disappoint (Behind the Throne)
  21. A Waning Star (Behind the Throne)
  22. A Towering Reputation (Behind the Throne)
  23. [NATION] Rules [NATION], for Now (Behind the Throne)
  24. [NATION] Rules [NATION], for Now (Alt - Behind the Throne)

Taking Root


Stitched Together




New Items


Many new items have been added. These are unique leader & character abilities, mostly accessed by character exploration in events.

Full Item List:



  1. Harvest Crown
  2. Banner of Loyalty
  3. Unyielding Banner
  4. Bulwark Armor
  5. Planter's Cloak
  6. Banner of Unity
  7. Silvered Clasp
  8. Fickle Band
  9. Crown of the Unjust
  10. Crown of the Just
  11. The Cornerstone

Gameplay Changes


Several gameplay systems have been reworked further to refine Old World’s mechanics:

  • Law Rebalancing: Following detailed community feedback, we’ve adjusted the game’s law system to create more meaningful choices and outcomes.
  • Tech Tree Adjustments: The tech tree has been reworked to create a more logical progression path, ensuring smoother advancement through the eras while preserving strategic depth. This change addresses pacing issues and creates more compelling decision points.
  • Hall of Fame Improvements: The Hall of Fame now better reflects your achievements and the legacies of your leaders, giving you a clearer sense of your long-term impact across multiple playthroughs.
  • Campaign Updates: The Rise of Carthage and Heroes of the Aegean campaigns have received fine-tuning, with updated objective displays, improved balance, and smoother progression. These adjustments ensure that each campaign remains challenging and rewarding, especially as players become more familiar with the game’s mechanics.
  • Performance Enhancements: General performance improvements have been made across the board, ensuring that even the most significant and most complex battles run smoothly. These optimizations will enhance the overall experience, particularly in late-game scenarios where the map is densely populated with units and cities.
AI Improvements:

  • Significantly increased the effect of Ruthless AI on player opinion and war declaration modifier
  • Tribal unit movement AI is now somewhat more sophisticated
  • AI no longer declares war on tribes to expand when it's already actively fighting other players
  • AI is now more likely to build farms around the Jerwan Aqueduct and less likely to build the Cothon in small seas
  • Improved AI unit danger estimate

Main Branch 1.0.74111 Patch Notes Release 2024-09-18



Headline Changes



  • 24 new events and 11 new items
  • Two new premade maps designed for 1v1 duels
  • Tech tree and Law rebalancing
  • Performance and AI improvements
  • Hall of Fame improvements
  • Polishing updates to the Rise of Carthage and Heroes of the Aegean campaigns

Design



  • Added 19 base game events, 5 Behind the Throne events and 11 new items
  • Base game events have a focus on Exploring characters and acquiring items that give unique benefits
  • Behind the Throne events relate to Rising Star leaders. The Rising Star trait is no longer automatically removed on becoming leader

Base Game Events



  • [CHARACTER]’s Travels
  • The Streets of [CITY]
  • Ransom
  • [CITY] Within Reach
  • A Gift
  • A Gift (alt)
  • A Crown from [NATION]
  • Towering Stones
  • Under Attack
  • A Dream in the Forest
  • Taking Root
  • The Ground
  • Stitched Together
  • [CHARACTER]’s Gift
  • From the Dead
  • Unwavering
  • Something to Remember Them By
  • Another Sunrise
  • The New Face of [NATION]

Behind the Throne events



  • To Rule is to Disappoint
  • A Waning Star
  • A Towering Reputation
  • [NATION] Rules [NATION], for Now
  • [NATION] Rules [NATION], for Now (alt)

Tech Tree Changes



  • Moved Free Akkadian Archer card to Forestry
  • Moved Free Battering Ram and Exotic Fur cards to Spoked Wheel
  • Free Battering Ram, Akkadian Archer and Hoplite card costs brought in line with other nations free level 1 unique unit cards (200 -> 100)
  • Moved Free Scholar tech card from Forestry to Metaphysics
  • Moved Architecture and Vaulting back a tier in the tech tree
  • Increased the cost of all 7th tier techs to compensate for the reduction in cost of Architecture and Vaulting (1500 -> 1600)
  • Architecture requires Drama instead of Portcullis
  • Portcullis no longer requires Drama
  • Stirrups requires Portcullis instead of Citizenship
  • Martial Code now requires Citizenship
  • Windlass requires Manor instead of Architecture
  • Siege Tower bonus card requires Windlass
  • Free Perfume card requires Architecture instead of Portcullis
  • Money Boost bonus card increased from 2000 to 4000 money

