One Military Camp cover
One Military Camp screenshot
Genre: Simulator, Strategy, Indie

One Military Camp

Hotfix

- Improvements on the leveling

Update v0.9.9.0 (Juice)

Hey recruits!
Greetings from the team at Abylight Barcelona. Another month, another big update, and this time is extra special, because we are revealing the release date of the full 1.0 version.

đź“… July 20, 2023



There it is! So, this will be our last major update during the Early Access phase, but it is not the end of the road. We’ll keep adding content to OMC and listening to your feedback post-release. And of course, the 1.0 release will have more new features ready for the launch day.

Here’s the list of changes and new features for this update:

Customization


This is one of the big changes you’ve been asking for since the first demo: being able to customize your recruits and decorative items in the camp. Now, you’ll be able to change the name and appearance of your soldiers:



You’ll also be able to write your own text on the signs and banners, customize flags with different colors, designs and symbols, change the color of the lights, modify the aesthetic of some decorative elements... and even record your own voice messages to be played over the PA system!


Summer update


Summer is coming to One Military Camp. Now you can give your recruits a summer atmosphere with 6 new decorative items:

  • Ice Cream Statue
  • Fruit Bowl
  • Bamboo Fence
  • Bamboo Gate
  • Summer Plaza
  • Beach Bar


Gameplay improvements


We’ve made important changes to the gameplay, based on many of your requests:

  • Changing class: now you can change your recruits’ class easily from their detail panel (Hooray!)


  • Upgrade buildings: if you’ve researched an upgrade for one of your buildings, you’ll be able to upgrade all the buildings of the same type in your camp at once.


  • Mercenaries: you have asked us for new ways to get money and this is one of them. Now, you can find mercenary schools scattered around the map where you can buy and sell trained soldiers. You’ll need to start a new game to enjoy this feature.


  • Paid entertainment: we’ve made changes to entertainment buildings so you can make money through movie tickets, snacks, etc. Recruits will spend part of their salary on these activities and you’ll have the ability to set the prices. Be careful! High prices will make them unhappy.


  • Building maintenance management: another big change requested by our community. Set the maintenance priority for any building so your maintenance team takes it into account when restocking and repairing buildings. It’s also possible to turn off buildings that are not in use so they don’t waste energy and don’t bother you with warnings.
  • The economy screen has been improved to show all types of income and expenses in a clearer way, as well as adding data about consumption and generation of resources.


  • Private soldiers’ portraits now show a dash instead of a 0 in their battle rank, as they can’t be sent into battle until they are specialized.
  • Sandbox Battle Mode: clicking on the alert messages on the top right, will send you to the territory they refer to on the map.
  • Sandbox Battle Mode: now you’ll receive a battle report after a fight between two squads.
  • Shared House: we’ve made changes to the Premium House. Now, it’s a Shared House that can house up to 3 staff. It has to be researched and is an evolution of the staff house.
  • UI improvements to the hiring and specialization panels. You’ll see a small indicator in the time bar to show the current time in the day/night cycle..
  • Introduced a cooldown to change heroes so you can’t abuse it in campaign mode.
  • 6 new tutorial videos:


    • Shield Inhibitor
    • Optical Camouflage Inhibitor
    • Aeolic Generator/Solar panels/Batteries
    • Entertainment building
    • Spy Surveillance Tower
    • Anti-Drone Battery

Bugfixes



  • Fixed some controller interaction bugs (Steamdeck)

Release date


During these months of Early Access we’ve been adding content, implementing many of your suggestions and fixing bugs. With all this, we want to announce that we are ready to release One Military Camp on July 20th!


This is not the end, we are still working on improving the experience in your camps and soon we’ll announce some of the surprises we have in store for One Military Camp post-release.
If you have feedback or suggestions you can chat directly with us on our Discord server:
https://discord.gg/ZmzMac7kgA


Special mentions


Thank you to our entire Discord and Steam community, and especially to:

  • Discord: "Master Shredder" and "GoddGaming"
  • Steam: "Deputy Dawg", "DNLH" and "BinaryDigit09"

“A One Military Camp story” - #7 By David Martinez



If you have read my previous One Military Camp stories, you already know how was it when young Hawkins joined the army... Ah, the good old times. And you probably understand why sergeant Campbell had such an impact on my young self. I was truly impressed by his discipline and what it felt like unlimited wisdom. But even under his command, one needed some time to rest. To clear the mind from all that routines and hard work.

