On the Road cover
On the Road screenshot
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Genre: Simulator, Strategy

On the Road

On the Road Update Version 0.6.7b28

Language:


  • Russian Loca

AI:


  • Mix of settings of b19 and b22: no trembling of the trailer as in b22 but better curve behavior as in b19

Map:


<*>Extension in the south of Duisburg (no more visible end of the world)

Known Issues:


  • Reputation calculation sometimes decreases reputation and does not add
  • No load limit on vehicles (?)
  • Input Conflict Checking does not work between categories
  • Proxies for bridge railing, otherwise good way to ruin your own profiles!
  • Rain partly in the interior
  • Separation to and from orders to companies should also be possible through tabs (because more consistent)
  • Sunflare effects also at night (still to be intercepted)
  • A few good icons are missing (replaced by Empty Palletes Icon)
  • Bloom / Emission partially escalates due to the new PostFX setting?
  • Sound misfire at Nachladerucklern. Unrecoverable?

On the Road Update Version 0.6.7.21 2018-04-05

http://store.steampowered.com/app/285380/On_The_Road/

Changelog:


  • Input Mapper will be translated
  • AI Vehicles don't vibrate anymore
  • Various minor fixes and optimizations
  • Chinese Loca is back

On the Road - Mega Update 0.6.7

Corefeatures for the big 0.6.7 Update:

Controller support:


– TrackIR support

Gameplay:


– UI Rework
– Update of the economy system with multi delivery cargos and complete new gameplay for
the assignment system
– optional HUD
– Scania 4x2 cube body
Graphics:
– PostFX and countless textures and models updated

Map:


– Containerterminals, Fuelterminals and one company type completely rebuilt (the others follow)
– Random Spawner for parking vehicles and planes at the sky

AI:


– AI trucks
– several fixes

Bug Fixes:


– ~30 Bugfixes

You can find all patchnotes in detail here:

http://steamcommunity.com/app/285380/discussions/0/133261124636973264/

On the Road Update Version 0.6.6 2017-12-19

Progress:


  • Duisburg (WIP)
  • BlockLOD is extended with following features:
    - Distance based point light culling for improved performance in cities from
    sunset until sunrise
    - Runtime terrain optimization for slightly improved performance
  • Tree shadows optimized so the overall performance has improved slightly
  • Optimized Post Processing Stack which reduce the load on the graphic card
  • Commenced to revise the often criticized lane changes on highways. The beginning makes the change near Bispingen on the A7
  • Color temperature increased during the day

Fixes:


  • Incorrect fixed collision detection with different bollard types
  • Missing streaming sector between Dortmund and Hannover added (could interrupt world reloading)
  • Missing PatchGras control material added in the Dortmund Northwest area
  • Fixed brightness difference between mirrors and the actual view

Known issues:


  • Rain partly in the interior

On the Road Update Version 0.6.5 2017-11-28

https://www.youtube.com/watch?v=hqXeNl0xOy8

Features


  • BlockLOD Scene Management System developed and integrated:

  1. Better render and culling performance in cities
  2. Better reflection performance everywere

  • Massively improved cockpit performance
  • Improved engine sounds for the TGX
  • Soundsetup improved for less CPU load
  • Annoying clank sound removed
  • Cabin springs added (WIP)
  • Unneccessary links to foliage on distance sectors removed (slightly speeded up loading cycles
  • PatchGrassSystem introduced with 0.5.4 added to all areas (massively reduced loading hiccups)
  • Decals (graffiti, dirt and tarmac patches) and dense ground foliage added to Hamburg
  • Started detailing the country areas (WIP) currently applied to:

  1. A215/A7 Kiel-Hannover
  2. A1 south/southwest of Hamburg

  • Repaint functionality for player vehicles added


Update 2017-11-13


  • Steam Workshop Integration removed for now. Sorry guys! We deliver it ASAP
  • Simple cruise control
  • Speed Limiter
  • Dortmund including A2 between Hannover and Dortmund (WIP)
  • Graphics update (lights and postFX)


