Slavery now gives +5 Iron and +5 Stone per city instead of increasing Mine and Quarry output. No longer gives +1 Discontent
Freedom now gives +1 Happiness and +20% Growth instead of Money per Specialist
Tyranny now gives +20% Training in all cities instead of a global Training boost. Money per unit in territory increased from 8 to 10
Divine Rule now gives +1 Order per Pagan Religion in all cities instead of Happiness per Shrine
Pilgrimage now gives +25% State Religion spread. Holy City Money per Religion boost increased from +5 to +10. No longer affects Science from Groves
Grove improvements now always give +2 Science in addition to previous effects
Money Boost bonus card increased from 2000 to 4000 money
Ambition tier adjustments to match tech tree changes from last update
Programming
Add virtual function for sorting of city site candidates, better for mods
UI
Added sorting and filtering dropdowns to Hall of Fame
Hall of Fame now has a SP/MP (Singleplayer / Multiplayer) column and this is shown on the game tooltip
Hall of Fame now shows icons instead of text for Load and Delete
Added audio option for continuing audio track when switching fullscreen tabs
Added obsoleting information to unit encyclopedia entries
Added Religion Opinion tracking to stats screen
Goals/Ambitions with time limits now show limit in bonus text
Removed some details of unlocked missions from tech tooltips
Tiles are now highlighted when hovering over event options that affect specific tiles
In Rise of Carthage scenario 4 the anchor command will now show an explanatory tooltip if ships can't anchor due to scenario rules
Bugs Fixed
Fixed damaged unit healthbar not always showing
Fixed resources staying faded when a unit exits a tile
Fixed Inheritance screen not updating
Fixed some reminders starting dismissed
Fixed "No Team Movement" game option
Fixed autonomous rule cities not repairing
Fixed units not fully resetting their animation queue when an undo or redo occurs
Fixed loading of lost games from the Hall of Fame
Fixed bug preventing the hire of allied tribal units when in a player city
Fixed loss of existing border expansion preview after selecting an event option
Fixed credits popup null reference on application close
Text and event fixes
Old World August 21st Updated Test Build
Test Branch 1.0.73713 Test 2024-08-21
Design
Tech tree changes:
Moved Free Akkadian Archer card to Forestry
Moved Free Battering Ram and Exotic Fur cards to Spoked Wheel
Free Battering Ram, Akkadian Archer and Hoplite card costs brought in line with other nations free level 1 unique unit cards (200 -> 100)
Moved Free Scholar tech card from Forestry to Metaphysics
Moved Architecture and Vaulting back a tier in the tech tree
Increased the cost of all 7th tier techs to compensate for the reduction in cost of Architecture and Vaulting (1500 -> 1600)
Architecture requires Drama instead of Portcullis
Portcullis no longer requires Drama
Stirrups requires Portcullis instead of Citizenship
Windlass requires Manor instead of Architecture
Siege Tower bonus card requires Windlass
Free Perfume card requires Architecture instead of Portcullis
Most map scripts in multiplayer now place all human players on the same landmass.
Exceptions are Archipelago, Continents, Player Islands and Disjunction
This is optional on Mediterranean and Lakes and Gulfs maps using 'Connected Player Starts' as this can significantly affect player starting positions
In MP games using the Player Development setting, extra cities have to obey the connection requirements of starting locations. If they can't the player will not get them
Significantly increased the effect of Ruthless AI on player opinion and war declaration modifier
Laurion Mine now enables a Miner specialist on the tile
Undo is no longer available in cloud games using the Strict (Teams) turn style. This does not affect cloud games using Strict (Players) which still have undo.
