Introducing Byte Breakers | Omega Strikers Characters in a new prototype!
WE'RE (kind of) RELEASING A NEW GAME?
Byte Breakers is our newest prototype game - a 40 person platform fighter battle royale. Featuring the Omega Strikers characters you know and love in A NEW SETTING!!
The game is an early prototype and we're not even sure we're gonna actually make it. It's giga early, there's not a lot of polish, there's bugs, but at least 1 person thinks it's fun (me)
You can wishlist and request playtest access RIGHT NOW on Steam to check it out for yourself!!
That’s just for our first test. If this goes well, more regions will be included in future testing. We’re trying to validate the core game concept, not global networking infrastructure.
What platforms?
Right now, only Steam (PC)
OS characters?
You betcha
Team size?
Duos! You can solo queue and get matched with someone.
Will it be free-to-play or paid?
We’re not thinking about business model stuff yet, just focused on making a fun game.
Omega Strikers - August 29th Update | Season 4!!
HEY STRIKING STRIKERS We really out here with a new patch for SEASON 4 OMEGA STRIKERS!!! Naturally, we don’t have a ton of new stuff while the team cooks up some new prototypes (and this is technically a micropatch anyway) but we still want to bring you some nifty new changes. Among those nifty changes are character adjustments and a NEW SKIN REWARD for you climbers.
We also got a couple more small features headed your way in a bigger patch, so keep an eye out for that!
SEASON RESET
NEW SEASON!!! LET’S GOOOOO. START THE CLIMB!! The reset algorithm backend has been improved pretty nicely and we fixed some niche bugs where people were unintentionally losing progress or getting wrong gains. Sick.Ranked Rewards:
Aqua Cannon goal explosion
(This isn't a seasonal reward btw, this is a forever thing that you'll unlock once you hit challenger any time in the future.)
Top "x" titles
ex: Top 5, Top 10, Top 25, etc
Nao Recolor
For anyone who reaches Gold!
An emote for reaching plat
An emote for playing a bunch of games
25 Ranked Games to be exact
Most rewards will be based on your Season *Peak* rating, but the titles for "Top X%" will be based on your leaderboard position at the end of the season.As always, you can track your progress and match history at our site at https://stats.omegastrikers.gg/
MAP ROTATION
Btw there’s 1 fewer map in the rotation now.Rotated Out
Night Market
Gates of Obscura
Ahten City
Rotated In
Atlas's Lab
Taiko Temple
STRIKERS
Ai.Mi
Nerf so small you can call this kitten sized.
Cyber Swipe [SECONDARY]
Damage and Knockback :: 195 (+97.5) → 185 (+92.5%)
Since launch, Nao’s strength has been divided among two groups: really powerful in coordinated play, but pretty weak in solo queue in not high tiers of play. We’ve adjusted a lot of stuff in her kit previously, but she’s still not really where we want her to be for either group. We’re shaking her kit up by removing the hit stun and some PVP power from her secondary to make it a more reliable tool and adding some extra strength to her primary. We’ll be keeping an eye on this and will follow up if needed.
Proximity Drone [SECONDARY]
Hit type :: Normal → Light
Cooldown ::12s → 9s
Arm time :: 0.25s → 0.15s
Sentry Drone [PRIMARY]
Max Duration :: 3.5s → 4s (Max hit power still occurs after 2s)
Octavia
We’ve activated additional speed awakenings this patch so we’re making sure Octy doesn’t go crazy with those.
Flow State [SECONDARY]
Base speed :: 28 → 20
Speed per second :: 1.6 → 2
Rasmus
Little boost aimed at higher-tier play.
Whiplash [SECONDARY]
Damage and Knockback :: 150 (+70%) → 160 (+80%)
Core Knockback :: 1280 (+150%) → 1300 (+160%)
Rune
5 speed and 10 power? That’s the Juno change but reversed!!!
Base Stats
Speed :: 160 → 165
Power :: 100 → 110
Vyce
Last set of nerfs dampened her sound, man. We’re giving her some more reliable cooldowns, but still making sure she doesn’t drown out the rest of the cast.
Thunderstruck [SECONDARY]
Cooldown :: 14s → 12s
Damage and Knockback :: 220 (+110%) → 200 (+100%)
X
He lost 5 power! Where did that go? To Juno? X was just kinda good last patch so we’re turning him down a bit.
Base Stats
Power :: 130 → 125
X Maximus! [SPECIAL]
Cooldown :: 35s → 37.5s
AWAKENINGS
Rotated out:
Heavy impact
Bulk Up
Stinger
Reptile Remedy
Quick Strikes
Peak Performance
Rotated in:
Stagger Swagger [Retuned]
Built Different
Timeless Creator
Egoist [Retuned]
Fight or Flight
Super Surge
Deadeye
Range required to activate :: 550 → 525
Egoist
Burst of speed when hitting max energy :: 80% → 60%
Speed boost duration :: 8s → 6s
Persistent Speed boost at max energy:: 12%→8%
Momentum Boots
Speed boost at max stacks :: 20% → 15%
Stagger Swagger
Base Speed boost :: 10% → 7.5%
Speed boost while staggered :: 20% → 15%
Twin Drive
Cooldown :: 2.5% Increase → 2.5% Decrease
Omega Strikers - July 24th Micropatch | Update Notes | Summer Splash Mini
Hey Strikers! We’re here with by far the biggest news of July 2024: an Omega Strikers Micropatch! We’ve got a couple small adjustments and a little surprise: SUMMER SPLASH IS BACK! Except it’s in like mini form. Check the Missions tab and you can unlock yourself some summery emotes and goodies. As an added bonus, Summer Splash (Mini) is actually happening in summer this year! So let us begin.
STRIKERS
Atlas
High elo Atlas was kinda struggling. Celestial Intervention also was (is) kinda bugged so this should also help mitigate some of those effects, while also strengthening him.
Celestial Intervention [SPECIAL]
Healing Per tick :: 3.75% Max stagger → 4% Max Stagger
Cosmic Expanse [SECONDARY]
Cooldown :: 21s → 20s
Dubu
Large Goalie Buffs: Part II. Dubu can now roll to stop that core a little more frequently. Just don’t miss or this buff might be a nerf.