Update 2017-11-27


  • Scania R Streamline semi tractor unit added
  • Roads get wet and dry slowly after rain
  • Improved rain sounds for cockpit view
  • working wipers with 3 stages
  • Rain on windows
  • Reworked plugin architecture should fix the error of disappearing trucks and menus ingame (not reproduceable anymore)
  • No more rain sounds in tunnels and reduced under bridges


Fixes


  • upper front part of cockpit visible from exterior view
  • UV mapping in doorboards fixed
  • lines in speedometer light up correctly
  • incorrect colliders for semi fixed
  • incorrect wheel position interpolation on up/downhill sections fixed
  • tunnel ambient sound at Elbtunnel north portal resets now correctly
  • Missing tree collision in northern Hannover added
  • Berlin Hellerau corrected into Hellersdorf


Update 2017-11-13


  • TGX horn button gets now pressed instead of jumping out
  • TGX pressed buttons do not disappear anymore
  • TGX left stick rotates around correct axis
  • TGX rear fog light fixed
  • TGX gauge visibility improved
  • Trailer rear fog lights fixed
  • Tandem trailer park light fixed
  • Gatehouse collision fixed


Update 2017-11-27


  • TGX light color in cockpit fixed
  • more grip on rear axles of tractor units
  • slightly improved AI sounds // leicht verbesserte KI Fahrzeugsounds
  • Massively reduced length of rain weather
  • Fixed short annoying rain sound when changing back to main menu


Known issues


  • Sometimes rain drops inside the cockpit

On the Road Update Version 0.6.4 2017-09-27/28

https://youtu.be/lOBcEQ4TybQ

Features


  • New cockpit for the TGX
  • Improved mirror field of view
  • GPS device looks farer ahead
  • Adjustments made to the XXL cabin
  • Cabin prepared for the change between XXL, XLX and XL version
  • Multi ray wheel collider (no more grinding along sidewalks and road bankings)
  • Daydrive light added
  • License plates for AI vehicles
  • Brightness slider added to the graphics menu
  • Quality settings for the reflections added
  • New light/post processing setup
  • Expanded logging activated to offer better support
  • Further gearbox and suspension adjustments


Fixes


  • Indicators and Hazard light can be assigned correctly to different buttons
  • Increased calibration time in the input menu
  • Improved obstacle avoidance for longer AI vehicles (van and bus)
  • Beam light deactivates fog lights and position lights
  • Beam light enables both symbols in the cockpit
  • Cockpit illumination gets correctly resetted after loading
  • Indicators do not light up the cockpit anymore

Work in progress - Feature Preview 0.6.4

This short video demonstrates the (still ongoing) work to improve the wheel behaviour over edges, e.g. kerbs. Instead of just one, four rays are used to define each wheel, thus improving the collision detection at edges.
https://www.youtube.com/watch?v=ZH4sokkW-Kc

On the Road Update Version 0.6.3 2017-08-17

Features


  • Gigaliners (Roadtrain combi with dolly and steered drawbar)
  • two axled tandem trailer added
  • Updated Economy system to 0.1.5
    1. Payload capacity influences the reward of contract jobs giving the trailer purchase a sense
    2. Pictures for different load types
    3. Number of goods increased to 6

  • Micro shadows based on Naughty Dog's whitepaper added
  • AI traffic coach
  • Reduced power of AI vehicles making them more stable near crossings and behave more natural
  • New input system featuring massive changes
    1. Mouse steering
    2. Hotplugging (plug/unplug your devices without the need to restart
    3. Device dependend keymapping
    4. Devices are tracked and recognized after replugging
    5. 128 buttons per device making all buttons on G27 or G29 work!
    6. Automatic calibration of devices (no more setting of polarity and remap...)
    7. Cockpit Camera rotation can be mappedkann neu belegt werden
    8. Several other formally fixed bindings can be remapped
    9. Controller Menu better structured and will probably dissapear entirely in near future
    10. Primary and secondary binding for keybord input
    11. Crossmapping fixed and split into the categories Driver and Truck. You can now use Up Arrow for walking forward and throttle but not for throttle and indicator at the same time making it harder to mess up the binding

  • Trailer brakes including the simulation of the brake valve causing the trailer to brake slightly earlier and harder than the truck to keep the combination in line


