Old World cover
Old World screenshot
Genre: Simulator, Strategy, Turn-based strategy (TBS)

Old World

Old World May 22nd Updated Test Build

Test Branch 1.0.72435 Test 2024-05-22

Bugs Fixed




  • Fixed missing Game of the Week menu tooltip
  • Fixed units sometimes not deselecting
  • Fixed bug with resource placement from improvement pings
  • Fixed Pharaohs of the Nile scenario 5 goal help
  • Fixed Pharaohs of the Nile scenario 5 crash
  • Fixed Rise of Carthage scenario 1 Bireme goal becoming impossible
  • Fixed missing syntax in Rise of Carthage scenario 1 Spanish translation
  • Fixed errors viewing Rise of Carthage scenario events in event browser
  • Fixed Mod Browser missing tooltips
  • Fixed flickering on tribe widget
  • Fixed dynasty dropdown with random nation selected
  • Fixed options toggles not showing tooltips on setup screens
  • Text and event fixes

Old World May 15th update

Main Branch: 1.0.72357 Release 2024-05-15

Headline Changes



  • Allowed buying water tiles adjacent to land
  • Improvement adjacency restrictions removed
  • Added Resource improvement ping
  • AI improvements


Design



  • You can now buy water tiles that are adjacent to land in the same way as land tiles (with Colonies / Landowners seat)
  • Removed restriction on Shrines not being adjacent and the adjacency requirements for Cathedrals and the Courthouse line of improvements
  • Temples now give +1 happiness per adjacent Cathedral
  • Unit vision is now consistently equal to their movement plus 2
  • Removed VP cap. Large and Huge maps with few players can now have a victory point requirement of more than 100 VPs on Normal Points to Win setting
  • The AI now builds fewer units at the lower aggression settings


Programming



  • AI now takes into account improvements and specialists already being built when evaluating border expansions
  • AI now saves kills for units that can gain XP, all else being equal
  • AI now less eager to replace improvements
  • AI no longer swaps unit positions
  • AI no longer treats vacant city sites as available to settle unless it has visibility, or unless they are reserved sites
  • Fixed AI valuation of Divine Rule
  • Fixed AI effectCity valuation for units that require resources
  • Better recovery from network games being unlisted from Unity's relay servers


UI



  • Added a new improvement ping 'Resource' for specifying the location of new resources (i.e. from Riders Import Horses project)
  • Moved Scenario button from single player to main menu
  • Added button to start multiplayer scenario games to the scenario screen
  • World map scenarios now have all game options available
  • Multiplayer specific game options are now always available for MP scenarios
  • Moved map options up so that they are next to the scenario dropdown in the MP setup screen
  • MP scenario setup screen defaults to having the maximum number of teams and players for the scenario, with players assigned to random nations.
  • Connected foreign cities at Peace now show an icon, its tooltip lists connection yields
  • Clicking on a gift unit/city notification now pans the camera to the location of the gift
  • Tooltip behavior when hovering over links now more consistent
  • Tooltip now warns if a character who's about to leave a job is currently running a mission
  • Added suitor opinion to marriage tooltip
  • Moved land unit vision bonuses to effectUnits, so that they are more visible on the UI
  • VP breakdown now combines endgame techs as one line
  • Disabled word wrapping for city production button cost line for potential mods with additional costs
  • History values for military power and yield rates are now set to zero on the turn a player is eliminated so they display correctly on the Records screen after the game has finished
  • Expanded river clutter splats to improve river visibility in vegetation


Bugs Fixed



  • Units from eliminated players that are inside another player's borders are bumped before turning into Rebels
  • Fixed improvement pings producing log entries and sound effects for teammates
  • Fixed turn style and turn timer dropdowns bug
  • Fixed hotseat selection cycling
  • Fixed Fortify and Testudo actions not immediately triggering the relevant unit animation
  • Fixed default teams on MP Scenario setup screen
  • Fixed Opulence VPs showing in the VP tooltip if Behind the Throne isn't active
  • Fixed council conversion ambitions counting council slots from unavailable DLCs
  • Fixed language mods not displaying some icons on first load
  • Fixed encyclopedia vision value
  • Fixed missing links in turn summary and notifications
  • Fixed portrait editor failing to load portraits on second load
  • Fixed culture reduction bug in game editor
  • Fixed Destroy Fleet goal not completing in Heroes of the Aegean scenario 2
  • Fixed Carthage 2 resource goal not completing
  • Fixed Carthage 3 scenario Epic victory not being granted if Messana is not owned
  • Fixed multiple influence icons showing in events and goals in Learn to Play 3
  • Fixed unset player language causing Unity text asset unload from worker thread
  • Fixed a nested link issue with council characters
  • Fixed load save inconsistency
  • Fixed characters getting dynasty specific traits in Pharaohs of the Nile scenario 4
  • Fixed some Occurrence bugs
  • Fixed tile issue in Dead Sea Duel map
  • Text and event fixes