There, at the camp, we had free time to spend with other recruits. Of course you could just have a walk with some friends, read a book at the library, write home or go back to the gym, that is, if you had some stamina left. But what we enjoyed the most was visiting the entertainment facilities. There was a bowling alley, a small arcade, the camp museum and my favorite... the cinema.
We went to the movies almost every week. It didn't matter if it was some classic black and white picture or a new release. Western, adventures, war films or even comedies, I loved everything. The thing is, they felt "different" from the movies I watched at home.

It took some time until I realized why: It was me.

Once you had basic training you could spot every mistake in the big screen. At home, they felt like heroes fighting the bad guys, but then, at the camp they became just actors forgetting to reload their old Colt revolver, shooting with no aim or not finding some cover in the middle of a battle.

Even if it was some historical picture, based on some recent conflict, armies didn't deploy on the battlefield as they should, and everyone spoke too much with very little to say. Don't get me wrong, I still enjoyed that fantasy, but it didn't feel real. The sound of shots and explosions lost the impact they used to have.

At least, it was not just me. That was something everyone at the camp felt. And, to tell you the truth, we had great times discussing every mistake we had spotted once the movie was finished.

Hotfix

- We've fixed an issue that caused researchers to not generate research points if the Drone Attack Probability setting was set to "None" in Sandbox Mode.
- Increased the font size on some menus for Steam Deck version

Update v0.9.3.0 (Sandbox)

Hooray recruits! Welcome to the biggest update of One Military Camp!

This update is the most special so far, not only because of the huge amount of content, but also because of how much OMC has evolved during this Early Access thanks to the feedback that all of you, our beloved community, have sent us.

Next, we’ll take a look at all the new features (Sandbox mode, changes in the main campaign, new achievements, quality of life improvements such as being able to move buildings, etc.), and we’ll also do a brief recap of all the content that we’ve been adding during these first months of Early Access.

Sandbox mode


We’ve introduced a new, long awaited mode that will add infinite hours of replayability: Sandbox mode.
In this mode, you’ll be able to choose between two types of gameplay: Reconquest and Battle, as well as many other options to customize your game to your liking.

  • Reconquest: similar to the campaign mode, you’ll have to manage your camp and carry out missions on a customized map to reclaim all the territories from the enemy. Here, you’ll set the pace of conquest.


  • Battle: a 1vs1 against the enemy. Both of you will have to train and deploy squads strategically around the map until you manage to besiege the opponent’s camp. Don’t relax, the enemy AI will also try to advance mercilessly until it defeats you.


  • Custom rules: every time you start a new Sandbox game, you’ll be able to choose, among other things, the shape of the map, initial biome and different difficulty settings such as training speed, starting funds, chance of illness...


Campaign mode


In these months of development we’ve been receiving a lot of feedback and suggestions about the need to add more depth to the missions and more freedom in how to tackle them.

Now, you can decide which missions to do first and which path to follow in order to defeat Dragan and his minions.
Also, it won’t be mandatory to change camp to train certain soldier classes (but training them in their preferred biome will add a bonus to their performance).

In previous updates, we also introduced missions with decision making, where your choices could change the outcome of a mission.


Economy


To add more depth to the economy management, we’ve improved two key aspects: self-sufficiency and Towns.

With the latest self-sufficiency update we gave you the opportunity to have your own production buildings so you wouldn’t have to depend on suppliers anymore. With these factories and the addition of conveyor belts now you are able to keep your warehouses always full without depending on anyone else.
And if you produce more than you need you can sell the surplus and make some profit!



On the other hand, now you’ll be able to tax the Towns as you gain control over them, and collect extra money to maintain your troops.

New achievements


With all this new content we wanted to add 10 new achievements related to the self-sufficiency and sandbox features, for a new total of 44 achievements in the game.




Steam Deck


One of the big updates during Early Access was to make One Military Camp fully playable on Steam Deck. You’ve been asking for it since the beginning and we didn’t hesitate to make a complete adaptation.



Automation


To make things easier for those of you who prefer to focus on building and winning missions, we’ve added automation options in resource management and training tasks.

