removed percentage values behind certain city names
Gameplay
added roadhouses and non city petrolstations to the route planning
AI
improved AI semi physics
UI
added icons for each city and sorted them alphabetically (german names)
added worldmap icons for all remaining roadhouses and petrolstations
increased map visibility at zooming for all roadhouses and petrolstations out of city borders
Fixes
fixed that external sounds were played in cockpit after loading a savegame
fixed a potential world streaming crash at A38 near Leipzig
fixed an issue at Drammetal
fixed dissapearing AI at lanechange south of Hanover (A7)
fixed several issues at Hanover Laatzen
fixed several issues between Drammetal and Rippachtal (A38)
fixed several issues at Rippachtal (A9/A38)
fixed several issues at Schkeuditz (A9/A14)
fixed several issues at Hermsdorf (A4/A9)
fixed several issues between Drammetal and Hanover (A7)
fixed several issues between Nuremberg and Munich (A9)
Update 1.0.1.7 2019-11-19
Update 1.0.1.7 is life for Windows! It contains updated localisations for italian, russian language and the missing french and spanish locas plus numerous bug fixes and the companies in Cassel. The complete list can be found in the link leading you to the steam forums. Dear Mac users, please bear with us. We still struggle with Catalina but it is on highest priority!
Changelog:
Localisation
added french loca
added spanish loca
improved italian loca
improved russian loca
Gameplay
added companies to Cassel
Fixes
fixed dozens of nav routing issues
fixed several issues near Hattenbach
fixed several issues near Gambach
fixed several issues in and around Frankfurt
fixed several issues around Seligenstadt
fixed several issues around Würzburg and Biebelried
fixed a potential world streaming crash at A7 between Hattenbach and Biebelried
fixed several issues at A7 between Hattenbach and Biebelried
fixed missing road geometry at A14 south of Magdeburg
fixed several issues at Biebelried
fixed several issues at Ulm/Eichingen
fixed several issues around Munich
fixed several issues around Leipzig
ON THE ROAD is live!
It's finally done! We really had an intensive early access phase and today we are sharing our full version with you. On The Road has really been a great project for us. It was really interesting to have gone through this development together with you - thank you very much to your awesome support! 😊
https://store.steampowered.com/app/285380/On_The_Road/ In On The Road, you have more than 6500 km of motorway and country roads at your disposal – including numerous detailed motorway interchanges. Get behind the steering wheel of a MAN TGX or Scania R Series and discover more than 15 German cities like Hamburg, Bremen, Cologne, Hannover, and Berlin, with unique road designs and sights.
Thanks to the cooperation with MAN and Scania, the trucks behave very realistically – including automatic transmissions, retarder/intarder, and assistance systems. From compact box bodies to semi-trailers and even gigaliners, you’ll have the right cargo volume available for every delivery order. Thanks to the Steam Workshop support, you can paint every vehicle and trailer as you desire.
On The Road also features an economic system. Found your own company and hire drivers so you can accept more orders. Plan your routes as efficiently as possible, but keep an eye on the mandatory rest times as well.
Please feel free to use the steam community and social channels for your feedback. And now, get in the truck and turn on the engine! Germany’s roads are waiting for you...
❤️ Your On The Road team
Early Access ends on 14th November
TOMORROW, it's finally time to leave the Early Access! Germany’s roads are waiting for you - thanks to your support, we were able to implement great features. Many thanks to all the loyal On The Road players out there! 😊
Have you already discovered the official launch trailer? Stay tuned! [previewyoutube="nB_PHq-NgHM;full"]
By the way, you can take part in a raffle here until tomorrow! ːsteamhappyː https://www.facebook.com/Aerosoft/photos/a.406592214697/10159262155189698/?type=3&theater
Which one is your favorite?!
On The Road - The Truck Simulator does not just offer you one type of truck, of course. Which variant do you prefer to drive - do you have a favorite?🚛💨😉
Here's the selection of vehicles you can expand your fleet with:
Great announcement & update 0.9.0.34
Today we have this great update for you as well as we are happy to announce that the final release is planned for the 14th of November! 🥳 Remember that you still have the opportunity to save money with the reduced Early Access price!