Estelle’s been slowly working her way to the top despite recent nerfs so we’re trying to keep her in check!
Base Move speed :: 450 → 445
Rose Warp [SECONDARY]
Cooldown :: 16s → 17s
Juno
Us: Juno, stop jumping around or you’re gonna get nerfed. Juno: i know, i know. i wooon’t! Juno 10 minutes later: omg ur gonna haaate me.
Blob Bounce [SECONDARY]
Cooldown :: 11s → 13s
Luna
Did… did her legs get longer?
Base Move Speed :: 450 → 460
Mako
The bugfix last patch had a sizeable impact on Mako’s game feel. We're pulling back some of those changes and loading more power into Drum and Base to compensate.
Drum and Base [SECONDARY]
Minimum cast time :: 0.25s → 0.2s
Self-slow while channeling :: 52% → 47%
(Base speed while channeling :: 262 → 289)
Size and Haste linger after cast :: 0.5s → 0.75s
Perfect Pitch [PRIMARY]
Minimum cast time :: 0.15s → 0.1s
Rasmus
2 more seconds of worry free gameplay on Ai.Mi’s app.
Death Touch [SPECIAL]
Cooldown :: 20s → 22s
Vyce
Vyce’s damage was *off the charts* - especially if she picked up a couple cooldown awakenings. So we nerfed her. Did we really need to write that last sentence? You can read the change and see what we did right? It’s totally intuitive. Nah.
Rotated Out: Ai.Mi’s App, Ahten City, Atlas’s Lab, Clarion Test Chamber, Demon Dais, Gates of Obscura, Night Market, Oni Village, Taiko Temple, Map Flipped, Corner Pocket, Back to Back, About Face, Neo Origins.
Just kidding I wanted to scare you all. We’re not changing any maps this patch lol.
AWAKENINGS
Aerials
Movement ability boost :: 75% → 80%
Cast to Last
Buff / Debuff duration :: 45% → 50%
Catalyst
Bonus Energy from dealing hits :: 20% → 15%
Orb Dancer
Move speed boost at max stacks :: 60% → 55%
Peak Performance
Percentage Move speed per 100 stagger :: 0.6% → 0.55%
Perfect Form
Normal hit cooldown reduction :: 15% (max 1.5s) → 13.5% (Max 1.35s)
The change for stinger in the last patch ended up being a much more sizeable nerf than intended. This should still represent a nerf from two patches ago, while also bringing the awakening more in line with its peers.
Percentage max stagger burn :: 8% → 9% (2.66% → 3% For Light hits)
Omega Strikers - July 4th Update | Update Notes
Edit (7/4 3:30 EST): Quick Strike has been temporarly removed due to a bug. Among Titans is it's replacement.
Hello STRIKERS!! Hope your summer is going well!! (Or if you’re in like Australia, hope your winter is going well?)
Today’s update features a couple of quality of life features you’ve been requesting for a while, some new community stuff, and some of your favorite balance adjustments. We even threw in some bugfixes for good measure.
With that, shall we begin fellow strikers?
SYSTEM CHANGES
Pick Order Display
Now displays which team picks first when it’s snake draft!
Located in the top left under the current map name
Pre-Match Mastery Banner Effects
You can now show off how good you are at Asher before the match starts.
In-Game Name Change Feature
Go to the Settings and change your name!
No cost (Ody/Striker Coins)
You can only change it once every 90 days.
Don’t change it and then be like “actually I don’t like it” and make a ticket, I’ll be so mad.
In-Game HUD Update
Just a small update to the change we made a bit ago.
Increased size and some polish.
Maps and Modes
Map Rotations
Rotated in
Ai.Mi’s App
Oni Village
Demon Dais
Rotated out
Taiko Temple
Atlas’s Lab
Inky’s Splash Zone
COSMETICS
Thanks to our incredible community, we got a couple new emoticons, titles, and nameplates! We’ll be making ways to get those over the coming days.
Nameplates
New Community Nameplates
Emoticons
New Community Emoticons
Titles
New community Titles
STRIKERS
We’ve got just a couple adjustments to some Strikers. Nothing big like the last batch where we changed virtually everything though!
Atlas
Atlas has been exploring space and gaining knowledge so you haven’t seen him in a while. He learned how to reduce the cooldown of his Secondary so you might be seeing him more often.
Cosmic Expanse [SECONDARY]
Cooldown :: 22s → 21s
Drek'ar
He’s a little stronger now and upgraded his Xeno Cloak so he can go invisible for longer. In general, we are trying to push some power away from his primary and into his other abilities so that Drek’ar won’t be so much of a one trick lizard.
Base Stats
Power :: 90 → 95
Xeno Cloak [SECONDARY]
Duration :: 1.0s → 1.25s
Speed Boost :: 50% → 40%
Stealth hit amp now has a 0.25s post-stealth grace window
Estelle
Crystal Volley balls too hard sometimes so we’re turning it down.
Crystal Volley [SPECIAL]
Cooldown :: 20s → 22s
Finii
Finii was struggling to find her rabbit footing so we’re moving some of the power from her supportive utility to her own abilities. We’re also letting her hop across the battlefield a little quicker for good measure.
Base Stats
Speed :: 470 → 475
Triple Take [SECONDARY]
Damage per pulse :: 50(+25% Power) → 55(+27.5% Power)
Luna was pretty good in all tiers, especially in higher skill levels. Fewer random across-map rockets now.
W.H.A.M.M.Y. [PRIMARY]
Cooldown :: 6.5s → 7.5s
Stagger Growth Tier :: 375 → 250
Nao
Nao is quite strong in coordinated and high-tier games.
Proximity Drone [SECONDARY]
Cooldown :: 10s → 12s
Base Speed: 460 → 455
Vyce
Vyce KOs a lot of people, so let’s see how she likes it now with her lower stagger!!!
Base Stagger :: 1300 → 1200
Stagger Growth Tier :: 375 → 300
Super Nova [SPECIAL]
[BUGFIX] Minimum cast time :: 0s → 0.25s
Due to how they were implemented, press and hold abilities were subverting the cast-time system that all abilities use and were effectively able to output hits faster than intended. We made a systemic change to normalize these abilities.
