Fixed bug with resource placement from improvement pings
Fixed Pharaohs of the Nile scenario 5 goal help
Fixed Pharaohs of the Nile scenario 5 crash
Fixed Rise of Carthage scenario 1 Bireme goal becoming impossible
Fixed missing syntax in Rise of Carthage scenario 1 Spanish translation
Fixed errors viewing Rise of Carthage scenario events in event browser
Fixed Mod Browser missing tooltips
Fixed flickering on tribe widget
Fixed dynasty dropdown with random nation selected
Fixed options toggles not showing tooltips on setup screens
Text and event fixes
Old World May 15th update
Main Branch: 1.0.72357 Release 2024-05-15
Headline Changes
Allowed buying water tiles adjacent to land
Improvement adjacency restrictions removed
Added Resource improvement ping
AI improvements
Design
You can now buy water tiles that are adjacent to land in the same way as land tiles (with Colonies / Landowners seat)
Removed restriction on Shrines not being adjacent and the adjacency requirements for Cathedrals and the Courthouse line of improvements
Temples now give +1 happiness per adjacent Cathedral
Unit vision is now consistently equal to their movement plus 2
Removed VP cap. Large and Huge maps with few players can now have a victory point requirement of more than 100 VPs on Normal Points to Win setting
The AI now builds fewer units at the lower aggression settings
Programming
AI now takes into account improvements and specialists already being built when evaluating border expansions
AI now saves kills for units that can gain XP, all else being equal
AI now less eager to replace improvements
AI no longer swaps unit positions
AI no longer treats vacant city sites as available to settle unless it has visibility, or unless they are reserved sites
Fixed AI valuation of Divine Rule
Fixed AI effectCity valuation for units that require resources
Better recovery from network games being unlisted from Unity's relay servers
UI
Added a new improvement ping 'Resource' for specifying the location of new resources (i.e. from Riders Import Horses project)
Moved Scenario button from single player to main menu
Added button to start multiplayer scenario games to the scenario screen
World map scenarios now have all game options available
Multiplayer specific game options are now always available for MP scenarios
Moved map options up so that they are next to the scenario dropdown in the MP setup screen
MP scenario setup screen defaults to having the maximum number of teams and players for the scenario, with players assigned to random nations.
Connected foreign cities at Peace now show an icon, its tooltip lists connection yields
Clicking on a gift unit/city notification now pans the camera to the location of the gift
Tooltip behavior when hovering over links now more consistent
Tooltip now warns if a character who's about to leave a job is currently running a mission
Added suitor opinion to marriage tooltip
Moved land unit vision bonuses to effectUnits, so that they are more visible on the UI
VP breakdown now combines endgame techs as one line
Disabled word wrapping for city production button cost line for potential mods with additional costs
History values for military power and yield rates are now set to zero on the turn a player is eliminated so they display correctly on the Records screen after the game has finished
Expanded river clutter splats to improve river visibility in vegetation
Bugs Fixed
Units from eliminated players that are inside another player's borders are bumped before turning into Rebels
Fixed improvement pings producing log entries and sound effects for teammates
Fixed turn style and turn timer dropdowns bug
Fixed hotseat selection cycling
Fixed Fortify and Testudo actions not immediately triggering the relevant unit animation
Fixed default teams on MP Scenario setup screen
Fixed Opulence VPs showing in the VP tooltip if Behind the Throne isn't active
Fixed council conversion ambitions counting council slots from unavailable DLCs
Fixed language mods not displaying some icons on first load
Fixed encyclopedia vision value
Fixed missing links in turn summary and notifications
Fixed portrait editor failing to load portraits on second load
Fixed culture reduction bug in game editor
Fixed Destroy Fleet goal not completing in Heroes of the Aegean scenario 2
Fixed Carthage 2 resource goal not completing
Fixed Carthage 3 scenario Epic victory not being granted if Messana is not owned
Fixed multiple influence icons showing in events and goals in Learn to Play 3
Fixed unset player language causing Unity text asset unload from worker thread
Fixed a nested link issue with council characters
Fixed load save inconsistency
Fixed characters getting dynasty specific traits in Pharaohs of the Nile scenario 4
Fixed some Occurrence bugs
Fixed tile issue in Dead Sea Duel map
Text and event fixes
Old World May 14th Updated Test Build
Test Branch: 1.0.72342 Test 2024-05-14
Bugs Fixed
Fixed a nested link issue with council characters
Fixed load save inconsistency
Fixed characters getting dynasty specific traits in Pharaohs of the Nile scenario 4
Fixed some Occurrence bugs
Fixed tile issue in Dead Sea Duel map
Text and event fixes
Old World May 8th Updated Test Build
Test Branch: 1.0.72276 Test 2024-05-08
Design
You can now buy water tiles that are adjacent to land in the same way as land tiles (with Colonies / Landowners seat)
Removed restriction on Shrines not being adjacent and the adjacency requirements for Cathedrals and the Courthouse line of improvements
Temples now give +1 happiness per adjacent Cathedral
Unit vision is now consistently equal to their movement plus 2
Removed VP cap. Large and Huge maps with few players can now have a victory point requirement of more than 100 VPs on Normal Points to Win setting
The AI now builds fewer units at the lower aggression settings
Programming
AI now takes into account improvements and specialists already being built when evaluating border expansions
AI now saves kills for units that can gain XP, all else being equal
AI now less eager to replace improvements
AI no longer swaps unit positions
AI no longer treats vacant city sites as available to settle unless it has visibility, or unless they are reserved sites
Fixed AI valuation of Divine Rule
Fixed AI effectCity valuation for units that require resources
Better recovery from network games being unlisted from Unity's relay servers
UI
Added a new improvement ping 'Resource' for specifying the location of new resources (i.e. from Riders Import Horses project)
Moved Scenario button from single player to main menu
Added button to start multiplayer scenario games to the scenario screen
World map scenarios now have all game options available
Multiplayer specific game options are now always available for MP scenarios
Moved map options up so that they are next to the scenario dropdown in the MP setup screen
MP scenario setup screen defaults to having the maximum number of teams and players for the scenario, with players assigned to random nations.