Instructors are an important element of the gameplay. That’s why you’ll be able to unlock them much sooner in the research tree. We’ve also listened to your feedback about how to get them and train them. Now they are easier to get, and if you use them wisely they’ll greatly reduce micromanagement when training your soldiers.



In addition, if you improve your warehouses you’ll have the option to buy/sell resources automatically.

Defenses


Since launch, we've been listening to your suggestions about how the defensive elements should work. After several updates we think we’ve achieved an efficient and fair system for the player.



Quality of life


Yes, in this update we’ve fixed the chain reaction issue with overloaded generators, which a lot of you found annoying. In addition, in these months we’ve also been listening to the community to introduce small usability improvements and in this update we’ve added the most demanded feature of all: being able to move buildings.

Now it’s as simple as clicking and holding on a building and the building will go into move mode.



Community Items


To reward the amount of hours you’re putting into One Military Camp, we added in a previous update a number of community items for you to collect and share with friends. These include cards, backgrounds, badges and emoticons.


Languages


Since the Early Access launch, the game supports English, German, French and Spanish. Now, in this last update we’ve added Chinese, Russian and Thai.



Visual improvements in environments


We wanted your camp to feel more alive, and that required a more interesting natural environment. Our artists have worked hard to improve the grass and add different kinds of flowers and bushes (you can even find some sunflowers). Since the last update environments are more natural to really make you think you are inside your camp.


New Key art


Do you remember the wonderful retro cover art of systems like NES or Spectrum? We do, and that cover art managed to put your mind in the right setting before even starting to play. We think it’s important to convey correctly what the game is about also in the promotional art and that’s why we’ve changed our key art like this:



Optimization


Optimization has been another battlefront for the dev team during these months, and thanks to their efforts the game manages to double its FPS rate compared to the builds that were released at the beginning of the Early Access period.

Bugfixing


In these months we fixed a lot of bugs and little issues that you’ve been reporting. We don’t want to bore you with a long list, so we’ll just say “Thank you”, because without your reports in the Steam Forums and our official Discord server it wouldn’t have been possible for us to patch the game so quickly.

Special mentions



Last but not least, we would like to make once more a special mention to some community members who have been specially active, and to whom we are very grateful:

“GoddGaming”, “Astro”, “Ertt”, “Marksman”, “Krissie_Kris”“CozyNeoGaming” “BonPadre”, “IL PALLINO”, “Aeromar” “DNLH” “Clueball”, “TacticalWeasel”, “MoonMonger”, “Nosedigger” , “Andrew xD”, “Deputy Dawg”

The whole team at Abylight Barcelona wishes you all enjoy this update as much as we enjoyed creating it.

Soldiers, dismissed!!!

HOTFIX

Fixed a bug in where no new missions are triggered after completing a some of them.

Update v0.9.1.7 (Omega)

Hello again, officers!

We’re back, just a week after our last update, to introduce one more feature to help your camps achieve complete self-sufficiency.

Now you’ll be able to sell the surplus resources from your farms, oil extractors, ammo workshops and medicine factories to providers on the map, to get some extra income. We know a lot of you have been asking for this feature, and here it is 🙂


We hope this will help you to keep your economy in good shape!

For us, now it’s time to focus on our next big update: the sandbox mode. We can’t wait to share more about it, very soon!

Buying/selling resources


Now available: You’ll be able to sell your resources to providers on the map for some extra cash. They’ll buy at a lower price than the price they are selling, but pay attention to their demand levels and you’ll be able to make some profit to keep the training going.

Changelog


Improvements:

  • We’ve improved the behavior of enemy drones to make them more unpredictable.
  • We’ve improved the way the game displays the demolition of conveyor belts, to convey more information to the player.
  • We’ve improved the way work shift changes work in buildings such as the canteen.
  • We’ve improved the visuals of the forest camp environment.
  • Now you can build parks at road junctions without the need to erase roads.
  • We’ve improved how power grids work when one of the generators in the grid stops being operational.

Bugfixes

  • Fixed a visual bug in the rendering of the outline of some characters.
  • Fixed a bug that occurred when upgrading a maintenance building with staff inside.
  • Fixed a bug that could block the game when going bankrupt while having missions in progress. Thanks to Discord user “Anthony English” for reporting it.
  • Fixed several display bugs in different view modes.
  • Fixed a bug that could freeze the animations of some characters when saving the game.
  • Fixed a visual bug that caused the floors of some buildings to look wrong depending on the rotation of the camera.
  • Fixed a bug that caused information about upgrades to step 2 and 3 of the instructors building not to be displayed.
  • Fixed a minor error in the calculation of the maximum distance between electric poles.


