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Genre: Strategy, Tactical

Omega Strikers

Omega Strikers - December 15th Micropatch | Update Notes

Hey gang!

So let me start this out with a quick note: Sonii was pretty clumsy the other day and accidentally flew into some power lines on the way to the office, so we won't have a video for you all while she recovers... NONETHELESS, we've got a quick Micropatch for you all today with a couple little tweaks for your favorite characters. Not a HUGE change list, but we're tweaking a couple characters and awakenings so you'll want to check it out ANYWAY!!

Okay. Let us begin!


Strikers


Asher


The buff lady needs a buff because recently the buff lady was not so buff.


  • BREAKTHROUGH [SECONDARY]


    • Cooldown :: 17s → 15s

Finii


We hit this brat with some damage nerfs a couple patches ago, so now she's a little weak. She'll get some correction in terms of a buff in a different aspect.


  • TRIPLE TAKE [SECONDARY]


    • Cast range :: 850 → 900

Juno


Juno strong. All around. Strong. Blob goal. This help.


  • BLOB BOUNCE [SECONDARY]


    • Cooldown :: 9s → 11s

Kazan


Following his mini-rework type beat, we observed he landed pretty much where we wanted, but his numbers looked strong, most notably at higher skill levels. He was also giga brawling a lot.


  • CROOKED LEVERAGE [CLOSED PRIMARY]


    • Cooldown :: 7.5s → 8.5s

    • PvP damage :: 110 (+55% Power) → 100 (+50% Power)


      • Knockback values unchanged


  • THE SLIP/POP-UP[CLOSED SECONDARY SPECIAL COMBO]


    • PvP damage and knockback :: 120 (+60% Power) → 110 (+55% Power)

    • Core knockback :: 1220 (+120% Power) → 1200 (+110% Power)

Luna


Luna is pretty strong and manages to get goals or KOs from fishing for frequent across-map B.O.O.S.Ts.


  • B.O.O.S.T. [SECONDARY]


    • Cooldown :: 12s → 15s

Mako


Makos were using Drum and Base as an instant era-like buff which was pretty strong (and in this community manager's opinion, CRINGE). We're adjusting that to change the behavior but buffing her primary to compensate.


  • DRUM AND BASE [SECONDARY]


    • Size and Haste linger after cast :: 1.5s → 0.5s


      • Duration while channeling unchanged


  • PERFECT PITCH [PRIMARY]


    • Minimum hold duration for projectile :: 0.25s → 0.15s

    • Projectile range increased slightly at all points in the cast


      • Minimum range :: 258.75 → 270

      • Maximum range :: 1310 → 1367

Rune


Rune was STRONG. We made him LESS STRONG. But it might've been a little too LESS STRONG. This should help balance him out a touch.


  • SHADOW STEP [SECONDARY]


    • Cooldown :: 12 → 10

X


He's strong, but not that popular (based on Pick rate. In the world, he's definitely stupid popular I mean look at him.) This nerf will help bring him back to a nice even state.
BELL RINGER [PRIMARY]


  • PvP damage and knockback :: 200 (+100% Power) → 190 (+95% Power)

  • Core knockback :: 1380 (+200% Power) → 1360 (+190% Power)

BULL RUSH [SECONDARY]


  • PvP damage and knockback :: 220 (+110% Power) → 210 (+105% Power)

  • Core knockback :: 1390 (+205% Power) → 1385 (+202.5% Power)


GEAR AND AWAKENINGS


I wanted Rapid Fire again. What are you gonna do about it, punk?

  • ROTATED OUT: Perfect Form
  • ROTATED IN: Rapid Fire

Demolitionist


Demolitionist was just straight up pretty strong.


  • Cooldown refund :: 8s → 6s

Fight or Flight


Wake up babe new Slick Kicks 2 just dropped.


  • Speed boost duration :: 1.5s → 1.75s

Reverberation


Reverberation wasn't at its peak performance, now it is. Hopefully.


  • Cooldown Rate per 100 Stagger :: 1.15 → 1.25

Specialized Training


Specialized Training? More like Unspecialized Training. Hey Siri what's the opposite of specialized


  • Special PvP hit modifier :: +50% → +40%

  • Special Core hit modifier :: +10% → +8%

Stagger Swagger


Stag Swag was too strong at higher elos, but too weak at lower elos.


  • Base speed :: 10% → 12%

  • Heal per second at low health :: 200 → 150

Omega Strikers - November 30th Update | Update Notes



Hello dear friends! Welcome to patch 3.2 of your favorite game, Omega Strikers! Today, we've got a plethora of new things headed your way to your favorite game Omega Strikers! Additions to your favorite game Omega Strikers include a thunderous new Oni that goes my the name Mako, a new drum n baseball themed map, new events, and more!

This isn't the last patch either - we've got a couple more things cooking up that we'll be shipping to you in your favorite game Omega Strikers, so keep an eye out for that.
So, without further ado, let us begin today's patch notes of your favorite game Omega Strikers.

SYSTEM CHANGES


MAPS AND MODES


[NEW] Taiko Temple


Somebody started playing drums on a baseball field and thus Taiko Temple was born! ...At least I think that's the lore? (It probably isn't, guess you'll have to partake in the Oni event). Smash the core and enemies into the drums for some extra bounce, then round the bases after your home run.

Maps Rotation



  • Rotated Out: Night Market, Atlas's Lab
  • Rotated In: Taiko Temple, Ai.Mi's App


Maps' Chance to Roll: All existing maps have an equal chance to roll in Ranked play. In normal and quick play, Taiko Temple will have a heightened percentage for the first weekend of the patch.

Custom Games


Continued improvements to custom games! We want to make it even easier for you to join up some customs with the homies, so now we have a custom game browser!


  • Create a Custom Lobby


    • Public/Private room

    • Lobby Size

    • Spectators enabled/disabled


  • Browse Custom Lobbies


    • Search by Lobby name/ owner

    • Filter by game mode / lobby size / map etc.

Skins/Content


Dreams and Nightmares. Nameplates. Titles. Emotes. You pick.


  • New Skins!


    • Alpharad Rune

    • Dream Era

    • Nightmare Era

    • Nightmare Vyce


  • New Nameplates!


    • Creator Nameplates


      • Alpharad

      • IKeepIt Taco... again

      • Mang0

      • Nyanners


    • Pro Team Nameplates


      • One for each canon team!

STRIKERS


[NEW] Mako


We're finally getting the band back together! Mako is the final piece of the puzzle for the Oni twins - and for your team comp! She's got plenty of tools to defend the net or hit a home run by using her trusty bats and Taiko drums to beat down enemies, amp up allies, and snare the Core. So if you're up against Mako, be sure to bring some ear plugs, it's gonna get loud!!

Watch her Character Trailer here!



  • RHYTHM STRIKE / MAJOR BEAT(STRIKE PASSIVE)


    • Knock the Core in a direction with a LIGHT hit.
      Every hit, gain a Beat. At 8 Beats, this Strike will be empowered with a larger size, more Core knockback, and it can hit enemy Strikers.


  • DRUM AND BASE [SECONDARY]


    • Push-and-hold this ability for up to 4s to push away enemies and BUFF all allies, granting 30% HASTE and 30% Size while drumming and for 1.5s after. Upon releasing the ability, emit a LIGHT shockwave that blasts enemies away from you.
      Gain a Beat upon using this ability and another every 1s it's held.


  • PERFECT PITCH [PRIMARY]


    • Push-and-hold to wind up a huge swing. On release, swing the bat for a LIGHT hit. After .25ss the swing will also connect with a drum, launching it forward as a PROJECTILE. Charge up to 1.25s for a stronger swing.
      The wind up can be held for 2.5s.


