– UI Rework
– Update of the economy system with multi delivery cargos and complete new gameplay for
the assignment system
– optional HUD
– Scania 4x2 cube body
Graphics:
– PostFX and countless textures and models updated
Map:
– Containerterminals, Fuelterminals and one company type completely rebuilt (the others follow)
– Random Spawner for parking vehicles and planes at the sky
BlockLOD is extended with following features:
- Distance based point light culling for improved performance in cities from
sunset until sunrise
- Runtime terrain optimization for slightly improved performance
Tree shadows optimized so the overall performance has improved slightly
Optimized Post Processing Stack which reduce the load on the graphic card
Commenced to revise the often criticized lane changes on highways. The beginning makes the change near Bispingen on the A7
Color temperature increased during the day
Fixes:
Incorrect fixed collision detection with different bollard types
Missing streaming sector between Dortmund and Hannover added (could interrupt world reloading)
Missing PatchGras control material added in the Dortmund Northwest area
Fixed brightness difference between mirrors and the actual view
Known issues:
Rain partly in the interior
On the Road Update Version 0.6.5 2017-11-28
https://www.youtube.com/watch?v=hqXeNl0xOy8
Features
BlockLOD Scene Management System developed and integrated:
Better render and culling performance in cities
Better reflection performance everywere
Massively improved cockpit performance
Improved engine sounds for the TGX
Soundsetup improved for less CPU load
Annoying clank sound removed
Cabin springs added (WIP)
Unneccessary links to foliage on distance sectors removed (slightly speeded up loading cycles
PatchGrassSystem introduced with 0.5.4 added to all areas (massively reduced loading hiccups)
Decals (graffiti, dirt and tarmac patches) and dense ground foliage added to Hamburg
Started detailing the country areas (WIP) currently applied to:
A215/A7 Kiel-Hannover
A1 south/southwest of Hamburg
Repaint functionality for player vehicles added
Update 2017-11-13
Steam Workshop Integration removed for now. Sorry guys! We deliver it ASAP
Simple cruise control
Speed Limiter
Dortmund including A2 between Hannover and Dortmund (WIP)
Graphics update (lights and postFX)
Update 2017-11-27
Scania R Streamline semi tractor unit added
Roads get wet and dry slowly after rain
Improved rain sounds for cockpit view
working wipers with 3 stages
Rain on windows
Reworked plugin architecture should fix the error of disappearing trucks and menus ingame (not reproduceable anymore)
No more rain sounds in tunnels and reduced under bridges
Fixes
upper front part of cockpit visible from exterior view
UV mapping in doorboards fixed
lines in speedometer light up correctly
incorrect colliders for semi fixed
incorrect wheel position interpolation on up/downhill sections fixed
tunnel ambient sound at Elbtunnel north portal resets now correctly
Missing tree collision in northern Hannover added
Berlin Hellerau corrected into Hellersdorf
Update 2017-11-13
TGX horn button gets now pressed instead of jumping out
TGX pressed buttons do not disappear anymore
TGX left stick rotates around correct axis
TGX rear fog light fixed
TGX gauge visibility improved
Trailer rear fog lights fixed
Tandem trailer park light fixed
Gatehouse collision fixed
Update 2017-11-27
TGX light color in cockpit fixed
more grip on rear axles of tractor units
slightly improved AI sounds // leicht verbesserte KI Fahrzeugsounds
Massively reduced length of rain weather
Fixed short annoying rain sound when changing back to main menu
Known issues
Sometimes rain drops inside the cockpit
On the Road Update Version 0.6.4 2017-09-27/28
https://youtu.be/lOBcEQ4TybQ
Features
New cockpit for the TGX
Improved mirror field of view
GPS device looks farer ahead
Adjustments made to the XXL cabin
Cabin prepared for the change between XXL, XLX and XL version
Multi ray wheel collider (no more grinding along sidewalks and road bankings)
Daydrive light added
License plates for AI vehicles
Brightness slider added to the graphics menu
Quality settings for the reflections added
New light/post processing setup
Expanded logging activated to offer better support
Further gearbox and suspension adjustments
Fixes
Indicators and Hazard light can be assigned correctly to different buttons
Increased calibration time in the input menu
Improved obstacle avoidance for longer AI vehicles (van and bus)
Beam light deactivates fog lights and position lights
Beam light enables both symbols in the cockpit
Cockpit illumination gets correctly resetted after loading
Indicators do not light up the cockpit anymore
Work in progress - Feature Preview 0.6.4
This short video demonstrates the (still ongoing) work to improve the wheel behaviour over edges, e.g. kerbs. Instead of just one, four rays are used to define each wheel, thus improving the collision detection at edges.
https://www.youtube.com/watch?v=ZH4sokkW-Kc
On the Road Update Version 0.6.3 2017-08-17
Features
Gigaliners (Roadtrain combi with dolly and steered drawbar)
two axled tandem trailer added
Updated Economy system to 0.1.5
Payload capacity influences the reward of contract jobs giving the trailer purchase a sense
Pictures for different load types
Number of goods increased to 6
Micro shadows based on Naughty Dog's whitepaper added
AI traffic coach
Reduced power of AI vehicles making them more stable near crossings and behave more natural
New input system featuring massive changes
Mouse steering
Hotplugging (plug/unplug your devices without the need to restart
Device dependend keymapping
Devices are tracked and recognized after replugging
128 buttons per device making all buttons on G27 or G29 work!