Old World May 14th Updated Test Build

Test Branch: 1.0.72342 Test 2024-05-14

Bugs Fixed



  • Fixed a nested link issue with council characters
  • Fixed load save inconsistency
  • Fixed characters getting dynasty specific traits in Pharaohs of the Nile scenario 4
  • Fixed some Occurrence bugs
  • Fixed tile issue in Dead Sea Duel map
  • Text and event fixes

Old World May 8th Updated Test Build

Test Branch: 1.0.72276 Test 2024-05-08

Design



  • You can now buy water tiles that are adjacent to land in the same way as land tiles (with Colonies / Landowners seat)
  • Removed restriction on Shrines not being adjacent and the adjacency requirements for Cathedrals and the Courthouse line of improvements
  • Temples now give +1 happiness per adjacent Cathedral
  • Unit vision is now consistently equal to their movement plus 2
  • Removed VP cap. Large and Huge maps with few players can now have a victory point requirement of more than 100 VPs on Normal Points to Win setting
  • The AI now builds fewer units at the lower aggression settings


Programming



  • AI now takes into account improvements and specialists already being built when evaluating border expansions
  • AI now saves kills for units that can gain XP, all else being equal
  • AI now less eager to replace improvements
  • AI no longer swaps unit positions
  • AI no longer treats vacant city sites as available to settle unless it has visibility, or unless they are reserved sites
  • Fixed AI valuation of Divine Rule
  • Fixed AI effectCity valuation for units that require resources
  • Better recovery from network games being unlisted from Unity's relay servers


UI



  • Added a new improvement ping 'Resource' for specifying the location of new resources (i.e. from Riders Import Horses project)
  • Moved Scenario button from single player to main menu
  • Added button to start multiplayer scenario games to the scenario screen
  • World map scenarios now have all game options available
  • Multiplayer specific game options are now always available for MP scenarios
  • Moved map options up so that they are next to the scenario dropdown in the MP setup screen
  • MP scenario setup screen defaults to having the maximum number of teams and players for the scenario, with players assigned to random nations.
  • Connected foreign cities at Peace now show an icon, its tooltip lists connection yields
  • Clicking on a gift unit/city notification now pans the camera to the location of the gift
  • Tooltip behavior when hovering over links now more consistent
  • Tooltip now warns if a character who's about to leave a job is currently running a mission
  • Added suitor opinion to marriage tooltip
  • Moved land unit vision bonuses to effectUnits, so that they are more visible on the UI
  • VP breakdown now combines endgame techs as one line
  • Disabled word wrapping for city production button cost line for potential mods with additional costs
  • History values for military power and yield rates are now set to zero on the turn a player is eliminated so they display correctly on the Records screen after the game has finished
  • Expanded river clutter splats to improve river visibility in vegetation


Bugs Fixed



  • Units from eliminated players that are inside another player's borders are bumped before turning into Rebels
  • Fixed improvement pings producing log entries and sound effects for teammates
  • Fixed turn style and turn timer dropdowns bug
  • Fixed hotseat selection cycling
  • Fixed Fortify and Testudo actions not immediately triggering the relevant unit animation
  • Fixed default teams on MP Scenario setup screen
  • Fixed Opulence VPs showing in the VP tooltip if Behind the Throne isn't active
  • Fixed council conversion ambitions counting council slots from unavailable DLCs
  • Fixed language mods not displaying some icons on first load
  • Fixed encyclopedia vision value
  • Fixed missing links in turn summary and notifications
  • Fixed portrait editor failing to load portraits on second load
  • Fixed culture reduction bug in game editor
  • Fixed Destroy Fleet goal not completing in Heroes of the Aegean scenario 2
  • Fixed Carthage 2 resource goal not completing
  • Fixed Carthage 3 scenario Epic victory not being granted if Messana is not owned
  • Fixed multiple influence icons showing in events and goals in Learn to Play 3
  • Fixed unset player language causing Unity text asset unload from worker thread
  • Text and event fixes