  • ENSARE DRUMS [SPECIAL]


    • Launch your drums towards enemies as a PROJECTILE. On hitting an enemy CREATE a trap that will let targets enter but will knock them back when they attempt to escape.

Ai.Mi


Ai.Mi was racking up the dubs at elite tiers while eating Ls at lower ranks. We're hoping this change evens her out for everyone.


  • FIREWALL SENTRY [SPECIAL]


    • Cooldown :: 35s → 30s

    • PvP Damage & Knockback :: 125 (+62.5% Power) → 115 (+57.5% Power)

    • Core Knockback unchanged

Asher


Call us the exterminators because we're DESTROYING these Asher bugs. For good measure, we're giving her a few extra changes to get her back on her feet.


  • BARRIER BEAM [PRIMARY]


    • Barrier duration now scales with creation duration

    • Note: Barriers on enemy's side of the field still break after 1 hit


  • BREAKTHROUGH [SECONDARY]


    • Cooldown :: 18s → 17s

    • [BUGFIX] Adjusted her dash hitbox to hopefully prevent cases where she is unable to buffer her dash→ strike combo


  • PATHSPLITTER [SPECIAL]


    • [BUGFIX] Now hits all overlapping enemies when transforming to prevent cores from sneaking through

Dubu


Dubu was often becoming a ghost from getting knocked out so often... maybe that's what inspired DuBoo?


  • Stagger growth :: 500 → 600

  • SOMERASSAULT [SECONDARY]


    • Cooldown :: 20s → 19s

Finii


THE BIGGEST MOST IMPACTFUL CHANGE OF OMEGA STRIKERS HISTORY. FINII'S ABILITY IS NAMED CORRECTLY.


  • DOUBLE TAKE → TRIPLE TAKE [SECONDARY]

Kazan


Kazan has proven to be frustrating for others to face off against, even when he's not finding much success on the field. We are shifting his playstyle away from being an attrition brawler and more towards a mix of core-control/brawler depending on his form. This is a pretty hefty change, so we'll be watching him closely and keeping an ear out for feedback and will be counting on you all to help us steer him in the right direction if you aren't feeling these changes.TL;DR : Kazan's closed umbrella form is being adjusted to be better at core controlling (and worse at brawling) while his open form is being tuned to be better at knocking people out. We also hit him with a couple quality of life changes.


  • CROOKED LEVERAGE [CLOSED PRIMARY]


    • Hit type :: Normal → Light (<- this is important)

    • PvP damage :: 140 (+70% Power) → 110 (+55% Power)

    • PvP knockback (if staggered) :: 170 (+85% Power) → 250 (+125% Power)

    • Core knockback Unchanged

    • Cooldown :: 11s → 7.5s

    • Channel time :: 0.2 → 0.125

    • Linger time :: 0.5 → 0.35


      • This will reduce the duration that Kazan is stuck after a missed PRIMARY


  • THE SLIP/POP-UP [CLOSED SECONDARY SPECIAL COMBO]


    • Hit type :: Normal → Light (<- this is important)

    • PvP damage & knockback :: 140 (+70% Power) → 120 (+60% Power)

    • Core knockback :: 1260 (+140% Power) → 1220 (+120% Power)

    • Cooldown :: 11s → 10s

    • Hitbox size :: 350 → 475

    • [BUGFIX] Super Surge no longer amplifies Pop-Up's damage.

    • [BUGFIX] No longer instantly warps to the maximum range of dash if dash attack special is triggered while in terrain.


  • TOP SPIN [OPEN PRIMARY]


    • PvP damage & knockback :: 170 (+85% Power) → 220 (110% Power)

    • Core knockback :: 1320 (+170% Power) → 1390 (205% Power)

    • Push effect prior to final hit :: Reduced by 60%

    • Improved ability to capture core during the spin.


  • CARRIED AWAY / MADDENING DESCENT [OPEN SECONDARY SPECIAL COMBO]


    • PvP damage & knockback :: 200 (+100% Power) → 230 (+115% Power)

    • Core Knockback :: 1380 (+200% Power) → 1395 (+207.5% Power)


  • POP/RETRACT [SPECIAL]


    • Cooldown :: 3s → 1.5s

Nao


Nao's power went to the moon with our last set of (back-to-back) changes. These should bring her back to earth. Sell sell sell!


  • Stagger growth :: 450 → 250

  • Proximity Drone ::


    • Cooldown :: 10 → 12

    • PvP Damage and Knockback :: 140 (+70% Power) → 110 (+55% Power)

    • Core Knockback :: 1260 (+140% Power) → 1200 (+110% Power)

    • Disarm Time :: 0.8 →0.6

Rune


For real please stop banning Rune!! He's nerfed again, you can play him!!


  • UNSTABLE ANOMALY [PRIMARY]


    • Cooldown :: 7.5 → 8

    • Core Knockback :: 1405(+212% Power) → 1175(+170% Power)

    • PvP Values unchanged


  • SECONDARY


    • Core Knockback :: 1405(+212% Power) → 1175(+170% Power)

    • [BUGFIX] PvP damage reduced to match PRIMARY :: 250 (+125% Power) → 200 (+100% Power)

    • PvP Knockback unchanged

X


We buffed X a few patches ago and he was once again giving it to us. This is a light touch to make sure he doesn't continue to over perform!


  • BULL RUSH [SECONDARY]


    • Cooldown :: 13 → 15

GEAR AND AWAKENINGS


Somebody picked up ALL THE ORBS and now they're gone again what the heck! We've taken out Orb awakenings while we wait for them to respawn, so try your hand at this brand-new batch of supportive awakenings! Titans will soon walk among us, so you can find new ways to lead your team to victory with all the giants walking around the field with this rotation.P.S. We've also DEMOLISHED some PANCAKES!!

[NEW] Among Titans




  • Lose 30% Size and gain 15% Speed. Your teammates gain 15% Size.

[NEW] Team Player




  • Strikes hit the core 20% harder when aiming towards an ally. If that ally strikes the core within 1.5 seconds they will hit the core 20 % harder, if they strike towards an ally they can transfer this effect.

[NEW] Spark of Leadership




  • SPARK - Your Allies gain 50% of your SPARK effects. Gain 5 Cooldown Rate, 150 Stagger, 8 Power, and
    2% Speed.

[ROTATED OUT] :: Orb Dancer, Orb Ponderer, Orb Replicator, Stacks on Stacks


[ROTATED IN] :: Among Titans, Team Player, Spark of Leadership, Demolitionist


Big Fish


Big Fish? More like... Medium Fish? This should bring this awakening to more of like an Above Average Fish but Not Quite Huge Fish.


  • Size increase :: 25% → 30%

Glass Cannon


Glass cannon had too much time out of combat while it wasn't in the rotation. We'll reset its stacks to keep things fair.


  • Power per stack :: 8 → 6

  • Speed per stack :: 4 → 3

  • Max stacks :: 4 → 6

  • Time until fully charged :: 10s → 15s

Heavy impact


Heavy impact is a bit of an outlier in terms cooldown reduction so we're going to bring it into alignment with the other cooldown reducers.


  • Maximum cooldown reduced :: 14s → 7s

Peak Performance


With all his stagger buddies gone, this is no longer what Peak Performance looks like... Hopefully this change piques your interests and returns him to his former glory.


  • Speed conversion per 100 Stagger :: 0.5% → 0.6%

Primetime


Primetime has had a long fall from grace, and after giving others a chance to shine, it's coming back for its time slot.


