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Genre: Simulator

One Lonely Outpost

Dev Log: Lava & Livestock

Greetings, Star Stewards!

We are back with another dev log! There are some really exciting things in store for you guys and coming sooner rather than later... get ready to get excited!



Prepare to Explore the Summit


A new area of the planet has been discovered and is being prepared for your exploration!

Vulcan's Summit is hot - super hot. I guess you could say the open pits of lava might be responsible for that. Discover new wildlife, a new mining location, and even take a peek at Duyi's lander while you're wandering the summit.

Make sure not to miss out on the "coolest" part of the summit however - there is a natural hot spring! With a little bit of fixing and questing, you can get the hot springs up and running to relax in and recover stamina.



Cows, Chickens, and... Robo-Cows and Robo-Chickens?


You wanted Robo-Cows. You're getting Robo-Cows!

The long-awaited livestock feature is starting to look like it belongs on your farmstead. With a barn and special fencing to keep them contained and safe, you'll soon be able to have your own little herd of friends on your farm. Just be careful to not get stuck in the gate!

If you want to be a normal farmer, you'll be able to get your cows and chickens through the resident animal lover Dirk. We know the truth however... you want to visit Aaron to get some robo-livestock.


If you haven't done so already, we would love to see your honest thoughts on the game with a Steam review. Reviews can make a huge difference for indie games and we love seeing what you think!

Don't forget to follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.




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One Lonely Outpost is part of the Steam Spring Sale!

Dev Log: Happy Heart Day!

Happy Heart Day, Star Stewards!

It's high time we begin sharing some of the awesome things in store for all of you as the game is being developed. Today is a perfect day to start sharing as one of the upcoming features definitely fits today's atmosphere - dating!



Introducing Sally!


We know her lander snuck in and has been making you all very curious about the new NPC that has been hiding. Well, wonder no more!

Sally is the colony’s shy but capable psychiatrist, counselor, and first responder. She's known to trip over her own feet sometimes but despite that special skill, she is a very reliable community member.

Although she hasn't actually landed yet, you'll get to interact with her - and even romance her! - in a future update.



Romance & Dating


After building a relationship with a romanceable character and reaching 60 relationship points (we will go over this next time!), you’ll be able to craft and gift an omni-bouquet to them to trigger a special dialogue to begin dating.

Keep in mind you’ll only be able to date one NPC at a time, so choose carefully!

Once you are officially dating an NPC, you will be able to hang out with them on the Farmstead! Aaron, Eve, Linny, Dirk, Sally, and Fadhili will be the romanceable and datable characters in a future though there are many more that will come as the game development progresses.

All the unique cutscenes are still in progress for most, but Aaron and Linny will show you a full dating experience once the update comes out - minus marriage. Marriage will come later on.


If you haven't done so already, we would love to see your honest thoughts on the game with a Steam review. Reviews can make a huge difference for indie games and we love seeing what you think!

Don't forget to follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.




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One Lonely Outpost is on sale!

Get your space boots on and get ready to explore a barren planet and make it your home - now is the perfect time to begin your adventure to new lands.

One Lonely Outpost will be 50% off and the soundtrack will be 20% off from Jan 24-31!

If you haven't done so already, we would love to see your honest thoughts on the game with a Steam review. Reviews can make a huge different for indie games and we love seeing what you think!


https://store.steampowered.com/app/1465550/One_Lonely_Outpost/

Bug Fixes, Improvements, & A Sneak Peek!

Hey Colonists!

We know you guys are itching for new content while the team is hard at work on fixes and general improvements. It might not be new content in the way you are hoping, but today we bring something to share that we think is pretty exciting - a UI overhaul is in the works!


Left: WIP - Right: Current - These images are not final and are still subject to change.

Although this is very much still in progress, we wanted to share it with the community and get everyone's thoughts. Two of the main goals with this are to make menus easier to read and make them easier to navigate (especially with controller!).

If you haven't done so already, we would love to see your honest thoughts on the game with a Steam review. Reviews can make a huge different for indie games and we love seeing what you think!

Check out the patch highlights and notes below to see all the improvements, fixes, and changes.