Zentaro
His special is pretty special am I right? Okay sorry, now it’s got a 5 second longer cooldown.
Oni’s Blade [SPECIAL]
Cooldown :: 35s → 40s
Mako
Very prevalent in coordinated and high-tier play (like Nao), Mako needs a touch to ensure she isn’t domineering.
Perfect Pitch [PRIMARY]
Cooldown :: 7s → 8.5s
[BUGFIX] Minimum cast time :: 0s → 0.15s
Due to how they were implemented, press and hold abilities were subverting the cast-time system that all abilities use and were effectively able to output hits faster than intended. We made a systemic change to normalize these abilities.
Drum and Base [SECONDARY]
[BUGFIX] Minimum cast time :: 0s → 0.25s
See above
AWAKENINGS
Rotated out:
Specialized Training
Recovery Drone
Among Titans
Rotated in:
Glass Cannon
Big Fish
Perfect Form
Perfect Form
IT’S BACK BUT WEAKER THAN LAST TIME. YOU MAY NOT LIKE IT, BUT THIS FORM IS PERFECT. SURELY WE WON’T CHANGE IT EVER AGAIN.
Normal hit cooldown reduction :: 20% (max 2s) → 15% (Max 1.5s)
Orb Cooldown Reduction (Before max stacks) :: 15% → 17.5%
Rampage
Base Size: 5% → 7.5%
Reptile Remedy
Max stagger increase: 350 → 400
Slick Kicks
Slick Kicks has been straight up really good for the past 10 years. Let’s try to give other Forward gear some love.
Speed boost duration 1.5 → 1.25
Stacks on Stacks
Speed per stack :: 0.08% → 0.075%
(Max speed :: 12/24% → 11.25/22.5%)
Stinger
Increasing the duration of burns from Stinger so that quick reapplications of the debuff are weaker. This’ll be particularly noticeable when multiple people take Stinger and try and burn you to death.
Duration :: 2.5s → 4s (Damage per second effectively reduced from 3% → 2%)
Note: Stinger does not prevent stagger regen so this won’t keep you from healing any longer than before.
Burn :: 7.5% (2.5% for LIGHT hits) → 8% (2.66% for LIGHT hits)
Twin Drive
Secondary Cooldown Increase :: 5% → 2.5%
Vicious Vambrace
VV hasn’t really been poppin for a while. With the global stagger increase with the last big patch, VV was effectively healing you less. This should help it be decent again.
Heal% :: 40% → 45%
Core Heal% :: 8% → 9%
BUG FIXES
Mako Japanese VO is once again Japanese.
Zentaro Secondary dash will now travel full distance over terrain.
Modified amount of time before Asher special starts applying hits to reduce leaks during it spawn.
Rasmus secondary should no longer occasionally fail to cast. (Let us know if it does)
Multiple awakenings that reduce the base cooldown of an ability should now always stack correctly.
Fixed a bug where players using controllers could sometimes stop the core in place.
Player reports now show confirmation of successful report submission.
Slot swap UI should now be correct for all languages.
Various small bug fixes.
Omega Strikers - May 9th Micropatch | Update Notes
Welcome Strikers to the patch notes of the May 9th, 2024 Micropatch! Please remain seated and keep all arms and legs inside the ride as we take you on an exciting journey of map rotations, Striker adjustments, Awakening changes, and the return of Orbs. That’s right, the orb map is back, so we're bringing the orb awakenings back with it! (Kind of, lol)
STRIKERS
Asher
Strikes CD is being brought up to match Quick Strikes now that the global CD is gone. Also adding some strength to her Breakthrough to KILL PEOPLE
Breakthrough [SECONDARY]
Strike CD reduction on her side of the field 15% → 20%
Knockback and Damage :: 130(+65% Power) → 140(+70% Power)
Atlas has struggled finding his sure ground this year, so now he peers ahead to make his path clear. That's iambic pentameter I just really wanted to do that. But for real, Atlas hasn’t been doing great so far in Season 3 so we’re letting him project a little further into the future.
Lifetime :: 0.65 → 0.70 (Effective range 450 → 480)
Era
This witch can be quite annoying in some cases because of that beam you know what I mean? So it’s getting a slap to lower its strength.
Bewitching Beam [PRIMARY]
Enemy Slow :: 25% → 20%
Enemy shrink :: 40% → 30%
Cooldown :: 8.5s → 9s
Juno
Juno has developed the taste for human blood and must kill. This will help her do so because we don’t have the bug where Stinger did 90% of enemy Max HP like it did in one of our playtests by accident.
Small adjustment from the divergent base stats that will stop Kai from really outclassing other forwards.
Stagger Growth Tier :: 425 → 250
Base Stagger :: 1200 → 1150
Octavia
HUGE buff
Flow State [SECONDARY]
Cooldown :: 18s → 17s
Rune
HUUUUUUGE buff
Base Speed :: 450 → 460
Map Rotation
Rotated OUT
Demon Dais
Oni Village
Rotate IN
Atlas's Lab
Ahten City
AWAKENINGS
Rotated OUT
Knife's Edge
Demolitionist
Timeless Creator
Rotated IN
Orbs are back baby and I know you love it. We brought back and adjusted both Orb Dancer and Orb Ponderer. We wanted to “flatten” their strength curve so that compared to the previous iteration they perform better on average but have a lower top-end. We’re also keeping Orb Replicator out to prevent some snowballing with these changes.
Orb Dancer [Retuned]
Orb Ponderer [Retuned]
Catalyst
Aerials
Movement/Haste buff :: 70% → 75%
Hotshot
Core hit amp :: 12% → 13%
Might of the Colossus
Power scaling per size :: 0.75 → 0.65
Orb Dancer
Speed Increase per orb :: 40% → 30%
Speed increase per orb at max stacks :: 80% → 60%
Max Stacks :: 10 → 5
Duration :: 6s → 4.5
Orb Ponderer
Active cooldowns reduced per orb :: 25% → 15%
Cooldown reduction per orb at max stacks :: 45% → 30%
Max stacks :: 10 → 5
Reptile Remedy
Heal :: 4.5% → 5%
Duration :: 3s → 4s
Stacks on Stacks
We’re trying something new on our pancakes where they take longer to stack but are stronger at max, making them more important to protect but also putting a bigger target on your back!