“A One Military Camp story” - #6 By David Martinez


Military instruction was not only about technique and physical performance. In some ways, Campbell also taught us how should we feel. The easy part was building that sense of brotherhood among the troops. We were enduring the same training together and fighting for the same objectives. Nevertheless what impressed me the most was how should we treat our enemies.

I recall we were at the shooting range, very early in the morning. We were given -for the tenth time- basic instructions on weapon manipulation: keep safety on, double check the chamber, and keep your finger away from the trigger unless you were ready to shoot. Then squeeze, don't pull. The sun was rising in front of us, so we needed to focus, and steady our breath. It wasn't easy.

And then, Campbell spoke: What do we feel for our enemies? He truly loved the sound of his own voice. It was a rhetorical question, and he started answering in a second. We kept shooting.
- We respect them. They are not just the bad guys sending spies and drones to sabotage our buildings. If you think about them, you will discover you have many things in common. The shooting stopped for a second, and then we got back to it.
- Your enemy is also your comrade. They have the same commodities we enjoy at our camp: the bunk beds, the bland food, the cold showers and itchy uniforms. They go through the same training routines and learn the same techniques. The only difference is they are on the other side of the fence, but you can think about them as you do about your teammates.
He wasn't over. - Your enemy is also your best teacher. I can show you how to deactivate explosives, operate radio equipment or improve accuracy (and I see some of you are in urgent need of that). But the best lesson won't compare to a real life exercise. You will only give your best in a mission out there, the better prepared your adversaries are, the better you will perform. And you should thank them for that.

So next time you face an enemy, first make him prisoner, then treat him with the utmost respect. Keep in mind he is just doing his job, and you might be in his shoes next time. By the time Campbell finished speaking, my mags were already empty, not a bad shot grouping at all.

Update v0.9.1.5 (Crew)

Atteeeention, Officers!

How are you all doing? We hope you are following Sgt. Hawkins’ training routines to get those rookies in shape! If by now you are thinking that you already know everything there is to know about running a camp, well think again, because it’s time for step two of our Roadmap: the self-sufficiency update.

Many of you have let us know that you need more control over your finances and more ways to earn money. Buying resources from providers can really put a stranglehold on your economy, so... How about producing your own stuff?

Plant delicious cabbages in your own farms, make your own ammo, build oil extractors and medicine factories...

Your recruits will work in these production buildings (work builds character!) and you’ll have to install a network of conveyor belts to transport the resources to your warehouses around the camp. Plan ahead carefully!



Producing more than you can use? Stay tuned for a NEW UPDATE NEXT WEEK: You’ll be able to sell some of that surplus to providers on the map for some extra cash. They’ll buy at a lower price than the price they are selling, but pay attention to their demand levels and you’ll be able to make some profit to keep the training going.

Added self-sufficiency mechanic


New buildings

  • Farm: Here we will be able to grow our own food so that we are not dependent on suppliers. You know the saying, "Teach a man to plant cabbages..."


  • Oil Extractor: It drills the earth cleanly and safely in search of oil. Once extracted, it will be refined and we will be able to supply ourselves.


  • Ammo Workshop: Here our recruits will painstakingly craft their own ammunition. There is nothing more gratifying than using something made with your own hands.


  • Medicine Factory: Here our recruits will make their own medicines with the help of video tutorials. We will no longer depend on pharmaceuticals.


You’ll be able to generate your own resources. Assign recruits to work in the production buildings and install conveyor belts to move the resources to your warehouses

Added Steam Community Items


We’ve added Steam Community Items that you can unlock as you play OMC. Includes cards, wallpapers and emoticons.


Changelog


Improvements:

  • Improved menu navigation in the Steam Deck version.
  • We have optimized the initial detection of computer specifications to adjust the quality settings.
  • Added the ability to change resolution while in Windowed Mode.
  • More optimization work to improve performance.
  • Added Camera Rendering Distance to Graphic Options.

