On the Road cover
On the Road screenshot
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Genre: Simulator, Strategy

On the Road

On The Road - Update 0.8.3.9 2019-05-16

Changelog:



Gameplay
  • player owned vehicles visible in the world
  • trailers must be coupled and uncoupled by leaving the truck
  • change to other vehicles by just boarding them instead of chosing them in the menu
  • vehicles are delivered to the truck service of the city you chose
  • trailers without a truck can be added to your route planning
  • your headquarter can be added to the route planning
  • unified loading positions for each company type


Optimizations
  • optimized several array materials
  • reflection calculation in highest settings optimized
  • vegetation billboards cull better now
  • renderperformance of cornfields improved
  • terrain distance rendering optimized
  • massively improved performance at dusk and dawn
  • optimized Ambient Occlusion performance
  • optimized rain performance
  • optimized shadow performance


Graphics
  • less saturated more natural colors


Map
  • prepared the connecting A3 between Cologne and Frankfurt
  • prepared the connecting A45 between Dortmund and Frankfurt
  • prepared the connecting A7 between Hanover and Cassel
  • prepared the connecting A38 between Drammetal and Leipzig
  • prepared the connecting A44 between Dortmund and Cassel
  • prepared the connecting A14 between Magdeburg and Leipzig
  • prepared roads of Munich and Nuremberg


Fixes
  • fixed a doubled building type and activated the planned appearance
  • fixed doubled Logistics Hub logo on GPS device in Bremen
  • fixed more material issues at the roads
  • fixed city limit signs at west Hanover
  • fixed some areas were grass was on the road
  • fixed AI crashing into traffic lights at t-cross near WWS Magdeburg
  • fixed more buildings standing too close to the road in Bremen, Magdeburg and Berlin
  • fixed dissapearing AI at t-cross in south west Berlin
  • fixed missing physical materials in sectors where neccessary
  • fixed that the random car spawner could spawn parked cars at your position after loading a savegame
  • fixed wrong road collision at exit Bremen Brinkum
  • fixed wrong materials at LOD stages of one building type

On The Road - Update 0.8.2.3 2019-01-31

Changelog:



Gameplay
  • TGX 6x2 rigid box chassis
  • Scania R 6x2 rigid box chassis
  • Steered rear axle for 6x2 chassis

Graphics
  • new images in the vehicles menus
  • reworked worldmap background proportions
  • added road preview for upcoming cities Frankfurt, Stuttgart and Leipzig to the worldmap

Fixes:
  • removed unneccessary objects from TGX rigid
  • fixed the light material of the drawbar trailer
  • fixed another building standing to close to the road in Duisburg
  • fixed misbehaviour of several trailer axles
  • removed the player ability to poke the truck around after climbing out

On The Road - Update 0.8.1.3 2019-01-09

Changelog:



Engine:

  • migrated from Unity 2018.2.8 to 2018.2.20

Gameplay:

  • Truck driver spawns near the truck door
  • added gps markings for delivery positions, roadhouses, gas stations and companies
  • added a tutorial message for the gear selection

Optimizations

  • added missing LOD stages to several signs
  • added LOD stages to the gas stations and switched to array materials

Graphics

  • improved visuals of the Nav Device paths
  • modified TGX Cabin making it fit better to the real one

Fixes:

  • fixed the slider and caption for the view distance setting
  • fixed constantly lighting indicators for all player vehicles
  • fixed the missing button textures of the TGX
  • fixed several wrong collision layers at Food Imp, WWS and TomOil
  • fixed object and cornfield chaos at cross Lubeck
  • fixed object and cornfield chaos at Magdeburg
  • fixed dissapeared roadhouse Wietzenbruch (A7)
  • fixed light overshoots at windmills and repositioned light sources
  • fixed dissapearing e-box near Brutto Hanover
  • added missing gras near TomOil Duisburg
  • repositioned building blocking road in Duisburg
  • repositioned buildings blocking road in Hamburg
  • removed gras from highway north of intersection Wittstock
  • added missing gras and fixed a sign at intersection Havelland
  • fixed a sign at cross Hamburg Ost
  • fixed the missing mat issue of the attention sign
  • reduced AI speed north of Wittstock
  • fixed despawning AI at barricaded t-cross in north Cologne
  • fixed the warning hints being cut off at some aspect ratios
  • fixed the signature area being panned at some aspect ratios
  • fixed the console text being cut off at some aspect ratios
  • fixed dissapearing road markings near EasyTank Haldensleben (B71)
  • fixed unwanted banking offset north of EasyTank Haldensleben (B71)
  • repositioned a building being to close to EasyTank Dortmund
  • fixed wrong fence material near EasyTank Munster
  • fixed the front mirror of the TGX
  • fixed height positions of several gas stations

On The Road - Update 0.8.0 build 11 2018-12-20

Changelog:



Engine
  • migrated from Unity 5.5.6 to 2018.2.8

AI
  • dynamic turn speed added

Gameplay
  • Freight papers including signature added
  • added dynamic tutorial messages (can be disabled in Game options)
  • added warning messages about the vehicle status (can be disabled in Game options)

Optimizations
  • distance based light culling for traffic lights, ai headlights and lanterns added
  • reworked every single building to create more efficient meshes
  • switched every single building from multimaterial to array material approach saving hundreds of draw and setpass calls
  • optimized object structure to drastically reduce the amount of subobjects

Graphics
  • Graphics menu options added for anti aliasing, view distance light details and image effects

Fixes
  • engine ignition fixed
  • engine shutdown fixed
  • fixed wrong gear showing up at first ignition
  • indicator reset fixed
  • fixed several company positions

On The Road - Update 0.7.2 build 26 2018-09-19

Steam Workshop


  • Repaints are encrypted now making it harder to steal and reupload your work
  • Messagebox warning you that you are in offline mode added

Internal console (new! Enable/disable with alt gr key)
  • internal console added with two prompts
    - „reset_AI“ respawn ai vehicles
    - „settime h“ eg.: settime 12 = 12am

AI


  • reworked spawner for optimization (details in Optimizations section

Gameplay


  • new company (roadhouse) at A19
  • Changelog Window in main menu added
  • GPS device shows only the current route and not all of them

Optimizations


  • Fixed the CPU spikes caused by the BlockLOD system
  • Switched font texture settings to prevent Font.CacheFontForText CPU spikes
  • Switched all debugging informations and windows to EditorOnly to remove corresponding CPU spikes
  • AI vehicle spawner pools vehicles to reduce allocation garbage
  • The following changes apply to all areas of the map:
    - Removed unneccessary collisions from buildings
    - Removed build in tree colliders and added simple capsule colliders where neccessary
    - Removed unneccessary scripts from scenes
    - Removed unused tree prefabs from terrains
    - Bush row collisions replaced with fast and simple boxcollisions
    - Traffic lights splitted into technical and visual part and later one integrated into BlockLOD system

Map


<*>Finished updating all eastern sectors
<*>Roadhouse added to A19

Graphics


  • Reworked post processing

Fixes


  • Fixed a bug that could prevent unlocking employees
  • Fixed the not unlocking vehicles unless you switch to the overview menu first
  • Fixed missing collision of carparks
  • Fixed wrong Api Compatability Level
  • Fixed several minor issues in Berlin
  • Moved benches in several cities to their correct render layer (increases performance)
  • Fixed advanced direction signs at cloverleaf Schwerin
  • Fixed missing collider of one market stand type
  • Fixed the not loading default repaint when there is no savegame at first start

On The Road - Update 0.7.1 build 5 2018-07-19

Languages


  • Updated russian and polish locas (community based)

Gameplay


  • Company Overview window unlocked featuring mails, editing driver name and portrait, company name and logo and short cuts to other menus like motor vehicles, trailers, employees
  • Added E-Mail System and a consultant guiding you through the steps of expanding your company
  • Show Trigger option added to the Gameplay options menu allowing to show or hide triggers for companies and petrolstations