Alright with that patch note stuff outta they way I just wanna drop in for a sec and say I saw some stuff that you all have been posting on the World Wide Web about OS and just wanted to post up a reminder of what’s happening on our end. While it’s true that, as previously announced, most of the team have moved onto other projects, (which are still open for playtest applications here btw.) but a couple of us are still working on small quality-of-life stuff for Omega Strikers. For the future, we still want to bring some smaller updates to you all like:
New seasons
Recolors as skins for season rewards
Additional Battlepass Levels
Community-made emotes, titles, nameplates, etc.
For the next update patch, we’re just going to have some bug fixes and a couple smaller things. All that being said, we’re so stoked that you’ve been sticking with us so far and have been playing OS, enjoying the matches, and giving us feedback on everything we’ve done!! We hope you continue to do so into the future and we’ll see you soon <3
Omega Strikers - April 17th Micropatch | Update Notes
Hey gang, how’s the new season going?? Are ya winnin' son? You all had some things to say about the new season and we are listening!! This micropatch is live NOW with a couple of changes you probably will welcome. Let us BEGIN!~
SYSTEM CHANGES
New Gameplay Rule
We’ve heard your feedback on this one. We’re reverting the "ability cooldown from striking the core" change that came with the Season 3 update. The original goal was to add additional gameplay depth by giving players the opportunity to make more dynamic decisions around what to do with the Core once they have possession. However, it’s become apparent that this new rule has negatively impacted game pacing and promoted some unhealthy play patterns.
Hitting the CORE with an ability will continue to reset your STRIKE cooldown (once per ability cast).
Hitting the CORE with strike now reduces your ability cooldowns (Removed)
Maps and Modes
Ranked
We’re aware of the issue of not displaying which team is 1st pick in the draft order.
We’re exploring some solutions to see if we can amend this in a future patch.
STRIKERS
Atlas
The weight of the world is proving a little much for Atlas. We're increasing the uptime of his ranged tools to compensate him.
Astral Projection [PRIMARY]
Cooldown :: 9s → 8.5s
Finii
Finii was kinda bad, now she will be good?
Base Stats
Speed :: 460 → 470
Power :: 90 → 95
Kai
Goalie Kai is running circles around the competition, we're bumping his cooldowns a touch to give the rest of the cast some breathing room. As much as Kai probably dislikes that.
Barrage [PRIMARY]
Cooldown :: 11s → 12s
Giga Blast [SPECIAL]
Cooldown :: 20s → 22s
Mako
Mako’s struggling to find her footing this patch. With this change she may knock some other players off their footing too, so I guess that makes them even?
Perfect Pitch [PRIMARY]
Projectile Base PvP Damage and Knockback :: 100 (+50% Power) → 105 (+52.5% Power)
i.e. Fully charged player hit with no Awakenings :: 310 → 326
The Colossus was a bit more mighty than we intended.
Power per 1% Size :: 1 → 0.75
Stinger
I’m allergic to bees :(
Normal hit burn :: 10% → 9%
Light hit burn :: 3.33% → 3%
Reptile Remedy
This remedy wasn’t able to keep up with the damage, we're increasing its healing powers with some new ingredients.
Missing health heal per second :: 3% → 4.5%
Quick Strike
Since we’re removing the strike CD change, we’re reverting the Quick Strike nerf that was affected by it.
Strike Cooldown Reduction:: 15% → 20%
Energy gain :: 2 → 1
Omega Strikers - April 12th Update | Season 3! | Update Notes
GOOD DAY STRIKERS!! We're here with Omega Strikers update 4 POINT 0!!!!!!! We've got some new things we cooked up for you, ranging from a new friends list, new awakenings, new custom game options, and new gameplay changes to like every striker! (Keep reading for that) This will also mark the beginning of A NEW SEASON!!! With all of that out of the way, let us begin.
SYSTEM CHANGES
New Friends List
Now displays current game status!
Online, In Queue, In Game.
Custom Lobby Ping Filter
Filter out some custom games so your ping isn't hella high.
Divergent Base Stats
Strikers now have different initial speed/power/stagger.
Each striker is currently on a "tier" of the new base stats, but we these stats will likely branch out in the future.
On average, strikers recieved an increase to their base stagger to dampen damage-focused playstyles moving into 4.0
For example, in general, bigger characters will have more power and stagger but will be slower in contrast to smaller characters. These changes are also to help strikers develop their unique themes and sharpen their identities.
Also, this will serve as another balance lever for us!
New Gameplay Rule
We want to reward players for their sickass dribbling and passses while further disincentivize pingponging, so we're changing things up a bit. This new strike/ability adjustment should open up room for some new combos on many strikers while also shaking up "optimal" playstyles for everyone else. You can probably expect cooldown increases to strikers in future patches as we fine tune the game with these new rules.
Hitting the CORE with an ability resets your STRIKE cooldown (once per ability cast)
Hitting the CORE with strike now reduces your ability cooldowns
Custom Lobby Changes
Can now choose starting awakenings, draft type, sets, goals per set, etc.
How customizable! Go check it out!
SEASON RESET
Big changes to Ranked are here! We'll be rolling out the new season starting today. The new season will feature all the goodies we mentioned before! Ranked Rewards:
Aqua Cannon goal explosion
(This isn't a seasonal reward btw, this is a forever thing that you'll unlock once you hit challenger any time in the future.)
Top "x" titles
ex: Top 5, Top 10, Top 25, etc
Kazan Recolor
For anyone who reaches Gold!
An emote for reaching plat
An emote for playing a bunch of games
25 Ranked Games to be exact
Most rewards will be based on your Season *Peak* rating, but the titles for "Top X%" will be based on your leaderboard position at the end of the season. We are also working on an external match history webpage for you to track your progress!
Maps and Modes
Ranked
Picking teams in ranked is getting a shakeup. We're introducing a couple things to the game that'll change up the whole Striker draft. Snake draft, no mirrors, slot trading. Check it out. These changes will hopefully add more game-to-game variance and add to the dynamics of picking!