What the update include: [previewyoutube="i3EaSvGlNPQ;full"]
Changelog:
Backend
switched from Resources to Asset Bundle system to better cope with future updates and storage management // Wechsel von Resources auf Asset Bundle System um zukünftige Updates und das Festplattenspeichermanagement zu erleichtern
savegames are counting ingame days now (needed for financial graphs and resting times // Speicherstände zählen nun die gespielten ingame Tage (benötigt für Finanzgraphen und Ruhepausen)
Gameplay
trucks without a driver can be added to the route planning // LKW ohne Fahrer können zur Routenplanung hinzugefügt werden.
EU control unit integrated // EU Kontrollgerät integriert
rest times integrated (controlled by tachograph) // Ruhezeiten integriert (steuerbar über Fahrtenschreiber)
vehicles can be sold now // Fahrzeuge können nun auch verkauft werden
removed tiny assignments to make route planning easier and faster // Miniaufträge entfernt um die Routenplanung zu vereinfachen
driver leans out of left window by turning the cam to the left // Fahrer lehn sich aus dem Fenster nach hinten , wenn die Kamera weit genug gedreht wird.
crashs are counted, crash sounds are played and payload can be damaged // Unfälle werden gewertet, Sounds abgespielt und die Ladung beschädigt
cockpit cam can be zoomed now (default Key Z) // Cockpit Kamera kann heran gezoomed werden (Standard Belegung Taste Z)
added fines for driving without driver card and overtiming drive time // Bußgelder für Fahren ohne Fahrerkarte und Überschreitung von Lenkzeiten eingeführt
Optimizations // Optimierungen
reduced number of subobjects for each small object including signs // Anzahl der Unterobjekte bei allen Kleinobjekten inklusive Verkehrsschildern reduziert
modified LOD system to drastically reduce number of objects // überarbeitetes LOD System um die Anzahl von Objekten drastisch zu reduzieren
improved indicator performance // Leistungshunger der Blinker reduziert
entirely rewritten AI behaviour controller // komplett neu entwickelter KI Fahrzeug Controller
AI spawner problems fixed (details in the fixed section) // KI Spawner Probleme korrigiert (Details im Abschnitt Fixes)
UI // Menüs
tutorial menu with short tutorial videos added to the ingame menu (automatically active after creating a new savegame) // Tutorial Menü mit kurzen Hilfevideos zum Firmenmenü hinzugefügt (automatisch aktiv nach dem Anlegen eines neuen Speicherstandes)
overview menu now shows the number of unread emails at the top // Übersichtmenü zeigt die Anzahl der ungelesenen Emails im Reiter an
added two new buttons to delete all emails or all read emails // zwei neue Buttons zum Löschen aller E-Mails, oder aller gelesenen E-Mails hinzugefügt
savegames are sorted by last save date // Speicherstände werden nach dem letzten Speicherzeitpunkt sortiert
added the financial page to the company menu // Finanzseite zum Firmenmenü hinzugefügt
Graphics // Grafik
reduced bloom and god ray effects // Bloom und volumentrische Lichteffekte reduziert
dark grey GPS background color // dunkel grauer Hintergrund für Navigationsgerät
image effect settings affect main menu scene // Bild und Effekt Einstellungen beeinflussen Hauptmenü Szene
Map // Welt
added intersection Werder at A2/10 // Dreieck Werder in A2/10 eingebaut
prepared more routes (you can check them on the ingame map // mehr Streckenabschnitte vorbereitet (können auf der Karte eingesehen werden)
fixed the reduction to 23Hz at 4k resolution // 23Hz Taktfrequenz Problem bei 4k Auflösungen behoben
fixed advanced direction signs at cross Magdeburg // Vorwegweiser am Kreuz Magdeburg korrigiert
removed grass from Logistics Hub ground in Hanover // Gras vom Logistics Hub Gelände Hannover entfernt
fixed missing shadow proxies for several buildings // fehlende Schattengeometrien diverser Gebäude korrigiert
moved a building that was too close to the street in Berlin // weiteres Gebäude in Berlin korrigiert, welches zu nah an der Straße stand
fixed disappearing AI at Wittstock/Dosse // verschwindende KI im Dreieck Wittstock/Dosse korrigiert