Connected foreign cities at Peace now show an icon, its tooltip lists connection yields
Clicking on a gift unit/city notification now pans the camera to the location of the gift
Tooltip behavior when hovering over links now more consistent
Tooltip now warns if a character who's about to leave a job is currently running a mission
Added suitor opinion to marriage tooltip
Moved land unit vision bonuses to effectUnits, so that they are more visible on the UI
VP breakdown now combines endgame techs as one line
Disabled word wrapping for city production button cost line for potential mods with additional costs
History values for military power and yield rates are now set to zero on the turn a player is eliminated so they display correctly on the Records screen after the game has finished
Expanded river clutter splats to improve river visibility in vegetation
Bugs Fixed
Units from eliminated players that are inside another player's borders are bumped before turning into Rebels
Fixed improvement pings producing log entries and sound effects for teammates
Fixed turn style and turn timer dropdowns bug
Fixed hotseat selection cycling
Fixed Fortify and Testudo actions not immediately triggering the relevant unit animation
Fixed default teams on MP Scenario setup screen
Fixed Opulence VPs showing in the VP tooltip if Behind the Throne isn't active
Fixed council conversion ambitions counting council slots from unavailable DLCs
Fixed language mods not displaying some icons on first load
Fixed encyclopedia vision value
Fixed missing links in turn summary and notifications
Fixed portrait editor failing to load portraits on second load
Fixed culture reduction bug in game editor
Fixed Destroy Fleet goal not completing in Heroes of the Aegean scenario 2
Fixed Carthage 2 resource goal not completing
Fixed Carthage 3 scenario Epic victory not being granted if Messana is not owned
Fixed multiple influence icons showing in events and goals in Learn to Play 3
Fixed unset player language causing Unity text asset unload from worker thread
Text and event fixes
Old World May 1st update
Main Branch: 1.0.72162 Release 2024-05-01
Headline Changes
Archipelago map script improvements
Event tweaks and improvements
Changes to how players starting reserved city sites are calculated and displayed
Design
Archipelago map script improvements. Maps are now 20% bigger than normal maps (down from 40%), large islands are bigger and added Water Size map option
The number of reserved city sites (sites near start location not occupied by Tribes) is now set by the Tribal Strength setting
The percentage of reserved city sites that are occupied by Barbarians is set by Difficulty
Empty reserved sites are revealed on founding your capital
Many events restructured and tweaked
Events that offer ambitions are no longer canceled if the ambition is completed before dealing with the event
Most missions that can result in an event no longer do so on Minimal event level
Launch Offensive now costs 800 training, up from 600
Peaceful nations borders now count as neutral instead of friendly territory for the purposes of healing
Tribal invasions can occur only if one of the player's cities is reachable from one of the tribe's settlements
Minor Cities now give +10% defense and no longer give Discontent
Removed Cult events from Competitive mode (Sacred and Profane)
Removed Kush's nation opinion modifier with Egypt
Added difficulty restriction (minimum the Just) for some events that might contain only war options
Improvements now allowed to be replaced by improvements of the same class (relevant for shrines)
Programming
Increased AI value for walls
Added InfoCulture.mePrevCulture/meNextCulture so culture levels are properly moddable.