Programming
Improved AI unit danger estimate
AI now helps their allies count down the capture timer for cities
UI
Added notification for units that you kill during your turn
City borders now pulse when hovering over the city center
Pin Character mission removed. Pinning is now performed with a new star icon found under character actions
Leader icon changed to a crown and non-succession royals to an asterisk to differentiate them from the pin icon
Notable characters filter now only shows manually pinned characters and is ordered by turn pinned
Harvested resource tooltip now shows regrow chance as a percentage instead of a die roll
Family tree toggles now remember their previous state
Yields are now shown for all agent network cities regardless of agent status when sorting by base yields
Added support for a more complete set of stats in No Characters mode
Refactored ignore reminders code. Now supports ignoring reminder types separately for characters with multiple roles
Smaller tech status icons to reduce overlap on mini tech tree
Bugs Fixed
Fixed fatigue increasing effects (Swift, Zealot leader) not always affecting hired tribal units
Fixed raiding units not raiding after making peace with their original tribe
Fixed pinned characters getting removed on leaders death
Fixed tribe widgets being occluded by terrain in some cases
Fixed the effect of multiple holy cities in the same city not stacking
Fixed abdication sometimes leaving permanently exploring leaders
Fixed mirror maps sometimes not having symmetric vegetation on resource tiles
Fixed events not popping up on start of turn in hotseat
Fixed clicks on locked tooltip links not registering actions (e.g. selecting a character)
Fixed Rise of Carthage scenario 4 goal to cross the alps sometimes not completing
Fixed hover effect not showing on tech cards
Fixed nation/tribe opinion not updating immediately after diplomacy changes
Fixed city camera state not resetting at start of turn when selecting a city between turns
Fixed Royal characters sometimes not appearing in family tree
Fixed Assyrian capital combat preview being blocked by buildings on adjacent tile
Fixed invalid index exception from rebels spawning from a city without a family
Fixed raiders disappearing while inside city territory or adjacent to Kemet/Aten units in Pharaohs of the Nile scenario 3
Fixed dynastic mechanics of Ptolemy, Ashur-Uballit, Khufu and Mursili in No Events mode (Wonders and Dynasties)
Text and event fixes
Old World August 20th Hotfix update
A hotfix update to the main branch has been released which is now 1.0.73676 release 2024-08-20
Bugs Fixed
Fixed issue with game getting stuck due to looping attack animation
Fixed hidden units being visible on minimap and selectable.
Old World Aug 14th update
Main Branch 1.0.73566 Release 2024-08-13
Design
Game of the Week Event Level now has a 4% chance to be each of the non-default settings
Growth required for next citizen now increases quadratically after 20 growths. This makes very large population cities harder to achieve
Revelry and Seek Political Allies missions more likely to succeed (Behind the Throne)
Lowered Growth bonus for Rising Star governors from 50% to 25% (Behind the Throne)
Programming
Major Unity version upgrade (2021.3.34f1 to 2022.3.39f1)
AI performance and behavior improvements
Improved the rare case of the AI defending a city when the city's territory is divided in multiple parts by a mountain range
Exposed minimum turn for 1 city ambitions to XML for use by modders
Moved some hardcoded AI parameters to globalsAI.xml for use by modders
UI
Added Notable Characters filter. All characters now have a mission to allow manually pinning and unpinning them to/from the notable characters list
Added player notification when their previously hidden units become visible
Converting a cloud game into a network game now removes it from the cloud so that there is only one active instance
No longer possible to convert a network game to cloud if there are any unclaimed player slots
MP setup screen now has an Advanced Settings header instead of hiding them behind a toggle
Improved tooltip for specialist luxuries
Per-specialist and per-religion yields are no longer considered "potential" bonuses in effectCity help text
Added Game of the Week icon to Hall of Fame games
Game credits updates
Ambitions with multiple yield types now show yield progress in the same order as defined in the ambition
Improvements to culture tooltips
Context menus are no longer closed when clicking on a locked tooltip
Bugs Fixed
Fixed diplomatic missions in No Events mode
Fixed GIF export path on Mac and Linux
Fixed date completed not populating Hall of Fame entry when game completed
Fixed some scenario leader names not displaying correctly in Hall of Fame
Fixed some completed games being excluded from Hall of Fame
Fixed Alliance Victory display in Hall of Fame
Fixed AI assert
Fixed AI thinking it cannot occupy a city tile with both land and water units
Fixed opinion rates appearing over multiple lines in tab panels
Fixed client assert on load
Fixed invalid player index
Fixed hotseat turn state button refresh
Fixed hotseat selection issue on player switch
Fixed MP join screen for teams with many players
Fixed turn button label text in MP
Fixed incorrect religion/city colors in turn summary
Fixed general character tooltip not locking from unit widget archetype icon
Fixed inconsistent ESC key behavior on scenario screen
Fixed AI saying they refuse to declare war when they are already at war
Fixed possible resources on urban terrain with mirror maps
Fixed unit selection causing flickering on adjacent objects
Fixed clicking on city widget selecting units first
Fixed click issues with family seat icon and city healthbar
Fixed display of units in stacks
Fixed popups not always closing when the active player changes in hotseat
Fixed improvement recommendations showing on tiles with recommended improvement already started
Fixed issue with religion founding game log
Fixed warrior built event not popping automatically in Learn to Play 2
Fixed character filter lists not updating immediately
Fixed errors occuring when rapidly scrolling lists
Fixed double-submit in file browser when input field is focused
Fixed nested link in tutor mission links
Fixed Pharaohs of the Nile scenario 2 bug where Libyan raid could spawn directly at player city (Pharaohs of the Nile)
Fixed rare Jerwan Aqueduct bug (Wonders and Dynasties)
Text and event fixes
Old World August 7th Updated Test Build
Test Branch 1.0.73506 Test 2024-08-07
Design