  • Hit power Reduction:: 15% → 10%

  • Core Hit power reduction :: 3% → 2%

Siphoning Wand


Siphoning wand was too good on some Strikers and not good enough on everyone else. We're retuning it to be more in line with other awakenings by treating light hits and normal hits differently. We are giving it a small buff to make up for overall nerf it'll be taking.


  • Normal hit drain :: 5% → 6%

  • Light hit drain :: 5% → 2%

  • Heal amount :: 100% → 150% of damage dealt

Twin Drive


Oh, you want two abilities? Ha ha ha, sure. (Monkey's paw curls.) Twin Drive now lets you cast abilities twice, but it'll have a longer cooldown.


  • (Bug fix) Fixed a bug where Twin Drives cooldown reduction wasn't applying

  • Cooldown Modifier:: -5% → +7.5%


    • That's a nerf btw. Twin Drive makes your cooldowns 7.5% longer.

BUG FIXES




  • Demolitionist no longer triggers multiple times per barrier.

  • The hole in the center of Ai.Mi's app will now correctly KO Strikers

  • Gates of Obscura no longer causes players to jitter around the map when dashing or getting knocked back.

  • Knockback resist is no longer granted in the enemy goal arc.

  • Drek'ar now correctly plays SFX when entering stealth.

  • Rapid Fire now correctly works on abilities with more than one charge.

  • Magnetized Soles tool-tip correctly reflects buffed duration of 1.5 seconds

  • Fixed missing VOs for Octavia, Vyce, Spirit Warden Zentaro, Magician Rasmus, and Pop King Kai

  • Adjusted Nao's MVP screen to use the correct camera angle.

  • Fixed tooltip for Nao's primary recast.

  • Various minor bugfixes.


Bonus!


We've got a couple pieces of absolutely KILLER merch for you to pick up!!



JUNO PLUSH!!

You can pre-order yours right here on Makeship:
https://www.makeship.com/products/juno-plush





Omega Strikers OST Vinyl

This special piece features the best video game OST of all time (Omega Strikers)(I am biased) and you can even get a special limited blue core flip edition! It's WICKED

Pre-order your Omega Strikers OST Vinyl right here:

https://materia.store/products/omega-strikers

Omega Strikers - November 11th Update | Update Notes



Hello dear friends! Welcome to patch 3.2 of your favorite game, Omega Strikers! Today, we've got a plethora of new things headed your way to your favorite game Omega Strikers! Additions to your favorite game Omega Strikers include a thunderous new Oni that goes my the name Mako, a new drum n baseball themed map, new events, and more!

This isn't the last patch either - we've got a couple more things cooking up that we'll be shipping to you in your favorite game Omega Strikers, so keep an eye out for that.
So, without further ado, let us begin today's patch notes of your favorite game Omega Strikers.

SYSTEM CHANGES


MAPS AND MODES


[NEW] Taiko Temple


Somebody started playing drums on a baseball field and thus Taiko Temple was born! ...At least I think that's the lore? (It probably isn't, guess you'll have to partake in the Oni event). Smash the core and enemies into the drums for some extra bounce, then round the bases after your home run.

Maps Rotation



  • Rotated Out: Night Market, Atlas's Lab
  • Rotated In: Taiko Temple, Ai.Mi's App


Maps' Chance to Roll: All existing maps have an equal chance to roll in Ranked play. In normal and quick play, Taiko Temple will have a heightened percentage for the first weekend of the patch.

Custom Games


Continued improvements to custom games! We want to make it even easier for you to join up some customs with the homies, so now we have a custom game browser!


  • Create a Custom Lobby


    • Public/Private room

    • Lobby Size

    • Spectators enabled/disabled


  • Browse Custom Lobbies


    • Search by Lobby name/ owner

    • Filter by game mode / lobby size / map etc.

Skins/Content


Dreams and Nightmares. Nameplates. Titles. Emotes. You pick.


  • New Skins!


    • Alpharad Rune

    • Dream Era

    • Nightmare Era

    • Nightmare Vyce


  • New Nameplates!


    • Creator Nameplates


      • Alpharad

      • IKeepIt Taco... again

      • Mang0

      • Nyanners


    • Pro Team Nameplates


      • One for each canon team!

STRIKERS


[NEW] Mako


We're finally getting the band back together! Mako is the final piece of the puzzle for the Oni twins - and for your team comp! She's got plenty of tools to defend the net or hit a home run by using her trusty bats and Taiko drums to beat down enemies, amp up allies, and snare the Core. So if you're up against Mako, be sure to bring some ear plugs, it's gonna get loud!!

Watch her Character Trailer here!



  • RHYTHM STRIKE / MAJOR BEAT(STRIKE PASSIVE)


    • Knock the Core in a direction with a LIGHT hit.
      Every hit, gain a Beat. At 8 Beats, this Strike will be empowered with a larger size, more Core knockback, and it can hit enemy Strikers.


  • DRUM AND BASE [SECONDARY]


    • Push-and-hold this ability for up to 4s to push away enemies and BUFF all allies, granting 30% HASTE and 30% Size while drumming and for 1.5s after. Upon releasing the ability, emit a LIGHT shockwave that blasts enemies away from you.
      Gain a Beat upon using this ability and another every 1s it's held.


  • PERFECT PITCH [PRIMARY]


    • Push-and-hold to wind up a huge swing. On release, swing the bat for a LIGHT hit. After .25ss the swing will also connect with a drum, launching it forward as a PROJECTILE. Charge up to 1.25s for a stronger swing.
      The wind up can be held for 2.5s.


  • ENSARE DRUMS [SPECIAL]


    • Launch your drums towards enemies as a PROJECTILE. On hitting an enemy CREATE a trap that will let targets enter but will knock them back when they attempt to escape.

Ai.Mi


Ai.Mi was racking up the dubs at elite tiers while eating Ls at lower ranks. We're hoping this change evens her out for everyone.


  • FIREWALL SENTRY [SPECIAL]


    • Cooldown :: 35s → 30s

    • PvP Damage & Knockback :: 125 (+62.5% Power) → 115 (+57.5% Power)

    • Core Knockback unchanged

Asher


Call us the exterminators because we're DESTROYING these Asher bugs. For good measure, we're giving her a few extra changes to get her back on her feet.


  • BARRIER BEAM [PRIMARY]


    • Barrier duration now scales with creation duration

    • Note: Barriers on enemy's side of the field still break after 1 hit


  • BREAKTHROUGH [SECONDARY]


    • Cooldown :: 18s → 17s

    • [BUGFIX] Adjusted her dash hitbox to hopefully prevent cases where she is unable to buffer her dash→ strike combo


  • PATHSPLITTER [SPECIAL]


    • [BUGFIX] Now hits all overlapping enemies when transforming to prevent cores from sneaking through

Dubu


Dubu was often becoming a ghost from getting knocked out so often... maybe that's what inspired DuBoo?


  • Stagger growth :: 500 → 600

  • SOMERASSAULT [SECONDARY]


    • Cooldown :: 20s → 19s

Finii


THE BIGGEST MOST IMPACTFUL CHANGE OF OMEGA STRIKERS HISTORY. FINII'S ABILITY IS NAMED CORRECTLY.