Map


  • Updated more sectors east of the line Kiel/Hamburg/Hanover

Graphics


  • Updated Ambient Occlusion 3rd party solution to version 2.0 featuring a slight speed up and more stability while achieving better results

Fixes


  • Fixed wrong terrain settings causing a performance drops in several regions
  • Fixed dissapearing trees A1 Cross Kamen
  • Fixed dissapearing trees A7 near Bispingen
  • Fixed undetailed grass A20 near cross Lubeck
  • Fixed dissapearing coaches on B404 near petrolstation
  • Fixed dissapearing cars at lane change on A7 south of Bispingen

On The Road - Update 0.7.0 build 12 2018-07-09

Languages


  • Updated polish and chinese locas (community based)

Map


  • Finished Dortmund
  • Added a country road from Dortmund to Duisburg added
  • Dortmund Nordwest unbarred and A45 to Dortmund-Hafen added
  • Several minor changes
  • Updated more sectors east of the line Kiel/Hamburg/Hanover

Graphics


  • Added portrait image to driver selection dropdown in the logistics menu
  • Driver portrait and information added to the hire driver message box

Fixes


  • Removed several debug messages
  • Fixed several performance issues near Dortmund

On The Road - Update 0.7.0 build 9 2018-06-28

Gameplay


  • added drivers and route planning for drivers
  • increased range for steer- and releasespeed for keyboard and gamepad inputs
  • equal player position markers for Worldmap and GPS device
  • Semis without a trailer are marked red in the vehicle list


Map


  • Added A1 from Bremen to Dortmund-Unna
  • Added A44 from Dortmund to Unna East
  • Added Unna with one new company and a new petrol station
  • Several minor changes
  • Updated more sectors east of the line Kiel/Hamburg/Hanover
  • Updated cross Kamen

Graphics


  • Reworked several economy related messageboxes

Fixes


  • fixed a bug where it was impossible to buy trailers under certain circumstances
  • fixed offset between emissive elements and traffic lights in Bremen at big northern crossing
  • Fixed several lanterns on street in Berlin

On The Road - Update 0.6.8 build 22 2018-05-24

Changelog:



Gameplay
    increased GPS device FOV

Map
  • Updated more sectors east of the line Kiel/Hamburg/Hanover
  • Several minor fixes
  • Updated cross Kamen

Optimizations
  • massively reduced the amount of calculations for the route planning

Fixes
  • shortened sliders in Graphics menu to give more room to the settings names
  • fixed the text overflow of the version number in the ingame menu
  • fixed the noticeable height offset of the GPS routes
  • fixed the unprecise player position in GPS device

On The Road - Update 0.6.8 build 18 2018-05-09

Changelog:


Language Support


  • Updated Chinese loca (community based)

Gameplay


  • massively increased lateral stability of the trucks

Map


  • Updated more sectors east of the line Kiel/Hamburg/Hanover

Optimizations


  • Shadow proxy of generic highrise offices optimized
  • Shadowproxy for generic cityblock building02 added
  • removed dozens of obsolete subobjects from AI vehicles
  • removed unneccessary rigid bodies from triggers at Horner Kreisel (Hamburg)
  • used the knowledge from fixing first bug in list to speed up cockpit rendering slightly

Fixes


  • Fixed an issue that caused up to 50% CPU usage by the EventSystem at certain situations
  • Missing wheel colision detection at several parts of the map fixed
  • fixed despawning coaches at Rostock Südstadt
  • Removed shadows from gas station park position marking
  • fixed a possible spawn in parked trucks at roadhouses by removing random empty entries from the random spawner
  • fixed the rain in cockpit issue
  • fixed several misplaced control triggers at traffic lights
  • fixed traffic light position at crossing near Horner Kreisel (Hamburg)
  • fixed one AI despawning and one spawning on sidewalk issue at Cologne

Known issues:



ToDo