Improvements & Changes
  • Improved NPC reactions to gifts by adding preference hints and descriptive reactions to disliked gifts (based on category, taste and style)
  • Disliked and Hated gifts are now displayed on the NPC relations screen; these will update every time an NPC receives a new gift from you (do note, however, that not every gift will display for every NPC)
  • It is no longer possible to bind movement keys to any other action
  • “Generate power” objective of “Reliable Food Supply” quest was updated to be more descriptive
  • Stores that sell items can now be quickly identified by a Shop Sign in front of them
  • Added a confirmation button for entering and leaving buildings (can be turned On and Off in Options)
  • Updated Help tab in Omninac to not describe mechanics that are not yet implemented
  • When starting a new game, the player can now select if tutorials should be displayed or not (can also be changed in Options)
  • Adjusted Linny’s shop tab description
  • Community Box no longer affects relations (this is a temporary change)

Bug Fixes
  • It is no longer possible to manually delete the save when you’re playing on it
  • Added missing names to Notazebrafish and Bowfish
  • Adjusted SFX in the maintenance mini-game
  • Aaron will now correctly sit on the chair
  • After starting a new game, game logo will now not disappear so abruptly
  • Fixed an issue that could cause the NPCs to enter dating status without a reason
  • Added missing icons for button prompts
  • Fixed dialogue in Elisha’s quest
  • Incorrect Bauxite Ore icon is now fixed on older saves
  • Sprinklers no longer activate during the rain



Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across. We love hearing from you!

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Winter Sale & Community Based Improvements

Hey Colonists!

There are a lot of key changes in this update that came directly from your feedback and suggestions. Enjoy some light from lamp posts, fish the shallows with less worry, save your game at any point, and so many other smaller tweaks to make your settling on this foreign planet better.

If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale! From December 21st until January 4th, the game will be on sale for 20% off! Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season.

Check out the patch highlights and notes below to see all the improvements, fixes, and changes.



Now you can save your game at any point without having to go to sleep to end the day! Just open your Omni-Tool and head over to the options tab to save over or load from an existing save.




The fishing mini-game has been revamped and no longer has the slider after dashing to catch the fish. There are also new warnings to make sure you don't miss your drone running out of power!




The decorative lamp posts are no longer just pretty to look at - they actually produce some light! Spruce up your farmstead with lighted pathways - without the need for a power source!






Improvements & Changes
  • it is now possible to manually save your game
  • updated tutorialization: moved some tutorial windows around so they no longer pop up randomly, added some clarification to existing tutorials. More to come, and any feedback is welcome!
  • from 0 to 2 rocks and minerals will regenerate in each region every day
  • from 3 to 5 sandmounds will now regenerate after a sandstorm hits a region
  • added “low power” notification for the fishing drone, with SFX
  • improved the fishing drone notification that is displayed when its almost completely out of power; also added SFX for it
  • added visual information that helps identify points at which you change regions
  • removed slider from the fishing mini-game
  • added coloured borders to Blueprints (Blue: usable item, Red: decorative item) during crafting
  • lamps are now a light source

Bug Fixes
  • buying an OmniTool upgrade through NPC Order will no longer make it unusable
  • a cutscene with Jim-bob and Elisha will no longer cause a time skip
  • opening options or inventory now prevents tutorial windows from popping up
  • fixed an issue that would sometimes make the game swap between two different energy bars
  • destroying rocks with an improved laser now displays a correct number of resources that will be obtained
  • changing seasons no longer causes plants to become translucent
  • fixed the UI display of “Activating the Cryo Vault” quest
  • fixed seed descriptions tooltips; they now display correct values
  • fixed looped SFX that could persist after one of the cutscenes with QWERTY
  • fixed a rare situation where the player could delete his own save while it was loading by clicking very quickly on the delete button



Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across. We love hearing from you!

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Unrefiner Implementation

Hey Colonists!

As promised, this update corrects the issue where the new and shiny unrefiner turned into a cooker upon placement. Additionally, the running toggle that was introduced in the last patch can now be rebound on the keyboard!

Check out the patch highlights and notes below to see all the improvements, fixes, and changes.



Introducing the Unrefiner! Now you can take your refined items such as silicone and revert them back to their original state. That's some fancy technology.







Improvements & Changes
  • Added V-Sync to prevent screen stuttering on some hardware configurations
  • NPCs will now kick you out of their lander when its their scheduled time to sleep
  • NPCs will close their Landers at set hours
  • Added highlights to menu buttons
  • Visual adjustments to a waterfall in Inanna Falls
  • Autosave profile is now marked as such on profile selection screen
  • Player name and planet name now have a character limit
  • Added some missing icons to items
  • A couple of quests that previously had no rewards, now do
  • Added rebindable keybind for run/walk speed toggle
  • The player can now complete deliverable quests for an NPC one by one instead of having to deliver everything at once

Bug Fixes
  • Unrefiner no longer turns into a cooker upon placement and is fully implemented
    IMPORTANT NOTE: If you’re playing on an older save and already have a bugged Unrefiner that turns into a Cooker, you will need to go to Aaron and purchase a blueprint for a new one.
  • It is no longer possible to get out-of-bounds by eating food items while changing locations
  • Popups with new e-mails no longer disappear immediately
  • Fixed an issue that caused the game to become unresponsive during Elisha’s quest
  • Fixed an issue that could prevent the NPCs from arriving on time
  • Adjusted the interaction range of Fadhili’s house entrance
  • Season change will no longer cause the Community Box to display negative number of days
  • Fixed collision on a rock in Seaside Nexus
  • You will no longer receive thanks for Community Box challenge from an NPC that haven’t arrived yet
  • Fixes to Aaron’s cutscene


Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.