Snake Draft
Teams now take turns picking their characters
Blue team picks 1, red team picks 2, blue team picks 2, red picks 1.
No mirrors
You can't pick the same character as your opponent. Time to learn 3 more characters.
Slot trading
Want your goalie to go first? Trade them!
You'll be able to trade before the pick-phase for your team.
Ban and pre-selection phase have been slightly extended to give players time to trade.
Map Rotations
Rotated in
Clarion Corp
Inky's Splash Zone
Rotated out
Atlas's Lab
Ai.Mi's App
COSMETICS
We whipped up a couple cosmetics and some other goodies for your enjoyment! Especially if you're rich. Also our good ole' community sent some emotes our way. Shouts out to them.
Skins
Gold Kazan (Ranked Reward)
Nameplates
Big Spender
2,000,000 SC
New Community Nameplates
Emoticons
New Community Emoticons
Steam Community Items
Trading cards, badges, profile wallpapers, and more can be YOURS!!!
This is kinda unrelated to game cosmetics but I'm putting it here anyway. Fight me.
STRIKERS
Like I mentioned above, Strikers are getting changes to their base stats. We've changed pretty much every Striker because of that, so there will be lots of numbers here.
Unlocked Strikers
Ai.Mi
Ai.Mi's been all sass and no swipe for the last few patches - especially at low-mid ranks. She's sharpening her claws now!!
Cyber Swipe [SECONDARY]
Cooldown :: 14s → 13s
Asher
Base Stats
Speed :: 450 → 440
Power :: 100 → 125
Stagger :: 1200 → 1400
Breakthrough
Buff Strike CD reduction location :: Own goal zone -> Own side of the field
Buff Strike CD reduction :: 33% -> 15%
Atlas
Base Stats
Speed :: 450 → 440
Power :: 100 → 90
Stagger :: 1200 → 1400
Drek'ar
Shotgun Lizard developed an upgrade to his active camoflauge. We've shifted some of his power towards his secondary to give help him relive his dreams as an assassin when he ambushes his opponents.
Base Stats
Speed :: 450 → 460
Power :: 100 → 90
Stagger Growth :: 500 → 375
Lock and Load [PRIMARY]
Cooldown :: 8 → 9
Xeno Cloak [SECONDARY]
Rework: Become invisible and gain 50% Speed for 1s. Using an ability during this invisibility will reveal you and make that ability hit 25% harder (12.5% to Core).
The tooltip in-game is wrong for that, don't worry about it. It's right.
Dubu
In addition to his base stat changes, Dubu is getting his old larger strike size back!
Base Stats
Speed :: 450 → 435
Stagger :: 1200 → 1500
Strike
Strike Range :: 275 → 285
Era
Base Stats
Speed :: 450 → 460
Power :: 100 → 90
Stagger :: 1200 → 1300
Bewitching Beam
Ally power buff :: +70% Power -> +70 Power
Estelle
Base Stats
Power :: 100 → 110
Stagger Growth :: 375 → 250
Finii
Base Stats
Speed :: 450 → 460
Power :: 100 → 90
Juliette
Base Stats
Power :: 100 → 110
Stagger Growth :: 500 → 425
Stagger :: 1200 → 1300
Flying Phoenix [SECONDARY]
Cooldown :: 18s → 16s
Juno
Base Stats
Power :: 100 → 90
Stagger :: 1200 → 1400
Kai
Base Stats
Speed :: 450 → 475
Power :: 100 → 90
Kazan
Base Stats
Power :: 100 → 90
Stagger :: 1200 → 1100
Luna
Base Stats
Power :: 100 → 110
Mako
Base Stats
Speed :: 450 → 440
Power :: 100 → 110
Stagger :: 1200 → 1300
Drum and Base [SECONDARY]
Haste Granted :: 20% → 25%
Nao
Base Stats
Speed :: 450 → 460
Power :: 100 → 90
Stagger :: 1200 → 1100
Octavia
Flow State just got a lot faster with her base speed increase. We're gonna preemptively give her a tuning so she doesn't run over the competition.
Base Stats
Speed :: 450 → 475
Power :: 100 → 75
Stagger :: 1200 → 1100
Flow State [SECONDARY]
Cooldown :: 18s → 20s
Rasmus
Base Stats
Stagger :: 1200 → 1300
Rune
Base Stats
Stagger :: 1200 → 1300
Vyce
In upper tiers of play, Vyce is a real star. Were turning her volume down just a touch.
X was sad last patch, but nothing will make him feel better than hitting you harder and more frequently!!
Base Stats
Speed :: 450 → 440
Power :: 100 → 130
Stagger :: 1200 → 1250
Bell Ringer [PRIMARY]
Cooldown :: 9s → 8s
Zentaro
Base Stats
Speed :: 450 → 460
Stagger :: 1200 → 1100
AWAKENINGS
Rotated out:
Spark of Strength
Spark of Agility
Spark of Focus
Spark of Resilience
Spark of Leadership
Built Different
Stagger Swagger
Fight or Flight
Glass Cannon
Rotated in:
[NEW] Reptile Remedy
Gain 350 Stagger and heal 3% missing Stagger per second for 3 seconds whenever you strike the core.
[NEW] Might of the Colossus
Gain 15% Size and 1 Power per 1% bonus Size.
[NEW] Rampage
Gain 5% Size. Whenever you destroy or assist in destroying an enemy barrier, gain 7.5% more size. Lose additional size when KO'd and between sets.
Stinger
Normal hit burn :: 12% Max stagger → 10% Max Stagger
Light hit burn :: 12% Max Stagger → 3.33% Max Stagger
No Longer stacks if multiple players apply it to the same target
Adrenaline Rush
Speed granted from takedown :: 100% → 40%
Cooldown refund on takedown :: 5s → 10s
Stacks on Stacks
Peak Performance
Bulk Up
Reverberation
Heavy Impact
Heavy Impact had quite the impact on the last patch. We're turning down its cooldown refund capabilities to bring it fully in line with other similar awakenings.
CD Refund :: 35% → 30%
Maximum CD Refund :: 7s → 3s
Magnetized Soles
Dust off these ole' boots, the weather is changing so it's time to try em out again.