Old World May 1st update

Main Branch: 1.0.72162 Release 2024-05-01

Headline Changes



  • Archipelago map script improvements
  • Event tweaks and improvements
  • Changes to how players starting reserved city sites are calculated and displayed


Design



  • Archipelago map script improvements. Maps are now 20% bigger than normal maps (down from 40%), large islands are bigger and added Water Size map option
  • The number of reserved city sites (sites near start location not occupied by Tribes) is now set by the Tribal Strength setting
  • The percentage of reserved city sites that are occupied by Barbarians is set by Difficulty
  • Empty reserved sites are revealed on founding your capital
  • Many events restructured and tweaked
  • Events that offer ambitions are no longer canceled if the ambition is completed before dealing with the event
  • Most missions that can result in an event no longer do so on Minimal event level
  • Launch Offensive now costs 800 training, up from 600
  • Peaceful nations borders now count as neutral instead of friendly territory for the purposes of healing
  • Tribal invasions can occur only if one of the player's cities is reachable from one of the tribe's settlements
  • Minor Cities now give +10% defense and no longer give Discontent
  • Removed Cult events from Competitive mode (Sacred and Profane)
  • Removed Kush's nation opinion modifier with Egypt
  • Added difficulty restriction (minimum the Just) for some events that might contain only war options
  • Improvements now allowed to be replaced by improvements of the same class (relevant for shrines)


Programming



  • Increased AI value for walls
  • Added InfoCulture.mePrevCulture/meNextCulture so culture levels are properly moddable.
  • Game editor can now decrease city culture by right-clicking
  • City starting culture now properly defined through InfoGlobals (for modders use)
  • Added bAbandonCity bonus (for modders use)
  • Better network match check logging
  • Added GreeceCampaign source folder and LearnByPlaying xml folders to the public reference folders
  • Recommended builds performance optimization


UI



  • Turn summary now always shows birth of royal children
  • Events are now included in cloud game turn summary emails
  • Changed attack preview UI to be a tooltip so it can be locked
  • Removed redundant job line in character tooltip
  • Character tooltip no longer shows agent status for characters on other teams
  • Added new construction states for the Great Cothon and the Colosseum
  • Player turn text now shown in cooperative MP games
  • Cloud game descriptions now stored in the correct language for each player
  • Increased text ping character limit from 40 to 255
  • Removed heir-naming popup when the leader is not the parent
  • Notification header text can no longer wrap to a new line
  • Technology display is now right justified
  • Tooltip verbosity and formatting improvements
  • Changed 'no worker suggestions' option to 'no action suggestions'. Enabling this option removes all unit, city and research recommendations.
  • Improvement ping dropdown improvements
  • In-game options popup shows the email address for that game, can be different per save
  • UI now updates after you kick a player from a cloud game through host settings
  • Added Occurrence log category for notifications and PBC emails
  • Tribal cities (not camps) now show player diplomacy status icon on the city banner
  • The power/knowledge display is now unambiguous in who it refers to
  • Help text for the spread religion option now shows yields that will be gained (from the Oracle, Tolerance etc)
  • Improved display of dropdowns on setup screen when scrolling