Growth required for next citizen now increases quadratically after 20 growths. This makes very large population cities harder to achieve
Programming
Moved some hardcoded AI parameters to globalsAI.xml for use by modders
UI
All characters now have a mission to allow manually pinning and unpinning them to/from the notable characters list
Ambitions with multiple yield types now show yield progress in the same order as defined in the ambition
Improvements to culture tooltips
Context menus are no longer closed when clicking on a locked tooltip
Bugs Fixed
Fixed diplomatic missions in No Events mode
Fixed clicking on city widget selecting units first
Fixed click issues with family seat icon and city healthbar
Fixed display of units in stacks
Fixed popups not always closing when the active player changes in hotseat
Fixed improvement recommendations showing on tiles with recommended improvement already started
Fixed pagan religion founding notification getting sent to all players (introduced in last test)
Fixed issue with religion founding game log
Fixed warrior built event not popping automatically in Learn to Play 2
Fixed character filter lists not updating immediately
Fixed errors occuring when rapidly scrolling lists
Fixed double-submit in file browser when input field is focused
Fixed nested link in tutor mission links
Text and event fixes
Old World July 31st Updated Test Build
Test Branch 1.0.73413 Test 2024-07-31
Design
Game of the Week Event Level now has a 4% chance to be each of the non-default settings
Programming
Major Unity version upgrade (2021.3.34f1 to 2022.3.39f1)
AI performance and behavior improvements
Improved the rare case of the AI defending a city when the city's territory is divided in multiple parts by a mountain range
Exposed minimum turn for 1 city ambitions to XML (for use by modders)
UI
Added Notable Characters filter (shows Exploring, Imprisoned, Exiled, Rising Star, Power Hungry, Vengeful, Plotting, and Bypassed characters)
Added player notification when their previously hidden units become visible
Converting a cloud game into a network game now removes it from the cloud so that there is only one active instance
No longer possible to convert a network game to cloud if there are any unclaimed player slots
MP setup screen now has an Advanced Settings header instead of hiding them behind a toggle
Improved tooltip for specialist luxuries
Per-specialist and per-religion yields are no longer considered "potential" bonuses in effectCity help text
Added Game of the Week icon to Hall of Fame games
Game credits updates
Bugs Fixed
Fixed GIF export path on Mac and Linux
Fixed date completed not populating Hall of Fame entry when game completed
Fixed some scenario leader names not displaying correctly in Hall of Fame
Fixed some completed games being excluded from Hall of Fame
Fixed AI assert
Fixed AI thinking it cannot occupy a city tile with both land and water units
Fixed opinion rates appearing over multiple lines in tab panels
Fixed client assert on load
Fixed invalid player index
Fixed Alliance Victory display in Hall of Fame
Fixed hotseat turn state button refresh
Fixed hotseat selection issue on player switch
Fixed MP join screen for teams with many players
Fixed incorrect religion/city colors in turn summary
Fixed general character tooltip not locking from unit widget archetype icon
Fixed inconsistent ESC key behavior on scenario screen
Fixed AI saying they refuse to declare war when they are already at war
Fixed possible resources on urban terrain with mirror maps
Fixed turn button label text in MP
Fixed unit selection causing flickering on adjacent objects
Fixed Pharaohs of the Nile scenario 2 bug where Libyan raid could spawn directly at player city (Pharaohs of the Nile)
Fixed Jerwan Aqueduct bug (Wonders and Dynasties)
Text and event fixes
Old World July 24th update
Main Branch 1.0.73323 Release 2024-07-24
Headline Changes
Performance and memory optimizations
Civilian units can no longer defend cities
Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
Design
Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HP
Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
Temporarily set Game of the Week to use the No Events setting
Only Diplomat leaders can control the units of their national ally. All leaders can still control tribal allies units
Cohorts now requires Manor instead of Land Consolidation
Land units can no longer stun units on water tiles
Stunned units now keep their Zone of Control
Removed attack penalty for Tactician leader general
Inland Sea map script no longer has desert and mountains at the top and bottom of the map
Tweaks to eligible events for Minimal Event Level and No Events
Kush Scouts with a Schemer leader are no longer invisible when building Forts
Starting leaders now have more protection against dying in the first 20 turns (up from 10)
Caravans no longer exist in 1v1 duels or games with one nation
Truce with a tribe no longer costs legitimacy in some cases
Caravans can enter Anarchy-owned tiles
Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)
Colosseum now creates a Swordsman every 10 turns instead of 5 (Wonders and Dynasties)
Programming
AI no longer builds other projects in border cities if it can build walls
AI now buys resources for unit upgrades
AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them
AI improvements to handle worker blockades
AI performance optimizations
Many memory optimizations
Mods can now have custom event art
UI
Updated localization text
No Events toggle moved to Event Level dropdown
Improved road visibility on minimum terrain detail
Added new hotkey (Ctrl+L) to toggle between the two most recently used languages
General name is a now a link on the unit selection panel
Adjusted spacing in unit tooltip bonus table
Rural specialists on non-resource tiles are now shown on the resources/improvements overlay
Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability
Added organized tribal unit concept and indication on unit tooltip
Added notification icon for Occurrences (Era of Peace, Civil War etc)
Laws screen now potentially scrollable (affects mods that add laws)
Units can now be selected through world UI elements (Harvested icon, text from overlays)
Attack preview tooltip prioritized over other world UI tooltips
Improved handling of grammatical gender
Tech cards display now updated when science stockpile changes
Tile yield overlay now shows negative yield values (but does not include consumption)
Moved All Characters list to the right side of character filters.