Fixes


  • fixed visual artifacts on gps device and mirrors caused by SSAO
  • Fixed culling issues of the new decal system
  • Fixed a nav device issue at TruckService Bremen
  • Truck automatically shifts to neutral when hopping off instead of something useless
  • Sound system correctly switches between cockpit and exterior mode when hopping off
  • Fixed a bug in the mixer routing occured in 0.6.2 now the audio settings are working again
  • Map view in logistic menu now gets correctly saved and loaded
  • Camera rotation with sticks or controller buttons is now as fast as with the mouse
  • More sidewalk UV coordinates fixed in Hamburg
  • Missing fence collision and gap in the road near Bispingen fixed
  • Gap in the fence near the headquarter in Rostock fixed
  • Missing tree billboards at some trees at cross Magdeburg fixed
  • Dissapearing AI vehicles and nav device problems near Bispingen, Cross Wismar and in southern Bremen fixed
  • position light issues of the TGX fixed
  • Force Feedback and Logitech LEDs are back


Known issues


  • No warning when on low fuel
  • AI ignores player truck after leaving the cabin
  • On several devices the Force Feedback strenght is ignored (during test phase this occured with several Thrustmaster wheels)

On the Road Update Version 0.6.2 2017-07-25

The new On the Road update to version 0.6.2 lays the foundation for the upcoming economy system – you can now purchase more trucks for your vehicle fleet. Additionally the update includes functional petrol stations allowing you to refuel your trucks. Furthermore, there are noticeable improvements to the AI traffic, textures, vehicle physics, and more aspects of the game. As usual, the update will be downloaded and installed automatically via Steam.

Main Features:


  • Working Petrolstations and fueling
  • Removed invisible barriers for the driver
  • Hop off wherever you want
  • Italian localisation


Features:


  • New input manager for 3 different devices at once plus keyboard settings
  • Force Feedback management expanded to three devices
  • Controller menu auto adjusts known devices (List of known devices will be expanded in near future)
  • Deadzone sliders moved to input menu for each function that is assigned to an axis
  • Semitruck+trailer added
  • Standard truck is now without rigid trailer
  • Rigid trailer and semi truck can be bought within the vehicles menu (WIP)
  • New vegetation system added with shadow casting billboards and rotateable trees
  • New Decal system added (massive dirt, grafiti, asphalt patches) for testing added to Kiel
  • Mirrors refresh every frame now but only when they are visible (warning! Better hardware needed for ultra wide screen)
  • Improved light and reflection setup
    Started adding different road and sidewalk materials
  • Rigid trailer materials reworked (WIP) and trailer length increased
  • TGX front bumper and headlights reworked
  • Many new and reworked textures mainly on roads and sidewalks
  • Lanterns reworked
  • Improved water materials
  • Chinese loca simplified and traditional (community based)
  • Slovak loca (community based)
  • G27/G29 shift LEDs flash red at shiftpoint or at speeding more than 90kph


Fixes:


  • Complete rework of ai control triggers
  • Complete rework of ai collision avoidance
  • Fixed a bug in the collider structure causing left turning ai vehicles to ignore the player
  • Massively stabilized ai, reduced CPU load of ai and increased number of spawned vehicles
  • Fixed a number in the differential lock settings causing a power transfer of 1000% instead of 10% causing the truck to drift
  • Removed occassional CPU spikes caused by unused light features of Unity
  • Removed sun from the reflection to remove the ugly spots on reflective surfaces
  • Decreased rain sound volume in cockpit


Known issues


On the Road Update Version 0.6.1 2017-07-05

Progress:


  • Logitech SDK integration
  • New MAN TGX 2016 model
  • More to come
  • Force Feedback (experimental maybe not working for some users)
  • Additional steering settings for gamepads and keyboards
  • Improved high speed steering behaviour
  • Expanded localisation including the quick help (for some languages)
  • Roof cam
  • FOV sliders for cockpit, driver and external cameras

Fixes:


<*>Several small fixes
<*>Improved orbit camera
<*>improved rolling simulation
<*>improved physical behaviours for different surface types
<*>Ultra Widescreen compatability
<*>Mirror rendering optimization (getting nearer to the point of refreshing them every frame)

The update is automatically downloaded via Steam.