Law Changes



  • Slavery now gives +4 Iron and +4 Stone per city instead of increasing Mine and Quarry output. No longer gives +1 Discontent
  • Freedom now gives +1 Happiness and +20% Growth in all cities instead of Money per Specialist
  • Tyranny now gives +20% Training in all cities instead of a global Training boost. Money per unit in territory increased from 8 to 10
  • Divine Rule now gives +1 Order per Pagan Religion in all cities instead of Happiness per Shrine
  • Pilgrimage now gives +25% State Religion spread. Holy City Money per Religion boost increased from +5 to +10. No longer affects Science from Groves
  • Grove improvements now always give +2 Science in addition to previous effects

New Maps



  • Two new 1v1 premade maps added
  • Punic wars: Rome against Carthage
  • Median wars: Greece against Persia
  • These are accessible using the Premade Map option on the setup screen and from the Scenario menu under World Maps

Other Design Changes



  • Most map scripts in multiplayer now place all human players on the same landmass.
  • Exceptions are Archipelago, Continents, Player Islands and Disjunction
  • This is optional on Mediterranean and Lakes and Gulfs maps using 'Connected Player Starts' as this can significantly affect player starting positions
  • In MP games using the Player Development setting, extra cities have to obey the connection requirements of starting locations. If they can't the player will not get them
  • Significantly increased the effect of Ruthless AI on player opinion and war declaration modifier
  • Laurion Mines now enable a Miner specialist on the tile
  • Undo is no longer available in cloud games using the Strict (Teams) turn style. This does not affect cloud games using Strict (Players) which still have undo.
  • Slums and Estates are now permanent and cannot be built over or pillaged (Behind the Throne)

Programming



  • Performance improvements relating to unit movement and reminders
  • Tribal unit movement AI is now somewhat more sophisticated
  • AI no longer declares war on tribes to expand when it's already actively fighting other players
  • AI is now more likely to build farms around the Jerwan Aqueduct and less likely to build the Cothon in small seas
  • Improved player start selection on premade maps that do not dictate specific starting locations
  • Added randomization of player start selection on premade maps
  • Achievement code cleanup
  • Add virtual function for sorting of city site candidates, better for mods
  • Improved AI unit danger estimate
  • AI now helps their allies count down the capture timer for cities

UI



  • Added sorting and filtering dropdowns and a regenerate button to Hall of Fame
  • Hall of Fame now has a SP/MP (Singleplayer / Multiplayer) column and this is shown on the game tooltip
  • Hall of Fame now shows icons instead of text for Load and Delete
  • Added audio option for continuing audio track when switching fullscreen tabs
  • Added obsoleting information to unit encyclopedia entries
  • Added Religion Opinion tracking to stats screen
  • Goals/Ambitions with time limits now show limit in bonus text
  • Removed some details of unlocked missions from tech tooltips
  • Tiles are now highlighted when hovering over event options that affect specific tiles
  • In Rise of Carthage scenario 4 the anchor command will now show an explanatory tooltip if ships can't anchor due to scenario rules
  • Added notification for units that you kill during your turn
  • City borders now pulse when hovering over the city center
  • Pin Character mission removed. Pinning is now performed with a new star icon found under character actions
  • Leader icon changed to a crown and non-succession royals to an asterisk to differentiate them from the pin icon
  • Notable characters filter now only shows manually pinned characters and is ordered by turn pinned
  • Harvested resource tooltip now shows regrow chance as a percentage instead of a die roll
  • Family tree toggles now remember their previous state
  • Yields are now shown for all agent network cities regardless of agent status when sorting by base yields
  • Added support for a more complete set of stats in No Characters mode
  • Refactored ignore reminders code. Now supports ignoring reminder types separately for characters with multiple roles
  • Smaller tech status icons to reduce overlap on mini tech tree
  • All laws and theologies now show yield previews where relevant
  • Moved the generic improvement pings to the top of the dropdown list
  • Ambitions and goals with multiple requirements now show progress for each requirement on separate lines
  • Added yield name and sign in some bonus helptext
  • Improved text selection in ping and bug reporting popups
  • Heroes of the Aegean scenario 6 now highlights goal cities on the map
  • Updated Credits