Bugs Fixed



  • Fixed issue with animated resource display on AMD GPUs
  • Fixed some family icon issues
  • Fixed bonus ship cards not being shown on tooltips and the tech tree when the player has no coastal cities
  • Fixed automate button being shown in non-player cities
  • Fixed some UI interactions with canceling missions
  • Fixed null reference on religious council goal helptext
  • Fixed AI assigning a governor upon settling a new city, when it doesn't have the orders to do so
  • Fixed enter/return not interacting with save browser prompts
  • Fixed Disjunction One Continent per Team maps sometimes having multiple teams on the same continent
  • Fixed duplicated tech prereq indicators
  • Fixed newly arrived characters past the fertility age being fertile
  • Fixed some asserts and null references when converting a cloud game to network
  • Fixed city links not spawning tooltips in some cases
  • Player and game names can no longer include multiple lines
  • Fixed children sometimes becoming infertile before adulthood (introduced in last weeks test update)
  • Fixed difficulty level tooltip
  • Fixed issues preventing missions from being canceled
  • Fixed mini tech display button not respecting tech tree settings
  • Fixed build recommendation stars not appearing
  • Fixed map script boundary tiles sometimes blocking out important sections of the map
  • Fixed Pharaohs of the Nile scenario 3 major victory not triggering on turn 40
  • No longer possible to rewind a cloud game to a surrendered player
  • Fixed Alt key sometimes getting stuck down, preventing keyboard shortcuts from working correctly
  • Fixed city screen recommendation assert errors
  • Fixed Arid Plateau random map settings
  • Fixed councilors not being selectable if slot is disabled (i.e. Spymasters after Agrippina dies)
  • Fixed city sort issues
  • Fixed city build recommendations and improvement ping icons not always updating immediately
  • Fixed lateral and dynastic succession when the founder is not related to the current leader
  • Fixed leader tooltip not locking on timeline screen
  • Text and event fixes

Old World April 24th Updated Test Build

Test Branch: 1.0.72075 Test 2024-04-24

Design



  • More Archipelago map script changes, large islands are bigger and added Water Size map option
  • Most missions that can result in an event no longer do so on Minimal event level


Programming



  • Recommended builds performance optimization


UI



  • The power/knowledge display is now unambiguous in who it refers to
  • Help text for the spread religion option now shows yields that will be gained (from the Oracle, Tolerance etc)
  • Improved display of dropdowns on setup screen when scrolling


Bugs Fixed



  • Fixed Alt key sometimes getting stuck down, preventing keyboard shortcuts from working correctly
  • Fixed city screen recommendation assert errors
  • Fixed Arid Plateau random map settings
  • Fixed councilors not being selectable if slot is disabled (i.e. Spymasters after Agrippina dies)
  • Fixed city sort issues
  • Fixed city build recommendations and improvement ping icons not always updating immediately
  • Fixed lateral and dynastic succession when the founder is not related to the current leader
  • Fixed leader tooltip not locking on timeline screen
  • Text and event fixes

Old World April 17th Updated Test Build

Test Branch: 1.0.71978 Test 2024-04-17

Design



  • Added difficulty restriction (minimum the Just) for some events that might contain only war options
  • Improvements now allowed to be replaced by improvements of the same class (relevant for shrines)
  • Archipelago map script improvements. Maps are now 20% bigger than normal maps (down from 40%)


Programming



  • Increased AI value for walls
  • Added InfoCulture.mePrevCulture/meNextCulture so culture levels are properly moddable.
  • Game editor can now decrease city culture by right-clicking


UI



  • Technology display is now right justified
  • Tooltip verbosity and formatting improvements
  • Changed 'no worker suggestions' option to 'no action suggestions'. Enabling this option removes all unit, city and research recommendations.
  • Improvement ping dropdown improvements
  • In-game options popup shows the email address for that game, can be different per save
  • UI now updates after you kick a player from a cloud game through host settings
  • Added Occurrence log category for notifications and PBC emails
  • Tribal cities (not camps) now show player diplomacy status icon on the city banner


Bugs Fixed



  • Fixed children sometimes becoming infertile before adulthood (introduced in last weeks test update)
  • Fixed difficulty level tooltip
  • Fixed issues preventing missions from being canceled
  • Fixed mini tech display button not respecting tech tree settings
  • Fixed build recommendation stars not appearing
  • Fixed map script boundary tiles sometimes blocking out important sections of the map
  • Fixed Pharaohs of the Nile scenario 3 major victory not triggering on turn 40
  • No longer possible to rewind a cloud game to a surrendered player
  • Text and event fixes


Known Issues



  • Assert error messages can occur on the city screen with action suggestions enabled

Old World and DLCs Are On Sale Now!

With the upcoming DLC for Old World, Behind the Throne coming out on May 28. This is a great time to carve out your empire in Old World with a 30% discount until April 19. Lead through generations, managing not just territories but royal lineages.

Politics, legacy, and personal drama intertwine in a deep historical strategy experience. Craft your dynasty in a world where every leader has the chance to rise to glory or fall to infamy.