widened the too tight curve on A20 west of cross Wismar // Kurve auf der A20 westlich von Kreuz Wismar entschärft
widened the too tight curve on A24 west of interchange Havelland // Kurve auf der A24 westlich von Dreieck Havelland entschärft
removed banking material from bridge at cross Schwerin // Bankett Material von Brücke im Kreuz Schwerin entfernt
fixed the wrong company position of WWS Kiel // Falsche Ladeposition bei WWS Kiel korrigiert
unprecise GPS routing fixed for petrol stations, mobilConti, Food Imp, Logistics Hub, PetShopCompany, WWS and TomOil // unpräzise Navigation zu Tankstellen, mobilConti, Food Imp, Logistics Hub, PetShopCompany, WWS und TomOil korrigiert
fixed missing sound triggers in west Magdeburg // fehlende Sound Trigger im westlichen Magdeburg korrigiert
fixed wrong reputation calculation when two assignments are completed at the same time // falsche Reputationsberechnung behoben, wenn zwei Aufträge gleichzeitig abgeschlossen werden
fixed wrong shadow proxy geometries of several buildings // falsche Schatten Proxy Geometrien diverser Gebäude korrigiert
fixed sudden stops of trucks on country roads and highways // plötzliches Stoppen der LKW auf Landstraßen und Autobahnen behoben
fixed that the default repaint won‘t load anymore // Default-Repaint kann wieder geladen werden
fixed AI vehicles spawning too close to player // KI Fahrzeuge spawnen nicht mehr nah am Spieler
fixed too high AI speeds at several crossings // zu hohe KI Geschwindigkeit an diversen Kreuzungen korrigiert
added missing texture to lighthouse in Rostock // fehlende Textur zu Leuchtturm in Rostock zugewiesen
removed gras from road at west portal of Warnow tunnel in Rostock // Gras von Straße am Westportal des Warnowtunnels entfernt
fixed Elbe-Havel-Canal north of Magdeburg // Elbe Havel Kanal nördlich von Magdeburg korrigiert
fixed materials and geometries at several parts of B71 // Materialien und Geometrien diverser Abschnitte der B71 korrigiert
fixed several road gaps of B191 near cross Schwerin // mehrere Lücken in der B191 nahe Kreuz Schwerin geschlossen
fixed disappearing AI trucks north of Dammer Berge (A1) // Verschwinden von KI LKW nördlich der Raststätte Dammer Berge behoben
warnings in the logistics menu are no longer overlapped by route planning // Warnungen im Logistikmenü werden nicht mehr durch die Routenplanung überdeckt
fixed GPS device in MAN TGX cockpits // Navi in MAN TGX Cockpits korrigiert
fixed wrong trailer spawning at truck service Berlin // falsche Anhängerposition bei Truck Service Berlin korrigiert
fixed ai colliding with barriers at Magdeburg Wanzleben // KI kollidiert nicht mehr mit Absperrung an der Ausfahrt Magdeburg Wanzleben
fixed a lot of lags caused by AI controller // durch KI Controller hervor gerufene Ruckler behoben
Truck variants
As you can probably imagine, in our Truck Simulator you can drive different variants - you can see three of them here. And one of them is exclusive only to us 😉
STEAM Summer Sale - Aerosoft discounts
Here we go again! It's time for the annual STEAM Summer Sale and of course our products should not be missing. Save up to 80% off a wide range of reduced Aerosoft simulations!
#Aerosoft Publisher page helps you finding your favourite offers & staying up-to-date about upcoming releases. Follow us!
It's time for our annual Aerosoft Steam Publisher Sale - save up to 85% until 3 June 10:00am PST!
store.steampowered.com/sale/aerosoft/
On The Road - Update 0.8.4.2 2019-05-29
Changelog:
Gameplay
no more overloading
drivers can‘t be fired anymore when they are assigned to a truck
Optimizations –
Graphics –
Map
prepared A7 down to Kirchheim/Hattenbach
Fixes
fixed the game breakdown due to Force Feedback DLLs failed to load
fixed Track IR
fixed route disappearing when driving to your HQ
fixed wrote route calculation to trailers
fixed spawning of several own vehicles at the same position when you remove two or more drivers from their vehicles at the same time without leaving the menu
fixed visuals of several message boxes
fixed bloom and vignette options
fixed a problem caused by assigning a driver to another drivers truck