Open Mod cover
Open Mod screenshot
Genre: Indie

Open Mod

Open Mod 2024.2.08 [1-May-2024]

Fixes:

-fixed a game breaking issue where changes made in the new pre-game lobby screen, such as game mode change or map change would not take effect

Added/Changed:

-

Open Mod 2024.2.07 [1-May-2024]

Fixes:

-fixed an issue where the AK-12 default Hyper Gamey preset would be over the 200 points budget.

-fixed an important issue where the weapon skins and the skin store would not work properly after the major customization menu update

-fixed an issue where the charms and tags icons in the stores would be white

-fixed an issue that has been bothering us ever since we've started using Xsolla, where if a coupon with 250+ items would be redeemed, the store would not update instantly and we'd have to refresh the stores every 15 seconds, even redraw the customization menu when entering it, redraw the coop screen, and more consequences like this.Since this issue still exists on Xsolla side we've still worked around it, but this time much better workaround that doesn't require refreshing the customization menu, refreshing the coop screen or the other consequences, even if we still retrieve the store items every few seconds

Added/Changed:

-various more changes, fixes and optimization to the GUI

Open Mod 2024.2.06 [29-Apr-2024]

Fixes:

-fixed an issue with the map loading progress bar (OM Republic logo map loading bar) where the progress of loading would not be correct, and the bar would reset at some point

Added/Changed:

-more adjustments to the victory screen GUI

-various more changes, fixes and optimization to the GUI

-added a slow zooming animation when a new scene is loading

-added a background overlay when a new scene is loading

-made the player not spawn anymore, causing unnecesary loading, right after the Start button was pressed in the pre-game lobby

-made the Kriss Vector vertical recoil almost to null, and to still have it balanced we've increased the horizontal recoil. This way it is closer to real life

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around

Open Mod 2024.2.05 [28-Apr-2024]

Fixes:

-fixed an issue where the "include bots" tickbox would not take effect after the last update

Added/Changed:

-changed the GUI of the victory screen between rounds and the victory screen endgame screens to look better

-various more changes, fixes and optimization to the GUI

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around

Open Mod 2024.2.04 [26-Apr-2024]

Fixes:

-fixed an issue where if a loadout had a grip equipped on the weapon the player would not hold it with the hand in the loadout selection screen

Added/Changed:

-made an animation for the the loadout selection menu player models

-more GUI changes, e.g. changed the pre-game lobby screen as well, making it look more nice and clean

-added the ability to switch host. So if you are the host and want to pass it to someone else you can do that with a click, in the pre-game lobby screen

-added the ability to change map, game mode or few other settings from within the pre-game lobby, so the host doesnt have to go back and host again with different settings

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around

Open Mod 2024.2.03 [25-Apr-2024]

Fixes:

-lots more of GUI cleaning up and fixes

Added/Changed:

-lots of GUI changes (e.g reworked the PvP and PvE menus as well to be more nice, clean and simple. And much more)

Open Mod 2024.2.02 [25-Apr-2024]

Fixes:

-lots of GUI cleaning up and fixes

Added/Changed:

-refactored the way menu transitions work

-lots of GUI changes

Open Mod 2024.2.02 [24-Apr-2024]

Fixes:

-decreased the anamorphic flares intensity due to them being annoyingly bright on our player model

Added/Changed:

-more adjustments to the inventory GUI. Now in the loadout selection menu there will be icons for currently selected loadout, for each team, and if the player clicks on the weapon it will be unholstered by the player model. And inside the loadout editor menu we have the same group of icons showing the complete loadout + added a message letting you know which loadout you are editing in the loadout editor + the loadout point budget for the loadout we are editing.

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around

Open Mod 2024.2.01 [23-Apr-2024]

Fixes:

-various bug fixes regarding the new weapon system and other encountered errors

Added/Changed:

-reworked parts of the game's GUI, for instance the top bar have been shrinked and the inventory GUI has been slightly reworked. Do let us know your feedback and if you like the change we could continue adjusting the GUI to be better in the future

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around

Open Mod has now reached version 2024.2!

Hi there folks!

