It's time to reload your guns and put on your powered armour! We've decided to make your holiday season even merrier with a brand new ONRAID gaming experience! We are happy to present the beta-version of the new battle mode - Missions!
Gather your friends to play as a team or power through all by yourself, and venture out to find new adventures in the creepiest nooks of the galaxy. Monsters and traps are hungrily waiting for your arrival!
Since this is a beta-version of the new mode, only missions in the Tunnels of Zarna are available at the moment. However, new planets to investigate, new monsters and new objectives will be coming really soon! Don't think that everything will stay as easy as it might seem to you now - this is just a small taste of the carnage you'll be going through soon in an adventure the size of the galaxy!
ONRAID hotfix, ver 1.5
fixed a bug with Warbot boss icon periodically disappearing on the minimap
damage-over-time numbers don't appear on Zork boss anymore, while he is invisible
fixed a reconnect error on "Ice canyon" map (sphere capture), when one of the players is carrying the sphere
fixed an error when multiple enemies' remains were spawned on slow connection on Rhizon, Electro, and Warbot bosses
fixed an exploit when player could detect invisible Zork by switching camera after their death
there's a correct error message now, when player launches the game with Steam app not running (there was just a black screen before)
added music and a sound effect for initial animation in Bloodshot boss fight
droid effect on Warbot boss is shown without a delay now
fixed an error with music stopping in the main menu after some time
fixed an error when falling on spikes on Bloodshot boss map
fixed an error leading to FPS drop in Electro boss fight
ONRAID build, ver 1.5
New bosses
Rhison. Heap of meat, horns and teeth. Good old tradition - enter the Arena against Rhison and try to rakishly dodge this enraged beast. Just don't forget to draw up a will first!
Zork. At first glance it's just remains of some droid, glued together with slime, infused with rudimentary intelligence - and then lost its mind. Actually initial impression is the most accurate. Zork is just like this. Exactly.
Electro. There's a better way to get roasted than placing two fingers into a socket or standing on a hilltop in a storm! Engage into a fight with Electro - you'll be shocked how fast you turn into a pile of ash.
Lavafall. Can you feel his warmth? Pyromancer's daddy, the very essence of fire, magma and burning heels! Hearty fellow, he sparks brightly and sappy! And he's waiting for you to give you a really HOT welcome!
Warbot. Ah, robotechnics! What a wonderful science! All these robots, androids, artificial intelligence! But sometimes they go out of control and decide to kill you. And some of them even reproduce more of their kind. And so does this one.
New map
Lava Chasm - gain control over portals and hold them to score more points than your enemy.
Fixes
protective gadgets won't prevent damage from spikes and lava anymore
removed the possibility to fly up to extreme height with jetpack by constantly pressing the button
while playing in a group, you can't select the same hero for several players anymore
Characters
Skins
Samurai armour, Assault Automaton
Can't be generated with increased magazine capacity anymore.
Tank guard, Machine Gunner
Reworked legendary property, regeneration reduced from 50 hp every 2.5 sec to 35 hp every 3 sec.
Weapons
The damage of all Machine Gunner's weapons reduced by 10%
Gadgets
Endurance, Assault Automaton
- hero's defense bonus increased from 10% to 30%
- allies' defense bonus increased from 35% to 40%
Boomerang, Cyborg
- initial damage increased from 50 to 100
Sniper shot, Cyborg
- shot delay increased from 1.3 sec to 1.7 sec
- cooldown increased from 12 sec to 15 sec
- damage reduced from 220 to 200
Trap, Cyborg
- immobility duration reduced from 4.5 sec to 4 sec
Bloodletter, Hermit
- damage bonus increased from 30% to 35%
- damage to hero reduced from 12 to 10
Steroids, Hermit
- defense bonus increased from 40% to 50%
Buckshot, Machine Gunner
- cooldown increased from 10 sec to 12 sec
- it is possible to change the direction while shooting
Incendiary grenades, Machine Gunner
- cooldown increased from 12 sec to 20 sec
- damage after ricochet reduced from 140 to 120
Modular Guard, Machine Gunner
- defense bonus increased from 60% to 70%
Static shield, Machine Gunner
- shield duration reduced from 10 sec to 8 sec
- stun duration reduced from 3 sec to 2.5 sec
Prosthetic legs, Predator and Pyromancer
- cooldown reduced from 20 sec to 15 sec
Corrosive emitter, Pyromancer
- hero's defense bonus increased from 10% to 20%
Explosive bomb, Pyromancer and Scout
- cooldown increased from 10 sec to 12 sec
Neural bomb, Pyromancer and Shieldmaiden
- cooldown increased from 10 sec to 12 sec
Fire trap, Pyromancer
- now any single enemy will be hit by no more than 3 fireballs at the same time
Gladius, Scout
- stun duration increased from 1.5 sec to 2 sec
Inspiration, Scout
- doesn't increase damage from gadgets anymore
Dev News №1
Hello everyone! As players are asking questions about the end of rating season, we'd like to clarify a couple of things. We decided to prolong the first season for some time, and there are reasons for that:
From the very release we keep track of the drawbacks in ONRAID design. As the game is in Early Access, we decided to concentrate on adding new content, as it requires the most time and effort.
Currently we are working intensely on two major items. The first one is a pack of new bosses - we are going to deliver them in the next update very soon. The second one is a new PVE mode we call 'missions' - a procedurally generated dungeons filled with various enemies, mini-bosses, and hidden bonuses, where you have to finish certain tasks, alone or with your friends.
As it becomes clear with your help, the rating mode currently has lots of flaws. This includes loosing rating when you win the match, huge rating numbers for certain players, and of course the absence of a suitable reward for the end of the season. We are going to deal with all that issues right after the bosses update.
A bit later we'll tell you more about upcoming update. If such format is interesting to players, we'll keep on making posts about the new features in development :)
Thanks for your understanding and support!
Screenshots bosses in development :)
ONRAID build, ver 1.1-1.3
Over the last 2 weeks we've published several patches, addressing various issues in ONRAID, as well as implementing some features.
New features:
added spam detection in the ingame chat
added a new panel on hero selection screen with brief description of their skills
profile maximum level is increased to 30
reworked gadgets that were "infinite" until level 5, instead players get a solid energy supply for these gadgets
Crusher can be challenged by solo players now, and Bloodshot requires at least 2 players, down from 3
window mode is now available in settings
locations are now preloaded when the game starts
Fixes and improvements:
fixed the problem with the connection to server on computers with closed outbound port
fixed the problem with cursor running to other screen for players with several displays
fixed an error when the battle would not start in certain cases
fixed various matchmaking and group assembly bugs
fixed an issue with Crusher boss encounter not finishing properly
fixed an issue when players would not receive rewards for boss encounter
removed the Bloodshot exploit, where players could avoid the boss pursuit
Crusher boss location optimised for weaker computers
fixed a number of errors and typos in game texts
fixed incorrect icon in the boss reward window
fixed an issue with the Cyborg's sniper rifle aiming while being stunned
fixed chat input problem on Mac OS X
fixed an issue with the focus on chat input field after entering the battle
improved the interface shader to make it compatible with older video cards
fixed minor bug with duplicate screen resolutions in the settings