Haste duration :: 1.5s → 2s
Quick Strikes
Cooldown :: 20% -> 15%
Energy :: 1 -> 2
Siphoning Wand
With base stagger going up across the board were preemptively nerfing Siphoning Wand to keep it from going CRAZY.
Normal Hit Drain :: 6% → 5%
Light hit Drain :: 2% → 1.66%
Stagger Swagger
Stagger Swagger is being nerfed on its way out.
Bonus Movespeed :: 12% → 10%
Strike Shot
Strike Shot is a staple gear in high tiers. We're nudging it down a touch to give the other options some room to breathe.
Cooldown :: 8s → 9s
Team Player
Sometimes Team Player was a bit too gatekeepy about whether your "pass" was truly a pass or just a random redirect. This should make it stop being so stingy.
Increased what counts as a pass for close-medium ranges.
Timeless Creator
What's even more timeless than timeless? Timelessless??
Creation Duration :: 65% → 75%
Unstoppable
Unstoppable is still struggling to find a home across all tiers of play. We're giving it another nudge on the cooldown to see if it can live up to its dreams.
Recharge Time :: 7s → 6.5s
BUG FIXES
Fixed a bug where some creations visuals would disappear if the player had too much creation duration.
Clarion Corp: Project OBSCURA now correctly slows staggered players inside the zone
Clarion Corp: Project OBSCURA no longer adds multiple stacks of the intended slow onto staggered players
Improved consistency of Asher's Special once it is deployed (Some cases still exist where it will leak as the ability spawns)
Attempted to fix a bug where Recovery Drone and Atlas SPECIAL would revive players without cleansing their staggered state.
Mako's Primary Projectile now counts as part of her PRIMARY for the purposes of awakenings
Vyce Secondary now correctly grants her a Hit whenever she would stun a target with the ability
Reduced cases where Juno Blobbos would pass backwards to other Blobbos
Strike Shot now correctly has its knockback amped by Missile Propulsion
Fixed missing voice line from Shogun Asher's MVP celebration
March 19 Micropatch + Season Reset Info!
yo gamers We got a couple things we want to talk about with you all today - namely a small micropatch to tweak some characters that we noticed (or heard from you) needed... tweaking and some info on the SEASON RESET. Make sure you read everything here so you know what's going on. (I know it's a lot and I don't have a cute VTuber bat girl to read it to you, but you gotta read it all!!!)
Anyway, let's kick it off with the Season Reset Info. I posted this on Discord a few weeks ago, but there's been some slight tweaks and extra things, so check it out if you haven't or get a refresher.
Season Reset
We're aiming for the reset to happen EARLY APRIL
So keep up (or start) YOUR CLIMB. Now I know what you’re thinking, “BUT AESOP THE LAST RESET WAS KINDA WACK” Well, we took all your feedback and cooked up some new stuff for this reset. Last season reset we identified a couple problems:
Player ranks were too greatly reset, which felt like it was a waste to climb.
Hidden rating wasn't maintained, so it took way too long to reclimb to old ranks (and we had a bug that prevented us from fixing that swiftly)
Players couldn’t access central servers in some places (Particularly NA)
Duo/Trio limits were rough and created a big rift at higher tiers
SO, we made lots of tweaks.
For the next season reset, we're going to be implementing the following changes:
New rank reset parameters (more on this below!)
Retaining hidden rating (to a degree where you won't have to climb forever just to get where you were last season)
Making sure players keep Central server access (though since Central server capacity is very limited, we maybe have to raise the entry threshold later on into the season)
Allowing Duos in all ranks and Trios in challenger
New rank rewards! (more on this below too!)
As for the reset parameters, simply put, the rank reset will not put you lower than 2 ranks below your season end rank. For example, ending in Challenger will reset you somewhere to Plat - Diamond, Diamond will reset you to Gold - Plat, Plat to Gold - Silver, etc. And, like I mentioned previously, you will still retain most of your hidden MMR from last time. So if you're reset to Gold and retained your Diamond hidden MMR, you'll climb quickly.
Also, I mentioned RANKED REWARDS right?! We’ll be handing out some things like:
Aqua Cannon goal explosion
(This isn't a seasonal reward btw, this is a forever thing that you'll unlock once you hit challenger any time in the future.)
Top "x" titles
ex: Top 5, Top 10, Top 20, etc
A skin recolor! (who it is I shall not say yet, but it’s someone without a skin hehe)
An emote for reaching plat
An emote for playing a bunch of games
^ Requirements to unlock these are pretty confirmed BUT ARE SUBJECT TO CHANGE!!!
Most rewards will be based on your Season *Peak* rating, but the titles for "Top X%" will be based on your leaderboard position at the end of the season.
We'll also have monthly exclusive "Title Awards" for those with the top 5 or so most goals, saves, KOs, etc!
*Unfortunately we can't do a new battlepass with the limited resources we have, but we're hoping the rank rewards at least make up for some of that a little bit.
So yea. We're pretty confident that these changes will make a season reset like 1,000,000x better. (You cannot quote me on that)
Also THATS NOT ALL THO We're also trying to explore more minor gameplay changes/updates (not limited to just balance fixes) for a future season!!! Though I can't give you details yet, or if it’s something we can even do still, but stay tuned for that because we're still testing all of it.
Micropatch
Alright, for those of you that are still with me (Which it better be EVERYONE), here's the deets of the micropatch. Like I mentioned above, it's just a couple small tweaks to a few things!
Strikers
Asher
Barrier Beam [PRIMARY]
Shield on her side of the field size reduced by 14%
Estelle
Piercing Shot [PRIMARY]
Cooldown :: 9 → 10
Mako
Ensnare Drums [SPECIAL]
Cooldown :: 45s → 40s
Zentaro
Slashing Strike (STRIKE PASSIVE)
Hits until passive activated: 12 → 16
Awakenings
Chronoboost
Buff/Debuff duration :: 20% → 22.5%
Recovery Drone
Size 30 → 25%
Spark of Agility:
Speed per spark 6% → 5%
Spark of Leadership
Allied Spark Effect Gain: 40% →30%
Cooldown: 5 → 4
Stagger: 150 → 125
Power: 8 → 6
Speed: 2% → 1%
Spark of Strength
Power per spark 22 → 20
Unstoppable
Recharge time :: 7.5 → 7
Omega Strikers - February 14th Update | Update Notes
What's up gang! Like I said in a previous patch, most of the team is still working on super secret stuff. (If you want to test that super secret stuff, make sure to sign up here: https://forms.gle/PEUXrw7ArEBidhaS8 )
BUT the rest of us are COMMITTED to bringing you the updates that we can!! We love OS just as much as you all <3
That being said, today's update features a couple goodies that you might enjoy. (FINALLY, OCTAVIA SKIN!!! STOP TWEETING AT ME!!!)
