The first update has arrived! Before we dive into the new patch notes with additions and changes, we have an extra surprise - the official content roadmap! With this update, we are crossing off part one and starting work on part two! More about the roadmap will be available in our Discord server.
This update includes a brand new calendar feature, full controller support including UI icons, and something you have all been asking for since early access release - character customization! To change your look, head over to the wardrobe in your lander.
With that said, it's time to play! Get your controllers out and have a blast, colonists. We look forward to seeing your feedback and how everyone changes their characters. 🚀
V 0.4.17 Patch Notes
New Features
Added Player Customization which includes player name, planet name, body type, and colors for skin tone, eyes, hair, and spacesuit.
Added Full Controller Support.
Add an in-game calendar to the Omni-OS menu. (Calendar hotkey - K)
Added a new loading screen - now it's all animated and pretty instead of boring and plain. 😉
Fixes & Adjustments
Plot emails are now more clear and concise.
Coordinate names now include their general direction. (i.e. "north beacon")
Players can plant seeds and place objects behind other objects more easily.
We're excited to announce that One Lonely Outpost will be showcased at DreamHack Beyond on August 18th, 2023!
Check out the Summer Indie Showcase at https://store.steampowered.com/curator/40157993/sale/DreamHackBeyondSummerIndieShowcase . We’re super excited to see you!
For this event, we’re having a sale - 20% off for the duration of DreamHack Beyond, so don’t miss out!
We're back with another patch with some improvements and bug fixes! Your reports and feedback have been amazing so far and we look forward to more as we continue working on the game.
Improvements
Spraying QWERTY with water will make it move away.
World Map improvements v1 (work in progress).
The PGP tax has been reduced from 80% to 5%.
It is now possible to drop only a single item in a slot by selecting a stack and right-clicking in a slot.
The Phoenix Insect is now easier to catch.
Added an Interaction icon to the bottom right side of the screen that displays possible interactions.
Bug Fixes
Fixed an issue where previous Save files could be deleted if an error occurred during Saving.
Fixed an issue where remapping the Movement keys made the Fishing mini-game unplayable.
Fixed an issue where the player couldn't leave the Farmstead.
Fixed an issue where the character would disappear when running with the Mining Suit equipped.
Fixed an issue where the character could still move while playing the Fishing mini-game.
Fixed an issue where the Water Pumps could still function without Power.
Fixed an issue where Tasks would fail to display in the HUD.
Fixed an issue where the Upgraded Gust Tool would fail to remove Pests from a Crop.
Fixed an issue where the Water Tank filling speed was inconsistent.
The above changes were added with version 0.4.14 and a hotfix was pushed updating the game to version 0.4.15 with the below fix.
Fix for player's sometimes no longer being able to interact with things in the game correctly after trying to catch bugs.
Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.
We're back with another patch with some improvements and bug fixes! Your reports and feedback have been amazing so far and we look forward to more as we continue working on the game.
Improvements
Spraying QWERTY with water will make it move away.
World Map improvements v1 (work in progress).
The PGP tax has been reduced from 80% to 5%.
It is now possible to drop only a single item in a slot by selecting a stack and right-clicking in a slot.
The Phoenix Insect is now easier to catch.
Added an Interaction icon to the bottom right side of the screen that displays possible interactions.
Bug Fixes
Fixed an issue where previous Save files could be deleted if an error occurred during Saving.
Fixed an issue where remapping the Movement keys made the Fishing mini-game unplayable.
Fixed an issue where the player couldn't leave the Farmstead.
Fixed an issue where the character would disappear when running with the Mining Suit equipped.
Fixed an issue where the character could still move while playing the Fishing mini-game.
Fixed an issue where the Water Pumps could still function without Power.
Fixed an issue where Tasks would fail to display in the HUD.
Fixed an issue where the Upgraded Gust Tool would fail to remove Pests from a Crop.
Fixed an issue where the Water Tank filling speed was inconsistent.
Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.
The first post-release patch is here! Along with the below improvements and fixes, we also greatly improved controller usability. It will need some further improvements, but you should now be able to experience some of One Lonely Outpost using a controller. Let us know how it feels so we can continue to improve it!
Improvements
The Options Menu in now also in the Title Screen.
UI Resolution and Fullscreen picker Options are now available.
Right-clicking on an item now moves it from one inventory to another.
Added Sorting for chests and inventory.
New running animation when a Speed Boost is active.
Integrated "Shippy's portrait" in the Quantum Quick shop.
Tweaked the Bug Catching minigame overall difficulty.
QWERTY will not stay on tilled tiles anymore.
The User can now swap tracked quests on the interface if they have more than one quest.