You can check out Old World: Behind the Throne's trailer here.


https://store.steampowered.com/app/597180/Old_World/

Old World April 10th test build update

Test Branch: 1.0.71896 Test 2024-04-10

Design



  • The number of reserved city sites (sites near start location not occupied by Tribes) is now set by the Tribal Strength setting
  • The percentage of reserved city sites that are occupied by Barbarians is set by Difficulty
  • Empty reserved sites are revealed on founding your capital
  • Launch Offensive now costs 800 training, up from 600
  • Peaceful nations borders now count as neutral instead of friendly territory for the purposes of healing
  • Events that offer ambitions are no longer canceled if the ambition is completed before dealing with the event
  • Tribal invasions can occur only if one of the player's cities is reachable from one of the tribe's settlements
  • Minor Cities now give +10% defense and no longer give Discontent
  • Removed Cult events from Competitive mode (Sacred and Profane)
  • Removed Kush's nation opinion modifier with Egypt
  • Many events restructured and tweaked


Programming



  • City starting culture now properly defined through InfoGlobals (for modders use)
  • Added bAbandonCity bonus (for modders use)
  • Better network match check logging
  • Added GreeceCampaign source folder and LearnByPlaying xml folders to the public reference folders


UI



  • Turn summary now always shows birth of royal children
  • Events are now included in cloud game turn summary emails
  • Changed attack preview UI to be a tooltip so it can be locked
  • Removed redundant job line in character tooltip
  • Character tooltip no longer shows agent status for characters on other teams
  • Added new construction states for the Great Cothon and the Colosseum
  • Player turn text now shown in cooperative MP games
  • Cloud game descriptions now stored in the correct language for each player
  • Increased text ping character limit from 40 to 255
  • Removed heir-naming popup when the leader is not the parent
  • Notification header text can no longer wrap to a new line


Bugs Fixed



  • Fixed issue with animated resource display on AMD GPUs
  • Fixed some family icon issues
  • Fixed bonus ship cards not being shown on tooltips and the tech tree when the player has no coastal cities
  • Fixed automate button being shown in non-player cities
  • Fixed some UI interactions with canceling missions
  • Fixed null reference on religious council goal helptext
  • Fixed AI assigning a governor upon settling a new city, when it doesn't have the orders to do so
  • Fixed enter/return not interacting with save browser prompts
  • Fixed Disjunction One Continent per Team maps sometimes having multiple teams on the same continent
  • Fixed duplicated tech prereq indicators
  • Fixed newly arrived characters past the fertility age being fertile
  • Fixed some asserts and null references when converting a cloud game to network
  • Fixed city links not spawning tooltips in some cases
  • Player and game names can no longer include multiple lines
  • Text and event fixes

Old World - Behind the Throne DLC Release Date Announced!

Old World's latest DLC, Behind the Throne, will be available on May 28. It's all about burrowing into the court's heart, where ambition thrives and rivalries run as deep as the history books. Revealed at the Triple-i Initiative showcase, this DLC is set to shake things up with a fresh layer of politics and personal agendas.


It's a new playground for those who love the intricate dance of court life. We're bringing to the table mechanics that spotlight the characters' ambitions and the high stakes of court politics. Expect to tackle the challenges of keeping your ruler's rivals in check, all while managing the stresses that come with power. And yes, there's revelry involved – because what's court life without a bit of scandalous fun?

But there's more:

  • Over 350 new events focused on intrigue, personal ambitions, and the complex politics of court life.
  • More than ten new character traits, including “Stressed,” “Impulsive,” and “Unpopular,” add new layers to character dynamics.
  • Introduction of goals and ambitions that reflect the deep motivations and desires of your court's key figures.
  • Strategic projects like Estates, Slums, and the “Opulence” project provide new ways to expand and enrich your kingdom.
  • Six historical characters introduced as “Rising Stars”, who can either become indispensable allies or formidable rivals.
  • New character portraits and event art enhance game immersion, vividly bringing the stories and characters of Old World to life.

Set for release on May 28, Behind the Throne deepens Old World's strategic gameplay by spotlighting the personal and political dramas that unfold away from the battlefield. It’s an invitation to rule a kingdom and wield influence over its heart and soul.

https://store.steampowered.com/app/2587420/Old_World__Behind_the_Throne/