  • DOUBLE TAKE → TRIPLE TAKE [SECONDARY]

Kazan


Kazan has proven to be frustrating for others to face off against, even when he's not finding much success on the field. We are shifting his playstyle away from being an attrition brawler and more towards a mix of core-control/brawler depending on his form. This is a pretty hefty change, so we'll be watching him closely and keeping an ear out for feedback and will be counting on you all to help us steer him in the right direction if you aren't feeling these changes.TL;DR : Kazan's closed umbrella form is being adjusted to be better at core controlling (and worse at brawling) while his open form is being tuned to be better at knocking people out. We also hit him with a couple quality of life changes.


  • CROOKED LEVERAGE [CLOSED PRIMARY]


    • Hit type :: Normal → Light (<- this is important)

    • PvP damage :: 140 (+70% Power) → 110 (+55% Power)

    • PvP knockback (if staggered) :: 170 (+85% Power) → 250 (+125% Power)

    • Core knockback Unchanged

    • Cooldown :: 11s → 7.5s

    • Channel time :: 0.2 → 0.125

    • Linger time :: 0.5 → 0.35


      • This will reduce the duration that Kazan is stuck after a missed PRIMARY


  • THE SLIP/POP-UP [CLOSED SECONDARY SPECIAL COMBO]


    • Hit type :: Normal → Light (<- this is important)

    • PvP damage & knockback :: 140 (+70% Power) → 120 (+60% Power)

    • Core knockback :: 1260 (+140% Power) → 1220 (+120% Power)

    • Cooldown :: 11s → 10s

    • Hitbox size :: 350 → 475

    • [BUGFIX] Super Surge no longer amplifies Pop-Up's damage.

    • [BUGFIX] No longer instantly warps to the maximum range of dash if dash attack special is triggered while in terrain.


  • TOP SPIN [OPEN PRIMARY]


    • PvP damage & knockback :: 170 (+85% Power) → 220 (110% Power)

    • Core knockback :: 1320 (+170% Power) → 1390 (205% Power)

    • Push effect prior to final hit :: Reduced by 60%

    • Improved ability to capture core during the spin.


  • CARRIED AWAY / MADDENING DESCENT [OPEN SECONDARY SPECIAL COMBO]


    • PvP damage & knockback :: 200 (+100% Power) → 230 (+115% Power)

    • Core Knockback :: 1380 (+200% Power) → 1395 (+207.5% Power)


  • POP/RETRACT [SPECIAL]


    • Cooldown :: 3s → 1.5s

Nao


Nao's power went to the moon with our last set of (back-to-back) changes. These should bring her back to earth. Sell sell sell!


  • Stagger growth :: 450 → 250

  • Proximity Drone ::


    • Cooldown :: 10 → 12

    • PvP Damage and Knockback :: 140 (+70% Power) → 110 (+55% Power)

    • Core Knockback :: 1260 (+140% Power) → 1200 (+110% Power)

    • Disarm Time :: 0.8 →0.6

Rune


For real please stop banning Rune!! He's nerfed again, you can play him!!


  • UNSTABLE ANOMALY [PRIMARY]


    • Cooldown :: 7.5 → 8

    • Core Knockback :: 1405(+212% Power) → 1175(+170% Power)

    • PvP Values unchanged


  • SECONDARY


    • Core Knockback :: 1405(+212% Power) → 1175(+170% Power)

    • [BUGFIX] PvP damage reduced to match PRIMARY :: 250 (+125% Power) → 200 (+100% Power)

    • PvP Knockback unchanged

X


We buffed X a few patches ago and he was once again giving it to us. This is a light touch to make sure he doesn't continue to over perform!


  • BULL RUSH [SECONDARY]


    • Cooldown :: 13 → 15

GEAR AND AWAKENINGS


Somebody picked up ALL THE ORBS and now they're gone again what the heck! We've taken out Orb awakenings while we wait for them to respawn, so try your hand at this brand-new batch of supportive awakenings! Titans will soon walk among us, so you can find new ways to lead your team to victory with all the giants walking around the field with this rotation.P.S. We've also DEMOLISHED some PANCAKES!!

[NEW] Among Titans




  • Lose 30% Size and gain 15% Speed. Your teammates gain 15% Size.

[NEW] Team Player




  • Strikes hit the core 20% harder when aiming towards an ally. If that ally strikes the core within 1.5 seconds they will hit the core 20 % harder, if they strike towards an ally they can transfer this effect.

[NEW] Spark of Leadership




  • SPARK - Your Allies gain 50% of your SPARK effects. Gain 5 Cooldown Rate, 150 Stagger, 8 Power, and
    2% Speed.

[ROTATED OUT] :: Orb Dancer, Orb Ponderer, Orb Replicator, Stacks on Stacks


[ROTATED IN] :: Among Titans, Team Player, Spark of Leadership, Demolitionist


Big Fish


Big Fish? More like... Medium Fish? This should bring this awakening to more of like an Above Average Fish but Not Quite Huge Fish.


  • Size increase :: 25% → 30%

Glass Cannon


Glass cannon had too much time out of combat while it wasn't in the rotation. We'll reset its stacks to keep things fair.


  • Power per stack :: 8 → 6

  • Speed per stack :: 4 → 3

  • Max stacks :: 4 → 6

  • Time until fully charged :: 10s → 15s

Heavy impact


Heavy impact is a bit of an outlier in terms cooldown reduction so we're going to bring it into alignment with the other cooldown reducers.


  • Maximum cooldown reduced :: 14s → 7s

Peak Performance


With all his stagger buddies gone, this is no longer what Peak Performance looks like... Hopefully this change piques your interests and returns him to his former glory.


  • Speed conversion per 100 Stagger :: 0.5% → 0.6%

Primetime


Primetime has had a long fall from grace, and after giving others a chance to shine, it's coming back for its time slot.


  • Hit power Reduction:: 15% → 10%

  • Core Hit power reduction :: 3% → 2%

Siphoning Wand


Siphoning wand was too good on some Strikers and not good enough on everyone else. We're retuning it to be more in line with other awakenings by treating light hits and normal hits differently. We are giving it a small buff to make up for overall nerf it'll be taking.


  • Normal hit drain :: 5% → 6%

  • Light hit drain :: 5% → 2%

  • Heal amount :: 100% → 150% of damage dealt

Twin Drive


Oh, you want two abilities? Ha ha ha, sure. (Monkey's paw curls.) Twin Drive now lets you cast abilities twice, but it'll have a longer cooldown.


  • (Bug fix) Fixed a bug where Twin Drives cooldown reduction wasn't applying

  • Cooldown Modifier:: -5% → +7.5%


    • That's a nerf btw. Twin Drive makes your cooldowns 7.5% longer.

BUG FIXES




  • Demolitionist no longer triggers multiple times per barrier.

  • The hole in the center of Ai.Mi's app will now correctly KO Strikers

  • Gates of Obscura no longer causes players to jitter around the map when dashing or getting knocked back.

  • Knockback resist is no longer granted in the enemy goal arc.

  • Drek'ar now correctly plays SFX when entering stealth.

  • Rapid Fire now correctly works on abilities with more than one charge.

  • Magnetized Soles tool-tip correctly reflects buffed duration of 1.5 seconds

  • Fixed missing VOs for Octavia, Vyce, Spirit Warden Zentaro, Magician Rasmus, and Pop King Kai

  • Adjusted Nao's MVP screen to use the correct camera angle.

  • Fixed tooltip for Nao's primary recast.

  • Various minor bugfixes.


Bonus!


We've got a couple pieces of absolutely KILLER merch for you to pick up!!



JUNO PLUSH!!

You can pre-order yours right here on Makeship:
https://www.makeship.com/products/juno-plush





Omega Strikers OST Vinyl

This special piece features the best video game OST of all time (Omega Strikers)(I am biased) and you can even get a special limited blue core flip edition! It's WICKED

Pre-order your Omega Strikers OST Vinyl right here:

https://materia.store/products/omega-strikers

Juno Plush Giveaway!