Game editor can now decrease city culture by right-clicking
City starting culture now properly defined through InfoGlobals (for modders use)
Added bAbandonCity bonus (for modders use)
Better network match check logging
Added GreeceCampaign source folder and LearnByPlaying xml folders to the public reference folders
Recommended builds performance optimization
UI
Turn summary now always shows birth of royal children
Events are now included in cloud game turn summary emails
Changed attack preview UI to be a tooltip so it can be locked
Removed redundant job line in character tooltip
Character tooltip no longer shows agent status for characters on other teams
Added new construction states for the Great Cothon and the Colosseum
Player turn text now shown in cooperative MP games
Cloud game descriptions now stored in the correct language for each player
Increased text ping character limit from 40 to 255
Removed heir-naming popup when the leader is not the parent
Notification header text can no longer wrap to a new line
Technology display is now right justified
Tooltip verbosity and formatting improvements
Changed 'no worker suggestions' option to 'no action suggestions'. Enabling this option removes all unit, city and research recommendations.
Improvement ping dropdown improvements
In-game options popup shows the email address for that game, can be different per save
UI now updates after you kick a player from a cloud game through host settings
Added Occurrence log category for notifications and PBC emails
Tribal cities (not camps) now show player diplomacy status icon on the city banner
The power/knowledge display is now unambiguous in who it refers to
Help text for the spread religion option now shows yields that will be gained (from the Oracle, Tolerance etc)
Improved display of dropdowns on setup screen when scrolling
Bugs Fixed
Fixed issue with animated resource display on AMD GPUs
Fixed some family icon issues
Fixed bonus ship cards not being shown on tooltips and the tech tree when the player has no coastal cities
Fixed automate button being shown in non-player cities
Fixed some UI interactions with canceling missions
Fixed null reference on religious council goal helptext
Fixed AI assigning a governor upon settling a new city, when it doesn't have the orders to do so
Fixed enter/return not interacting with save browser prompts
Fixed Disjunction One Continent per Team maps sometimes having multiple teams on the same continent
Fixed duplicated tech prereq indicators
Fixed newly arrived characters past the fertility age being fertile
Fixed some asserts and null references when converting a cloud game to network
Fixed city links not spawning tooltips in some cases
Player and game names can no longer include multiple lines
Fixed children sometimes becoming infertile before adulthood (introduced in last weeks test update)
Fixed difficulty level tooltip
Fixed issues preventing missions from being canceled
Fixed mini tech display button not respecting tech tree settings
Fixed build recommendation stars not appearing
Fixed map script boundary tiles sometimes blocking out important sections of the map
Fixed Pharaohs of the Nile scenario 3 major victory not triggering on turn 40
No longer possible to rewind a cloud game to a surrendered player
Fixed Alt key sometimes getting stuck down, preventing keyboard shortcuts from working correctly
Fixed city screen recommendation assert errors
Fixed Arid Plateau random map settings
Fixed councilors not being selectable if slot is disabled (i.e. Spymasters after Agrippina dies)
Fixed city sort issues
Fixed city build recommendations and improvement ping icons not always updating immediately
Fixed lateral and dynastic succession when the founder is not related to the current leader
Fixed leader tooltip not locking on timeline screen
Text and event fixes
Old World April 24th Updated Test Build
Test Branch: 1.0.72075 Test 2024-04-24
Design
More Archipelago map script changes, large islands are bigger and added Water Size map option
Most missions that can result in an event no longer do so on Minimal event level
Programming
Recommended builds performance optimization
UI
The power/knowledge display is now unambiguous in who it refers to
Help text for the spread religion option now shows yields that will be gained (from the Oracle, Tolerance etc)
Improved display of dropdowns on setup screen when scrolling
Bugs Fixed
Fixed Alt key sometimes getting stuck down, preventing keyboard shortcuts from working correctly
Fixed city screen recommendation assert errors
Fixed Arid Plateau random map settings
Fixed councilors not being selectable if slot is disabled (i.e. Spymasters after Agrippina dies)
Fixed city sort issues
Fixed city build recommendations and improvement ping icons not always updating immediately
Fixed lateral and dynastic succession when the founder is not related to the current leader
Fixed leader tooltip not locking on timeline screen
Text and event fixes
Old World April 17th Updated Test Build
Test Branch: 1.0.71978 Test 2024-04-17
Design
Added difficulty restriction (minimum the Just) for some events that might contain only war options
Improvements now allowed to be replaced by improvements of the same class (relevant for shrines)
Archipelago map script improvements. Maps are now 20% bigger than normal maps (down from 40%)
Programming
Increased AI value for walls
Added InfoCulture.mePrevCulture/meNextCulture so culture levels are properly moddable.
Game editor can now decrease city culture by right-clicking
UI
Technology display is now right justified
Tooltip verbosity and formatting improvements
Changed 'no worker suggestions' option to 'no action suggestions'. Enabling this option removes all unit, city and research recommendations.
