-fixed a game-breaking issue where the PLayer is loading screen would not disappear in OM Zombies game mode
-fixed a game-breaking issue where the player could not extract properly and collect the loot in Extraction game mode
Added/Changed:
-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around
Open Mod 2024.2.18 [18-May-2024]
Fixes:
-fixed an issue where the PvP bots would be stuck at spawn and not moving on Dust2 night map and Sandfire maps
Added/Changed:
-prepared TheBunker map for PvP. It is now set up for Demolition (Defusal), domination, dm and tdm.
-a little optimization work on scene loading, decreased the overhead of scripts while scene is loading
-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around
Open Mod 2024.2.17 [17-May-2024]
Fixes:
-fixed an important issue where the player loading screen would show and it would not disappear sometimes in TDM DM or Domination when player would try to respawn,
-fixed an issue where sometimes the Hyper Gamey server entry would be duplicated due to region text having an extra *\ in the name
Added/Changed:
-changed the way the victory screens appear to a much more cleaner look. Instead of popping right in front of the player after the last kill of the round ocurred, now there will be a slow motion timescale and you will get to see the last player you’ve killed in a beautiful slowmo view, and after the slowmo the victory screen will slowly fade in
-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around
Open Mod 2024.2.16 [14-May-2024]
Fixes:
-fixed an issue where if the player changed region the dummy server browser entry would not rename to the new region
-fixed an issue where the PvP bots would pass through closed doors instead of opening them
Added/Changed:
-figured out there is an issue where players are not aware that while the game boots for the first time, while the player is loading, going into the loadout editor and clicking customize button will basically not do anything, because the player is loading the assets async. To avoid this confusion we've made a popup that lets the player know they can't use the loadout editor until the player has loaded
-apologies for 4th update today, it must've been annoying :(
-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around
Open Mod 2024.2.15 [14-May-2024]
Fixes:
-quick hotfix to a rendering issue where on Performance presets the bullet hole decals and blood decals would not render
Added/Changed:
-changed the player loading screen bg with another one, and added a text "player is loading..." to let the player know what is going on
-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around
Open Mod 2024.2.14 [14-May-2024]
Fixes:
-fixed a rare game-breaking issue where the customize weapon button couldn’t be pressed for some players. This issue arised after the rework of the inventory GUI :(
-fixed an issue where if player selected Hybrid Eotech it would not be equipped on the weapon
-fixed an issue where there would be a harmless error throwed in the console, slowing the game down, if the player just downloaded the game and doesn’t have any owned items in the inventory
-more improvements to the PvP bots
Added/Changed:
-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around
Open Mod 2024.2.12 [12-May-2024]
Fixes:
-fixed the annoying snap turning of the bots, now they look and turn around smoothly
-fixed an issue where the spawning in Extraction would cause an error when trying to switch loadout in the pre-game time
-fixed a performance problem in Extraction game mode where the framerate would be low due to all 600+ interactable objects updating at once, instead of when the player was near them
-fixed a performance problem which could cause crashes while loading into the Extraction map
-fixed an issue where the doors would sometimes not become closed when the door would go into the frame. The physics trigger did not fire sometimes but now it will not miss with the cost of a few frames
-fixed an issue where the doors would sometimes snap close in front of the player when walking near them
-fixed an issue where the Extraction enemy AI would sometimes spawn inside a wall and shoot players from there. Same for another room where they would stack one near the other
Added/Changed:
-changed the way the user signs in Open Mod. Now the user is not prompted to enter an unique Open Mod username but the Open Mod displayed name will be your Steam name.
-added a new Steam friends menu where you could see the online status of your Steam friends in Open Mod, or if they are in a room you could join their room quickly
-added buttons to send Steam friend requests to other Open Mod players in various places such as scoreboard endgame, pre-game lobby or the pause menu of any game mode
-major addition to the PvP rooms, now the PvP bots can fill rooms. This is a major achievement since you can play with other real players and fill the rest of the missing players with bots, given the playerbase is not decent this should help players have a fun gameplay experience.
-added a dummy server browser entry because we’ve realised most of our players don’t realise they have to create servers themselves (or that servers are not actual servers but game rooms that they have to open)
-major improvements to the PvP bots scripts + optimization. They play the objectives very well now, depending on the game mode.
-various bug fixes, improvements and optimization
-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around
Open Mod 2024.2.11 [6-May-2024]
Fixes:
-fixed a game-breaking issue where if the player had DLSS selected as upscaling filter the game would not boot up anymore due to errors in the DLSS scripts. DLSS has been removed temporarily until we fix it
Added/Changed:
-
Open Mod 2024.2.10 [3-May-2024]
Fixes:
-fixed an issue where the server browser entry text would be too small and hard to see
-fixed an issue where if the player changed loadout in the pre-game time of Extraction the player would not auto spawn and would have to bring the pause menu and click the respawn button
-fixed an issue where after the GUI changes to the victory screen the Disconnect button on the endgame victory screen would be missing
-fixed an issue where the PvP bots could not be spectated (game would not start spectating bot after real player has died)
Added/Changed:
-major changes to the PvP bots, they are much smarter and a decent enemy, in both Defusal and Domination, they now know how to plant the bomb/capture the flag, how to defuse, how to open doors, how to play the objectives. The gameplay with them will not be stiff anymore, they are not just sitting ducks nor they just free roam the map but they play the objective, More changes and improvements will come to them in the days to come.
-reviewed and adjusted all bot nav points, objective points and spawns for both Defusal and Domination, for all maps that support those game modes.
-reviewed and rebaked the navigation mesh for bots in all PvP maps
-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around
Open Mod 2024.2.09 [1-May-2024]
Fixes:
-fixed a game breaking issue where the PvP bots would not shoot the player