Character list now sorts by family, with head at top and then by age
Family and Religion heads now have their background highlighted in the character list
Available DLC section added to menu
Active DLC now shown in game parameters
Added divider for CTRL-selection helptext for agent/governor button on city widget
Simplified MP setup screen and added Advanced Options button
Added games completed to Hall of Fame achievements page. Games won now shows games actually won
Enhancements to coloring on recommended improvement widget
Bugs Fixed
Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario
Fixed occasionally-hidden yield costs on production buttons
Fixed null reference in AI bonus value calculation for tribe cities
Fixed artefacts at the edges of fog of war from some viewing angles
Fixed stats breakdown tooltips
Fixed Learn to Play menu scenario expansion
Fixed simple setup screen not correctly applying the difficulty level from the options file
Fixed a No Events event appearing incorrectly
Fixed religion opinion tooltip issue
Fixed reign years display for bypassed rightful heir
Fixed autobuild cities sometimes not selecting something to build
Fixed some issues with in-game language changing
Fixed inland tribes setting for Continent map script
Fixed some truncated link hovering issues
Fixed AI not advancing to occupy a settlement
Fix player power display in German
Fixed truce and peace missions having no outcome in No Events mode
Fixed preset game options from the previous game not being applied on starting a new game
Fixed selection issues around city widget
Fixed clicks on popups / menus affecting the map
Fixed manage luxuries button sometimes closing city screen
Fixed rebels not appearing if the player has no military tech
Fixed several load/save errors
Fixed Game of the week selecting invalid archetype and dynasty option combinations
Fixed premade map MP setup screen with nations that are not enabled
Fixed null reference on improvement tooltip
Fixed AI not finishing Wonders left unfinished
Fixed Tribes not moving when blocked by another unit that then moves
Fixed some missing scenario options
Fixed incorrect default nation selection on setup
Fixed Barbarian sites no longer regenerating after the last Barbarian settlement eliminated
Fixed some shaders failing to render on Macs
Fixed law/improvement help indentation in tech tooltip
Fixed a bug related to AI unit upgrading
Fixed null ref in Hall of Fame when scenario doesn't have a scenario class
Fixed religion opinion load/save error
Fixed Event Browser scaling
Fixed AI ignoring targets that are not reachable from its own territory
Miscellaneous AI fixes
Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)
Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct (Wonders and Dynasties)
Fixed specialist bug after capturing a city with the Jerwan Aqueduct (Wonders and Dynasties)
Text and event fixes
Old World July 17th Updated Test Build
Test Branch 1.0.73254 Test 2024-07-17
Design
Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HP
Caravans can enter Anarchy-owned tiles
Colosseum now creates a Swordsman every 10 turns instead of 5 (Wonders and Dynasties)
Programming
AI improvements to handle worker blockades
AI now buys resources for unit upgrades
AI performance optimizations
Reduced allocations from text icon scaling
Reduced resolution on terrain heightmaps to reduce memory footprint
UI
Added games completed to Hall of Fame achievements page. Games won now shows games actually won
Enhancements to coloring on recommended improvement widget
Bugs Fixed
Fixed specialist bug after capturing a city with the Jerwan Aqueduct
Fixed incorrect default nation selection on setup
Fixed Barbarian sites no longer regenerating after the last Barbarian settlement eliminated
Fixed some shaders failing to render on Macs
Fixed law/improvement help indentation in tech tooltip
Fixed a bug related to AI unit upgrading
Fixed null ref in Hall of Fame when scenario doesn't have a scenario class
Fixed religion opinion load/save error
Fixed Event Browser scaling
Fixed AI ignoring targets that are not reachable from its own territory
Miscellaneous AI fixes
Text and event fixes
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