So let us begin!!
SYSTEM CHANGES
FRIEND TO FRIEND CHAT
YES you can DM your friends in OS! Had a good teammate and want to play with them again? Add them and shoot em a DM directly in the Omega Strikers client!
I swear to god if you use this to be toxic I'll send you to your room and take away your iPad time
IN-GAME HUD UPDATE
Things look a little different, a little slicker in-game now! Check it out 8)
Original HUD can still be used via game settings
MAPS AND MODES
Rotated in :: [REWORKED]Gates of Obscura, Night Market
Gates of Obscura
Goal barrier shape changed
No longer spawns corner portals
No longer spawns additional portals in overtime
Here's what it looks like
Rotated out
Clarion Corp, Ahten City
STRIKERS
System-Wide
LIGHT hits now grant "regeneration lockout" for less time than normal hits. (Regeneration lockout meaning the time it takes until you start to regenerate stagger.) We expect this change to effect a number of strikers, so we'll be keeping an eye on those impacted to make sure no strikers were caught in the cross fire.
Regeneration lockout from LIGHT hits: 2.375s → 1.625s
Ai.Mi
Ai.Mi enjoyers have worked their way back to above the top of the win rates.
FIREWALL SENTRY [SPECIAL]
Cooldown :: 30s → 35s
Asher
BARRIER BEAM (PRIMARY)
The Core should no longer go through Asher's Primary Shield (I think for real this time) ive written this 90 times dude. yeah but this time I did the fix xdd. Unironically I actually think its fixed. I applied the same fix to the special and it worked too well and I had to pull it out cause it let you insta farm max energy and I was worried about performance. Cause they just hit between each other insanely fast. Truly made unstoppable force vs immovable object xdd
Atlas
The Steadfast Protector has fallen out of favor for a bit, this'll open up more opportunities for his teammates to LIVE.
CELESTIAL INTERVENTION [SPECIAL]
Cooldown :: 50s → 45s
Drek'ar
Drek is sleeper OP and his mains are winning hella much.
LOCK AND LOAD [PRIMARY]
Cooldown 7.5s → 8s
Dubu
Forward Dubu is a menace. Kill him.
Stagger Growth Tier :: 600 → 500
Finii
Finii is kinda on the struggle bus recently.
BIG FINISH [SPECIAL]
Cast range :: 700 → 750
Juliette
Last patch we hit Jules with a couple nerfs and she is still performing a touch below expectations.
Kazan's ban rate was through the ROOFS. We get it, we're bringing him back into the house of the roof he broke. (Does that make sense? Does anyone even read these? Hello?)
CARRIED AWAY / MADDENING DESCENT [OPEN SECONDARY SPECIAL COMBO]
Fixing a bug affecting her most popular Goalie gear is a buff to her, so we thought we'd shout it out up here instead of the Bugfix section.
B.O.O.S.T. [SECONDARY]
[BUGFIX] Should now correctly have cooldown reduced by eject button on all casts originating on your side of the field.
Nao
Nao was proving to be notably powerful at higher tiers of play where her healing is best utilized. We're taking out some of the power from her SPECIAL as well as providing more counterplay options against her.
Stagger growth Tier :: 250 → 125
LIFELINE [SPECIAL]
Cooldown :: 40s → 45s
% Missing Health Healed :: 50% → 40%
Range :: 1600 → 1500
PROXIMITY DRONE [SECONDARY]
Disarm Time :: 0.6 → 0.5
Rasmus
Forward Rasmus wasn't really doing much in the brawl department, so we're touching that up a bit for him. Hope he notices and gives me a raise.
Rune was struggling at higher tiers where players were often blocking his pillars before they could spawn. Generally we like this kind of counterplay, but the interaction felt a bit too one-sided. We've lined up his Pillars LIGHT hit damage with their knockback to add some more OOMPH to those fizzles.
Similar to Luna, this is a bugfix buff we're calling out here instead of making you read all the bugfixes (which you should anyway).
POWER CHORD [PRIMARY]
[BUGFIX] Now properly chains to nearby enemies if it initially hits the Core.
COSMETICS
FINALLY OCTAVIA IS GETTING DRESSED UP!!! AND ANOTHER ASHER SKIN HOLY HELL LOOK AT THAT Also Dubu got a new partner on the force in Ludwig and Vyce is becoming an Oni of your dreams.
NEW SKINS!!!
Ludwig Dubu
Dream Octavia
Dream Vyce
Shogun Asher
New Nameplates
Ludwig Break Time
You Know Rayditz Had To Do It To 'Em
New Emotes
A handful of community made emotes! (More to come!)
GEAR AND AWAKENINGS
ROTATED OUT
Super Surge
Big Fish
Peak Performance
Reverberation
Egoist
ROTATED IN
Spark of Leadership
[NEW] Recovery Drone
Gain 30% size. The first time each set you would be KO'd, prevent it.
[NEW] Explosive Entrance
DASH range, BLINK range, and HASTE effects increased 70%. Your IMPACT abilities hit 12.5% harder (2.5% on Core).
[NEW] Siege Machine
PROJECTILES gain 30% travel or cast range. CREATIONS gain 30% duration and hit 15% harder (3% to Core).
[REWORK] Unstoppable
Gain a shield that protects you from 100% of the damage and 100% knockback from the first hit you take. This shield recharges at the start of each round and after 7.5s of not getting hit.
Cast to Last
We're happy with the direction of the changes for CtL and Chronoboost, but they're a bit weaker than we'd like. We're giving them some love. A lil smooch for Valentine's Day.