Bugfixes

  • Fixed a visual bug in the rendering of the outline of some buildings.
  • Fixed a bug that caused the description of certain missions to be swapped with others.
  • Fixed a bug assigning recruits to the instructors building.
  • Fixed a bug that could occur when starting the game from a shortcut.
  • Fixed a bug with the music where after a mission the same music track kept playing without changing to the next one.
  • Fixed the texts describing the consequences of some decisions, where some numbers were shown incorrectly.
  • Fixed problems with key mapping, which caused the game to not load the key mappings in the next game.
  • Fixed a problem that made the tutorial for Supersoldiers and Instructors to appear twice.
  • Fixed an issue that left defenses inactive when upgrading them to level 2 or 3.
  • We have fixed the position of a supplier on the map that could lead to crashes.
  • Fixed several minor bugs that could occur in Photo Mode.
  • Fixed a bug that didn’t allow players to skip the first cinematic using the Skip button.
  • We have simplified the warnings for recruits without a defined goal.


Medal of service


Once again, we want to honor some of our most dedicated community members with this prestigious decoration.

  • In our official Discord, shout out to recruits “GoddGaming”, “Astro”, “Ertt”, “Marksman”, “Krissie_Kris” and “CozyNeoGaming” for their support and for keeping the community engaged.
  • Shout out to recruit “Deputy Dawg” on the Steam Forums, for their feedback and promoting debates among users.


“A One Military Camp story” - #5 By David Martinez


Most military facilities are named after a location, a regiment or even a war hero, but not ours. The first time you enter the recruitment office and you walk by our flags and that old bear statue, you may be surprised by the name: One Military Camp. It is simple, yet there is a good reason behind it. We learned about it in the first days of instruction under Sergeant Campbell's command, and we never forgot.

That name we were proud of, didn't refer to "a" military camp or "another" military camp. It was something deeper. And you could feel it by the time you put your boots on the ground and looked around. You could see groups of men and women engaging in all kinds of training activities. Some of them were carrying big pieces of equipment from one place to another, assembling and dismantling pieces of artillery over and over again, until they had mastered it.

There were several platoons running around the perimeter. Not too fast, not too slow, singing some inappropriate songs -I am not going to reproduce our greatest hits here- that helped everybody to run at the same pace. Even when we went to the library, we did it orderly and in groups.

That's the reason our camp was called "One", because we did things as one body. You don't need to be reminded about chains as strong as the weakest link if every link is working at the same time, with the same strength and helping each other. There are huge advantages in this; not only can you replace one recruit, if injured, for another without noticing, but you know exactly how long it will take to perform any task.

Each one of us had our own names, background and abilities, but working together, we were just a unit, unbeatable except for soccer matches, but that's another story. It didn't take long for me to decide if one day I was managing my own camp I should keep that spirit, and obviously, that name.

Major Update v0.9.1.0 (First strike)

TEN-HUT recruits! We hope you are giving hell to Dragan and his goons! It’s been incredibly rewarding to see you all enjoying the game and giving feedback during these first few weeks, but we’ve been working hard to improve the game and now It's time for one of the first milestones on our Roadmap.

Steam Deck Support


A good manager has to be always ready, no matter the place. Now you can carry your camp on your Steam Deck and oversee your recruits training hard while lying comfortably on your living room sofa.

We’ve adapted the entire UI to make it easy to use and read on a Steam Deck. We can’t wait to read your thoughts about it!



Enhanced Missions


We’ve upgraded our comms equipment so you can have more information about your troops performance during the missions.



You’ll receive communications from the battlefield that will give you an insight about what your soldiers are doing and how the operation is going.

This means that, sometimes, you’ll have to make difficult decisions that can affect the outcome of the mission and the fate of your squad. Sorry, that’s what being a leader is all about!



Defense rework


We’ve been listening carefully to all your feedback, and we’ve made some changes to the way enemy spies behave, and how your camp defenses deal with enemy intruders and drones.

  • Now your security people are smarter and will detect spies even when they are still in disguise.
  • Enemy spies will flee once they are detected. Your security staff won’t have to chase them down.
  • Spies can infiltrate your camp from anywhere. So watch out! Keeping an eye on the main entrance won’t be enough.
  • Now, Security Hubs will be able to operate all the defensive elements within their range. Before, each worker assigned to the hub would only operate one element at a time.
  • The efficiency of Security Officers assigned to Security Hubs will have an impact on the fire rate and accuracy of anti-drone and anti-shield batteries.