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Movement Speed Changes & Piranha Drone Fix

Hey Colonists!

The last patch addressed the memory leak and stutter problem, but many of you reported issues with creating the Piranha Drone and the unrefiner with the update. This patch will let you craft your Piranha drone without issue.

As for the unrefiner, it isn't technically implemented in the game yet despite the PGP mailing you one along with the blueprint. Someone at PGP must have snuck it into the outgoing mail without us knowing. The unrefiner will be fully implemented in the next update!

Check out the patch highlights and notes below to see all the improvements, fixes, and changes.



You can now toggle movement speed between a walk and run by pressing Left Shift or L3 on controller. This will be rebindable on keyboard in the near future.







Improvements & Changes
  • Added run toggle with Left Shift or L3 (controller)
  • Roast Carrot no longer has a special effect
  • NPC birthdays now activate earlier
  • Using “Pet” command on QWERTY will increase his affection once per week
  • Adjusted water sources; it is now easier to refill water
  • Updated Omninac tabs
  • Adjusted NPC speed and AI: they will keep up with the player better

Bug Fixes
  • Piranha Drones can now be crafted correctly
  • Autosaves created when the player has low Stamina can now be loaded correctly
  • Added missing Solar Storm weather background
  • Fixed PGPay audio
  • After reading a pop-up its prompt will disappear from the game UI
  • Added missing icons to NPC Preferences
  • Quests that ask the player to purchase a blueprint will now complete correctly
  • Portal fix animation no longer plays every time the player enters Nereid Canyon
  • Removed an object without collisions in the middle of Seaside Nexus
  • Relationship heart changes are now always displayed above the character
  • “Generate Power” objective can now be completed correctly
  • Deleted an invisible object next to player’s Lander
  • Placing a cursor on the Toolbar no longer prevents actions from being performed
  • Fixed some graphical issues on the river part of Farmstead
  • QWERTY should no longer obstruct the player while farming
  • Bauxite Ore now has a correct icon in the Omninac (this will only apply to new games)


Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.

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Game Stutter Fix & QoL Improvements

Hey Colonists!

We know it's been a while and some of you have been itching for news - it's finally here!

This update fixes the game stutter that most players have been running into since the last patch plus a host of quality of life tweaks many of you have asked for! Below are three of the key changes in this update. Let us know if you have any further stuttering issues in our Discord!


Added a new gift category: Hated Gifts. Gifting these to the NPCs results in a bigger affection drop



Implemented Omni-tool mishaps: NPCs will now react when an Omni-tool action on them



Current energy percentage is now visible






QoL Improvements


  • The game now displays information about the items we pick up
  • Items are now automatically added to free slots on the toolbar
  • Added a relevant button to all interaction prompts
  • Nighttime is now a little brighter
  • Added “Press to continue” prompt to the initial cutscene
  • Inventory can no longer be opened during a cutscene
  • The game now asks for confirmation when giving gifts to NPCs
  • Adjusted gamepad controls on the map menu
  • Bonus effects now have a visible duration

Bug Fixes


  • Fixed the issue that caused the game to lag after playing for an extended period of time
  • Daily interaction bonus now goes up to “Friends” status only, as intended
  • Fixed audio in the initial cutscene
  • Interaction prompts now correctly fit the screen after the resolution changes
  • Fixed an incorrect “Remove from cart” button prompt in the Store
  • Fixed an issue that could cause the character’s model to disappear after using a teleport
  • Fixed an issue that could cause multiple UI windows to be open at the same time
  • Fixed an issue that could cause plant models to become distorted
  • The calendar will now work correctly after second terraform phase begins
  • Fixed a cutscene in which a fishing house could disappear




Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.

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Patch #5 (Version 0.4.18)

Hey Colonists!

We're back with another patch with tons of improvements and some bug fixes!


Improvements


  • Experimenting with an optimized loading method to improve start-up loading times (especially for Steam Deck).
  • Character name no longer appears as "Player" in dialogue.

Bug Fixes


  • Game should no longer get stuck after the holo-fire cutscene.
  • Player Customization options save and load correctly now
  • Fix for player character customization loading. Defaults should show for less time if at all.
  • Player character animations should freeze after customization less often.
  • Colony Food Supply no longer gives a new request if completed early.
  • Omni-OS main menu no longer shows code snippets
  • Individual ores are no longer more expensive then ingots
  • Green Tea now takes damage when it is not watered

Known Issues


  • Game will appear to become briefly non-responsive when first loading, this is due to loading optimizations and is not a crash.
  • Character customization may briefly revert and animations freeze while loading in animations and shaders.


Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.

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