Ollie is going on his grandest adventure yet! Let's go to Mars and have an interstellar good time!
Meet our new friend, Rover
Rover is a small, friendly little pal who got distracted on their mission, and ran out of batteries! Scour the surface of the planet for some batteries to get Rover back on the hunt for delicious cheese!
Operate advanced technology
Power up the generators using Puptonium crystals! Generators power doors, lights, anti gravity zones, and more!
???
We're not quite sure what this big flying metal doggie bowl in the sky is, but that one is for you to find out for yourself!
Update is out NOW! 10/20/22! Hop in and scoot on, friends!
Pupperwave update: LIVE!
As noted in the previous announcement, the Pupperwave update is here! First new map!
Patch notes:
New map, Pupperwave!
Trick system, score points by spinning, barking, and grinding with the new...
Grind system! It's been redone and is a lot more fun to do now
3 new hats! The Drink Hat, Visor, and (for safety) the bike helmet!
A couple new skateboard deck skins
Loading screen redesign
Improvements to the save system and mission structure
New "Extras" tab in the pause menu in case you want to enable or disable the trick mode stuff in any level!
Happy Monday, skaters! -Alex
Pupperwave Update
Hi Friends!
It's been a few weeks now since I've released an update, and since things have cooled down after launch back in November, we've been working on a shiny new level that we're really excited about!
New Level: Pupperwave
A new level, featuring v a p o r w a v e aesthetics! Surf the checkerboard ocean, discover marble structures in the sky, or get lost in the trippy glass mirror maze, and much more in our most ambitious level yet!
Grinding
A big part of the new level was revamping the grind mechanics to be much more fun and easy to integrate into the level design, so yeah, the grinding has been totally reworked, and it's much more fun now! It's a great way to get around, especially in Pupperwave! It also ties into the other big new feature in this update...
Trick Mode!
Finally, something you Tony Barkers have been asking for! There's a new tab in the pause menu called "Extras", in there you'll find a new checkbox to enable Trick Mode! Now you can finally jump, flip, grind, and bark and be rewarded with entirely arbitrary numbers! See how big you can make that number, go go go!
Update comes out 2/28!!
Full change log:
New Pupperwave Level!
Updated grind mechanics introduced
Added 2 new hats
Added a few new board skins
New loading screen
Added some additional grindable surfaces to Culdesac and Doggerton
Hotfix #3
Hi friends!
Very small fix today, only thing changed is a fix for a hidden achievement related to some underwater activities
The achievement was bugged before and not ever popping for anyone, but now it should be fixed! Try spending some time underwater :)
More updates soon, scoot on! -Alex
Hotfix #3 New Remapoper!
Howdy friends!
Next hotfix is here! This time I worked to make a new control remapper, and fix up a variety of bugs yall have sent my way.
Here's the list!
Added an alternate path to culdesac roof
New controls remapper
Replaced the little dynamites near the mineshaft with a dynamite box that respawns dynamites once they're used up.
Fixed up the camera sensitivity slider
Reworked the tumbleweed mission to be a bit more fun
Hide soccer mission stuff when the mission isn't active so you can't get points outside of the mission
Fixed an input bug that allowed Ollie to get wayyyy too much air
Prevent spamming the remote control which caused a level to load multiple times
potential fix for NPC interact prompt being too small
Hotfix #2
Howdy skaters!
Just a small update today, I mainly wanted to fix the race in Doggerton, which had a few bugs going on that I had to work out. I've got more updates but I wanted to get this one out before the weekend so the race is at least possible :P
Here's a list of all the changes:
Fixed a bunch of bugs related to the doggerton race
Changed the keyboard mapping so that up/down arrow keys are push/brake, and W/S only spin you in the air.
Added a boost zone near the saloon so it's easier to get on top of
Next things I'm working on over the weekend are bugs with camera recentering not saving correctly, camera sensitivity issues, and some improvements for some doggerton missions. Reworking the tumbleweed corral mission to require less tumbleweeds, and shorten the timer so it's a bit less tedious. I also need to spend some time fixing up the cave part of Doggerton as well.