Improvement ping dropdown improvements
In-game options popup shows the email address for that game, can be different per save
UI now updates after you kick a player from a cloud game through host settings
Added Occurrence log category for notifications and PBC emails
Tribal cities (not camps) now show player diplomacy status icon on the city banner
Bugs Fixed
Fixed children sometimes becoming infertile before adulthood (introduced in last weeks test update)
Fixed difficulty level tooltip
Fixed issues preventing missions from being canceled
Fixed mini tech display button not respecting tech tree settings
Fixed build recommendation stars not appearing
Fixed map script boundary tiles sometimes blocking out important sections of the map
Fixed Pharaohs of the Nile scenario 3 major victory not triggering on turn 40
No longer possible to rewind a cloud game to a surrendered player
Text and event fixes
Known Issues
Assert error messages can occur on the city screen with action suggestions enabled
Old World and DLCs Are On Sale Now!
With the upcoming DLC for Old World, Behind the Throne coming out on May 28. This is a great time to carve out your empire in Old World with a 30% discount until April 19. Lead through generations, managing not just territories but royal lineages.
Politics, legacy, and personal drama intertwine in a deep historical strategy experience. Craft your dynasty in a world where every leader has the chance to rise to glory or fall to infamy.
You can check out Old World: Behind the Throne's trailer here.
The number of reserved city sites (sites near start location not occupied by Tribes) is now set by the Tribal Strength setting
The percentage of reserved city sites that are occupied by Barbarians is set by Difficulty
Empty reserved sites are revealed on founding your capital
Launch Offensive now costs 800 training, up from 600
Peaceful nations borders now count as neutral instead of friendly territory for the purposes of healing
Events that offer ambitions are no longer canceled if the ambition is completed before dealing with the event
Tribal invasions can occur only if one of the player's cities is reachable from one of the tribe's settlements
Minor Cities now give +10% defense and no longer give Discontent
Removed Cult events from Competitive mode (Sacred and Profane)
Removed Kush's nation opinion modifier with Egypt
Many events restructured and tweaked
Programming
City starting culture now properly defined through InfoGlobals (for modders use)
Added bAbandonCity bonus (for modders use)
Better network match check logging
Added GreeceCampaign source folder and LearnByPlaying xml folders to the public reference folders
UI
Turn summary now always shows birth of royal children
Events are now included in cloud game turn summary emails
Changed attack preview UI to be a tooltip so it can be locked
Removed redundant job line in character tooltip
Character tooltip no longer shows agent status for characters on other teams
Added new construction states for the Great Cothon and the Colosseum
Player turn text now shown in cooperative MP games
Cloud game descriptions now stored in the correct language for each player
Increased text ping character limit from 40 to 255
Removed heir-naming popup when the leader is not the parent
Notification header text can no longer wrap to a new line
Bugs Fixed
Fixed issue with animated resource display on AMD GPUs
Fixed some family icon issues
Fixed bonus ship cards not being shown on tooltips and the tech tree when the player has no coastal cities
Fixed automate button being shown in non-player cities
Fixed some UI interactions with canceling missions
Fixed null reference on religious council goal helptext
Fixed AI assigning a governor upon settling a new city, when it doesn't have the orders to do so
Fixed enter/return not interacting with save browser prompts
Fixed Disjunction One Continent per Team maps sometimes having multiple teams on the same continent
Fixed duplicated tech prereq indicators
Fixed newly arrived characters past the fertility age being fertile
Fixed some asserts and null references when converting a cloud game to network
Fixed city links not spawning tooltips in some cases
Player and game names can no longer include multiple lines
Text and event fixes
Old World - Behind the Throne DLC Release Date Announced!
Old World's latest DLC, Behind the Throne, will be available on May 28. It's all about burrowing into the court's heart, where ambition thrives and rivalries run as deep as the history books. Revealed at the Triple-i Initiative showcase, this DLC is set to shake things up with a fresh layer of politics and personal agendas.
It's a new playground for those who love the intricate dance of court life. We're bringing to the table mechanics that spotlight the characters' ambitions and the high stakes of court politics. Expect to tackle the challenges of keeping your ruler's rivals in check, all while managing the stresses that come with power. And yes, there's revelry involved – because what's court life without a bit of scandalous fun?
But there's more:
Over 350 new events focused on intrigue, personal ambitions, and the complex politics of court life.
More than ten new character traits, including “Stressed,” “Impulsive,” and “Unpopular,” add new layers to character dynamics.
Introduction of goals and ambitions that reflect the deep motivations and desires of your court's key figures.
Strategic projects like Estates, Slums, and the “Opulence” project provide new ways to expand and enrich your kingdom.
Six historical characters introduced as “Rising Stars”, who can either become indispensable allies or formidable rivals.
New character portraits and event art enhance game immersion, vividly bringing the stories and characters of Old World to life.
Set for release on May 28, Behind the Throne deepens Old World's strategic gameplay by spotlighting the personal and political dramas that unfold away from the battlefield. It’s an invitation to rule a kingdom and wield influence over its heart and soul.