Automatic calibration of devices (no more setting of polarity and remap...)
Cockpit Camera rotation can be mappedkann neu belegt werden
Several other formally fixed bindings can be remapped
Controller Menu better structured and will probably dissapear entirely in near future
Primary and secondary binding for keybord input
Crossmapping fixed and split into the categories Driver and Truck. You can now use Up Arrow for walking forward and throttle but not for throttle and indicator at the same time making it harder to mess up the binding
Trailer brakes including the simulation of the brake valve causing the trailer to brake slightly earlier and harder than the truck to keep the combination in line
Fixes
fixed visual artifacts on gps device and mirrors caused by SSAO
Fixed culling issues of the new decal system
Fixed a nav device issue at TruckService Bremen
Truck automatically shifts to neutral when hopping off instead of something useless
Sound system correctly switches between cockpit and exterior mode when hopping off
Fixed a bug in the mixer routing occured in 0.6.2 now the audio settings are working again
Map view in logistic menu now gets correctly saved and loaded
Camera rotation with sticks or controller buttons is now as fast as with the mouse
More sidewalk UV coordinates fixed in Hamburg
Missing fence collision and gap in the road near Bispingen fixed
Gap in the fence near the headquarter in Rostock fixed
Missing tree billboards at some trees at cross Magdeburg fixed
Dissapearing AI vehicles and nav device problems near Bispingen, Cross Wismar and in southern Bremen fixed
position light issues of the TGX fixed
Force Feedback and Logitech LEDs are back
Known issues
No warning when on low fuel
AI ignores player truck after leaving the cabin
On several devices the Force Feedback strenght is ignored (during test phase this occured with several Thrustmaster wheels)
On the Road Update Version 0.6.2 2017-07-25
The new On the Road update to version 0.6.2 lays the foundation for the upcoming economy system – you can now purchase more trucks for your vehicle fleet. Additionally the update includes functional petrol stations allowing you to refuel your trucks. Furthermore, there are noticeable improvements to the AI traffic, textures, vehicle physics, and more aspects of the game. As usual, the update will be downloaded and installed automatically via Steam.
Main Features:
Working Petrolstations and fueling
Removed invisible barriers for the driver
Hop off wherever you want
Italian localisation
Features:
New input manager for 3 different devices at once plus keyboard settings
Force Feedback management expanded to three devices
Controller menu auto adjusts known devices (List of known devices will be expanded in near future)
Deadzone sliders moved to input menu for each function that is assigned to an axis
Semitruck+trailer added
Standard truck is now without rigid trailer
Rigid trailer and semi truck can be bought within the vehicles menu (WIP)
New vegetation system added with shadow casting billboards and rotateable trees
New Decal system added (massive dirt, grafiti, asphalt patches) for testing added to Kiel
Mirrors refresh every frame now but only when they are visible (warning! Better hardware needed for ultra wide screen)
Improved light and reflection setup
Started adding different road and sidewalk materials
Rigid trailer materials reworked (WIP) and trailer length increased
TGX front bumper and headlights reworked
Many new and reworked textures mainly on roads and sidewalks
Lanterns reworked
Improved water materials
Chinese loca simplified and traditional (community based)
Slovak loca (community based)
G27/G29 shift LEDs flash red at shiftpoint or at speeding more than 90kph
Fixes:
Complete rework of ai control triggers
Complete rework of ai collision avoidance
Fixed a bug in the collider structure causing left turning ai vehicles to ignore the player
Massively stabilized ai, reduced CPU load of ai and increased number of spawned vehicles
Fixed a number in the differential lock settings causing a power transfer of 1000% instead of 10% causing the truck to drift
Removed occassional CPU spikes caused by unused light features of Unity
Removed sun from the reflection to remove the ugly spots on reflective surfaces
Decreased rain sound volume in cockpit
Known issues
On the Road Update Version 0.6.1 2017-07-05
Progress:
Logitech SDK integration
New MAN TGX 2016 model
More to come
Force Feedback (experimental maybe not working for some users)
Additional steering settings for gamepads and keyboards
Improved high speed steering behaviour
Expanded localisation including the quick help (for some languages)
Roof cam
FOV sliders for cockpit, driver and external cameras
Fixes:
<*>Several small fixes
<*>Improved orbit camera
<*>improved rolling simulation
<*>improved physical behaviours for different surface types
<*>Ultra Widescreen compatability
<*>Mirror rendering optimization (getting nearer to the point of refreshing them every frame)