Buff & Debuff Duration :: +40% → +45%
Chronoboost
We're happy with the direction of the changes for CtL and Chronoboost, but they're a bit weaker than we'd like. We're giving them some love. A lil smooch for Valentine's Day.
Movement ability boost :: +70% → +75%
Eject Button
EB was exceptionally strong on Strikers that made good use of it!
Secondary Cooldown Reduction :: 30% → 15%
Spark of Leadership
From the early data we scoped out from the last patch we noticed the initial implementation of Spark of Leadership was stronk.
Ally Effect share 50% → 40%
Vicious Vambrace
Core hogs were pigging out on the VV healing. We're hoping this will pull VV back in line.
Healing from core hits :: 10% → 8%
BUGFIXES
Vyce SPECIAL VFX is now always displayed.
Mako's basic strikes no longer count as normal hits for the purposes of Awakenings / Energy generation.
Mako's SPECIAL hitbox should now properly trigger in the right location.
Mako's PRIMARY no longer travels in an incorrect direction when cast at the last second.
Juno's Blobbo's hits should now properly be attributed to the abilities that spawned them for the purposes of awakenings.
Eject button now correctly grants reduces the cooldown for all SECONDARIES cast on your side of the field.
Core hit sounds are no longer significantly louder on some Clarion Corp map variants.
Evading will now prevent damage from Project OBSCURA pools on Clarion Corp.
Fight or Flight speed boost will now correctly activate on allied hits.
Spark of Leadership no longer grants your teammates an additional SPARK for their awakenings and the ability to share their SPARK effects.
Adjusted how Team Player determines if the hit was a pass. On average, it will be less strict on close passes, but stricter on far passes.
Games will now only surrender if at least one person on the team starts a surrender vote, even if all players on that team are detected as inactive.
Fixed a bug that would result in Zentaro dashing in place under various circumstances
Dubu's SPECIAL no longer interrupts his SECONDARY
Dubu's SPECIAL no longer blocks players who are ELUSIVE
Nao PRIMARY tooltip adjusted to reflect actual cooldown
Drek'ar should no longer briefly lose his stealth if he casts his SECONDARY right after casting another ability
Players should (hopefully) no longer bounce off the hole in Ai.Mi's App in rare circumstances
Various other small bug fixes
Omega Strikers - January 10th Micropatch | Update Notes
Hey gang! We're back with another micropatch for ya!! Despite most of the team working on a super secret new project, we're gonna keep the balance changes coming. Today's patch features a couple of rather "large" changes to awakenings and maps, so, for now, let us begin!!
Maps and Modes
We heard a lot of feedback from you all about the map pool, and we decided to increase the active pool from 5 maps to 7 maps. We know it can be a little annoying playing the same maps over and over - which could be even worse if your favorite map isn't even in the rotation! We're hoping this change makes things a little more SPICY for ya.
Map Rotation
Rotated in
Oni Village
Atlas's Lab
Strikers
Estelle
No funny blurb here, Estelle was just a little weak!
PIERCING SHOT [PRIMARY]
Cooldown :: 10 → 9
CRYSTAL THORNS [SPECIAL]
Cooldown :: 22 → 20
Finii
Finii now gets a little bit more time to aim her core in the right direction!
BIG FINISH [SPECIAL]
Duration :: 2.25s → 2.5s
Juliette
Juliette has stood atop the field for a while and has been pretty strong always. We're tuning her down just a touch to give her foes a fighting chance.
"You should nerf it by 2 seconds so I have something in common with Bell Ringer: We're both 10s"
BELL RINGER [PRIMARY]
Cooldown 8 → 9
Zentaro
Despite the Manatees pitching a buff to Zentaro's primary, we think these changes will more appropriately help him out.
ONI'S BLADE [SPECIAL]
Cooldown :: 40 → 35
IAI RUSH [SECONDARY]
Cooldown 18 → 16
GEAR AND AWAKENINGS
We are reevaluating our awakening balance methodology and, as a result, we've got a ton of changes in this section. Since these changes are pretty fresh and different, we'll be keeping a close eye on how these changes pan out and are ready to follow up if needed!
Built Different
At a mere 25% size, the size awakenings felt a lil' puny atm. We think that the size options may have been unfairly nerfed, just because they were generally good picks as opposed to being more specialized. We're gonna beef em up a bit.
Size :: 25% → 30%
Cast to Last
Buff/debuff duration has proven to be a very powerful stat on strikers that really utilize it well. So much so that the strikers who use it best have seen their performances with and without their star awakenings diverge more than we'd like. This patch will see a big hit to Cast to Last and Chronoboost to try and remedy this. This is a relatively large change, so we'll be keeping an eye on CTL and Chronoboost users.
Buff & Debuff Duration :: 60% → 40%
Creation Duration :: 35% → 40%
Chronoboost
See above!
Buff & Debuff Duration :: 30% → 20%
Demolitionist
People were demolishing more than just barriers with this awakening. They'll have to get a permit if they want to keep it up.
Cooldown refund :: 6s → 3s
Extra Special
Similar to the size awakenings, Extra Special may have been nerfed a bit too much because of its general usefulness, so we're putting more of a smile onto the happy star's face.
Special cooldown reduction :: 25% → 30%
Fight or Flight
I still think this should be called Fight and Flight
Speed boost :: 15% → 17.5%
Glass Cannon
Power per stack :: 6 → 5
Knife's Edge
Power granted :: 40 → 30
Powerhouse Pauldrons
Not many people picked it but PP was sleeper OP. We saw it tho. We saw it.
Size :: 35 → 30
Power 30 → 25
Primetime
Similar to the size awakenings and Extra Special, we think the "extra ability charge" awakenings were nerfed a bit too much because of their general utility. We're bringing em back to where they should be. Hopefully.
Hit Reduction :: 10% → 5%
Quick Strikes
We're making Quick Strikes quick again!
Strike cooldown Reduction :: 15% → 20%
Rapid Fire
Rapid Fire was generally just always good. I know I took it whenever I could, just because I like it.
Primary cooldown reduction :: 40% → 33%
Twin Drive
Similar to the size awakenings, Extra Special, and Primetime, we think the "extra ability charge" awakenings were nerfed a bit too much because of their general utility. We're bringing em back to where they should be. Hopefully.