Changelog


Improvements:

  • We’ve continued working on optimization to make the game more stable on systems with more limited resources.
  • Added a new simulation speed: x3.
  • Population limit increased to 200.
  • Improved the window for setting a recruit’s training goal. Now you’ll be able to set any goal, even if you haven’t researched it yet. Of course, you’ll still need to unlock the classes and meet the requirements in order to specialize the recruits once they reach the goal.

Bugfixes

  • Thanks to the user “GoddGaming” we’ve fixed a bug that caused some buildings not to appear in the skill tree or in the construction panel.
  • Fixed a bug with the success calculation in Charlie’s missions: the mission couldn’t be completed if the player’s battle rank was equal to the required battle rank.
  • We fixed a bug with overlapping animations in the Accuracy Training building, thanks to user “Andrew xD”.
  • Fixed a typo in the english text of the Water Fever mission, thanks to Discord user “Pesi”.
  • Fixed a bug that could occur when changing camps immediately after finishing certain missions.
  • Fixed a visual bug that caused some recruits’ XP to not be displayed correctly from their detail panel.
  • Fixed small render bugs in some buildings.

Roadmap update


As you’ve probably noticed, we’ve made a few changes to our Roadmap. We had to push back the self-sufficiency update and Sandbox Mode juuust a bit, to make sure they are up to par and while we work on implementing more of your feedback. We assure you, it will be worth the wait, and we’ll let you know more in the coming days.



Medal of service


Once again, we want to honor some of our most dedicated community members with this prestigious decoration.

  • Shout out to recruit “Daromar” on the Steam Forums, for helping other members of the community and contributing to discussions.
  • In our official Discord, shout out to recruits “GoddGaming”, “Astro”, “Krissie_Kris”, “-=khan=-” for their valuable feedback and for helping other members of the community.

“A One Military Camp story” - #4 By David Martinez


You may not know yet, but there are always two ways of doing things: the regular way, which you’ve probably been practicing your whole life, and the military way. And sergeant Campbell wanted all the men and women in camp to understand this. He taught us how to lace our boots, how to brush our teeth or even how to dress, but it wasn’t that easy.

You are probably wondering what's the difficulty in training recruits who already know what to do. The truth is, it is much more difficult, because they tend to repeat what they've been doing their whole lives. Have you ever heard that old story about filling a teacup? Long story short, you can't pour tea on a cup that is already full, the same way you can't learn new things if your mind is already full of your previous conceptions. You have to empty the cup, but how do you empty your head?

Campbell had his own method, and I have to admit, it worked. It started with a 20-mile run around the camp, and then the usual push-ups, obstacle course and weight lifting before breakfast. Then we had to do some work in any of the training facilities or the library, and repeat the cycle in the afternoon. After a week of following this routine we were so hungry, so tired and sometimes so sleep deprived that we were not able to think clearly, just follow his orders.

You could say our cups were empty. Then the sergeant would tell us, in his firm voice, how we should do anything, and we would just follow his orders. After a while, we had assimilated every instruction as second nature, and we didn't know any other way of doing things that wasn't Campbell's way. You could say we were broken and rebuilt with his plan in mind.

Update v0.9.0.38 (Hammer)

Welcome to a new update, the fourth since we released the game a little more than a week ago. The community involvement has been amazing and we are working hard to improve the game every day.

This update includes the commemorative statue for the participants in the “Women’s Day Celebration Contest”, as well as some very requested improvements and other bug fixes.

Changelog


Improvements:

  • Soldiers who are on a mission are shown with shading and an informative tooltip on building assignment lists, so you’ll be able to know more easily why you can’t select them.
  • The game now assigns injured people to treatment buildings whenever there’s room available, to reduce micro management.
  • The limit of buildings per camp has been increased by 100.