Omega Strikers - November 16th Micropatch | Update Notes



Yo! We're back at it again at Odyssey Interactive with a micropatch! Today's micropatch is particularly micro, but is still patch! It'll feature some changes to characters you love! Or hate! I don't know how you play the game, I'm not one to judge!
Alright, let us dig into it!!

Maps Rotation


It's getting cold in Ahten and the pipes of Inky's Splash Zone risk becoming frozen, so we're moving it into storage for a bit!

Rotated in :: Ahten City, Demon Dais
Rotated out :: Oni Village, Inky's Splash Zone

Strikers


Finii


When it comes to damage, Finii is shining! Outside of that, she's a bit... dull? These changes intend to lower her damage while helping her control the field in other ways.


  • DOUBLE TAKE [SECONDARY]


    • Cooldown :: 10s → 8s

    • PvP damage :: 80 (+40% Power) → 50 (+25% Power)

    • Core knockback :: 1140 (+80% Power) → 1080 (+50% Power)

Nao


Nao is still struggling to find her footing, particularly at higher tiers of play. We're hoping to hook her up with a competitive advantage by adding some much-needed consistency to her portfolio.


  • SENTRY DRONE [PRIMARY]


    • Cooldown :: 7s → 6s

    • Drone Duration :: 3.25 → 3.5


  • PROXIMITY DRONE [SECONDARY]


    • Cooldown :: 12s → 10s

    • Explosion radius :: 575 → 650

Rasmus


Perhaps the extra data Nao has provided to him has helped Rasmus climb his way back to the top. To keep him in line, we're giving his Death Touch a... love tap.


  • DEATH TOUCH [SPECIAL]


    • Cooldown :: 18s → 20s

Vyce


As usual, her sister was getting all the attention, so Vyce has slipped out of the limelight. We're giving her some playmaking tools so she can shine a bit as brightly as she once did.


  • THUNDERSTRUCK [SECONDARY]


    • Cooldown :: 16s → 14s

    • Teleport Recast window :: 3.25s → 3.75s

GEAR AND AWAKENINGS


The Orb map is back, so we're bringing the Orb awakenings with it!

ROTATED IN: Orb Dancer, Orb Ponderer, Orb Replicator
ROTATED Out: Tempo Swing, Bulk up, Reverberation

Chronoboost


Y'know, movement abilities also count as "buffs", so we'll be nerfing chronoboost to weaken those movement buff double dippers a touch.


  • Buff and Debuff duration increase :: 35% → 30%

  • Movement ability range increase :: 75% → 70%

Deadeye


While Deadeye's main users have no trouble making dead guys, it still falls a bit flat for the rest of the cast. We're making it a bit easier to trigger so more Strikers can take their turn sniping the competitors.


  • Range :: 600 → 550

Fight or Flight


Fight or Flight, aka 'Better Slick Kicks' was too good. We're changing it to "Better Slick Kicks but not as good as before."


  • Speed boost :: 20% → 15%

Magnetized Soles


Everyone in the city has been waiting in line before the store even opens to get their hands on Slick Kicks. We'd like to see if the other stylish footwear from Ahten City can give it a run for its money.

    Speed boost duration :: 1s →1.5s


    • This won't show up in the game tooltips but it's actually there. Source: just trust me bro

Monumentalist


Monumentalist wasn't really popping off in high tiers. With this change, Strikers might be creating some monuments in memory of their opponents. Because they'll be knocking enemies off the stage. Get it?


  • Creation PvP hit amplifier :: 15% → 20%

  • Creation Core hit amplifier :: 3% → 4%

Quick Strikes


We're striking Quick Strikes again quickly after we struck it last time. (It was still really good)


  • Strike Cooldown Reduction :: 20% → 15%

The Future of Omega Strikers

Hi everyone.



We wanted to talk about the future of Omega Strikers, what it means for us, and what that means for you.

We made a quick video to talk about these things with two of the founders of Odyssey Interactive: Ody LUNCHBOY and Ody Maple.



If you don't have time to watch the video, here's the gist:

• By the end of this year, the Odyssey team is pivoting to work on new games set in the Omega Strikers universe.

• Servers for Omega Strikers will stay on and we’ll continue releasing balance updates for the foreseeable future. We’re also planning to polish up the custom games tool and ship some other quality of life updates before the end of the year.

• But after this year there won’t be any more new skins, maps, strikers, awakenings, or Striker Passes.

• Any purchases you made in Omega Strikers will carry over as premium currency granted to you in our next game.

We go into more detail on this new FAQ page on our site: https://support.odysseyinteractive.gg/hc/en-us/articles/20078372545819

Lunchboy and Maple will be in our official Discord server answering any questions you may have, so please head over there to https://discord.gg/OmegaStrikers

Thanks for reading!

Omega Strikers - November 2nd Micropatch | Update Notes



Hey, what's goin' on, Ethan? Woah no way for real? Haha, that's awesome! Y'know what, you should check out these patch notes.
We've got some small changes today to your favorite game, Omega Strikers. With the launch of Nao, she helped us research into characters and that we should change - including herself! We also have another Asher buff, just like last patch, so you Asher mains can stop following me home. Okay, let us begin.

Strikers


Asher


Last patch buff wasn't as effective as we'd hoped, so we're buffing the buff lady a bit more.


  • BARRIER BEAM [PRIMARY]


    • Barrier width on her side of the field increased by 5%

Estelle


Though not dominant, Estelle excels in a lot of different ranges of gameplay tiers. This is just a little touch to bring her in line.


  • ROSE WARP [SECONDARY]


    • Cooldown :: 15 → 16

    • Damage and Knockback :: 150 (+75% Power) → 140 (+70% Power)

    • Core Knockback :: 1280 (+150% Power) → 1260 (+140% Power)

Luna


Luna mains get real good with Luna - and they be B.O.O.S.Tin' their enemies off the map too much man.


  • B.O.O.S.T. [SECONDARY]


    • Damage + Knockback :: 220 (+110% Power) → 200 (+100% Power)

    • Core Knockback :: 1390 (+205% Power) → 1380 (+200% Power)

Octavia


Players were sleeping on this Oni, but she's seen a resurgence a bit at higher levels of play and people are flow stating all over the place.


  • FLOW STATE [SECONDARY]


    • Base speed bonus :: 30% → 28%

    • Speed growth (per second) :: 2% → 1.6%

Nao


We put the director of special projects into your hands and she made a decent debut. She's a little weak following said debut, so this should help her fare better in all tiers of play.


  • SENTRY DRONE [PRIMARY]


    • Minimum recast time :: 0.2 → 0.1

    • Cooldown :: 8 → 7

    • Duration :: 3.0 → 3.25

    • Knockback & Damage :: 150 (+75% Power) → 160 (+80% Power)

    • Core Knockback :: 1220 (+125% Power) → 1260 (+140% Power)


  • PROXIMITY DRONE [SECONDARY]


    • Time to Destroy (How long enemies need to step on it) :: 0.65 → 0.8


  • LIFELINE [SPECIAL]


    • Range :: 1250 → 1500

    • Teleport duration :: 0.5 → 0.4

GEAR AND AWAKENINGS


Due to a bug, Demolitionist was demolishing your cooldowns instead of just barriers. We’re bringing back our old buddy Glass Cannon while we work on a fix!


  • ROTATED OUT: Demolitionist
  • ROTATED IN: Glass Cannon


Aerials


Projectiles with Aerials were projecting too much. Just a bit. This'll make it a little more appropriate.


