First off, sorry that we've been MIA on Steam! We've been focusing most of our efforts on developing the Quest 2 App Lab Standalone build of the game, which is complete and being updated regularly.
The Q2 version is a full game complete with 5 game modes (Freethrow, Cricket, X01, Around the World, and Speed Darts), as well as 5 environments with Passthrough. The Quest 2 and Rift builds also have cross-platform multiplayer fully ready and working with 2 player Cricket and X01, and up to 4 player Freethrow.
We've updated a recent Oculus Rift build to our Steam store, but it seems that everyone is experiencing loading issues. We are reaching out to Valve to see if they can help us figure it out, so that at least everyone with an Oculus/Meta headset can continue to play the game.
Currently, there is no build that supports the Vive, or Index, and we've never had a tested/working WMR build. Vive and Index used to work well, but we had to switch over to the new Unity input system with OpenXR. Although OpenXR is great for cross-platform development and works great with the Oculus SDK, SteamVR SDK is not fully supported by Valve in Unity with OpenXR... it's a bit of a transition mess that many developers are waiting on a solution for.
We have a few options that we will be testing out, starting with hopefully getting the Rift version working, then hopefully the OpenXR version to support the Vive and Index.
We'll be more active here as well. Thanks for your interest in our game!
Please join our Discord for more updates or just to say hello! https://discord.gg/uhnWsUDp6p
v1.2.9 Rift Update (October 18, 2021)
- Added Commentator voice over for total hand score in X01 (currently doesn't call out the hand score when missing the board) - Added commentary for hand scores above 40 in X01 - Added a new scene to play in: Tournament - Bug Fix: Dart Cam wasn't attaching to darts properly - Bug Fix: First boot Throw Power setting wasn't getting set until entering the Settings menu. - Graphics optimizations and general tweaks for Quest 2. - Updated Japanese language translations as well as some localized text - Editor updates and sync with Quest and Rift versions
v1.2.0 (September 4, 2021): Major Update
v1.2.0 (September 4, 2021): - Major Update: Updated from Oculus OVR SDK and SteamVR SDK to XR Management - New cross platform input and networking system ready - Ready for OpenXR - Quest (Android) and Rift (PC) builds are now fully unified - Significant performance and graphics optimizations - Hand animations updated - New laser pointers on both hands for UI - PlayerPrefs updated with default values, saves and loads correctly on Android and PC - New arrow selections in Settings instead of sliders - Dart Trail updated - Throwing updated along with Aim Assist for XR Management - New and updated dart flights - 3 New barrels: Filter, Exterminator, Shark - Code refactoring and small bug fixes
Multiplayer coming September 21st!
Moved Build to new Steam Depot
This update moves our current Oculus build to a new Steam Depot
Bug Fixed: Game won't show up or launch in SteamVR Home
We've fixed a bug where On Target doesn't launch properly with Steam. The game should now be visible in your Steam VR Home, and 'Play in VR' should work. You may need to restart Steam and Steam VR for the fix to work. Please let us know if you have any further issues, and sorry for the inconvenience.
To report bugs or speak with us more directly, please find us on Discord: https://discord.gg/uhnWsUDp6p
v1.1.1 Oculus (May 28, 2021)
- Added Onboarding UI Menu
Updated Steam launching issue
v1.1.0 Oculus (May 21, 2021):
Steam VR launching issues seem to be resolved. You should be able to launch the game inside your headset as well as the Steam Desktop library Play button.
Oculus build only. SteamVR build is still in maintenance mode.
On Target VR Darts: Cricket Update!
We're happy to announce that we've added the super fun game Cricket to the mix, along with a whole bunch of physics, scoring and performance related updates. This is an Oculus update only for now. For best results, click Play in the Steam Desktop Library.
Our SteamVR version of the game will be in maintenance mode for the time being, as we work to get it up to date with this large Oculus update.
We're also working hard at finalizing our App Lab release along side cross-platform multiplayer. Looking forward to getting those out this summer!
Here's a list of things we've updated in this release...
v1.1.0 (May 18, 2021): - Cricket game mode added! - Cricket has Scoring and Non-Scoring versions vs AI - All 2 Player games can now have P1 or P2 start a game - Scoring bug fixes and performance updates - Physics settings updated - Game Rules UI updates - VO system updates - Removed Tilt Dart menu option. It was causing issues - Aim Assist now set to off by default. This is the way ;) - Added more flight rotation on throw - Reduced dart collision physics impact
Cricket Closed Alpha testing for Oculus PC Build
If you are interested in testing out Cricket, hop on over to our Discord and leave us a message stating you'd like to participate in the Cricket Alpha: https://discord.gg/uhnWsUDp6p
v1.1.1a (May 5, 2021): - Cricket Alpha - Updated throwing, darts no longer tilt downward on release - Added dart to dart collisions - Cricket engine updates - New scoring system - New Voice Over Commentary system added - Many GFX updates and bug fixes
Update: April 20, 2021
It looks like the last 1-3 Nvidia driver updates have fixed the physics lag on the SteamVR version. Throwing is back to normal :smile: So, if you haven't already done so, go ahead and update your GPU drivers to get the game back to the way it should be.
We'll be moving our scoring updates from Oculus over to Steam shortly.
Cricket is in Final testing now, and our Quest App Lab build is close as well.