We've finally finished the update we've been working for for the last couple of months. This update brings an addition to the weapon customization menu, players are now able to equip Primary sights, secondary sights and tertiary sights on the top rail, and additionally the players can equip extra sights on the currently existing sights that have extra rails. The maximum number of sights on a weapon is up to 13 sights attachments. This system unleashes the true power of our customization system, which was created with this functionality in mind a long time ago, but now is the time when we got to actually completing it.

You could see a 6 minutes video of the new possibilities here:

https://youtu.be/ItWFdsD9vVA

There are also weapon cameras in Open Mod now! They can be equipped on the rail, you can see them in action here:

https://gyazo.com/1274cb2ff6415898e9cb64b761ef57e4
https://gyazo.com/f7b1c30f4f7d260a2539f51ff0444077



Additionally, we've worked a lot on fixes and optimization, the game is much more stable now, should not have any game-breaking issues or other kind of issues that would prevent the players from having a good time. See full changelog below:








Open Mod 2024.2.00 [19-Apr-2024]


Fixes:

-fixed an issue where the silencer screw would be mispositioned on some weapons, sometimes

-fixed an issue where the tablet would not stay holstered the whole time player is typing, but would unholster right after pressing the chat key, forcing the player to hold tab to see what he is typing

-fixed an issue where bullet mark decals would be rendered on top of the weapon and attachments

-fixed an issue where the position on rail would be written scientifically in code instead of with the whole decimals, therefore it would cause the invalid code error to happen

-fixed an issue where the long barrel and short barrel suppressor put on/off animations would not be the correct ones

-fixed an issue where the charms would collide through the weapons. Turned out the box collider size got broken due to upgrading Unity version :(

-fixed an issue where the defusal plant code would not be the correct one if the game started early without the master client being connected yet

-fixed an issue where if someone else would leg kick a door then our left hand from our own player would be set to another layer, therefore it would render at a different fov, causing a weird unpleasant view

-fixed an issue where if the player joined mid-game the spectating camera field of view would be 0, therefore the view would be confusing

-various more fixes to issues found while adjusting the weapon customization system

Added/Changed:

-MASSIVE addition to the weapon customization menu, players are now able to equip Primary sights, secondary sights and tertiary sights on the top rail, and additionally the players can equip extra sights on the currently existing sights that have extra rails. The maximum number of sights on a weapon is up to 13 sights attachments. This system unleashes the true power of our customization system, which was created with this functionality in mind a long time ago, but now is the time when we got to actually completing it.

-changed the way Aimpoint CS (Asher) works in the game, our previous design choice was to make it a telescopic sight but now we’ve made it realistic, therefore now the Aimpoint CS is a red dot sight with no magnification.

-changed the way the ACOG (April) works in the game, our previous design choice was to make it a 1x zoom sight but now we’ve made it realistic, therefore now the ACOG is a telescopic sight with 4x magnification. Now the ACOG comes with dual render and non dual render variant, unlike previously when it was only a non dual render variant due to no magnification.

-replaced the ELCAN SpecterDR (Leto) model with a new AAA model, which is also available in our Discord for downloading and reskinning. The functionality of this attachment has changed too, like in real life it has a variable zoom of 1x-4x

-due to ELCAN SpecterDR (Leto) having 2 additional rails and having a variable zoom now its loadout points cost is now increased to 30 points

-added a simple EoTech too, the same model that is used for Hybrid Eotech but without the Additional scope

-due to the amount of scopes the new system allows we've increased the maximum loadout points from 150 to 200 points

-removed left handed mode due to the unfixable issue with the interaction system where the hand would be mispositioned on door knobs or other interactable objects

-added support for weapon cameras, now player can equip weapon cameras on weapon rails, in lasers positions and in the new sights positions, even on additional sights sockets on other sights. Those cameras will be added on top of the helmet and body cams, this means you can cycle through them on the same keybind as the helmet and body cams.

-reworked the helmet and body cameras positions and rotations, now the gun shoots on the center of those cams when the player is aiming

-reworked the helmet cameras GUI entirely, now it looks much cleaner and cooler

-reworked the body camera position, we put it where a body camera would be instead of where the radio was

-reworked free looking when in helmet or weapon camera to not be snappy and the head to start rotationg from the correct position, it’s all now smooth and clean

-reworked free looking to be possible while aiming down sight or hip aiming because we insist on having this feature and not limiting our players, even if it has a few downsides

-added a black fade background in the area where the chat messages appear because it was too hard to see what was typed there

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around