Bugs Fixed



  • Rise of Carthage and Heroes of the Aegean campaign polishing pass, many bugs fixed
  • Fixed damaged unit healthbar not always showing
  • Fixed resources staying faded when a unit exits a tile
  • Fixed fatigue increasing effects (Swift, Zealot leader) not always affecting hired tribal units
  • Fixed raiding units not raiding after making peace with their original tribe
  • Fixed pinned characters getting removed on leaders death
  • Fixed tribe widgets being occluded by terrain in some cases
  • Fixed the effect of multiple holy cities in the same city not stacking
  • Fixed abdication sometimes leaving permanently exploring leaders
  • Fixed mirror maps sometimes not having symmetric vegetation on resource tiles
  • Fixed events not popping up on start of turn in hotseat
  • Fixed clicks on locked tooltip links not registering actions (e.g. selecting a character)
  • Fixed hover effect not showing on tech cards
  • Fixed nation/tribe opinion not updating immediately after diplomacy changes
  • Fixed city camera state not resetting at start of turn when selecting a city between turns
  • Fixed Royal characters sometimes not appearing in family tree
  • Fixed Assyrian capital combat preview being blocked by buildings on adjacent tile
  • Fixed invalid index exception from rebels spawning from a city without a family
  • Fixed raiders disappearing while inside city territory or adjacent to Kemet/Aten units in Pharaohs of the Nile scenario 3
  • Fixed Pharaohs of the Nile scenario 4 not completing when playing in Hotseat against the AI
  • Fixed errors with portrait interpolation enabled when portraits are not setup for it
  • Fixed portraits of characters without a tribe or nation
  • Fixed AI hang
  • Fixed inheritance preview showing wrong character when there will be no heir
  • Fixed AI danger calculation for units that need to be unlimbered
  • Fixed AI unit protection bug
  • Fixed grammar on Unit Killed notification
  • Fixed nested link issue in unit type link with promotions
  • Fixed assert from using waypoints to move units
  • Fixed critical hit icon sometimes briefly appearing before a unit goes on cooldown
  • Fixed undo crash
  • Fixed AI building ships where it should not be building any i.e. in small seas
  • Fixed Inheritance screen not updating
  • Fixed some reminders starting dismissed
  • Fixed "No Team Movement" game option
  • Fixed autonomous rule cities not repairing
  • Fixed units not fully resetting their animation queue when an undo or redo occurs
  • Fixed loading of lost games from the Hall of Fame
  • Fixed bug preventing the hire of allied tribal units when in a player city
  • Fixed loss of existing border expansion preview after selecting an event option
  • Fixed credits popup null reference on application close
  • Fixed dynastic mechanics of Ptolemy, Ashur-Uballit, Khufu and Mursili in No Events mode (Wonders and Dynasties)
  • Text and Event fixes

To the Community


This update is another step forward in the ongoing evolution of Old World. We continue to listen closely to the community and refine the game accordingly.

We appreciate your ongoing involvement and feedback and are eager to hear your thoughts on this latest update in a Steam review.

—The Old World Team

Old World September 11th Updated Test Build

Test Branch 1.0.74025 Test 2024-09-11

Design



  • Two new 1v1 premade maps added:
  • Punic wars: Rome against Carthage
  • Median wars: Greece against Persia
  • These are accessible using the Premade Map option on the setup screen and from the Scenario menu under World Maps
  • Slums and Estates are now permanent and cannot be built over or pillaged (Behind the Throne)

Programming



  • Performance improvements relating to unit movement and reminders
  • AI no longer declares war on tribes to expand when it's already actively fighting other players
  • AI is now more likely to build farms around the Jerwan Aqueduct and less likely to build the Cothon in small seas
  • Added randomization of player start selection on premade maps
  • Achievement code cleanup


Bugs Fixed



  • Fixed grammar on Unit Killed notification
  • Fixed nested link issue in unit type link with promotions
  • Fixed many Rise of Carthage and Heroes of the Aegean scenario bugs
  • Fixed Regenerate HOF button and dropdowns incorrectly showing on Achievements screen
  • Fixed Regenerate HOF excluding existing modded games when mods are not active
  • Fixed assert from using waypoints to move units
  • Fixed critical hit icon sometimes briefly appearing before a unit goes on cooldown
  • Fixed undo crash
  • Fixed AI building ships where it should not be building any i.e. in small seas
  • Text and event fixes

Old World September 4th Updated Test Build

Test Branch 1.0.73918 Test 2024-09-04

Design



  • Slavery Law now gives +4 Iron and +4 Stone per city (down from +5)
  • Improved player start selection on premade maps that do not dictate specific starting locations
  • Tribal unit movement AI is now somewhat more sophisticated


UI



  • All laws and theologies now show yield previews where relevant
  • Moved the generic improvement pings to the top of the dropdown list
  • Ambitions and goals with multiple requirements now show progress for each requirement on separate lines
  • Added yield name and sign in some bonus helptext
  • Improved text selection in ping and bug reporting popups
  • Heroes of the Aegean scenario 6 now highlights goal cities on the map


Bugs Fixed



  • Heroes of the Aegean campaign polishing pass, many bugs fixed
  • Fixed Rise of Carthage campaign save import bug
  • Fixed Pharaohs of the Nile scenario 4 not completing when playing in Hotseat against the AI
  • Fixed errors with portrait interpolation enabled when portraits are not setup for it
  • Fixed portraits of characters without a tribe or nation
  • Fixed AI hang
  • Fixed inheritance preview showing wrong character when there will be no heir
  • Fixed AI danger calculation for units that need to be unlimbered
  • Fixed AI unit protection bug
  • Text and event fixes