Bugfixes

  • Fixed stability issues with pathfinding that made the game crash when changing camps and caused instabilities in general.
  • Thanks to feedback from user “TacticalWeasel” we’ve fixed a bug that made one of the walls of the Intelligence Training Building Level 3 disappear.
  • Fixed a bug that showed a warning with incomplete information when assigning a transferred soldier to an instructor building without the required specialization building.
  • Thanks to the report from “Byuyu” we’ve fixed a bug where after specializing an instructor, the rest of the specializations would display incorrect information about specialization requirements.
  • Thanks to the report from “Schedelke” and “Fronzie” we’ve fixed a bug in which after deleting the instructor’s building and trying to assign a soldier again, a “cannot access building” warning appears, blocking any input.
  • Fixed an issue where when firing a monitored soldier, the soldier’s head remained painted with a yellow outline.
  • Fixed the position from which the rejected civilians would get in the train in the desert biome.
  • Fixed a problem where some character portraits were changing incorrectly.


Winners of the Women's Day Celebration Contest



  • “IL PALLINO”
  • “Malthazar”
  • “LVVrunner”
  • “Cauthon”
  • “SG13”
  • “BonPadre”
  • “Mr.Alfa999”
Winners will find a new decorative item at the end of the decorative buildings section.

“A One Military Camp story” - #3


Sometimes I had the impression that Sergeant Campbell had some kind of super power, so he could hear everything we said in our barracks. It didn’t matter if it was in the middle of the night, before we went to sleep, or even in the showers.
One day one of the guys was complaining about a tactical briefing: why would we need to learn how to operate a radio transceiver in the battlefield? Aren’t there comms operators trained to do that?

The next morning, as we were entering the radio tent for further instruction, just after taking up our positions, Campbell addressed the entire platoon:

- You, Hawkins, why do we need to learn how to operate a radio device?
- To coordinate actions, sir, to call for reinforcements or medevac.
- You are right, son, but that’s not the answer I wanted to hear. Anyone else?- No one blinked, we knew our answers were always wrong.
- Listen to me very carefully. Operating the radio is like swimming. -We looked at each other puzzled, but it didn't take long to hear the explanation.
- You may live in the desert, but you better know how to swim, because if one day you need it, it will be a matter of life or death. The same goes for radio operation. If everything goes as expected, your communications officer will take charge of everything. But you may find yourselves stranded in enemy territory, alone, and there won't be enough time to fiddle with your radio. You need to communicate fast, report your location and enemy positions and wait for the cavalry. So pay attention now, and your life will be much easier on a mission. Now, proceed with your instruction.

I'm still not sure if he came up with the explanation on the spot, or if it was something he truly believed in, but once again, it worked for us. And to be honest, sitting in front of all that equipment was a lot less tiring than doing the usual physical exercise.

by David Martinez

Pro tip - #3


Remember to set goals for your soldiers, this way, the game will let you know when they have reached the necessary skill points and you will know that you have to change their training to keep improving.

Medal of service:


In this section we want to highlight some users that are a pillar of our community for their dedication and help to other members, and who are helping to make the One Military Camp experience so much richer. In successive updates we will be mentioning the most participative community members who have also earned their medal.

  • Shout-out to “BonPadre”, “IL PALLINO”, “Aeromar” and “DNLH” for their support in the community and their help to other users in the Steam forums.
  • In our Discord, shout-out to “Clueball”, “TacticalWeasel”, “MoonMonger” and “Nosedigger” for helping us find a lot of bugs and providing feedback, as well as helping other community members, solving their doubts and promoting a healthy conversation.

Thanks for playing One Military Camp. This is just the beginning.

Our game One Military Camp released on early access on March 2nd, with very positive reviews, and we are deeply grateful with you all. Nevertheless we want to remind you we are still working on it, and the game is improving everyday thanks to your reports and suggestions.

Did you find any bug or have problems with the game balancing? Please, let us know through our Discord community https://discord.gg/mfWrgzqwyR or here in the Steam forums. We take into account every of your suggestions and we are working right now in solving any problem you may find.

Among other things, we know that a lot of you are asking for more ways to earn money, have more missions for your recruits, etc. and we are already working to improve on that.

Here's a glimpse at what's coming next:

  • Steam Deck and gamepad support
  • Enhanced Missions - get battle reports during the missions to check how your soldiers are doing. Sometimes you'll have to make decissions too!
  • Self-sufficiency features - 4 new buildings and 2 new staff classes to be able to manufacture your own resources inside your camp.


You can check our roadmap with all the improvements and new features coming to the game in the next months. We are committed to making One Military Camp the game we (developers and players) dream of.