  • Projectile range 35% → 30%

  • Dash range :: 0.75 → 0.7

Cast to Last


Cast to Last casts were really lasting, but now the Cast to Last casts will last less.


  • Buff and Debuff duration increase :: 70% → 60%

Dead eye


Dead eye is pretty underwhelming. It's now a little less dead.


  • Damage increase:: 30% → 32.5%

Egoist


His ego got the best of him, though he sticks around while his Energy friends are gone, he's a little weak without them.


  • Energy refund on flip :: 20 → 25

  • Energy refund on dodge :: 10 → 12

Heavy Impact


Heavy Impact? More like Heavier Than Before Impact


  • Impact Bonus :: 15% → 20%

Hot Shot


We nerfed Hot Shot last patch, but the chili pepper was still performing red-hot. This'll cool it down a bit.


  • Ability damage increase :: 14% → 12%

Quick Strikes


The higher your tier, the better Quick Strikes would perform. This'll help bring it down in line for all gamers of the game "Omega Strikers".


  • Strike Cooldown Reduction :: 25% → 20%

  • Energy bonus :: 2 → 1

Stagger Swagger


Defense awakenings can be a little offensive too, as a treat.


  • Base speed :: 8% → 10%

Strike Shot


Strike Shot is currently the worst of the goalie Gear by a bit. (Even though it's the patch note editor's favorite). This'll make it compete with the others a little better!


  • Cooldown :: 10 → 8

Omega Strikers - October 19th Update | Update Notes



To: All Staff
From: Rasmus - President, Clarion Corp.
Subject: Omega Strikers Patch 3.1.0

Hello my loyal and dedicated Clarion Corp employees! I am writing you all to inform you of a couple changes coming to Clarion Corp.

First, I would like to announce that our very own Director of Special Projects, Nao, will be joining the roster of Omega Strikers. Please send congratulations to her office.

Second, we are proud to announce the opening of Clarion Corp Test Chamber. This new map will rotate between 5 "submaps" each game. We are very excited to observe this new map and monitor the strikers.

Finally, we will be hosting a New Event to help us determine which of the temporary "superpowers" is most favorable among the audience. We will analyze the data with Nao's assistance.
Also, on a personal note, I recently picked up a new hobby. If you see me, Magician Rasmus, around, let me perform an illusion for you.

Find the details of all the changes below. Thank you.

SYSTEM CHANGES


MAPS AND MODES


[NEW] Clarion Test Chamber




  • Deep underground below Clarion Corp HQ hides Rasmus' private Corestrike Arena. However, there's more to this technological marvel than a simple love for the sport. Here is where Rasmus and Clarion Corp's Director of Special Projects, Nao are testing the effects of Omega energy on humans. They've found a way to replicate the magic and technologies of some of the League's strongest strikers, and now they're using those powers to push the players to their limit...

  • The Test Chamber is an indoor Arena with 5 different 'variants.' Before each round, the Arena morphs into a new variant, changing its terrain and incorporating a new mechanic based on the powers of other strikers. After each Set, the variants reset!


    • Use invisibility vents to surprise your enemies on Project XENO

    • Knock enemies into the crippling auras of Project OBSCURA

    • Trigger the cosmic power of Atlas on Project EXPANSE

    • Use high-speed bumpers to send the core (and enemies) flying on Project BASS DROP

    • Fight with your team to secure a massive size buff on Project MAELSTROM

Maps Rotation


Like Awakenings, we'll now rotate maps in and out on occasion to highlight new options and improve the meta.
Rotated Out: Oni Village, Atlas's Lab
Active Rotation: We're reducing the number of maps in the active rotation from 6 to 5. We expect to rotate maps in and out more frequently during future patches and micropatches. The standard rule is that all maps have an equal chance to be selected.
Clarion Test Weekend: In Normal and Quick Play queues, Clarion Test Chamber will have a heightened (50%) chance to be selected this weekend. On Monday, Normal and Quick Play queues will be changed back to have an equal chance for all maps in the active rotation to be selected. Ranked queue percentage will be unchanged and follow the standard rule.

UI / Systems


USE ENERGY BURST!!!!!!!!!!!!!! Something long requested - we've finally be able to add in some more callouts for all of your in-game communication needs


  • 7 Total pings!


    • KO Them!

    • Get Orbs!

    • Sorry!

    • Use Energy Burst!

    • Spread Out!

    • Let Me Defend!


  • no more "help help help..." sorry.

Custom Games


We've overhauled custom games. It's now MUCH easier to join/host custom games with a bunch of new features.


  • Choose lobby size

  • Enable/Disable spectators

  • Premade lobby codes

  • Lobby owner can rearrange teams (drag and drop)

  • Map selection

  • Game mode selection (Normal, Quickplay, Tea Time Tussle)

  • Server selection

Skins/Content


Not only Rasmus, Zentaro gets a skin too. Lookin' a little cyberpunk over there, dude.


  • Magician Rasmus

  • Neon Soul Zentaro

STRIKERS


[NEW] Nao


Nao is Clarion Corp's Director of Special Projects; a calculating businesswoman who uses drones to support her allies and create zones of power on the field. While her offensive capabilities are limited, this supportive striker offers players a high skill ceiling and a suite of utility and core control tools. To make the most out of Nao's kit, you'll have to think two steps ahead by placing her long-lasting creations in strategic spots, and know when to warp into the action to take matters into your own hands.


  • SENTRY DRONE [PRIMARY]


    • Launch a drone that hits the first enemy struck. At max range or upon recast, it halts and creates unstable energy that increases in power and size over time, hitting the first enemy struck in the direction cast.


  • PROXIMITY DRONE [SECONDARY]


    • Deploy a drone at a target location that lasts up to 15s and detonates on contact with a friendly player, hitting enemies away. Nearby allies restore 20% max stagger and gain a 50% Haste BUFF for 1.25s. Enemies can disarm the drone by briefly standing on it.


  • LIFELINE [SPECIAL]


    • Become ELUSIVE and BLINK to a target location near yourself or an ally, restoring 50% of nearby allies' missing stagger on arrival. Within the next 3.25s, recast to BLINK back to your starting position.

Ai.Mi
Ai.Mi simps, erm, players I mean, were KOing others too easily with her combo. This will make it just a tad trickier to pull it off.


  • CYBER SWIPE [SECONDARY]


    • PVP Damage and Knockback :: 210 (+105% Power) → 195 (97.5% Power)

    • Core Knockback :: 1315 (+192.5% Power) → 1300 (+185% Power)

Asher


We mentioned some Asher buffs last time, these should help Goalie Asher but should not buff forward Asher too much.


  • BARRIER BEAM [PRIMARY]


    • Barrier width on her side of the field increased by 10%


  • BREAKTHROUGH [SECONDARY]


    • Hitbox reduced to better match strike size

    • This should make Secondary → Strike combos more reliable


Drek'ar


We want to see Shotgun Lizard pull off some cool plays, this'll help him control the field a bit more.


  • MOLTEN BOLT [SPECIAL]


    • PVP Knockback :: 120 (+60% Power) → 140 (+70% Power)

    • Damage and Core Knockback unchanged

    • [BUGFIX] No longer spawns behind him.


      • As a result, max range :: 900 → 950

Finii


As we mentioned previously, Finii has struggled to find her footing despite living it up in buff city. We've decided to give her whole kit some love with QOL changes, numbers buffs, and a mini ability rework! We expect she'll now sit at Finii percent win rate.


