Happy Spring! There's a new Ollie-Oop update to celebrate!
I've been getting requests for a better way to track in-game progress, so I've spent a bunch of time rethinking those systems. Additionally, I've done a huge rework on the movement mechanics in general, so you should see a big improvement on how it feels to scoot around the levels, get huge air, do tricks, grinds, etc! Check it out!
Player physics overhaul
The main menu TV will now show a %completion on a per-level basis
Every level has a bunch more collectibles in it to find!
Once you get down to the last 25% of collectibles in a level, you can use your Dog Vision to help spot the remaining collectibles
After completing all missions in a level, you'll unlock a new board style to apply skins to!
After collecting all the collectibles in a level, you'll get a gold star popup that will show in both the pause menu and the TV screen on the main menu!
Full patch notes:
Player Physics rework Grab/Throw system rework Fixed achievements not unlocking properly Added %completion for each level and added tons of collectibles unique to each level! Added unlockable boards which you can get by completing all the missions in a level Fixed camera clipping with floor Added raygun to paws attacks Added doors and tablecloth to castle Improved grind wiggle with the left stick/WASD Fixed multiple bugs related to picking up / dropping / throwing objects Updated model for pipe in Culdesac Update model for the lookout tower in Paws Attacks Updated model for desert house in Doggerton Updated model for saloon sign in Doggerton Improved geometry in Pupperwave Fixed a pesky save data bug that was ballooning save file size Fixed the root cause of many dialogue system soft-locks Fixed some pumpkin mission logic flaws Improved multiple hats with better physics and/or UV maps Fixed Skatebark boombox tabbing and default track Updated joust minigame to pause when the game is paused When digging up buried treasure, the smell-o-vision particles dissipate after digging up When returning to the menu from a level, the TV will remain on the last played level, instead of tutorial every time Fixed bug where clicking on the remote control rocker would advance 2 levels instead of one Fixed glyph override setting to be persistent between gameplay sessions Fixed button UI SFX with gamepad Improved Slider UI to increment more reliably Fixed bug with auto-scrolling windows that had a different deadzone than the controller Multiple fixes surrounding pause menu tabbing Re-organized some settings menus to be more sensible Added reverse controls to tutorial Reset Ollie's cosmetics when redoing the tutorial Added high score mission to Skatebark Improved physics on headband and superhero cosmetics Improved UX on the main menu Ollie will pause his grind when the game is paused now Fixed various bugs relating to the Doggerton race mission Fixed music bug having to do with Pip in the saloon Fixed an issue where you could get too many extra pupcakes in Doggerton Buffed the multiplier for tricks x10 to reduce the amount of barkspam needed to get a high score Added a Clear Save button to the accessibility menu, from where you can open the save file location and manually backup or delete your save file. Added a min and max grind speed Added a couple new hats (Chef, Duck, Hoodie)
Post-Launch Hotfix
Fixed some localization related issues for non-english players
Fixed some grab, interact, throw logic
Fixed a potential mission softlock in Kingdom of the Muddy Paws
Put text on the Muddypaws signs to help guide around the level
Added tennis balls to the tennis court in the tutorial
1.0 Prep Hotfix!
Yes it's true! We're scooting out of Early Access and into 1.0!
On December 5th, the new level will drop, and the game will be content complete!
This patch includes some teaser content ;) and all the bug fixes I've worked out along the way in getting the game ready for full release!
Many updates to the grind system to just make it feel really nice Some new hats Mission structure updates, and progress tracking is greatly streamlined! TV screen level select got a makeover New credits page A few new boards and booties to customize with! Extreme Skate Bark level now has a boombox so you can trick off to whatever jams your puppy heart desires!
More to follow soon, hang tight! -Alex
Summer Hotfix #3
🐸Added froggy hat and boots to coencide with the Wholesome Games Celebration 🛹Fixed some grind issues with longer rails ✨Various bug fixes revolving around player physics and movement system 🐟Fish Eye item added to all scenes instead of just Skate Park level. 🐾Pause (Paws?) menu updates! It's now easier to see your collectibles, and the settings menus have been cleaned up too. 🎵 Music has been added/adjusted in all the levels, but particularly the main menu and the tutorial levels have some new tunes to check out! More music updates on the way soon~
Summer Hotfix #2
Fixed some save file garbage issues
Replaced the pupperwave mountain shader with one that compiles properly on Mac
Added a toggleable fisheye camera effect to the Skate Bark level, and of course the fish NPC to interact with as a toggle! 🐟👀
Added steam presence for the skate bark level
Added a new achievement to doggerton
Minor Summer Update #1
Happy July everyone! I've got some new content to share!
New Level!
I added a fun sized new level, "Extreme Skate Bark"! No missions, just kind of a fun sandboxy level to skate around on, I felt like the game probably should have a legitimate skate park level, so I put one together mostly out of stuff I already had, and some really basic geometry :)
Zoomies!
Now you can use the D-pad or mouse scroll wheel to zoom in closer/further from Ollie! This might be tweaked a little bit in the future, but I think it is a worthwhile addition, let me know what you think!
New Shoes!
I added crocs and timbs as bootie options for Ollie, and fixed some bugs related to the cosmetics where the game would soft-lock if you didn't pick anything.
I also fixed some bugs with the mission system, and some progression unlockable issues!
Enjoy! -Alex
Major Summer Pupdate!
Happy Summer!
This update contains many various improvements, first major update in over a year! There's lots to check out, let's shred into it!
Grinding System
The rail and grinding system has been totally overhauled, and should be much more functional now, in addition, all the levels have gotten a bunch of new rails to grind for style, or for getting around easier!
Spinnies
Along with the grind system, Ollie has learned another new trick! You can do spinnies on various Fire Hydrants, and Hydrant-shaped-items! Give it a try!
Mission Tracker
The pause menu has been updated to include a checklist of things to do, in case you get lost! Select a mission, and (when possible) you will have a nice big red arrow to show you where to go to engage with the mission!
Cosmetics Overhaul
There are now more than double the cosmetics! We've added a few hats, and fixed up some others, added a whole slew of new boards, and a whole new category of customizables, Booties! There's much more to come in this category, but there's 8 different bootie options to try out for now! Also the customization as a whole has been moved from the main menu to using a Dog House in the level to customize Ollie's outfit!
Quick-Turns
Did you miss a bone back there? Do a quick-turn to go back and get it! When you're accelerating at full speed, keep pressing forward and tap Break to do a quick U-turn!
Menu Overhaul
The main menu looks way more snazzy now, with new models and textures, cleaned up navigation, a fresh settings menu, and some other fun surprises! Thanks for reading, enjoy the update, more to come soon!
-Alex
Quick Hotfix
Fixed a bug which prevented players from entering Pupperwave and Mars levels
A new hat???
Hotfix patch #2
Fixed a bug where you can get stuck in the soccer shootout mission
Bug Fix!
Just fixing some softlock bugs related to the dialogue system!