Fixed various typos.
Bug Fixes
The terraformed texture (and wild plants) now matches the non-terraformed texture pattern in the south-east area of the Farmstead.
Removed placeholder data from empty Omninac tabs.
The "Get Nutrient Paste" objective of QO11 is now correctly tracked in the UI immediately after it appears.
Fixed overnight errors causing scenes to fail to load.
Fixed an issue on how the Pest spreads.
Fixed a bug where all the items were refined/processed at once when placing them in the 'Omniforge/Food Processing Unit' before the construction animation was completed.
Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.
It’s been a full 24 hours since release! Thank you all so much for your support and feedback especially through Steam reviews. Steam reviews make a huge difference for us as indie developers! If you’re not on our Discord, please come join it as that will be the best place to leave us comments & suggestions, plus interact with our awesome community!
Launching into Early Access brings a ton of feedback and we love seeing all of it. We are working right now on prioritizing and evaluating your feedback and suggestions. We held off on launching with a roadmap because we felt it was important to see player’s feedback before we committed to a roadmap. That being said, we are preparing one that will be available soon.
More immediately, on launch day we sent out Patch #1 addressing feedback we got from the demo. Here’s a list of those changes already in the game:
There is immediate feedback when placing Ore in the Omnismelter.
Items taken out from the Omnismelter can now be stacked.
Map names in the Map menu.
Map names are displayed under the Stamina bar when entering a map.
Esc is now the default key to open the Menu.
Increase of the Character's base movement speed.
Roast Carrots now give a movement speed boost for 3 hours.
Solar Panels have an increased area of effect.
In addition, we already have Patch #2 that will be available by the end of the week. And are hard at work on Patch #3 to follow soon after.
Following the immediate patch schedule, you can expect us to push out major updates bi-monthly with minor updates and patches as needed. Currently, this is what we are prioritizing and what will be coming in patch #2 and #3:
Patch #2
Fix for Terraform texture
Fix for Shop UI missing portrait
Fix Omninac database entries for a few ores
Fix various typos
Colony food supply feature improvements
Add shortcut key for moving an item/stack from one inventory to another
Remove placeholder data from empty Omninac tabs
Add Options Menu to title screen
UI resolution options
Full screen / Windowed option
Patch #3
Controller support
Fix issues with lander not powering Omni smelter on first use
Fix cutscene black screens / controls not working
Coming Soon(™)
Improved night-time visibility
Character customization
UI Resizing
Eventually, the final game will of course have: Livestock, more NPCs, more crafting recipes, 2 more story acts, additional areas, deeper NPC relationship and dating system, seasons, more customization and lots more!
Thank you all again so much and if you’ve played the demo-we have much more content in our early access launch! You can look forward to 10-15 hours of story content across 4 maps. This content will only grow as we move further to our 1.0 release. We'll be continuing to collect and sift through your feedback and input as we plan out future patches and updates. So, remember to please share your thoughts with us through a Steam review or by joining our Discord!
Hello Colonists! Are you prepared to transform a barren planet into a vibrant home of your own?
🎉 One Lonely Outpost has officially been released into Early Access! 🎉
The road to get here has been long and filled with stress, hard work, and tears. This project was a daunting one to take on, but we are beyond proud of the work we’ve done and are excited to share it with everyone. Your support and feedback has helped us get to where we are today and we are looking forward to having you behind us the rest of the way.
Along with launching into early access, One Lonely Outpost will be 20% off on it's own, but even further discounted in two new game bundles! Both Core Keeper and Traveler's Rest are amazing games and we are excited to partner with them. Check out both bundles below:
Finally, we took in all the feedback that was provided from players who experienced the demo and have implemented the following along with the launch, with more to come!
There is immediate feedback when placing Ore in the Omnismelter.
Items taken out from the Omnismelter can now be stacked.
Map names in the Map menu.
Map names are displayed under the Stamina bar when entering a map.
Esc is now the default key to open the Menu.
Increase of the Character's base movement speed.
Roast Carrots now give a movement speed boost for 3 hours.
Solar Panels have an increased area of effect.
Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across.
The demo will be available from now until June 26th at 10:00 AM PST so don’t forget to strap on your space boots and hit that download button on the Steam page to start the countdown to your first steps on an unsettled planet. Don’t worry too much though, Qwerty will be right by your side to support you as you begin your adventure.
We’d love to hear all of your feedback after you complete your adventure so make sure to join us in the community Discord to share your thoughts!
We're excited to be participating in the Steam Next Fest! Catch our livestream on Friday, June 23rd at 9 am EST where we will be showing off the latest demo.