  • [RENAME] DOUBLE TAKE [SECONDARY]


    • Number of pulses :: 1 → 3


      • Time between pulses :: 0.4s


    • PvP Damage per pulse :: 180 (+90% Power) → 80 (+40% Power)

    • PvP Knockback :: 180 (+90% Power) → 160 (+80% Power)

    • Core Knockback :: 1340 (+180% Power) → 1140 (80% Power)


  • MISDIRECTION [PRIMARY]


    • Missile size Increased by 10%

    • Missile speed increased (ability resolves about 10% faster)


      • Initial forward speed :: 2900 → 3000

      • Minimum speed going forward :: 0 → 500

      • Backwards speed :: 6000 → 6125


    • [BUGFIX] Attempted to fix a bug where Finii PRIMARY occasionally fizzled out without switching directions


  • BIG FINISH [SPECIAL]


    • Improved ability to initially capture the Core


      • Ability to hold captured Cores unchanged


    • Cores that have recently been boosted by Core Burst will more consistently escape.

    • Recast lockout :: 0.5s → 0.25s

    • Recast channel time :: 0.15s → 0.1s

    • PvP Slow reduced :: 25% → 15%

Juno


Juno can now consistently strike the Core at ALL points of her jump.


  • BLOB BOUNCE [SECONDARY]


    • [BUGFIX] Juno can now consistently strike the Core at ALL points of her jump.

Kazan


Kazan has been underperforming in win rate in most tiers of play. We're giving him a slight nudge to his most devastating, but also most fair, ability.


  • MADDENING DESCENT [OPEN SPECIAL COMBO]


    • PvP Damage and Knockback :: 180 (+90% Power) → 200 (+100% Power)

    • Core Knockback :: 1340 (+180% Power) → 1380 (+200% Power)

Kai


In upper tiers of play, Kai can't really hang. This will help him fit in with the damaging gamers a bit more.


  • BARRAGE [PRIMARY]


    • PVP Damage and Knockback :: 50 (+25% Power) → 60 (+30% Power)

    • Core Knockback unchanged

Rune


Everyone is banning Rune. Stop it. This should make him less annoying to play against in the goal but keep him relatively the same Forward.


  • UNSTABLE ANOMALY [PRIMARY]


    • Pillar duration :: 1.75 → 1.6


  • SHADOW SWAP [SECONDARY]


    • Pillar duration :: 1.75 → 1.6

X


In many tiers of play, X is not a popular choice! Why? I mean look at him, he is so fine and so cool. His hair is so rad. I am glad I am getting this buff. I mean he is getting this buff. haha.


  • BULL RUSH [SECONDARY]


    • PvP Damage and Knockback :: 200 (+100% Power) → 220 (+110% Power)

    • Core Knockback :: 1380 (+200% Power) → 1390 (+205% Power)



GEAR AND AWAKENINGS


[NEW] Fight or Flight




  • Gain 20% Speed for 1.5s whenever you hit something or get hit. Refresh your SECONDARY ability whenever you stagger an enemy or become staggered.

[NEW] Knife's Edge




  • Gain 40 Power and 30% Speed whenever you're within 400 range of the Arena's edge.

[NEW] Demolitionist




  • Gain 25% Size. Whenever you destroy or assist in destroying an enemy barrier, your cooldowns are reduced by 8s.

[ROTATED OUT] :: Catalyst, Fire Up!, Rapid Fire


Hotshot


The era of hotshot is coming to an end. Cores in general have been flyin' that we need to slow it down. Just a lil'


  • Core Hit amplifier :: 15% → 14%

  • CD reduction :: 35% → 30%

  • Max CD refund: 3.5s → 3.0s

One-Two Punch


As with Hotshot, we want to slow down cores a bit with One-Two Punch as well.


  • Hit amplifier for second hit within 2.5s :: 30% → 28%

  • Core Hit amplifier :: 15% → 14%

Pummelers


Overshadowed by the other schmoovement picks, Pummelers wasn't giving players what they needed!


  • Speed boost during power plays :: 20% → 30%

Spark of Resilience


We undid the "base" stagger buff from the last patch but are looking to have this particular spark scale better.


  • Base stagger :: 150 → 100

  • Stagger Bonus per spark :: 250 → 350

Strike Shot


Strike Shot has been underperforming other options as of late, so we're giving it a decently large bump in the right direction.


  • Missile Speed :: 1750 → 2000

  • Range increased by 75

  • Cooldown :: 11s → 10s

Timeless Creator


Strikers with creations were leaving them on the playing field timelessly. This will make them a little less timeless and smaller, but still effective.


  • Duration increase :: 70% → 65%

  • Size increase :: 50% → 40%

Vicious Vambrace


An unpopular choice, Vambrace was only kinda good on a small subset of characters. This will make it a better choice for anyone in the cast to pick.


  • Healing from hitting core :: 4% → 10% of damage dealt


    • (Ex: Healing from strike on Core 54 → 135) (Yes striking the Core counts as damage. The core feels pain. Think about that when you play.)

BUG FIXES




  • Kai no longer cancels his PRIMARY when his SPECIAL hits something.

  • Strike Shot indicator no longer disappears.

  • Sakura Wildstyle Rune now shows correct model when using in-game expressions.

  • Finii's Misdirection projectile will no longer disappear when it reverses course.

  • Kazan can no longer hit elusive allies with his Open-Form PRIMARY

  • Inky's Splash Zone water cannon audio will no longer sometimes play indefinitely

  • Various other minor bug fixes.

Omega Strikers - October 5th Micropatch | Update Notes



Hello. Bonjour. 안녕하세요. Hola. こんにちは. We're back at it again with another micropatch for the hit game "Omega Strikers". All them big ole' Strikers (and other size things) are getting a size nerf, bringing 'em down in line with the rest of the crew. There's a couple other small things in here as well, and we're hoping to get a thiccer patch out sometime this month!

STRIKERS


Strike Size Nerfs


Strike size has proven to be an extremely potent stat for all of our, well, thicc strikers. These beefy ones have continuously beat out the competition - despite having on average longer cooldowns on their abilities. Normal-sized characters are unchanged but we're shrinking the power of the big ones.

Asher


Asher is part of the size nerfs, but we don't want to nerf Asher too much on the whole. We will look to buff her in a future patch to make up for these changes.


  • STRIKE


    • Strike :: 270 → 265

Atlas


Atlas often had the weight of the world on his shoulders, and was holding it up too well, so he's getting hit with an extra nerf.


  • ASTRAL PROJECTION [PRIMARY]


    • Cooldown :: 8s → 9s


  • STRIKE


    • Strike range :: 270 → 265

Dubu


He'll still be bigger than the rest of the cast, but... just less bigger.


  • Strike range :: 285 → 275

X


X is collateral damage of this change, so we're making sure he still gets his moment to shine when he try and give it to ya.


  • STRIKE


    • Strike range :: 270 → 265


      • Strike range during SPECIAL unchanged


  • X MAXIMUS! [SPECIAL]


    • Size increase :: 35% → 37.5%

Estelle


Our last set of changes helped make Estelle less of a damage menace, but she's still wracking up those wins with outstanding core control. This should bring her back in line.


  • CRYSTAL THORNS [SPECIAL]


    • Cooldown :: 20s → 22s

Juno


After the change to her Blobbo activity in 3.0, Juno's been struggling to find her footing - the additional hold time has given enemies more opportunities to stop Juno's friends from finding shots. To level that out, we're giving them some more firing power.


  • STRIKE WITH FRIENDS [PASSIVE]


    • Blobbo Core Knockback :: 1310 (+165% Power) → 1350 (+185% Power)


      • PvP values unchanged


  • MAKE IT RAIN [SPECIAL]


    • Cooldown :: 35s → 30s

Vyce




  • SUPER NOVA [SPECIAL]


    • Cooldown :: 40s → 35s

GEAR AND AWAKENINGS


Big Fish


The theme of this patch is size reduction! Big Fish is now a less big fish.


  • Size :: 30% → 25%

Built Different


The theme of this patch is size reduction! Built Different is now a less built different. Okay, that didn't make sense, sorry.


  • Size :: 30% → 25%

Egoist




  • Persistent speed boost at full Energy :: 10% → 12%


    • Burst of speed when hitting full Energy unchanged

Extra Special


The happy star was a bit too happy - and is still always good. We're just gonna wipe that smile off its face a bit.


  • Cooldown reduction :: 30% → 25%

Reverberation


The reverb was a bit too strong after the buffs last time. We're adjusting the parameters to bring it back in line with the other stagger options.


  • Cooldown per 100 max Stagger :: 1.5 → 1.15

Spark of Resilience


Spark of Resilience has fallen behind its Spark compatriots, and some other awakenings, in terms of power and pick rate. We're pushing some power into it to give it a... spark.


  • Base Stagger :: 100 → 150

  • Stagger per Spark :: 200 → 250

Stagger Swagger




  • Heal per Second :: 150 → 200

Tempo Swing




  • Max Stagger percent for Damage/Heal on hit :: 5% (1.66% for LIGHT hits) → 6% (2% for LIGHT hits)

Omega Strikers - September 21st Micropatch | Update Notes



What?? Is it that time again? Yes, yes it is! We have some fresh faces and some old friends along for this micropatch. Some of our recent changes affected the likes of Asher and Rune a bit too much, so they'll have to be rebalanced. We also, however, have a good collection of buffs too; some Oni, some Blobbos, and... X?

One frequent visitor to these notes that you will not see below (this time) is our favorite trickster, Finii. She has been getting a lot of magical buffs almost every patch, but they haven't been sticking. We recognized we needed to do something a bit more flashy, so she'll be getting a larger set of changes next full patch!

STRIKERS


Asher


Asher, on the wings of some bugfixes (and some intended buffs) really carved her own path. We're reducing the effectiveness her SPECIAL has in locking people down, knocking them out, and scoring. We're also taking down her Barrier Beam damage substantially; it's proven too effective as a KO tool even without Awakenings backing it.


  • BARRIER BEAM [PRIMARY]


    • PvP Damage and Knockback :: 200 (+100% Power) → 175 (+87.5% Power)

    • Core Knockback :: 1380 (+200% Power) → 1330 (175% Power)



  • PATHSPLITTER [SPECIAL]


    • Cooldown :: 35s → 40s

    • PvP Damage and Knockback :: 120 (+60% Power) → 100(+50% Power)

    • Core Knockback unchanged

    • [BUGFIX] :: Minimum stun time for the knockback is no longer .3s (unintentionally got reverted, which caused players to get locked down by the ability more)

Era


Era is battling with the best of them. We're bumping the Bewitching Beam back to better balance.


  • BEWITCHING BEAM [PRIMARY]


    • Cooldown :: 8s → 8.5s

    • Buff / Debuff Time :: 2.25s → 2s

Finii


If you skipped the blurb at the beginning, first of all, how dare you, second of all: bigger Finii changes are coming in a future patch!

Juliette


Juliette is the preeminent brawler at high MMRs and in tournaments. We're grounding her a bit, though she'll probably still rise from the ashes.


  • FLYING PHOENIX [SECONDARY]


    • Cooldown :: 16s → 18s

Juno


We gave players more control over Blobbos, but that unintentionally made her a bit harder to use. We're letting her Strike ‘suggestions' to Blobbos last a bit longer - and are upping her damage as well.


  • STRIKE WITH FRIENDS (STRIKE PASSIVE)


    • Strike suggestion hold time :: .25s → .4s


  • FRIEND FLING [PRIMARY]


    • PvP Damage and Knockback :: 170 (+85% Power) → 185 (+92.5% Power)

    • Core Knockback :: 1320 (+170% Power) → 1350 (+185% Power)

Rune


We might have given Obscura a bit too much power in the last micropatch. We're pulling back a bit on the range, and also pulling some power elsewhere from Unstable Anomaly to, well, stabalize it.


  • UNSTABLE ANOMALY [PRIMARY]


    • Cooldown :: 7s- >7.5s

    • PvP Damage :: 250 (+125% Power) → 200(+100% Power)

    • Range :: 750 → 700

Vyce


We're making it so if you stick around for her show, it'll cost you. More visits to the School of Rock will end up in detention.


  • POWER CHORD[PRIMARY]


    • PvP Damage and Knockback :: 170 (+85% Power) → 185 (+92.5% Power)

    • Core Knockback :: 1320 (+170% Power) → 1350 (+185% Power)

    • LIGHT chain hit damage and knockback unchanged


  • SUPER NOVA [SPECIAL]


    • Max PvP Damage and Knockback Multiplier for Full Charge :: 2.25x → 2.5x

    • Max PvP Damage and Knockback :: 360 (+180% Power) → 400 (+200% Power)

X


It's hard to hit things with your head, even when it's a big one! We're giving X more opportunities and more payout for his difficult-to-land dashing attack.


  • BULL RUSH [SECONDARY]


    • Cooldown :: 14s → 13s

    • PvP Damage and Knockback :: 190 (+95% Power) → 200 (+100% Power)

    • Core Knockback :: 1360 (+190% Power) → 1380 (+200% Power)

Zentaro


Zentaro has been on the receiving end of a lot of buffs and then a lot of nerfs. While he is most effective (and annoying) at whittling enemies down, we're giving him some better finishing power for one of his harder to hit abilities.


  • IAI RUSH [SECONDARY]


    • PvP Damage and Knockback :: 160 (+80% Power) → 180 (+90% Power)

    • Core Knockback :: 1300 (+160% Power) → 1340 (+180% Power)


GEAR AND AWAKENINGS


Big Fish


Size isn't everything, but it is a VERY good stat. Like Stagger. In this case, Big Fish will remain big, but it will grant a bit less sturdiness.


  • Stagger :: 300 → 200

Bulk Up


Bulk Up has never been the belle of the ball. We suspect it still won't be the best in slot for most, but it should provide a better offensive contribution when you've accumulated a bunch of stagger.


  • Power per 100 max Stagger :: 1.5 → 1.75

Reverberation


Reverberation, like Bulk Up, grants good defense but doesn't really convert it meaningfully. We're taking a big swing here to make it live up to its promise.


  • Cooldown per 100 max Stagger :: .8 → 1.5

Sparks


Spark of Agility is overperforming largely due to its base stats. We're going to be pulling that back, but give better bonuses to its neighbors in Sparkington City as they are currently lackluster.

Spark of Agility




  • Base Speed :: 2% → 1%

  • Speed per Spark :: 7% → 6%

Spark of Focus




  • Base Cooldown Rate :: 2 → 4

  • Cooldown per Spark :: 10 → 12

Spark of Power




  • Power per Spark :: 20 -> 22

Spark of Resilience




  • Base Stagger :: 50 → 100

Stacks on Stacks


The pancakes have always been a staple of the meta. Lately, though, it's risen to the top of the heap. We're bumping it down to a more reasonable place, so it doesn't stack up so well against the other options.


  • Speed per Stack :: .12% → .10%

  • Max Speed :: 24% → 20%